Continuation of my mod, so no kds on this post for obvious reasons.
[Ekoro's Fever]
[Ekoro's Fever]
- 00:40:589 (1,2,3,4,5) - That's some lame blanketing
- Won't QATs kill you for having two diffs with custom names.
- 00:00:503 (2) - Same as with what I said for Ekoro, I dunno if it's my earphones being shitty, but I don't hear a sound here and I think it's probably fine to map this part without the extra note.
- 00:00:917 (7) - ^
- 00:03:348 (1,2) - Stack (or well almost stack) these like you do for like every instance later for consistency. + It works nice with the repeated beat in the music.
- 00:04:900 (6) - Make this 2 notes. It's consistent with what you do later, and you don't get a stupid sliderend on the downbeat. And then you can make a stackthing.
- 00:13:072 (1,3) - I guess you're NCing like this for the pattern and whatnot.
- 00:16:175 (4,5,6,1) - Maybe it's just me, but the way this whole thing is kinda on a curve makes 00:16:382 (5,6) - less defined(?) or whatever you'd say, which makes them feel less powerful than the guitar is compared to the music, if that makes any sense.
- 00:23:831 (1,2,3,4,5,6,7,8) - Maybe make minijumps and arrange these in groups of 2 notes?
- 00:27:038 (2,3) - For these parts it looks like you've mapped almost everything with spaced out notes, so these stacks create some awkward pauses and kills cursor movement imo.
- 00:35:624 (1,2) - Stack? xd
- 00:50:520 - 00:52:175 - I find it odd you decided to do 3 +1 with circles and sliders here, while doing 2 + 2 at 00:57:141 - 00:58:796 - , and I also think 2 + 2, or just 4 rounds of circles work better than having the last two as sliders for this section, since the music is increasing in intensity, and sliders are more lenient and whatnot.
- 00:53:830 (1,2,1,2,1,2,1) - You can do something similar as you did at 02:16:589 - , tho what you have now is fine as well.
- 01:00:658 - Isn't there a drumbeat here? You could probably get away with adding a note at 01:00:710 - if you think the 1/2 is kinda awkward or you want that stack effect.
- 01:01:692 - should have a note here and 01:01:744 - I guess.
- 01:15:658 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - Uneven curve that people probably won't notice when they're playing.
- 01:18:969 (2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22) - ^
- 01:34:381 (1,2,3,4) - I think something like this would follow the guitar better, and also help keeping momentum through this part.
- 01:37:072 (2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5) - Huh, why aren't you NCing on downbeats here? I don't quite see anything specific you need to divide up in terms of patterns, and it's hard to tell when there's an NC anyway due to the combo colors.
- 01:46:175 (3,4,5,6,7,8,9) - I mean I know these are like part of separate patterns, but that still looks dumb xd.
- 02:13:279 - Same as earlier.
- Overall, I feel like this isn't mapped as "cleanly" as the other two diffs. Like there's a lot of things that probably plays fine and whatnot, but at least imo doesn't look like they work together to form patterns with each other, if that makes any sense. It could just be because of the high bpm and high CS though. It's mostly just how much there seems to be accidental overlaps like 00:13:175 (6,3) - , 00:08:624 (3,1) - , or how for example 00:16:072 (3) - is closer to 00:15:555 (5) - than 00:15:865 (2) - . It's also not quite as easy to make out any clear patterns from 00:03:348 - 00:21:348 - , I think. I mean I see them when I'm looking for them in the editor, but overall I think the map feels a bit rough around the edges. I'll mostly focus on gameplay stuff in the mod, and it's not a lot, but I think the map itself could need some further polish in terms of aesthetics.
- 00:04:900 (6,1) - I think it'd make sense to space these out considering the strong downbeat, but if you do do that, you'll have to do it for a lot of similar parts in the map, which is a lot of work
- 00:32:107 (1,2,3,4,5) - For the most part you have curvy motions for these parts, like 00:28:693 (2,3,4,5) - , and the curves work better right after the 00:31:900 (6,7) - jumps imo. The pattern right now feels kinda sharp instead but yeah.
- 01:04:175 (3) - Why is this like the only triangle within squares xd.
- 01:04:589 (1,2,3,4) - Maybe you could increase the spacing of these sliders a bit to kind of simulate a bit of buildup like the song does. They're sliderjumps anyway so it won't increase the difficulty by much anyway.
- 01:26:106 (1) - Imo, placing this on the other side of the rotating pattern so that 01:26:003 (7) - leads directly into this slider would play much better than it does right now. You would have to rearrange some stuff though.
- 01:32:934 (2,3) - It's a bit odd you don't add the jump to the (2) like you do earlier.
- 01:34:693 (3) - Move this further down-right and closer to 01:34:589 (2) - to create a jump to 01:34:796 (4) - ? It's the stronger beat, so the minijump makes more sense there.
- 02:26:934 (3,4,5,6) - Same as the other triangle