prob because 70% of the players wouldnt like the metalcore version
this^^^^^^^Kisses wrote:
Change SV of all taiko diffs to 1.4
At first I thought I had HR on when I first tested the Oni diff xdddd
when sk answers his mod ;;Ayyri wrote:
ok fr call me sometime soon
As you can see, I applied some of the points, but most has stayed unreplied as you clearly seem to be farily new in Taiko modding since some of your suggestions contradict with what you call as obvious pp mapping even tho it's not. But we will come later to that. Despite the beatmap being already very hard due to the nature of the BPM, some of your suggestions would have made certain patterns harder or more tricky as they actually already are, and which got mentioned above more in specific (red). Additionally what you might refer as pp mapping, which is rather a term for osu! but taiko, is in our term improvised mapping which is a valid stylistic device in Taiko - placing patterns with a recognizable rhythm / beat placement. While I have to agree that some patterns may be improved, which is why I gave Alheak my new update with some own changes combined with yours, the current setting is anything but made for pp. If anything, it is hard due to the nature of the song's speed which is abnormal high. Lastly, what should be also mentioned is that there aren't any unrankable issues in both beatmaps as they follow the RC and current mapping standards. The 1/3 is a bit unorthodox, but that rather due to the song.k3v227 wrote:
SPOILERthis^^^^^^^ Those are just bugs from the editor which appear when checking the AImod. It's not an attribute from the map itself.Kisses wrote:
Change SV of all taiko diffs to 1.4
At first I thought I had HR on when I first tested the Oni diff xdddd
-------------------------------------------
From my mod queue
Preface: There are many issues with both taiko diffs. Both aren't rankable yet and still need a lot of work IMO. A lot of patterns need to be reworked, and I will try my best to suggest changes. Nevertheless, this mod may seem harsh at some points, but I am just being honest and serious. Enjoy :3[Ono's Oni]
General: SV1.4 and resnap all notes.
Proposals:
00:03:348 (1) - Finisher. changed
00:05:003 (1) - Finisher. changed
00:41:210 (1) - Finisher. changed
00:48:865 (1,1,1,1,1,1,1,1) - Change to k. dons are very fitting here due to the song, but did it also intentionally so 00:52:175 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - has more impact instead.
00:54:761 - Add d. rest moment purpose, so people can rest for a moment
01:36:865 (1) - No finisher. Those are very fitting pattern and song wise, so I see no reason that would justify to delete those.
02:23:210 - 02:24:348 - Add spinner. It's fine without one as resembles the decay of sound.
02:38:106 - 02:49:692 - Replace a lot of 1/3 with 1/2 similar to earlier kiai patterns. This could be discussed about, but since this part is very 1/3 heavy, I would rather stick to 1/3 for now.
02:47:348 (1) - Delete. Instead, I used a d.[Ono's Ura Oni]
General: SV1.4 and resnap all notes. Some of the PP mapping is really obvious for this map and it doesn't fit at all.
Proposals:
00:25:072 - Remove x1.10SV There is no reason to remove these. This part is still emphasized but is losing a bit of impact due to the 1/2. The SV change prevents that by having aproximately SV 1.4. Changed it to x0.9 tho, since this is closer to SV 1.4.
00:28:589 - Remove x1.10SV ^
00:28:900 (4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Ctrl + g Oh, you are right. Changed.
00:30:969 - Add k. It makes hitting the finishers just unreasonable harder on a BPM of 290.
00:31:072 - 00:32:003 - Change to this: https://osu.ppy.sh/ss/5927445 Higher pitch is on the down beat, so I mapped accordingly to this. But beside that, using ths pattern is rather unforgiving than the one I have since it is naturally pretty odd when starting off with ddk... .
00:35:727 - Add k. Adding one isn't beneficial as I want to acchieve clear disticntion between previous and upcoming part. Break can give their own impact as well and make hence upcoming part have a slight higher emphasis.
00:46:382 - 00:47:210 - Change to this: https://osu.ppy.sh/ss/5927561 Doing so contradicts the don placement I had before and make the last stanza inconsistent.
00:48:037 - 00:48:555 (12) - Change to this: https://osu.ppy.sh/ss/5927540 Another pattern which is harder than current one as you need to have a steady acc on a monoton stream while suddenly switching once to a single note. But beside that, I'm not agreeing to switch suddenly the main snapping which carries on every down beat a don.
00:59:624 - 01:00:348 (15) - Change to this: https://osu.ppy.sh/ss/5927636 Current dons (even if improvised) resemble the current drums in the background in a fine way and make the lower the emphasis of this part to give upcoming one a higher impact. Beside that, it's another pattern you make harder while you critzised this to be a pp map.
01:04:589 (1,2,3,4,1,2,1,2,3,4,1) - Remove 1/4. Did some own changes here and for the rest.
01:31:899 - 01:34:382 - Remap to a 1/3 stream for the guitar. As I am mostly improvising with following the drums at the background, going suddenly mainly with the guitar would be very odd.
01:51:348 (1,2,3,4,1,2,3,4) - Remove 1/4. Done.
02:36:348 (2,1) - Change to ddk and remove finisher on k. But what about the consistency?
02:44:038 (1,2,3,1,1,1) - Change to 1/1 K D K finishers: https://osu.ppy.sh/ss/5927823 Hm, this isn't actually bad. Will think about it.
02:49:692 - 02:50:934 - Change to this: https://osu.ppy.sh/ss/5927854 Here is pretty much nothing beside the significant drum sounds.
02:51:451 - 03:00:451 - Add spinner. Possible, but I prefer to have none.
Hopefully this is helpful
-Kev
2 days ago, i decided to change some parts a little bit because it didn't fit the real intensity of the track._DT3 wrote:
Ok, will someone tell me when Fever was bumped up to 9*
Ah ok, good to know ^^Ekoro wrote:
2 days ago, i decided to change some parts a little bit because it didn't fit the real intensity of the track._DT3 wrote:
Ok, will someone tell me when Fever was bumped up to 9*
I had to hold back a little bit (by using less spacing on streams) so it could still be suitable
now i feel like the track really needs this, the 1/2 had boring spacing and didn't fit totally the track, etcetc
overall, in my opinion my diff really describes how powerful this music is
and i actually wouldn't mind if my diff was less difficult "star-wise" than mazzerin's map, i mapped exactly what i wanted
he got a 9,32* diff anyway
ye too bad urs are garbo LOLEphemeralFetish wrote:
You need an 8* difficulty now. :^)
love u ekoro <3Ekoro wrote:
overall, in my opinion my diff really describes how powerful this music is
Alheak wrote:
I'm afraid no.
I don't want to have to deal with any more GDs.
loved maps can still move to rankedEraser wrote:
>_> rip pp
In theory yes, but in practice no.LastExceed wrote:
loved maps can still move to rankedEraser wrote:
>_> rip pp
Alheak wrote:
We're going for Loved to gain some attention and to see what works and what doesn't especially in the highest difficulties so that BN can more easily mod the set.
please rankAlheak wrote:
We're going for Loved to gain some attention and to see what works and what doesn't especially in the highest difficulties so that BN can more easily mod the set.
LastExceed wrote:
loved maps can still move to rankedEraser wrote:
>_> rip pp
this man is about to become the wrongest man in the worldSliderr wrote:
so as expected, this set is in loved forever. rip another fun set
Realazy wrote:
[Wolf's Extreme Night, in theaters March 24th]
01:08:106 (2,3,4,5,6,7,8,9,10,11,12) - i feel like this should be a continuous stream, i don't hear anything in the music that particularly asks for a 1/2 break here. an idea could be having kicksliders on each note the lead guitar plays? k
01:34:381 (1,2,3,4) - wouldn't this rhythm fit the guitar's rhythm better? i think a 1/2 slider would also help greatly with transitioning from 1/3 to 1/2 Talked about it on vocal, basically I'm mapping the bending over the lead note and not anything else so no change
thank you! fixed for ekoro'sRealazy wrote:
oh boy
[General]
everything will freeze 2 the return
also make combo colors consistent
[Flowering Extra]
would be nice to raise OD a tad to avoid notelocking issues, 9.3 could be nice imo okay
00:19:175 (2,4) - could've been nice to have those as repeat sliders since there's a drum roll going on in the background mhh i think like this would fuck up the rhythm here, and i wanna keep 00:19:693 (7,8) - clickable because of the drums, but changed in another way to map the rolls, it was a bit obvious but for some reason it flew right past me
02:20:106 (2,3) - movement here looks very iffy due to the very wide angle at such a high bpm, would be nice if you could arrange 02:19:900 (1,2,3,4) - differently to have something more comfortable to play changed
[Lunatic]
od8 to avoid some notelocking could help a ton here okay
make sure taiko/mania is ready
LOLMonstrata wrote:
Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
Shhh the map isn't qualified yet. It's too early to break the mapper's spirit.Monstrata wrote:
Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
fuck my mapper spirit is 🅱roke nowMonstrata wrote:
Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
damn you alheak, if this doesn't get ranked i can't have a new HT top playAlheak wrote:
this man is about to become the wrongest man in the world
Just drop everything else and mod my setTofu1222 wrote:
Oh my lol.
I am too busy these days otherwise I would help ;w;
Thank you very much! Don't worry about pointing too much stuff out, the more the better as it helps moving the set forward.fastmarkus wrote:
Since I love this mapset so much I decided to take a look on the 4* diff, sorry if I'm being annoying -
The slider at 01:27:761 doesn't follow the song, why don't you make it a kickslider (or continue the burst/stream) instead? It would make more sense, specially because you focus on the guitar a little bit later; to be fair the guitar is a bit weird here, but I changed this part a bit to better follow the guitar
Other question: why on 02:46:382 and 02:46:589 you didn't make doubles and you did a little bit after when the drums are exactly the same? Just curious! not sure what you mean by "a bit after", if it's about 02:46:796 (3,4,5,6) - it's because i'm following the guitar, I could have followed the drums instead and mapped the 1/6 notes like you pointed out but that would have increased the density so much this part would have become indistinguishable from the next one which is more tense
Last thing I promise: you could even buff the last kiai a little bit - 02:48:037 to match the higher intensity the song is showing and the spacing is a little bit off on 02:49:279. I think the higher density makes up for it, i don't want to go too crazy with the spacing because the bpm is quite high, but i did change this part a bit
Good luck on getting it ranked, you'll see I'm a big supporter of this mapset. Cheers!
thanks for the mod, it was helpful :>SilverCatalyst wrote:
super nitpicky stuff coming from a 5 digit xd!!!!
ekoro's fever:
00:09:762 (5,6) - i'm intrigued how this has bigger spacing than the similar pattern at 00:11:417 (5,6), they seem to follow the guitar although the second pattern seems more intense than the former. was this intentional? no, arbitrary choice, made it just for patterns purpose
00:16:382 (5,6) and 00:18:038 (5,6) - same situation as above, but the two patterns are almost equally spaced same
00:28:175 (1,2,3,4) - i think this would flow better if 2 was at 4 and 3 was at 2 because of the preceding stream, but that's just me lol i think both works, but i've asked Alheak about it and we decided to make the square simpler; fixed
00:37:072 (5,6) and 00:38:727 (5,6) - you should get the point about these patterns by now lmao same choice
01:35:520 (7) - this circle in the middle of the stream sort of stands out, but i see that it's snapped with 01:36:037 (1), so really to make the stream flow better you'd have to change the subsequent streams, idk if it's that big of a deal tbh i don't get what's wrong with that circle, it looks fine? the flow kind of works here
01:54:141 (5) - move this away from the sliderend since the sliderend-snapped circles preceding it were 3/4 sliders, it might lead to confusion moved it to 01:53:417 (1)'s position instead
02:06:658 (1,2) - d efinitely could be misread as a second 1/4 note, move it farther away from 1 intended to do this 1/2 stack, can't really do anything about it
i'll probably mod more diffs if my mods here were worthy, i just knew the top diff would be the hardest to rank bc controversy
otherwise, this is a phenomenal map, as expected from ekoro. good luck on ur way to rank!!!
goodnight love u sweet dreams