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Axon

Alheak wrote:

If people have a problem with it, they should just come and say it here and now, I believe this set has gotten enough attention for mappers and modders to know about it already.
Any post-qualification drama would just prove that those people have nothing better to do than to piss people off.

We know this set is quite edgy, and we are ready to make some sacrifices to rank it. We just want people to speak their mind about it now so we can change things accordingly.
If nothing is said officially here, we'll assume nothing is wrong with it and go on with the ranking process.
That's the spirit!
Speed of Snail
Alright, I'm here with my week late M4M, sorry just some bullshit IRL problems, moving on.

Also, holy this this is Everything will freeze on crack, like I'm all for ranking more 7*+ maps since I think there's not enough of them, and having a full spread to go along with it is even better, but holy fuck there's not many players who can even tap 290 let alone keep pace, I can agree with ranking harder maps, but idk that I can agree with Ekoro's Fever, it's not a bad map, but I don't feel like ranking a map that literally noone can play is a good idea.

Actually, if you could find someone who can decently play Ekoro's Fever (Say, pass it and hold a B rank or so) I'd love to see the replay, cause that would be intense.

EXTRA

00:21:968 - (1) This note should be in a very different location from my perspective, like around ctrl+J area. I think this would work better if the strong note was reflected to where the curve of the previous notes highlights, Also having an increase in distance would make a lot of sense here where as right now, it just sits still more or less.

00:34:382 - (5,1,2,3,4,5,6) This sounds kinda broken since it goes against what all the leading patterns have followed, I'm not entirely sure what I can suggest here, but I don't like how the first note of the heavy drums here is mapped by the tail of slider 5, it ends up feeling like you're going into the pattern with a delay.

01:14:313 - (5,6,7) This sharp turn honestly kinda hides the stream because of appearance, at a quick glace it appears that the slider is two ticks longer than it actually is, and the song doesn't help the case either, since at this point the drums are relatively background white noise and it wouldn't be a stretch to assume that you didn't map to the drums here.

01:31:899 - This section feels counter-intuitive, since at this point, is when the guitar section of the song starts kicking in, and is very dominant over any other track, yet you don't start paying attention to this track until 01:33:296 - And even then it's relatively minor. It'd feel much more intuitive and graphically fit the song better if you mapped out this piece rather than sticking with the drums that're relatively quiet and have been maintained for pretty well the entire track since the drums are not what makes the song interesting.

01:42:244 - (1,2,3,4,5,6,7) This entire stack doesn't make a lot of sense to me, I find even at 25% speed I have trouble lining up any of the tracks to this exact timing, and the dynamics of the stream change halfway through, while I can't tell the difference as to what's happened. You could keep the timing as it works alright in the high bpm since most people wouldn't be able to tell at that speed, but the dynamics should be consistent since there is little to no change musically here.

02:19:434 - (4-12) I feel like this stream kills any consistency in rhythm here, I get that there is in fact drums there, but they're incredibly quiet and frankly I could only tell they were there on 25% speed and even then I had to go back and double check cause I still wasn't confident. I'd recommend either getting rid of this stream since it doesn't fit, or at least give it some loud hitsounds so that it SOUNDS like there is an actual stream there, cause there is, you just can't hear it at full speed.

INSANE

00:30:555 - (2,3,4) The spacing of this stack is really close together compared to the previous slow streams, which would make me inclined to think that this was a full speed stack, I'd try to space this out more, make it a bit less deceptive in appearance.

00:34:072 - (2,3,4) ^^^^^^

01:41:830 - (1,2,3,4,5,6) I can't quite figure it out, but somehow this sounds offtime, I slowed it down and it still sounds wrong, although I'm not sure what the correct answer would be, I feel like this is a case where it starts slower and speeds up however, while you have it at a uniform pace. Just take some time to look at this one yourself.

Well, that's all I have for that diff, I have much less to say about the lower diffs, and frankly I don't feel comfortable dealing with the upper diffs at the current time. I hope I was able to say something of value, GL with ranking this one.
Topic Starter
Alheak

TheOnlyLeon wrote:

Alright, I'm here with my week late M4M, sorry just some bullshit IRL problems, moving on.

EXTRA

00:21:968 - (1) This note should be in a very different location from my perspective, like around ctrl+J area. I think this would work better if the strong note was reflected to where the curve of the previous notes highlights, Also having an increase in distance would make a lot of sense here where as right now, it just sits still more or less. I think the "break" in the curved flow is enough emphasis for this beat, I want to keep a constant spacing because of the very high BPM, and also because this small part is quite "calm" relatively speaking, we're strongly losing in intensity for the small break coming right after

00:34:382 - (5,1,2,3,4,5,6) This sounds kinda broken since it goes against what all the leading patterns have followed, I'm not entirely sure what I can suggest here, but I don't like how the first note of the heavy drums here is mapped by the tail of slider 5, it ends up feeling like you're going into the pattern with a delay. I dont understand what you're finding wrong here, the pattern begins like the previous ones on a strong downbeat (big white tick), which helps keeping the rhythm intuitive

01:14:313 - (5,6,7) This sharp turn honestly kinda hides the stream because of appearance, at a quick glace it appears that the slider is two ticks longer than it actually is, and the song doesn't help the case either, since at this point the drums are relatively background white noise and it wouldn't be a stretch to assume that you didn't map to the drums here. what kind of skin are you using, I really don't see how this turn can be confounded for anything else than a stream, so I can't really fix that

01:31:899 - This section feels counter-intuitive, since at this point, is when the guitar section of the song starts kicking in, and is very dominant over any other track, yet you don't start paying attention to this track until 01:33:296 - And even then it's relatively minor. It'd feel much more intuitive and graphically fit the song better if you mapped out this piece rather than sticking with the drums that're relatively quiet and have been maintained for pretty well the entire track since the drums are not what makes the song interesting. The thing is the guitar track is way too complex and imprecise to be properly map, you have to consider the fact that for the difficulty spread, this has to fit properly between the quite "easy" Lunatic and the quite hard Wolf's Night. This difficulty has to be both intuitive and easy to read while still being challenging to play in a practical way, so I need to map following the most easily recognizable rhythmical patterns. Try to listen closely to the guitar track and try to make sense of it rhythmically, it's just not possible and even if I tried really hard, I'd just be an absolute mess to map and play

01:42:244 - (1,2,3,4,5,6,7) This entire stack doesn't make a lot of sense to me, I find even at 25% speed I have trouble lining up any of the tracks to this exact timing, and the dynamics of the stream change halfway through, while I can't tell the difference as to what's happened. You could keep the timing as it works alright in the high bpm since most people wouldn't be able to tell at that speed, but the dynamics should be consistent since there is little to no change musically here. the guitar is shredding 1/3s notes constantly for the whole section. Sometimes imprecisely I agree, but it's a fairly recognizable rhythmical pattern and relatively easy/intuitive to play

02:19:434 - (4-12) I feel like this stream kills any consistency in rhythm here, I get that there is in fact drums there, but they're incredibly quiet and frankly I could only tell they were there on 25% speed and even then I had to go back and double check cause I still wasn't confident. I'd recommend either getting rid of this stream since it doesn't fit, or at least give it some loud hitsounds so that it SOUNDS like there is an actual stream there, cause there is, you just can't hear it at full speed. you have a point here, I may change this but I want to break the repetitiveness here since the previous patterns are quite dull to play

INSANE

00:30:555 - (2,3,4) The spacing of this stack is really close together compared to the previous slow streams, which would make me inclined to think that this was a full speed stack, I'd try to space this out more, make it a bit less deceptive in appearance. changed

00:34:072 - (2,3,4) ^^^^^^ same

01:41:830 - (1,2,3,4,5,6) I can't quite figure it out, but somehow this sounds offtime, I slowed it down and it still sounds wrong, although I'm not sure what the correct answer would be, I feel like this is a case where it starts slower and speeds up however, while you have it at a uniform pace. Just take some time to look at this one yourself. As I said for Extra, this is all 1/3s, the illusion of acceleration comes from the impreciseness of the guitar and the raise in intensity and tone. I did change some things here

Well, that's all I have for that diff, I have much less to say about the lower diffs, and frankly I don't feel comfortable dealing with the upper diffs at the current time. I hope I was able to say something of value, GL with ranking this one.
Thank you for the mod!
Chaoslitz
M4M (Sorry for delay)

well as i have said...

  • Rules:
  1. Pick one of the maps above
  2. You mod first
  3. Total drain time < 15 minutes
  4. No diffs above 6.5*
[Normal]
  1. 00:30:244 (3,1) - The angle of flow here is really sharp, also the overlap doesn't look well, it would be better if 00:30:244 (3) is curved in opposite direction (give up the blanket)
  2. 00:30:865 (1,1) - ^ as well, the angle
  3. Yea i know all of the reverse sliders you used in kiai time have 2 reverse, but I am afraid if beginners can react it well will with this high bpm
  4. 02:36:451 (1,2) - Same as 00:30:244 (3,1), you can just have the same solution
  5. 02:39:761 (1,2) - 02:45:555 (3,4) - 02:48:865 (3,4) - ^
  6. As the lowest diff and considering about the bpm, I would suggest you to decrease in the rhythm for a bit, rhythm in stanza like 00:35:624 or those kiai are too intense which is not good for the lowest diff of a mapset, leaving gaps like what you have done in 01:35:210 are nice
[Advanced]
  1. 00:06:658 (1,2,3,4) - This is the only combo which is not following the guitar in the first stanza become really confusing (as well as to have consistent with 00:13:279 (1,2,3) )
  2. 00:40:589 (1,2,3,4) - ^, don't really know what it is following to be honest
  3. yea same as in Easy those reverse..... I am not sure if this is allowed to use or not in this case, you may have to find others to confirm
  4. 01:33:555 - Try something clickable on downbeat?
  5. 02:03:348 (3,4) - Same as 00:06:658 (1,2,3,4), also 02:03:348 (3,1) - switch NC
[Hard]
  1. It is weird when you follow guitar at 01:22:796 (3,4) but not 01:23:624 (1,2)
  2. 01:34:175 (4,5,6) - It is better to avoid overlaps
[Insane]
  1. 02:16:589 (1,1,1,1) - Using 1/2 sliders will be fine, like what you have done in 00:53:830 (1,1,1,1)
[pishi's Lunatic]
  1. 00:16:692 (2) - You don't need this finish
  2. 02:01:486 (4) - Ctrl+g this I guess..? only this reverse slider is in opposite direction

Good Luck!
Topic Starter
Alheak

Chaoslitz wrote:

M4M (Sorry for delay)

well as i have said...

  • Rules:
  1. Pick one of the maps above
  2. You mod first
  3. Total drain time < 15 minutes
  4. No diffs above 6.5*
[Normal]
  1. 00:30:244 (3,1) - The angle of flow here is really sharp, also the overlap doesn't look well, it would be better if 00:30:244 (3) is curved in opposite direction (give up the blanket) fixed
  2. 00:30:865 (1,1) - ^ as well, the angle same
  3. Yea i know all of the reverse sliders you used in kiai time have 2 reverse, but I am afraid if beginners can react it well will with this high bpm removed one repeat from all repeat sliders and rearranged them
  4. 02:36:451 (1,2) - Same as 00:30:244 (3,1), you can just have the same solution fixed
  5. 02:39:761 (1,2) - 02:45:555 (3,4) - 02:48:865 (3,4) - ^ same
  6. As the lowest diff and considering about the bpm, I would suggest you to decrease in the rhythm for a bit, rhythm in stanza like 00:35:624 or those kiai are too intense which is not good for the lowest diff of a mapset, leaving gaps like what you have done in 01:35:210 are nice well i understand this, but this would widen the diff spread to unwanted proportions, and i don't want to denature the song too song, keeping a minimal level of difficulty and diversity in rhythmical patterns
[Advanced]
  1. 00:06:658 (1,2,3,4) - This is the only combo which is not following the guitar in the first stanza become really confusing (as well as to have consistent with 00:13:279 (1,2,3) ) changed all those patterns with more appropriate and intuitive ones
  2. 00:40:589 (1,2,3,4) - ^, don't really know what it is following to be honest
  3. yea same as in Easy those reverse..... I am not sure if this is allowed to use or not in this case, you may have to find others to confirm well it's Advanced, it should be mid-way between normal and hard, and even if unexpected, those repeat sliders are not hard to play and players of this level should naturally wait before releasing completely
  4. 01:33:555 - Try something clickable on downbeat? i dont think they are any note or beat strong enough to justify this, but I do understand that it'd be more intuitive to play on the downbeat. For the sake of fitting to the song while keeping the rhythm/pattern simple, I believe the current setup is ideal
  5. 02:03:348 (3,4) - Same as 00:06:658 (1,2,3,4), also 02:03:348 (3,1) - switch NC fixed
[Hard]
  1. It is weird when you follow guitar at 01:22:796 (3,4) but not 01:23:624 (1,2) the guitar is a bit unprecise here and i want to keep it clean instead of bloating the map of repeat sliders
  2. 01:34:175 (4,5,6) - It is better to avoid overlaps fixed
[Insane]
  1. 02:16:589 (1,1,1,1) - Using 1/2 sliders will be fine, like what you have done in 00:53:830 (1,1,1,1) the drum beats are more pronounced on 02:16:589 (1,1,1,1) - , so I believe those repeat sliders are appropriate
[pishi's Lunatic]
  1. 00:16:692 (2) - You don't need this finish
  2. 02:01:486 (4) - Ctrl+g this I guess..? only this reverse slider is in opposite direction

Good Luck!
Thank you!
pishifat
02:01:486 (4) - Ctrl+g this I guess..? only this reverse slider is in opposite direction

thats because it's representing something different :(
xDololow
Why instrumental version? DansGame
Vyander
prob because 70% of the players wouldnt like the metalcore version
_handholding
Change SV of all taiko diffs to 1.4

At first I thought I had HR on when I first tested the Oni diff xdddd
k3v227

Kisses wrote:

Change SV of all taiko diffs to 1.4

At first I thought I had HR on when I first tested the Oni diff xdddd
this^^^^^^^

-------------------------------------------

From my mod queue :)

Preface: There are many issues with both taiko diffs. Both aren't rankable yet and still need a lot of work IMO. A lot of patterns need to be reworked, and I will try my best to suggest changes. Nevertheless, this mod may seem harsh at some points, but I am just being honest and serious. Enjoy :3

[Ono's Oni]

General: SV1.4 and resnap all notes.

Proposals:

00:03:348 (1) - Finisher.

00:05:003 (1) - Finisher.

00:41:210 (1) - Finisher.

00:48:865 (1,1,1,1,1,1,1,1) - Change to k.

00:54:761 - Add d.

00:55:485 (1,1,1,1,1,1,1,1) - Change to k.

01:36:865 (1) - No finisher.

01:37:692 (1) - No finisher.

01:40:175 (1) - No finisher.

01:41:003 (1) - No finisher.

01:41:106 - 01:41:727 - Add notes; empty space is bad.

01:43:486 (1) - No finisher.

01:44:313 (1) - No finisher.

01:50:675 (1) - Move to 01:50:727 -

01:46:796 (1) - No finisher.

02:03:969 (1) - Finisher.

02:11:623 (1,1,1,1,1,1,1,1,1) - Change to k.

02:17:520 - Add d.

02:18:243 (1,1,1,1,1,1,1,1,1) - Change to k.

02:23:210 - 02:24:348 - Add spinner.

02:38:106 - 02:49:692 - Replace a lot of 1/3 with 1/2 similar to earlier kiai patterns.

02:47:348 (1) - Delete.

02:50:313 - Add d.

02:50:417 - Add k.

02:50:727 - Add d.

02:51:451 - 03:00:451 - Add spinner.


[Ono's Ura Oni]

General: SV1.4 and resnap all notes. Some of the PP mapping is really obvious for this map and it doesn't fit at all.

Proposals:

00:13:589 (1,2,3,4,5) - Remove 1/4

00:14:210 (1,2,3,4,5) - Remove 1/4

00:14:520 (1,1,2) - Change to dkkkk 1/4.

00:20:313 (3,4,5,6,1) - Change to ddddk.

00:20:727 (1) - Change to k

00:20:831 (1,2,3,4,5,6,7,8,9) - Change all to d.

00:25:072 - Remove x1.10SV

00:28:485 - Add k.

00:28:589 - Remove x1.10SV

00:28:900 (4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Ctrl + g

00:30:969 - Add k.

00:31:072 - 00:32:003 - Change to this: https://osu.ppy.sh/ss/5927445

00:32:107 - Remove x1.10SV

00:35:624 - Remove x1.10SV

00:35:727 - Add k.

00:40:589 (1) - Change to k

00:41:003 - Add d.

00:41:262 (2,3) - Delete.

00:41:624 - Add d.

00:42:141 - Add k.

00:43:486 (1,1,1,2,1,1,1,2,1) - Change to kkddkkkkd.

00:45:141 (1,2,1) - Ctrl + g.

00:46:279 (4) - Change to d.

00:46:382 - 00:47:210 - Change to this: https://osu.ppy.sh/ss/5927561

00:47:313 - Add k.

00:47:624 - Add k.

00:47:934 - Add k.

00:48:037 - 00:48:555 (12) - Change to this: https://osu.ppy.sh/ss/5927540

00:59:624 - 01:00:348 (15) - Change to this: https://osu.ppy.sh/ss/5927636

01:00:658 - Add d.

01:00:710 - Add d.

01:04:589 (1,2,3,4,1,2,1,2,3,4,1) - Remove 1/4.

01:07:899 (1) - Change to D finisher.

01:07:899 - 01:08:624 - Change to this: https://osu.ppy.sh/ss/5927592

01:11:210 (1,2,1,2,1,2,3,4,1,2,1,2,1,2,3) - Remove 1/4.

01:13:899 - 01:15:244 - Change to this: https://osu.ppy.sh/ss/5927654

01:31:899 - 01:34:382 - Remap to a 1/3 stream for the guitar.

01:35:210 - 01:38:106 - Remap to a 1/3 stream for the guitar.

01:41:830 - 01:44:727 - Remap to a 1/3 stream for the guitar.

01:50:658 (1,1) - Delete and change to this: 01:50:727 - Add k.

01:51:348 (1,2,3,4,1,2,3,4) - Remove 1/4.

01:54:658 (1,2,3,4,5,6,7) - Remove 1/4.

01:55:692 - 01:58:382 - Remap to a 1/3 stream for the guitar, remove 1/4, remove finisher at 01:58:382 (1)

02:00:865 - 02:01:692 - Change to this: https://osu.ppy.sh/ss/5927697

02:06:244 (1,2,3,4,1,2,3) - Change to kkddkkd.

02:07:382 (2) - Change to d.

02:07:486 - 02:08:313 - Change to this: https://osu.ppy.sh/ss/5927723

02:08:313 (13) - Change to K finisher.

02:09:141 - 02:09:968 - Change to this: https://osu.ppy.sh/ss/5927748

02:21:761 - 02:22:382 - Change to this: https://osu.ppy.sh/ss/5927758

02:27:348 (1,1,1,2,1,1,1,2,1,2,3,4,1) - Remove 1/4.

02:30:658 - 02:31:382 - Change to this: https://osu.ppy.sh/ss/5927780

02:33:969 (1,2,1,2,1,1,1,2,1,1,1,2,1) - Remove 1/4.

02:36:141 (2,1) - Ctrl + g

02:36:348 (2,1) - Change to ddk and remove finisher on k.

02:36:555 - Add k.

02:44:727 (1) - Change to k.

02:37:279 - 02:38:003 - Remove 1/4 and change to 8 1/2 k notes.

02:44:038 (1,2,3,1,1,1) - Change to 1/1 K D K finishers: https://osu.ppy.sh/ss/5927823

02:49:692 - 02:50:934 - Change to this: https://osu.ppy.sh/ss/5927854

02:51:037 - Add d.

02:51:451 - 03:00:451 - Add spinner.


Hopefully this is helpful :)

-Kev
Lunicia
hi
Topic Starter
Alheak
hello
7ambda
Imagine if this and Bloodthirsty Nightmare Lullaby got qualified in the same day.
Ayyri


I-I'm not a STD BN. I swear!
Topic Starter
Alheak
Just a totally normal, Taiko BN, right?
Ayyri
Y-yeah! Hahahahaha..

I didn't mod this or anything!!

ok fr call me sometime soon
puxtu
ayyri lmaori
Topic Starter
Alheak

Ayyri wrote:

ok fr call me sometime soon
when sk answers his mod ;;
Lunicia
rest in peace
Topic Starter
Alheak
not ded, just waiting
Ekoro
yeah yeah
OnosakiHito
not yet
hold it brave warriors, hold it
Shurelia
holy. . .

someone, hold my han
puxtu
H O L D . O N
S T A Y . S T R O N G
Lunicia
I'm addicted to French PP stink. I want to bury my face in Alheak's French PP after he's been reading doujin OP maps all day and inhale the smell of his dirty sweat and precum until my head goes blank. I want to slurp up all that PP and rub it on my face until I reek like French PP maps. I'm sorry for how lewd I am but I really am a worthless PP farmer who goes for stupid smelly French PP. You can punish me by pumping my throat full of sticky, nasty PP. A disgusting PP farmer like me doesn't deserve to be used as anything other than a warm hole for mappers to explode their PP into. So please, don't hold back and use my mouth as your personal French onahole PP dumpster. Let me rub your leaky French PP all over my face. I really need to rub nasty PP slime all over myself. I need to feel PP throb and pulsate as it leaves marks on me like the stupid PP farmer I am. I need you filling my nose with PP until it drips down to my chin. I just really need to be turned into a French PP toilet. Don't hold back. Please pump your smelly PP all over my face. Please treat my face like a Koigokoro map with DT. Please use my wet throat to milk you PP. Fill me up with slimy PP juice. Blow your PP load in me. PLEASE~~.
PP, PP. MESS ME UP WITH PP. DROWN ME IN PP~

dank copypasta
Topic Starter
Alheak
careful with those memes, they're quite potent. Almost 100% pure OC content
Ascendance
Where is the ctb
Topic Starter
Alheak
right there

Ascendance
shieeeeeeeet
Zel
why isn't this map fUC*IN RANK ITS GOD LIKE
Topic Starter
Alheak
i wonder too
7ambda
BNs are probably too scared.
iloveyou4ever
Why will the taiko diff sv 3.6...
Shurelia
the train hasn't arrived yet?
niyuji
easy pp, quality mapping, ranked please
OnosakiHito
People can ignore the SV in the Taiko difficulties. Those are just bugs from the editor which appear when checking the AImod.
OnosakiHito
Took me some time to answer, especially because I lost my draft later on.

k3v227 wrote:

SPOILER

Kisses wrote:

Change SV of all taiko diffs to 1.4

At first I thought I had HR on when I first tested the Oni diff xdddd
this^^^^^^^ Those are just bugs from the editor which appear when checking the AImod. It's not an attribute from the map itself.

-------------------------------------------

From my mod queue :)

Preface: There are many issues with both taiko diffs. Both aren't rankable yet and still need a lot of work IMO. A lot of patterns need to be reworked, and I will try my best to suggest changes. Nevertheless, this mod may seem harsh at some points, but I am just being honest and serious. Enjoy :3

[Ono's Oni]

General: SV1.4 and resnap all notes.

Proposals:

00:03:348 (1) - Finisher. changed

00:05:003 (1) - Finisher. changed

00:41:210 (1) - Finisher. changed

00:48:865 (1,1,1,1,1,1,1,1) - Change to k. dons are very fitting here due to the song, but did it also intentionally so 00:52:175 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - has more impact instead.

00:54:761 - Add d. rest moment purpose, so people can rest for a moment

01:36:865 (1) - No finisher. Those are very fitting pattern and song wise, so I see no reason that would justify to delete those.

02:23:210 - 02:24:348 - Add spinner. It's fine without one as resembles the decay of sound.

02:38:106 - 02:49:692 - Replace a lot of 1/3 with 1/2 similar to earlier kiai patterns. This could be discussed about, but since this part is very 1/3 heavy, I would rather stick to 1/3 for now.

02:47:348 (1) - Delete. Instead, I used a d.


[Ono's Ura Oni]

General: SV1.4 and resnap all notes. Some of the PP mapping is really obvious for this map and it doesn't fit at all.

Proposals:


00:25:072 - Remove x1.10SV There is no reason to remove these. This part is still emphasized but is losing a bit of impact due to the 1/2. The SV change prevents that by having aproximately SV 1.4. Changed it to x0.9 tho, since this is closer to SV 1.4.

00:28:589 - Remove x1.10SV ^

00:28:900 (4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Ctrl + g Oh, you are right. Changed.

00:30:969 - Add k. It makes hitting the finishers just unreasonable harder on a BPM of 290.

00:31:072 - 00:32:003 - Change to this: https://osu.ppy.sh/ss/5927445 Higher pitch is on the down beat, so I mapped accordingly to this. But beside that, using ths pattern is rather unforgiving than the one I have since it is naturally pretty odd when starting off with ddk... .

00:35:727 - Add k. Adding one isn't beneficial as I want to acchieve clear disticntion between previous and upcoming part. Break can give their own impact as well and make hence upcoming part have a slight higher emphasis.

00:46:382 - 00:47:210 - Change to this: https://osu.ppy.sh/ss/5927561 Doing so contradicts the don placement I had before and make the last stanza inconsistent.

00:48:037 - 00:48:555 (12) - Change to this: https://osu.ppy.sh/ss/5927540 Another pattern which is harder than current one as you need to have a steady acc on a monoton stream while suddenly switching once to a single note. But beside that, I'm not agreeing to switch suddenly the main snapping which carries on every down beat a don.

00:59:624 - 01:00:348 (15) - Change to this: https://osu.ppy.sh/ss/5927636 Current dons (even if improvised) resemble the current drums in the background in a fine way and make the lower the emphasis of this part to give upcoming one a higher impact. Beside that, it's another pattern you make harder while you critzised this to be a pp map.

01:04:589 (1,2,3,4,1,2,1,2,3,4,1) - Remove 1/4. Did some own changes here and for the rest.

01:31:899 - 01:34:382 - Remap to a 1/3 stream for the guitar. As I am mostly improvising with following the drums at the background, going suddenly mainly with the guitar would be very odd.

01:51:348 (1,2,3,4,1,2,3,4) - Remove 1/4. Done.

02:36:348 (2,1) - Change to ddk and remove finisher on k. But what about the consistency?

02:44:038 (1,2,3,1,1,1) - Change to 1/1 K D K finishers: https://osu.ppy.sh/ss/5927823 Hm, this isn't actually bad. Will think about it.

02:49:692 - 02:50:934 - Change to this: https://osu.ppy.sh/ss/5927854 Here is pretty much nothing beside the significant drum sounds.

02:51:451 - 03:00:451 - Add spinner. Possible, but I prefer to have none.


Hopefully this is helpful :)

-Kev
As you can see, I applied some of the points, but most has stayed unreplied as you clearly seem to be farily new in Taiko modding since some of your suggestions contradict with what you call as obvious pp mapping even tho it's not. But we will come later to that. Despite the beatmap being already very hard due to the nature of the BPM, some of your suggestions would have made certain patterns harder or more tricky as they actually already are, and which got mentioned above more in specific (red). Additionally what you might refer as pp mapping, which is rather a term for osu! but taiko, is in our term improvised mapping which is a valid stylistic device in Taiko - placing patterns with a recognizable rhythm / beat placement. While I have to agree that some patterns may be improved, which is why I gave Alheak my new update with some own changes combined with yours, the current setting is anything but made for pp. If anything, it is hard due to the nature of the song's speed which is abnormal high. Lastly, what should be also mentioned is that there aren't any unrankable issues in both beatmaps as they follow the RC and current mapping standards. The 1/3 is a bit unorthodox, but that rather due to the song.

Nontheless I am thankful for your mods since you had some good points afterall. 00:28:900 - was something I totally missed. What I would only suggest you for the future is to give more reasons behind your suggestions since saying that something is unrankable but giving no explanation is very vague.

As said, alheak received the update already. Thanks for modding!
Luel Roseline
Nerf this
Ekoro
i didn't map the track at its best so have a buffed version of my diff :^)
-Ran Yakumo-
"you thought promethean kings solo was hard ? watch this"
EphemeralFetish
You need an 8* difficulty now. :^)
_DT3
Ok, will someone tell me when Fever was bumped up to 9*
Caput Mortuum
Holy mazzerin
Ekoro

_DT3 wrote:

Ok, will someone tell me when Fever was bumped up to 9*
2 days ago, i decided to change some parts a little bit because it didn't fit the real intensity of the track.
I had to hold back a little bit (by using less spacing on streams) so it could still be suitable

now i feel like the track really needs this, the 1/2 had boring spacing and didn't fit totally the track, etcetc
overall, in my opinion my diff really describes how powerful this music is

and i actually wouldn't mind if my diff was less difficult "star-wise" than mazzerin's map, i mapped exactly what i wanted
he got a 9,32* diff anyway
_DT3

Ekoro wrote:

_DT3 wrote:

Ok, will someone tell me when Fever was bumped up to 9*
2 days ago, i decided to change some parts a little bit because it didn't fit the real intensity of the track.
I had to hold back a little bit (by using less spacing on streams) so it could still be suitable

now i feel like the track really needs this, the 1/2 had boring spacing and didn't fit totally the track, etcetc
overall, in my opinion my diff really describes how powerful this music is

and i actually wouldn't mind if my diff was less difficult "star-wise" than mazzerin's map, i mapped exactly what i wanted
he got a 9,32* diff anyway
Ah ok, good to know ^^
It does look much more fitting to the music now
Bursthammy

EphemeralFetish wrote:

You need an 8* difficulty now. :^)
ye too bad urs are garbo LOL
Ayyri
gj ekoli
Ataraxia

Ekoro wrote:

overall, in my opinion my diff really describes how powerful this music is
love u ekoro <3
Sapphire_Melon
Can I do ctb diff?
Topic Starter
Alheak
I'm afraid no.

I don't want to have to deal with any more GDs.
Cryptic
The updated top diff represents the music a lot better than it previously did, good job Ekoro!
Plus4j
new Mazzerin
LastExceed
can I make another mania 4k diff?
Topic Starter
Alheak

Alheak wrote:

I'm afraid no.

I don't want to have to deal with any more GDs.
LastExceed
:(((
fastmarkus
"Don't worry, Taiko and Mania are ready."

This is sad to read, especially only STD is left when usually it's the first one to be ready. This map is very fun to play and would be a incredibly addition to the ranked pool. I'm pretty sure there are BNs capable of judging this mapset, including Ekoro's difficulty.

Just a question: would a new difficulty be necessary since Ekoro bumped his?

I wish you good luck, Alheak! You deserve this one.
Topic Starter
Alheak
Well STD is ready too, we just need BNs to show up and mod the set.

There shouldn't be a need for a new diff because it's technically as hard as GWolf's, just with biggers jumps.
Anyway as I said I'm done with GDs now, so if there's any problem with the spread or anything Ekoro's diff will have to go.

Thank you for the support!
Platnuu
Good luck on getting it ranked, really fun map!
Mitt Aim Suger
WTB BNs >:(
Loctav
Loved as per mapper's request.
Caput Mortuum
>_> rip pp
LastExceed

Eraser wrote:

>_> rip pp
loved maps can still move to ranked
The Emperor

LastExceed wrote:

Eraser wrote:

>_> rip pp
loved maps can still move to ranked
In theory yes, but in practice no.
loved sucks up maps and that kinda locks the map, as if u do anything to the map it will loose the loved title and no mapper wants that..
Topic Starter
Alheak
We're going for Loved to gain some attention and to see what works and what doesn't especially in the highest difficulties so that BN can more easily mod the set.
fastmarkus

Alheak wrote:

We're going for Loved to gain some attention and to see what works and what doesn't especially in the highest difficulties so that BN can more easily mod the set.

There is still hope, then! Good luck again, Alheak :D
rock time

Alheak wrote:

We're going for Loved to gain some attention and to see what works and what doesn't especially in the highest difficulties so that BN can more easily mod the set.
please rank
LigerZero
where catch the beat? congrats..... in <3
Zallies

LastExceed wrote:

Eraser wrote:

>_> rip pp
loved maps can still move to ranked
Naoise
so as expected, this set is in loved forever. rip another fun set
Topic Starter
Alheak

Sliderr wrote:

so as expected, this set is in loved forever. rip another fun set
this man is about to become the wrongest man in the world
JBHyperion
Unloved by creator request
Ekoro
oh boy
blobdash
oh boi
Caput Mortuum
oh boy
Linada
P O G G E R S
Realazy
oh boy

[General]

everything will freeze 2 the return
also make combo colors consistent

[Ekoro's Fever]

you should go see a doctor

01:50:313 (2) - slightly offscreen, just place 01:50:313 (2,2) - a bit higher

[Wolf's Extreme Night, in theaters March 24th]

01:08:106 (2,3,4,5,6,7,8,9,10,11,12) - i feel like this should be a continuous stream, i don't hear anything in the music that particularly asks for a 1/2 break here. an idea could be having kicksliders on each note the lead guitar plays?
01:34:381 (1,2,3,4) - wouldn't this rhythm fit the guitar's rhythm better? i think a 1/2 slider would also help greatly with transitioning from 1/3 to 1/2

[Flowering Extra]

would be nice to raise OD a tad to avoid notelocking issues, 9.3 could be nice imo

00:19:175 (2,4) - could've been nice to have those as repeat sliders since there's a drum roll going on in the background
02:20:106 (2,3) - movement here looks very iffy due to the very wide angle at such a high bpm, would be nice if you could arrange 02:19:900 (1,2,3,4) - differently to have something more comfortable to play

[pishi's Extra]

00:21:761 (2) - 00:40:486 (5) - 00:52:175 (1) - pixel offscreens, might wanna fix i suppose
01:14:934 (1) - don't rly see the point of that NC, would fit better on next note instead imo

[Lunatic]

od8 to avoid some notelocking could help a ton here

make sure taiko/mania is ready
GoldenWolf

Realazy wrote:

[Wolf's Extreme Night, in theaters March 24th]

01:08:106 (2,3,4,5,6,7,8,9,10,11,12) - i feel like this should be a continuous stream, i don't hear anything in the music that particularly asks for a 1/2 break here. an idea could be having kicksliders on each note the lead guitar plays? k
01:34:381 (1,2,3,4) - wouldn't this rhythm fit the guitar's rhythm better? i think a 1/2 slider would also help greatly with transitioning from 1/3 to 1/2 Talked about it on vocal, basically I'm mapping the bending over the lead note and not anything else so no change
Topic Starter
Alheak

Realazy wrote:

oh boy

[General]

everything will freeze 2 the return
also make combo colors consistent

[Flowering Extra]

would be nice to raise OD a tad to avoid notelocking issues, 9.3 could be nice imo okay

00:19:175 (2,4) - could've been nice to have those as repeat sliders since there's a drum roll going on in the background mhh i think like this would fuck up the rhythm here, and i wanna keep 00:19:693 (7,8) - clickable because of the drums, but changed in another way to map the rolls, it was a bit obvious but for some reason it flew right past me
02:20:106 (2,3) - movement here looks very iffy due to the very wide angle at such a high bpm, would be nice if you could arrange 02:19:900 (1,2,3,4) - differently to have something more comfortable to play changed

[Lunatic]

od8 to avoid some notelocking could help a ton here okay

make sure taiko/mania is ready
thank you! fixed for ekoro's
Hobbes2
pogchampion
Mimiliaa
Oh boy
Nwolf
oh I have a taiko diff on this
fastmarkus
holy hell I'm hyped
YouVayPay
gl with this
fierythrows
hype
Monstrata
Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
LowAccuracySS

Monstrata wrote:

Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
LOL

edit:
Scub
chainpullz

Monstrata wrote:

Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
Shhh the map isn't qualified yet. It's too early to break the mapper's spirit. :? :? :?
pishifat
Topic Starter
Alheak

Monstrata wrote:

Hi I think this map is too hard so here are some convoluted mod posts I want you to explain to me. Also stop mapping for attention!!!
fuck my mapper spirit is 🅱roke now

im quitting mapping

see you tomorrow
Kawashiro
wtf isnt this for loved?????
-Ran Yakumo-

Kawashiro wrote:

wtf isnt this for loved?????
Im quite sure this map was for ranked in the first place, and then it got loved for more attention to be turned it... and now that it has that attention they're going to try to rank it again :lol:
Shima Rin
Oh my lol.
I am too busy these days otherwise I would help ;w;
fastmarkus
Since I love this mapset so much I decided to take a look on the 4* diff, sorry if I'm being annoying -


The slider at 01:27:761 doesn't follow the song, why don't you make it a kickslider (or continue the burst/stream) instead? It would make more sense, specially because you focus on the guitar a little bit later;


Other question: why on 02:46:382 and 02:46:589 you didn't make doubles and you did a little bit after when the drums are exactly the same? Just curious!


Last thing I promise: you could even buff the last kiai a little bit - 02:48:037 to match the higher intensity the song is showing and the spacing is a little bit off on 02:49:279.


Good luck on getting it ranked, you'll see I'm a big supporter of this mapset. Cheers!
audinor
0:Yeah
Im squishi yes
Naoise

Alheak wrote:

this man is about to become the wrongest man in the world
damn you alheak, if this doesn't get ranked i can't have a new HT top play
puxtu

Tofu1222 wrote:

Oh my lol.
I am too busy these days otherwise I would help ;w;
Just drop everything else and mod my set ;)
Topic Starter
Alheak

fastmarkus wrote:

Since I love this mapset so much I decided to take a look on the 4* diff, sorry if I'm being annoying -


The slider at 01:27:761 doesn't follow the song, why don't you make it a kickslider (or continue the burst/stream) instead? It would make more sense, specially because you focus on the guitar a little bit later; to be fair the guitar is a bit weird here, but I changed this part a bit to better follow the guitar


Other question: why on 02:46:382 and 02:46:589 you didn't make doubles and you did a little bit after when the drums are exactly the same? Just curious! not sure what you mean by "a bit after", if it's about 02:46:796 (3,4,5,6) - it's because i'm following the guitar, I could have followed the drums instead and mapped the 1/6 notes like you pointed out but that would have increased the density so much this part would have become indistinguishable from the next one which is more tense


Last thing I promise: you could even buff the last kiai a little bit - 02:48:037 to match the higher intensity the song is showing and the spacing is a little bit off on 02:49:279. I think the higher density makes up for it, i don't want to go too crazy with the spacing because the bpm is quite high, but i did change this part a bit


Good luck on getting it ranked, you'll see I'm a big supporter of this mapset. Cheers!
Thank you very much! Don't worry about pointing too much stuff out, the more the better as it helps moving the set forward.
Topic Starter
Alheak
we reached a new milestone

haha dude weed lmao amirite
Djulus
i support this map with 50 kudosu lol
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