the train hasn't arrived yet?
As you can see, I applied some of the points, but most has stayed unreplied as you clearly seem to be farily new in Taiko modding since some of your suggestions contradict with what you call as obvious pp mapping even tho it's not. But we will come later to that. Despite the beatmap being already very hard due to the nature of the BPM, some of your suggestions would have made certain patterns harder or more tricky as they actually already are, and which got mentioned above more in specific (red). Additionally what you might refer as pp mapping, which is rather a term for osu! but taiko, is in our term improvised mapping which is a valid stylistic device in Taiko - placing patterns with a recognizable rhythm / beat placement. While I have to agree that some patterns may be improved, which is why I gave Alheak my new update with some own changes combined with yours, the current setting is anything but made for pp. If anything, it is hard due to the nature of the song's speed which is abnormal high. Lastly, what should be also mentioned is that there aren't any unrankable issues in both beatmaps as they follow the RC and current mapping standards. The 1/3 is a bit unorthodox, but that rather due to the song.k3v227 wrote:
SPOILERthis^^^^^^^ Those are just bugs from the editor which appear when checking the AImod. It's not an attribute from the map itself.Kisses wrote:
Change SV of all taiko diffs to 1.4
At first I thought I had HR on when I first tested the Oni diff xdddd
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From my mod queue
Preface: There are many issues with both taiko diffs. Both aren't rankable yet and still need a lot of work IMO. A lot of patterns need to be reworked, and I will try my best to suggest changes. Nevertheless, this mod may seem harsh at some points, but I am just being honest and serious. Enjoy :3[Ono's Oni]
General: SV1.4 and resnap all notes.
Proposals:
00:03:348 (1) - Finisher. changed
00:05:003 (1) - Finisher. changed
00:41:210 (1) - Finisher. changed
00:48:865 (1,1,1,1,1,1,1,1) - Change to k. dons are very fitting here due to the song, but did it also intentionally so 00:52:175 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - has more impact instead.
00:54:761 - Add d. rest moment purpose, so people can rest for a moment
01:36:865 (1) - No finisher. Those are very fitting pattern and song wise, so I see no reason that would justify to delete those.
02:23:210 - 02:24:348 - Add spinner. It's fine without one as resembles the decay of sound.
02:38:106 - 02:49:692 - Replace a lot of 1/3 with 1/2 similar to earlier kiai patterns. This could be discussed about, but since this part is very 1/3 heavy, I would rather stick to 1/3 for now.
02:47:348 (1) - Delete. Instead, I used a d.[Ono's Ura Oni]
General: SV1.4 and resnap all notes. Some of the PP mapping is really obvious for this map and it doesn't fit at all.
Proposals:
00:25:072 - Remove x1.10SV There is no reason to remove these. This part is still emphasized but is losing a bit of impact due to the 1/2. The SV change prevents that by having aproximately SV 1.4. Changed it to x0.9 tho, since this is closer to SV 1.4.
00:28:589 - Remove x1.10SV ^
00:28:900 (4,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1) - Ctrl + g Oh, you are right. Changed.
00:30:969 - Add k. It makes hitting the finishers just unreasonable harder on a BPM of 290.
00:31:072 - 00:32:003 - Change to this: https://osu.ppy.sh/ss/5927445 Higher pitch is on the down beat, so I mapped accordingly to this. But beside that, using ths pattern is rather unforgiving than the one I have since it is naturally pretty odd when starting off with ddk... .
00:35:727 - Add k. Adding one isn't beneficial as I want to acchieve clear disticntion between previous and upcoming part. Break can give their own impact as well and make hence upcoming part have a slight higher emphasis.
00:46:382 - 00:47:210 - Change to this: https://osu.ppy.sh/ss/5927561 Doing so contradicts the don placement I had before and make the last stanza inconsistent.
00:48:037 - 00:48:555 (12) - Change to this: https://osu.ppy.sh/ss/5927540 Another pattern which is harder than current one as you need to have a steady acc on a monoton stream while suddenly switching once to a single note. But beside that, I'm not agreeing to switch suddenly the main snapping which carries on every down beat a don.
00:59:624 - 01:00:348 (15) - Change to this: https://osu.ppy.sh/ss/5927636 Current dons (even if improvised) resemble the current drums in the background in a fine way and make the lower the emphasis of this part to give upcoming one a higher impact. Beside that, it's another pattern you make harder while you critzised this to be a pp map.
01:04:589 (1,2,3,4,1,2,1,2,3,4,1) - Remove 1/4. Did some own changes here and for the rest.
01:31:899 - 01:34:382 - Remap to a 1/3 stream for the guitar. As I am mostly improvising with following the drums at the background, going suddenly mainly with the guitar would be very odd.
01:51:348 (1,2,3,4,1,2,3,4) - Remove 1/4. Done.
02:36:348 (2,1) - Change to ddk and remove finisher on k. But what about the consistency?
02:44:038 (1,2,3,1,1,1) - Change to 1/1 K D K finishers: https://osu.ppy.sh/ss/5927823 Hm, this isn't actually bad. Will think about it.
02:49:692 - 02:50:934 - Change to this: https://osu.ppy.sh/ss/5927854 Here is pretty much nothing beside the significant drum sounds.
02:51:451 - 03:00:451 - Add spinner. Possible, but I prefer to have none.
Hopefully this is helpful
-Kev
2 days ago, i decided to change some parts a little bit because it didn't fit the real intensity of the track._DT3 wrote:
Ok, will someone tell me when Fever was bumped up to 9*
Ah ok, good to know ^^Ekoro wrote:
2 days ago, i decided to change some parts a little bit because it didn't fit the real intensity of the track._DT3 wrote:
Ok, will someone tell me when Fever was bumped up to 9*
I had to hold back a little bit (by using less spacing on streams) so it could still be suitable
now i feel like the track really needs this, the 1/2 had boring spacing and didn't fit totally the track, etcetc
overall, in my opinion my diff really describes how powerful this music is
and i actually wouldn't mind if my diff was less difficult "star-wise" than mazzerin's map, i mapped exactly what i wanted
he got a 9,32* diff anyway
ye too bad urs are garbo LOLEphemeralFetish wrote:
You need an 8* difficulty now. :^)
love u ekoro <3Ekoro wrote:
overall, in my opinion my diff really describes how powerful this music is
Alheak wrote:
I'm afraid no.
I don't want to have to deal with any more GDs.
loved maps can still move to rankedEraser wrote:
>_> rip pp
In theory yes, but in practice no.LastExceed wrote:
loved maps can still move to rankedEraser wrote:
>_> rip pp
Alheak wrote:
We're going for Loved to gain some attention and to see what works and what doesn't especially in the highest difficulties so that BN can more easily mod the set.
please rankAlheak wrote:
We're going for Loved to gain some attention and to see what works and what doesn't especially in the highest difficulties so that BN can more easily mod the set.
LastExceed wrote:
loved maps can still move to rankedEraser wrote:
>_> rip pp
this man is about to become the wrongest man in the worldSliderr wrote:
so as expected, this set is in loved forever. rip another fun set