thx!Squichu wrote:
Hey there!
As requested~~
GeneralNormal
- drum-hitclap.wav needs to be at least 100ms long, otherwise it's unrankable! Here is a 100ms file you can use. fixed
Hard
- 00:03:099 - You could add a circle here, would fit the strong sound nicely. That would also make 00:16:030 (3) - look less random, because that's the only clickable 1/2 in the whole diff atm.fixed
Same for 00:38:908 - , would play nicely too!fixed- 00:17:190 (2) - how about curving first part of the slider to blanket (1)? Looks a bit smoother, imo, but it's just personal preferance. fixed
- 00:26:143 (3) - and 00:30:122 (3) - missing NCs? Would be more beginner-friendly as they might not hit them accurately and a little extra health would be nice. Also would match your NC pattern overall, these patterns are the only ones with 4 downbeats.fixed
Insane
- 00:24:153 - I know you simplified this part here, but 00:25:977 - and 00:29:956 - could be emphasized, imo, as they're pretty clear and still follow the basic rhythm, so how about adding circles on these sounds?
Extra
- 00:25:148 (4) - missing NC?fixed
Poke me when you've replied!
- 00:01:109 (5) - 00:02:104 (5) - 00:05:088 (5) - 00:06:083 (5) - these sounds are all a bit weaker than the previous circles, so it would be nice if you could re-arrange those patterns and move them a little closer to the previous objects to represent the diffirent intensity of the music. fixed
- 00:19:843 (3) - Consider changing this up to make the downbeat clickable, please. >: It's so dominant and the patterns in the lower diffs work very nicely with the ongoing sound afterwards! fixed
- 00:39:074 (1,2) - I wonder why this isn't a slider to create symmetry with 00:38:079 (1) - ? O:fixed