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Drop - Granat

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LeQuack wrote:

mod you requested (A lot of this is optional stuff to change nothing to big)

Normal
  1. 00:16:030 (3) - Seeing as this is the easiest difficulty i don't think this note is neededI think it's okay
  2. 00:21:003 (3) - ^same

Hard
  1. 00:09:233 (1,2,3) - Maybe try this rhythm fixed
  2. 00:19:180 (1) - This feels like it should be a note length sliderhmm..shape gets more priority, so I'll just keep it.


Insane
  1. Seems good


Extra
  1. 00:11:885 (3) - Might want to consider making this a half note slider or two circleswell..

Great work as always :)
thx!
K i A i
http://puu.sh/qMWpV/977f42f450.wav
soft-hitwhistle 사운드입니다
음.. 이 사운드가 마음에 드실지는 잘 모르겠네요..
노래 자체가 매우 다양한 사운드들을 사용하는 곡인지라 단조로운 사운드로 살리기는 힘들 것 같아요 ㅠ.ㅠ

그리고, 00:24:153 이 부분 이후부터는 휘슬 사운드를 기본 soft-hitwhistle 사운드로 사용하심이 어떤가요? 그 부분이 조금 더 노래를 살리는데 알맞지 않을까 싶네요~ :)



+ 지금 이거로는 충분히 히트사운드에 대한 조언이 되지는 못하는 것 같아요~ 이 맵에 관련해서 궁금하시거나 필요하신 부분 있으면 PM 주세요~
K i A i
기존 비트맵 파일을 백업한 뒤에 풀어놓으세요~!
http://puu.sh/qPjoo/3cb8db5bd9.zip
기준은 엑스트라 난이도입니다 :)



노래 자체가 다양한 악기들을 쓰고 있는 상태에서 속도가 빠르다보니 갈피를 못잡을법 한 곡입니다~ 하지만 잘 듣고 체계적으로 세워보면 금방 만들 수 있는 곡이라고 생각되네요!

이 곡에서 히트사운드로 살려야 하는 부분은 당연히 아시겠지만 00:00:281 ~ 00:23:987 까지겠지요?
주 샘플은 soft에 두었습니다~
whistle = 드럼 라이드 사운드
finish = 클랩 사운드
clap = 드럼 베이스 사운드
+ 여기에다가 drum 샘플셋의 clap에 추가적으로 소리를 넣었습니다.

whistle(드럼 라이드) 사운드는 1/1 비트에 맞춰 반복되고,
finish(클랩) 사운드는 들어보시면 알겠지만 일정 박자에 맞춰서 재생이 됩니다.

그리고 중요한게 soft-hitclap(드럼 베이스 사운드)과 drum-hitclap(추가 사운드) 사운드인데요,
복잡하게 느껴질 수 있겠지만, 먼저 소프트의 whistle과 finish를 빼고 들어보시면 두 사운드 패턴이 같습니다.(물론 soft-hitclap에서 조금 바뀌는 부분이 있기는 하지만 이 또한 반복되는 부분입니다)
예를 들어 00:00:281 (1) ~ 00:01:109 (5) - 여기를 본다면, 00:00:281 (1) - 슬라이더 시작부분에 크래쉬와 함께 베이스 사운드가 들어가고, 00:00:778 (3,5) - 이 부분에 각각 베이스 사운드가 들어가 있습니다.
그리고 바로 다음 부분인 00:01:275 (1) ~ 00:02:104 (5) - 여기를 본다면, 00:01:773 (3,5) - 이 부분이 드럼 베이스가 들어간 박자와 같은 박자인데, 다른 타악기의 소리가 들어가있을 뿐입니다.
이 곡은 이러한 패턴의 소리들이 반복되고 있습니다.

거기에 더해 normal 샘플셋에 hitnormal -> 드럼 베이스, finish/whistle/clap -> 각기 다른 크래쉬 사운드를 넣었고,
00:22:164 ~ 00:23:987 이 부분(00:22:330 (2) - , 00:22:827 (5) - , 00:23:324 (2) - )에 추가로 drum 샘플셋에 finish -> 추가 클랩 사운드를 적용시켜 조금 더 꾸며두었습니다.
그리고 그 이후인 00:24:153 ~ 부터는 샘플셋을 소프트2로 설정하여 잔잔한 부분을 연출하기만 하였습니다.



중요한 것은 soft-hitwhistle, soft-hitfinish, soft-hitclap, drum-hitclap으로 이루어진 반복되는 사운드 패턴을 위주로 확인해보시면 더 이해가 잘 될 것입니다
궁금한 부분 있으시다면 PM 보내주세요~
Topic Starter
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K i A i wrote:

기존 비트맵 파일을 백업한 뒤에 풀어놓으세요~!
http://puu.sh/qPjoo/3cb8db5bd9.zip
기준은 엑스트라 난이도입니다 :)



노래 자체가 다양한 악기들을 쓰고 있는 상태에서 속도가 빠르다보니 갈피를 못잡을법 한 곡입니다~ 하지만 잘 듣고 체계적으로 세워보면 금방 만들 수 있는 곡이라고 생각되네요!

이 곡에서 히트사운드로 살려야 하는 부분은 당연히 아시겠지만 00:00:281 ~ 00:23:987 까지겠지요?
주 샘플은 soft에 두었습니다~
whistle = 드럼 라이드 사운드
finish = 클랩 사운드
clap = 드럼 베이스 사운드
+ 여기에다가 drum 샘플셋의 clap에 추가적으로 소리를 넣었습니다.

whistle(드럼 라이드) 사운드는 1/1 비트에 맞춰 반복되고,
finish(클랩) 사운드는 들어보시면 알겠지만 일정 박자에 맞춰서 재생이 됩니다.

그리고 중요한게 soft-hitclap(드럼 베이스 사운드)과 drum-hitclap(추가 사운드) 사운드인데요,
복잡하게 느껴질 수 있겠지만, 먼저 소프트의 whistle과 finish를 빼고 들어보시면 두 사운드 패턴이 같습니다.(물론 soft-hitclap에서 조금 바뀌는 부분이 있기는 하지만 이 또한 반복되는 부분입니다)
예를 들어 00:00:281 (1) ~ 00:01:109 (5) - 여기를 본다면, 00:00:281 (1) - 슬라이더 시작부분에 크래쉬와 함께 베이스 사운드가 들어가고, 00:00:778 (3,5) - 이 부분에 각각 베이스 사운드가 들어가 있습니다.
그리고 바로 다음 부분인 00:01:275 (1) ~ 00:02:104 (5) - 여기를 본다면, 00:01:773 (3,5) - 이 부분이 드럼 베이스가 들어간 박자와 같은 박자인데, 다른 타악기의 소리가 들어가있을 뿐입니다.
이 곡은 이러한 패턴의 소리들이 반복되고 있습니다.

거기에 더해 normal 샘플셋에 hitnormal -> 드럼 베이스, finish/whistle/clap -> 각기 다른 크래쉬 사운드를 넣었고,
00:22:164 ~ 00:23:987 이 부분(00:22:330 (2) - , 00:22:827 (5) - , 00:23:324 (2) - )에 추가로 drum 샘플셋에 finish -> 추가 클랩 사운드를 적용시켜 조금 더 꾸며두었습니다.
그리고 그 이후인 00:24:153 ~ 부터는 샘플셋을 소프트2로 설정하여 잔잔한 부분을 연출하기만 하였습니다.



중요한 것은 soft-hitwhistle, soft-hitfinish, soft-hitclap, drum-hitclap으로 이루어진 반복되는 사운드 패턴을 위주로 확인해보시면 더 이해가 잘 될 것입니다
궁금한 부분 있으시다면 PM 보내주세요~
ㄷㄷ..초반부에 사운드가 3개있는거 같았는데 저런식으로 살리는군요..피니시사운드를 여러가지 사용한것도 되게 풍성하고 좋네요 ㅎㅎ

감사합니다!
Cellina
쿠도스벌기프로젝트

Normal

  1. 00:39:074 (2) - 슬라이더가 너무 지루해보입니다. 1/2 노트들을 섞은 리듬을 사용해보시는건 어떤가요?

Insane

  1. 00:09:233 (1,2,3,4,5) - https://puu.sh/qQZdZ/4541d59c4a.png 이런 패턴은 어떤가요?
  2. 00:17:190 (1,2,3) - 충분히 플레이어들이 헷갈릴 수 있다고 보는 패턴입니다.
  3. 00:39:405 (2) - 노트들로 만드는게 좋을거같습니다.

Extra

  1. 00:12:051 (4,1,2,3) - 흐름이 좀 나쁜거같아요.
  2. 00:15:201 (1,2) - 컨쥐하는게 흐름이 더 좋아질거같습니다.
  3. 00:39:405 (3,4,5) - 갑자기 DS를 고정시키니깐 당황스러웠네요. 계속 점프짜시는게 좋을 듯 합니다.
Topic Starter
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Cellina wrote:

쿠도스벌기프로젝트

Normal

  1. 00:39:074 (2) - 슬라이더가 너무 지루해보입니다. 1/2 노트들을 섞은 리듬을 사용해보시는건 어떤가요?keep..

Insane

  1. 00:09:233 (1,2,3,4,5) - https://puu.sh/qQZdZ/4541d59c4a.png 이런 패턴은 어떤가요? 보시다시피 대칭
  2. 00:17:190 (1,2,3) - 충분히 플레이어들이 헷갈릴 수 있다고 보는 패턴입니다. fix
  3. 00:39:405 (2) - 노트들로 만드는게 좋을거같습니다.보시다시피 대칭

Extra

  1. 00:12:051 (4,1,2,3) - 흐름이 좀 나쁜거같아요. 전 괜찮은거 같슴다
  2. 00:15:201 (1,2) - 컨쥐하는게 흐름이 더 좋아질거같습니다. 글쎄여...동선을 빙글빙글 돌리려는 의도가 있는 패턴입니다.
  3. 00:39:405 (3,4,5) - 갑자기 DS를 고정시키니깐 당황스러웠네요. 계속 점프짜시는게 좋을 듯 합니다.전 어울린다 생각합니다. 노래가 가라앉았으니 그걸 표현해 준 것.
모딩 ㄳㄳ!
Ascendance
yo, my last mod for a long time <:
the mapset looks really good, so I'll just do some nazi things

general:

drum-hitclap.wav only lasts 77.69 ms, it needs to last 100 ms to be rankable.
normal-hitfinish.wav has delay over 5ms!

normal:

  1. 00:06:249 (1) - I think you can make this a repeat slider to better follow the music?
  2. 00:17:190 (2,1) - improve blanket =w=
  3. 00:20:506 (2,3,4) - really harsh flow for a normal with the direction of the repeat slider. I suggest removing 00:21:003 (3) - and arrange the repeat slider more like https://osu.ppy.sh/ss/5972251
hard:

  1. 00:03:596 (2,3,4) - These different snappings all in a row could be very hard for a player this early to read. I think to make it easier, you can turn 00:03:928 (3,4) - into a slider instead.
  2. 00:11:222 (1) - creates some odd flow, maybe try something like this instead? https://osu.ppy.sh/ss/5972272
  3. 00:19:180 (1) - I think you should extend this note out, the pause here really breaks some momentum while playing, so making it a slider could be much nicer feeling.
  4. 00:33:437 (2,3,4,5) - not a fan of the way you did 4 circles here, when the rest of them were sliders later. I'd change to sliders for consistency
insane:

  1. 00:09:564 (2,3,4,5) - Any reason why these are stacked? You could make them much more dynamic by spacing them out.
  2. 00:15:698 (2,3,4) - what about these? they aren't sliders, so they break consistency with the previous objects. Is there reason for it?
  3. 00:15:864 (3,1) - bad overlap :P
  4. 00:18:019 (3,3,4) - stack these for aesthetic?
extra:

  1. 00:03:928 (3,4) - this is confusing because it looks like a 1/4 stack coming out of the slider. You should space this out so it becomes more obvious that it is 1/2.
  2. 00:08:072 (4,1) - this flow here is really sharp and can be awkward to play. try more like this? https://osu.ppy.sh/ss/5972467
those are what stand out to me most, nice set, gl~! :3
Topic Starter
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Ascendance wrote:

yo, my last mod for a long time <:
the mapset looks really good, so I'll just do some nazi things

general:

drum-hitclap.wav only lasts 77.69 ms, it needs to last 100 ms to be rankable.
normal-hitfinish.wav has delay over 5ms! lol I have to fix them

normal:

  1. 00:06:249 (1) - I think you can make this a repeat slider to better follow the music? hmm..pattern
  2. 00:17:190 (2,1) - improve blanket =w= fixed
  3. 00:20:506 (2,3,4) - really harsh flow for a normal with the direction of the repeat slider. I suggest removing 00:21:003 (3) - and arrange the repeat slider more like https://osu.ppy.sh/ss/5972251 fixed
hard:

  1. 00:03:596 (2,3,4) - These different snappings all in a row could be very hard for a player this early to read. I think to make it easier, you can turn 00:03:928 (3,4) - into a slider instead. fixed
  2. 00:11:222 (1) - creates some odd flow, maybe try something like this instead? https://osu.ppy.sh/ss/5972272 I gave up symmetry, fixed
  3. 00:19:180 (1) - I think you should extend this note out, the pause here really breaks some momentum while playing, so making it a slider could be much nicer feeling.fixed
  4. 00:33:437 (2,3,4,5) - not a fan of the way you did 4 circles here, when the rest of them were sliders later. I'd change to sliders for consistencydue to star difficulty spread, fixed one :)
insane:

  1. 00:09:564 (2,3,4,5) - Any reason why these are stacked? You could make them much more dynamic by spacing them out. fixed
  2. 00:15:698 (2,3,4) - what about these? they aren't sliders, so they break consistency with the previous objects. Is there reason for it? hmm..I wanted to emphasize that last one.
  3. 00:15:864 (3,1) - bad overlap :P fixed
  4. 00:18:019 (3,3,4) - stack these for aesthetic? fixed
extra:

  1. 00:03:928 (3,4) - this is confusing because it looks like a 1/4 stack coming out of the slider. You should space this out so it becomes more obvious that it is 1/2. fixed
  2. 00:08:072 (4,1) - this flow here is really sharp and can be awkward to play. try more like this? https://osu.ppy.sh/ss/5972467 I thought it needs something sharp, and symmetry
those are what stand out to me most, nice set, gl~! :3
thx!
__Hatsune_Miku
시간되면 모딩할게요 :3
Topic Starter
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_ Hatsune Miku wrote:

시간되면 모딩할게요 :3
헉 감사하지만 이맵은 이제 븐으로 마무리할 맵이라...
Squichu
Hey there!
As requested~~

General
  1. drum-hitclap.wav needs to be at least 100ms long, otherwise it's unrankable! Here is a 100ms file you can use.
Normal
  1. 00:03:099 - You could add a circle here, would fit the strong sound nicely. That would also make 00:16:030 (3) - look less random, because that's the only clickable 1/2 in the whole diff atm.
    Same for 00:38:908 - , would play nicely too!
  2. 00:17:190 (2) - how about curving first part of the slider to blanket (1)? Looks a bit smoother, imo, but it's just personal preferance.
  3. 00:26:143 (3) - and 00:30:122 (3) - missing NCs? Would be more beginner-friendly as they might not hit them accurately and a little extra health would be nice. Also would match your NC pattern overall, these patterns are the only ones with 4 downbeats.
Hard
  1. 00:24:153 - I know you simplified this part here, but 00:25:977 - and 00:29:956 - could be emphasized, imo, as they're pretty clear and still follow the basic rhythm, so how about adding circles on these sounds?
Insane
  1. 00:25:148 (4) - missing NC?
Extra
  1. 00:01:109 (5) - 00:02:104 (5) - 00:05:088 (5) - 00:06:083 (5) - these sounds are all a bit weaker than the previous circles, so it would be nice if you could re-arrange those patterns and move them a little closer to the previous objects to represent the diffirent intensity of the music.
  2. 00:19:843 (3) - Consider changing this up to make the downbeat clickable, please. >: It's so dominant and the patterns in the lower diffs work very nicely with the ongoing sound afterwards!
  3. 00:39:074 (1,2) - I wonder why this isn't a slider to create symmetry with 00:38:079 (1) - ? O:
Poke me when you've replied!
Topic Starter
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Squichu wrote:

Hey there!
As requested~~

General
  1. drum-hitclap.wav needs to be at least 100ms long, otherwise it's unrankable! Here is a 100ms file you can use. fixed
Normal
  1. 00:03:099 - You could add a circle here, would fit the strong sound nicely. That would also make 00:16:030 (3) - look less random, because that's the only clickable 1/2 in the whole diff atm.fixed
    Same for 00:38:908 - , would play nicely too!fixed
  2. 00:17:190 (2) - how about curving first part of the slider to blanket (1)? Looks a bit smoother, imo, but it's just personal preferance. fixed
  3. 00:26:143 (3) - and 00:30:122 (3) - missing NCs? Would be more beginner-friendly as they might not hit them accurately and a little extra health would be nice. Also would match your NC pattern overall, these patterns are the only ones with 4 downbeats.fixed
Hard
  1. 00:24:153 - I know you simplified this part here, but 00:25:977 - and 00:29:956 - could be emphasized, imo, as they're pretty clear and still follow the basic rhythm, so how about adding circles on these sounds?
Insane
  1. 00:25:148 (4) - missing NC?fixed
Extra
  1. 00:01:109 (5) - 00:02:104 (5) - 00:05:088 (5) - 00:06:083 (5) - these sounds are all a bit weaker than the previous circles, so it would be nice if you could re-arrange those patterns and move them a little closer to the previous objects to represent the diffirent intensity of the music. fixed
  2. 00:19:843 (3) - Consider changing this up to make the downbeat clickable, please. >: It's so dominant and the patterns in the lower diffs work very nicely with the ongoing sound afterwards! fixed
  3. 00:39:074 (1,2) - I wonder why this isn't a slider to create symmetry with 00:38:079 (1) - ? O:fixed
Poke me when you've replied!
thx!
Squichu
Oh meeh, I've send you the wrong file, sorry! >___<
Please exchange the drum-hitclap with this file: http://puu.sh/r7xE2.WAV then everything should be ready to go. :3
Squichu
Bubbled! c:
Beomsan
WooHoo
Topic Starter
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Beomsan wrote:

WooHoo
호오우
sahuang
hype?
Topic Starter
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:D :D :D :D :D
Pentori
hi

[General]
why does this need epilepsy warning? i don't see any fast strobing

[Hard]
00:07:741 (3,1) - imo it'd look nicer if you just let it auto stack
00:08:735 - kinda inconsistent how u had 00:10:725 (2) - mapped but didn't map this one. theres a drum on this beat so you should include it imo

[Insane]
00:10:891 (3,1) - distance here is pretty small compared to the 2.2x distance you used for these claps, but i guess if you want to keep symmetry you can keep

[Extra]
00:09:233 (1,2,3) - distance varies quite a lot here when the sounds don't change much in intensity
00:11:885 (3,4) - ctrl g for flow would be nice
00:25:811 (2,3) - ctrl g to be similar to 00:29:127 (1,2,3)

call me back
Topic Starter
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Pentori wrote:

hi

[General]
why does this need epilepsy warning? i don't see any fast strobing fixed!

[Hard]
00:07:741 (3,1) - imo it'd look nicer if you just let it auto stack fixed
00:08:735 - kinda inconsistent how u had 00:10:725 (2) - mapped but didn't map this one. theres a drum on this beat so you should include it imo fixed

[Insane]
00:10:891 (3,1) - distance here is pretty small compared to the 2.2x distance you used for these claps, but i guess if you want to keep symmetry you can keep hmm..I want to keep this

[Extra]
00:09:233 (1,2,3) - distance varies quite a lot here when the sounds don't change much in intensity there's sound in 3 slider so changed ds, but I agree about intensity issue, so ctrl G 3slider~
00:11:885 (3,4) - ctrl g for flow would be nice fixed
00:25:811 (2,3) - ctrl g to be similar to 00:29:127 (1,2,3) fixed

call me back
thanks!
Pentori
[Hard]
00:07:741 (3,1) - still kinda stacked weirdly... http://puu.sh/rflVZ/74bfb83969.jpg
Pentori
ok it was just osu being wierd
Topic Starter
Left

Pentori wrote:

ok it was just osu being wierd

OoO thanks~
Dailycare
w
Down
헉 ㅊㅊㅊㅊㅊㅊ
Topic Starter
Left

Dailycare wrote:

w
M

Down wrote:

헉 ㅊㅊㅊㅊㅊㅊ
헉 ㄳㄳㄳㄳㄳㄳ
Oread_old
늦었지만 ㅊㅋㅊㅋ 요
Mint
Congrats!
Beomsan

Beomsan wrote:

WooHoo
Topic Starter
Left

Oread wrote:

늦었지만 ㅊㅋㅊㅋ 요

appleeaterx wrote:

Congrats!
thanks~

Beomsan wrote:

Beomsan wrote:

WooHoo
8-)
Cryptic
Congrats, I guess I was beaten to it :p
Kalibe
yaa grats Left! :3/
Kyouren
Gratzz :3
Affirmation
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Hetia
xd
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