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Drop - Granat

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Ascendance wrote:

yo, my last mod for a long time <:
the mapset looks really good, so I'll just do some nazi things

general:

drum-hitclap.wav only lasts 77.69 ms, it needs to last 100 ms to be rankable.
normal-hitfinish.wav has delay over 5ms! lol I have to fix them

normal:

  1. 00:06:249 (1) - I think you can make this a repeat slider to better follow the music? hmm..pattern
  2. 00:17:190 (2,1) - improve blanket =w= fixed
  3. 00:20:506 (2,3,4) - really harsh flow for a normal with the direction of the repeat slider. I suggest removing 00:21:003 (3) - and arrange the repeat slider more like https://osu.ppy.sh/ss/5972251 fixed
hard:

  1. 00:03:596 (2,3,4) - These different snappings all in a row could be very hard for a player this early to read. I think to make it easier, you can turn 00:03:928 (3,4) - into a slider instead. fixed
  2. 00:11:222 (1) - creates some odd flow, maybe try something like this instead? https://osu.ppy.sh/ss/5972272 I gave up symmetry, fixed
  3. 00:19:180 (1) - I think you should extend this note out, the pause here really breaks some momentum while playing, so making it a slider could be much nicer feeling.fixed
  4. 00:33:437 (2,3,4,5) - not a fan of the way you did 4 circles here, when the rest of them were sliders later. I'd change to sliders for consistencydue to star difficulty spread, fixed one :)
insane:

  1. 00:09:564 (2,3,4,5) - Any reason why these are stacked? You could make them much more dynamic by spacing them out. fixed
  2. 00:15:698 (2,3,4) - what about these? they aren't sliders, so they break consistency with the previous objects. Is there reason for it? hmm..I wanted to emphasize that last one.
  3. 00:15:864 (3,1) - bad overlap :P fixed
  4. 00:18:019 (3,3,4) - stack these for aesthetic? fixed
extra:

  1. 00:03:928 (3,4) - this is confusing because it looks like a 1/4 stack coming out of the slider. You should space this out so it becomes more obvious that it is 1/2. fixed
  2. 00:08:072 (4,1) - this flow here is really sharp and can be awkward to play. try more like this? https://osu.ppy.sh/ss/5972467 I thought it needs something sharp, and symmetry
those are what stand out to me most, nice set, gl~! :3
thx!
__Hatsune_Miku
시간되면 모딩할게요 :3
Topic Starter
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_ Hatsune Miku wrote:

시간되면 모딩할게요 :3
헉 감사하지만 이맵은 이제 븐으로 마무리할 맵이라...
Squichu
Hey there!
As requested~~

General
  1. drum-hitclap.wav needs to be at least 100ms long, otherwise it's unrankable! Here is a 100ms file you can use.
Normal
  1. 00:03:099 - You could add a circle here, would fit the strong sound nicely. That would also make 00:16:030 (3) - look less random, because that's the only clickable 1/2 in the whole diff atm.
    Same for 00:38:908 - , would play nicely too!
  2. 00:17:190 (2) - how about curving first part of the slider to blanket (1)? Looks a bit smoother, imo, but it's just personal preferance.
  3. 00:26:143 (3) - and 00:30:122 (3) - missing NCs? Would be more beginner-friendly as they might not hit them accurately and a little extra health would be nice. Also would match your NC pattern overall, these patterns are the only ones with 4 downbeats.
Hard
  1. 00:24:153 - I know you simplified this part here, but 00:25:977 - and 00:29:956 - could be emphasized, imo, as they're pretty clear and still follow the basic rhythm, so how about adding circles on these sounds?
Insane
  1. 00:25:148 (4) - missing NC?
Extra
  1. 00:01:109 (5) - 00:02:104 (5) - 00:05:088 (5) - 00:06:083 (5) - these sounds are all a bit weaker than the previous circles, so it would be nice if you could re-arrange those patterns and move them a little closer to the previous objects to represent the diffirent intensity of the music.
  2. 00:19:843 (3) - Consider changing this up to make the downbeat clickable, please. >: It's so dominant and the patterns in the lower diffs work very nicely with the ongoing sound afterwards!
  3. 00:39:074 (1,2) - I wonder why this isn't a slider to create symmetry with 00:38:079 (1) - ? O:
Poke me when you've replied!
Topic Starter
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Squichu wrote:

Hey there!
As requested~~

General
  1. drum-hitclap.wav needs to be at least 100ms long, otherwise it's unrankable! Here is a 100ms file you can use. fixed
Normal
  1. 00:03:099 - You could add a circle here, would fit the strong sound nicely. That would also make 00:16:030 (3) - look less random, because that's the only clickable 1/2 in the whole diff atm.fixed
    Same for 00:38:908 - , would play nicely too!fixed
  2. 00:17:190 (2) - how about curving first part of the slider to blanket (1)? Looks a bit smoother, imo, but it's just personal preferance. fixed
  3. 00:26:143 (3) - and 00:30:122 (3) - missing NCs? Would be more beginner-friendly as they might not hit them accurately and a little extra health would be nice. Also would match your NC pattern overall, these patterns are the only ones with 4 downbeats.fixed
Hard
  1. 00:24:153 - I know you simplified this part here, but 00:25:977 - and 00:29:956 - could be emphasized, imo, as they're pretty clear and still follow the basic rhythm, so how about adding circles on these sounds?
Insane
  1. 00:25:148 (4) - missing NC?fixed
Extra
  1. 00:01:109 (5) - 00:02:104 (5) - 00:05:088 (5) - 00:06:083 (5) - these sounds are all a bit weaker than the previous circles, so it would be nice if you could re-arrange those patterns and move them a little closer to the previous objects to represent the diffirent intensity of the music. fixed
  2. 00:19:843 (3) - Consider changing this up to make the downbeat clickable, please. >: It's so dominant and the patterns in the lower diffs work very nicely with the ongoing sound afterwards! fixed
  3. 00:39:074 (1,2) - I wonder why this isn't a slider to create symmetry with 00:38:079 (1) - ? O:fixed
Poke me when you've replied!
thx!
Squichu
Oh meeh, I've send you the wrong file, sorry! >___<
Please exchange the drum-hitclap with this file: http://puu.sh/r7xE2.WAV then everything should be ready to go. :3
Squichu
Bubbled! c:
Beomsan
WooHoo
Topic Starter
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Beomsan wrote:

WooHoo
호오우
sahuang
hype?
Topic Starter
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:D :D :D :D :D
Pentori
hi

[General]
why does this need epilepsy warning? i don't see any fast strobing

[Hard]
00:07:741 (3,1) - imo it'd look nicer if you just let it auto stack
00:08:735 - kinda inconsistent how u had 00:10:725 (2) - mapped but didn't map this one. theres a drum on this beat so you should include it imo

[Insane]
00:10:891 (3,1) - distance here is pretty small compared to the 2.2x distance you used for these claps, but i guess if you want to keep symmetry you can keep

[Extra]
00:09:233 (1,2,3) - distance varies quite a lot here when the sounds don't change much in intensity
00:11:885 (3,4) - ctrl g for flow would be nice
00:25:811 (2,3) - ctrl g to be similar to 00:29:127 (1,2,3)

call me back
Topic Starter
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Pentori wrote:

hi

[General]
why does this need epilepsy warning? i don't see any fast strobing fixed!

[Hard]
00:07:741 (3,1) - imo it'd look nicer if you just let it auto stack fixed
00:08:735 - kinda inconsistent how u had 00:10:725 (2) - mapped but didn't map this one. theres a drum on this beat so you should include it imo fixed

[Insane]
00:10:891 (3,1) - distance here is pretty small compared to the 2.2x distance you used for these claps, but i guess if you want to keep symmetry you can keep hmm..I want to keep this

[Extra]
00:09:233 (1,2,3) - distance varies quite a lot here when the sounds don't change much in intensity there's sound in 3 slider so changed ds, but I agree about intensity issue, so ctrl G 3slider~
00:11:885 (3,4) - ctrl g for flow would be nice fixed
00:25:811 (2,3) - ctrl g to be similar to 00:29:127 (1,2,3) fixed

call me back
thanks!
Pentori
[Hard]
00:07:741 (3,1) - still kinda stacked weirdly... http://puu.sh/rflVZ/74bfb83969.jpg
Pentori
ok it was just osu being wierd
Topic Starter
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Pentori wrote:

ok it was just osu being wierd

OoO thanks~
Dailycare
w
Down
헉 ㅊㅊㅊㅊㅊㅊ
Topic Starter
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Dailycare wrote:

w
M

Down wrote:

헉 ㅊㅊㅊㅊㅊㅊ
헉 ㄳㄳㄳㄳㄳㄳ
Oread_old
늦었지만 ㅊㅋㅊㅋ 요
Mint
Congrats!
Beomsan

Beomsan wrote:

WooHoo
Topic Starter
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Oread wrote:

늦었지만 ㅊㅋㅊㅋ 요

appleeaterx wrote:

Congrats!
thanks~

Beomsan wrote:

Beomsan wrote:

WooHoo
8-)
Cryptic
Congrats, I guess I was beaten to it :p
Kalibe
yaa grats Left! :3/
Kyouren
Gratzz :3
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Hetia
xd
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