thx!Ascendance wrote:
yo, my last mod for a long time <:
the mapset looks really good, so I'll just do some nazi things
general:
drum-hitclap.wav only lasts 77.69 ms, it needs to last 100 ms to be rankable.
normal-hitfinish.wav has delay over 5ms! lol I have to fix them
normal:hard:
- 00:06:249 (1) - I think you can make this a repeat slider to better follow the music? hmm..pattern
- 00:17:190 (2,1) - improve blanket =w= fixed
- 00:20:506 (2,3,4) - really harsh flow for a normal with the direction of the repeat slider. I suggest removing 00:21:003 (3) - and arrange the repeat slider more like https://osu.ppy.sh/ss/5972251 fixed
insane:
- 00:03:596 (2,3,4) - These different snappings all in a row could be very hard for a player this early to read. I think to make it easier, you can turn 00:03:928 (3,4) - into a slider instead. fixed
- 00:11:222 (1) - creates some odd flow, maybe try something like this instead? https://osu.ppy.sh/ss/5972272 I gave up symmetry, fixed
- 00:19:180 (1) - I think you should extend this note out, the pause here really breaks some momentum while playing, so making it a slider could be much nicer feeling.fixed
- 00:33:437 (2,3,4,5) - not a fan of the way you did 4 circles here, when the rest of them were sliders later. I'd change to sliders for consistencydue to star difficulty spread, fixed one
extra:
- 00:09:564 (2,3,4,5) - Any reason why these are stacked? You could make them much more dynamic by spacing them out. fixed
- 00:15:698 (2,3,4) - what about these? they aren't sliders, so they break consistency with the previous objects. Is there reason for it? hmm..I wanted to emphasize that last one.
- 00:15:864 (3,1) - bad overlap fixed
- 00:18:019 (3,3,4) - stack these for aesthetic? fixed
those are what stand out to me most, nice set, gl~! :3
- 00:03:928 (3,4) - this is confusing because it looks like a 1/4 stack coming out of the slider. You should space this out so it becomes more obvious that it is 1/2. fixed
- 00:08:072 (4,1) - this flow here is really sharp and can be awkward to play. try more like this? https://osu.ppy.sh/ss/5972467 I thought it needs something sharp, and symmetry