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UNDEAD CORPORATION - Bloodthirsty Nightmare Lul...

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Topic Starter
EphemeralFetish

Yunomi wrote:

u shud try making a gud map instead of tryin to get le osu fame omg 8 stars :3 1k peepee cokiezu fc !! haha very famous cool big diff mapper :d
I couldnt care less about the hardest map, alien will probably come back, flowering night fever will most likely get ranked, and mazzerins 8.9 is looking like it will as well. All of which are harder.

My bad for mapping accurately. Guess I shouldve used CS1
Deltmin

EphemeralFetish wrote:

Yunomi wrote:

u shud try making a gud map instead of tryin to get le osu fame omg 8 stars :3 1k peepee cokiezu fc !! haha very famous cool big diff mapper :d
I couldnt care less about the hardest map, alien will probably come back, flowering night fever will most likely get ranked, and mazzerins 8.9 is looking like it will as well. All of which are harder.

My bad for mapping accurately. Guess I shouldve used CS1
LMAOOOOOOOOOOOOOOOOOOOO god bless you
sick map btw
Yunomi

EphemeralFetish wrote:

Yunomi wrote:

u shud try making a gud map instead of tryin to get le osu fame omg 8 stars :3 1k peepee cokiezu fc !! haha very famous cool big diff mapper :d
I couldnt care less about the hardest map, alien will probably come back, flowering night fever will most likely get ranked, and mazzerins 8.9 is looking like it will as well. All of which are harder.

My bad for mapping accurately. Guess I shouldve used CS1

looks lik i forgot to /s oops ! :3
Ambient
but why are HW's maps rankable... *runs*

But nah good stuff. Crazy yet fitting.
m1ts
don't want to type out a full essay on why but simply put i don't think blood thirsty nightmare is a song meant to be mapped. the way its mapped here makes it obvious that a song like this is difficult to express in mapping, yet no one seems to realize that since only a handful of players including my self can play it. so yeah, as a player (and small amount of mapping experience) i'd probably agree with spaghetti on the remap thing (if its even possible making a good map to a song like that)
-Yunii-
why map if no one can play? xd

where are my maps made for DT and my tv size pp maps?

who cares about a well mapped map that actually complements the song right?

when not even a year ago people complained about tv size and mapping

what the fuck is going on now
Sing
its maps like these that get more attention when on the discussion of dq than actually being ranked
Backfire

Sing wrote:

so we got shiirn 41k saying it plays gud

and smoothie wolrd and some other top players prob too thatre saying it plays bad

one of yall wrong
Or what if...hold on...don't let me hit u with too much here...

Both of them are correct? What if the world wasn't black or white? What if...mapping isn't supposed to be black or white?

osu has always been very flip-floppy "yo this is the right way to do things" to "nah this is the wrong way".

Divisiveness only breeds more and more problems. If you don't like the map, give it a 1, (or whatever score you want) right? If you do like it, give it a 10. Mapping itself is totally up to the person, and mods SOLE PURPOSE is not to neuter or have an agenda, but to rather point out inherent/accidental flaws. In the past, it was so, but now we focus on rather "please don't try things different".

There is no way to properly respond to maps like this in a way that will get them unranked, I think in almost every case it is the wrong way to approach something. As soon as it is ranked, I think more analyzing should be done, instead of calling for heads. And again, if it's basically "well I just don't like the style or the song or the bpm" just give it a 1. That's it. I totally applaud mappers who try to push the boundries in ways like this. It is what will make the game grow and not make it stagnant. Aspire to be creative and map what you like, do what you want, that's what the BEST ASPECT OF OSU HAS AND WILL BE FOREVER.
Sing

Backfire wrote:

Sing wrote:

so we got shiirn 41k saying it plays gud

and smoothie wolrd and some other top players prob too thatre saying it plays bad

one of yall wrong
Or what if...hold on...don't let me hit u with too much here...

Both of them are correct? What if the world wasn't black or white? What if...mapping isn't supposed to be black or white?

osu has always been very flip-floppy "yo this is the right way to do things" to "nah this is the wrong way".

Divisiveness only breeds more and more problems. If you don't like the map, give it a 1, right? If you do like it, give it a 10. Mapping itself is totally up to the person, and mods SOLE PURPOSE is not to neuter or have an agenda, but to rather point out inherent/accidental flaws. In the past, it was so, but now we focus on rather "please don't try things different".

There is no way to properly respond to maps like this in a way that will get them unranked, I think in almost every case it is the wrong way to approach something. As soon as it is ranked, I think more analyzing should be done, instead of calling for heads. And again, if it's basically "well I just don't like the style or the song or the bpm" just give it a 1. That's it. I totally applaud mappers who try to push the boundries in ways like this. It is what will make the game grow and not make it stagnant. Aspire to be creative and map what you like, do what you want, that's what the BEST ASPECT OF OSU HAS AND WILL BE FOREVER.
i was talking about how the ppl saying it plays well cant play it while the ppl saying it plays bad can play it

but i was misinformed and smoothie said it plays well so
Irreversible
Why do people always go crazy with textwalls...

There is discussion ongoing, so you know what it means - please discuss everything accordingly and try to stay reasonable. Anything what does not belong in this thread will be deleted.
LigerZero
wow ranked......

Congrats....!!!!!
Backfire

Sing wrote:

i was talking about how the ppl saying it plays well cant play it while the ppl saying it plays bad can play it

but i was misinformed and smoothie said it plays well so
Absolutely, I apologize to an extent then, because I was by no means targeting you or anything :) I think my opinion still stands, regardless, because it's a little independent from that.
Akiyama Mizuki

LigerZero wrote:

wow ranked......

Congrats....!!!!!
same tbh
jeanbernard8865
Jesus christ so much drama on this thread...

Looking forward to next qualify ( if you don't grave it )
Dre-

Lost The Lights wrote:

I'm just gonna say this.

I'm not a standard player, neither a mapper, but Spaghetti made REALLY valid points, you're just rejecting it because you don't want your map disqualified, as any other mapper. In any case, you should rethink what Spaghetti said and ask for a DQ, since it will help you improve the quality of the map (which in my opinion is the most important thing about mapping).

Acting like this won't help you improve. If you got your map qualified, a disqualify is just to make sure the map gets better, and it will eventually get requalified, it's not the end of the world.

In any case, good luck with what you decide to do.
You are rank 135k in STANDARD do you even know anything relating to mapping at all? You proved no points of your own and were just riding spaghetti's post while spouting random nonsense like "you're just rejecting it because you don't want your map disqualified" what is this bullshit?
hehe
hello :) concerned community member

00:18:397 (1,2,3) - there shouldn't be implied emphasis on 1, its just a kick, nothing special. however you've masked two pretty distinct sounds iin 00:18:564 (3) - , which are much more suitable for emphasis. adding on to that, the emphasis created on 00:18:730 (1,2,3,4) - seems odd. the implied pressure is on the reverse slider's head, but there's nothing special on it compared to its reverses. putting those together, i feel that this rhythm would be a much better representation. http://i.imgur.com/PO2hXuG.png
00:20:064 (1,2,3) - the short 'sound' that comes up is actually audible on 00:20:342 - , i suggest this: http://i.imgur.com/5M0QmjJ.png and to prevent confusion you can do the same to the next repeat (00:20:397 (3) - ).
00:20:953 (1,2,3,4) - i'm of the opinion that the jumps would be much more comfortable if there was more momentum associated with them, try starting off with slightly lower spacing because this is the first occurance
00:21:397 (1,2,3,4,1,2,3,4,1,2,3,4) - the streamjumps are small enough to feel inconsequential but at the same time they conflict greatly with the design choices put out so far, with no reasonable justification behind it. the only change is the vocals that appear but the streamjumps or the NC patterns don't reflect them. if you were mapping to the drums it'd be cooler if you used increased spacing throughout, rather than grouped 4s.
00:26:397 (3,4,5,6) - i don't think staggered spacing works well considering every single drum hit has equal pressure here, a regular star pattern would fit nicely, possibly with lower spacing.
00:28:064 (1,2,3,4,5,6,7,8,9,10,11) - similar to jumps previously mentioned, there could be more usage of momentum, its very abrupt now and the spacing/pattern usage seems random. 00:28:397 (5,11) - seems to be the points with higher spacing to give more emphasis, but it doesn't have enough contrast to make a noticeable difference.
00:31:619 (2,3,4,5) - seems like these have been patterned in a way that doesn't bring emphasis to 00:31:730 (3) - , i suggest doing something a little different along the lines of: http://i.imgur.com/gu8zneC.png apart from the patterning, i think more NCs could be used to show discerning emphasis on the suitable notes, such as 00:32:619 (4) - 00:34:397 (7) -
00:37:064 (7) - this feels like a 'i ran out of screenspace' pattern, cuz i encounter this a lot myself when mapping. i think a rework of this whole pattern 00:36:064 (1,2,3,4,5) - would be more suitable. right now the position of 7 is suddenly spaced so far, and under a visible overlap at that point which really ups the difficulty to hit this slider, even though it doesn't have a special emphasis on it.
00:37:397 (1,2,3) - it strikes me as odd that this is the outlier in the whole square pattern, but i assume its because it starts on a finish lol
00:38:730 (1,2,3,4,5,6) - in this section, the only tick without an audible sound would be 00:38:897 (3) - and maybe 00:39:230 -. right now i can't find much reasoning behind the rhythm emphasis behind the repeats and 'doubles', or why there was an ignored sound on 00:39:342 - . this would be ideal for simplicity, http://i.imgur.com/epCQWTd.png. but seing as how youd' like to keep it fancy maybe http://i.imgur.com/mKM79AO.png, i actually like this too since theres more emphasis on where the 1/4 sliders are.
00:42:064 (1,2,3,4,5) - http://i.imgur.com/pg6Hp0r.png this could be cool if you were mapping to vocals (i think you were)
00:45:064 (2,3) - really feel like these should be swapped in rhythm. they oppose the vocals and guitar.
00:50:064 (1,2,3,4,5,6) - having higher spaced versions of 00:49:730 (1,2,3,4,5) - would be better fitting, as right now the only emphasis on 00:50:397 (1) - would be 'end of a stream', but you can up that by giving it a large spacing jump.
00:50:730 - althought you're not wrong or anything with the current patterns and spacing, i highly suggest reworking this section with the piano to be noticeably different from the previous parts. its a noticeable shift in music. and could be represented differently. there could be more circles and lower spacing (mapped like an alternating map), or possibly more sliders instead. 99% chance you wouldn't bother but i strongly recommend it.
01:01:064 (1) - a reverse or a long slider is better fitting, although it 'ignores' the drums but theres a really audible held guitar sound here!

just dropping some stuff first to chum the waters
Okoayu
since around 30ish posts were just complete nonsense, spam or needlessly provoking others for no reason I want to remind people to stay on topic here (not related to post above, the post this refers to aren't here anymore).

Difficult maps will always gather more attention because they cater to a pretty small target audience so a lot of people may want to make sure the map is as good as it can be, if it's made for really fast top players only so this being dq'd seems somewhat expectable. The modding panel would certainly help for cases like these and routing though.
Topic Starter
EphemeralFetish
Dropping this for a while, I honestly believe bloodthirsty is fine, minus some minor placement/optimisation that I may be missing. I have no intentions of totally remapping it or anything. And I doubt I can convince people otherwise.

Just a bit salty so I dont wanna do anything with this till I level my head a bit.

EDIT: Just from reading Handsoms mod, it seems to be mostly optimisation so Ill get around to looking at it later and probably apply some of it.
Irreversible

EphemeralFetish wrote:

Dropping this for a while, I honestly believe bloodthirsty is fine, minus some minor placement/optimisation that I may be missing. I have no intentions of totally remapping it or anything. And I doubt I can convince people otherwise.

Just a bit salty so I dont wanna do anything with this till I level my head a bit.

EDIT: Just from reading Handsoms mod, it seems to be mostly optimisation so Ill get around to looking at it later and probably apply some of it.
You should definitely have a close look at the mods and try to improve / optimize your map. If anything, it doesn't have to fail because of the difficulty, because the argument that 8* ranked maps can get ranked is nonsense.
Topic Starter
EphemeralFetish

Irreversible wrote:

EphemeralFetish wrote:

Dropping this for a while, I honestly believe bloodthirsty is fine, minus some minor placement/optimisation that I may be missing. I have no intentions of totally remapping it or anything. And I doubt I can convince people otherwise.

Just a bit salty so I dont wanna do anything with this till I level my head a bit.

EDIT: Just from reading Handsoms mod, it seems to be mostly optimisation so Ill get around to looking at it later and probably apply some of it.
You should definitely have a close look at the mods and try to improve / optimize your map. If anything, it doesn't have to fail because of the difficulty, because the argument that 8* ranked maps can get ranked is nonsense.
Its mainly the whole "remap bloodthirsty" I have issues with, because I honestly believe its fine at its core. I dont want to be that guy but I really think people just cant understand it because the song is so complex and varied. If I was forced to remap it I wouldnt be able to do so, since Id be mapping based off ideas I myself dont understand so it would never turn out good. So its either I convince people and optimise it, or it graves.
extrasensory

EphemeralFetish wrote:

Its mainly the whole "remap bloodthirsty" I have issues with, because I honestly believe its fine at its core. I dont want to be that guy but I really think people just cant understand it because the song is so complex and varied. If I was forced to remap it I wouldnt be able to do so, since Id be mapping based off ideas I myself dont understand so it would never turn out good. So its either I convince people and optimise it, or it graves.
I agree with you. I have seen many people just saying something like "remap this" or "nobody can pass this anyways, it's too hard" etc... I too believe that the map is fine at it's core and what idea it is based off. Still, no map if perfect instantly from the beginning and thus optimisations have to be made, which isn't a problem of course. The main problem in my oppinion is that many people are too blinded by all the jumpy PP maps that are mostly roaming osu! at the moment. I am glad that there are more non-PP maps being ranked/qualified now (e.g. Axion) since we have new BNs (I am not saying that there were no ranked non-PP maps, but if I remember correctly, there were less of them getting ranked than now [statistically]). Coming back to your map though I have to say: Yes, optimisations have to be made at some point but in my oppinion a complete remap would be absolutely ridiculous because the best thing about mapping is the part where you can express yourself in your own style, basically like drawing, and if you'd be forced to paint something that isn't your style, your enjoyment for painting this will be gone in no time, and the same goes for mapping, at least for me. But according to what you wrote I think you feel the same.

Long story short: I believe if you stay determined enough for ranking this map, it will get ranked eventually if you keep working on it.

If anyone reading this may not have the same oppinion as I do it is completely fine. Feel free to discuss with me!
Topic Starter
EphemeralFetish

-Akuro wrote:

EphemeralFetish wrote:

Its mainly the whole "remap bloodthirsty" I have issues with, because I honestly believe its fine at its core. I dont want to be that guy but I really think people just cant understand it because the song is so complex and varied. If I was forced to remap it I wouldnt be able to do so, since Id be mapping based off ideas I myself dont understand so it would never turn out good. So its either I convince people and optimise it, or it graves.
I agree with you. I have seen many people just saying something like "remap this" or "nobody can pass this anyways, it's too hard" etc... I too believe that the map is fine at it's core and what idea it is based off. Still, no map if perfect instantly from the beginning and thus optimisations have to be made, which isn't a problem of course. The main problem in my oppinion is that many people are too blinded by all the jumpy PP maps that are mostly roaming osu! at the moment. I am glad that there are more non-PP maps being ranked/qualified now (e.g. Axion) since we have new BNs (I am not saying that there were no ranked non-PP maps, but if I remember correctly, there were less of them getting ranked than now [statistically]). Coming back to your map though I have to say: Yes, optimisations have to be made at some point but in my oppinion a complete remap would be absolutely ridiculous because the best thing about mapping is the part where you can express yourself in your own style, basically like drawing, and if you'd be forced to paint something that isn't your style, your enjoyment for painting this will be gone in no time, and the same goes for mapping, at least for me. But according to what you wrote I think you feel the same.

Long story short: I believe if you stay determined enough for ranking this map, it will get ranked eventually if you keep working on it.

If anyone reading this may not have the same oppinion as I do it is completely fine. Feel free to discuss with me!
Yeah you summed that up pretty well, obviously every map can always be optimised, which is what handsomes mod is looking like, as opposed to "This is bad but I cant say why" I have no issues making changes just to tidy things up but redoing the entire base of it is just not an option for me.

Again I said this last night but Im also looking to call a few people who might be able to shed some light with their opinions as well.
m1ts

-Akuro wrote:

EphemeralFetish wrote:

Its mainly the whole "remap bloodthirsty" I have issues with, because I honestly believe its fine at its core. I dont want to be that guy but I really think people just cant understand it because the song is so complex and varied. If I was forced to remap it I wouldnt be able to do so, since Id be mapping based off ideas I myself dont understand so it would never turn out good. So its either I convince people and optimise it, or it graves.
I agree with you. I have seen many people just saying something like "remap this" or "nobody can pass this anyways, it's too hard" etc... I too believe that the map is fine at it's core and what idea it is based off. Still, no map if perfect instantly from the beginning and thus optimisations have to be made, which isn't a problem of course. The main problem in my oppinion is that many people are too blinded by all the jumpy PP maps that are mostly roaming osu! at the moment. I am glad that there are more non-PP maps being ranked/qualified now (e.g. Axion) since we have new BNs (I am not saying that there were no ranked non-PP maps, but if I remember correctly, there were less of them getting ranked than now [statistically]). Coming back to your map though I have to say: Yes, optimisations have to be made at some point but in my oppinion a complete remap would be absolutely ridiculous because the best thing about mapping is the part where you can express yourself in your own style, basically like drawing, and if you'd be forced to paint something that isn't your style, your enjoyment for painting this will be gone in no time, and the same goes for mapping, at least for me. But according to what you wrote I think you feel the same.

Long story short: I believe if you stay determined enough for ranking this map, it will get ranked eventually if you keep working on it.

If anyone reading this may not have the same oppinion as I do it is completely fine. Feel free to discuss with me!
i mean if the map plays poorly due to how complex the song is i dont think calling that your style is enough to justify it. not enough people are looking at this map as players (only talking about the first song if it isnt clear)
Topic Starter
EphemeralFetish
Honestly you're not really giving any reason as to why you think its bad, not now and not when you initially checked this. There are other people who can play this who like it. Conflicting opinions. Both mean nothing if either side isnt explaining their views.

I myself can also play this, but since Im the mapper that means nothing as it just looks like me trying to pass stuff off when in reality im not.
Squigly
i think to put it quite simply its hard to take you seriously because with some of the small things people suggest you seem to have just completely deny, reminds me of what i do, which is not look at what anyone suggests to me. And lets me honest some of these jump patterns are pretty fucking awkward not to mention it gets super messy towards the end. TBH it doesnt look that bad, just take some criticism maybe and you should be fine but evidently i guess that is not ok ):
Topic Starter
EphemeralFetish

Squigly wrote:

i think to put it quite simply its hard to take you seriously because with some of the small things people suggest you seem to have just completely deny, reminds me of what i do, which is not look at what anyone suggests to me. And lets me honest some of these jump patterns are pretty fucking awkward not to mention it gets super messy towards the end. TBH it doesnt look that bad, just take some criticism maybe and you should be fine but evidently i guess that is not ok ):
I already said I was only giving my side of it to let QAT's decide which is better. Not outright shutting everything down.
vipto

EphemeralFetish wrote:

Squigly wrote:

i think to put it quite simply its hard to take you seriously because with some of the small things people suggest you seem to have just completely deny, reminds me of what i do, which is not look at what anyone suggests to me. And lets me honest some of these jump patterns are pretty fucking awkward not to mention it gets super messy towards the end. TBH it doesnt look that bad, just take some criticism maybe and you should be fine but evidently i guess that is not ok ):
I already said I was only giving my side of it to let QAT's decide which is better. Not outright shutting everything down.

You do realize that this entire ordeal is your and and only your job. The QAT dq'd this to make you improve the map because it obviously does not meet the "quality requirement".

You make it seem like this is not your fault at all and are giving away responsibility to do anything.
Topic Starter
EphemeralFetish
And after DQ I said I was gonna take a break then come back and apply stuff. Quit assuming shit. The entire point of waiting on a QAT was to come to a middle ground regarding both sides.
vipto

EphemeralFetish wrote:

And after DQ I said I was gonna take a break then come back and apply stuff. Quit assuming shit. The entire point of waiting on a QAT was to come to a middle ground regarding both sides.
There is no middle ground. The map has been disqualified, that's your answer right there.
And concerning your willingness to "apply stuff", you flat out denied a lengthy mod of good points with basically "I think it's ok/plays well/I like it better".

You have to work on your attitude.
Irreversible
I agree that the core is definitely good and a remap is not needed.
Topic Starter
EphemeralFetish

viptwo wrote:

EphemeralFetish wrote:

And after DQ I said I was gonna take a break then come back and apply stuff. Quit assuming shit. The entire point of waiting on a QAT was to come to a middle ground regarding both sides.
There is no middle ground. The map has been disqualified, that's your answer right there.
And concerning your willingness to "apply stuff", you flat out denied a lengthy mod of good points with basically "I think it's ok/plays well/I like it better".

You have to work on your attitude.
How many fucking times do I have to say I was giving my side to come to a middle ground if possible, just because I deny and disagree with something doesnt mean I wont go back and apply it after discussion and coming to an agreement.
vipto
And again, there is no middle ground.
There is no "let's settle on this and rank it again yeah?"
There however is a "it is your turn to apply mods and take feedback seriously".
Topic Starter
EphemeralFetish

viptwo wrote:

And again, there is no middle ground.
There is no "let's settle on this and rank it again yeah?"
There however is a "it is your turn to apply mods and take feedback seriously".
Which I said I was going to do. Please read the fucking thread holy shit.
vipto

EphemeralFetish wrote:

viptwo wrote:

And again, there is no middle ground.
There is no "let's settle on this and rank it again yeah?"
There however is a "it is your turn to apply mods and take feedback seriously".
Which I said I was going to do. Please read the fucking thread holy shit.
I don't think swearing at me is going to make you any more believable. You've already shown how serious you take feedback.

You need to get off your high horse.
Topic Starter
EphemeralFetish
Okay, went back and applied almost all of Handsomes mod, went through the others again and changed a couple things, mainly bloodthirsty solo, hopefully I managed to catch the guitar parts properly for that. Also went and did a couple things a bit later to make the changes I made consistent throughout.

Im still adamant about Empress solo, so thats still on the cards for discussion.

Ill pull up the mods just to show which parts I went with in a bit.
Speed of Snail
Seeing this get qual'd and coming back to it, I also appreciate how my mod was replied to, but mostly discounted, that aside you did agree with a point I made.
Followed by not doing anything to the map and not crediting my mod either.

Really appreciate it.
Topic Starter
EphemeralFetish

TheOnlyLeon wrote:

Seeing this get qual'd and coming back to it, I also appreciate how my mod was replied to, but mostly discounted, that aside you did agree with a point I made.
Followed by not doing anything to the map and not crediting my mod either.

Really appreciate it.
Well it was 3 points, I didnt apply any, the last one is what Im looking to debate about. Plus I never asked you to mod this so you did it at your own risk of me denying everything.
Kibbleru
i agree with most of nathan's points u shud seriously consider them.

low angle jumps at high bpm plays really awkwardly
Topic Starter
EphemeralFetish

Kibbleru wrote:

i agree with most of nathan's points u shud seriously consider them.

low angle jumps at high bpm plays really awkwardly
Gonna go over that again to see about empress stuff since that was the majority of the post.
Topic Starter
EphemeralFetish
Doing this before I forget, and Ill do Nathans again when I figure out what I want to do with empress solo,

handsome wrote:

hello :) concerned community member

00:18:397 (1,2,3) - there shouldn't be implied emphasis on 1, its just a kick, nothing special. however you've masked two pretty distinct sounds iin 00:18:564 (3) - , which are much more suitable for emphasis. adding on to that, the emphasis created on 00:18:730 (1,2,3,4) - seems odd. the implied pressure is on the reverse slider's head, but there's nothing special on it compared to its reverses. putting those together, i feel that this rhythm would be a much better representation. http://i.imgur.com/PO2hXuG.png - Applied
00:20:064 (1,2,3) - the short 'sound' that comes up is actually audible on 00:20:342 - , i suggest this: http://i.imgur.com/5M0QmjJ.png and to prevent confusion you can do the same to the next repeat (00:20:397 (3) - ). - Applied
00:20:953 (1,2,3,4) - i'm of the opinion that the jumps would be much more comfortable if there was more momentum associated with them, try starting off with slightly lower spacing because this is the first occurance - Tried something else, scaled down a bit so its less harsh.
00:21:397 (1,2,3,4,1,2,3,4,1,2,3,4) - the streamjumps are small enough to feel inconsequential but at the same time they conflict greatly with the design choices put out so far, with no reasonable justification behind it. the only change is the vocals that appear but the streamjumps or the NC patterns don't reflect them. if you were mapping to the drums it'd be cooler if you used increased spacing throughout, rather than grouped 4s. - Got rid of the jumps.
00:26:397 (3,4,5,6) - i don't think staggered spacing works well considering every single drum hit has equal pressure here, a regular star pattern would fit nicely, possibly with lower spacing. - This was actually a mistake I didnt spot.
00:28:064 (1,2,3,4,5,6,7,8,9,10,11) - similar to jumps previously mentioned, there could be more usage of momentum, its very abrupt now and the spacing/pattern usage seems random. 00:28:397 (5,11) - seems to be the points with higher spacing to give more emphasis, but it doesn't have enough contrast to make a noticeable difference. - I think this one is fine but I did scale it down.
00:31:619 (2,3,4,5) - seems like these have been patterned in a way that doesn't bring emphasis to 00:31:730 (3) - , i suggest doing something a little different along the lines of: http://i.imgur.com/gu8zneC.png apart from the patterning, i think more NCs could be used to show discerning emphasis on the suitable notes, such as 00:32:619 (4) - 00:34:397 (7) - Applied this, but I dont think the NC is needed.
00:37:064 (7) - this feels like a 'i ran out of screenspace' pattern, cuz i encounter this a lot myself when mapping. i think a rework of this whole pattern 00:36:064 (1,2,3,4,5) - would be more suitable. right now the position of 7 is suddenly spaced so far, and under a visible overlap at that point which really ups the difficulty to hit this slider, even though it doesn't have a special emphasis on it. - Rather than redoing the whole thing I fiddled around with the end.
00:37:397 (1,2,3) - it strikes me as odd that this is the outlier in the whole square pattern, but i assume its because it starts on a finish lol - Yeah I dont see a problem with this.
00:38:730 (1,2,3,4,5,6) - in this section, the only tick without an audible sound would be 00:38:897 (3) - and maybe 00:39:230 -. right now i can't find much reasoning behind the rhythm emphasis behind the repeats and 'doubles', or why there was an ignored sound on 00:39:342 - . this would be ideal for simplicity, http://i.imgur.com/epCQWTd.png. but seing as how youd' like to keep it fancy maybe http://i.imgur.com/mKM79AO.png, i actually like this too since theres more emphasis on where the 1/4 sliders are. - Thanks, I had trouble figuring out exactly what was going on here, I might go back to have a gap before the next combo though just because its so hard to hear anything there, and it would make it a bit easier.
00:42:064 (1,2,3,4,5) - http://i.imgur.com/pg6Hp0r.png this could be cool if you were mapping to vocals (i think you were) - Was mapping to guitar, I dont really wanna change this.
00:45:064 (2,3) - really feel like these should be swapped in rhythm. they oppose the vocals and guitar. - Tried something.
00:50:064 (1,2,3,4,5,6) - having higher spaced versions of 00:49:730 (1,2,3,4,5) - would be better fitting, as right now the only emphasis on 00:50:397 (1) - would be 'end of a stream', but you can up that by giving it a large spacing jump. - Increased spacing.
00:50:730 - althought you're not wrong or anything with the current patterns and spacing, i highly suggest reworking this section with the piano to be noticeably different from the previous parts. its a noticeable shift in music. and could be represented differently. there could be more circles and lower spacing (mapped like an alternating map), or possibly more sliders instead. 99% chance you wouldn't bother but i strongly recommend it. - Personally disagree, Wanna stick to drums and guitar and the sliders for those line up with piano well anyways.
01:01:064 (1) - a reverse or a long slider is better fitting, although it 'ignores' the drums but theres a really audible held guitar sound here! - Yeah since the whole pattern is for the drums I dont wanna cover them.

just dropping some stuff first to chum the waters
Topic Starter
EphemeralFetish
Okay Round 2, Anything I still disagree on Ill just leave blank since I already explained. Some of this is applied from Handsomes mod as well so if I can remember any that line up ill point that out. Nevermind it was literally one thing.

sukiNathan wrote:

  1. 04:40:347 (9,1) - Nothing here calls for such a sharp and massive jump following up with a 180 transition into the stream
    06:12:124 (2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5) - None of this 1/4 is really emphasizing to anything; from what I can tell maybe you were just simplifying the mess of guitar snaps, but I think there are better options. You could just use repeats for 1/3 or 1/6 rhythms while still keeping the 1/4 as circles, even vice versa w/e - Tried to keep this aggressive but Ive moved the stream to allow for a bit less space going from the single into the spaced stream.
  2. 06:14:236 (1,2,3,1,2,3,4) - - Still think this is fine, and Im not sure what could be wrong, the snapping seems good and the slider heads are on the clean guitar notes.
  3. 02:38:064 (1,2,3,4) - The first 3 circles of this pattern start out super snappy, then switches to a random wide angle on 4... which is the highest pitched guitar note out of these. This could fit the guitar intensity more while still keeping the overall shape. - Yeah this is one of the ones I fixed as you suggested.
  4. 01:44:064 (1,2,3,1,2,3,1,2,3,1,2,3) - These angles have the same problem as above. The overall spacing makes sense, but here it's barely significant when the movement is underwhelming. The triangles are sharp individually, but each shift between them is wide angled.
  5. 02:58:057 (1,2,3,1,2,3,1,2,3,1,2,3) - aaa same as above
  6. 02:54:279 (2,3,1,2,1,2,1) - What's with the grouping and NCing of these circles? I don't hear any pitch changes in the guitar up until 02:55:057 (2), and as for percussion, you're actually placing more emphasis on the less intense kicks over the snares.
  7. 06:18:124 (1,2,3,4,1,2,3,4) - I don't see any musical reason behind the large differences in spacing for the two groups of 4. The only note that stands out to me is 06:18:124 (1), but everything else is relatively within the same pitch range. - Since the first of these 4 starts on a higher pitch than the second, Ive gone and swapped them around, so it gets smaller as you go instead of larger, should make a bit more sense now.
  8. 06:19:902 (1,2,3,4,1,2,3,4) - Same thing here; 06:20:347 (1) - should have the largest jump, but instead you have 06:20:124 (3,4) - and 06:20:569 (3,4) - which are more spaced despite being lower intensity. - Re did this to hopefully match your explanation.
  9. 06:28:680 (4,1) - Another random jump... Actually the entirety of 06:27:902 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - is just weird. 06:28:236 (4) - 06:28:569 (3) - 06:28:902 (2) - are guitar notes that stand out, but none of them are emphasized since they're all consistent in spacing and all wide angled. Especially 06:29:680 (1) - which has a crash.
  10. 06:30:124 (3,4,5,6,1,2,3,4) - So the jump between the two groups is good, but 06:30:569 (1,2,3,4) - uses the same DS as 06:30:124 (3,4,5,6) - which is lower in pitch asdjklgasdl
  11. 06:31:458 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - This isn't necessarily a problem, but seriously, you could do something at least a little more interesting than this. There are some guitar rhythms you can take advantage of like the 1/2 at 06:32:124 - 06:33:458 - etc. It doesn't even have to be the guitar really. Using circles before the crashes at 06:33:236 (1) - and 06:35:013 (1) - would be much more impactful than just slider spam.
  12. 06:42:124 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - oh god this is literally a combination of all the spacing/angle problems I've mentioned so far. 06:42:124 (1,2,3,4,1,2,3,4) - Starts out zig zagging and then uses a wide angled transition in between the 2 groups. Then 06:43:013 (1,2,3,4,1,2,3,4) - here it just completely drops the sharp angles and uses the same ds despite the build up in pitch. 06:43:902 (1,2,3,4,1,2,3,4,1,2,3,4) - So much variation in spacing with no intensity changes. - Im still thinking these last few are fine with the explanations Ive given
- Glu -
I want this ranked. I have been waiting for someone to map this for so long. Thanks for mapping and good luck getting it ranked. Looking forward to it.!
Rohulk
It's a good map. Don't see any things want to see changed. Every weird double on a slider and sliderjump part seems doable to me after i played it just 2 times, so I'll say that after playing this 10+ times any part that seemed dumb in the beginning will become natural.

I say people are missing the point here a bit. Everyone ever will be able to do the weird jumps, sliderjumps, 3-5 bursts and doubles and stuff waaaaaaaaaay before they will be able to even have the stamina to play all the streams in this. Whatever playability or flow or song-following problem there may be here, it's a non-issue in contrast to the raw skill required to play this.

We should let players have aspirations of being able to pass/play/fc maps that are outrageously outside their skill level. Having ranked maps such as this will make some players want to improve and have something to work towards. Please make it happen. This is my player perspective, a player who focuses more on improvement and leeches motivation from anything he can.
I think having such a map ranked would benefit those kinds of player's enjoyment of a challenge and fun of playing, and let's be honest after a certain difficulty, like this map, it ALL becomes about FUN and improvement and NOT mapping... I think a few mapping ideas and rules go out the window when we are talking about a super high bpm, deathstream justifiable, melodic death metal map. We should all let the players who can enjoy this, enjoy it more by being ranked and let our mapping OCD take a break.
What I'm saying is that any player who is able to play this map, would scoff at these 'issues'. And that's what a game is about, the player, not the creator or creation process.
I like the standard this map sets as to stamina, finger control and reading. It's amazing training and the mapping itself is fun.

Would rank/10
VINXIS

Rohulk wrote:

and let's be honest after a certain difficulty, like this map, it ALL becomes about FUN and improvement and NOT mapping... I think a few mapping ideas and rules go out the window when we are talking about a super high bpm, deathstream justifiable, melodic death metal map. We should all let the players who can enjoy this, enjoy it more by being ranked and let our mapping OCD take a break.
no wtf ur basicaly just digging a deeper grave for this map saying this lol.., it gives the mild/indirect impression that this sudnt b ranked cuz "DAE FOLLOW MAPPING CONCEPTS/RULES FOR MAPPING HIGH BPM XDDDDDDDDDDDDDDD"

rest of that is ok i gues imo,,

inb4 ppl get baited by ths even tho i ltiaerly just said nothing LUL

btw 06:03:458 (9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9) - streamz lik ths play lik shit just look at othr mapz tht do this (gabe power is a gud example)
07:15:680 (1) - also tak out th nc here
Monstrata
Rohulk's avatar accurately describes the mapping standards currently imposed by the community. I love it xD.

I agree to a certain extent though. Mapping challenging stuff is fun and rewarding honestly. Not all maps are meant to be easily fc'ed. Sometimes a map is fun not because of all the fun and original patterns it employs, but because it gives the player an interesting challenge, whether it be reading, extremely high SV's, or just some sort of gimmick etc... Where some people derive fun from these maps, others might derive cancer. It happens. But there's a clear difference between "fun and challenging maps", and rankable "fun and challenging maps". The map still has to go through the modding process if it wants to be ranked. Why? So the map can be improved to a subjectively sufficient quality standard. The community decides what maps get through to the ranked section. And unfortunately the community is mainly mappers, not players. We make the maps, you simply play our creations. If we didn't exist, you wouldn't have songs to play, so trust our judgement a bit more please. What is playable is not always good.
emilia
u spelt remilia wrong, u made it rhyme with my name.. double "l" haha...

kds pls ... .... ..
Topic Starter
EphemeralFetish

VINXIS wrote:

Rohulk wrote:

and let's be honest after a certain difficulty, like this map, it ALL becomes about FUN and improvement and NOT mapping... I think a few mapping ideas and rules go out the window when we are talking about a super high bpm, deathstream justifiable, melodic death metal map. We should all let the players who can enjoy this, enjoy it more by being ranked and let our mapping OCD take a break.
no wtf ur basicaly just digging a deeper grave for this map saying this lol.., it gives the mild/indirect impression that this sudnt b ranked cuz "DAE FOLLOW MAPPING CONCEPTS/RULES FOR MAPPING HIGH BPM XDDDDDDDDDDDDDDD"

rest of that is ok i gues imo,,

inb4 ppl get baited by ths even tho i ltiaerly just said nothing LUL

btw 06:03:458 (9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9) - streamz lik ths play lik shit just look at othr mapz tht do this (gabe power is a gud example) - Nice Meme
07:15:680 (1) - also tak out th nc here - Gonna keep to be safe. Im sure if I took it out someone would want it back because of the sudden direction change.

[ Emillia ] wrote:

u spelt remilia wrong, u made it rhyme with my name.. double "l" haha...

kds pls ... .... ..
I didnt even notice. Good spot. KDS Deny inbound :^)
Topic Starter
EphemeralFetish
Okay, went through again myself and did a couple bits of optimisation myself, I also pulled the whole combo around 05:03:180 (12,13) - up so they wernt off screen, even if it was rankable before. Just to be safe.

If anyone else still has some issues please let me know. If not Ill probably go for the re qualify later today.

EDIT: I also changed 06:29:680 (1,2) - as suggested in nathans mod. I didnt go over that again last time.
[Hiiro Sakaki]
Heya~
In the middle of ACTUAL mods, I'll point out that you may add to the tags "The Violation Fleshgod Apocalypse" as The Empress is made as a mix of Flander theme and The Violation by Fleshgod~

Good luck !
Topic Starter
EphemeralFetish

[Hiiro Sakaki] wrote:

Heya~
In the middle of ACTUAL mods, I'll point out that you may add to the tags "The Violation Fleshgod Apocalypse" as The Empress is made as a mix of Flander theme and The Violation by Fleshgod~

Good luck !
Is it really? Any source?
[Hiiro Sakaki]
https://twitter.com/Ak39everlasting/status/756117954027261952

That's the best I can find so far, but it's a common thing to tell The Empress is based off The Violation (Listen to the intro and the chords progression)
Topic Starter
EphemeralFetish

[Hiiro Sakaki] wrote:

https://twitter.com/Ak39everlasting/status/756117954027261952

That's the best I can find so far, but it's a common thing to tell The Empress is based off The Violation (Listen to the intro and the chords progression)
Good enough for me, Ill add that in. Thanks.
Wormi
06:12:124 (2) - Isn't this whole stream overmapped?
Would a 1/3 fit better here? (or another rythm based on sliders or something?)

edit: Also, shouldn't the background be 1366x768?
Topic Starter
EphemeralFetish

Worminators wrote:

06:12:124 (2) - Isn't this whole stream overmapped?
Would a 1/3 fit better here? (or another rythm based on sliders or something?)

edit: Also, shouldn't the background be 1366x768?
90% 1/4 with a few random notes thrown in. Im still not sure about trying to change this one since this is just as close.

BG is fine if its a couple pixels under.
Alheak
Very nice, may 2016 be the year of impossible Undead Corp sets!

Have a few (useless) stars because I my OCD wanna see +100
Topic Starter
EphemeralFetish
06:12:124 (1) - Changed stream to be 1/3 and 1/4 but honestly I think it would still be better as all 1/4

Again, if no-one else mentions anything Ill try and Re qualify this tomorrow.
Topic Starter
EphemeralFetish
Last update post. Ill be calling the BN's today for requalify.

Spoke to Azer and he suggested 01:20:064 (1) - To be changed from all sliders since it adds some rather un-needed reading, so replaced with simple streams. Nothing else caught his attention.

Quick IRC with Alheak as well to change the 1/4 stream at 06:12:124 (1) - To match the varying rhythm between 1/3 and 1/4 as best as I could.

Anyways. I think were ready for requalify now.
Wormi
Can you please change the background image to this one that is actually 1366x768?
http://puu.sh/rgKVA/5aa9bac141.jpg

I resized it from the highest resolution I found and you can see it has a better quality, sharper edges and looks less blurry
(The fact that the image was not exactly 1366x768 was messing with my OCD)
Topic Starter
EphemeralFetish

Worminators wrote:

Can you please change the background image to this one that is actually 1366x768?
http://puu.sh/rgKVA/5aa9bac141.jpg

I resized it from the highest resolution I found and you can see it has a better quality, sharper edges and looks less blurry
(The fact that the image was not exactly 1366x768 was messing with my OCD)
Sure thing. My photoshop is broke and had to use a shitty online editor, so that might explain the bad quality. Thanks
Pelzio
Battle
not rly lo
Weriko
inb4 rank
Topic Starter
EphemeralFetish

Weriko wrote:

inb4 rank
Still need to find 2 replacement BN's

If any BN's read this, hit me up. :^)
Cryptic

EphemeralFetish wrote:

Still need to find 2 replacement BN's
You lost 2 of the 3? Damn.
Topic Starter
EphemeralFetish

Cryptic wrote:

EphemeralFetish wrote:

Still need to find 2 replacement BN's
You lost 2 of the 3? Damn.
Spaghetti didnt really like the map but was just helping out cause I couldnt find anyone. Kagetsu wants to avoid drama.
xDololow

EphemeralFetish wrote:

... avoid drama.
Drama in circle clicking game. LUL LUL LUL
Cherry Blossom
That's sad but.
Nobody, and i said, NOBODY in this community is able to judge a map like this.
Nobody has BOTH enough playing and modding skills to judge this map.
I didn't say this map is bad, but ranking this map doesn't make sense for now, since nobody can't judge it.
Topic Starter
EphemeralFetish

Cherry Blossom wrote:

That's sad but.
Nobody, and i said, NOBODY in this community is able to judge a map like this.
Nobody has BOTH enough playing and modding skills to judge this map.
I didn't say this map is bad, but ranking this map doesn't make sense for now, since nobody can't judge it.
I think its easy to judge. You just need to go about it differently. Rather than looking at the map as a whole you can just break everything down into small parts and judge those. Even looking at each combo. Much easier to judge it that way, and all long as each small section works and fits into the next then the map as a whole is fine.
Bursthammy

Cherry Blossom wrote:

That's sad but.
Nobody, and i said, NOBODY in this community is able to judge a map like this.
Nobody has BOTH enough playing and modding skills to judge this map.
I didn't say this map is bad, but ranking this map doesn't make sense for now, since nobody can't judge it.
a. its passable
b. its not alien
c. its not even CLOSE to being alien
d. its not even like the map has difficult to understand concepts
e. its not alien
f. its STILL not alien

if you would like to clarify exactly what is so unjudgable about the map as to warrant it as unrankable, please do share

edit: mashallah
Cherry Blossom
@Weber
Okay then.
Find me someone in this community that is able to play this map properly and pass, and which has also enough modding skills, and not "please change this pattern" without giving a good reason, and without understanding the whole mechanic of the map.
And i didn't say this map looks like Alien, there is a huge difference between them.
Monstrata wanted to create another concept behind his map by making it intentionally ugly in order to make it "fit better" the song. While EphemeralFetish's map has a "simple concept" but looks as difficult as Alien.

@EphemeralFetish
And it's a bad idea to take patterns one by one. A map is made by its global structure, and judging patterns one by one doesn't make sense, because you ignore the context around it. And the context must not be forgotten.
Charles explained something similar in this video (around 2mins), please look at it https://www.youtube.com/watch?v=yRW8EGbdfLA
Topic Starter
EphemeralFetish
I was just saying that while it may be difficult to judge a map as a whole, you can certainly judge each concept/pattern/structure etc etc and see that it works.
Bursthammy

Cherry Blossom wrote:

Find me someone in this community that is able to play this map properly and pass


Cherry Blossom wrote:

and which has also enough modding skills


You don't need to be good at this game to have an in-depth understanding at how mapping works.
Cherry Blossom

Cherry Blossom wrote:

Nobody has BOTH enough playing and modding skills to judge this map.
Bursthammy

Cherry Blossom wrote:

Cherry Blossom wrote:

Nobody has BOTH enough playing and modding skills to judge this map.
Explain why you need to both be able to play the map as well as have extensive mapping and modding knowledge when instead, as an experienced mapper, you COULD get the opinion of someone talented at the game who can play it, then through your own knowledge and experienced judgement, determine whether the map is good or not.

Because your train of thought where, just because we don't have a player that's both extremely proficient at both playing the game as well as mapping/modding it somehow gates us from ranking these kind of maps, just doesn't make sense imo.
Vyander
what about Doomsday, jesse1412 and XII? they all have experience on this kinds of maps i think (at least on terms of playing it)
Topic Starter
EphemeralFetish
At the end of the day none of this matters. Got a couple mods, applied pretty much everything from both. Just needs Re Qualify.
Kibbleru

Weber wrote:

Cherry Blossom wrote:

Nobody has BOTH enough playing and modding skills to judge this map.
Explain why you need to both be able to play the map as well as have extensive mapping and modding knowledge when instead, as an experienced mapper, you COULD get the opinion of someone talented at the game who can play it, then through your own knowledge and experienced judgement, determine whether the map is good or not.

Because your train of thought where, just because we don't have a player that's both extremely proficient at both playing the game as well as mapping/modding it somehow gates us from ranking these kind of maps, just doesn't make sense imo.
i agree, but its just not quite the same unfortunately :( i wish what u said were true too
LastExceed
This map is passable, we just need someone who mastered playing with 4keys in osu!std to meet up with someone who has the aiming skills and then do a coop attempt.

And no, I'm not joking.
Miss_Moksha_333
Hi ! I wanted to help at least a bit by saying motivating shit !

I've read with attention all twenty pages of the post, which is something I do rarely, and here is what I think : This should be ranked. I'm thinking like Rohulk, having really really hard maps is good, because its motivating. Having maps you look up to, that you dream to do, is what makes you going.
"It's too difficult !" some say, I'd make a simple comparison. At first, humanity didn't even have fire, now, we've reached the moon, and I know that soon we'll reach the stars. Tell any prehistoric man that their descendance will reach the stars in the sky, I'm sure they wouldn't believe you, yet we're close to it now.

When I see something hard/seemingly impossible, I think 'what makes this look impossible ?... Oh, it's that and that, but now that I think about it, it's perfectly doable !'. I personnally believe that someday, someone will SS Centipede all mods, and when that day happens, this map will have been SS'ed all mods plenty of times already. The only way to improve it to challenge yourself. Let's improve the mapping meta by making and ranking this kind of hard yet well made maps !
Shiirn

Cherry Blossom wrote:

@EphemeralFetish
And it's a bad idea to take patterns one by one. A map is made by its global structure, and judging patterns one by one doesn't make sense, because you ignore the context around it. And the context must not be forgotten.
Charles explained something similar in this video (around 2mins), please look at it https://www.youtube.com/watch?v=yRW8EGbdfLA
If you bothered to actually look at the map, this uses global structure pretty well. It's pattern-based rather than distance-based.
chainpullz

Cherry Blossom wrote:

Cherry Blossom wrote:

Nobody has BOTH enough playing and modding skills to judge this map.
Idk, smoothie world seems like he might have the requisite skills in both departments. Though hes quite literally the only person I can think of who comes close to satisfying both.

Edit: Rustbell is pretty good at 4key alternating with mouse but good fucking luck aiming at the same time lol. Hes pretty spro but I think even his inhuman rhythm game talents would struggle on this one.
Topic Starter
EphemeralFetish
Reminder.

Side
So apparently NOW it matters that the people responsible for ranking maps can also play them themselves...

No doubt Monstrata's quaver will get re-qualified real soon even though there's probably not a damn BN or QAT that can easily pass it much less his road of resistance or even maps like apparition for that matter (inb4 "don't use previously ranked maps to justify current pending maps" excuse.) That's played out and irrelevant because y'all know damn well it doesn't mean s*** if it happened yesterday or a few months ago if the rules are the same. It only further proves that BNs and QATs only pay attention when they're pushed to do it which pretty much means if none of them even care or bother then mistakes slip through.


I bet if this song was half the bpm and the map stayed the same y'all wouldn't be complaining.
Seijiro

Shiirn wrote:

Cherry Blossom wrote:

@EphemeralFetish
And it's a bad idea to take patterns one by one. A map is made by its global structure, and judging patterns one by one doesn't make sense, because you ignore the context around it. And the context must not be forgotten.
Charles explained something similar in this video (around 2mins), please look at it https://www.youtube.com/watch?v=yRW8EGbdfLA
If you bothered to actually look at the map, this uses global structure pretty well. It's pattern-based rather than distance-based.
I have to agree with this.
The map has nothing complex in it. The fact it has 270 BPM deathstreams is another matter.


This is something I rarely do, but I do agree in part with what Rohulk said (regarding the player's point of view). While it is true no one can pass this map NOW it doesn't mean it can't make people strive for higher playing standards.
Holy, how can streams, one of the basic concepts of mapping, be difficult to understand?
How can simple jumps be considered yet again difficult to understand?
How?

It is fast, ok. That's it, tho.
Get it already.

_______________



Back to something more BN-related, since I'm here as a BN right now:
personally speaking, it changed nothing for me. The few mods that came in after/during the DQ were just a couple and they were meant to polish the map and not actually pointing out objectively "wrong" stuff (and we could endlessly continue doing this polishing since perfection doesn't exist, right?)
Yet again, I see no problems after rechecking the map so I don't see why it shouldn't be ranked.

I waited a bit longer to see if anyone was going to add something here, but it looks like the last 3-4 pages have no mods in it so I guess you guys got all the pseudo-drama you needed to calm down.

Here's your first bubble again and good luck with the other BNs
Vyander
now that's an objective comment
Swiftrax
HERE COMES DAT +3 KUDOSU
OH SHIT WADDUP
LastExceed
It was probably discussed before but i dont want to read through 21 pages of comments for this: why is the HP of this map so low? 4.7 sounds like you suddenly want to make up for the extreme difficulty of this map. (this is not an insult, im just trying to understand) I have never seen such a low HP before (except for easy maps ofc). Since you made a map noone can pass i don't think "anything higher would be too hard" is a valid excuse because if you want to create an unbeatable map, do it seriously. HP4.7 will result in the first pass being mashed. (again, I don't want to judge you, this is 100% objective).

Also another question on the side: Is there someone who can "pass" this with relax? i mean is there someone who has the cursor skills but lacks the finger skills?
Topic Starter
EphemeralFetish
Me and mithew both had runs that failed after the last stream at hp5. I asked him how be felt about it being 5 and he said a little lower wouldnt hurt.
LastExceed

EphemeralFetish wrote:

Me and mithew both had runs that failed after the last stream at hp5. I asked him how be felr about it being 5 ans he said a little lower wouldnt hurt.
Wait, you actually managed to survive until the very end?! So much to "noone can pass this map"
Topic Starter
EphemeralFetish

LastExceed wrote:

EphemeralFetish wrote:

Me and mithew both had runs that failed after the last stream at hp5. I asked him how be felr about it being 5 ans he said a little lower wouldnt hurt.
Wait, you actually managed to survive until the very end?! So much to "noone can pass this map"
Dont listen to a bunch of random people assuming no-one can pass this. Aside from the 2 of us all the other people who could probably pass it havent even tried. Ive seen people like rohulk even gain HP on the death stream at the end as well.
LastExceed
Well in that case id definitely increase the HP and change the end of the beatmap. Putting the hardest part at the very end is extremely evil anyway (evil as in making people hate you for that)
Wormi

LastExceed wrote:

Also another question on the side: Is there someone who can "pass" this with relax? i mean is there someone who has the cursor skills but lacks the finger skills?
https://osu.ppy.sh/ss/6195011

Now finding someone who can pass this with Autopilot would be a way harder task
Zallies
Nice Map, this is the first time that i see 2 song in one diff XD
LastExceed

Worminators wrote:

LastExceed wrote:

Also another question on the side: Is there someone who can "pass" this with relax? i mean is there someone who has the cursor skills but lacks the finger skills?
https://osu.ppy.sh/ss/6195011

Now finding someone who can pass this with Autopilot would be a way harder task
I could, if i was able to read it +.+
7ambda

LastExceed wrote:

Well in that case id definitely increase the HP and change the end of the beatmap. Putting the hardest part at the very end is extremely evil anyway (evil as in making people hate you for that)
Higher HP with 270 bpm deathstreams isn't generally a good idea.
LastExceed

F1r3tar wrote:

LastExceed wrote:

Well in that case id definitely increase the HP and change the end of the beatmap. Putting the hardest part at the very end is extremely evil anyway (evil as in making people hate you for that)
Higher HP with 270 bpm deathstreams isn't generally a good idea.
Well as i said I'd change the death stream in the end. I find it stupid to make the HP so low that you can mash through the streams. Its like you want to make up for the difficulty because almost noone can pass the map properly, so peole who actually lack the required skill xan just mash through it and still pass the map.

When I first heard of the map i thought we'd get something truly unique, a challenge that will break the osu! community as soon as someone beats it. But with a very low HP Its like highscore: i dont have nearly enough skill to play those jumps from that last diff, but i can still pass the map because the HP is so low that hittinng only every second note during the jump sections is enough to stay alive, which makes the map MUCH easier. Beating higgscore isnt really something you can be proud of, or at least i can't, because passing the map isnt nearly as hard as the mapping indicates at first. Same applies to this map here if the HP stays this low.

Right now we need the HP so a decent amount of people can pass it. (some might already be able to pass it with higher HP). but one day we will have people making A ranks and then there will be no point in it anymore. The problem is that the mainstream thinks
too hard = impossible = bad
Too hard isnt equal to impossible and even if it was its still not bad.

@EphemeralFetish, if you want to make a truly unique challenge then PLEASE change/replace/nerf/whatever the end stream and set thw HP to a proper value. And if the mainstream flames you for it, ignore them. Its your map.

Unfortunately noone will understand this. Many people wont even read what i just wrote. No matter how well i explain it, I will be called stupid by everyone because people can't think freely and those who can are either too few or just not here. The map will stay like this and the "ultimate challenge" will never happen. And then, a year later when we have some A ranks and cookiezi did the first FC, we look back and wonder: "why".
Topic Starter
EphemeralFetish
I cant believe you find a 0.3 hp change that doesnt even matter that much such a big deal.
LastExceed

EphemeralFetish wrote:

I cant believe you find a 0.3 hp change that doesnt even matter that much such a big deal.
It's not the recent 0.3 change. If you set it back to 5 it would still be too low in my opinion. I think it should be 6-7 at least.
Topic Starter
EphemeralFetish

LastExceed wrote:

EphemeralFetish wrote:

I cant believe you find a 0.3 hp change that doesnt even matter that much such a big deal.
It's not the recent 0.3 change. If you set it back to 5 it would still be too low in my opinion. I think it should be 6-7
5 Is considered to be the lowest "acceptable" HP for bragging about passes. If I change it again it wont be anything higher than 5.2
LastExceed

EphemeralFetish wrote:

5 Is considered to be the lowest "acceptable" HP for bragging about passes. If I change it again it wont be anything higher than 5.2
See this is what i meant with "the ultimate challenge" will never happen. It really is a shame.
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