From stalking queues
Good luck!
General
- 01:09:466 - There are two timing sections at this time, and one of them uses different volume settings than the other.
You'll notice 60% instead of 30% and their sampleset is also different. Consider unifying these settings, as it's currently unrankable.Ranking Criteria - Timing wrote:
An inherited timing section may be placed on an uninherited timing section (but only to change the slider speed).
This applies to all difficulties. - There's barely any visual difference between the first two combo colors. It might be intentional, but I'd still recommend you at least show some difference, for example by using colors like this.
Standard Ranking Criteria - General wrote:
Also, do not use the same color twice consecutively. Using the same combo colors in a row or using only one combo color makes it impossible for the player to notice and read when a combo starts or ends. - Your tags are very brief, let me suggest some additions.
- Iselin Solheim (the name of the vocalist)
- MegaHits 2016 Die Dritte (the album the song comes from, according to google)
- electro house
- synthpop
- chillstep
(genres from wikipedia: https://en.wikipedia.org/wiki/Sing_Me_to_Sleep ) - cut (this is not the full version of the song, and as such a 'cut' tag would be appropriate)
- Your background is 1078x741, but the recommended size is 1366x768. It's not necessary to change, but the game will scale up your BG to fit it's dimensions either way, no matter if it becomes bad quality or not.
I found the original image and scaled it correctly for you. - You might want to recheck your hitsounding. Firstly, I don't really see how you're using your whistles (they sound basically the same as the hitnormal?), and secondly there are a lot of inconsistencies with these whistles, which can easily be spotted in the beginning of the last difficulty.
Normal
- 00:06:739 (1,2,3) - Many of your sliders have a variable curve. Basically they're not curved consistently, and it doesn't really look good imo. Especially when things like (1) could be blanketing (2) if it was just curved a bit less, for example.
^ 00:11:511 (4,1) - Here's another example, seen a bit more clearly in this case. Varying your curves are fine, as long as it's relatively consistent.
^ 00:13:216 (3,4) - Speaking of curves, some of your blankets could also be improved in the process.
What I'm trying to say is: It doesn't look very professional, and it could, in my opinion, improve the aesthetics. - 00:20:034 (5,1) - 00:22:420 (4,1) - It feels a bit random that some things are blanketed, but other times not. For instance, note how 00:13:216 (3,4) - 00:14:579 (6,1) - 00:15:943 (3,4) - 00:17:307 (6,1) - 00:18:329 (2,3) - are all attempted blankets, but at 00:20:034 (5,1) - , which is in the same stanza (lyrics segment) as 00:18:329 (2,3) - , it seems like it's intentionally ignored for no reason.
Advanced
- 01:12:190 - Timing sections should always be snapped to the BPM in order to follow the song correctly and avoid possible issues. Problem is, there's already another timing section where this would be snapped, so instead I suggest you to simply remove this one, as it does nothing at the moment.
- 01:11:511 (4) - This might be difficult to read since it's neither short nor long, and as such the player will have to quickly judge whether or not the slider will end after said repeat. In easier difficulties, it's most common to have a single repeat on sliders like these, and as such it could cause problems when players are expecting that.
At the very least, NC it so it's easier differentiated from other notes. The song is transitioning and these are different sounds from the others in this measure, and thus an NC would be justified.
In case you didn't know, NC means "New Combo". - 01:27:875 (5) - Consider moving the red point in this slider slightly further back, as it's currently ending at almost the exact same time as it turns.
Hard
- 00:33:216 (3,4,5,6,7) - Speaking of these patterns, I believe them to be acceptable, as they are possible to singletap relatively accurately (or at least for me), but perhaps you should lower the OD in order to take these into account properly, because I'm sure it would be quite difficult for a hard player to tap these without getting 100s frequently with the current OD.
In my opinion OD 6 or even OD 5 would be fine.
These types of patterns would fit more for an insane difficulty though, so perhaps you should bridge that concept by making these 1/6 sliders (or, even better, like you did in Impressionism at 00:32:989 - ) instead.
This way the player will know after playing hard that there will be notes snapped to 1/6 for the last difficulty, instead having it be so sudden in hard. - 00:43:898 - Here's inconsistency with the way these sounds were mapped previously. Refer to 00:38:443 - 00:32:989 - . I don't think a bunch of 1/2 sliders would really reflect the song properly here.
- 01:10:659 (1) - This repeat is very out of flow from the curve of 01:10:148 (4,5,6) - , and as such it would be easy to miss at this note density. Consider moving it up like this, for example.
Impressionism
- 00:32:989 (2,3,4) - 00:38:670 (2,3,4,5,6) - The way these are mapped is inconsistent, even though they are essentially the same sounds. It also doesn't curve well with hard, since it has a more difficult pattern for the first instance, but an easier pattern compared to the second. Consider keeping consistency with how you map specific sounds in a song. What sounds the same should hold a similar intensity in order to reflect the song's elements properly, unless the song suggests a different note density (for example in calm parts vs in kiai, etc).
- 00:32:989 (2) - Consider snapping this slider end to 1/6 like 00:33:329 (3) - .
But, in my opinion, this pattern would fit better in hard, and hard's pattern would fit better here, so swapping them would be the obvious solution. - 00:38:670 (2,3,4,5) - I don't think spacing these so much is necessary. I think even just stacking them would fit better to the song, flow-wise.
Stacking them would work especially well if you changed these patterns in hard to have sliders instead, as it would give an additional sense of difference between the two difficulties.
^ 00:51:284 (3,4,5,1) - It gets especially awkward with the spacing because the flow breaks after each of them, which destroys the momentum and causes the following two circles to feel very forced in terms of flow, because of their spacing. - 01:12:704 (3) - I'd suggest you move this to (210;216), as I believe it to be quite difficult to read, being under the previous slider like it is at the moment.
It would be quite anti-climactic if the player didn't know where to go 2 notes into the kiai and missed lol, so as a mapper you'd want to avoid this possibility as much as possible by making it more readable.
Good luck!