Cerulean
Thank you! Put some comments in spoiler.Cerulean Veyron wrote:
Hi~
Nice song choice! But why that cut though? ;cccc thought it would be a bit uninteresting to do it all over again
[- - General - -]
- - At some point of the inherited points in the easier diffs, I don't really think these points should be kept in each one. Because there's no purpose on the first two diffs for speeding up the slider velocity, only the BPM change. But if there's a reason behind it, I would probably ask for an explanation to ease things up. I removed them from the Normal diff but their purpose in the advanced diff is to progressively increase the hitsound volume
- I'm not really sure but if you're intending an unsnapped preview point on the kiai, there's no problem with it. But I think snapping it to the white tick sounds really the same and no difference at all. So It's just the ms difference. Your call.
- Nothing much more to mention here, good job!
[- - Normal - -]
- 00:12:193 (1) - Well, the structure here is really fine. But maybe polishing a bit of the slider curve towards the next circle could be really great. Currently, it's a little odd so I may suggest something similar to this. It won't affect flow ofc. Just my personal opinion.
- 00:35:375 (3,4) - I have this feeling that you should probably start changing patterning rather than sticking to linear flowing. Because somehow, it might look pretty repetitive both in editor and gameplay as well. So I really recommend doing something more than just these. At least curving or sharping up these two sliders identically.
- 01:11:852 - Well, obviously the inherited point here is not really used for any reason. Delete it?
- 01:13:557 (4,5) - 01:18:329 (3,4) - 01:29:239 (3,4) - 01:31:284 (1,2) - Are you intending some tiny 1x spacing here? I could probably see an inch of it though. Since most of the parts, especially when this diff is the easiest on the whole set, are spaced 0.9x. I highly suggest changing it into it's default spacing.
[- - Hard - -]
- 00:10:148 (2,3,1,2) - 00:23:784 (2,3,1,2) - That back-and-forth stacking triggered me almost. Well, there's a little issue with readability but I'm sure it's not much since it's a Hard diff. But for a visible structure, at least try using 1.3x spacing and move it higher up as manual stacking but not too much, just as making them overlap and flow continuously like stairs similar to this. It wouldn't hurt trying.
- 00:16:284 (1,2,3) - This flows pretty linear, but not a great way for keeping it up smoothly. It's not a big deal, just something I'm not really used to patterns like these. So I think rotating clockwise 15deg approx, and moving it around x:282|y:93 may create a bit transition of a triangle shape. Might not be the best one, but it'll suffice.
- 00:26:852 (3,1,2,3,4) - Try putting some of these circles on the right place, by using a still 1.3x distance spacing on this current polygon. Might give a little more space between them and keeps the aesthetics more polished.
- 00:33:329 (2) - Just as how you did on the Impressionism diff, snapping the slider's end into 1/6 tick could give more emphasis and great impact based on rhythm composition. I highly recommend it for consistency.
- 00:43:557 (1,2) - You could've tried some variations for the sliders here rather than linear ones. Probably a [url]cooler structure[/url] should be more suitable for patterning. I don't mind if you have another way for changing this part, as long as it counts ;p
- 01:23:102 (1,2) - Well, this is some sudden 1.5x spacing though. Compared to 01:14:920 (1,2) - and 01:17:648 (1,2) - , I believe this one breaks the spacing consistency at some way like this. I guess you should fix that~
- 01:31:284 (3) - Nearly the same thing as above, unless you're intending a small jump for some reason.
There's just a tiny room getting into it's potential. But really, this is quite a fine solid map tbh ;3/
Best of luck!
Pokejie
Thanks, no bashing shall take place . The one thing i dont agree on is making the 1/6 notes more recognizable in Impressionism, i think the way that the spacing deviates makes them quite easy to spot.Pokejie wrote:
General
-(some?) notes after the 2nd line are unsnapped across all the diffs. Pointed out some examples in Normal. (it could just be my computer tho not sure)
-I think you should set preview time at 01:12:108 instead
-NC across all diffs have been inconsistent. Please standardise them (Once every 4 beats maybe)
Normal
01:13:557 (4,5) - Unsnapped
01:17:648 (1,2) - ^
01:21:057 (2,3) - ^
01:25:148 (5) - ^
01:28:557 (1,2,3) - ^
01:32:648 (3,4) - ^ (tbh u should try to resnap every note after the 2nd red line just in case. Only checking for normal sorry )
01:27:875 (5) - this is better off a straight slider
Advanced
01:11:511 (1) - I don't recommend using reverse more than once as it is not very intuitive. I think you shd put a circle at 01:11:511 then a reverse slider at 01:11:681 instead (the first beat sounds distinctly different anyway)
01:21:739 (4) - make it symmetrical?
Hard
01:23:102 (1) - this is too close to the slider above
Impressionism
-imo you should try to make the 1/6 notes more easily recognisable so it's easier to read like overlapping or stacking them
00:58:557 (1) - too close to previous slider
Pls don't bash me