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Panda Eyes - On My Own

posted
Total Posts
110
Topic Starter
Plaudible
This beatmap was submitted using in-game submission on Monday, November 14, 2016 at 4:17:32 PM

Artist: Panda Eyes
Title: On My Own
Tags: dnb drum and bass cut short ver yamicchi hobbes2 hokichi mrsergio
BPM: 174
Filesize: 9737kb
Play Time: 01:50
Difficulties Available:
  1. Collab Extra (5.32 stars, 414 notes)
  2. Easy (1.49 stars, 132 notes)
  3. Hobbes2's Light Insane (4.01 stars, 342 notes)
  4. MrSergio's Hard (3.19 stars, 282 notes)
  5. Normal (2.05 stars, 189 notes)
  6. Yamicchi's Insane (4.6 stars, 372 notes)
Download: Panda Eyes - On My Own
Information: Scores/Beatmap Listing
---------------

▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬

Storyboard - by Hokichi
Easy - by Plaudible
Normal - by Plaudible
MrSergio's Hard - by MrSergio
Hobbes2's Light Insane - by Hobbes2
Yamicchi's Insane - by Yamicchi
Collab Extra - by Plaudible and Hobbes2

GDCole
So far it looks like its doing good, for a background image maybe search up Grey background images or Space background images, i think that would suit the map
Try to map this song with a rhythm to keep it easy and fun to play

I love this song :D Good Luck
Hokichi
Yamicchi asked me to make an SB for this set
And I think I will
But I need reply from the one who host the set
Thank you
Topic Starter
Plaudible

Hokichi wrote:

Yamicchi asked me to make an SB for this set
And I think I will
But I need reply from the one who host the set
Thank you
a reply \:D/

That'd be swell, thanks so much!

Hobbes and I were gonna collab the extra, but we haven't figured out the timestamps yet, if you were planning on doing the names and such >_< will figure out soon and reply with answer!
Topic Starter
Plaudible

Hokichi wrote:

Yamicchi asked me to make an SB for this set
And I think I will
But I need reply from the one who host the set
Thank you
Alright, here's the timestamps I think~

http://puu.sh/r13KY/1a290ccc42.jpg
me: me
u : hobbes2
oops xd
Izzywing
light insane - ill hitsound later

spaghetti
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 66576
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 455,11490,22524,33558,44593,55627,61145,66662,77696,88731,99765,110800
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:On My Own
TitleUnicode:On My Own
Artist:Panda Eyes
ArtistUnicode:Panda Eyes
Creator:Plaudible
Version:Hobbes2's Light Insane
Source:
Tags:dnb drum and bass Yamicchi Hobbes2
BeatmapID:1074249
BeatmapSetID:504958

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8.6
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
455,344.827586206897,4,2,1,59,1,0
455,-153.846153846153,4,2,1,59,0,0
11489,-111.111111111111,4,2,1,59,0,0
33558,-133.333333333333,4,2,1,59,0,0
65972,-153.846153846154,4,2,1,59,0,0
66661,-100,4,2,1,59,0,1
88386,-100,4,2,1,59,0,0
88731,-100,4,2,1,59,0,1
110800,-100,4,2,1,59,0,0


[Colours]
Combo1 : 255,196,255
Combo2 : 255,150,100
Combo3 : 0,255,255
Combo4 : 255,255,255

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Yamicchi
no hitsound yet D: remind me to add the hitsound in later
I'm a Diff. Open me for a Code.
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 66576
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 455,11490,22524,33558,44593,55627,61145,66662,77696,88731,99765,110800
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:On My Own
TitleUnicode:On My Own
Artist:Panda Eyes
ArtistUnicode:Panda Eyes
Creator:Plaudible
Version:Yamicchi's Insane
Source:
Tags:dnb drum and bass yamicchi hobbes2
BeatmapID:1074427
BeatmapSetID:504958

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Yamicchi
Wait, dl this instead please :3
http://puu.sh/raPdK/12626dd6bb.rar
Topic Starter
Plaudible
Will do \:D/ (when I'm home)
Topic Starter
Plaudible

Yamicchi wrote:

Wait, dl this instead please :3
http://puu.sh/raPdK/12626dd6bb.rar
oo, sounds good, but honestly the hitfinish ding feels a bit weird >_<; gonna keep old one, but the rest sound a lot better!
xLolicore-
You accepting GDs or not anymore? :o
Topic Starter
Plaudible

xLolicore- wrote:

You accepting GDs or not anymore? :o
hmm, maybe? ;-; idk yet. if we mess up the extra terribly then i'll let you know :)
xLolicore-

Plaudible wrote:

xLolicore- wrote:

You accepting GDs or not anymore? :o
hmm, maybe? ;-; idk yet. if we mess up the extra terribly then i'll let you know :)
Alright ^_^
S1lentS0ng
Cool map
Hokichi
Dont forget to add tag for me :D

Oh btw, if you want to delete the banner during the break, just go to Design tab and delete it :D
Topic Starter
Plaudible

Hokichi wrote:

Dont forget to add tag for me :D

Oh btw, if you want to delete the banner during the break, just go to Design tab and delete it :D
added tag!

I have no clue how design tab works at all, and every time i tried to delete something it'd delete the whole bar for the rest of the song D: idk what im doingg
beaw
b-baby Plaudible-san-kono-dun-menpie! >w<

[Easy]
00:20:799 (2,3) - This looks weird ;/ idk how to fix tho sry.
00:24:592 (4,1) - OVERLAP MOD KS PLS lmao jk it's just a meme.
01:28:730 - dude like from here to 01:39:765 - here everything goes in the same direction and it's kinda boring idk how to fix tho sry ;/.
Overall this difficulty is very clean.

[Normal]
00:11:489 - dude from like here to 00:33:213 - here everything goes in the same direction and it's kinda boring idk how to fix tho sry ;/.
No SV increase at Kiai time? okie dokie.
01:28:730 - dude from like here to 01:50:799 - here everyth- ok no I'm done. It seriously makes me dizzy to play this because it keeps going clockwise. It's soooo boring and there's no directional change at all.
Overall this difficulty is very clean.

[BaeMrSergio's Hard]
00:17:351 (2,7,1) - Why not stack 2 with 7 and 1? ;w;.
jesus christ Sergio at it again -w- damnit ilysm Sergio

[Hobbes2's Light Insane]
Ehm... yeah

[Other BaeYamicchi's Insane]
00:12:696 (7,1) - Move 1 over to the right a little bit. This will make it so when you go from 7, you go in a straight line.
00:54:937 (1,1) - Move the second 1 over to the right. It's blanket is a little off :3.
01:03:903 (1,2,3,4,1,2,3,4) - oOOOHHH NO LOOK OUT IT'S THE SIGNATURE YAMICCHI SYMMETRICAL REVERSE SLIDER JUMPS OOOOHHHH
01:08:386 (2) - Move this to the right. Going straight up from 1's direction makes this awkward to hit.
Yamicchi <3 ilysm

[Collab Extra]
Plaudible's Parts
00:28:903 (5,6) - I think you should tilt 6 to the right a bit more to make the transition from 5 to 6 straight.
00:30:799 - ok ok ok so I was messing around here because the flow here was a bit weird... and I came up with this! 1 2. This plays out very very well, and it's fun.
01:06:661 - For a second here on the storyboard there's a flash of Plaudible's red textbox thingy o3o
01:24:075 (6) - This flows terribly. This slider gives the look of a downward flow, but you have to switch. This doesn't play well.
01:46:661 (1) - CTRL+G this. It flows way better this way.

Hobbes2's Parts
00:18:903 (2,3,4,5,6) - I don't really care but I'm just wondering why this stream is so condensed compared to the other ones.
00:18:386 (1) - CTRL+H and replace this. It flow way better.

okie dokie bye bye for now
Topic Starter
Plaudible

Stingy wrote:

b-baby Plaudible-san-kono-dun-menpie! >w<

[Easy]
00:20:799 (2,3) - This looks weird ;/ idk how to fix tho sry. changed
00:24:592 (4,1) - OVERLAP MOD KS PLS lmao jk it's just a meme. ITS A MEEM U DIP
01:28:730 - dude like from here to 01:39:765 - here everything goes in the same direction and it's kinda boring idk how to fix tho sry ;/. made changes to make it not so boopy
Overall this difficulty is very clean.

[Normal]
00:11:489 - dude from like here to 00:33:213 - here everything goes in the same direction and it's kinda boring idk how to fix tho sry ;/.
No SV increase at Kiai time? okie dokie.
01:28:730 - dude from like here to 01:50:799 - here everyth- ok no I'm done. It seriously makes me dizzy to play this because it keeps going clockwise. It's soooo boring and there's no directional change at all.
Overall this difficulty is very clean. Gonna ignore suggestions for now, I noticed the same thing a bit ago and I think I'm just gonna re-map with this in mind x) didn't think about it while mapping.

[Collab Extra]
Plaudible's Parts
00:28:903 (5,6) - I think you should tilt 6 to the right a bit more to make the transition from 5 to 6 straight. sure, done!
00:30:799 - ok ok ok so I was messing around here because the flow here was a bit weird... and I came up with this! 1 2. This plays out very very well, and it's fun. not a fan of the overlap though, I changed some stuff around, flow is better I think
01:06:661 - For a second here on the storyboard there's a flash of Plaudible's red textbox thingy o3o not seeing it o-o; will have hokichi check
01:24:075 (6) - This flows terribly. This slider gives the look of a downward flow, but you have to switch. This doesn't play well. Changed shape
01:46:661 (1) - CTRL+G this. It flows way better this way. emphasis on the intense note in the melody :U

okie dokie bye bye for now
bye bye babe
Seijiro
@Stingy

I'd need to move a bit stuff so for now I'll keep it (it also doesn't overlap in game, even if barely).

Yamicchi

Stingy wrote:

[Other BaeYamicchi's Insane]
00:12:696 (7,1) - Move 1 over to the right a little bit. This will make it so when you go from 7, you go in a straight line. yea I'm not a fan of straight, linear patterns xd
00:54:937 (1,1) - Move the second 1 over to the right. It's blanket is a little off :3. fixed!
01:03:903 (1,2,3,4,1,2,3,4) - oOOOHHH NO LOOK OUT IT'S THE SIGNATURE YAMICCHI SYMMETRICAL REVERSE SLIDER JUMPS OOOOHHHH see this is the way I do to avoid making my map a pp pool.
01:08:386 (2) - Move this to the right. Going straight up from 1's direction makes this awkward to hit. adjusted a bit
Yamicchi <3 ilysm
Thanks :3 also did some small changes too
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 66576
Countdown: 0
SampleSet: Normal
StackLeniency: 0.4
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LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.599999

[Metadata]
Title:On My Own
TitleUnicode:On My Own
Artist:Panda Eyes
ArtistUnicode:Panda Eyes
Creator:Plaudible
Version:Yamicchi's Insane
Source:
Tags:dnb drum and bass yamicchi hobbes2 hokichi
BeatmapID:1074427
BeatmapSetID:504958

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
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C,0,39075,,255,150,100
P,0,39075,,A
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MX,0,39075,39284,200,300
MX,0,39284,41834,300,340
F,0,41834,42006,1,0
MX,0,41834,42006,340,440
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200,232,85972,5,2,0:0:0:0:
80,348,86144,1,0,0:0:0:0:
28,152,86317,2,0,P|32:100|68:52,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
240,132,86661,1,0,0:0:0:0:
88,240,86834,1,2,0:0:0:0:
184,48,87006,1,8,0:0:0:0:
200,232,87179,1,2,0:0:0:0:
28,152,87351,6,0,L|140:160,1,101.999996887207,2|0,0:0|0:0,0:0:0:0:
276,308,87696,2,0,L|164:316,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
307,210,88041,6,0,B|343:198|375:206|375:206|407:214|439:206,1,127.500004863739,0|2,0:0|0:0,0:0:0:0:
432,207,88558,1,2,0:0:0:0:
276,308,88730,6,0,B|228:292|228:292|124:316,1,140.25000428009,4|0,0:2|0:0,0:0:0:0:
104,288,89075,2,0,L|196:268,1,85,8|0,0:0|0:0,0:0:0:0:
372,288,89420,1,0,0:0:0:0:
224,196,89592,1,2,0:0:0:0:
84,368,89765,2,0,L|176:348,1,85,8|0,0:0|0:0,0:0:0:0:
316,212,90110,6,0,P|304:144|236:104,1,127.5,2|0,0:0|0:0,0:0:0:0:
220,108,90455,2,0,L|136:126,1,85,8|0,0:0|0:0,0:0:0:0:
44,232,90799,1,0,0:0:0:0:
224,196,90972,1,2,0:0:0:0:
20,312,91144,2,0,L|120:316,1,85,8|0,0:0|0:0,0:0:0:0:
316,212,91489,6,0,B|332:252|316:284|316:284|332:316|316:356,1,127.5,2|0,0:0|0:0,0:0:0:0:
324,380,91834,2,0,P|376:384|412:364,1,85,8|0,0:0|0:0,0:0:0:0:
236,252,92179,2,0,P|184:248|148:268,1,85,0|2,0:0|0:0,0:0:0:0:
399,287,92523,2,0,P|404:236|388:176,1,85,8|0,0:0|0:0,0:0:0:0:
260,88,92868,6,0,P|208:120|128:96,1,127.5,2|0,0:0|0:0,0:0:0:0:
104,104,93213,2,0,P|120:144|112:208,1,85,8|0,0:0|0:0,0:0:0:0:
32,320,93558,1,0,0:0:0:0:
116,200,93730,1,2,0:0:0:0:
192,360,93903,2,0,L|296:368,1,85,8|0,0:0|0:0,0:0:0:0:
456,256,94248,6,0,L|320:264,1,127.5,2|0,0:0|0:0,0:0:0:0:
284,268,94592,2,0,P|264:228|268:176,2,85,8|0|0,0:0|0:0|0:0,0:0:0:0:
428,344,95110,1,2,0:0:0:0:
352,148,95282,2,0,P|324:112|256:92,1,85,8|0,0:0|0:0,0:0:0:0:
136,195,95627,6,0,L|276:187,1,127.5,2|0,0:0|0:0,0:0:0:0:
296,216,95972,2,0,P|312:256|304:304,2,85,8|0|0,0:0|0:0|0:0,0:0:0:0:
184,100,96489,1,2,0:0:0:0:
88,288,96661,2,0,L|192:280,1,85,8|0,0:0|0:0,0:0:0:0:
428,344,97006,6,0,L|292:336,1,127.5,2|0,0:0|0:0,0:0:0:0:
260,332,97351,2,0,P|252:292|268:240,1,85,8|0,0:0|0:0,0:0:0:0:
432,164,97696,1,0,0:0:0:0:
352,292,97868,1,2,0:0:0:0:
364,96,98041,1,8,0:0:0:0:
500,232,98213,1,2,0:0:0:0:
292,160,98386,6,0,P|268:108|292:32,1,127.5,2|0,0:0|0:0,0:0:0:0:
324,24,98730,2,0,L|408:28,2,85,8|0|0,0:0|0:0|0:0,0:0:0:0:
176,68,99248,1,2,0:0:0:0:
380,184,99420,5,8,0:0:0:0:
380,184,99592,1,2,0:0:0:0:
184,172,99765,6,0,L|172:328,1,127.5,4|0,0:2|0:0,0:0:0:0:
184,344,100110,1,8,0:0:0:0:
260,220,100282,1,0,0:0:0:0:
108,216,100455,2,0,L|12:224,1,85,0|2,0:0|0:0,0:0:0:0:
256,308,100799,2,0,L|352:316,1,85,8|0,0:0|0:0,0:0:0:0:
512,224,101144,6,0,L|364:236,1,127.5,2|0,0:0|0:0,0:0:0:0:
344,224,101489,1,8,0:0:0:0:
476,140,101661,1,0,0:0:0:0:
500,312,101834,2,0,L|392:320,1,85,0|2,0:0|0:0,0:0:0:0:
248,212,102179,1,8,0:0:0:0:
264,192,102523,6,0,B|272:128|272:128|256:56,1,127.5,2|0,0:0|0:0,0:0:0:0:
248,24,102868,1,8,0:0:0:0:
348,140,103041,1,0,0:0:0:0:
164,176,103213,2,0,P|120:180|68:168,1,85,0|2,0:0|0:0,0:0:0:0:
280,172,103558,2,0,L|276:264,1,85,8|0,0:0|0:0,0:0:0:0:
392,372,103903,6,0,L|388:236,1,127.5,2|0,0:0|0:0,0:0:0:0:
400,204,104248,1,8,0:0:0:0:
488,340,104420,1,0,0:0:0:0:
476,172,104592,2,0,L|484:84,1,85,0|2,0:0|0:0,0:0:0:0:
280,172,104937,5,8,0:0:0:0:
280,172,105110,1,2,0:0:0:0:
128,360,105282,6,0,L|112:224,1,127.5,2|0,0:0|0:0,0:0:0:0:
108,188,105627,1,8,0:0:0:0:
232,316,105799,1,0,0:0:0:0:
364,172,105972,2,0,P|356:132|312:92,1,85,0|2,0:0|0:0,0:0:0:0:
248,268,106317,2,0,P|286:281|343:262,1,85,8|0,0:0|0:0,0:0:0:0:
220,116,106661,6,0,L|76:112,1,127.5,2|0,0:0|0:0,0:0:0:0:
48,112,107006,1,8,0:0:0:0:
196,196,107179,1,0,0:0:0:0:
120,24,107351,1,0,0:0:0:0:
10,176,107523,1,2,0:0:0:0:
176,200,107696,1,8,0:0:0:0:
156,204,108041,6,0,P|136:264|156:328,1,127.5,2|0,0:0|0:0,0:0:0:0:
188,352,108386,2,0,L|284:348,1,85,8|0,0:0|0:0,0:0:0:0:
472,320,108730,2,0,L|376:316,1,85,0|2,0:0|0:0,0:0:0:0:
216,192,109075,1,8,0:0:0:0:
369,315,109248,1,0,0:0:0:0:
432,132,109420,6,0,P|420:72|364:28,1,127.5,2|0,0:0|0:0,0:0:0:0:
328,24,109765,1,8,0:0:0:0:
176,92,109937,1,0,0:0:0:0:
336,120,110110,1,0,0:0:0:0:
184,80,110282,1,2,0:0:0:0:
164,296,110455,1,8,0:0:0:0:
164,296,110799,5,4,0:2:0:0:

Edit: irc mod with DT3_ too
_DT3
Um, only one mod? Let me be the second :D
From #modreqsOh I forgot Hoki made a SB for this :o

[General]
  1. I suggest you get a softer hitnormal, it could really suit your mapset (Also, the current (standard) hitnormal is incredibly loud <.<)
  2. What about adding MrSergio into the tags?
  3. I think it could be more creative by renaming collab extra to a custom diffname and leaving Hobbes quoted in the description (not that I want to discredit Hobbes for collabing) :3
  4. Is it just me or are the objects at the start not snapped? If this is a offset problem, please adjust accordingly (might
[Easy]
  1. I'd bump the OD up to 3 because I've barely seen a diff with higher HP than OD
  2. 00:17:006 (1,2,3) - Why is this inconsistent from the previous pattern? There is no need to change anything really from the previous patterns because the music stays the same
  3. 00:20:799 (2,3) - Your visual flow was pretty good till now, why is it rather edgy now? It also doesn't compliment the song imo
  4. 00:25:282 (1,2,3) - 00:30:799 (1,2,3) - Same as before, the music doesn't change and the gameplay shouldn't either
  5. 00:45:627 (2,3) - 00:48:386 (2,3) - 00:51:144 (2,3) - 00:53:903 (2,3) - I'd Ctrl + G the rhythm here because imo the downbeat here should be clickable´. the music suggests a repeat slider from 00:45:972 - to 00:46:661 - because of the pitch increase there, so the repeat slider should start here 00:45:972 - anyways, same with the other timestamps
  6. 01:03:903 (5) - This could be very hard to read for beginners since the loop shows no indication on direction
  7. 01:06:661 (1) - I disagree strongly with SV changes in Easy and Normal diffs since they are very surprising for beginners. Even if it fits the song, it would be better to let them have a chance and learn about SV changes in Hard
  8. 01:09:420 (1,2,3,4) - This 01:09:420 (1,2) - and 01:10:799 (3,4) - definitely have the same sound but don't get mapped the same, why?
  9. 01:16:317 (3) - Why leave this beat unmapped? It is prominent enough to be mapped
  10. 01:19:075 (3,4,1) - I don't like the straight sliders combined with linear flow here, it feels rather lacking in gameplay in comparison to the rest, try shaping the sliders differently to add more visual flow
  11. 01:23:558 (2,3) - What about Ctrl + Ging the rhythm here? I feel like the downbeat here should be clickable because the pitch at it's highest there
  12. 01:43:558 (2,3,4) - Why don't these follow the previous pattern? It feels weird to suddenly have the sliders end on downbeats
  13. 01:50:110 (4,1) - Minor thing, but the blanket is off :>
  14. Very nice diff tbh <3
[Normal]
  1. 01:50:110 (4,1) - It sounded better for me with a Ctrl + G because the downbeat was clickable (which also sounded stronger to me)
  2. 00:15:282 (4) - It sounds weird to me that you end the slider on a downbeat, it seems strong enough to be clickable
  3. 00:19:765 (1) - Why ignore the beat here? You've mapped it in the previous patterns so it seems weird to not map it here
  4. 00:24:075 (4,5) - Imo, the white ticks should be clickable because the pitch is higher there than on the red ticks
  5. 00:52:868 (1) - Since there is no indication in which direction this is going, this could be hard to read for beginners
  6. 00:55:627 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - This 1/2 stream is very long for the intensity of the song, the parts before and afterwards are a bit more intense but only contained 1/2 streams up to 5-7 objects, so I'd cut it a bit shorter here
  7. 01:11:489 (6,1) - This overlap looks a bit weird to me, it could be a bit weird to read for beginners the way it faces in the direction of the previous slider
  8. Otherwise, nice and consistent, I like it :D
    Just maybe adjust objects like 01:37:523 (2,3) - which seem to break visual flow for unnecessary reasons
[MrSergio's Hard]
  1. I like this diff a lot <3
  2. 00:11:317 - What's this timing point useful for?
  3. 00:12:868 (1) - Why create such a fancy shape here but not 00:15:627 (1) - or 00:18:386 (1) - ? They are rather plain in comparison to this one
  4. 00:25:282 (1) - 00:28:041 (1) - While the DS stays constant on these ones, the placement makes them easier to catch. I feel like they should be placed a bit further from the previous objects for emphasis
  5. 00:45:282 (3,4) - 00:48:041 (3,4) - The first one is stacked but not the second one, why? I don't see much difference in the song other than a pitch increase on that background sound
[Hobbes2's Light Insane]
  1. An NC every measure seems too much here, a NC every two measures should be enough for Light Insane
  2. 00:17:006 (1,2,3,4) - Why is there no 1/4 in this pattern? I see no reason not to use it here after using it on the previous patterns
  3. 00:22:179 (5,1) - These should be spaced more imo because of the new melody in the background
  4. 00:23:903 (1,2,3,4) - I like how this fits with the music <3
  5. 01:08:386 (2) - 01:09:765 (2) - 01:24:937 (2) - Why are the downbeats here not clickable? They feel strong enough to be clickable
  6. 01:13:558 (1,2,3,4) - This pattern placement doesn't really compliment the music really, the music does not signify back and forth jumps due to the difference in pitch
  7. 01:17:696 (1,2) - These two objects shouldn't be stacked because the notes aren't the same in the music, the pitch between them is different
  8. 01:31:489 (1) - I'd just make that angle of this slider a bit bigger for better readability (also, this is very close to a burai slider)
  9. 01:42:523 (1,2) - This 1/2 seems out of place looking at the fact that the previous patterns were in 1/4
[Yamicchi's Insane]

Short AF IRC
13:36 Yamicchi: wow that set is popular already
13:37 _DT3: I am gonna get to your diff after Hobbes' Diff ;)
13:37 _DT3: This set is amazing <3
13:37 Yamicchi: I smell ranked map already :3
13:37 _DT3: Hehe
13:57 _DT3: Should I mod your diff via forum?
13:57 *_DT3 is listening to [https://osu.ppy.sh/b/1074249 Panda Eyes - On My Own]
13:57 Yamicchi: or you can just mod it via irc
13:57 Yamicchi: I'm free anyway
13:57 _DT3: That was my second suggestion
13:59 _DT3: Btw, on Asa's love Live map on your collab
13:59 _DT3: Who is the 'r' in the collab?
13:59 Yamicchi: but uh I think you should just mod it on forum, my bancho has a few problems atm
13:59 Yamicchi: ah
13:59 Yamicchi: it's rui
13:59 _DT3: Ooh
13:59 _DT3: Nice
14:00 _DT3: Wait, lemme just play your map then I'll do the IRC
14:02 _DT3: I am not warmed up enough xd
14:03 Yamicchi: lol
14:04 _DT3: Ok nope
14:04 _DT3: let's do the IRC
14:04 Yamicchi: lol
14:04 Yamicchi: xd
14:05 _DT3: But there really isn't much to say about this diff, it's lovely <3
14:05 Yamicchi: you too <3
14:06 _DT3: <3
14:06 _DT3: 00:44:592 (1,3) - Why not make the blanket symmetrical with the slider
14:06 _DT3: Shouldn't be much difference to play
14:06 Yamicchi: what do you mean?
14:06 _DT3: Wait, I'll screenshot it
14:07 _DT3: http://osu.ppy.sh/ss/6282840
14:08 Yamicchi: I can't tell why do you do that?
14:08 _DT3: Just for visualy maybe
14:08 Yamicchi: hmm, I think it's not a problem atm
14:08 _DT3: oK
14:09 Yamicchi: I'd say no change
14:09 Yamicchi: :3
14:09 _DT3: The start is so consistent
14:09 _DT3: <3
14:09 Yamicchi: :3
14:10 _DT3: 00:47:179 (4,1) - 00:48:558 (4,1) - The second one should get higher spacing imo because of the pitch
14:10 Yamicchi: nah I just simply put higher spacing for strong beats
14:11 _DT3: Yeah, but the second one is significantly smaller than the first one
14:12 Yamicchi: well okay
14:12 _DT3: 00:59:420 (5) - Why aren't these hitcircles like 00:56:661 (1,2) -
14:12 _DT3: ?
14:14 Yamicchi: idk, random objects placed?
14:14 Yamicchi: plus add more circles would make the jumpy part less emphasized
14:14 _DT3: true
14:15 _DT3: 00:56:661 (1,2) - Then this could get a slider though
14:15 _DT3: Just maybe make these the same pattern
14:16 Yamicchi: well as I said in my userpage, which I think you haven't read, my maps aren't usually include consistent pattern
14:16 _DT3: Yeah, I did
14:16 Yamicchi: it just the music following is
14:16 Yamicchi: oh xd
14:16 _DT3: This song is pretty much the same pattern over and over again so that's why I'd include a bit more consistency maybe xd
14:17 _DT3: Btw
14:17 Yamicchi: same reason that it will cause bored to the map
14:17 _DT3: 00:00:498 (1) - Why do you like this slider so much :3
14:18 Yamicchi: no idea xd xd
14:19 _DT3: I don't have much more to say tbh
14:20 _DT3: Other than some downbeats not being clickable in the kiai
14:21 _DT3: And maybe me not understanding why 01:39:420 (1,2) - has so small spacing
14:22 Yamicchi: ah
14:22 Yamicchi: I stacked it while replying to Stingy's mod
14:23 _DT3: Oh ok
14:23 _DT3: And the downbeats?
14:24 Yamicchi: which one?
14:24 _DT3: 01:08:558 (3) - For example
14:24 _DT3: The visual flow is also not that pleasing on that one :o
14:25 Yamicchi: hmm, fixed a bit
14:26 _DT3: Oky
14:26 _DT3: 01:11:317 (3) - About the downbeat here too
14:28 Yamicchi: plus it's not really affect until BN say it is
14:28 Yamicchi: not really a matter I think
14:28 Yamicchi: there are maps that ignore the correct spacing for aesthetics
14:28 Yamicchi: Close Call for example
14:28 _DT3: True
14:29 _DT3: But imo patterns should not have priority over emphasis imo unless the music calls for it
14:29 Yamicchi: I understand
14:30 Yamicchi: but sometimes you just can't break the aesthetics for the right of spacing
14:30 _DT3: Yeah
14:30 _DT3: Those are the points where the music calls for it thoguh usually
14:30 _DT3: And again btw
14:30 *_DT3 is editing [https://osu.ppy.sh/b/1071979 TRUE - DREAM SOLISTER (TV Size) [Yamicchi's Insane]]
14:31 _DT3: Lovely <3
14:31 Yamicchi: <3
14:31 Yamicchi: for the love of the song
14:34 _DT3: So that concludes this short af IRC

So yeah, lovely song, lovely map! :)
GL!
Mir
From my queue!

Easy

Easy

  1. 00:23:213 (2,3) – Inconsistent DS.
  2. 01:41:834 (4,1) – Avoidable overlap?

Normal

Normal

  1. 01:07:179 (2) – Slightly misaligned.

Mr. Sergio’s Hard

Hard

  1. Storyboard got your name wrong. :P
  2. 01:19:765 (3) – Um. This doesn’t fit with the aesthetic of the map. You never made a slider like this before or after this one, so I don’t get why this one is so weird-looking.

Hobbes2’s Light Insane NAME

Light Insane

  1. 01:24:937 (2,5) – Stack is off.

I’m legit starting to lose confidence in my modding ability lol.

Yamicchi’s Insane

Insane

  1. Check AIMod, kiai time doesn’t seem to be snapped correctly. Also, is the intro snapped? I can’t tell. It feels like it is, but on the timeline it doesn’t. Otherwise, nothing to say here.

Collab Extra

Extra

  1. 00:43:213 (1) – So Hobbes2 did one spinner? Is that what the storyboard is telling me? xD
  2. 00:49:075 (3,5) – Blanket is off.
  3. 01:11:661 (6,2) – Stack these? 6’s reverse tick with 2’s end.
  4. 01:44:248 (2,2) – Stack? End of 01:44:248 (2) with 01:45:110 (2) ?
  5. 01:45:282 (1,2) – This looks a little bit weird. I get the idea but it just looks really awkward. Maybe move the end of 01:45:627 (2) more to the center of 01:45:282 (1) ?

Sorry for the mostly useless mod. You don’t have to give kudosu if you don’t want to, but I’ll post this here so that it’s proof that you did get a mod. Really good map!shitsongtho
LMT
Hi!!! NM from my queue, you won the lottery.
  • [General]
  1. The timing is off ughh no sane musician would write stuff 1/8 tick later like that lol, use this:
    (offset 495 ; bpm 174) (offset 11509 ; bpm 174)
    don't forget to resnap everything. But before doing that I'll mod according to your old timing.
    [Storyboard]
  2. 00:14:248 - The bubbles move in a very disruptive motion, consider lowering the iteration intervals to allow smooth motions for them.
  3. 01:02:523 - probably better to sync the flashes to 1/2s so that it conveys the music better.
  4. 01:28:903 - this flash really triggers me lol.
    [Collab Extra]
    -Hokichi (SB):
  5. 00:33:558 - since this part isn't supposed to be mapped putting Hobbes's name here is kinda weird xd. Just remove the naming sprite imo.
  6. 00:38:730 - Hobbes2's name outline is not seen here, consider changing the outline to a darker blue colour, no outline makes it look kinda blunt.
    - Plaudible:
  7. 00:23:903 (1,2,3,4,5) - 5 is not mapped to the synth anymore so it shouldn't be in the same pattern with (2,3,4) . Also (4) has to have more spacing because it's the note with the highest pitch, it's something worth highlighting. Try sth like this https://osu.ppy.sh/ss/6283340 .
  8. 00:26:661 (1) - why not slider like 00:23:903 (1) - this? Also 00:27:006 (3,4,5,6) - same problem earlier.
  9. 01:19:765 (5,6) - each slider is mapped to a different thing here so having a symmetry pattern like this doesn't justify the rhythm well. https://osu.ppy.sh/ss/6283388 try this, this emphasise the percussion hit better imo. If you think this is a fair point, don't forget to fix these 01:21:489 (6) - 01:22:868 (6) - 01:25:627 (6) - 01:27:006 (6) - .
  10. 01:44:765 (4,1,2) - you can highlight this this thing better imo . try this https://osu.ppy.sh/ss/6283417 , there's a NC on the first drum hit.
  11. 01:40:455 (3,4,5,6) - I'd suggest changing (3,4) to a 1/2 slider to follow the synth because right now i don't know what you're trying to emphasise with 1/2 circles.

    - Hobbes2:
  12. 00:57:006 (1) - The grace note is definitely structured in this section so I think it's worth emphasising it. https://osu.ppy.sh/ss/6283480 i'd suggest something like this, the sliderend is snapped to 1/6 (sry forgot to change the divisor back to 1/6) . If you think it's a fair point change these too 00:59:765 (1) - 00:58:386 (1) -
  13. 00:57:868 (6,7,8) - the 8-bit background isn't very prominent in this section so to differentiate that with the piano I suggest you changing this to a 1/4 reverse slider

    [Yamicchi's Insane]
  14. 01:15:455 (4) - sao lại để offbeat slider thế này :)) đỏ trắng nghe ngang nhau thì nên chọn tick trắng mà để đầu slider.
  15. 01:26:317 (3,4,5,6,7) - nếu muốn highlight drums 01:26:834 (5,6,7) - thì đổi 01:26:317 (3) - thành reverse slider, tại vì cymbal hit ở 4 quá nhỏ, người nghe chỉ nghe được tiếng synth (3) theo.
  16. 01:25:455 (5,6) - same, đổi 5 thành reverse 1/2 slider , hoặc không thì stack 5 lên 6.
  17. 01:37:351 (2,3) - ^
  18. 01:39:592 (2) - NC cái này + colour khác nhau chứ read cái này thốn phết.
  19. 01:45:110 (2) - same? chỗ này ko tệ bằng, nhưng nếu đổi cái kia thì nên đổi luôn cái này để consistent.
    [Hobbes2's Light Insane]
  20. 00:16:489 (7) - unfortunately the white tick at sliderend is way too strong to be a sliderend. I'd suggest this a circle + slider that starts on the white tick. Though that's a random spike in difficulty. you could also do this again 00:13:386 (2,3,4) - , I think it's better.
  21. 00:50:627 (3,4,5) - i'm fairly sure this is an unnecessary trap.
  22. 01:18:213 (4,5,6) - fun stack gimmick but I wish you used this more often throughout this section though, to ensure gimmicks are used not in random places. 01:23:213 (1,2,3) - definitely a place you can exploit.
  23. 01:25:799 (5) - this note sounds more like it's from the synth so i'd suggest stacking this on 01:25:972 (1) - to differentiate the synth and the percussions.
  24. 01:46:144 (5,6,7) - this pattern clearly doesn't follow the synth since there isn't a synth note on 5 , yet it looks way too similar to (2,3,4). Consider making (4) a 1/2 slider.
  25. 01:47:524 (5,6,7) - same, also the music stops very abruptly at 6 so I wouldn't map 7.
    [MrSergio's Hard]
  26. 00:24:592 (3) - I think there should be 1 less repeat since there technically isn't a sound on the blue tick and the percussion hit on the red tick is really pronounced.
    00:27:351 (4) - 00:31:489 (3) - same with these I think.
  27. 00:56:317 (3,4) - 00:57:696 (3,4) - 00:59:075 (3,4) - judging by the consistency of this pattern you're following the background 8-bit percussions, which is something new players don't really look for when they listen to this part as it is not as prominent as the piano (or at least the synth). If you think my argument makes sense then 00:57:868 (4) - this shouldn't exist since even the synth do not have a sound here.
  28. 00:29:765 (2) - this seems like a misplaced repeat slider, compared with 00:27:351 (4,3) - of the same structure.
    [Normal]
  29. 00:14:937 - the third white tick is the second strongest beat in the whole measure (downbeat is the strongest) but you choose to emphasise the red tick just before it instead. Also 00:15:282 (4) - the downbeat being a sliderend for new players is really nasty . try this https://osu.ppy.sh/ss/6284330 .
  30. 00:18:903 (6,7) - what do these offbeat sliders supposed to highlight? All of the white ticks sound stronger to me.
    [Easy]
  31. It seems like your spacing isn't 1.0x for the whole map. This means that the player will have to snap to notes at certain points which is a skill new players don't have. Consider increasing the slider vel to fix this problem
  32. 00:13:213 - I suggest you change the rhythm here since the sliderhead is on a very empty tick. https://osu.ppy.sh/ss/6284417 try this. Same for 00:15:972 (4,5) -
  33. 00:19:075 (3) - You should change this too but there's no easy fix.
  34. 00:20:799 (2,3) - suddenly you change the stress? This means that (3) is stronger than (2) which contradicts 00:18:041 (2) - this.
gl gl
polka
Can I make something for this

jk im busy af lol
Topic Starter
Plaudible

PolkaMocha wrote:

Can I make something for this

jk im busy af lol
aww ;w; ok
you better gd for a map later tho i love ur meps
Seijiro

_DT3 wrote:

Um, only one mod? Let me be the second :D
From #modreqsOh I forgot Hoki made a SB for this :o yessss, bring #modreqs back to life

[MrSergio's Hard]
  1. I like this diff a lot <3 <3
  2. 00:11:317 - What's this timing point useful for? ops, blame hitsound copier
  3. 00:12:868 (1) - Why create such a fancy shape here but not 00:15:627 (1) - or 00:18:386 (1) - ? They are rather plain in comparison to this one yes, they are, but it's like opening and ending if you check 01:48:041 (1,3) - :p
  4. 00:25:282 (1) - 00:28:041 (1) - While the DS stays constant on these ones, the placement makes them easier to catch. I feel like they should be placed a bit further from the previous objects for emphasis heh, good point, although I can't really do it since DS is like that. I did a ctrl + g on the first one tho, so it might help giving a different vibe
  5. 00:45:282 (3,4) - 00:48:041 (3,4) - The first one is stacked but not the second one, why? I don't see much difference in the song other than a pitch increase on that background sound well, I'll take that as a reason then, since I honestly did that based on how I felt the music (lame excuse) x)
    On a more serious note: I wanted to introduce the player to the main (and probably only) 2 patterns for the kiai, which changes from stacked circles to spaced circles later on.
So yeah, lovely song, lovely map! :)
GL!
Btw, I misclicked on my tablet while scrolling and I denied your kudosu, sorry xD


@Miryle Well, I'd say that you're partially right, since I didn't use such shapes elsewhere, but in general I did use sharp shapes like that so I guess it's even here. Moreover I didn't have enough space, so I ended up like that. I'd have to remake not only that slider, but also many patterns due to DS :/


LMT1996 wrote:

Hi!!! NM from my queue, you won the lottery.
  • [General]
  1. The timing is off ughh no sane musician would write stuff 1/8 tick later like that lol, use this:
    (offset 495 ; bpm 174) (offset 11509 ; bpm 174) Once plaudible replies I will fix accordingly
    don't forget to resnap everything. But before doing that I'll mod according to your old timing.

    [MrSergio's Hard]
  2. 00:24:592 (3) - I think there should be 1 less repeat since there technically isn't a sound on the blue tick and the percussion hit on the red tick is really pronounced. I can actually hear a really quiet sound of that sort of stream. Although this is not a good reason I also have to point out that it is not a clickable beat, therefore it doesn't interfere with the game play. (It is also consistent throughout the diff)
    00:27:351 (4) - 00:31:489 (3) - same with these I think. consistency
  3. 00:56:317 (3,4) - 00:57:696 (3,4) - 00:59:075 (3,4) - judging by the consistency of this pattern you're following the background 8-bit percussions, which is something new players don't really look for when they listen to this part as it is not as prominent as the piano (or at least the synth). If you think my argument makes sense then 00:57:868 (4) - this shouldn't exist since even the synth do not have a sound here. Rhythm merging: sldierhead on piano notes, while circles keep the constant 1/2 rhythm :p
  4. 00:29:765 (2) - this seems like a misplaced repeat slider, compared with 00:27:351 (4,3) - of the same structure. it's a total different section and from 00:27:351 (4,3) - I'm merging sounds again. If you also notice, before the point I linked all 1/4 repeat sliders have a jump after it.
    Overall the song is boring, so I took different sections of the map and altered patterns a bit to make them less boring :p
Thanks everyone for the mod :3

UPDATE
Topic Starter
Plaudible
DT3

_DT3 wrote:

Um, only one mod? Let me be the second :D \:D/
From #modreqsOh I forgot Hoki made a SB for this :o

[General]
  1. I suggest you get a softer hitnormal, it could really suit your mapset (Also, the current (standard) hitnormal is incredibly loud <.<)
  2. What about adding MrSergio into the tags? LOL wow I forgot, adding
  3. I think it could be more creative by renaming collab extra to a custom diffname and leaving Hobbes quoted in the description (not that I want to discredit Hobbes for collabing) :3 Will ask him about it!
  4. Is it just me or are the objects at the start not snapped? If this is a offset problem, please adjust accordingly (might
Could be, I'm changing the offset soon though so I'll re-snap everything then.

[Easy]
  1. I'd bump the OD up to 3 because I've barely seen a diff with higher HP than OD shore
  2. 00:17:006 (1,2,3) - Why is this inconsistent from the previous pattern? There is no need to change anything really from the previous patterns because the music stays the same though i think the rhythm of the notes should change a bit so it isn't completely repetitive, yea this is dumb LOL i changed it a bit.
  3. 00:20:799 (2,3) - Your visual flow was pretty good till now, why is it rather edgy now? It also doesn't compliment the song imo not sure if my changes to ^ adjusted something, but this seems fine imo o-o; reverse for change of flow.
  4. 00:25:282 (1,2,3) - 00:30:799 (1,2,3) - Same as before, the music doesn't change and the gameplay shouldn't eitheradjusted ^_^
  5. 00:45:627 (2,3) - 00:48:386 (2,3) - 00:51:144 (2,3) - 00:53:903 (2,3) - I'd Ctrl + G the rhythm here because imo the downbeat here should be clickable´. the music suggests a repeat slider from 00:45:972 - to 00:46:661 - because of the pitch increase there, so the repeat slider should start here 00:45:972 - anyways, same with the other timestamps oh hey, i did this subconsciously in the normal and I have no clue why I didn't here, changed!
  6. 01:03:903 (5) - This could be very hard to read for beginners since the loop shows no indication on direction fair enough, opened the loop up a bit
  7. 01:06:661 (1) - I disagree strongly with SV changes in Easy and Normal diffs since they are very surprising for beginners. Even if it fits the song, it would be better to let them have a chance and learn about SV changes in Hard LOL so I was gonna say I'm gonna get more opinions on this, then I realized my SV increase is greater in my easy than normal, rip me. I'll change it for the easy, but normal I feel 0.75x to 0.85x is okay.
  8. 01:09:420 (1,2,3,4) - This 01:09:420 (1,2) - and 01:10:799 (3,4) - definitely have the same sound but don't get mapped the same, why? I re-use this rhythm constantly. I can't just make 3 reverse sliders throughout the whole kiais, it would get repetitive.
  9. 01:16:317 (3) - Why leave this beat unmapped? It is prominent enough to be mapped mapp'd
  10. 01:19:075 (3,4,1) - I don't like the straight sliders combined with linear flow here, it feels rather lacking in gameplay in comparison to the rest, try shaping the sliders differently to add more visual flow not sure, but I may have fixed this un-intentionally while adjusting SV's.
  11. 01:23:558 (2,3) - What about Ctrl + Ging the rhythm here? I feel like the downbeat here should be clickable because the pitch at it's highest there may be a weird reason, but I don't like overloading the singles in a high bpm easy difficulty, it spikes the SD and can be annoying for new players. Also, the slider sorta compliments the two 1/2 increase in pitch notes ^^
  12. 01:43:558 (2,3,4) - Why don't these follow the previous pattern? It feels weird to suddenly have the sliders end on downbeats ? none here
  13. 01:50:110 (4,1) - Minor thing, but the blanket is off :> fixed in SV changes!
  14. Very nice diff tbh <3
[Normal]
  1. 01:50:110 (4,1) - It sounded better for me with a Ctrl + G because the downbeat was clickable (which also sounded stronger to me)
  2. 00:15:282 (4) - It sounds weird to me that you end the slider on a downbeat, it seems strong enough to be clickable
  3. 00:19:765 (1) - Why ignore the beat here? You've mapped it in the previous patterns so it seems weird to not map it here
  4. 00:24:075 (4,5) - Imo, the white ticks should be clickable because the pitch is higher there than on the red ticks
  5. 00:52:868 (1) - Since there is no indication in which direction this is going, this could be hard to read for beginners
  6. 00:55:627 (1,2,3,4,5,6,7,1,2,3,4,5,6,7) - This 1/2 stream is very long for the intensity of the song, the parts before and afterwards are a bit more intense but only contained 1/2 streams up to 5-7 objects, so I'd cut it a bit shorter here
  7. 01:11:489 (6,1) - This overlap looks a bit weird to me, it could be a bit weird to read for beginners the way it faces in the direction of the previous slider
  8. Otherwise, nice and consistent, I like it :D
    Just maybe adjust objects like 01:37:523 (2,3) - which seem to break visual flow for unnecessary reasons
Re-mapped this difficulty due to the constant clockwise direction of the map which I wasn't happy with, think I improved on quite a few points here ><;

So yeah, lovely song, lovely map! :) Thanks so much!
GL!

Miryle

Miryle wrote:

From my queue! ^^

Easy

  1. 00:23:213 (2,3) – Inconsistent DS. fixed, whoops~
  2. 01:41:834 (4,1) – Avoidable overlap?
nothing wrong with overlaps, it's readable and playable.

Normal

  1. 01:07:179 (2) – Slightly misaligned.

Hard

  1. Storyboard got your name wrong. :P Asking Hokichi to fix.

    Extra

    1. 00:43:213 (1) – So Hobbes2 did one spinner? Is that what the storyboard is telling me? xD Asking Hokichi to fix.
    2. 00:49:075 (3,5) – Blanket is off. Done
    3. 01:11:661 (6,2) – Stack these? 6’s reverse tick with 2’s end. Seeing he did with the rest, gonna assume he meant to and fix it (dont hurt me pls hobbes)
    4. 01:44:248 (2,2) – Stack? End of 01:44:248 (2) with 01:45:110 (2) ? i use a lot of overlapping structure here, and if i did this it'd ruin the structure wit the 1-2 jumps.
    5. 01:45:282 (1,2) – This looks a little bit weird. I get the idea but it just looks really awkward. Maybe move the end of 01:45:627 (2) more to the center of 01:45:282 (1) ?
    sure ^_^

    Sorry for the mostly useless mod. You don’t have to give kudosu if you don’t want to, but I’ll post this here so that it’s proof that you did get a mod. Really good map!shitsongtho NANI THE FUK DID U JUST IIMASU TO WATASHI
tysm for the mod! <3

LMT1996

LMT1996 wrote:

Hi!!! NM from my queue, you won the lottery. oshit do i win money
  • [General]
  1. The timing is off ughh no sane musician would write stuff 1/8 tick later like that lol, use this:
    (offset 495 ; bpm 174) (offset 11509 ; bpm 174) going to disagree here. I'd reset it if necessary, but it's not. It fits right on the 1/8 at each time. If you listen at the start, it's a 1/8 delay from the beginning of the song.
    don't forget to resnap everything. But before doing that I'll mod according to your old timing. I do concede that the overall offset is wrong though, going to get multiple opinions before changing it.

    [Collab Extra]
    - Plaudible:
  2. 00:23:903 (1,2,3,4,5) - 5 is not mapped to the synth anymore so it shouldn't be in the same pattern with (2,3,4) . Also (4) has to have more spacing because it's the note with the highest pitch, it's something worth highlighting. Try sth like this https://osu.ppy.sh/ss/6283340 . adjusted
  3. 00:26:661 (1) - why not slider like 00:23:903 (1) - this? Also 00:27:006 (3,4,5,6) - same problem earlier. I believe it's fine, because this is the intense pitch repetition which I want to emphasize with a different pattern. I do the same in the second iteration. Shortened 6.
  4. 01:19:765 (5,6) - each slider is mapped to a different thing here so having a symmetry pattern like this doesn't justify the rhythm well. https://osu.ppy.sh/ss/6283388 try this, this emphasise the percussion hit better imo. If you think this is a fair point, don't forget to fix these 01:21:489 (6) - 01:22:868 (6) - 01:25:627 (6) - 01:27:006 (6) - .gonna decline this, sorry. I don't really like the emptiness it puts, and I want the flow to keep going. I feel this is alright as is.
  5. 01:44:765 (4,1,2) - you can highlight this this thing better imo . try this https://osu.ppy.sh/ss/6283417 , there's a NC on the first drum hit. sorry, don't think this fits. #1 I have a set structure here which I don't think should be changed, seems good as is. #2, it's a mellow drum and doesn't need high spacing. In Yamicchi's difficulty he makes them almost stacked compared to the rest of the song.
  6. 01:40:455 (3,4,5,6) - I'd suggest changing (3,4) to a 1/2 slider to follow the synth because right now i don't know what you're trying to emphasise with 1/2 circles. the kick before the clap on 01:40:627 (4) -

    [Normal]
  7. 00:14:937 - the third white tick is the second strongest beat in the whole measure (downbeat is the strongest) but you choose to emphasise the red tick just before it instead. Also 00:15:282 (4) - the downbeat being a sliderend for new players is really nasty . try this https://osu.ppy.sh/ss/6284330 .
  8. 00:18:903 (6,7) - what do these offbeat sliders supposed to highlight? All of the white ticks sound stronger to me.
    Sorry, re-mapped this difficulty, hope I fixed the issues you mentioned.
    [Easy]
  9. It seems like your spacing isn't 1.0x for the whole map. This means that the player will have to snap to notes at certain points which is a skill new players don't have. Consider increasing the slider vel to fix this problem I see where you're coming from, but from playtests from new players I didn't see any have to snap, and it flowed well for them.
  10. 00:13:213 - I suggest you change the rhythm here since the sliderhead is on a very empty tick. https://osu.ppy.sh/ss/6284417 try this. Same for 00:15:972 (4,5) - hmm, what I currently have puts more emphasis on the circles imo and it fits
  11. 00:19:075 (3) - You should change this too but there's no easy fix.
  12. 00:20:799 (2,3) - suddenly you change the stress? This means that (3) is stronger than (2) which contradicts 00:18:041 (2) - this. fixed~
gl gl
thanks for the mod! <3
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