Jumps should be used to highlight certain sounds in the music. Because playing a jump pattern puts more pressure on the player, they naturally fit better for highlighting certain sounds.Then what about altering this to "Jumps and antijumps ..." ?
I don't see how antijumps are inherently different in "hightlighting certain sounds".
Or differently said, I can't quite grasp why you would include a guideline for the usage of the gameplayelement "jump" when you wouldn't include a guideline for the gameplayelement "antijump".