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cYsmix - Moonlight Sonata

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Topic Starter
riffy

Haruto wrote:

oh its bubbled already but nevermind, i'll just point out some concerns on the insane o:

The song should be mapped in double bpm way imo ;o it fits a lot if you mapped it on double bpm way, putting 1/4 jumps with fast slider I know it could work as double BPM, bit that's something I myself hate to do and try to avoid at all costs, at least for this song. I'd rather have low BPM streams as a part of the challenge

[General]
  1. Is Epilepsy warning really needed? 02:05:687 - i dont think the strobes here isn't that "fast" or quick. also, just some little concern about that part, why snow flake when the song is a halloween themed song? That doesn't fit at all imo o: I am not sure myself, the light turns on kinda quickly, so we assumed we add the warning for safety purposes. I always tend to be a bit too cautious when it comes to flashes. // the thing never intended to be "snow", but mor eof a sparkling-thingy, so I made them red instead to fit better with the mood/theme
[Insane]
Here's the Replay file in-case if you want to analyze something from my testplay : http://haruto.s-ul.eu/i7uV8p2n
  1. 00:15:062 - I Have a little problem and a concern on this stream. The harsh movement on 00:15:413 (4,1) - and 00:15:882 (4,1) - literally didnt give any good flow to me. altho the stream there is to represent the song's synth. it sounds like "going straight ahead" just like the stream you are making, but the point is that 00:15:413 (4,1) - and 00:15:882 (4,1) - yeah, pretty sure reducing the jumpstream there would help a lot on the cursor movement. Also, you could put a NC 00:15:530 (5) - here, 00:15:999 (1) - and here for the jumpstream o: I did nerf the spacing, but I am not adding any NCs as this goes against the whole idea behind the comboing of the difficulty that does not support any NCs except the ones that are required by the song
  2. 00:25:843 (4) - Remove clap on the tail? so claps will only appear on the white tick It's never meant to be here on the first place, nice catch!
  3. 00:29:124 (1) - NC too? but the suggestion goes against the rhythm based comboing based on non-doubled BPM beat
  4. 00:30:062 - to be honest, you can do an improvement with the stream's curve here o: (00:30:062 (1,2,3,4) - ) you're most liekly to be not okay with this, but I've considered both ways and decided that making a symmetrical one is more important than blanketing things. besides, the overlap isn't really noticeable, so I think it can work the way it is
  5. 00:44:710 (1,2) - etc... i dont recommend you to start sliders on 1/4 tick ;c it fits but, feels weird to click :s the triplet-like thingy here sounds really strong, so I use sliders at first and then introduce triplets. It might feel a bit tricky, but I tried to shift polarity as softly as possible and make things readable even in terms of appearance.
  6. 00:46:937 (1,2) - could you put an emphasize here? a little is okay to make sure everyone would'nt misread 00:47:405 (2,3,4) - and click it earlier. the spacing went higher as we got to (1) and then dropped suddenly. this, mixed with the NC and low approach time for the objects should make things slightly more playable than a stack or any other form of low-DS emphasis I can think of
  7. 01:02:288 (2,3,4,5,6,7) - is the stack here intentional? o: shouldn't they be stacked in a manual or perfect way? I'm a huge fan of these stacks, I don't know why, but they just feel better than the ones osu! does
  8. 01:28:655 (2,3,4) - just some little concerns too. im not sure about how 01:28:655 (2,3) - this flow. My Suggestion would be, 01:29:124 (3,4) - ctrl+g this so it'll flows much better c: oh and, nazi stuff, 01:26:780 (2,1) - this isn't stacked properly xD tested the cross thing on two maps and decided that the way it is now works better in terms of keeping players entrained and matching the music. I intend to get this harsh movement here. obviously, the stack thing got fixed, though!
  9. 01:38:851 (6,7,8,9,1) - mann, can you put another pattern here ;c triangle zigzag pattern in double bpm are hard to click/move imo ;c kind of an oberkill, yeah
  10. 01:46:585 (8,9,10) - you may want to space this up more so there won't be a sudden movement from 01:46:702 (9,10,1) - (9)>(10)>(1)>(2). you could see that i have a problem here based on my replay but the music changes here and there isn't much I can do about this pattern. I increased the readability by making the shift of the DS more readable.
  11. 01:48:812 (1,1,1,1) - yes, this kind of wiggle is still acceptable but, i highly recommend you re-shape these sliders into something that looks more simplier
    but the music is pretty heavy, so strongly compressed sliders make more sense
  12. 01:52:210 (8,9,10) - same concerns like 01:46:585 (8,9,10) - yep, tried to fix it as well
  13. 01:55:022 (4,5,6) - as you can see on my testplay, i have some little problem here xD. definetly because how (4)>(5)>(6) edgy movement lul yep, tried to fix that.
  14. 02:00:530 (5) - NC? no, same reason as the one I've mentioned begore
  15. 02:28:187 (1,2,3,4) - hmm, i have a little flow suggestion here. try ctrl+g 02:28:187 (1) -, 02:28:655 (2,3) - ctrl+g this then ctrl+g 02:28:655 (2) - and see how it'll work with 02:31:937 (1,2,3,4) - . in case if you dont understand what i mean, poke me in game it's another cross that I want to be done in somewhat harsh way, I know it doesn't flow as softly and naturally as the ctrl+G'd one would, but I'm not going for soft flow here

    Actually, Its a Fun diff to Play even tho there's a lot of edgy pattern but im sure they works well enough~
[]
Thats all, Sorry if it didnt help you or you didnt understand my explaination, you can poke me anytime c:. Good luck on rank! wish me luck on the BN evaluation and wish i can be in the group^^ i definetly want to be the first who rank this lool
Thanks a lot, applied things and updated the set!

Thanks a lot, will finish and update later
Gero
~ Rebubbled ~
Okoratu
Conditions:

  1. There will be one winner per song. We may choose the first to appear if it’s mindblowingly amazing, or wait for other entries to compare before making a choice.
  2. We reserve the right to choose the background image for your map when ranked (we are trying to get an artist to make a themed set for these releases!).
winning the contest could legit ruin your sb, unless - you know - you don't plan to lol
Topic Starter
riffy
I like to live dangerously, so I'd try to yolo with this BG/SB. If the need to change it shows up, we might as well just kill or re-make the SB, that's fine with me.
Kimitakari
How did you rank this map so quickly
alacat
hey

Insane :
00:49:280 (2) - Please fix the spacing to x0.60 lol
01:00:062 (5) - It's better to use new combo from here since it's different sound from here
01:42:366 - You took this sound around here 01:35:687 - ~ try to put a note to here ? 01:42:366 -

Hard :
01:12:249 (4,5,6) - try to make a square shape and jumps for design like this
01:45:882 (4) - hm, this part is hard for reading 01:45:647 (3,4,5,6) - . add a new combo on here 01:45:882 (4) - or try to remake this part. prefer this pattern 01:51:272 (4,5,6,7) -

That's all. I don't know about BG and SB on contest. I don't care, Bakari said ok!

Then, i asked peppy about 224 bitrate

call me back!
Topic Starter
riffy
I've replied via in-game, but let me duplicate it to have things logged, I've applied everything excpet for the square thing in Hard.
alacat
\w/
Sieg
<3
Topic Starter
riffy
Mao
<3
Underforest
<3
-kevincela-
Gratz! I guess I should start finding bns for my cysmix map as well :D
Topic Starter
riffy

-kevincela- wrote:

Gratz! I guess I should start finding bns for my cysmix map as well :D
Go for it!
Froskya
How to rank map so fast as you ;w;
Gratz~
DeRandom Otaku

-kevincela- wrote:

Gratz! I guess I should start finding bns for my cysmix map as well :D
Yes please ...

Gratz Bakari btw
Shmiklak

Sieg wrote:

<3
Myxo
I think this is my favourite map of yours :3 Congratz!
Topic Starter
riffy
Glad to see some positive feedback, this is one of the maps I am really proud of ♥
Zero__wind
oh this is so fast
I was ill recently ;w; sorry for not being able to mod your map
call me next time!
Topic Starter
riffy
Don't worry about that, will do for sure! :)
Kyouren
Gratzz! :3
Ovoui
i played the mapset, this is very well mapped, gratz!


however a thing bother me while playing the insane. The first kiai is too hard compared to the rest of the beatmap, it could be frustrated imo.


And i think an harder difficulty is missing, a lot of part are undermaped, all the potential of the music is not used imo^^
Topic Starter
riffy
I wanted to get awat from the original track a little and work around with my own rhythm, making the map more enjoyable than just listening to the song or following it. This kinda explains the undermapped feel some players might get, but I still find it to be quite cool, as it kinda reflects the mix from a different angle.

Not so sure about the first kiai being too hard, as I personally, feel like the last one is harder. Judging from the pass/retry bars I could admit, that you might be correct, but it can also be caused by the rhythm change and the way I switch to following the loud woob-ish instrument, that comes somewhat unexpected.

Feedback is always appreciated, let's see what other guys think about it!
Andrea
Congrats bro! <3
Topic Starter
riffy
Thanks, dude! I still owe you a lot, I'd never get here if it weren't you, who helped me out so much since my first map! :)
Lama Poluna
Gratz~
Topic Starter
riffy
Thanks, man!

I feel like I'm making too many posts.
Signum
Congratulations~
Sonnyc
wow

Great map. Good combination of patterns along creativity!
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