oh its bubbled already but nevermind, i'll just point out some concerns on the insane o:
The song should be mapped in double bpm way imo ;o it fits a lot if you mapped it on double bpm way, putting 1/4 jumps with fast slider
[General]
Here's the Replay file in-case if you want to analyze something from my testplay : http://haruto.s-ul.eu/i7uV8p2n
Thats all, Sorry if it didnt help you or you didnt understand my explaination, you can poke me anytime c:. Good luck on rank! wish me luck on the BN evaluation and wish i can be in the group^^ i definetly want to be the first who rank this lool
The song should be mapped in double bpm way imo ;o it fits a lot if you mapped it on double bpm way, putting 1/4 jumps with fast slider
[General]
- Is Epilepsy warning really needed? 02:05:687 - i dont think the strobes here isn't that "fast" or quick. also, just some little concern about that part, why snow flake when the song is a halloween themed song? That doesn't fit at all imo o:
Here's the Replay file in-case if you want to analyze something from my testplay : http://haruto.s-ul.eu/i7uV8p2n
- 00:15:062 - I Have a little problem and a concern on this stream. The harsh movement on 00:15:413 (4,1) - and 00:15:882 (4,1) - literally didnt give any good flow to me. altho the stream there is to represent the song's synth. it sounds like "going straight ahead" just like the stream you are making, but the point is that 00:15:413 (4,1) - and 00:15:882 (4,1) - yeah, pretty sure reducing the jumpstream there would help a lot on the cursor movement. Also, you could put a NC 00:15:530 (5) - here, 00:15:999 (1) - and here for the jumpstream o:
- 00:25:843 (4) - Remove clap on the tail? so claps will only appear on the white tick
- 00:29:124 (1) - NC too?
- 00:30:062 - to be honest, you can do an improvement with the stream's curve here o: (00:30:062 (1,2,3,4) - )
- 00:44:710 (1,2) - etc... i dont recommend you to start sliders on 1/4 tick ;c it fits but, feels weird to click :s
- 00:46:937 (1,2) - could you put an emphasize here? a little is okay to make sure everyone would'nt misread 00:47:405 (2,3,4) - and click it earlier.
- 01:02:288 (2,3,4,5,6,7) - is the stack here intentional? o: shouldn't they be stacked in a manual or perfect way?
- 01:28:655 (2,3,4) - just some little concerns too. im not sure about how 01:28:655 (2,3) - this flow. My Suggestion would be, 01:29:124 (3,4) - ctrl+g this so it'll flows much better c: oh and, nazi stuff, 01:26:780 (2,1) - this isn't stacked properly xD
- 01:38:851 (6,7,8,9,1) - mann, can you put another pattern here ;c triangle zigzag pattern in double bpm are hard to click/move imo ;c
- 01:46:585 (8,9,10) - you may want to space this up more so there won't be a sudden movement from 01:46:702 (9,10,1) - (9)>(10)>(1)>(2). you could see that i have a problem here based on my replay
- 01:48:812 (1,1,1,1) - yes, this kind of wiggle is still acceptable but, i highly recommend you re-shape these sliders into something that looks more simplier
- 01:52:210 (8,9,10) - same concerns like 01:46:585 (8,9,10) -
- 01:55:022 (4,5,6) - as you can see on my testplay, i have some little problem here xD. definetly because how (4)>(5)>(6) edgy movement lul
- 02:00:530 (5) - NC?
- 02:28:187 (1,2,3,4) - hmm, i have a little flow suggestion here. try ctrl+g 02:28:187 (1) -, 02:28:655 (2,3) - ctrl+g this then ctrl+g 02:28:655 (2) - and see how it'll work with 02:31:937 (1,2,3,4) - . in case if you dont understand what i mean, poke me in game
Actually, Its a Fun diff to Play even tho there's a lot of edgy pattern but im sure they works well enough~
Thats all, Sorry if it didnt help you or you didnt understand my explaination, you can poke me anytime c:. Good luck on rank! wish me luck on the BN evaluation and wish i can be in the group^^ i definetly want to be the first who rank this lool