Gero wrote:
Hello there.
GeneralEasy
- Check all difficulties, seems like there are some green points that are unsnapped, the same thing goes for the objects. The thing is that I purposely unsnap the green points to change the volume of sliderwhistles.
Call me back.
- 00:26:316 (1) - I think that the curve of this slider is a little bit forced, how about to make it more softer? (Just like this.) Yeah, I'll take the slider, thanks man!
NormalAdvanced
- Great.
Hard
- 00:13:659 (2) - How about to add a clap at the head of this slider, you should try it, sounds a lot better with it. Sure, no idea how it went missing.
- 01:39:441 (1,2) - Seems like these objects are the only that are placed in a 1/2 rhythm when previously they were placed in 1/4, which could be very confusing at first, so I'd recommend to changing this by anything else otherwise use the same kind of stuff. Fixed that!
- 02:05:691 - You've forgot to add the manual break here. Ohmy
Insane
- 00:27:019 - Somehow this part feels too empty without something clickable here, therefore the ideal would be to add a circle in this section in my opinion, but up to you anyways. Definitely applying this.
- 00:30:066 (1) - Really great shape but the curve of the slider is bothering me a bit, what do you think about to make it more cleaner than how is it now? (Something like this could works well.) Appreciate the code, dude!
- 01:09:909 (2,1) - Could you explain to me why you're using different kind of spaces when is just the same rhythm? I just don't understand it, probably it's just a variation, but for me it looks not polished at all. (In general this happens in the whole difficulty, which means that the same goes for these as well.) these are either highly manual-spaced stacks which are not stacked in the default way for readability or regular DS with the variations based on the intensity. checked and it seems fine to me
- 01:15:066 (1,2,3,4,5,6) - I really think that you should be more carefull about the rhythm you're using, sometimes in parts like this the bass sound is stronger than the 1/2 sounds, so it's kinda difficult to tell what pattern is the next, could you do the same suggestion as I said in the Insane? Did stuff, should be better now!
- 02:57:722 (4) - CTRL+G to improve the flow? Explained in-game. Just an old-stlye flow
- 00:05:573 - Something that I noticed is that you're following a constant rhythm in parts like this one, but seems like that you ignored this completely, so would be nice if you add one circle at the head of the slider, probably it could be a quick solution for this.
- 00:16:472 (1,1) - Great pattern, but it's kinda difficult to click the next object which a such high kind of spacing, could you decrease it a bit? or at the least move the circle closer to the previous object.
- 00:46:589 (7,8,9,1) - Honestly, the first time I played this difficulty, specifically this part was a bit difficult to read, I know that you're trying to empathize the strong sound at the white tick, but don't you think it's way too much?
- 01:08:503 - Finish is missing here, add it in all difficulties.
- 01:19:753 (3) - ^
- 01:15:066 (1,2,3) - This rhythm could be improved, somehow it feels like there's a sound or something that is missing, so how about to try this instead?
- 02:03:816 (1,3) - Same thing about the rhythm happens here, try this maybe?
Applied everything for the Insane, except for the last thing. That just got yolo'd with a spinner. Thanks a lot man! Appreciated much <3