As requested via PM ~
[Easy]
00:22:566 (1) - This slider is kinda neat, but the bottom part is kinda ugly to me. Notice how the bottom curve doesn't look even? At least, that's what I feel. Maybe it would be cool if you made this slider symmetrical, replicating the curve you use at the top at the bottom as well? Also, I know blanketing isn't usually your style (I remember this from how you responded to a mod on Clifford :p), but I think it would be SUPER cool if you blanketed 00:22:097 (2,1) - and then used the same curve up top for symmetry.
00:52:566 (1,2) - I feel lining up the red ticks with the sliderpoints would be neat here. Doing this would amplify the effect of having the slider change directions on the beats.
Man I always feel terrible at modding Easies, lol. Rest of this diff looks good to me.
[Normal]
00:15:066 (3,2) - Hm, I think you can better overlap 2 with the slider. Move the white sliderpoint above the circle a bit to the left.
00:30:066 (4) - I think a NC would be neat on this slider. It's worth distinguishing.
00:44:597 (2,3,4,5) - This feels really weird to me for a normal. Having the first slider be a 1/4 longer than the others feels like too complex of a rhythm for a Normal. Not sure the solution, because alternative choices are similarly weird.
[Hard]
00:46:120 (3,4,5,6,7,8) - This is the first usage of 1/4 rhythm in the set, and it's spaced. I think this is a bit much.
A problem I have with this diff is that relative to the overall difficulty, most of the map until the first kiai feels undermapped. It's mostly just 1/2 rhythm sliders and jumps at 128 bpm, which feels very underwhelming, considering how "Hard" this difficulty eventually becomes. I feel you can buff it up a bit.
In fact, the way you mapped the second Kiai looked great to me. I think if you did something more like the way you mapped the second kiai for the start of the diff, this diff would feel more balanced as a whole. As of now, the starting looks and feels like an Advanced, which is kinda lame.
Difficulty jump from this diff feels way too much from the Normal in it's current state, what with you using no 1/4 in the Normal and a lot of it in this diff. I suggest using something similar to what you have until the first half of this map and using it as a basis for an Advanced diff, one that introduces 1/4 rhythm so that the Hard diff doesn't feel like a sudden spike of 1/4 rhythm (and 4 note 1/4, which can be particularly hard since it's much harder than a triplet)
Hope this all makes sense
[Insane]
01:38:855 (6,7,8,9,1) - This was very hard to read / play. Considering nerfing this pattern.
01:56:316 (1,2,3,4) - Might just be me but this small jump was awkward to play coming off of the tight spacing on 01:55:964 (9,10,11) -
Sorry for the dinky mod on this diff, I usually love modding insanes but I can't single tap this BPM, and I'm utter trash at doing spaced alternating (which this diff has a lot of) so it's hard for me to play this diff.
I hope my mod helped. Good luck!
[Easy]
00:22:566 (1) - This slider is kinda neat, but the bottom part is kinda ugly to me. Notice how the bottom curve doesn't look even? At least, that's what I feel. Maybe it would be cool if you made this slider symmetrical, replicating the curve you use at the top at the bottom as well? Also, I know blanketing isn't usually your style (I remember this from how you responded to a mod on Clifford :p), but I think it would be SUPER cool if you blanketed 00:22:097 (2,1) - and then used the same curve up top for symmetry.
00:52:566 (1,2) - I feel lining up the red ticks with the sliderpoints would be neat here. Doing this would amplify the effect of having the slider change directions on the beats.
Man I always feel terrible at modding Easies, lol. Rest of this diff looks good to me.
[Normal]
00:15:066 (3,2) - Hm, I think you can better overlap 2 with the slider. Move the white sliderpoint above the circle a bit to the left.
00:30:066 (4) - I think a NC would be neat on this slider. It's worth distinguishing.
00:44:597 (2,3,4,5) - This feels really weird to me for a normal. Having the first slider be a 1/4 longer than the others feels like too complex of a rhythm for a Normal. Not sure the solution, because alternative choices are similarly weird.
[Hard]
00:46:120 (3,4,5,6,7,8) - This is the first usage of 1/4 rhythm in the set, and it's spaced. I think this is a bit much.
A problem I have with this diff is that relative to the overall difficulty, most of the map until the first kiai feels undermapped. It's mostly just 1/2 rhythm sliders and jumps at 128 bpm, which feels very underwhelming, considering how "Hard" this difficulty eventually becomes. I feel you can buff it up a bit.
In fact, the way you mapped the second Kiai looked great to me. I think if you did something more like the way you mapped the second kiai for the start of the diff, this diff would feel more balanced as a whole. As of now, the starting looks and feels like an Advanced, which is kinda lame.
Difficulty jump from this diff feels way too much from the Normal in it's current state, what with you using no 1/4 in the Normal and a lot of it in this diff. I suggest using something similar to what you have until the first half of this map and using it as a basis for an Advanced diff, one that introduces 1/4 rhythm so that the Hard diff doesn't feel like a sudden spike of 1/4 rhythm (and 4 note 1/4, which can be particularly hard since it's much harder than a triplet)
Hope this all makes sense
[Insane]
01:38:855 (6,7,8,9,1) - This was very hard to read / play. Considering nerfing this pattern.
01:56:316 (1,2,3,4) - Might just be me but this small jump was awkward to play coming off of the tight spacing on 01:55:964 (9,10,11) -
Sorry for the dinky mod on this diff, I usually love modding insanes but I can't single tap this BPM, and I'm utter trash at doing spaced alternating (which this diff has a lot of) so it's hard for me to play this diff.
I hope my mod helped. Good luck!