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Topic Starter
Girl

Ascendance wrote:

2016-06-28 11:59 Spaghetti: who was bub 1
2016-06-28 12:00 Girl: ascendance
2016-06-28 12:00 Spaghetti: ok so i actually have to check
2016-06-28 12:00 Spaghetti: suk
2016-06-28 12:00 Spaghetti: sik
2016-06-28 12:00 Girl: wow
2016-06-28 12:00 Girl: flamER

explains why im a bn and not spagt
hoW can spagt Giv me Bubl if Hes noT bN ?? ??
moya
LOL spaghetti you legend
Topic Starter
Girl
i want to die
Ascendance
repairing bubble cuz spaghet
moya
insert winman saying THANK YOUUU here
Topic Starter
Girl

Fyre wrote:

insert winman saying THANK YOUUU here
http://puu.sh/pJCC5/a5f429cfb2.wav
mithew

Girl wrote:

Fyre wrote:

insert winman saying THANK YOUUU here
http://puu.sh/pJCC5/a5f429cfb2.wav
wtf this is my private skin element please stop.

i told u not to share it!11
Storyboarder
-.-
Spaghetti
remap
Deltmin

Spaghetti wrote:

remap
Stoof

Deltmin wrote:

Spaghetti wrote:

remap
Topic Starter
Girl
millhioref bubble placeholder
Ascendance
remap
Shoga
Topic Starter
Girl
wher is millhi.
MillhioreF
atomodsphere

[General]
"storyboard by" are unnecessary tags, just putting Kalamitous in the tags is enough to locate his contribution.

[GiRLC's Intangible]
00:40:126 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - What's up with this? The spacing gets smaller even though the song's intensity gets higher, and the jumps every 4th note change spacing randomly (1.29x, 1.20x, 1.11x, 1.35x). I'd put the straight streams after the curved ones and shrink the curved stream jumpspacing to something more reasonable (1.0x-1.1x).
00:45:420 (1,2,3,4,1) - Raise up a few pixels to make the sharp angle change more noticeable like the previous pattern?
01:15:420 (1) - Giga nazi mod but the start of the slider blanketing on this curve is a bit small (very noticable at higher CS). It'd look better if you pulled out the top a bit, but honestly you probably don't need to fix it, it just irks me.
01:39:244 (5) - All the slider blankety stuff in this section is 1/4 spacing but this one is 1/2 for NO REASON argh. Put it outside the blanket like you do later on at 03:43:479 (5).
01:43:567 (8) - Make the slider repeat one more time to cover this beat maybe? Iunno, it feels strange not being mapped.
02:10:920 (4,1) - I don't really like the flow on this considering the preceding pattern is already a bit of a mini difficulty spike. It's definitely playable and all but it feels a lot better to me when 02:11:185 (1,2) - is flipped horizontally and moved out to the left.
02:14:979 (4,5) - This gap feels unnecessarily large. Moving (5) closer while still not having it touch (4) would improve playability while giving the same effect.
02:39:773 (1) - Sliderend is slightly unstacked from the next note's sliderend. The map is literally unplayable, please fix
02:48:949 (3,4) - I had some trouble reading this general area and interpreting it as 1/3 since it follows the same spacing patterns for the most part. It's not easy to fix in this kind of map, but I think it'd help if you combined these two notes into a slider with a single repeat, to be more lenient on the player and give them a bit longer and an extra perfectly timed slider hitsound to realize "oh we're 1/3 now".
03:53:185 (7,1) - This tricked me into thinking there's a 1/4 gap between the slider and the start of the stream, but nope. I dunno how to make this any better so uuuh it's probably fine???
04:04:479 (7,1) - There's a 1/2 gap here when pretty much every other gap of this spacing in the section is 1/4. Mostly this is a problem because 04:04:832 (1) blankets the next note the same as it blankets the previous one, except the first is 1/2 and the second is 1/4, and that's just nonsense.
04:40:390 (4,1) - Why is this jump 1.64x when all the jumps after it are 1.30x. aaaa
04:58:832 (1,1) - Again, not a fan of the spacing here since it imitates 1/4 stuff.

Pretty cool map honestly. The storyboard brings my beefy new computer down to 140fps though, god damn it Kalamitous :arrow: :|

Girl wrote:

wher is millhi.
have a bit more patience you weener noggin
Topic Starter
Girl

MillhioreF wrote:

atomodsphere

[General]
"storyboard by" are unnecessary tags, just putting Kalamitous in the tags is enough to locate his contribution. ok done

[GiRLC's Intangible]
00:40:126 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - What's up with this? The spacing gets smaller even though the song's intensity gets higher, and the jumps every 4th note change spacing randomly (1.29x, 1.20x, 1.11x, 1.35x). I'd put the straight streams after the curved ones and shrink the curved stream jumpspacing to something more reasonable (1.0x-1.1x). Remapped this part and made the straight streams less spaced and curved streams more spaced.
00:45:420 (1,2,3,4,1) - Raise up a few pixels to make the sharp angle change more noticeable like the previous pattern? ok dun
01:15:420 (1) - Giga nazi mod but the start of the slider blanketing on this curve is a bit small (very noticable at higher CS). It'd look better if you pulled out the top a bit, but honestly you probably don't need to fix it, it just irks me. damn ez players -_ - (fixed)
01:39:244 (5) - All the slider blankety stuff in this section is 1/4 spacing but this one is 1/2 for NO REASON argh. Put it outside the blanket like you do later on at 03:43:479 (5). okey
01:43:567 (8) - Make the slider repeat one more time to cover this beat maybe? Iunno, it feels strange not being mapped. okey
02:10:920 (4,1) - I don't really like the flow on this considering the preceding pattern is already a bit of a mini difficulty spike. It's definitely playable and all but it feels a lot better to me when 02:11:185 (1,2) - is flipped horizontally and moved out to the left. I think its fine the way it is :O
02:14:979 (4,5) - This gap feels unnecessarily large. Moving (5) closer while still not having it touch (4) would improve playability while giving the same effect. ok fixd
02:39:773 (1) - Sliderend is slightly unstacked from the next note's sliderend. The map is literally unplayable, please fix ur a trol
02:48:949 (3,4) - I had some trouble reading this general area and interpreting it as 1/3 since it follows the same spacing patterns for the most part. It's not easy to fix in this kind of map, but I think it'd help if you combined these two notes into a slider with a single repeat, to be more lenient on the player and give them a bit longer and an extra perfectly timed slider hitsound to realize "oh we're 1/3 now".
03:53:185 (7,1) - This tricked me into thinking there's a 1/4 gap between the slider and the start of the stream, but nope. I dunno how to make this any better so uuuh it's probably fine??? the sliders before were 1/4 and half the size of the next slider so its fINE
04:04:479 (7,1) - There's a 1/2 gap here when pretty much every other gap of this spacing in the section is 1/4. Mostly this is a problem because 04:04:832 (1) blankets the next note the same as it blankets the previous one, except the first is 1/2 and the second is 1/4, and that's just nonsense. fixed
04:40:390 (4,1) - Why is this jump 1.64x when all the jumps after it are 1.30x. aaaa cuz it blankets the previous stream :d, its okay i made the jumps all 1.64x now
04:58:832 (1,1) - Again, not a fan of the spacing here since it imitates 1/4 stuff. fixd

Pretty cool map honestly. The storyboard brings my beefy new computer down to 140fps though, god damn it Kalamitous :arrow: :|

Girl wrote:

wher is millhi.
have a bit more patience you weener noggin
Topic Starter
Girl
waiting for kalamitous to fix hiS SB
Storyboarder

Girl wrote:

waiting for kalamitous to fix hiS SB
don
Topic Starter
Girl

Kalamitous wrote:

Girl wrote:

waiting for kalamitous to fix hiS SB
don
roasted
MillhioreF
ok so we fixed EVERYTHING. The storyboard gives a lot more frames and is half filesize (and has some cool new effects) and we changed a couple of other things over discord as well.

Bubble #1 again because a lot of stuff changed.
Ascendance
bub 2 fuck girl
Topic Starter
Girl
ok wheres last bn
Spaghetti
Right here!
MillhioreF
look at this god damn nerd wasting his 777th post on pretending that he's important :?
Battle
n o
c h i l l
Topic Starter
Girl
i need BN
Battle
don't we all
moya

Battle wrote:

don't we all
nah
Topic Starter
Girl
first bn to qualify my map gets 20 mutuals
moya
(INSERT PICTURE TO THE RIGHT OF THIS TEXT) QUALIFIED XDDDDDDD
Paddington
kudosu out of nowhere, bn plis :^)
mithew
hey guys i have a seasons pass for wonderland
I think you can purchase a seperate ticket for half the price with my seasons pass
MBomb
Perfect map.

Qualified <3
Topic Starter
Girl

- Magic Bomb - wrote:

Perfect map.

Qualified <3
how do you get denied kudosus if i never even gave you any WTF
MBomb

Girl wrote:

- Magic Bomb - wrote:

Perfect map.

Qualified <3
how do you get denied kudosus if i never even gave you any WTF
Because Ascendance is a cuck.
Topic Starter
Girl
Because Ascendance is a cuck.
ur write.
mithew
iget drunk when im sad
Topic Starter
Girl
If i dont make it back tonight then i probably got struck by lightning cuz theres a FUKEN RAINSTOEM OHT OF NOWHERE
Ascendance
cucked
Topic Starter
Girl

Ascendance wrote:

cucked
stop meming and get my map ranked already guys
Nathan


log
16:53 sukiNathan: asdf
16:53 Girl: asdf
16:54 *sukiNathan is editing [https://osu.ppy.sh/b/917176 Camellia - Exit This Earth's Atomosphere [GiRLC's Intangible]]
16:55 *Girl is editing Reol - Syrup [Normal]
16:55 sukiNathan: 00:38:714 - it's weird how you had a couple stream jumps in this build-up but none in 01:53:891 -
16:55 sukiNathan: especially with the latter being the stronger one
16:56 sukiNathan: 02:01:920 (4,1) - could add one here
16:56 sukiNathan: 01:54:244 (1) - and here
16:56 Girl: https://osu.ppy.sh/ss/5617595
16:56 Girl: :O
16:57 sukiNathan: yeah that works
16:58 Girl: http://puu.sh/q36f9/c87030b7d5.jpg
16:58 sukiNathan: ok
17:00 sukiNathan: 02:10:479 (1,2,3,4) - I see why you did this but a 1/4 jump into a blue tick is pretty unexpected
17:00 sukiNathan: plus the spacing between 3 and 4 is slightly higher than 1→2
17:00 sukiNathan: despite the intensity being the same
17:01 Girl: the 1/4 jump into the blue tick plays with the music, but i could reduce the jump from 3-4 to the same as 1-2
17:01 Girl: https://osu.ppy.sh/ss/5617619
17:02 sukiNathan: ye I know they do fit the music
17:02 sukiNathan: not so much the map though
17:02 sukiNathan: since like
17:02 sukiNathan: every other 1/4 jump is into red/white
17:03 Girl: do i need to remap that part?
17:03 sukiNathan: I would just make the circle/repeats overlap
17:04 sukiNathan: or stack them
17:04 Girl: http://osu.ppy.sh/ss/5617644
17:05 Girl: that still looks alright i guess
17:05 sukiNathan: 02:14:714 (1,2,3,4,5) - i cant even feel the stream jump when playing this
17:05 sukiNathan: i'd buff it
17:05 sukiNathan: otherwise it's pointless and just looks uneven
17:06 sukiNathan: just a bit
17:06 Girl: ok buffed
17:07 sukiNathan: 02:25:479 (6,1) - I wouldn't stack these
17:08 sukiNathan: makes the 1/4 jump a bit harder to read
17:08 Girl: http://puu.sh/q36NC/91f78a028d.jpg
17:09 sukiNathan: eh that's still pretty iffy
17:09 sukiNathan: i would make it 100% visible
17:09 sukiNathan: especially cause
17:09 sukiNathan: that's the first time the player has to 1/4 jump after only 2 circles
17:09 Girl: hmmm
17:10 Girl: https://osu.ppy.sh/ss/5617670
17:10 sukiNathan: that works
17:11 Girl: oki
17:11 sukiNathan: 03:54:860 (4,1) - streamjump
17:12 Girl: fixd
17:13 sukiNathan: 04:32:272 (4,1) - should be fitting for one too
17:14 Girl: added
17:14 sukiNathan: 01:39:244 (5,1) - this jump feels randomly large for this part
17:15 Girl: moved it to the bottom left corner
17:15 sukiNathan: remove camellia from tags
17:16 Girl: ok
17:16 sukiNathan: ok update
17:18 Girl: udopated
Ascendance
man this map sucks.
Topic Starter
Girl

Ascendance wrote:

man this map sucks.
u play CTB -_ -
Giralda
exit
Topic Starter
Girl
this
Arusamour
-_-
Toy
modding this because it doesn't feel done
[General]
  1. 01:38:008 (1) - this section just sounds really off and i cant figure out why
  2. your rhythm choices for the second kiai really dont help emphasize all the strong beats in the song. it just feels misplaced
  3. it also feels a whole heck of a lot closer together and less spaced than the first kiai
    not sure if it's intentionally slower but having those slowed sliders really breaks the fast paced nature of that part for me

[GiRLC's Intangible]
  1. 00:06:949 (3,4) - can you differentiate the spacing here compared to 00:04:479 (3,4) - (00:18:244 (3,4) - here too)
    idk this 00:26:008 (1) - second measure sounds really full and matches the song imo but all the other ones feel pretty empty.
  2. 00:29:185 (3,4) - should be kicks like that second measure. lots of rhythm inconsistencies
  3. 00:27:332 (10) - none of your other combos lead off with a note here, you should remove it
  4. 00:44:714 (1,2,3,4,1,2,3,4) - nothing in the song really changes to warrant such a streamjump when you havent been using them previously
  5. 00:47:185 (1) - could use a circle before the spinner for impact
  6. 01:20:714 - should this really be left empty
  7. 01:39:861 (2,3) - these doubles are awkward and mislead, it seems like youre mapping to the synth when youre really mapping to the drums
    01:40:126 (4,5) - stuff like this works, but the doubles feel out of place. i dont know how to express why this section feels awkward
  8. 01:46:126 (1) - there has to be an easy way to show that this is a hold note, right now it looks like every other 1/2. you could make it like a red tick slider
  9. 01:48:596 (3) - these sounds could be mapped out with circles
  10. 01:51:773 (1) - again even a slight bend in the slider to help show it's a 3/4
  11. this first kiai is bumpin
  12. 03:11:538 - what is determining whether notes are spaced out or really closely stacked in this section?
  13. 03:28:479 (7) - you NCd this note the first time
  14. 03:30:243 (1) - and then this wasn't NCd
  15. 03:30:949 (2) - and then this was again. consistency please
  16. 03:36:243 (8) - this also had its own NC the first time
  17. 03:51:420 (1,2,3,4) - could be cool if these were back and forths like the first iteration of the "lyrics" here 03:48:596 (3,4,5,6) -
  18. 03:55:302 (3,4) - why the jump in spacing and then back to small spacing?
  19. 03:59:891 (6) - the strong beat is on this slider end would work better if the rhythm was http://puu.sh/q3cbg/c656a0ad45.jpg
  20. 04:00:949 (3,4,5,6) - a lot of your emphasis in this kiai feels really misplaced. this would also fit the melody better http://puu.sh/q3cfn/091c04c1fa.jpg
  21. 04:01:655 (1) - i dont think you should ignore the beat in this red tick
  22. 04:04:479 (7) - this slider end is a strong note, why not make them kicks
  23. 04:17:185 (1) - this is almost comically underemphasized, no change in shape, no large spacing, and it's slowed instead of what feels like it should be sped up
  24. 04:18:243 (5) - why are you ignoring that beat
  25. 04:19:655 (1,1) - when the "lyrics" give you an opportunity to use stream jumps or sharp changes or anything really you decide to stack them all
  26. 04:23:891 (5,6,1,2) - ) - theres so much you can be doing with this man these take you out of the immersion of the kiai like completely.
  27. 04:33:067 (1,2,3,4,5,1) - god this just feels so undermapped compared to the rest of the kiai like youve got that constant 1/8 beat in the bg to work off of, why suddenly switch to the melody
    use the melody for emphasis don't suddenly start mapping it fully when youve set up this really cool constant 1/8 beat going on
  28. 04:44:361 (1) - and this whole section i know is supposed to be like an outro but come on the slider thing feels lazy, like theres so much going on in the song still it really doesnt slow down until 05:06:949 (1) -

I didn't point out every instance of everything i felt was off but like it just feels really unfinished and has potential to be way more intense than what you're mapping it to be
Stoof

[Toy] wrote:

modding this because it doesn't feel done
u shldv moded whn it wasnt qwualifed
Toy
:?

Stoof wrote:

[Toy] wrote:

modding this because it doesn't feel done
u shldv moded whn it wasnt qwualifed
whats the point of the qualified system if people dont post issues with the map while its in qualified
also is a ctb BN allowed to be bubbling std maps, he's done it before but he's not listed as a std BN in the wiki
Yuii-
Why did you both quote the mod? That's like... "hey imma make people scroll for 40 minutes!!!!!!!!"
Toy

Yuii- wrote:

Why did you both quote the mod? That's like... "hey imma make people scroll for 40 minutes!!!!!!!!"
fuk ya i realized that after sorry im new
VINXIS

Stoof wrote:

u shldv moded whn it wasnt qwualifed
ya man dnot use qualified for its purpos -_
Stoof

VINXIS wrote:

Stoof wrote:

u shldv moded whn it wasnt qwualifed
ya man dnot use qualified for its purpos -_
fuk i jsut want it ranked
Ascendance

[Toy] wrote:

whats the point of the qualified system if people dont post issues with the map while its in qualified
also is a ctb BN allowed to be bubbling std maps, he's done it before but he's not listed as a std BN in the wiki
Yeah I actually have 0 DQ's on standard maps I've bubbled or Qualified, not saying it means im 100% able to do so, but I have enough experience to qualify standard stuff, even though I made it into the BNG through CtB. I'd appreciate if you didn't attack me directly for putting an icon when two other Nominators felt the same way I did about the map. If you're going to blame someone, blame us all.
Monstrata
Any BN can bubble/icon for any game-mode. As long as you know what you're doing haha.
Yuii-
You may be warned if you fuck up anyway. After several warnings it's most likely they will kick you out of the group.
Ascendance

Yuii- wrote:

You may be warned if you fuck up anyway. After several warnings it's most likely they will kick you out of the group.
Why would I be warned if I have a perfect track record for ranking standard maps? If they really want me to stop I have no issue with stopping, but I see no reason to.
Yuii-
I'd strongly recommend you to read a couple of books or something before trying to understand what I said. Like, re-read it carefully!!
Thanks in advance, you rock!!!!!
Ascendance

Yuii- wrote:

I'd strongly recommend you to read a couple of books or something before trying to understand what I said. Like, re-read it carefully!!
Thanks in advance, you rock!!!!!
sorry for my bad london
Toy
First of all, I'm not blaming you Ascendance. Don't misunderstand what I'm asking. I'm not trying to attack you or question your qualifications, I just wanted an answer like Monstrata's to see if it was something that was allowed because I personally didn't know.

Second, don't get overly cocky about a perfect track record, the way the system works right now seems to be that if nobody points anything out then the QAT won't actively DQ it unless there's major technicality issues. Very little seems to get DQd nowadays because not enough people care about little things once it's in qualified. Not trying to discredit your insight but it's not flawless.

But like I said, the question wasn't some back-handed comment or diss against you. Please don't misconstrue it as such.
Spaghetti

Yuii- wrote:

I'd strongly recommend you to read a couple of books or something before trying to understand what I said. Like, re-read it carefully!!
Thanks in advance, you rock!!!!!
the way you phrased your sentence made it sound like "hey even if youre doing good if you fuck up youre done so id stop" which is not the attitude you should have as a BN

optimism>pessimism!!1!1!

its even somewhat of a new standard, BN's are supposed to be well-rounded with every gamemode. As a matter of fact, on the next test, std BN's will have questions of other gamemode basics, to also evaluate their knowledge of gamemodes that arent their main

i agree with monstrata here, as long as you know you can do it, go ahead. ascendance has evaluated and nominated several other std maps, so id say he has some good knowledge and knows whats up, its not like hes ignoring the gamemode he signed up with either
Mazziv
why is ''Girlsu'' in tags xd
Aiceo
sik mep men

03:58:832 (1) - except this is not sik
ac8129464363
sorry for popping in only now but i might as well post this now lol

00:04:479 (3) - 00:10:126 (3) - 05:09:420 (4) - 05:15:067 (4) - 05:20:714 (4) - 05:26:361 (3) - i really think you should have NC'd stuff like this. the map makes use of slider leniency for triples coming off of sliders pretty much through the whole thing, but in these specific spots you have these; it would feel more comfortable to read if you threw NCs on these objects

00:15:773 (4) - also what's up with this

00:45:773 (1) - 04:42:949 (1,1) - would be nice to buffer these by at least one 1/4 gap to prevent unfair breaks

01:23:185 (1) - 03:27:420 (2) - wouldn't hurt to NC these to signify that they're not on the very next white tick from the previous object

01:41:273 (2,3) - this movement seems inconsistent with 01:38:008 (1,2,3) - and 01:39:420 (1,2,3) - or am i missing something

04:44:361 - i don't think this section full of NC spam is needed. while it may seem tempting to do so and it does fit the ncing concept of previous parts of the map, there's about 60 NCs here in the space of 20 seconds, which is about twice as dense as one of your kiais and three times as dense as one of RLC's kiais. i think it's pretty unnecessary in the end and you could do fine by cutting them in half because the sv changes feel intuitive by this point already
MillhioreF
Giving a quick recheck over the map, there have been some good points made in some mods - for example, I absolutely agree that 03:55:302 (3,4) - needs to be fixed, since it's actually kind of nonsensical at the moment, and there are probably at least a few other legitimate suggestions to be taken.

Call me back once these mods have been resolved!
Arusamour
after having played numerous times, i personally don't think this map is ready for ranking and so i will be giving it a little mod

GiRLC's Intangible (5.52 stars, 1187 notes)


  • the beginning bits of the map being inconsistent/random/unnecessary
  1. let's take for example: 00:29:096 (2,3,4,5,6,7,8,9) and 00:31:920 (2,3,4,5,6,7,8,9)
    00:29:185 (3,4,5) - have inconsistent spacing between them. how come (5) jumps .3x+ ds? it's some-what noticeable when playing and is unnecessary.
    so here on 00:32:008 (3,4,5) - you decided to change up spacing? what happened with the same type of ds from 00:29:185 (3,4,5)?
    00:34:832 (3,4,5) - no different story here

  2. 00:38:714 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - instead of making this weird playing stream, i'd prefer if you just made something normal because this stream show you're not capable of create cool gimmicky streams. slow - fast stream is what you should go for (incremental increase of ds).

  3. 00:41:891 (3,4) - playing this section plays like stepping on muddle with bare feet. complete flow break which is not good considering it leading to misread. hitting (3) is completely awkward and then moving on to (4) feels like disjointed. what is should look like is this:

  4. 00:42:949 (1,2,3,1,2,3,1,2,3,1,2,3) - you definitely could have chosen a better spot this. why all this in one specific area?. playing it feels clumped. also, what's with the spacing on 00:44:008 (1,2,3)? it feels like you pushed this further than it should have just to make room for your stream.

  5. 00:44:361 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - most questionable stream.
    like why 00:45:067 (1,2,3,4) spaced? completely random. absolutely no reason. or maybe the reasoning was "just thought it might be cool because i love cool stuff".
  6. 01:21:067 (1,2,3,4,5,6,1,2,1,2,3,4,5,6) - every slider in this section has no emphasis. either the sv is too low which then you have to if you change the sv of only this part but then it wouldn't align with rest of the map's sv pattern.
    01:21:067 (1) - what is the purpose for the red anchor? where do you emphasise the rattle sound at the end of it?
    01:26:714 (1) - hmm, not a plain slider? but why here and not in places where they could fit better?
    01:29:361 (6) - this slider does not belong here. very boring.
  7. 01:41:273 (2,3) - idk why you change style? repeat 01:39:861 (2,3) and 01:38:449 (2,3)

  8. 01:42:949 (3,4,5,6,7) - this pattern is dull now. i don't think the direction of this "flower shaped burst (stream or what ever you call it)" plays out well.

  9. 01:54:244 (1,2,3,4,5,6) - (2) weird angle jump and too sudden of a jump. which displaces your aim leading to an easy slider break or fucking up on the stream after it.

    02:02:361 (3,4) - weird flow break and then to an easy slider break. yay
  10. 03:58:832 (1) - what? no wiggle-wiggle? not shakey-shakey? personally was getting hyped until this slider. what a let-down.

    the rest if basically the same thing, i mean the song loops twice and youve mapped the same kinda of stuff twice.
  11. 04:31:655 (1,2,3,4,1,2,3,4) - (2) is basically stacked with (4) which makes a awful read. out of the 30 times ive played this through, never have misread but was clunky.
Spaghetti
qat that nominated dq's

nice meme
Spaghetti

MillhioreF wrote:

look at this god damn nerd wasting his 777th post on pretending that he's important :?
ITS A MEME U D I P X D D D D DD D d d d d

oops dp
Topic Starter
Girl

[Toy] wrote:

modding this because it doesn't feel done
[General]
  1. 01:38:008 (1) - this section just sounds really off and i cant figure out why I don't see anything major that is off in this section
  2. your rhythm choices for the second kiai really dont help emphasize all the strong beats in the song. it just feels misplaced
  3. it also feels a whole heck of a lot closer together and less spaced than the first kiai The second kiai is a whole heck of a lot closer together because that part of the song is less intense than the first kiai.
    not sure if it's intentionally slower but having those slowed sliders really breaks the fast paced nature of that part for me

[GiRLC's Intangible]
  1. 00:06:949 (3,4) - can you differentiate the spacing here compared to 00:04:479 (3,4) - (00:18:244 (3,4) - here too) 00:06:949 (3,4) - is mapped to a different sounding part of the song compared to 00:04:479 (3,4) and (00:18:244 (3,4)
    idk this 00:26:008 (1) - second measure sounds really full and matches the song imo but all the other ones feel pretty empty.
  2. 00:29:185 (3,4) - should be kicks like that second measure. lots of rhythm inconsistencies fixed
  3. 00:27:332 (10) - none of your other combos lead off with a note here, you should remove it removed
  4. 00:44:714 (1,2,3,4,1,2,3,4) - nothing in the song really changes to warrant such a streamjump when you havent been using them previously There is actually a beat in the music every 4 beats. I'll move 00:44:714 (1,2,3,4,1,2,3,4) - to the left so that it'll create consistency with the entire stream
  5. 00:47:185 (1) - could use a circle before the spinner for impact nah
  6. 01:20:714 - should this really be left empty now that you mention it, I think I'll map this
  7. 01:39:861 (2,3) - these doubles are awkward and mislead, it seems like youre mapping to the synth when youre really mapping to the drums I think they play well and removing them would create inconsistency with the other doubles in this section.http://puu.sh/q3PrA/3c07f8c9e6.png
    01:40:126 (4,5) - stuff like this works, but the doubles feel out of place. i dont know how to express why this section feels awkward Maybe the sliderend of 4 and slider start of 5 are too far apart? Moved 01:40:479 (5) - a little closer to the left.
  8. 01:46:126 (1) - there has to be an easy way to show that this is a hold note, right now it looks like every other 1/2. you could make it like a red tick slider There no beats on the red tick, and I've used NC to point out the SV change. The slider is also pointed towards the following section so that It would make it more comfortable to hit.
  9. 01:48:596 (3) - these sounds could be mapped out with circles Changed it :o
  10. 01:51:773 (1) - again even a slight bend in the slider to help show it's a 3/4 same response as before
  11. this first kiai is bumpin
  12. 03:11:538 - what is determining whether notes are spaced out or really closely stacked in this section? It is a 1 - 2 - 1 - 2 pattern going from spaced out to closely stacked
  13. 03:28:479 (7) - you NCd this note the first time
  14. 03:30:243 (1) - and then this wasn't NCd
  15. 03:30:949 (2) - and then this was again. consistency please
  16. 03:36:243 (8) - this also had its own NC the first time All fixed
  17. 03:51:420 (1,2,3,4) - could be cool if these were back and forths like the first iteration of the "lyrics" here 03:48:596 (3,4,5,6) - Changed it :d
  18. 03:55:302 (3,4) - why the jump in spacing and then back to small spacing? Not sure, I think I was trying to fix previous issues that led me to place 03:55:479 (4) - at that spot. Changed the placement of 03:55:479 (4) - so that the spacing between 03:55:302 (3,4,1) - are consistent with each other.
  19. 03:59:891 (6) - the strong beat is on this slider end would work better if the rhythm was http://puu.sh/q3cbg/c656a0ad45.jpg Fixed
  20. 04:00:949 (3,4,5,6) - a lot of your emphasis in this kiai feels really misplaced. this would also fit the melody better http://puu.sh/q3cfn/091c04c1fa.jpg Fixed
  21. 04:01:655 (1) - i dont think you should ignore the beat in this red tick That beat on the red tick is barely audible, both for me and players. I think It is fine left as it is.
  22. 04:04:479 (7) - this slider end is a strong note, why not make them kicks Changed them to kicks
  23. 04:17:185 (1) - this is almost comically underemphasized, no change in shape, no large spacing, and it's slowed instead of what feels like it should be sped up I mapped this slider the way it is because I see this part of the music like a "pause" from all the intensity from before. This helps to tell the player that something will be coming up soon and that they should expect a buildup right after.
  24. 04:18:243 (5) - why are you ignoring that beat
  25. 04:19:655 (1,1) - when the "lyrics" give you an opportunity to use stream jumps or sharp changes or anything really you decide to stack them all Stacking them that way plays very well for a build up in my opinion.
  26. 04:23:891 (5,6,1,2) - ) - theres so much you can be doing with this man these take you out of the immersion of the kiai like completely. It plays fine the way it currently is :L
  27. 04:33:067 (1,2,3,4,5,1) - god this just feels so undermapped compared to the rest of the kiai like youve got that constant 1/8 beat in the bg to work off of, why suddenly switch to the melody i buffed it a bit
    use the melody for emphasis don't suddenly start mapping it fully when youve set up this really cool constant 1/8 beat going on
  28. 04:44:361 (1) - and this whole section i know is supposed to be like an outro but come on the slider thing feels lazy, like theres so much going on in the song still it really doesnt slow down until 05:06:949 (1) I mapped this part the way I see fit. I think It plays well with the music and I wouldn't call it lazy :o -

I didn't point out every instance of everything i felt was off but like it just feels really unfinished and has potential to be way more intense than what you're mapping it to be
thanks for the mod!!
Topic Starter
Girl

deetz wrote:

sorry for popping in only now but i might as well post this now lol

00:04:479 (3) - 00:10:126 (3) - 05:09:420 (4) - 05:15:067 (4) - 05:20:714 (4) - 05:26:361 (3) - i really think you should have NC'd stuff like this. the map makes use of slider leniency for triples coming off of sliders pretty much through the whole thing, but in these specific spots you have these; it would feel more comfortable to read if you threw NCs on these objects added NC

00:15:773 (4) - also what's up with this I think the original intentional of that was to lead into 00:16:126 (1,2,3,4) - . I moved 00:15:773 (4) back with 00:14:714 (1,2,3) - so that It's consistent now :d

00:45:773 (1) - 04:42:949 (1,1) - would be nice to buffer these by at least one 1/4 gap to prevent unfair breaks Not buffering on them because there is no gap in the music and I don't think anyone has really broken combo on those.

01:23:185 (1) - 03:27:420 (2) - wouldn't hurt to NC these to signify that they're not on the very next white tick from the previous object NC'ed

01:41:273 (2,3) - this movement seems inconsistent with 01:38:008 (1,2,3) - and 01:39:420 (1,2,3) - or am i missing something Added a bigger gap between 01:40:832 (1) - and 01:41:273 (2,3) -

04:44:361 - i don't think this section full of NC spam is needed. while it may seem tempting to do so and it does fit the ncing concept of previous parts of the map, there's about 60 NCs here in the space of 20 seconds, which is about twice as dense as one of your kiais and three times as dense as one of RLC's kiais. i think it's pretty unnecessary in the end and you could do fine by cutting them in half because the sv changes feel intuitive by this point alreadydone :d
Topic Starter
Girl

Arusamour wrote:

after having played numerous times, i personally don't think this map is ready for ranking and so i will be giving it a little mod

GiRLC's Intangible (5.52 stars, 1187 notes)


  • the beginning bits of the map being inconsistent/random/unnecessary
  1. let's take for example: 00:29:096 (2,3,4,5,6,7,8,9) and 00:31:920 (2,3,4,5,6,7,8,9)
    00:29:185 (3,4,5) - have inconsistent spacing between them. how come (5) jumps .3x+ ds? it's some-what noticeable when playing and is unnecessary.
    so here on 00:32:008 (3,4,5) - you decided to change up spacing? what happened with the same type of ds from 00:29:185 (3,4,5)?
    00:34:832 (3,4,5) - no different story here

  2. 00:38:714 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - instead of making this weird playing stream, i'd prefer if you just made something normal because this stream show you're not capable of create cool gimmicky streams. slow - fast stream is what you should go for (incremental increase of ds). having an accelerating stream doesn't fit the design of the map

  3. 00:41:891 (3,4) - playing this section plays like stepping on muddle with bare feet. complete flow break which is not good considering it leading to misread. hitting (3) is completely awkward and then moving on to (4) feels like disjointed. what is should look like is this:


  4. 00:42:949 (1,2,3,1,2,3,1,2,3,1,2,3) - you definitely could have chosen a better spot this. why all this in one specific area?. playing it feels clumped. also, what's with the spacing on 00:44:008 (1,2,3)? it feels like you pushed this further than it should have just to make room for your stream. moved 00:44:008 (1,2,3) - closer to 00:43:655 (1,2,3) -

  5. 00:44:361 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - most questionable stream.
    like why 00:45:067 (1,2,3,4) spaced? completely random. absolutely no reason. or maybe the reasoning was "just thought it might be cool because i love cool stuff". fixed consistency so now they're all spaced
  6. 01:21:067 (1,2,3,4,5,6,1,2,1,2,3,4,5,6) - every slider in this section has no emphasis. either the sv is too low which then you have to if you change the sv of only this part but then it wouldn't align with rest of the map's sv pattern.
    01:21:067 (1) - what is the purpose for the red anchor? where do you emphasise the rattle sound at the end of it? Slider art
    01:26:714 (1) - hmm, not a plain slider? but why here and not in places where they could fit better? I see nothing wrong with having that slider there.
    01:29:361 (6) - this slider does not belong here. very boring. It is fine where it is
  7. 01:41:273 (2,3) - idk why you change style? repeat 01:39:861 (2,3) and 01:38:449 (2,3) fixed from previous mod :d

  8. 01:42:949 (3,4,5,6,7) - this pattern is dull now. i don't think the direction of this "flower shaped burst (stream or what ever you call it)" plays out well.
    It plays fine imo
  9. 01:54:244 (1,2,3,4,5,6) - (2) weird angle jump and too sudden of a jump. which displaces your aim leading to an easy slider break or fucking up on the stream after it. The music indicates that there will be some jump streams 01:54:155 (6,1,2) - so It should be fine the way it currently is.

    02:02:361 (3,4) - weird flow break and then to an easy slider break. yay not changing that
  10. 03:58:832 (1) - what? no wiggle-wiggle? not shakey-shakey? personally was getting hyped until this slider. what a let-down. wiggle-wiggled

    the rest if basically the same thing, i mean the song loops twice and youve mapped the same kinda of stuff twice.
  11. 04:31:655 (1,2,3,4,1,2,3,4) - (2) is basically stacked with (4) which makes a awful read. out of the 30 times ive played this through, never have misread but was clunky. Made that a spaced stream now :o [/color]
sukinathan
2016-07-16 13:47 sukiNathan: want me to point out things I disagree with from the mods?
2016-07-16 13:47 Girl: yes please
2016-07-16 13:49 sukiNathan: ok first thing from arusamour's mod is about 00:38:714 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
2016-07-16 13:50 sukiNathan: for that point you can just say that having an accelerating stream doesn't fit the design of the map
2016-07-16 13:50 sukiNathan: and the weird broken shapes will set up the player to expect stream jumps
2016-07-16 13:50 Girl: alright
2016-07-16 13:53 sukiNathan: 01:21:067 (1,2,3,4,5,6,1,2,1,2,3,4,5,6) - he also said that this part is underwhelming in emphasis
2016-07-16 13:53 sukiNathan: I don't see any problem with that at all; it's a calm section with just a few synth notes lol
2016-07-16 13:53 sukiNathan: like the only thing you could do is maybe make more jumps instead of stacking stuff like 01:23:538 (4,5,6,1) -
2016-07-16 13:53 sukiNathan: but I think it's already fine as it is
2016-07-16 13:54 Girl: yeah I don't think i'll be changing that part
2016-07-16 13:58 sukiNathan: 01:42:949 (3,4,5,6,7) - he said this doesn't play well
2016-07-16 13:58 sukiNathan: idk that's very simple to hit for me
2016-07-16 13:58 Girl: I think he's trying to imply that the repeat slider plays awkwardly
2016-07-16 13:59 sukiNathan: well he didn't mention the repeat but that feels perfectly fine to me
2016-07-16 13:59 Girl: No changes there then :d
2016-07-16 14:01 Girl: oh
2016-07-16 14:01 Girl: do you think this should be NC'ed?
2016-07-16 14:01 Girl: 03:28:479 (7) -
2016-07-16 14:02 Girl: oh wait nvm
2016-07-16 14:02 Girl: I think I got this part figured out
2016-07-16 14:03 sukiNathan: mk
2016-07-16 14:03 sukiNathan: 00:45:067 (1,2,3,4) - he mentioned this stream jump being random which is tru
2016-07-16 14:03 sukiNathan: would be better to have one between 00:45:685 (4,1) -
2016-07-16 14:03 sukiNathan: for the peak
2016-07-16 14:03 Girl: oh yeah I did something like this
2016-07-16 14:03 Girl: https://osu.ppy.sh/ss/5622600
2016-07-16 14:03 Girl: made it so that they all have jumps
2016-07-16 14:04 Girl: so its consistent now I guess
2016-07-16 14:04 sukiNathan: woah
2016-07-16 14:04 sukiNathan: if u do that then you should buff the other build up too LOL
2016-07-16 14:04 sukiNathan: 02:00:596 -
2016-07-16 14:04 Girl: oki
2016-07-16 14:05 Girl: https://osu.ppy.sh/ss/5622604
2016-07-16 14:05 Girl: does this feel a bit too extreme
2016-07-16 14:06 sukiNathan: i dunno about the last 2 groups of streams
2016-07-16 14:06 sukiNathan: having the curve go against each other like that
2016-07-16 14:06 sukiNathan: if you can hit them then i guess it's fine
2016-07-16 14:07 Girl: ya I can hit them
2016-07-16 14:07 sukiNathan: ok
Topic Starter
Girl

Girl wrote:

Arusamour wrote:

after having played numerous times, i personally don't think this map is ready for ranking and so i will be giving it a little mod

GiRLC's Intangible (5.52 stars, 1187 notes)


  • the beginning bits of the map being inconsistent/random/unnecessary
  1. let's take for example: 00:29:096 (2,3,4,5,6,7,8,9) and 00:31:920 (2,3,4,5,6,7,8,9)
    00:29:185 (3,4,5) - have inconsistent spacing between them. how come (5) jumps .3x+ ds? it's some-what noticeable when playing and is unnecessary.
    so here on 00:32:008 (3,4,5) - you decided to change up spacing? what happened with the same type of ds from 00:29:185 (3,4,5)?
    00:34:832 (3,4,5) - no different story here


  2. 00:38:714 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - instead of making this weird playing stream, i'd prefer if you just made something normal because this stream show you're not capable of create cool gimmicky streams. slow - fast stream is what you should go for (incremental increase of ds). having an accelerating stream doesn't fit the design of the map

  3. 00:41:891 (3,4) - playing this section plays like stepping on muddle with bare feet. complete flow break which is not good considering it leading to misread. hitting (3) is completely awkward and then moving on to (4) feels like disjointed. what is should look like is this:
    fixed

  4. 00:42:949 (1,2,3,1,2,3,1,2,3,1,2,3) - you definitely could have chosen a better spot this. why all this in one specific area?. playing it feels clumped. also, what's with the spacing on 00:44:008 (1,2,3)? it feels like you pushed this further than it should have just to make room for your stream. moved 00:44:008 (1,2,3) - closer to 00:43:655 (1,2,3) -

  5. 00:44:361 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - most questionable stream.
    like why 00:45:067 (1,2,3,4) spaced? completely random. absolutely no reason. or maybe the reasoning was "just thought it might be cool because i love cool stuff". fixed consistency so now they're all spaced
  6. 01:21:067 (1,2,3,4,5,6,1,2,1,2,3,4,5,6) - every slider in this section has no emphasis. either the sv is too low which then you have to if you change the sv of only this part but then it wouldn't align with rest of the map's sv pattern.
    01:21:067 (1) - what is the purpose for the red anchor? where do you emphasise the rattle sound at the end of it? Slider art
    01:26:714 (1) - hmm, not a plain slider? but why here and not in places where they could fit better? I see nothing wrong with having that slider there.
    01:29:361 (6) - this slider does not belong here. very boring. It is fine where it is
  7. 01:41:273 (2,3) - idk why you change style? repeat 01:39:861 (2,3) and 01:38:449 (2,3) fixed from previous mod :d

  8. 01:42:949 (3,4,5,6,7) - this pattern is dull now. i don't think the direction of this "flower shaped burst (stream or what ever you call it)" plays out well.
    It plays fine imo
  9. 01:54:244 (1,2,3,4,5,6) - (2) weird angle jump and too sudden of a jump. which displaces your aim leading to an easy slider break or fucking up on the stream after it. The music indicates that there will be some jump streams 01:54:155 (6,1,2) - so It should be fine the way it currently is.

    02:02:361 (3,4) - weird flow break and then to an easy slider break. yay not changing that
  10. 03:58:832 (1) - what? no wiggle-wiggle? not shakey-shakey? personally was getting hyped until this slider. what a let-down. wiggle-wiggled

    the rest if basically the same thing, i mean the song loops twice and youve mapped the same kinda of stuff twice.
  11. 04:31:655 (1,2,3,4,1,2,3,4) - (2) is basically stacked with (4) which makes a awful read. out of the 30 times ive played this through, never have misread but was clunky. Made that a spaced stream now :o [/color]
sukinathan
2016-07-16 13:47 sukiNathan: want me to point out things I disagree with from the mods?
2016-07-16 13:47 Girl: yes please
2016-07-16 13:49 sukiNathan: ok first thing from arusamour's mod is about 00:38:714 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
2016-07-16 13:50 sukiNathan: for that point you can just say that having an accelerating stream doesn't fit the design of the map
2016-07-16 13:50 sukiNathan: and the weird broken shapes will set up the player to expect stream jumps
2016-07-16 13:50 Girl: alright
2016-07-16 13:53 sukiNathan: 01:21:067 (1,2,3,4,5,6,1,2,1,2,3,4,5,6) - he also said that this part is underwhelming in emphasis
2016-07-16 13:53 sukiNathan: I don't see any problem with that at all; it's a calm section with just a few synth notes lol
2016-07-16 13:53 sukiNathan: like the only thing you could do is maybe make more jumps instead of stacking stuff like 01:23:538 (4,5,6,1) -
2016-07-16 13:53 sukiNathan: but I think it's already fine as it is
2016-07-16 13:54 Girl: yeah I don't think i'll be changing that part
2016-07-16 13:58 sukiNathan: 01:42:949 (3,4,5,6,7) - he said this doesn't play well
2016-07-16 13:58 sukiNathan: idk that's very simple to hit for me
2016-07-16 13:58 Girl: I think he's trying to imply that the repeat slider plays awkwardly
2016-07-16 13:59 sukiNathan: well he didn't mention the repeat but that feels perfectly fine to me
2016-07-16 13:59 Girl: No changes there then :d
2016-07-16 14:01 Girl: oh
2016-07-16 14:01 Girl: do you think this should be NC'ed?
2016-07-16 14:01 Girl: 03:28:479 (7) -
2016-07-16 14:02 Girl: oh wait nvm
2016-07-16 14:02 Girl: I think I got this part figured out
2016-07-16 14:03 sukiNathan: mk
2016-07-16 14:03 sukiNathan: 00:45:067 (1,2,3,4) - he mentioned this stream jump being random which is tru
2016-07-16 14:03 sukiNathan: would be better to have one between 00:45:685 (4,1) -
2016-07-16 14:03 sukiNathan: for the peak
2016-07-16 14:03 Girl: oh yeah I did something like this
2016-07-16 14:03 Girl: https://osu.ppy.sh/ss/5622600
2016-07-16 14:03 Girl: made it so that they all have jumps
2016-07-16 14:04 Girl: so its consistent now I guess
2016-07-16 14:04 sukiNathan: woah
2016-07-16 14:04 sukiNathan: if u do that then you should buff the other build up too LOL
2016-07-16 14:04 sukiNathan: 02:00:596 -
2016-07-16 14:04 Girl: oki
2016-07-16 14:05 Girl: https://osu.ppy.sh/ss/5622604
2016-07-16 14:05 Girl: does this feel a bit too extreme
2016-07-16 14:06 sukiNathan: i dunno about the last 2 groups of streams
2016-07-16 14:06 sukiNathan: having the curve go against each other like that
2016-07-16 14:06 sukiNathan: if you can hit them then i guess it's fine
2016-07-16 14:07 Girl: ya I can hit them
2016-07-16 14:07 sukiNathan: ok
Kaifin
ok sorry if this is super wordy, i promise its not all BS i'm just trying to FULLY explain my point of view so that this wont ever GET DQd EVER AGAIn

first off beautiful storyboard and aesthetic holy its gnarly

meme

  1. 00:13:655 - this is a super minor nitpick but have you considered making these claps a little quieter? maybe you could build up the volume of them, its just a little jarring when playing when you hear them for the first time, especially in the slow part, i think they'd hit harder if they werent the same volume as they're going to be later in the map
  2. 00:24:596 - i'm linking this via a part rather than by specific notes just so i can give my general thoughts on this segment, i understand what're you're going for by emphasizing the drums over the other instrumentation in this section, but it just feels so off and unsatisfying playing because of the rhythm you chose, specifically in 00:24:596 (1,2,3,4,5,6) , 00:30:244 (1,2,3,4,5,6) , 00:31:655 (1,2,3,4,5,6,7,8,9) and 00:34:479 (1,2,3,4,5,6,7). I think the emphasis you're going for it a good idea, it just could be executed better, i'll go through each point now with examples of how you could potentially change them to fit the music better + be more interesting as well

    i like all of these patterns design wise to clarify, its literally just the rhythm, and i trust that you'll make pretty patterns with any rhythm so it shouldn't be too big of a pain to tweak this section

    as an example of patterns that in my opinion really accomplish what i think you're going for, 00:26:008 (1,2,3,4,5,6,7,8,9) - is really good for keeping the easier balance that you told me you were going for in this section quite a while ago (QUITE A FEW MONTHS AGO SO WHO KNOWS IF THATS THE SAME NOW LOL), even though i personally think that both the doubles sound in each of these patterns should be clickable, this is a good balance between our two perspectives on this rhythm i M MO OO O O

    after deleting all the notes, i've found that the background drum you're trying to emphasize is literally just a 1/1 drum throughout the entire section, so as long as you have notes on the white tick that are clickable, you can put in all the doubles and EMPHASIS ON THis fukn synth that the map really needs

    i also noted that you were trying to make all the red ticks clickable so i kept that alive through my rhythm suggestions as well as that perspective makes sense to me

    ok now for the actual points

  3. 00:24:596 (1,2,3,4,5,6) - ok before anything here's the rhythm i would suggest
    now now i dont want it to come off as TOO COMPlex to start the section, especially because you said you're going for the FEEL of it being an "easier" part, but i think its a very good middle ground to have the first combo have this rhythm, and then keep the second combo {00:26:008 (1,2,3,4,5,6,7,8,9)} in this case the same, which gives a good variety while playing so the section doesn't get stale, while also not being undermapped, which is honestly what i think the rhythm is as a whole in this chunk of the map which is why IM TYPING ABOUT it now ok
  4. 00:27:420 (1,2,3,4,5,6) - you might be wondering did i forget this one haha no of course not ive spent a lot of time WRITING THIS SO FAR TB H but i think maybe personally if you wanted to mix it up and leave this one in, since the synth sound is really not as strong hear it would be ok in my book, just make sure it stays consistent and doesn't feel out of place after changing the other rhythms
  5. 00:30:244 (1,2,3,4,5,6) -
    U BrOKE ur rule and had a clap hit be not clickable.... {referring to 00:30:596 (3)} i know that might seem a little dense on kicks but you really do a basic rhythm in the next combo and this one starts with a hold slider so i think it is G to make it this level of complexity

  6. 00:33:067 (1,2,3,4,5,6) - same as the point for: 00:24:596 (1,2,3,4,5,6) (aka this rhythm, same reasoning as there applies to here as well)
  7. 00:35:538 (7) - could you make this two kicks? the transition into the next section {00:35:891 (1,2,3,1,2,3) etc} would be a lot cleaner and feel a lot cooler if 00:35:714 - was actually clickable, i tried it and it feels sooooo much better, i think this would be SUper tight so if you think it makes the rhythm before it feel a little empty which i could see the perspective behind {referring to this 00:34:479 (1,2,3,4,5,6) -} you may want to change it, if you're happy with it how it is after you make it two kicks then its G imo but others may not agree so SUBJE c TIV E

    either way pls two kicks its so much better..

    ayyy we made it through the rhythm part of that section!!
  8. 00:24:596 - ok so i get what you're going for with the hitsoundind buildup by leaving out a lot of the whistles in this section but it sounds less like a buildup and more like you just forgot to hitsound half of it so here are the timestamps of missing whistles: you could make the new additions quieter maybe if you still wanted the emphasis on the last note of each segment? just a thought:
    00:24:949 - 00:26:361 - 00:27:773 - 00:29:185 - 00:30:596 - 00:32:008 - 00:33:420 - 00:34:832 -
  9. 00:33:949 (5,1) - small note, please make sure these don't touch when you rework the pattern, im sure they wont it just looks a little sloppy
  10. 00:45:773 (1,1) - dont IGNORE the whistles during these, you can put them in still ;; it sounds really weird without them
  11. 00:52:832 - doesn't matter at all but u couuuuuld silence this because its not like its landing on something vital it goes right into a break : )
  12. 01:24:244 (1,2) - idk if the intention was to blanket this but its definitely not LOL just a nitpick, if you want the blanket move it down a lil
  13. 01:38:008 (1,2,3) - this 3 does NOT exist, and if i'm somehow hearing things and it does, its so miniscule that there is no excuse to not make 01:38:361, the much stronger beat clickable, this whole rhythm is kind of eh so i guess i'll make a section about that
  14. 01:38:008 (1,2,3,4,5) - first: suggested rhythm before reasoning
    make sure you listen to this without the current hitsounds because when i originally listened to it without removing the hitsounds i was like WH LOL anyways, i think this follow the song much closer than what you currently have

    you may argue that this is a lot more dense, and i can definitely agree with that! however, the map itself does not dictate how dense it will be just by concept alone, the MUSIC is saying that it should be dense and i think most people's interpretation of this song is also that way

    however, if you wanted to make it LESS dense than that pattern, you could strip it back to this: which i think is actually a pretty good option as well, i like both of these patterns and they both offer a different feeling to this section, perhaps you could use the simpler one for these first two {01:38:008 (1,2,3,4,5,1,2,3,4,5) - this part} and the more complex one for {01:40:832 (1,2,3,4,5)} the next note will cover the last pattern of the section

    anyways, there are multiple solutions to the issues in this section, and i actually personally think that the second solution is the better one, but choose for yourself which one you like more and what makes sense to you in your interpretation of the map, as the second solution takes emphasis off the drums for these 4 bars and that might not be something you WANT TO DO so you get the picture
  15. 01:42:244 (1,2,3,4,5,6,7) - no matter which solution u pick, MAKE SURE THAT 01:42:067 and 01:42:155 IS CLICKABLE, this is the rhythm i would suggest for this segment, which keeps the idea of the original rhythm but follows CLOSER and is more suited imo
  16. 01:54:596 (3,4,5,6,1) - if u move this up a little you can make a line with 01:54:155 (6,1,2) - and it also wont do the ugly barely touch with 01:54:420 (2) -
  17. i like what you did with this stream and kicks 02:00:596 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1) - lik this is G
  18. rlcs part is beautifuL
  19. 02:36:420 (5,2,1) - is this meant to be uneven though? would b super easy to tweak and fix

    other than that literally perfect structure, is the storyboard explosion meant to be around the girl/cat and not the stack? just making sure lol

    OK back to girl's part
  20. 03:32:185 (3,4) - aHA i knew they're would b a blanket somewhere in there http://puu.sh/q42lr/ef23765efa.jpg (off in the right side slightly very slight)
  21. 03:42:243 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - same point as before about this rhythm, i would use the "option 2" rhythm for all three of these just based on the rhythm of the music, PLEASE REMEMBER TO CHANGE THESE TOO LOL

    not as many rhythm issues with the kiai, i liked your interpretation except for the spots that im about to mention
  22. 04:09:067 (1,2,3,4,5,6) - this is the highest point of emphasis in the music, and its the easiest rhythm to play in the whole kiai with tons of stuff that SHOULD be clickable just not being clickable..
    i suggest this rhythm, because it follows the music in both its rhythm and its INTENSITY, this kiai NEEDS the intensity that the rlc one has, and you dont just get it from spacing, you get it from rhythm and emphasizing the right segments of the music, aka this PEAK of the chorus
  23. 04:15:773 (7) - two kicks, to remain consistent with 04:04:479 (7,8), also just because its a better rhythm with better emphasis
  24. 04:18:596 (1) - i personally think this would be better as two kicks for better emphasis for the sound, heres an example of how you could fit it into your current pattern with the parallels (make sure they're parallel with the other ones i did this in 2 seconds so they may not be in this screenshot
  25. 04:20:361 (1,1,1) - i see what you're going for, maybe this is just personal gripe but its so anticlimatic, you could do something with kicks, you could make it more streams, anything but this weird 1/8 repeat thingy seems like it would be a better alternative, i understand the kiai drops here but that doesn't mean this has to be easy, you could make it kick sliders in like a cool build up pattern maybe? im sure you could come up with something that doesnt just kill all the momentum you will have built so far with your FIXED RHYTHMs

    i hear the 1/8 tho so i guess if you want to keep them then maybe space them further so one of your highest moments of intensity isn't so dull..
  26. 04:23:891 (5,6,7) - wheres the rhythm from before with the good emphasis you were using :?
    this is MUCH better for emphasizing the song, i don't want to keep repeating myself so hopefully the points i've used until now are enough to convince you
  27. 04:24:861 - circle stacked on 04:24:949 (2) - like you have all the other times?
  28. 04:26:008 (1,2,3,4,5,6,7,8,9) -
    same as another point discussed before, same reasons
  29. 04:29:096 - circle stacked on 04:29:185 (2) - like all the other times?
  30. 04:31:302 (7,1,2,3,4) - if you make 7 a kick you can make the rhythm a lot more fitting as pictured here
    just fits the synth you've been mapping to, as well as letting you CLEANLY transition to the somewhat abrupt and hard to read 1/2 spacing to the drums you hav now
  31. 04:33:067 (1,2,3,4,5,6,7) - you suddenly start using really inconsistent rhythms in the second half of the kiai : ( the first part was pretty good rhythm wise aside from a few but its kind of falling apart now, here's a fix its a rhythm from before so its consistent and fits the music
  32. 04:34:479 (1,2,3,4,5,6,7) - same reasoning as above, different rhythm tho
  33. 04:36:155 - add circle on top of 04:36:243 (2) -
  34. 04:37:302 (1,2,3,4,5,6,7) -
    starting right off with the rhythm this time, this is a mix of the rhythm i suggested before (this being another peak of intensity before the songs last peak in literally next mesaure), but a little different with the two circles added at the end, this is to make it better lead into the next segment
  35. 04:38:714 (1,2,3,1,2,3,1,2,3,1,2,3) - can you space this more? like the pattern is cute and all but god damn the lack of emphasis compared to the rest of the map is like zz, even like 0.2x more would help it imo
  36. 04:40:126 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - like this is a fukin explosion compared to that, this isnt a gradual build unless you buff 04:38:714 (1,2,3,1,2,3,1,2,3,1,2,3)
  37. 04:41:538 (1,1,1,1,1,1) - dont forget the whistle hitsounds during this, i think it'd sound much better with them included
  38. 04:46:832 (2) - there are two clicks in this pattern, you can HEAR IT in the music, its clearly different than all the other ones, so please make it two kicks, there's no reason for it not to be and it'll make this segment 10x cooler
  39. 04:52:479 (2) - same as the other one
  40. i would argue that the circle patterns in this section really lacks intensity, but i think that was the point of this segment as a whole, which i really dont agree with because even though its not technical rhythm wise, this is still a massively intense part in the music and its reduced to "woooOOOWWoOWO guess the slider velocity i sure am WACKy" throughout this whole part {referring to 04:49:655 (3,4) to 04:49:655 (3,4) - }

    however, the part itself is fine, you don't really HAVE to change anything in it, i just personally dislike it because i dont think it evokes any feeling whatsoever with the lack of flow between the sliders and slider shapes + flow that are not at all indicative of the slider velocity changes

    if you want my input on how to make this better we can irc it because goddamn this mod is long but if you want to keep it the same thats a ok
  41. the end is nice how you go back 2 what you did at the start btw


    OK that was probably the longest mod i've ever written

    i don't hate this map and we're tomadachis i just want to help turn it from an ok map to a great map because goddamn is that rLC PART GREAT ALREADy

    please try all the rhythms before declining, please ACCEPT ALL THE RHYTHMS if you accept nothing else because thats truly the most important part, this stuff IS NOT subjective and i have literally no clue how these issues were just completely ignored

    GOOD LUCK with rank, after you apply my mod that is ;)

    100% success rate

    nathan if u r reading this please mod my tomadoi recipe :?
VINXIS
since this is the climax of the anime might as well point out tht u sHOULD reduce all the excessive transparencies for all sb objects upto 1 px of transparency

some squarez hav 2 much transparenc but som squarez hav lik no transparency bordr so yhjea
mithew
girl: the anime
Dea ex machina
................................................................................................................................................................................................................................
Ascendance
u cant even qualify maps properly
MBomb

Ascendance wrote:

u cant even qualify maps properly
that is true
Topic Starter
Girl

Kaifin wrote:

ok sorry if this is super wordy, i promise its not all BS i'm just trying to FULLY explain my point of view so that this wont ever GET DQd EVER AGAIn
hoLY FUK
first off beautiful storyboard and aesthetic holy its gnarly

meme

  1. 00:13:655 - this is a super minor nitpick but have you considered making these claps a little quieter? maybe you could build up the volume of them, its just a little jarring when playing when you hear them for the first time, especially in the slow part, i think they'd hit harder if they werent the same volume as they're going to be later in the map

    ok i lowered the volume and made it so that theres a buildup thingy going on
  2. 00:24:596 - i'm linking this via a part rather than by specific notes just so i can give my general thoughts on this segment, i understand what're you're going for by emphasizing the drums over the other instrumentation in this section, but it just feels so off and unsatisfying playing because of the rhythm you chose, specifically in 00:24:596 (1,2,3,4,5,6) , 00:30:244 (1,2,3,4,5,6) , 00:31:655 (1,2,3,4,5,6,7,8,9) and 00:34:479 (1,2,3,4,5,6,7). I think the emphasis you're going for it a good idea, it just could be executed better, i'll go through each point now with examples of how you could potentially change them to fit the music better + be more interesting as well

    i like all of these patterns design wise to clarify, its literally just the rhythm, and i trust that you'll make pretty patterns with any rhythm so it shouldn't be too big of a pain to tweak this section

    as an example of patterns that in my opinion really accomplish what i think you're going for, 00:26:008 (1,2,3,4,5,6,7,8,9) - is really good for keeping the easier balance that you told me you were going for in this section quite a while ago (QUITE A FEW MONTHS AGO SO WHO KNOWS IF THATS THE SAME NOW LOL), even though i personally think that both the doubles sound in each of these patterns should be clickable, this is a good balance between our two perspectives on this rhythm i M MO OO O O

    after deleting all the notes, i've found that the background drum you're trying to emphasize is literally just a 1/1 drum throughout the entire section, so as long as you have notes on the white tick that are clickable, you can put in all the doubles and EMPHASIS ON THis fukn synth that the map really needs

    i also noted that you were trying to make all the red ticks clickable so i kept that alive through my rhythm suggestions as well as that perspective makes sense to me

    ok now for the actual points

  3. 00:24:596 (1,2,3,4,5,6) - ok before anything here's the rhythm i would suggest
    now now i dont want it to come off as TOO COMPlex to start the section, especially because you said you're going for the FEEL of it being an "easier" part, but i think its a very good middle ground to have the first combo have this rhythm, and then keep the second combo {00:26:008 (1,2,3,4,5,6,7,8,9)} in this case the same, which gives a good variety while playing so the section doesn't get stale, while also not being undermapped, which is honestly what i think the rhythm is as a whole in this chunk of the map which is why IM TYPING ABOUT it now ok remapped it to your rhythm now :d
  4. 00:27:420 (1,2,3,4,5,6) - you might be wondering did i forget this one haha no of course not ive spent a lot of time WRITING THIS SO FAR TB H but i think maybe personally if you wanted to mix it up and leave this one in, since the synth sound is really not as strong hear it would be ok in my book, just make sure it stays consistent and doesn't feel out of place after changing the other rhythms I remapped this section to the same rhythm as 00:24:596 (1,2,3,4,5,6) because consistency!!
  5. 00:30:244 (1,2,3,4,5,6) -
    U BrOKE ur rule and had a clap hit be not clickable.... {referring to 00:30:596 (3)} i know that might seem a little dense on kicks but you really do a basic rhythm in the next combo and this one starts with a hold slider so i think it is G to make it this level of complexity fixed

  6. 00:33:067 (1,2,3,4,5,6) - same as the point for: 00:24:596 (1,2,3,4,5,6) (aka this rhythm, same reasoning as there applies to here as well) remapped :d
  7. 00:35:538 (7) - could you make this two kicks? the transition into the next section {00:35:891 (1,2,3,1,2,3) etc} would be a lot cleaner and feel a lot cooler if 00:35:714 - was actually clickable, i tried it and it feels sooooo much better, i think this would be SUper tight so if you think it makes the rhythm before it feel a little empty which i could see the perspective behind {referring to this 00:34:479 (1,2,3,4,5,6) -} you may want to change it, if you're happy with it how it is after you make it two kicks then its G imo but others may not agree so SUBJE c TIV E made 00:35:538 (7) into two kicks but did not make any changes to the rest d

    either way pls two kicks its so much better..

    ayyy we made it through the rhythm part of that section!! yay!!!
  8. 00:24:596 - ok so i get what you're going for with the hitsoundind buildup by leaving out a lot of the whistles in this section but it sounds less like a buildup and more like you just forgot to hitsound half of it so here are the timestamps of missing whistles: you could make the new additions quieter maybe if you still wanted the emphasis on the last note of each segment? just a thought:
    00:24:949 - 00:26:361 - 00:27:773 - 00:29:185 - 00:30:596 - 00:32:008 - 00:33:420 - 00:34:832 - originally I didn't want to add whistles to the second half of the section, but now that I did thanks to your suggestion, It sounds a bit better. :o
  9. 00:33:949 (5,1) - small note, please make sure these don't touch when you rework the pattern, im sure they wont it just looks a little sloppy moved 00:35:891 (1,2,3) - and 00:36:244 (1,2,3) - so that they don't touch and it also created spacing consistency between all of 00:35:891 (1,2,3,1,2,3,1,2,3,1,2,3) -
  10. 00:45:773 (1,1) - dont IGNORE the whistles during these, you can put them in still ;; it sounds really weird without them
    ok i added them ;;
  11. 00:52:832 - doesn't matter at all but u couuuuuld silence this because its not like its landing on something vital it goes right into a break : )
    didn't silence it but i made the volume like 5% for that
  12. 01:24:244 (1,2) - idk if the intention was to blanket this but its definitely not LOL just a nitpick, if you want the blanket move it down a lil
    i didn't intend that to be a blanket :o
  13. 01:38:008 (1,2,3) - this 3 does NOT exist, and if i'm somehow hearing things and it does, its so miniscule that there is no excuse to not make 01:38:361, the much stronger beat clickable, this whole rhythm is kind of eh so i guess i'll make a section about that
  14. 01:38:008 (1,2,3,4,5) - first: suggested rhythm before reasoning
    make sure you listen to this without the current hitsounds because when i originally listened to it without removing the hitsounds i was like WH LOL anyways, i think this follow the song much closer than what you currently have
    look what i made with your suggested rhythm i think i'll stick with this

    you may argue that this is a lot more dense, and i can definitely agree with that! however, the map itself does not dictate how dense it will be just by concept alone, the MUSIC is saying that it should be dense and i think most people's interpretation of this song is also that way

    however, if you wanted to make it LESS dense than that pattern, you could strip it back to this: which i think is actually a pretty good option as well, i like both of these patterns and they both offer a different feeling to this section, perhaps you could use the simpler one for these first two {01:38:008 (1,2,3,4,5,1,2,3,4,5) - this part} and the more complex one for {01:40:832 (1,2,3,4,5)} the next note will cover the last pattern of the section

    anyways, there are multiple solutions to the issues in this section, and i actually personally think that the second solution is the better one, but choose for yourself which one you like more and what makes sense to you in your interpretation of the map, as the second solution takes emphasis off the drums for these 4 bars and that might not be something you WANT TO DO so you get the picture
    remapped the entire section to your first suggested rhythm. I like the results very much tbh :d
  15. 01:42:244 (1,2,3,4,5,6,7) - no matter which solution u pick, MAKE SURE THAT 01:42:067 and 01:42:155 IS CLICKABLE, this is the rhythm i would suggest for this segment, which keeps the idea of the original rhythm but follows CLOSER and is more suited imo
    holy FUCK this took me like me like half an hour to remap
  16. 01:54:596 (3,4,5,6,1) - if u move this up a little you can make a line with 01:54:155 (6,1,2) - and it also wont do the ugly barely touch with 01:54:420 (2) -
    fixed
  17. i like what you did with this stream and kicks 02:00:596 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1) - lik this is G thx
  18. rlcs part is beautifuL 👌👌👌👌👌
  19. 02:36:420 (5,2,1) - is this meant to be uneven though? would b super easy to tweak and fix
    prob not but fixed
    other than that literally perfect structure, is the storyboard explosion meant to be around the girl/cat and not the stack? just making sure lol
    neko nya nya :3
    OK back to girl's part
  20. 03:32:185 (3,4) - aHA i knew they're would b a blanket somewhere in there http://puu.sh/q42lr/ef23765efa.jpg (off in the right side slightly very slight)
    fixd
  21. 03:42:243 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - same point as before about this rhythm, i would use the "option 2" rhythm for all three of these just based on the rhythm of the music, PLEASE REMEMBER TO CHANGE THESE TOO LOL
    Fixed HOLY FUK THIS TOOK 4EVER AS WELL
    not as many rhythm issues with the kiai, i liked your interpretation except for the spots that im about to mention thx daidai DTSSenpai
  22. 04:09:067 (1,2,3,4,5,6) - this is the highest point of emphasis in the music, and its the easiest rhythm to play in the whole kiai with tons of stuff that SHOULD be clickable just not being clickable..
    i suggest this rhythm, because it follows the music in both its rhythm and its INTENSITY, this kiai NEEDS the intensity that the rlc one has, and you dont just get it from spacing, you get it from rhythm and emphasizing the right segments of the music, aka this PEAK of the chorus (right there)
  23. 04:15:773 (7) - two kicks, to remain consistent with 04:04:479 (7,8), also just because its a better rhythm with better emphasis done
  24. 04:18:596 (1) - i personally think this would be better as two kicks for better emphasis for the sound, heres an example of how you could fit it into your current pattern with the parallels (make sure they're parallel with the other ones i did this in 2 seconds so they may not be in this screenshot
    addeddddddddd
  25. 04:20:361 (1,1,1) - i see what you're going for, maybe this is just personal gripe but its so anticlimatic, you could do something with kicks, you could make it more streams, anything but this weird 1/8 repeat thingy seems like it would be a better alternative, i understand the kiai drops here but that doesn't mean this has to be easy, you could make it kick sliders in like a cool build up pattern maybe? im sure you could come up with something that doesnt just kill all the momentum you will have built so far with your FIXED RHYTHMs

    i hear the 1/8 tho so i guess if you want to keep them then maybe space them further so one of your highest moments of intensity isn't so dull..
    spaced them further :d
  26. 04:23:891 (5,6,7) - wheres the rhythm from before with the good emphasis you were using :?
    this is MUCH better for emphasizing the song, i don't want to keep repeating myself so hopefully the points i've used until now are enough to convince you
    fIXXXXED
  27. 04:24:861 - circle stacked on 04:24:949 (2) - like you have all the other times? previous mod nullifies this mod
  28. 04:26:008 (1,2,3,4,5,6,7,8,9) -
    same as another point discussed before, same reasons
    fixd
  29. 04:29:096 - circle stacked on 04:29:185 (2) - like all the other times? sure y not
  30. 04:31:302 (7,1,2,3,4) - if you make 7 a kick you can make the rhythm a lot more fitting as pictured here
    just fits the synth you've been mapping to, as well as letting you CLEANLY transition to the somewhat abrupt and hard to read 1/2 spacing to the drums you hav now
    fixed :d, I decided to also make 8 a kickslider too, as have 2 circles would make the follow stream very awkward to play.
  31. 04:33:067 (1,2,3,4,5,6,7) - you suddenly start using really inconsistent rhythms in the second half of the kiai : ( the first part was pretty good rhythm wise aside from a few but its kind of falling apart now, here's a fix its a rhythm from before so its consistent and fits the music
  32. 04:34:479 (1,2,3,4,5,6,7) - same reasoning as above, different rhythm tho
    fixd
  33. 04:36:155 - add circle on top of 04:36:243 (2) -
  34. 04:37:302 (1,2,3,4,5,6,7) -
    starting right off with the rhythm this time, this is a mix of the rhythm i suggested before (this being another peak of intensity before the songs last peak in literally next mesaure), but a little different with the two circles added at the end, this is to make it better lead into the next segment
    remapped!!
  35. 04:38:714 (1,2,3,1,2,3,1,2,3,1,2,3) - can you space this more? like the pattern is cute and all but god damn the lack of emphasis compared to the rest of the map is like zz, even like 0.2x more would help it imo spacing increased
  36. 04:40:126 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - like this is a fukin explosion compared to that, this isnt a gradual build unless you buff 04:38:714 (1,2,3,1,2,3,1,2,3,1,2,3)
    💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣
  37. 04:41:538 (1,1,1,1,1,1) - dont forget the whistle hitsounds during this, i think it'd sound much better with them included
    but there are already whistle hitsounds in this :d
  38. 04:46:832 (2) - there are two clicks in this pattern, you can HEAR IT in the music, its clearly different than all the other ones, so please make it two kicks, there's no reason for it not to be and it'll make this segment 10x cooler
    fixd
  39. 04:52:479 (2) - same as the other one
    fixd
  40. i would argue that the circle patterns in this section really lacks intensity, but i think that was the point of this segment as a whole, which i really dont agree with because even though its not technical rhythm wise, this is still a massively intense part in the music and its reduced to "woooOOOWWoOWO guess the slider velocity i sure am WACKy" throughout this whole part {referring to 04:49:655 (3,4) to 04:49:655 (3,4) - }

    however, the part itself is fine, you don't really HAVE to change anything in it, i just personally dislike it because i dont think it evokes any feeling whatsoever with the lack of flow between the sliders and slider shapes + flow that are not at all indicative of the slider velocity changes
    not changing this part SRY!
    if you want my input on how to make this better we can irc it because goddamn this mod is long but if you want to keep it the same thats a ok
  41. the end is nice how you go back 2 what you did at the start btw

    okey cool fade out volume thing added

    OK that was probably the longest mod i've ever written

    i don't hate this map and we're tomadachis i just want to help turn it from an ok map to a great map because goddamn is that rLC PART GREAT ALREADy

    please try all the rhythms before declining, please ACCEPT ALL THE RHYTHMS if you accept nothing else because thats truly the most important part, this stuff IS NOT subjective and i have literally no clue how these issues were just completely ignored

    GOOD LUCK with rank, after you apply my mod that is ;)

    100% success rate


holy FUK took me 2 days to do the response but damn this mod is fucking HUGE. Thank you for putting in so much effort <3
Kaifin
OK thank u for applying liked favorited and subscribed rank this osu beatmap thanks
Toy
yeeeeah this map is really groovin now, I like the changes
Lince Cosmico_old
wow so many things happened since i posted :o

PS: im nazi as fuck 04:52:832 (2) -
Topic Starter
Girl

Lince Cosmico wrote:

wow so many things happened since i posted :o

PS: im nazi as fuck 04:52:832 (2) -
fixd
Topic Starter
Girl
stof
Stoof

Girl wrote:

stof
what u need
Topic Starter
Girl

Stoof wrote:

Girl wrote:

stof
what u need
wher r bns
Arusamour









I'm not qualified to judge
ascendance - Today at 3:12 PM
you're a master ctb mapper
fuck
Girl - Today at 3:13 PM
bubbl atomosphere

PLS QUALI ATOMOSPHER
bubble atomosphere
Arusamour
wtf
Battle
exit this earth's qualified section
Ascendance
Mania'd

(mod later since we're dating i have to rank ur maps haHAA)
Topic Starter
Girl

Ascendance wrote:

Mania'd
what the fuck
Spaghetti
hey thats pretty good
Topic Starter
Girl

Spaghetti wrote:

hey thats pretty good
ur pretty good
Stoof
wtf
Ascendance
pair avatar plane ticket

(we fixd blankets)
Lince Cosmico_old

Ascendance wrote:

(we fixd blankets)
hype
Lunicia
booty
Topic Starter
Girl
wheres millhi and suki
Battle
mayb they lfet th atomosphere
show more
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