o is that bubled i se?? ha gl maybe u can rank it with.outT dq !!! glglgl <>33
shut up bobsArusamour wrote:
o is that bubled i se?? ha gl maybe u can rank it with.outT dq !!! glglgl <>33
2016-06-28 11:54 Girl: r u a bn.
2016-06-28 11:54 Spaghetti: ya
2016-06-28 11:54 Spaghetti: y
2016-06-28 11:54 Girl: omg
2016-06-28 11:54 Girl: could you be the 2nd bubble to atomosphere ?
2016-06-28 11:54 Girl: ;d
2016-06-28 11:54 Girl: i dont have bn friends LOL
2016-06-28 11:58 Spaghetti: sur
2016-06-28 11:59 Girl: omg!
2016-06-28 11:59 Girl: thx!
2016-06-28 11:59 Spaghetti: who was bub 1
2016-06-28 12:00 Girl: ascendance
2016-06-28 12:00 Spaghetti: ok so i actually have to check
2016-06-28 12:00 Spaghetti: suk
2016-06-28 12:00 Spaghetti: sik
2016-06-28 12:00 Girl: wow
2016-06-28 12:00 Girl: flamER
2016-06-28 12:01 Spaghetti: 00:29:538 (5,6,7,8,9) -
2016-06-28 12:01 Spaghetti: mayb rotate this so it fits with the curve of 00:29:185 (3,4) - better
2016-06-28 12:02 Spaghetti: o and space this out more cuz it looks like 1/4 00:27:773 (3,4) -
2016-06-28 12:02 Spaghetti: 00:30:949 (4,5) - same
2016-06-28 12:02 er 00:30:596 (3,4) - *
2016-06-28 12:03 Girl: hows this for the rotation? https://osu.ppy.sh/ss/5494885
2016-06-28 12:03 Spaghetti: g
2016-06-28 12:05 Girl: oki fixed those
2016-06-28 12:05 Spaghetti: 01:59:891 (5,6) - ctrl > ?
2016-06-28 12:05 Spaghetti: i feel like itd play better with the upward motion
2016-06-28 12:06 Girl: i think its fine the way it is
2016-06-28 12:06 Spaghetti: mk
2016-06-28 12:06 Girl: :L
2016-06-28 12:06 Girl: and if I do ctrl > then i'll have to move the following stream somewhere else
2016-06-28 12:07 Spaghetti: u have 2 .osb files btw
2016-06-28 12:07 Girl: redownload it
2016-06-28 12:07 Girl: i fixed that earlier
2016-06-28 12:07 Spaghetti: o
2016-06-28 12:08 Girl: :o
2016-06-28 12:09 Girl: wait
2016-06-28 12:09 Girl: if i update my map i lose the first bubble right?
2016-06-28 12:09 Spaghetti: ya but it doesnt matter
2016-06-28 12:09 Girl: o
2016-06-28 12:09 Spaghetti: i give u bub 2 and it still counts as 2 bubs
2016-06-28 12:09 Girl: ahh
2016-06-28 12:09 Girl: coolios
2016-06-28 12:13 Spaghetti: 01:15:420 (1) - '
2016-06-28 12:13 Spaghetti: shouldnt the end of this be the chime nouse
2016-06-28 12:13 Spaghetti: noise*
2016-06-28 12:14 Spaghetti: like on 01:04:126 (1) -
2016-06-28 12:14 Girl: no
2016-06-28 12:14 Girl: i made it intentionally like that
2016-06-28 12:14 Girl: idk how to explain it
2016-06-28 12:14 Girl: but its kind of link
2016-06-28 12:14 Girl: like*
2016-06-28 12:14 Girl: introducing the new part of the music afterwards?
2016-06-28 12:14 Girl: something like that
2016-06-28 12:15 Spaghetti: 01:59:891 (5) -
2016-06-28 12:15 Spaghetti: nc?
2016-06-28 12:15 Girl: done
2016-06-28 12:15 Spaghetti: 02:19:126 (1) -
2016-06-28 12:15 Spaghetti: remove nc?
2016-06-28 12:16 Spaghetti: er
2016-06-28 12:16 Spaghetti: shit
2016-06-28 12:16 Spaghetti: 02:19:655 (1) -
2016-06-28 12:16 Spaghetti: remove it here
2016-06-28 12:16 Girl: removed
2016-06-28 12:18 Spaghetti: 03:10:126 (1) -
2016-06-28 12:18 Spaghetti: remove nc
2016-06-28 12:18 Spaghetti: 03:16:126 (1) - ^
2016-06-28 12:18 Spaghetti: 03:18:949 (1) - ^
2016-06-28 12:19 Spaghetti: 03:23:185 (1) - ^
2016-06-28 12:19 Girl: done
2016-06-28 12:20 Spaghetti: 03:59:891 (1) - remove nc?
2016-06-28 12:20 Spaghetti: 04:01:302 (5) - he didnt nc here thats y
2016-06-28 12:20 Spaghetti: 04:02:802 (1) - i dont see the point of this nc either
2016-06-28 12:21 Spaghetti: 04:04:038 (1) - same here
2016-06-28 12:21 Spaghetti: 04:08:361 (1) - ya
2016-06-28 12:21 Spaghetti: 04:12:596 (1) - me
2016-06-28 12:21 Girl: hOLy
2016-06-28 12:21 Spaghetti: 04:22:479 (1) - irl
2016-06-28 12:22 Spaghetti: 04:27:949 (1) - why are these nc's so inconsist e n t
2016-06-28 12:22 Spaghetti: 04:36:596 (1) - WHY
2016-06-28 12:22 Girl: im a boosted animal
2016-06-28 12:23 Spaghetti: 05:10:479 (1) - WHY
2016-06-28 12:23 Spaghetti: 05:14:714 (1) - STOp
2016-06-28 12:23 Spaghetti: 05:16:126 (1) - PLS
2016-06-28 12:23 Girl: cHILLLLL
2016-06-28 12:23 Spaghetti: ok thats all of them
2016-06-28 12:23 Spaghetti: LOL
2016-06-28 12:23 Girl: OK
2016-06-28 12:23 Girl: I FIXED AL OF THEM
2016-06-28 12:24 Girl: I THINK
2016-06-28 12:24 Girl: OK I DID
2016-06-28 12:24 Spaghetti: update
2016-06-28 12:26 Girl: why does it always get stuck at 11%
2016-06-28 12:28 Girl: WTF
2016-06-28 12:28 Girl: ITS NOT UPDATING
2016-06-28 12:28 Spaghetti: wot
2016-06-28 12:28 Spaghetti: y
2016-06-28 12:29 Girl: http://puu.sh/pJkdG/b626352379.jpg
2016-06-28 12:29 Girl: it just gets stuck at 11%
2016-06-28 12:29 Girl: lol
2016-06-28 12:29 Spaghetti: 11% glitch
2016-06-28 12:29 Girl: it happens pretty often
2016-06-28 12:29 Spaghetti: close osu
2016-06-28 12:29 Spaghetti: try again
2016-06-28 12:29 Girl: alright
2016-06-28 12:30 Girl: alright updated
2016-06-28 12:33 Spaghetti: ok
2016-06-28 12:33 Spaghetti: evrythign looks good
2016-06-28 12:33 Spaghetti: u ready
2016-06-28 12:33 Girl: ye
2016-06-28 12:33 Girl: YE
2016-06-28 12:35 Spaghetti: mk gimme a sec
2016-06-28 12:35 Girl: oki
CxSpaghetti wrote:
....................................................................................................................................................................................................................................
fixed some thingies
bub #2log2016-06-28 11:54 Girl: r u a bn.
2016-06-28 11:54 Spaghetti: ya
2016-06-28 11:54 Spaghetti: y
2016-06-28 11:54 Girl: omg
2016-06-28 11:54 Girl: could you be the 2nd bubble to atomosphere ?
2016-06-28 11:54 Girl: ;d
2016-06-28 11:54 Girl: i dont have bn friends LOL
2016-06-28 11:58 Spaghetti: sur
2016-06-28 11:59 Girl: omg!
2016-06-28 11:59 Girl: thx!
2016-06-28 11:59 Spaghetti: who was bub 1
2016-06-28 12:00 Girl: ascendance
2016-06-28 12:00 Spaghetti: ok so i actually have to check
2016-06-28 12:00 Spaghetti: suk
2016-06-28 12:00 Spaghetti: sik
2016-06-28 12:00 Girl: wow
2016-06-28 12:00 Girl: flamER
2016-06-28 12:01 Spaghetti: 00:29:538 (5,6,7,8,9) -
2016-06-28 12:01 Spaghetti: mayb rotate this so it fits with the curve of 00:29:185 (3,4) - better
2016-06-28 12:02 Spaghetti: o and space this out more cuz it looks like 1/4 00:27:773 (3,4) -
2016-06-28 12:02 Spaghetti: 00:30:949 (4,5) - same
2016-06-28 12:02 er 00:30:596 (3,4) - *
2016-06-28 12:03 Girl: hows this for the rotation? https://osu.ppy.sh/ss/5494885
2016-06-28 12:03 Spaghetti: g
2016-06-28 12:05 Girl: oki fixed those
2016-06-28 12:05 Spaghetti: 01:59:891 (5,6) - ctrl > ?
2016-06-28 12:05 Spaghetti: i feel like itd play better with the upward motion
2016-06-28 12:06 Girl: i think its fine the way it is
2016-06-28 12:06 Spaghetti: mk
2016-06-28 12:06 Girl: :L
2016-06-28 12:06 Girl: and if I do ctrl > then i'll have to move the following stream somewhere else
2016-06-28 12:07 Spaghetti: u have 2 .osb files btw
2016-06-28 12:07 Girl: redownload it
2016-06-28 12:07 Girl: i fixed that earlier
2016-06-28 12:07 Spaghetti: o
2016-06-28 12:08 Girl: :o
2016-06-28 12:09 Girl: wait
2016-06-28 12:09 Girl: if i update my map i lose the first bubble right?
2016-06-28 12:09 Spaghetti: ya but it doesnt matter
2016-06-28 12:09 Girl: o
2016-06-28 12:09 Spaghetti: i give u bub 2 and it still counts as 2 bubs
2016-06-28 12:09 Girl: ahh
2016-06-28 12:09 Girl: coolios
2016-06-28 12:13 Spaghetti: 01:15:420 (1) - '
2016-06-28 12:13 Spaghetti: shouldnt the end of this be the chime nouse
2016-06-28 12:13 Spaghetti: noise*
2016-06-28 12:14 Spaghetti: like on 01:04:126 (1) -
2016-06-28 12:14 Girl: no
2016-06-28 12:14 Girl: i made it intentionally like that
2016-06-28 12:14 Girl: idk how to explain it
2016-06-28 12:14 Girl: but its kind of link
2016-06-28 12:14 Girl: like*
2016-06-28 12:14 Girl: introducing the new part of the music afterwards?
2016-06-28 12:14 Girl: something like that
2016-06-28 12:15 Spaghetti: 01:59:891 (5) -
2016-06-28 12:15 Spaghetti: nc?
2016-06-28 12:15 Girl: done
2016-06-28 12:15 Spaghetti: 02:19:126 (1) -
2016-06-28 12:15 Spaghetti: remove nc?
2016-06-28 12:16 Spaghetti: er
2016-06-28 12:16 Spaghetti: shit
2016-06-28 12:16 Spaghetti: 02:19:655 (1) -
2016-06-28 12:16 Spaghetti: remove it here
2016-06-28 12:16 Girl: removed
2016-06-28 12:18 Spaghetti: 03:10:126 (1) -
2016-06-28 12:18 Spaghetti: remove nc
2016-06-28 12:18 Spaghetti: 03:16:126 (1) - ^
2016-06-28 12:18 Spaghetti: 03:18:949 (1) - ^
2016-06-28 12:19 Spaghetti: 03:23:185 (1) - ^
2016-06-28 12:19 Girl: done
2016-06-28 12:20 Spaghetti: 03:59:891 (1) - remove nc?
2016-06-28 12:20 Spaghetti: 04:01:302 (5) - he didnt nc here thats y
2016-06-28 12:20 Spaghetti: 04:02:802 (1) - i dont see the point of this nc either
2016-06-28 12:21 Spaghetti: 04:04:038 (1) - same here
2016-06-28 12:21 Spaghetti: 04:08:361 (1) - ya
2016-06-28 12:21 Spaghetti: 04:12:596 (1) - me
2016-06-28 12:21 Girl: hOLy
2016-06-28 12:21 Spaghetti: 04:22:479 (1) - irl
2016-06-28 12:22 Spaghetti: 04:27:949 (1) - why are these nc's so inconsist e n t
2016-06-28 12:22 Spaghetti: 04:36:596 (1) - WHY
2016-06-28 12:22 Girl: im a boosted animal
2016-06-28 12:23 Spaghetti: 05:10:479 (1) - WHY
2016-06-28 12:23 Spaghetti: 05:14:714 (1) - STOp
2016-06-28 12:23 Spaghetti: 05:16:126 (1) - PLS
2016-06-28 12:23 Girl: cHILLLLL
2016-06-28 12:23 Spaghetti: ok thats all of them
2016-06-28 12:23 Spaghetti: LOL
2016-06-28 12:23 Girl: OK
2016-06-28 12:23 Girl: I FIXED AL OF THEM
2016-06-28 12:24 Girl: I THINK
2016-06-28 12:24 Girl: OK I DID
2016-06-28 12:24 Spaghetti: update
2016-06-28 12:26 Girl: why does it always get stuck at 11%
2016-06-28 12:28 Girl: WTF
2016-06-28 12:28 Girl: ITS NOT UPDATING
2016-06-28 12:28 Spaghetti: wot
2016-06-28 12:28 Spaghetti: y
2016-06-28 12:29 Girl: http://puu.sh/pJkdG/b626352379.jpg
2016-06-28 12:29 Girl: it just gets stuck at 11%
2016-06-28 12:29 Girl: lol
2016-06-28 12:29 Spaghetti: 11% glitch
2016-06-28 12:29 Girl: it happens pretty often
2016-06-28 12:29 Spaghetti: close osu
2016-06-28 12:29 Spaghetti: try again
2016-06-28 12:29 Girl: alright
2016-06-28 12:30 Girl: alright updated
2016-06-28 12:33 Spaghetti: ok
2016-06-28 12:33 Spaghetti: evrythign looks good
2016-06-28 12:33 Spaghetti: u ready
2016-06-28 12:33 Girl: ye
2016-06-28 12:33 Girl: YE
2016-06-28 12:35 Spaghetti: mk gimme a sec
2016-06-28 12:35 Girl: oki
you're a fl🔥merAscendance wrote:
that bubble post is about as misshapen as spaghetti's face lo
get a bn for meStoof wrote:
plz qualify b4 i wanna exit this earths atomosphre
2016-06-28 11:59 Spaghetti: who was bub 1
2016-06-28 12:00 Girl: ascendance
2016-06-28 12:00 Spaghetti: ok so i actually have to check
2016-06-28 12:00 Spaghetti: suk
2016-06-28 12:00 Spaghetti: sik
2016-06-28 12:00 Girl: wow
2016-06-28 12:00 Girl: flamER
hoW can spagt Giv me Bubl if Hes noT bN ?? ??Ascendance wrote:
2016-06-28 11:59 Spaghetti: who was bub 1
2016-06-28 12:00 Girl: ascendance
2016-06-28 12:00 Spaghetti: ok so i actually have to check
2016-06-28 12:00 Spaghetti: suk
2016-06-28 12:00 Spaghetti: sik
2016-06-28 12:00 Girl: wow
2016-06-28 12:00 Girl: flamER
explains why im a bn and not spagt
http://puu.sh/pJCC5/a5f429cfb2.wavFyre wrote:
insert winman saying THANK YOUUU here
wtf this is my private skin element please stop.Girl wrote:
http://puu.sh/pJCC5/a5f429cfb2.wavFyre wrote:
insert winman saying THANK YOUUU here
have a bit more patience you weener nogginGirl wrote:
wher is millhi.
MillhioreF wrote:
atomodsphere
[General]
"storyboard by" are unnecessary tags, just putting Kalamitous in the tags is enough to locate his contribution. ok done
[GiRLC's Intangible]
00:40:126 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - What's up with this? The spacing gets smaller even though the song's intensity gets higher, and the jumps every 4th note change spacing randomly (1.29x, 1.20x, 1.11x, 1.35x). I'd put the straight streams after the curved ones and shrink the curved stream jumpspacing to something more reasonable (1.0x-1.1x). Remapped this part and made the straight streams less spaced and curved streams more spaced.
00:45:420 (1,2,3,4,1) - Raise up a few pixels to make the sharp angle change more noticeable like the previous pattern? ok dun
01:15:420 (1) - Giga nazi mod but the start of the slider blanketing on this curve is a bit small (very noticable at higher CS). It'd look better if you pulled out the top a bit, but honestly you probably don't need to fix it, it just irks me. damn ez players -_ - (fixed)
01:39:244 (5) - All the slider blankety stuff in this section is 1/4 spacing but this one is 1/2 for NO REASON argh. Put it outside the blanket like you do later on at 03:43:479 (5). okey
01:43:567 (8) - Make the slider repeat one more time to cover this beat maybe? Iunno, it feels strange not being mapped. okey
02:10:920 (4,1) - I don't really like the flow on this considering the preceding pattern is already a bit of a mini difficulty spike. It's definitely playable and all but it feels a lot better to me when 02:11:185 (1,2) - is flipped horizontally and moved out to the left. I think its fine the way it is :O
02:14:979 (4,5) - This gap feels unnecessarily large. Moving (5) closer while still not having it touch (4) would improve playability while giving the same effect. ok fixd
02:39:773 (1) - Sliderend is slightly unstacked from the next note's sliderend. The map is literally unplayable, please fix ur a trol
02:48:949 (3,4) - I had some trouble reading this general area and interpreting it as 1/3 since it follows the same spacing patterns for the most part. It's not easy to fix in this kind of map, but I think it'd help if you combined these two notes into a slider with a single repeat, to be more lenient on the player and give them a bit longer and an extra perfectly timed slider hitsound to realize "oh we're 1/3 now".
03:53:185 (7,1) - This tricked me into thinking there's a 1/4 gap between the slider and the start of the stream, but nope. I dunno how to make this any better so uuuh it's probably fine??? the sliders before were 1/4 and half the size of the next slider so its fINE
04:04:479 (7,1) - There's a 1/2 gap here when pretty much every other gap of this spacing in the section is 1/4. Mostly this is a problem because 04:04:832 (1) blankets the next note the same as it blankets the previous one, except the first is 1/2 and the second is 1/4, and that's just nonsense. fixed
04:40:390 (4,1) - Why is this jump 1.64x when all the jumps after it are 1.30x. aaaa cuz it blankets the previous stream :d, its okay i made the jumps all 1.64x now
04:58:832 (1,1) - Again, not a fan of the spacing here since it imitates 1/4 stuff. fixd
Pretty cool map honestly. The storyboard brings my beefy new computer down to 140fps though, god damn it Kalamitous
have a bit more patience you weener nogginGirl wrote:
wher is millhi.
donGirl wrote:
waiting for kalamitous to fix hiS SB
roastedKalamitous wrote:
donGirl wrote:
waiting for kalamitous to fix hiS SB
how do you get denied kudosus if i never even gave you any WTF- Magic Bomb - wrote:
Perfect map.
Qualified <3
stop meming and get my map ranked already guysAscendance wrote:
cucked
16:53 sukiNathan: asdf
16:53 Girl: asdf
16:54 *sukiNathan is editing [https://osu.ppy.sh/b/917176 Camellia - Exit This Earth's Atomosphere [GiRLC's Intangible]]
16:55 *Girl is editing Reol - Syrup [Normal]
16:55 sukiNathan: 00:38:714 - it's weird how you had a couple stream jumps in this build-up but none in 01:53:891 -
16:55 sukiNathan: especially with the latter being the stronger one
16:56 sukiNathan: 02:01:920 (4,1) - could add one here
16:56 sukiNathan: 01:54:244 (1) - and here
16:56 Girl: https://osu.ppy.sh/ss/5617595
16:56 Girl: :O
16:57 sukiNathan: yeah that works
16:58 Girl: http://puu.sh/q36f9/c87030b7d5.jpg
16:58 sukiNathan: ok
17:00 sukiNathan: 02:10:479 (1,2,3,4) - I see why you did this but a 1/4 jump into a blue tick is pretty unexpected
17:00 sukiNathan: plus the spacing between 3 and 4 is slightly higher than 1→2
17:00 sukiNathan: despite the intensity being the same
17:01 Girl: the 1/4 jump into the blue tick plays with the music, but i could reduce the jump from 3-4 to the same as 1-2
17:01 Girl: https://osu.ppy.sh/ss/5617619
17:02 sukiNathan: ye I know they do fit the music
17:02 sukiNathan: not so much the map though
17:02 sukiNathan: since like
17:02 sukiNathan: every other 1/4 jump is into red/white
17:03 Girl: do i need to remap that part?
17:03 sukiNathan: I would just make the circle/repeats overlap
17:04 sukiNathan: or stack them
17:04 Girl: http://osu.ppy.sh/ss/5617644
17:05 Girl: that still looks alright i guess
17:05 sukiNathan: 02:14:714 (1,2,3,4,5) - i cant even feel the stream jump when playing this
17:05 sukiNathan: i'd buff it
17:05 sukiNathan: otherwise it's pointless and just looks uneven
17:06 sukiNathan: just a bit
17:06 Girl: ok buffed
17:07 sukiNathan: 02:25:479 (6,1) - I wouldn't stack these
17:08 sukiNathan: makes the 1/4 jump a bit harder to read
17:08 Girl: http://puu.sh/q36NC/91f78a028d.jpg
17:09 sukiNathan: eh that's still pretty iffy
17:09 sukiNathan: i would make it 100% visible
17:09 sukiNathan: especially cause
17:09 sukiNathan: that's the first time the player has to 1/4 jump after only 2 circles
17:09 Girl: hmmm
17:10 Girl: https://osu.ppy.sh/ss/5617670
17:10 sukiNathan: that works
17:11 Girl: oki
17:11 sukiNathan: 03:54:860 (4,1) - streamjump
17:12 Girl: fixd
17:13 sukiNathan: 04:32:272 (4,1) - should be fitting for one too
17:14 Girl: added
17:14 sukiNathan: 01:39:244 (5,1) - this jump feels randomly large for this part
17:15 Girl: moved it to the bottom left corner
17:15 sukiNathan: remove camellia from tags
17:16 Girl: ok
17:16 sukiNathan: ok update
17:18 Girl: udopated
u play CTB -_ -Ascendance wrote:
man this map sucks.
u shldv moded whn it wasnt qwualifed[Toy] wrote:
modding this because it doesn't feel done
whats the point of the qualified system if people dont post issues with the map while its in qualifiedStoof wrote:
u shldv moded whn it wasnt qwualifed[Toy] wrote:
modding this because it doesn't feel done
fuk ya i realized that after sorry im newYuii- wrote:
Why did you both quote the mod? That's like... "hey imma make people scroll for 40 minutes!!!!!!!!"
ya man dnot use qualified for its purpos -_Stoof wrote:
u shldv moded whn it wasnt qwualifed
fuk i jsut want it rankedVINXIS wrote:
ya man dnot use qualified for its purpos -_Stoof wrote:
u shldv moded whn it wasnt qwualifed
Yeah I actually have 0 DQ's on standard maps I've bubbled or Qualified, not saying it means im 100% able to do so, but I have enough experience to qualify standard stuff, even though I made it into the BNG through CtB. I'd appreciate if you didn't attack me directly for putting an icon when two other Nominators felt the same way I did about the map. If you're going to blame someone, blame us all.[Toy] wrote:
whats the point of the qualified system if people dont post issues with the map while its in qualified
also is a ctb BN allowed to be bubbling std maps, he's done it before but he's not listed as a std BN in the wiki
Why would I be warned if I have a perfect track record for ranking standard maps? If they really want me to stop I have no issue with stopping, but I see no reason to.Yuii- wrote:
You may be warned if you fuck up anyway. After several warnings it's most likely they will kick you out of the group.
sorry for my bad londonYuii- wrote:
I'd strongly recommend you to read a couple of books or something before trying to understand what I said. Like, re-read it carefully!!
Thanks in advance, you rock!!!!!
the way you phrased your sentence made it sound like "hey even if youre doing good if you fuck up youre done so id stop" which is not the attitude you should have as a BNYuii- wrote:
I'd strongly recommend you to read a couple of books or something before trying to understand what I said. Like, re-read it carefully!!
Thanks in advance, you rock!!!!!
ITS A MEME U D I P X D D D D DD D d d d dMillhioreF wrote:
look at this god damn nerd wasting his 777th post on pretending that he's important
thanks for the mod!![Toy] wrote:
modding this because it doesn't feel done
[General]
- 01:38:008 (1) - this section just sounds really off and i cant figure out why I don't see anything major that is off in this section
- your rhythm choices for the second kiai really dont help emphasize all the strong beats in the song. it just feels misplaced
- it also feels a whole heck of a lot closer together and less spaced than the first kiai The second kiai is a whole heck of a lot closer together because that part of the song is less intense than the first kiai.
not sure if it's intentionally slower but having those slowed sliders really breaks the fast paced nature of that part for me
[GiRLC's Intangible]
- 00:06:949 (3,4) - can you differentiate the spacing here compared to 00:04:479 (3,4) - (00:18:244 (3,4) - here too) 00:06:949 (3,4) - is mapped to a different sounding part of the song compared to 00:04:479 (3,4) and (00:18:244 (3,4)
idk this 00:26:008 (1) - second measure sounds really full and matches the song imo but all the other ones feel pretty empty.- 00:29:185 (3,4) - should be kicks like that second measure. lots of rhythm inconsistencies fixed
- 00:27:332 (10) - none of your other combos lead off with a note here, you should remove it removed
- 00:44:714 (1,2,3,4,1,2,3,4) - nothing in the song really changes to warrant such a streamjump when you havent been using them previously There is actually a beat in the music every 4 beats. I'll move 00:44:714 (1,2,3,4,1,2,3,4) - to the left so that it'll create consistency with the entire stream
- 00:47:185 (1) - could use a circle before the spinner for impact nah
- 01:20:714 - should this really be left empty now that you mention it, I think I'll map this
- 01:39:861 (2,3) - these doubles are awkward and mislead, it seems like youre mapping to the synth when youre really mapping to the drums I think they play well and removing them would create inconsistency with the other doubles in this section.http://puu.sh/q3PrA/3c07f8c9e6.png
01:40:126 (4,5) - stuff like this works, but the doubles feel out of place. i dont know how to express why this section feels awkward Maybe the sliderend of 4 and slider start of 5 are too far apart? Moved 01:40:479 (5) - a little closer to the left.- 01:46:126 (1) - there has to be an easy way to show that this is a hold note, right now it looks like every other 1/2. you could make it like a red tick slider There no beats on the red tick, and I've used NC to point out the SV change. The slider is also pointed towards the following section so that It would make it more comfortable to hit.
- 01:48:596 (3) - these sounds could be mapped out with circles Changed it
- 01:51:773 (1) - again even a slight bend in the slider to help show it's a 3/4 same response as before
- this first kiai is bumpin
- 03:11:538 - what is determining whether notes are spaced out or really closely stacked in this section? It is a 1 - 2 - 1 - 2 pattern going from spaced out to closely stacked
- 03:28:479 (7) - you NCd this note the first time
- 03:30:243 (1) - and then this wasn't NCd
- 03:30:949 (2) - and then this was again. consistency please
- 03:36:243 (8) - this also had its own NC the first time All fixed
- 03:51:420 (1,2,3,4) - could be cool if these were back and forths like the first iteration of the "lyrics" here 03:48:596 (3,4,5,6) - Changed it :d
- 03:55:302 (3,4) - why the jump in spacing and then back to small spacing? Not sure, I think I was trying to fix previous issues that led me to place 03:55:479 (4) - at that spot. Changed the placement of 03:55:479 (4) - so that the spacing between 03:55:302 (3,4,1) - are consistent with each other.
- 03:59:891 (6) - the strong beat is on this slider end would work better if the rhythm was http://puu.sh/q3cbg/c656a0ad45.jpg Fixed
- 04:00:949 (3,4,5,6) - a lot of your emphasis in this kiai feels really misplaced. this would also fit the melody better http://puu.sh/q3cfn/091c04c1fa.jpg Fixed
- 04:01:655 (1) - i dont think you should ignore the beat in this red tick That beat on the red tick is barely audible, both for me and players. I think It is fine left as it is.
- 04:04:479 (7) - this slider end is a strong note, why not make them kicks Changed them to kicks
- 04:17:185 (1) - this is almost comically underemphasized, no change in shape, no large spacing, and it's slowed instead of what feels like it should be sped up I mapped this slider the way it is because I see this part of the music like a "pause" from all the intensity from before. This helps to tell the player that something will be coming up soon and that they should expect a buildup right after.
- 04:18:243 (5) - why are you ignoring that beat
- 04:19:655 (1,1) - when the "lyrics" give you an opportunity to use stream jumps or sharp changes or anything really you decide to stack them all Stacking them that way plays very well for a build up in my opinion.
- 04:23:891 (5,6,1,2) - ) - theres so much you can be doing with this man these take you out of the immersion of the kiai like completely. It plays fine the way it currently is :L
- 04:33:067 (1,2,3,4,5,1) - god this just feels so undermapped compared to the rest of the kiai like youve got that constant 1/8 beat in the bg to work off of, why suddenly switch to the melody i buffed it a bit
use the melody for emphasis don't suddenly start mapping it fully when youve set up this really cool constant 1/8 beat going on- 04:44:361 (1) - and this whole section i know is supposed to be like an outro but come on the slider thing feels lazy, like theres so much going on in the song still it really doesnt slow down until 05:06:949 (1) I mapped this part the way I see fit. I think It plays well with the music and I wouldn't call it lazy
-
I didn't point out every instance of everything i felt was off but like it just feels really unfinished and has potential to be way more intense than what you're mapping it to be
deetz wrote:
sorry for popping in only now but i might as well post this now lol
00:04:479 (3) - 00:10:126 (3) - 05:09:420 (4) - 05:15:067 (4) - 05:20:714 (4) - 05:26:361 (3) - i really think you should have NC'd stuff like this. the map makes use of slider leniency for triples coming off of sliders pretty much through the whole thing, but in these specific spots you have these; it would feel more comfortable to read if you threw NCs on these objects added NC
00:15:773 (4) - also what's up with this I think the original intentional of that was to lead into 00:16:126 (1,2,3,4) - . I moved 00:15:773 (4) back with 00:14:714 (1,2,3) - so that It's consistent now :d
00:45:773 (1) - 04:42:949 (1,1) - would be nice to buffer these by at least one 1/4 gap to prevent unfair breaks Not buffering on them because there is no gap in the music and I don't think anyone has really broken combo on those.
01:23:185 (1) - 03:27:420 (2) - wouldn't hurt to NC these to signify that they're not on the very next white tick from the previous object NC'ed
01:41:273 (2,3) - this movement seems inconsistent with 01:38:008 (1,2,3) - and 01:39:420 (1,2,3) - or am i missing something Added a bigger gap between 01:40:832 (1) - and 01:41:273 (2,3) -
04:44:361 - i don't think this section full of NC spam is needed. while it may seem tempting to do so and it does fit the ncing concept of previous parts of the map, there's about 60 NCs here in the space of 20 seconds, which is about twice as dense as one of your kiais and three times as dense as one of RLC's kiais. i think it's pretty unnecessary in the end and you could do fine by cutting them in half because the sv changes feel intuitive by this point alreadydone :d
Arusamour wrote:
after having played numerous times, i personally don't think this map is ready for ranking and so i will be giving it a little modGiRLC's Intangible (5.52 stars, 1187 notes)
the beginning bits of the map being inconsistent/random/unnecessary
- let's take for example: 00:29:096 (2,3,4,5,6,7,8,9) and 00:31:920 (2,3,4,5,6,7,8,9)
00:29:185 (3,4,5) - have inconsistent spacing between them. how come (5) jumps .3x+ ds? it's some-what noticeable when playing and is unnecessary.
so here on 00:32:008 (3,4,5) - you decided to change up spacing? what happened with the same type of ds from 00:29:185 (3,4,5)?
00:34:832 (3,4,5) - no different story here- 00:38:714 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - instead of making this weird playing stream, i'd prefer if you just made something normal because this stream show you're not capable of create cool gimmicky streams. slow - fast stream is what you should go for (incremental increase of ds). having an accelerating stream doesn't fit the design of the map
- 00:41:891 (3,4) - playing this section plays like stepping on muddle with bare feet. complete flow break which is not good considering it leading to misread. hitting (3) is completely awkward and then moving on to (4) feels like disjointed. what is should look like is this:
- 00:42:949 (1,2,3,1,2,3,1,2,3,1,2,3) - you definitely could have chosen a better spot this. why all this in one specific area?. playing it feels clumped. also, what's with the spacing on 00:44:008 (1,2,3)? it feels like you pushed this further than it should have just to make room for your stream. moved 00:44:008 (1,2,3) - closer to 00:43:655 (1,2,3) -
- 00:44:361 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - most questionable stream.
like why 00:45:067 (1,2,3,4) spaced? completely random. absolutely no reason. or maybe the reasoning was "just thought it might be cool because i love cool stuff". fixed consistency so now they're all spaced- 01:21:067 (1,2,3,4,5,6,1,2,1,2,3,4,5,6) - every slider in this section has no emphasis. either the sv is too low which then you have to if you change the sv of only this part but then it wouldn't align with rest of the map's sv pattern.
01:21:067 (1) - what is the purpose for the red anchor? where do you emphasise the rattle sound at the end of it? Slider art
01:26:714 (1) - hmm, not a plain slider? but why here and not in places where they could fit better? I see nothing wrong with having that slider there.
01:29:361 (6) - this slider does not belong here. very boring. It is fine where it is
- 01:41:273 (2,3) - idk why you change style? repeat 01:39:861 (2,3) and 01:38:449 (2,3) fixed from previous mod :d
- 01:42:949 (3,4,5,6,7) - this pattern is dull now. i don't think the direction of this "flower shaped burst (stream or what ever you call it)" plays out well.
It plays fine imo- 01:54:244 (1,2,3,4,5,6) - (2) weird angle jump and too sudden of a jump. which displaces your aim leading to an easy slider break or fucking up on the stream after it. The music indicates that there will be some jump streams 01:54:155 (6,1,2) - so It should be fine the way it currently is.
02:02:361 (3,4) - weird flow break and then to an easy slider break. yay not changing that- 03:58:832 (1) - what? no wiggle-wiggle? not shakey-shakey? personally was getting hyped until this slider. what a let-down. wiggle-wiggled
the rest if basically the same thing, i mean the song loops twice and youve mapped the same kinda of stuff twice.- 04:31:655 (1,2,3,4,1,2,3,4) - (2) is basically stacked with (4) which makes a awful read. out of the 30 times ive played this through, never have misread but was clunky. Made that a spaced stream now
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2016-07-16 13:47 sukiNathan: want me to point out things I disagree with from the mods?
2016-07-16 13:47 Girl: yes please
2016-07-16 13:49 sukiNathan: ok first thing from arusamour's mod is about 00:38:714 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
2016-07-16 13:50 sukiNathan: for that point you can just say that having an accelerating stream doesn't fit the design of the map
2016-07-16 13:50 sukiNathan: and the weird broken shapes will set up the player to expect stream jumps
2016-07-16 13:50 Girl: alright
2016-07-16 13:53 sukiNathan: 01:21:067 (1,2,3,4,5,6,1,2,1,2,3,4,5,6) - he also said that this part is underwhelming in emphasis
2016-07-16 13:53 sukiNathan: I don't see any problem with that at all; it's a calm section with just a few synth notes lol
2016-07-16 13:53 sukiNathan: like the only thing you could do is maybe make more jumps instead of stacking stuff like 01:23:538 (4,5,6,1) -
2016-07-16 13:53 sukiNathan: but I think it's already fine as it is
2016-07-16 13:54 Girl: yeah I don't think i'll be changing that part
2016-07-16 13:58 sukiNathan: 01:42:949 (3,4,5,6,7) - he said this doesn't play well
2016-07-16 13:58 sukiNathan: idk that's very simple to hit for me
2016-07-16 13:58 Girl: I think he's trying to imply that the repeat slider plays awkwardly
2016-07-16 13:59 sukiNathan: well he didn't mention the repeat but that feels perfectly fine to me
2016-07-16 13:59 Girl: No changes there then :d
2016-07-16 14:01 Girl: oh
2016-07-16 14:01 Girl: do you think this should be NC'ed?
2016-07-16 14:01 Girl: 03:28:479 (7) -
2016-07-16 14:02 Girl: oh wait nvm
2016-07-16 14:02 Girl: I think I got this part figured out
2016-07-16 14:03 sukiNathan: mk
2016-07-16 14:03 sukiNathan: 00:45:067 (1,2,3,4) - he mentioned this stream jump being random which is tru
2016-07-16 14:03 sukiNathan: would be better to have one between 00:45:685 (4,1) -
2016-07-16 14:03 sukiNathan: for the peak
2016-07-16 14:03 Girl: oh yeah I did something like this
2016-07-16 14:03 Girl: https://osu.ppy.sh/ss/5622600
2016-07-16 14:03 Girl: made it so that they all have jumps
2016-07-16 14:04 Girl: so its consistent now I guess
2016-07-16 14:04 sukiNathan: woah
2016-07-16 14:04 sukiNathan: if u do that then you should buff the other build up too LOL
2016-07-16 14:04 sukiNathan: 02:00:596 -
2016-07-16 14:04 Girl: oki
2016-07-16 14:05 Girl: https://osu.ppy.sh/ss/5622604
2016-07-16 14:05 Girl: does this feel a bit too extreme
2016-07-16 14:06 sukiNathan: i dunno about the last 2 groups of streams
2016-07-16 14:06 sukiNathan: having the curve go against each other like that
2016-07-16 14:06 sukiNathan: if you can hit them then i guess it's fine
2016-07-16 14:07 Girl: ya I can hit them
2016-07-16 14:07 sukiNathan: ok
Girl wrote:
Arusamour wrote:
after having played numerous times, i personally don't think this map is ready for ranking and so i will be giving it a little modGiRLC's Intangible (5.52 stars, 1187 notes)
the beginning bits of the map being inconsistent/random/unnecessary
- let's take for example: 00:29:096 (2,3,4,5,6,7,8,9) and 00:31:920 (2,3,4,5,6,7,8,9)
00:29:185 (3,4,5) - have inconsistent spacing between them. how come (5) jumps .3x+ ds? it's some-what noticeable when playing and is unnecessary.
so here on 00:32:008 (3,4,5) - you decided to change up spacing? what happened with the same type of ds from 00:29:185 (3,4,5)?
00:34:832 (3,4,5) - no different story here- 00:38:714 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - instead of making this weird playing stream, i'd prefer if you just made something normal because this stream show you're not capable of create cool gimmicky streams. slow - fast stream is what you should go for (incremental increase of ds). having an accelerating stream doesn't fit the design of the map
- 00:41:891 (3,4) - playing this section plays like stepping on muddle with bare feet. complete flow break which is not good considering it leading to misread. hitting (3) is completely awkward and then moving on to (4) feels like disjointed. what is should look like is this: fixed
- 00:42:949 (1,2,3,1,2,3,1,2,3,1,2,3) - you definitely could have chosen a better spot this. why all this in one specific area?. playing it feels clumped. also, what's with the spacing on 00:44:008 (1,2,3)? it feels like you pushed this further than it should have just to make room for your stream. moved 00:44:008 (1,2,3) - closer to 00:43:655 (1,2,3) -
- 00:44:361 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - most questionable stream.
like why 00:45:067 (1,2,3,4) spaced? completely random. absolutely no reason. or maybe the reasoning was "just thought it might be cool because i love cool stuff". fixed consistency so now they're all spaced- 01:21:067 (1,2,3,4,5,6,1,2,1,2,3,4,5,6) - every slider in this section has no emphasis. either the sv is too low which then you have to if you change the sv of only this part but then it wouldn't align with rest of the map's sv pattern.
01:21:067 (1) - what is the purpose for the red anchor? where do you emphasise the rattle sound at the end of it? Slider art
01:26:714 (1) - hmm, not a plain slider? but why here and not in places where they could fit better? I see nothing wrong with having that slider there.
01:29:361 (6) - this slider does not belong here. very boring. It is fine where it is
- 01:41:273 (2,3) - idk why you change style? repeat 01:39:861 (2,3) and 01:38:449 (2,3) fixed from previous mod :d
- 01:42:949 (3,4,5,6,7) - this pattern is dull now. i don't think the direction of this "flower shaped burst (stream or what ever you call it)" plays out well.
It plays fine imo- 01:54:244 (1,2,3,4,5,6) - (2) weird angle jump and too sudden of a jump. which displaces your aim leading to an easy slider break or fucking up on the stream after it. The music indicates that there will be some jump streams 01:54:155 (6,1,2) - so It should be fine the way it currently is.
02:02:361 (3,4) - weird flow break and then to an easy slider break. yay not changing that- 03:58:832 (1) - what? no wiggle-wiggle? not shakey-shakey? personally was getting hyped until this slider. what a let-down. wiggle-wiggled
the rest if basically the same thing, i mean the song loops twice and youve mapped the same kinda of stuff twice.- 04:31:655 (1,2,3,4,1,2,3,4) - (2) is basically stacked with (4) which makes a awful read. out of the 30 times ive played this through, never have misread but was clunky. Made that a spaced stream now
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sukinathan2016-07-16 13:47 sukiNathan: want me to point out things I disagree with from the mods?
2016-07-16 13:47 Girl: yes please
2016-07-16 13:49 sukiNathan: ok first thing from arusamour's mod is about 00:38:714 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -
2016-07-16 13:50 sukiNathan: for that point you can just say that having an accelerating stream doesn't fit the design of the map
2016-07-16 13:50 sukiNathan: and the weird broken shapes will set up the player to expect stream jumps
2016-07-16 13:50 Girl: alright
2016-07-16 13:53 sukiNathan: 01:21:067 (1,2,3,4,5,6,1,2,1,2,3,4,5,6) - he also said that this part is underwhelming in emphasis
2016-07-16 13:53 sukiNathan: I don't see any problem with that at all; it's a calm section with just a few synth notes lol
2016-07-16 13:53 sukiNathan: like the only thing you could do is maybe make more jumps instead of stacking stuff like 01:23:538 (4,5,6,1) -
2016-07-16 13:53 sukiNathan: but I think it's already fine as it is
2016-07-16 13:54 Girl: yeah I don't think i'll be changing that part
2016-07-16 13:58 sukiNathan: 01:42:949 (3,4,5,6,7) - he said this doesn't play well
2016-07-16 13:58 sukiNathan: idk that's very simple to hit for me
2016-07-16 13:58 Girl: I think he's trying to imply that the repeat slider plays awkwardly
2016-07-16 13:59 sukiNathan: well he didn't mention the repeat but that feels perfectly fine to me
2016-07-16 13:59 Girl: No changes there then :d
2016-07-16 14:01 Girl: oh
2016-07-16 14:01 Girl: do you think this should be NC'ed?
2016-07-16 14:01 Girl: 03:28:479 (7) -
2016-07-16 14:02 Girl: oh wait nvm
2016-07-16 14:02 Girl: I think I got this part figured out
2016-07-16 14:03 sukiNathan: mk
2016-07-16 14:03 sukiNathan: 00:45:067 (1,2,3,4) - he mentioned this stream jump being random which is tru
2016-07-16 14:03 sukiNathan: would be better to have one between 00:45:685 (4,1) -
2016-07-16 14:03 sukiNathan: for the peak
2016-07-16 14:03 Girl: oh yeah I did something like this
2016-07-16 14:03 Girl: https://osu.ppy.sh/ss/5622600
2016-07-16 14:03 Girl: made it so that they all have jumps
2016-07-16 14:04 Girl: so its consistent now I guess
2016-07-16 14:04 sukiNathan: woah
2016-07-16 14:04 sukiNathan: if u do that then you should buff the other build up too LOL
2016-07-16 14:04 sukiNathan: 02:00:596 -
2016-07-16 14:04 Girl: oki
2016-07-16 14:05 Girl: https://osu.ppy.sh/ss/5622604
2016-07-16 14:05 Girl: does this feel a bit too extreme
2016-07-16 14:06 sukiNathan: i dunno about the last 2 groups of streams
2016-07-16 14:06 sukiNathan: having the curve go against each other like that
2016-07-16 14:06 sukiNathan: if you can hit them then i guess it's fine
2016-07-16 14:07 Girl: ya I can hit them
2016-07-16 14:07 sukiNathan: ok
Kaifin wrote:
ok sorry if this is super wordy, i promise its not all BS i'm just trying to FULLY explain my point of view so that this wont ever GET DQd EVER AGAIn
hoLY FUK
first off beautiful storyboard and aesthetic holy its gnarlymeme
- 00:13:655 - this is a super minor nitpick but have you considered making these claps a little quieter? maybe you could build up the volume of them, its just a little jarring when playing when you hear them for the first time, especially in the slow part, i think they'd hit harder if they werent the same volume as they're going to be later in the map
ok i lowered the volume and made it so that theres a buildup thingy going on- 00:24:596 - i'm linking this via a part rather than by specific notes just so i can give my general thoughts on this segment, i understand what're you're going for by emphasizing the drums over the other instrumentation in this section, but it just feels so off and unsatisfying playing because of the rhythm you chose, specifically in 00:24:596 (1,2,3,4,5,6) , 00:30:244 (1,2,3,4,5,6) , 00:31:655 (1,2,3,4,5,6,7,8,9) and 00:34:479 (1,2,3,4,5,6,7). I think the emphasis you're going for it a good idea, it just could be executed better, i'll go through each point now with examples of how you could potentially change them to fit the music better + be more interesting as well
i like all of these patterns design wise to clarify, its literally just the rhythm, and i trust that you'll make pretty patterns with any rhythm so it shouldn't be too big of a pain to tweak this section
as an example of patterns that in my opinion really accomplish what i think you're going for, 00:26:008 (1,2,3,4,5,6,7,8,9) - is really good for keeping the easier balance that you told me you were going for in this section quite a while ago (QUITE A FEW MONTHS AGO SO WHO KNOWS IF THATS THE SAME NOW LOL), even though i personally think that both the doubles sound in each of these patterns should be clickable, this is a good balance between our two perspectives on this rhythm i M MO OO O O
after deleting all the notes, i've found that the background drum you're trying to emphasize is literally just a 1/1 drum throughout the entire section, so as long as you have notes on the white tick that are clickable, you can put in all the doubles and EMPHASIS ON THis fukn synth that the map really needs
i also noted that you were trying to make all the red ticks clickable so i kept that alive through my rhythm suggestions as well as that perspective makes sense to me
ok now for the actual points- 00:24:596 (1,2,3,4,5,6) - ok before anything here's the rhythm i would suggest
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now now i dont want it to come off as TOO COMPlex to start the section, especially because you said you're going for the FEEL of it being an "easier" part, but i think its a very good middle ground to have the first combo have this rhythm, and then keep the second combo {00:26:008 (1,2,3,4,5,6,7,8,9)} in this case the same, which gives a good variety while playing so the section doesn't get stale, while also not being undermapped, which is honestly what i think the rhythm is as a whole in this chunk of the map which is why IM TYPING ABOUT it now ok remapped it to your rhythm now :d- 00:27:420 (1,2,3,4,5,6) - you might be wondering did i forget this one haha no of course not ive spent a lot of time WRITING THIS SO FAR TB H but i think maybe personally if you wanted to mix it up and leave this one in, since the synth sound is really not as strong hear it would be ok in my book, just make sure it stays consistent and doesn't feel out of place after changing the other rhythms I remapped this section to the same rhythm as 00:24:596 (1,2,3,4,5,6) because consistency!!
- 00:30:244 (1,2,3,4,5,6) -
U BrOKE ur rule and had a clap hit be not clickable.... {referring to 00:30:596 (3)} i know that might seem a little dense on kicks but you really do a basic rhythm in the next combo and this one starts with a hold slider so i think it is G to make it this level of complexity fixed- 00:33:067 (1,2,3,4,5,6) - same as the point for: 00:24:596 (1,2,3,4,5,6) (aka this rhythm, same reasoning as there applies to here as well)
remapped :d
- 00:35:538 (7) - could you make this two kicks? the transition into the next section {00:35:891 (1,2,3,1,2,3) etc} would be a lot cleaner and feel a lot cooler if 00:35:714 - was actually clickable, i tried it and it feels sooooo much better, i think this would be SUper tight so if you think it makes the rhythm before it feel a little empty which i could see the perspective behind {referring to this 00:34:479 (1,2,3,4,5,6) -} you may want to change it, if you're happy with it how it is after you make it two kicks then its G imo but others may not agree so SUBJE c TIV E made 00:35:538 (7) into two kicks but did not make any changes to the rest d
either way pls two kicks its so much better..
ayyy we made it through the rhythm part of that section!! yay!!!- 00:24:596 - ok so i get what you're going for with the hitsoundind buildup by leaving out a lot of the whistles in this section but it sounds less like a buildup and more like you just forgot to hitsound half of it so here are the timestamps of missing whistles: you could make the new additions quieter maybe if you still wanted the emphasis on the last note of each segment? just a thought:
00:24:949 - 00:26:361 - 00:27:773 - 00:29:185 - 00:30:596 - 00:32:008 - 00:33:420 - 00:34:832 - originally I didn't want to add whistles to the second half of the section, but now that I did thanks to your suggestion, It sounds a bit better.- 00:33:949 (5,1) - small note, please make sure these don't touch when you rework the pattern, im sure they wont it just looks a little sloppy moved 00:35:891 (1,2,3) - and 00:36:244 (1,2,3) - so that they don't touch and it also created spacing consistency between all of 00:35:891 (1,2,3,1,2,3,1,2,3,1,2,3) -
- 00:45:773 (1,1) - dont IGNORE the whistles during these, you can put them in still ;; it sounds really weird without them
ok i added them ;;- 00:52:832 - doesn't matter at all but u couuuuuld silence this because its not like its landing on something vital it goes right into a break : )
didn't silence it but i made the volume like 5% for that- 01:24:244 (1,2) - idk if the intention was to blanket this but its definitely not LOL just a nitpick, if you want the blanket move it down a lil
i didn't intend that to be a blanket- 01:38:008 (1,2,3) - this 3 does NOT exist, and if i'm somehow hearing things and it does, its so miniscule that there is no excuse to not make 01:38:361, the much stronger beat clickable, this whole rhythm is kind of eh so i guess i'll make a section about that
- 01:38:008 (1,2,3,4,5) - first: suggested rhythm before reasoning
make sure you listen to this without the current hitsounds because when i originally listened to it without removing the hitsounds i was like WH LOL anyways, i think this follow the song much closer than what you currently have
look what i made with your suggested rhythmi think i'll stick with this
you may argue that this is a lot more dense, and i can definitely agree with that! however, the map itself does not dictate how dense it will be just by concept alone, the MUSIC is saying that it should be dense and i think most people's interpretation of this song is also that way
however, if you wanted to make it LESS dense than that pattern, you could strip it back to this:which i think is actually a pretty good option as well, i like both of these patterns and they both offer a different feeling to this section, perhaps you could use the simpler one for these first two {01:38:008 (1,2,3,4,5,1,2,3,4,5) - this part} and the more complex one for {01:40:832 (1,2,3,4,5)} the next note will cover the last pattern of the section
anyways, there are multiple solutions to the issues in this section, and i actually personally think that the second solution is the better one, but choose for yourself which one you like more and what makes sense to you in your interpretation of the map, as the second solution takes emphasis off the drums for these 4 bars and that might not be something you WANT TO DO so you get the picture
remapped the entire section to your first suggested rhythm. I like the results very much tbh :d- 01:42:244 (1,2,3,4,5,6,7) - no matter which solution u pick, MAKE SURE THAT 01:42:067 and 01:42:155 IS CLICKABLE, this is the rhythm i would suggest for this segment, which keeps the idea of the original rhythm but follows CLOSER and is more suited imo
holy FUCK this took me like me like half an hour to remap- 01:54:596 (3,4,5,6,1) - if u move this up a little you can make a line with 01:54:155 (6,1,2) - and it also wont do the ugly barely touch with 01:54:420 (2) -
fixed- i like what you did with this stream and kicks 02:00:596 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1) - lik this is G thx
- rlcs part is beautifuL 👌👌👌👌👌
- 02:36:420 (5,2,1) - is this meant to be uneven though? would b super easy to tweak and fix
prob not but fixed
other than that literally perfect structure, is the storyboard explosion meant to be around the girl/cat and not the stack? just making sure lol
neko nya nya :3
OK back to girl's part- 03:32:185 (3,4) - aHA i knew they're would b a blanket somewhere in there http://puu.sh/q42lr/ef23765efa.jpg (off in the right side slightly very slight)
fixd- 03:42:243 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5) - same point as before about this rhythm, i would use the "option 2" rhythm for all three of these just based on the rhythm of the music, PLEASE REMEMBER TO CHANGE THESE TOO LOL
Fixed HOLY FUK THIS TOOK 4EVER AS WELL
not as many rhythm issues with the kiai, i liked your interpretation except for the spots that im about to mention thx daidai DTSSenpai- 04:09:067 (1,2,3,4,5,6) - this is the highest point of emphasis in the music, and its the easiest rhythm to play in the whole kiai with tons of stuff that SHOULD be clickable just not being clickable..
i suggest this rhythm, because it follows the music in both its rhythm and its INTENSITY, this kiai NEEDS the intensity that the rlc one has, and you dont just get it from spacing, you get it from rhythm and emphasizing the right segments of the music, aka this PEAK of the chorus (right there)- 04:15:773 (7) - two kicks, to remain consistent with 04:04:479 (7,8), also just because its a better rhythm with better emphasis done
- 04:18:596 (1) - i personally think this would be better as two kicks for better emphasis for the sound, heres an example of how you could fit it into your current pattern with the parallels (make sure they're parallel with the other ones i did this in 2 seconds so they may not be in this screenshot
addeddddddddd- 04:20:361 (1,1,1) - i see what you're going for, maybe this is just personal gripe but its so anticlimatic, you could do something with kicks, you could make it more streams, anything but this weird 1/8 repeat thingy seems like it would be a better alternative, i understand the kiai drops here but that doesn't mean this has to be easy, you could make it kick sliders in like a cool build up pattern maybe? im sure you could come up with something that doesnt just kill all the momentum you will have built so far with your FIXED RHYTHMs
i hear the 1/8 tho so i guess if you want to keep them then maybe space them further so one of your highest moments of intensity isn't so dull..
spaced them further :d- 04:23:891 (5,6,7) - wheres the rhythm from before with the good emphasis you were using
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this is MUCH better for emphasizing the song, i don't want to keep repeating myself so hopefully the points i've used until now are enough to convince you
fIXXXXED- 04:24:861 - circle stacked on 04:24:949 (2) - like you have all the other times? previous mod nullifies this mod
- 04:26:008 (1,2,3,4,5,6,7,8,9) -
same as another point discussed before, same reasons
fixd- 04:29:096 - circle stacked on 04:29:185 (2) - like all the other times? sure y not
- 04:31:302 (7,1,2,3,4) - if you make 7 a kick you can make the rhythm a lot more fitting as pictured here
just fits the synth you've been mapping to, as well as letting you CLEANLY transition to the somewhat abrupt and hard to read 1/2 spacing to the drums you hav now
fixed :d, I decided to also make 8 a kickslider too, as have 2 circles would make the follow stream very awkward to play.- 04:33:067 (1,2,3,4,5,6,7) - you suddenly start using really inconsistent rhythms in the second half of the kiai : ( the first part was pretty good rhythm wise aside from a few but its kind of falling apart now, here's a fix its a rhythm from before so its consistent and fits the music
- 04:34:479 (1,2,3,4,5,6,7) - same reasoning as above, different rhythm tho
fixd- 04:36:155 - add circle on top of 04:36:243 (2) -
- 04:37:302 (1,2,3,4,5,6,7) -
starting right off with the rhythm this time, this is a mix of the rhythm i suggested before (this being another peak of intensity before the songs last peak in literally next mesaure), but a little different with the two circles added at the end, this is to make it better lead into the next segment
remapped!!- 04:38:714 (1,2,3,1,2,3,1,2,3,1,2,3) - can you space this more? like the pattern is cute and all but god damn the lack of emphasis compared to the rest of the map is like zz, even like 0.2x more would help it imo spacing increased
- 04:40:126 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - like this is a fukin explosion compared to that, this isnt a gradual build unless you buff 04:38:714 (1,2,3,1,2,3,1,2,3,1,2,3)
💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣💣- 04:41:538 (1,1,1,1,1,1) - dont forget the whistle hitsounds during this, i think it'd sound much better with them included
but there are already whistle hitsounds in this :d- 04:46:832 (2) - there are two clicks in this pattern, you can HEAR IT in the music, its clearly different than all the other ones, so please make it two kicks, there's no reason for it not to be and it'll make this segment 10x cooler
fixd- 04:52:479 (2) - same as the other one
fixd- i would argue that the circle patterns in this section really lacks intensity, but i think that was the point of this segment as a whole, which i really dont agree with because even though its not technical rhythm wise, this is still a massively intense part in the music and its reduced to "woooOOOWWoOWO guess the slider velocity i sure am WACKy" throughout this whole part {referring to 04:49:655 (3,4) to 04:49:655 (3,4) - }
however, the part itself is fine, you don't really HAVE to change anything in it, i just personally dislike it because i dont think it evokes any feeling whatsoever with the lack of flow between the sliders and slider shapes + flow that are not at all indicative of the slider velocity changes
not changing this part SRY!
if you want my input on how to make this better we can irc it because goddamn this mod is long but if you want to keep it the same thats a ok- the end is nice how you go back 2 what you did at the start btw
okey cool fade out volume thing added
OK that was probably the longest mod i've ever written
i don't hate this map and we're tomadachis i just want to help turn it from an ok map to a great map because goddamn is that rLC PART GREAT ALREADy
please try all the rhythms before declining, please ACCEPT ALL THE RHYTHMS if you accept nothing else because thats truly the most important part, this stuff IS NOT subjective and i have literally no clue how these issues were just completely ignored
GOOD LUCK with rank, after you apply my mod that is![]()
100% success rate
fixdLince Cosmico wrote:
wow so many things happened since i posted
PS: im nazi as fuck 04:52:832 (2) -