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MAXIMUM THE HORMONE - A-L-I-E-N

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captin1
i love when people who don't understand anything that they're talking about try and criticize a map for doing what the creator intended. the messy sliders absolutely fit the style of the song, so stop being a bunch of r/osugame shitlords and take a hike. there's no reason to say that sliders done erratically mean that the "map quality" is low, if you think that you're completely shallow.

gl monstrata hope these people leave you alone soon
Yunomi
hey nathan lol
Giralda

Yunomi wrote:

hey nathan lol
yea wots up
Nakano Itsuki
hi nathan!
Booze
i think it would be beautiful if the map had an ugly difficulty and a beautiful difficulty
deathmarc4

isopaharuntikka wrote:

i think it would be beautiful if the map had an ugly difficulty and a beautiful difficulty
you really think he would make two difficulties for this song? he put a 15 second spinner over nothing at the end of the song just so he could go for marathon
Sing

deathmarc4 wrote:

isopaharuntikka wrote:

i think it would be beautiful if the map had an ugly difficulty and a beautiful difficulty
you really think he would make two difficulties for this song? he put a 15 second spinner over nothing at the end of the song just so he could go for marathon
what do u mean nothing the audio was fading out lol
Kiyohime
The unfortunate thing is that it's literally just a matter of time. Even if a lot of people dislike the map for what it is or what it does, it's Monstrata and the circlejerk is real; it will eventually reach rank.
Fezu
My opinion about this map. No one will play this, no one will FC it. So who cares if it gets ranked.

It's the same arguement most rational people have for Mazzerin maps too.
Booze

deathmarc4 wrote:

isopaharuntikka wrote:

i think it would be beautiful if the map had an ugly difficulty and a beautiful difficulty
you really think he would make two difficulties for this song? he put a 15 second spinner over nothing at the end of the song just so he could go for marathon
he could let someone else do a guest difficulty
Ekoro

captin1 wrote:

i love when people who don't understand anything that they're talking about try and criticize a map for doing what the creator intended. the messy sliders absolutely fit the style of the song, so stop being a bunch of r/osugame shitlords and take a hike. there's no reason to say that sliders done erratically mean that the "map quality" is low, if you think that you're completely shallow.

gl monstrata hope these people leave you alone soon
rude as me

still, does messy sliders do everything? you can perfectly fit the song with fine sliders, or even polish the "messy" sliders so they look strange but still original
it really looks random, even copypasted flipped sliders would make it at least more interesting

just my two cents, sorry for acting rude, my view of mapping doesn't help here, with such a map :')

Fort wrote:

you're not Ekoro who mapped Time Freeze with extra effort
extra effort was only needed to rank this
Ciyus Miapah

Giralda wrote:

Fort wrote:

i don't care for your single meme :>

you're not mazzerin who map crazy deathstreams in every maps he made
you're not Ekoro who mapped Time Freeze with extra effort
you're not lesjuh who made a good map in 2009
you're not val0108 who made a really stylish sliders map
you're not hanzer who made a stream with a jump
you're not me who map a crazy fullscreen jumps

im waiting for epic qualified posts in here (and waiting people who can pass this map without NF or HT)

nice ending btw
no respect for nold ok :V
don't give that emoticon for nold it's really insulting him

i really respect nold but i didn't mention him cuz he's made a great sliders maps
nold is love nold is live, where are you nold?
Haruto
i feel so sad to monstra who had taken all of his effort for this map.

i still dont understand why this shouldnt be ranked/qualified, there is no unrankable stuff on the map anyway. it is didnt play well like i expect but please respect the mapper ;;

gl monstra, i hope those guys will realize themself and can leave you alone soon :(
Warpyc
Why dont you just map the map properly and then rank it since its actually a great map made intentionally worse, its stupid that something intentionally made to look bad would even be considered for ranking it just sets a bad example of maps and its pretty much status abuse, people struggle to get their perfectly fine maps ranked and meanwhile someone who could just make a fun enjoyable map goes out of his way to cause a bunch of drama and pretty much gives a perfect example of how little actual quality matters in a map and how status is the only thing you need, that being said there is a great map below this and it blows my mind that you would intentionally make it worse, I'm really disappointed.
Yunomi
hey monstroti,

02:51:908 (1,1) - maybe the sv increase could increase by smaller increments cuz its really uncomfortable to play repeats on such high sv when you have to move as well.

try to remove or decrease the spacing of the jumpstreams as well since this is 280bpm

try nerfing the fullscreen jumps, i don't mean the large jumps, but i mean the actual full screen jumps like 01:01:580 (1,2,3,4,5,6,7,8) - even if its just a little nerf i think it would help a lot.

i don't think the sliders are ugly since it fits your theme of the map, some patterns are arguable but the slider shapes themselves are fine since you are consistent with them throughout the map.

already seen some maps go down the toilet in quality this year so i don't understand why people are freaking out over this map being "ugly". it's not that bad overall.
Fezu
News flash: Telling a person to map it better without providing any mods won't make a map better.

I know modding is a hard thing to do and takes a lot of time out of mappers life. But, instead of ripping the map apart. Try to rip the map apart constructively instead.

Thanks.
Yunomi

Fezu wrote:

News flash: Telling a person to map it better without providing any mods won't make a map better.
well tbh i'm sure monstrata knows himself he can map it better/more appealing/more comfortable to play? he doesn't need anyone's input to remap this. He has way more than enough experience to remap this to his original style.
Akali

Haruto wrote:

i feel so sad to monstra who had taken all of his effort for this map.

i still dont understand why this shouldnt be ranked/qualified, there is no unrankable stuff on the map anyway. it is didnt play well like i expect but please respect the mapper ;;

gl monstra, i hope those guys will realize themself and can leave you alone soon :(
Timing maybe, but other than that it's pretty effortless. Don't mind having it ranked though if some timing and rhythm issues mentioned before are fixed, spacing seems to be good for the pace of the song. I don't really like random 280bpm streamjump and some crosscreens that are just too much on this sometimes but whatever, God bless.

Side
good luck monstrata :v
Irreversible

Fort wrote:

i don't care for your single meme :>

you're not mazzerin who map crazy deathstreams in every maps he made
you're not Ekoro who mapped Time Freeze with extra effort
you're not lesjuh who made a good map in 2009
you're not val0108 who made a really stylish sliders map
you're not hanzer who made a stream with a jump
you're not me who map a crazy fullscreen jumps
you're not irreversible who makes cs7 maps

im waiting for epic qualified posts in here (and waiting people who can pass this map without NF or HT)

nice ending btw
fixed <3
Cherry Blossom

Fort wrote:

i don't care for your single meme :>

you're not mazzerin who map crazy deathstreams in every maps he made
you're not Ekoro who mapped Time Freeze with extra effort
you're not lesjuh who made a good map in 2009
you're not val0108 who made a really stylish sliders map
you're not hanzer who made a stream with a jump
you're not me who map a crazy fullscreen jumps
you're not irreversible who makes cs7 maps
you're not cherry blossom who makes symmetrical maps

im waiting for epic qualified posts in here (and waiting people who can pass this map without NF or HT)

nice ending btw
fixed <3
Kibbleru
hav u seen the singer for the metal part? he looks pretty fukin ugly in the video so i think the map fits :D
ConsumerOfBean

Fort wrote:

i don't care for your single meme :>

you're not mazzerin who map crazy deathstreams in every maps he made
you're not Ekoro who mapped Time Freeze with extra effort
you're not lesjuh who made a good map in 2009
you're not val0108 who made a really stylish sliders map
you're not hanzer who made a stream with a jump
you're not me who map a crazy fullscreen jumps
you're not irreversible who makes cs7 maps
you're not cherry blossom who makes symmetrical maps
you're not failureatosu who maps stale memes

im waiting for epic qualified posts in here (and waiting people who can pass this map without NF or HT)

nice ending btw
fixed <3

P.S. the ugliness of the sliders FITS THE SONG really well so you shouldn't change it thx bye
Fezu

Yunomi wrote:

Fezu wrote:

News flash: Telling a person to map it better without providing any mods won't make a map better.
well tbh i'm sure monstrata knows himself he can map it better/more appealing/more comfortable to play? he doesn't need anyone's input to remap this. He has way more than enough experience to remap this to his original style.
The map got bubbled since Monstrata thought it was fine and ready to ship. Setting the precedent that the mapper knows best on how to improve their map means that the entire ranking system is a complete waste of time.

The whole point of the qualification process is for players/mappers to testplay and give their input on how the map plays, if they see anything that they thing could be improved or whether they see something unrankable.

The fact that this got unbubbled means there's actual issues that the mapper should fix before getting bubbled again and the mapper should recieve input about said issues with actual mods on how to improve the playability of the map. Monstrata already fixed the 1/3s which he did from input from other mappers.
MCB
Hi noob here, I'll probably be eaten alive but I might as well have a go at this.

SPOILER
I can't play the map obviously, I'll just have to use whatever intuition I have to try and be of use :/

The part between 01:41:487 and 01:59:463 shows irregular sliders. Of course, you've done this before during the chaotic parts, but you've shown before in the map that you want to map the orderly parts in an orderly fashion, so why are the sliders here so oddly shaped? I'd say this part sounds quite neat and orderly and the slider shapes could better reflect that.

02:21:689 (1,2) - 02:23:624 (1,2) - etc. There are some of these sliders which represent the exact same sound in the song but have a completely different shape, I'm assuming it's intentional? I feel like you could create more order within the chaos to better represent the song

02:55:471 (1,2,1,2,1,2,1,2,1) For a part that's quite neat in its rhythm and sound, the shape's good, but why is the spacing so high? Your spacing approached this during the extremely chaotic parts but it seems weird to make the jumps this huge for a reasonably orderly and calm part.

Just some opinion: You probably noticed most of my suggestions (woah there were so many) were about the randomness factor of the map. I do know that there are a lot of parts where you decided to just let the randomness do its thing, because the song's that way. But I feel like you show in certain parts that you do care for the order of the map by doing things more neatly, but you're not doing it all the time, which isn't because the song's just that way (it certainly isn't in some parts) but because you're straying away from how the song is and approaching this randomness feature that you've created around the map and turning it into a gimmick. I'm not saying the randomness is bad, I think there should be structure within it. So I feel like you should actually be more consistent with this behaviour and make the neater parts of the song neater in the map and such. I think of the map in this way because there's definitely structure and order within the song and you definitely do interpret it, but sometimes you don't seem to show it which is a waste if you ask me :c

All in all, I really like the randomness effect but I think you can improve on it

Good luck with the map!
juankristal
I am about to do a little bit of a cleanup here in this beatmap thread. While you can all discus about the map or do the modding that you consider needed remember that just posting "this map is bad, ugly whatever" is not going to help and it will be cleanned as soon as I see it.

If you dont have anything to give to the map (any kind of suggestions made in a good way) it would be better if you just step away and let it be. We can all have opinions about this map but keep this thread clean as much as you can.

I am not someone to judge a STD map since I am not a really experienced player / mapper / modder but I am going to keep an eye here in case stuff goes in a wrong way again.
Reddit
SPOILER
00:40:066 (1,2,3,4,5,6,7,8,1,2,3,4,5) - possibly change the pattern here to something smoother or at least lower spacing
01:01:580 (1,2,3,4,5,6,7,8) - the spacing here could be a bit lower come on lmao
02:55:471 (1,2,1,2,1,2,1,2,1,1,1) - extremely over mapped imo, this isnt a Rabbit Jumping Style map lol

ok there is my first ever mod in osu, i even had to watch ztrots osu accademy video to do it. kudosu pls :)
Arusamour
  1. old mapping not bad; learn fundamental mapping from them.
  2. ugly sliders are opinions, not apart of fundamental(ever-so changing factor in mapping history). If i'm a shit slider artist, you can't tell me to make "prettier" sliders.
  3. aesthetics has nothing to do with rank criteria, nor quality of the map. it's purposely there, and it's consistnet. use your brain power; THINK!
  4. speed ranking. nothing wrong with it.
  5. if you no like-y, like-y don't complain to monstrata, complain to some guy who created the system. he will call you a dumbass though.
idk the problems with this map because im truthful; not ignorant. btw i have long shlong lma0
anna apple
if it does the beep beep boop and the beep beep boop stays beep beep boop then no cri pls
cyprianz5
holy fuck it's actually not bad
orbital gun

Arusamour wrote:

  1. old mapping not bad; learn fundamental mapping from them.
  2. ugly sliders are opinions, not apart of fundamental(ever-so changing factor in mapping history). If i'm a shit slider artist, you can't tell me to make "prettier" sliders.
  3. aesthetics has nothing to do with rank criteria, nor quality of the map. it's purposely there, and it's consistnet. use your brain power; THINK!
  4. speed ranking. nothing wrong with it.
  5. if you no like-y, like-y don't complain to monstrata, complain to some guy who created the system. he will call you a dumbass though.
idk the problems with this map because im truthful; not ignorant. btw i have long shlong lma0

ok just gonna make one last comment on this cuz im triggered about these statements lo

Opinions are opinions sure, but every opinion matters. You cant just ignore every negative opinion especially when ur map is like this.

Aesthetics arent part of the ranking criteria, but the one on the wiki is seriously outdated. There's going to be a revision of it posted on the forums soon (like there was on the modding code of conduct recently that loctav posted) so dont use that as an example if you're trying to defend it.

Thre's nothing fundamentally wrong with speedranking sure, but i feel if you rank your map -too- fast it doesnt get subjected to enough opinions and as such will obviously not be as good as it could be.

And lastly, modding exists to point out issues with a map specifically to the mapper. if we can't "complain" to the mapper then who the fuck do we complain to

ok dad im leaving now hf with ur shitmap lo
CodeS

Kiyohime wrote:

The unfortunate thing is that it's literally just a matter of time. Even if a lot of people dislike the map for what it is or what it does, it's Monstrata and the circlejerk is real; it will eventually reach rank.

^
Topic Starter
Monstrata

Yunomi wrote:

hey monstroti,

02:51:908 (1,1) - maybe the sv increase could increase by smaller increments cuz its really uncomfortable to play repeats on such high sv when you have to move as well. It plays fine for me idk. You have to click and move the sliders independently, it'll feel like the slider-ball is following your cursor instead of you following the cursor ball. I think if you do that you shouldn't have trouble playing it.

try to remove or decrease the spacing of the jumpstreams as well since this is 280bpm I don't really want to nerf it, but I improved the structure a bit. I think the spacing between 1>3>5>7 could have thrown people off.

try nerfing the fullscreen jumps, i don't mean the large jumps, but i mean the actual full screen jumps like 01:01:580 (1,2,3,4,5,6,7,8) - even if its just a little nerf i think it would help a lot. Nerfed a bit. Oh, this was supposed to be for the jumpstreams, flip the replies^

i don't think the sliders are ugly since it fits your theme of the map, some patterns are arguable but the slider shapes themselves are fine since you are consistent with them throughout the map.

already seen some maps go down the toilet in quality this year so i don't understand why people are freaking out over this map being "ugly". it's not that bad overall.
Thanks for the mod!!

MCB wrote:

Hi noob here, I'll probably be eaten alive but I might as well have a go at this.

SPOILER
I can't play the map obviously, I'll just have to use whatever intuition I have to try and be of use :/

The part between 01:41:487 and 01:59:463 shows irregular sliders. Of course, you've done this before during the chaotic parts, but you've shown before in the map that you want to map the orderly parts in an orderly fashion, so why are the sliders here so oddly shaped? I'd say this part sounds quite neat and orderly and the slider shapes could better reflect that. Kinda cheeky, but If you notice, the first two sliders look pretty, and then it devolves back into chaos. This part "sounds" like it will be orderly when you first hear it, but then as you listen on, you realize the rhythm and timing is completely erratic and the Chaotic sliders come back. I ended up changing 01:47:183 (1,2) - though to become uglier to fit my original idea above^

02:21:689 (1,2) - 02:23:624 (1,2) - etc. There are some of these sliders which represent the exact same sound in the song but have a completely different shape, I'm assuming it's intentional? I feel like you could create more order within the chaos to better represent the song It's intentional.

02:55:471 (1,2,1,2,1,2,1,2,1) For a part that's quite neat in its rhythm and sound, the shape's good, but why is the spacing so high? Your spacing approached this during the extremely chaotic parts but it seems weird to make the jumps this huge for a reasonably orderly and calm part. This is the one of the heights of the map imo. It's where the song finally transitions from chaotic 280 bpm mapping to 120 bpm mapping so here I wanted a blend of both the craziness of the first half of the map, and the structural integrity of the second half. It's why the arrangement here (along with the sliders before it) are noticeably normal, while still being really over the top.

Just some opinion: You probably noticed most of my suggestions (woah there were so many) were about the randomness factor of the map. I do know that there are a lot of parts where you decided to just let the randomness do its thing, because the song's that way. But I feel like you show in certain parts that you do care for the order of the map by doing things more neatly, but you're not doing it all the time, which isn't because the song's just that way (it certainly isn't in some parts) but because you're straying away from how the song is and approaching this randomness feature that you've created around the map and turning it into a gimmick. I'm not saying the randomness is bad, I think there should be structure within it. So I feel like you should actually be more consistent with this behaviour and make the neater parts of the song neater in the map and such. I think of the map in this way because there's definitely structure and order within the song and you definitely do interpret it, but sometimes you don't seem to show it which is a waste if you ask me :c

All in all, I really like the randomness effect but I think you can improve on it

Good luck with the map!
Thanks for the mod!! (Sorry i accidentally denied your kds cuz im bad at aiming)

Reddit wrote:

SPOILER
00:40:066 (1,2,3,4,5,6,7,8,1,2,3,4,5) - possibly change the pattern here to something smoother or at least lower spacing No, I want to show the jumps spiraling out of control. You can see how the pentagon/star jump pattern just dissipates into chaos.
01:01:580 (1,2,3,4,5,6,7,8) - the spacing here could be a bit lower come on lmao Explained with Yumoni's post
02:55:471 (1,2,1,2,1,2,1,2,1,1,1) - extremely over mapped imo, this isnt a Rabbit Jumping Style map lol Explained with MCB's post.

ok there is my first ever mod in osu, i even had to watch ztrots osu accademy video to do it. kudosu pls :)
Thanks for your feedback!!
iiyo
good for ctb
Topic Starter
Monstrata

Sieg wrote:

hello apparition wannabe

confirming from my part that guitar in intro 1/3 yea

also, don't you feel like those patterns overextended? No, but I made some minor changes see above for changes/reasonings :D
01:01:151 (3,4,5,6,1,2,3,4,5,6,7,8) -
02:55:471 (1,2,1,2,1,2,1,2,1) -

also, while 1/4 sliders can be justified(?), I don't see much support for placing just streams there: The 1/4's exist, and in both cases I've been prepping the player with those 1/4 patterns, whether kicksliders or 1/4 repeats so they should expect some sort of 1/4 rhythm going into both of then.
01:41:058 (1,2,3,4,1,2,3,4) -
02:32:742 (1,2,3,4,5,6,7,8) -
Remapping the guitar to 1/3 tho!

BOUYAAA wrote:

Should be 1/3 as said above yea

there are still alot of questionable things in the map imo though

rythm is kinda fucked in some places like here 01:38:058 (1,2,3,4,5,6,7,8) - etc i'm guessing you're doing that kickslider stuff because vocals go crazy or something but you're not following the vocals so yea feels super weird I disagree...

some pretty ugly overmaps too like 01:37:362 (2,3,4,5) - idk it's probably not 1/4 it's probably there, but it might not be. Either ways though I would want to keep, i don't think the overmap is inherently wrong, and I don't think you'll even be able to complain about a lack of a note there when actually playing (listening at 100%). The vocals support it imo.
01:41:058 (1,2,3,4,1,2,3,4,1) - this one is pretty lol with the streamjumps and all Well, i nerfed spacing a bit~

don't have time to look at the rest but yea

idk
Thanks for your concerns!!
orbital gun
short mod to poitn something out cuz im not sure if anyone else has yet (not related to aesthetics)

SPOILER
01:38:058 (1,2,3,4,5,6,7,8) - i think the minisliders here are overmapped, there's no consistent blue tick notes that would
suggest mapping it like this so would highly suggest revising it. adding jumps would be fine
Arusamour

Jaitonat wrote:

Thre's nothing fundamentally wrong with speedranking sure, but i feel if you rank your map -too- fast it doesnt get subjected to enough opinions and as such will obviously not be as good as it could be.

And lastly, modding exists to point out issues with a map specifically to the mapper. if we can't "complain" to the mapper then who the fuck do we complain to

ok dad im leaving now hf with ur shitmap lo
no, come back.

y do u care if some guy's maps r bad?? lol
Broccoly

Kibbleru wrote:

02:26:362 - what the actual fuck

btw u need ar 10
i agree with the AR
when you think about DT maps ranging around 260-280 bpm most of them are at 10.3 or higher. 1/4 slider jumps and cross-screen jumps in this map with AR 9.7 are very difficult to read. I know that the slower part at the end doesn't seem like it really goes well with AR 10 but i think it's a reasonable compromise (Image Material, for example, does this and the slow part doesn't feel bad with AR 10)
Kibbleru
any1 experienced enough to play this will be able to play the slow parts fine with ar10 anyways
Topic Starter
Monstrata
I think AR 9.7 is high enough... Mainly because the map doesn't actually use a lot of 1/4 clicking rhythms. Like in terms of streams, or anything 1/4 ad 280 bpm, there are very few instances of that occuring.

Well, this is keeping in mind that i'm removing all the triplets in the intro too, so that significantly decreases the map density imo.
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