rank 11k. highest pp score 200pp on a 3.62 star DT just over a minute long.Kayla wrote:
rank 26k. highest pp score 150pp on a 51 second 3.1 star DT map. likes playing 8 star maps for 3 minutes.Monstrata wrote:
Also, I like to play 8 star maps for 3 minutes and then have two minutes of 2.5 star mapping. So now you know at least one person who enjoys it.
im sorry but do you even comprehend 8 stars? you can barely read 4.6 after 70,000 plays.
maybe the problem with you is you simply dont comprehend your own maps.
maybe thats why theyre bad. (except the delta triangle map, but thats unrankable too imo.)
that 200pp play is a complete joke, that map is overweighted. i have better plays worth less.Tassadar wrote:
rank 11k. highest pp score 200pp on a 3.62 star DT just over a minute long.
how can you fairly judge this map then? what gives you the right to say it's bad? you can't even comprehend it either.
I'm not saying rank matters - it's just by your own logic, you shouldn't be trying to form your own opinions. He's an incredibly experienced and knowledgeable mapper. You don't always need to be able to play it to comprehend it (though it is good if you can - but not necessary in every single case).
4 digits is way too low to understand 8.5 stars, and a tad too low to understand even 7 stars completely probablyKayla wrote:
that 200pp play is a complete joke, that map is overweighted. i have better plays worth less.Tassadar wrote:
rank 11k. highest pp score 200pp on a 3.62 star DT just over a minute long.
how can you fairly judge this map then? what gives you the right to say it's bad? you can't even comprehend it either.
I'm not saying rank matters - it's just by your own logic, you shouldn't be trying to form your own opinions. He's an incredibly experienced and knowledgeable mapper. You don't always need to be able to play it to comprehend it (though it is good if you can - but not necessary in every single case).
i replied that way because he said he "played it and enjoyed it"
that is the only reason i brought up rank, because he said he played this map.
and yes i think you do actually need to atleast be 4 digits to understand 8.5 stars within ranking criteria. ive been rank 3k and i still think that 7 star maps are pushing it for ranking. 8.5 is just silly.
you overestimate 7 stars bruhTassadar wrote:
4 digits is way too low to understand 8.5 stars, and a tad too low to understand even 7 stars completely probably
Thanks for the mod!!squirrelpascals wrote:
Heya, decided to stop by and take another look at this map after seeing it got bubbled, because who can forget a map like this
hi00:41:339 (5,1,2) - I don't feel like this plays well at all; at this speed; with 2's placement at least I feel like players will hold on the sliderhead of 1 causing sliderbreak-itis Fair enough. I moved 2 closer to 1's slider-end.
00:49:081 (1,2,3,4) - space 2 and 3 more? dont see why not True. changed the pattern here.
00:50:710 (3,1,2,3,4) - how does this flow make sense? It does...? It plays well for me. The flow is inward and creating cross shapes. It's a flow i use a lot in my jumps.
01:38:058 (1,2,3,4,5,6,7,8) - I feel like your putting all of your focus into the theme and ignoring flow. the sliders are ugly and all and that's fine but as a result the flow in this pattern is deficient. I use this pattern in the example below but it gets far worse at 02:26:362 This flow analysis is just wrong... Please consider the kicksliders as circles and analyse the movement based on that. you'll see the actual movement is a simple back/forth zigzag pattern. Sliders are calculated to be short enough to avoid ever slider-breaking and they are arranged so that the slider-ball is going in the same direction as the player's general movement direction too.
01:41:058 (1,2,3,4,1,2,3,4) - I don't feel like a 280bpm stream jump would be very adequate even for exageration, just make eack 3,4 a kickslider or something Nah, i prefer the stream. I think it's quite fitting here after those kicksliders.
02:27:195 (1,2,3,4) - This flows so randomly and object placement is just haphazard This flows perfectly fine. I think you just analyzed the flow incorrectly...
02:29:099 (3) - with this specific sliderend being right next to the sliderhead I feel like this will call for a lot of sliderbreaks That won't happen though... slider-ends being next to slider-heads won't cause breaks, if anything it would prevent breaks because only sliderhead/ticks/tails are factored in to sliderbreaks... (take HW's Notch Hell map for example).
02:31:563 (2) and 02:32:206 (8) - make it flow down less, players are going to jump straight toward the next circle yet these sliders are directed otherwise, causing breaks n stuff Same as above, your flow analysis isn't accurate to how the patter will actually be played.
One other thing I feel needs work on this map with it's theme of ugliness is the difference between an ugly and awkward overlap. An overlap can play well but still not look pretty. This is for all the points listed below
00:32:117 (4,1,2) - 4 and 2, the flow here feels so confined and cramped imo Flow's fine to me... its a counterclockwise inward flow.
00:37:822 (3,2,7) - I don't see a reason not to place this where 00:38:463 (2) is besides ugliness; this is just very out of place from 00:38:463 (2,3,4,5,6) making it awkward Already explained this on Shiirn's mod, It's done for a second sharped flow revolution before the jumps spiral out of control and structure.
01:36:022 (5,1) - the way this slider dips curves downward after flowing upward The flow is fine here. actually it plays quite well... Also factor in slider-leniency too.
kickslider patterns at 01:38:058 through 01:39:451 - and 02:26:362 through 02:31:028 - see above mod for 01:38:058 (1,2,3,4,5,6,7,8) . In the case of overlaps, i feel this happens because of the random spacing between each sliderhead. (Some of the patterns you use a gradual spacing increase between each; those overlaps have reasoning in them and thats fine) All slider-heads are visible, which is what's most important. I would say it's the only factor too because from the arrangement you can already see where all the sliders are pointing (their general direction anyways).
This is just a clutter: 01:38:808 (8,2) -
Just stated some general stuff. I tried to respect your maps theme as much as I could; sorry if I infringed it. I just feel like this map is still in lack of some fundamentals because of its focus. Also, this is my first time modding a map with such an sr (i dont think im the only one here tho) so sorry if i messed up in that manner.
this isn't art it's a game, there's nothing complex to comprehendNyari wrote:
ITT a ton of people who cannot comprehend the map nor mapping complaining about star rating and their correlation to ranks with some "I can't play this therefore it's a bad map"
Seriously, if you don't like the map, don't play it. Everyone being able to play a certain map isn't a part of the ranking criteria, nor is mapping in a certain way.
lol no, the issue is how a low quality extremely high star rating map can get bubbled so casually when its almost impossible for anyone else besides Mazzerin to get the same response (probably because his maps are extremely well designed with tons of effort put in to making it as high quality as possible), and its pretty obvious this map isn't even made to be quality, its only made to be a very high star map because "le harder is le cooler xd". Either put effort into making something of quality or just don't make the ranking system become worse than it already is, oh wait that one triangle only map got ranked so looks like that's already done. It baffles me how people continue to deny the mapper circle jerk still.Nyari wrote:
ITT a ton of people who cannot comprehend the map nor mapping complaining about star rating and their correlation to ranks with some "I can't play this therefore it's a bad map"
Seriously, if you don't like the map, don't play it. Everyone being able to play a certain map isn't a part of the ranking criteria, nor is mapping in a certain way.
There needs to be no mapper favouritism. Guarantee if this was made by anyone else it wouldn't have had the attention it does, it would be just another shitty graveyard mapReddit wrote:
lol no, the issue is how a low quality extremely high star rating map can get bubbled so casually when its almost impossible for anyone else besides Mazzerin to get the same response (probably because his maps are extremely well designed with tons of effort put in to making it as high quality as possible), and its pretty obvious this map isn't even made to be quality, its only made to be a very high star map because "le harder is le cooler xd". Either put effort into making something of quality or just don't make the ranking system become worse than it already is, oh wait that one triangle only map got ranked so looks like that's already done. It baffles me how people continue to deny the mapper circle jerk still.Nyari wrote:
ITT a ton of people who cannot comprehend the map nor mapping complaining about star rating and their correlation to ranks with some "I can't play this therefore it's a bad map"
Seriously, if you don't like the map, don't play it. Everyone being able to play a certain map isn't a part of the ranking criteria, nor is mapping in a certain way.
asked a few people (Akali,BOUYAAA,etc) and i got mixed answers , but I feel that it should be 1/3 tooJaitonat wrote:
00:17:766 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,5,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2,3,4) -
This entire section is overmapped as 1/4th, notes mapped to the guitar should be snapped to 1/3rd. Doesnt fit well on any other offset, isnt a bpm thing either; just snap 2 1/3rd plz its awful
listen to the notes at 50% playback speed when they're all snapped to 1/3rd and they sound perfectly fine
brbReddit wrote:
lol no, the issue is how a low quality extremely high star rating map can get bubbled so casually when its almost impossible for anyone else besides Mazzerin to get the same response (probably because his maps are extremely well designed with tons of effort put in to making it as high quality as possible), and its pretty obvious this map isn't even made to be quality, its only made to be a very high star map because "le harder is le cooler xd". Either put effort into making something of quality or just don't make the ranking system become worse than it already is, oh wait that one triangle only map got ranked so looks like that's already done. It baffles me how people continue to deny the mapper circle jerk still.
ftfyjoolomasta wrote:
As a side note, when this gets ranked (it will), you can probably start rankingsome of the well-known jump practice maps,every unranked map too.
Agree. At least for ranked, playability should come firs, aesthetics second.Lagel wrote:
this isn't art it's a game, there's nothing complex to comprehend
Hmmm really makes u think...Default wrote:
The ugliest thing about the map is this thread.
very insightful point my friendReddit wrote:
Hmmm really makes u think...Default wrote:
The ugliest thing about the map is this thread.
shut UP deetzdeetz wrote:
very insightful point my friendReddit wrote:
Hmmm really makes u think...
i think he was talkin about u detz...deetz wrote:
very insightful point my friend
I'm pretty sure some people who care about the current ranking system care whether or not a shitmap becomes the hardest ranked map in the game but that's just my opinion. If some mappers find it (insert big fancy art phrase here xd) while the vast majority of people don't then that's whatever.VINXIS wrote:
who givs a shit if this map is shit or not lo maximum the hormome was alrdy fukd on osu! cuz of louis cyphre rip ; /
Because AFAIK your opinion doesn't matter unless you're relevant in the mapping community, and just remember that it doesnt matter how unpolished and disgusting your map is you can just say "hurt durr that's the point you silly billy xd" its like Hollow Wings all over again. Playability should always be the most important aspect of making maps for ranking. This is a fucking game to have fun clicking circles not to have fun making "artistic" maps for teh lulz that almost no players will enjoy. If you wanna argue how this map fits the song then go ahead but you could rank shit like ZigZag Hacker and most rabbit style jump maps with that argument if you wanted to.deathmarc4 wrote:
what needs to happen before the ranking system is changed to combat this garbage? how has this gone on so long?
no the whole thread is mre of an opinion shitfest moreso than arguments implying ur talking about "sound" agumentssnoverpk wrote:
this entire thread is a bunch of nonsensical arguing
i mean seriously listen to yourself "ewww this map isn't aesthetic where are the qats pls only aesthetic we need triangles"
Putting aside your meme speak, what do you consider the meaning of "rankable"? Shouldn't it be a map that fits the song, plays well, timed properly, and not over/under mapped?VINXIS wrote:
opinionz dont matter in the ranking process rofl
i think its shit but its still perfectly rankable regardless of my opinion (it also is gud at wot the map is tryna do)
while like everyone gets hammered on because the aesthetics in their map isn't right and the map looks ugly by the BN and therefor don't want to bubble their mapsnoverpk wrote:
this entire thread is a bunch of nonsensical arguing
i mean seriously listen to yourself "ewww this map isn't aesthetic where are the qats pls only aesthetic we need triangles"
LMAOOOOOestellia- wrote:
so many shit arguments in this thread
its 0502 in the morning
have this beauty of a remap
L O L o l l ol o o l lo lestellia- wrote:
so many shit arguments in this thread
its 0502 in the morning
have this beauty of a remap
10/10estellia- wrote:
so many shit arguments in this thread
its 0502 in the morning
have this beauty of a remap
no respect for nold ok :VFort wrote:
i don't care for your single meme :>
you're not mazzerin who map crazy deathstreams in every maps he made
you're not Ekoro who mapped Time Freeze with extra effort
you're not lesjuh who made a good map in 2009
you're not val0108 who made a really stylish sliders map
you're not hanzer who made a stream with a jump
you're not me who map a crazy fullscreen jumps
im waiting for epic qualified posts in here (and waiting people who can pass this map without NF or HT)
nice ending btw
yea wots upYunomi wrote:
hey nathan lol
you really think he would make two difficulties for this song? he put a 15 second spinner over nothing at the end of the song just so he could go for marathonisopaharuntikka wrote:
i think it would be beautiful if the map had an ugly difficulty and a beautiful difficulty
what do u mean nothing the audio was fading out loldeathmarc4 wrote:
you really think he would make two difficulties for this song? he put a 15 second spinner over nothing at the end of the song just so he could go for marathonisopaharuntikka wrote:
i think it would be beautiful if the map had an ugly difficulty and a beautiful difficulty
he could let someone else do a guest difficultydeathmarc4 wrote:
you really think he would make two difficulties for this song? he put a 15 second spinner over nothing at the end of the song just so he could go for marathonisopaharuntikka wrote:
i think it would be beautiful if the map had an ugly difficulty and a beautiful difficulty
rude as mecaptin1 wrote:
i love when people who don't understand anything that they're talking about try and criticize a map for doing what the creator intended. the messy sliders absolutely fit the style of the song, so stop being a bunch of r/osugame shitlords and take a hike. there's no reason to say that sliders done erratically mean that the "map quality" is low, if you think that you're completely shallow.
gl monstrata hope these people leave you alone soon
Fort wrote:
you're not Ekoro who mapped Time Freeze with extra effort
don't give that emoticon for nold it's really insulting himGiralda wrote:
no respect for nold ok :VFort wrote:
i don't care for your single meme :>
you're not mazzerin who map crazy deathstreams in every maps he made
you're not Ekoro who mapped Time Freeze with extra effort
you're not lesjuh who made a good map in 2009
you're not val0108 who made a really stylish sliders map
you're not hanzer who made a stream with a jump
you're not me who map a crazy fullscreen jumps
im waiting for epic qualified posts in here (and waiting people who can pass this map without NF or HT)
nice ending btw
well tbh i'm sure monstrata knows himself he can map it better/more appealing/more comfortable to play? he doesn't need anyone's input to remap this. He has way more than enough experience to remap this to his original style.Fezu wrote:
News flash: Telling a person to map it better without providing any mods won't make a map better.
Timing maybe, but other than that it's pretty effortless. Don't mind having it ranked though if some timing and rhythm issues mentioned before are fixed, spacing seems to be good for the pace of the song. I don't really like random 280bpm streamjump and some crosscreens that are just too much on this sometimes but whatever, God bless.Haruto wrote:
i feel so sad to monstra who had taken all of his effort for this map.
i still dont understand why this shouldnt be ranked/qualified, there is no unrankable stuff on the map anyway. it is didnt play well like i expect but please respect the mapper ;;
gl monstra, i hope those guys will realize themself and can leave you alone soon
fixed <3Fort wrote:
i don't care for your single meme :>
you're not mazzerin who map crazy deathstreams in every maps he made
you're not Ekoro who mapped Time Freeze with extra effort
you're not lesjuh who made a good map in 2009
you're not val0108 who made a really stylish sliders map
you're not hanzer who made a stream with a jump
you're not me who map a crazy fullscreen jumps
you're not irreversible who makes cs7 maps
im waiting for epic qualified posts in here (and waiting people who can pass this map without NF or HT)
nice ending btw
fixed <3Fort wrote:
i don't care for your single meme :>
you're not mazzerin who map crazy deathstreams in every maps he made
you're not Ekoro who mapped Time Freeze with extra effort
you're not lesjuh who made a good map in 2009
you're not val0108 who made a really stylish sliders map
you're not hanzer who made a stream with a jump
you're not me who map a crazy fullscreen jumps
you're not irreversible who makes cs7 maps
you're not cherry blossom who makes symmetrical maps
im waiting for epic qualified posts in here (and waiting people who can pass this map without NF or HT)
nice ending btw
fixed <3Fort wrote:
i don't care for your single meme :>
you're not mazzerin who map crazy deathstreams in every maps he made
you're not Ekoro who mapped Time Freeze with extra effort
you're not lesjuh who made a good map in 2009
you're not val0108 who made a really stylish sliders map
you're not hanzer who made a stream with a jump
you're not me who map a crazy fullscreen jumps
you're not irreversible who makes cs7 maps
you're not cherry blossom who makes symmetrical maps
you're not failureatosu who maps stale memes
im waiting for epic qualified posts in here (and waiting people who can pass this map without NF or HT)
nice ending btw
The map got bubbled since Monstrata thought it was fine and ready to ship. Setting the precedent that the mapper knows best on how to improve their map means that the entire ranking system is a complete waste of time.Yunomi wrote:
well tbh i'm sure monstrata knows himself he can map it better/more appealing/more comfortable to play? he doesn't need anyone's input to remap this. He has way more than enough experience to remap this to his original style.Fezu wrote:
News flash: Telling a person to map it better without providing any mods won't make a map better.
Arusamour wrote:
idk the problems with this map because im truthful; not ignorant. btw i have long shlong lma0
- old mapping not bad; learn fundamental mapping from them.
- ugly sliders are opinions, not apart of fundamental(ever-so changing factor in mapping history). If i'm a shit slider artist, you can't tell me to make "prettier" sliders.
- aesthetics has nothing to do with rank criteria, nor quality of the map. it's purposely there, and it's consistnet. use your brain power; THINK!
- speed ranking. nothing wrong with it.
- if you no like-y, like-y don't complain to monstrata, complain to some guy who created the system. he will call you a dumbass though.
Kiyohime wrote:
The unfortunate thing is that it's literally just a matter of time. Even if a lot of people dislike the map for what it is or what it does, it's Monstrata and the circlejerk is real; it will eventually reach rank.
Thanks for the mod!!Yunomi wrote:
hey monstroti,
02:51:908 (1,1) - maybe the sv increase could increase by smaller increments cuz its really uncomfortable to play repeats on such high sv when you have to move as well. It plays fine for me idk. You have to click and move the sliders independently, it'll feel like the slider-ball is following your cursor instead of you following the cursor ball. I think if you do that you shouldn't have trouble playing it.
try to remove or decrease the spacing of the jumpstreams as well since this is 280bpm I don't really want to nerf it, but I improved the structure a bit. I think the spacing between 1>3>5>7 could have thrown people off.
try nerfing the fullscreen jumps, i don't mean the large jumps, but i mean the actual full screen jumps like 01:01:580 (1,2,3,4,5,6,7,8) - even if its just a little nerf i think it would help a lot. Nerfed a bit. Oh, this was supposed to be for the jumpstreams, flip the replies^
i don't think the sliders are ugly since it fits your theme of the map, some patterns are arguable but the slider shapes themselves are fine since you are consistent with them throughout the map.
already seen some maps go down the toilet in quality this year so i don't understand why people are freaking out over this map being "ugly". it's not that bad overall.
Thanks for the mod!! (Sorry i accidentally denied your kds cuz im bad at aiming)MCB wrote:
Hi noob here, I'll probably be eaten alive but I might as well have a go at this.SPOILERI can't play the map obviously, I'll just have to use whatever intuition I have to try and be of use :/
The part between 01:41:487 and 01:59:463 shows irregular sliders. Of course, you've done this before during the chaotic parts, but you've shown before in the map that you want to map the orderly parts in an orderly fashion, so why are the sliders here so oddly shaped? I'd say this part sounds quite neat and orderly and the slider shapes could better reflect that. Kinda cheeky, but If you notice, the first two sliders look pretty, and then it devolves back into chaos. This part "sounds" like it will be orderly when you first hear it, but then as you listen on, you realize the rhythm and timing is completely erratic and the Chaotic sliders come back. I ended up changing 01:47:183 (1,2) - though to become uglier to fit my original idea above^
02:21:689 (1,2) - 02:23:624 (1,2) - etc. There are some of these sliders which represent the exact same sound in the song but have a completely different shape, I'm assuming it's intentional? I feel like you could create more order within the chaos to better represent the song It's intentional.
02:55:471 (1,2,1,2,1,2,1,2,1) For a part that's quite neat in its rhythm and sound, the shape's good, but why is the spacing so high? Your spacing approached this during the extremely chaotic parts but it seems weird to make the jumps this huge for a reasonably orderly and calm part. This is the one of the heights of the map imo. It's where the song finally transitions from chaotic 280 bpm mapping to 120 bpm mapping so here I wanted a blend of both the craziness of the first half of the map, and the structural integrity of the second half. It's why the arrangement here (along with the sliders before it) are noticeably normal, while still being really over the top.
Just some opinion: You probably noticed most of my suggestions (woah there were so many) were about the randomness factor of the map. I do know that there are a lot of parts where you decided to just let the randomness do its thing, because the song's that way. But I feel like you show in certain parts that you do care for the order of the map by doing things more neatly, but you're not doing it all the time, which isn't because the song's just that way (it certainly isn't in some parts) but because you're straying away from how the song is and approaching this randomness feature that you've created around the map and turning it into a gimmick. I'm not saying the randomness is bad, I think there should be structure within it. So I feel like you should actually be more consistent with this behaviour and make the neater parts of the song neater in the map and such. I think of the map in this way because there's definitely structure and order within the song and you definitely do interpret it, but sometimes you don't seem to show it which is a waste if you ask me :c
All in all, I really like the randomness effect but I think you can improve on it
Good luck with the map!
Thanks for your feedback!!Reddit wrote:
SPOILER00:40:066 (1,2,3,4,5,6,7,8,1,2,3,4,5) - possibly change the pattern here to something smoother or at least lower spacing No, I want to show the jumps spiraling out of control. You can see how the pentagon/star jump pattern just dissipates into chaos.
01:01:580 (1,2,3,4,5,6,7,8) - the spacing here could be a bit lower come on lmao Explained with Yumoni's post
02:55:471 (1,2,1,2,1,2,1,2,1,1,1) - extremely over mapped imo, this isnt a Rabbit Jumping Style map lol Explained with MCB's post.
ok there is my first ever mod in osu, i even had to watch ztrots osu accademy video to do it. kudosu pls
Remapping the guitar to 1/3 tho!Sieg wrote:
hello apparition wannabe
confirming from my part that guitar in intro 1/3 yea
also, don't you feel like those patterns overextended? No, but I made some minor changes see above for changes/reasonings
01:01:151 (3,4,5,6,1,2,3,4,5,6,7,8) -
02:55:471 (1,2,1,2,1,2,1,2,1) -
also, while 1/4 sliders can be justified(?), I don't see much support for placing just streams there: The 1/4's exist, and in both cases I've been prepping the player with those 1/4 patterns, whether kicksliders or 1/4 repeats so they should expect some sort of 1/4 rhythm going into both of then.
01:41:058 (1,2,3,4,1,2,3,4) -
02:32:742 (1,2,3,4,5,6,7,8) -
Thanks for your concerns!!BOUYAAA wrote:
Should be 1/3 as said above yea
there are still alot of questionable things in the map imo though
rythm is kinda fucked in some places like here 01:38:058 (1,2,3,4,5,6,7,8) - etc i'm guessing you're doing that kickslider stuff because vocals go crazy or something but you're not following the vocals so yea feels super weird I disagree...
some pretty ugly overmaps too like 01:37:362 (2,3,4,5) - idk it's probably not 1/4 it's probably there, but it might not be. Either ways though I would want to keep, i don't think the overmap is inherently wrong, and I don't think you'll even be able to complain about a lack of a note there when actually playing (listening at 100%). The vocals support it imo.
01:41:058 (1,2,3,4,1,2,3,4,1) - this one is pretty lol with the streamjumps and all Well, i nerfed spacing a bit~
don't have time to look at the rest but yea
idk