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GlassSkinned - The Flawless Wings of Yatagarasu [Osu|Taiko]

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Sylvette

numbermaniac wrote:

having 1 hidden underneath the end of 2
The hell are you talking about?
numbermaniac

Cirno-baka9 wrote:

numbermaniac wrote:

having 1 hidden underneath the end of 2
The hell are you talking about?
Sylvette

numbermaniac wrote:

Cirno-baka9 wrote:

The hell are you talking about?
Doesn't look very hidden.
Hokichi
Hello hello. M4GD :) :)

DS: Distance Snap
SL: Slider
HC: Hit circle
NC: New Combo
GS: Grid Snap

[Cirno-baka9's Ultra Easy]

02:08:558 (1) - Consider turn this into a break? It's hard for a beginner to play.
02:50:646 (3) - Same
02:47:823 (3) - Turn this into 2 HCs.

[Asaiga's Easy]

00:19:764 (3,4) - Try this for a better blanket.
00:26:117 (1,2) - Try this. Turn off GS, that will improve your blanket.
00:38:823 (3) - Turn into 2 SLs?
00:57:882 (1,2) - Try this
01:00:705 (3,4) - Flow break. Try this
01:01:764 (4,1) - And this
01:08:470 (4,1) - This. Okay I'll stop, just try to improve your blankets.
01:24:705 (5,1,2,3) - Flow break. Try this
01:27:529 (3,1) - Same - Fix
03:02:823 (6) - NC
03:04:940 (1,2) - Flow break
03:14:823 (5,1) - REALLY have to improve blanket.

[hydrosilver's Normal]

00:52:235 (1,2) - Overlap (Doesn't look very nice)
00:52:941 (2,3) - Flow break
01:14:823 (1,2) - Improve blanket (Is it a blanket?)
01:26:117 (6) - NC
01:26:823 (1) - Remove NC
01:50:823 (5) - Turn into 1 SL and 1 HC, then NC the HC, remove NC on the next SL.
02:26:117 (1,2,3) - You shouldn't change the DS here. It's kinda hard to read for Normal level player.
02:30:529 (2) - Move to (332,231) for a better blanket.
03:02:117 (5,6) - Improve blanket
03:13:412 (5,6) - Same

[Standard]

00:07:058 (2,1) - Overlap?
01:17:293 (5) - Turn into 2 HCs.
02:37:764 (3,4) - The blanket here can be improve
I like the way you curve SLs. Very aesthetic :)

A lot of Flow break, DS errors... and more about design. Sorry, I suck at beat :(
I only those that are finished and within my range :) :)
Good luck
hydrosilver

Hokichi wrote:

[hydrosilver's Normal]

00:52:235 (1,2) - Overlap (Doesn't look very nice)
00:52:941 (2,3) - Flow break
01:14:823 (1,2) - Improve blanket (Is it a blanket?)
01:26:117 (6) - NC
01:26:823 (1) - Remove NC
01:50:823 (5) - Turn into 1 SL and 1 HC, then NC the HC, remove NC on the next SL.
02:26:117 (1,2,3) - You shouldn't change the DS here. It's kinda hard to read for Normal level player.
02:30:529 (2) - Move to (332,231) for a better blanket.
03:02:117 (5,6) - Improve blanket
03:13:412 (5,6) - Same
thnx for modding!

update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 40941
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16941,28235,97411,108705,131293,153882,176470,199058,232940
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:The Flawless Wings of Yatagarasu
TitleUnicode:The Flawless Wings of Yatagarasu
Artist:GlassSkinned
ArtistUnicode:GlassSkinned
Creator:TurtleStuffs
Version:hydrosilver's Normal
Source:東方Project
Tags:Utsuho Reiuji Theme Touhou Subterannean Animism Nuclear Fusion Remix Newgrounds
BeatmapID:952758
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3.5
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:0.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Utsuho_Reiuji-Yatagarasu.jpg",0,0
//Break Periods
2,97611,107505
2,199257,209152
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 179,33,26
Combo2 : 241,182,1
Combo3 : 255,255,55
Combo4 : 248,136,35
Combo5 : 209,74,16
Combo6 : 215,0,5

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blue for done
pink for not sure
red for what/how

[hydrosilver's Normal]

00:52:235 (1,2) - Overlap (Doesn't look very nice) i'am not sure wat to do, so i change the slider :P
00:52:941 (2,3) - Flow break wat do you mean???
01:14:823 (1,2) - Improve blanket (Is it a blanket?) Done, and Yes
01:26:117 (6) - NC Done
01:26:823 (1) - Remove NC Done
01:50:823 (5) - Turn into 1 SL and 1 HC, then NC the HC, remove NC on the next SL. it took me 30 mins to figure it out wat you mean... but its done
02:26:117 (1,2,3) - You shouldn't change the DS here. It's kinda hard to read for Normal level player. done
02:30:529 (2) - Move to (332,231) for a better blanket. done, but the DS needed to be removed
03:02:117 (5,6) - Improve blanket IDK how to improve it, so i just move it a little closer
03:13:412 (5,6) - Same same^
Topic Starter
_DT3

Hokichi wrote:

Hello hello. M4GD :) :)

[Standard]

00:07:058 (2,1) - Overlap? Nah.
01:17:293 (5) - Turn into 2 HCs. Looks good to me, done
02:37:764 (3,4) - The blanket here can be improve Agree, fixed
I like the way you curve SLs. Very aesthetic :) Thanks!
Thanks for mod :)
Sylvette

Hokichi wrote:

02:08:558 (1) - Consider turn this into a break? It's hard for a beginner to play. No.
02:50:646 (3) - Same Same
02:47:823 (3) - Turn this into 2 HCs. Wouldn't turning that slider into two hitcircles make it harder?
Thanks for the mod.
Ayyri
Hello~

NM. (Requested I look at our Collab, and I decided to look at the taiko diff too. Since taiko modders are kind of hard to find. ;w; )

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

Yatagarasu
00:06:704 (4) - Unsnapped object.
00:49:058 (2) - Unsnapped object.
00:30:352 (3) - Move elsewhere, this rhythm has been mainly jumps until now, and a double here plays weirdly.
00:36:705 (1,2,3,1,2,3,1,2,3,1,2,3) - this looks really ugly. Overlapping doublet on such a short slider, is rather hard to read. I suggest moving these to be in a more circular formation. ( 00:37:411 (1,2,3,1,2,3) - Move these elsewhere, basically.)
00:38:117 (4,5,1,2,1,2,1,2) - Move these in a circular formation, following the above point too.
00:38:823 (1,2,1,2) - Change the rhythm here. This would be a good place for a stream, since it gets more intense than the previous part. (The same pattern for something different is weird.)
00:56:999 (9) - Move this to underlap with the tail of 00:56:470 (8) - This looks more aesthically pleasing.
01:03:529 (1) - Fix this blanket. It's barely bigger than the approach circle.
01:20:117 (11,12) - Change these to something else. Like a stream. The rhythm changes here, making it more intense. It seems odd to have it play the same as 01:19:764 (9,10) -

Invective's Kantan
00:51:529 - Add d, the pause here is rather boring, and you have a change in rhythm approaching, so it's best to have some kind of note leading into it.
00:58:588 (23) - Delete, this isn't following the main rhythm. It's just following the kicks in the background, and sounds off when try to follow that anyways.
01:09:882 (37) - Change to d, the sound here is higher pitch than at 01:09:176 (36) -
01:21:176 (51) - Delete, this note doesn't really follow any rhythm. Also there's a lot of k's here.
01:25:411 - Add a d, the energy of the song is rising. Feels empty when there's nothing to compensate for that.
02:09:882 (125) - Change to k. You've used k every other time this sound occures.
02:59:293 (194) - Change to D. Like i said above, you've used D every other time this sound occured. As well as, there's a finish sound in the background here.
03:06:352 (205) - Change to k. The background sound is a different pitch here, than at 03:05:999 (204) -
Topic Starter
_DT3

Ayyri wrote:

Hello~

NM. (Requested I look at our Collab, and I decided to look at the taiko diff too. Since taiko modders are kind of hard to find. ;w; )

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

00:06:704 (4) - Unsnapped object. I am currently remapping this part anyway, so it doesn't really matter
00:49:058 (2) - Unsnapped object. That's your part anyway, so I'll let you fix it :D
00:30:352 (3) - Move elsewhere, this rhythm has been mainly jumps until now, and a double here plays weirdly. I'll change this once sombody brings this up again
00:36:705 (1,2,3,1,2,3,1,2,3,1,2,3) - this looks really ugly. Overlapping doublet on such a short slider, is rather hard to read. I suggest moving these to be in a more circular formation. ( 00:37:411 (1,2,3,1,2,3) - Move these elsewhere, basically.) I rotated 00:37:411 (1,2,3,1,2,3) if that helps
00:38:117 (4,5,1,2,1,2,1,2) - Move these in a circular formation, following the above point too. I like the current pattern but if somebody brings it up again, I'll fix it
00:38:823 (1,2,1,2) - Change the rhythm here. This would be a good place for a stream, since it gets more intense than the previous part. (The same pattern for something different is weird.) I think a stream doesn't fit to the music here so I rotated it to make it a bit different
00:56:999 (9) - Move this to underlap with the tail of 00:56:470 (8) - This looks more aesthically pleasing. It's fine for now
01:03:529 (1) - Fix this blanket. It's barely bigger than the approach circle. It's your part again
01:20:117 (11,12) - Change these to something else. Like a stream. The rhythm changes here, making it more intense. It seems odd to have it play the same as 01:19:764 (9,10) Seems good. Done
Thanks for the check Ayyri! :)
Fuel

Ayyri wrote:

Hello~

NM. (Requested I look at our Collab, and I decided to look at the taiko diff too. Since taiko modders are kind of hard to find. ;w; )

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

Invective's Kantan
00:51:529 - Add d, the pause here is rather boring, and you have a change in rhythm approaching, so it's best to have some kind of note leading into it. keeping it simple and maintaining 4/1 breaks after each pattern
00:58:588 (23) - Delete, this isn't following the main rhythm. It's just following the kicks in the background, and sounds off when try to follow that anyways. wanna keep a simple and consistent rhythm throughout here: x_x_x_xxx___x
01:09:882 (37) - Change to d, the sound here is higher pitch than at 01:09:176 (36) - its a held note so i don't see the need for this
01:21:176 (51) - Delete, this note doesn't really follow any rhythm. Also there's a lot of k's here. ok now i get your point regarding this note and the one at 00:58:588 but the thing is i don't want to use 1/2 beat snap so i'm mapping the note here for simplicity
01:25:411 - Add a d, the energy of the song is rising. Feels empty when there's nothing to compensate for that. wanna keep the 4/1 breaks
02:09:882 (125) - Change to k. You've used k every other time this sound occures. fixed
02:59:293 (194) - Change to D. Like i said above, you've used D every other time this sound occured. As well as, there's a finish sound in the background here. oops
03:06:352 (205) - Change to k. The background sound is a different pitch here, than at 03:05:999 (204) - just one tone difference so i think its not exactly necessary to change here
Thanks a lot for the mod :D
edit: formatting orz

diff
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 40941
Countdown: 0
SampleSet: Normal
StackLeniency: 0.3
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:The Flawless Wings of Yatagarasu
TitleUnicode:The Flawless Wings of Yatagarasu
Artist:GlassSkinned
ArtistUnicode:GlassSkinned
Creator:TurtleStuffs
Version:Invective's Kantan
Source:東方Project
Tags:Utsuho Reiuji Theme Touhou Subterannean Animism Nuclear Fusion Remix Newgrounds
BeatmapID:959616
BeatmapSetID:443089

[Difficulty]
HPDrainRate:7
CircleSize:2
OverallDifficulty:3
ApproachRate:0
SliderMultiplier:1.4
SliderTickRate:1

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404,276,164823,1,8,0:0:0:0:
280,160,165176,1,4,0:0:0:0:
312,248,166234,1,0,0:0:0:0:
384,168,166587,1,8,0:0:0:0:
348,256,167646,1,8,0:0:0:0:
348,256,167999,1,8,0:0:0:0:
404,236,169058,1,0,0:0:0:0:
288,224,169411,1,8,0:0:0:0:
384,160,170117,1,8,0:0:0:0:
280,160,170823,1,0,0:0:0:0:
312,248,171881,1,0,0:0:0:0:
384,168,172234,1,8,0:0:0:0:
348,256,173293,1,8,0:0:0:0:
348,256,173646,1,8,0:0:0:0:
404,236,174705,1,0,0:0:0:0:
288,224,175058,1,8,0:0:0:0:
384,160,175764,1,8,0:0:0:0:
384,228,176470,1,4,0:0:0:0:
320,156,177881,1,8,0:0:0:0:
400,216,179293,1,4,0:0:0:0:
184,216,179646,1,0,0:0:0:0:
324,192,179999,1,8,0:0:0:0:
456,164,180705,1,8,0:0:0:0:
500,248,181411,1,0,0:0:0:0:
216,264,182117,1,8,0:0:0:0:
344,192,183528,1,8,0:0:0:0:
404,192,184234,1,0,0:0:0:0:
320,240,184940,1,8,0:0:0:0:
152,136,185646,1,8,0:0:0:0:
168,244,185999,1,0,0:0:0:0:
168,244,186352,1,0,0:0:0:0:
384,228,187764,1,0,0:0:0:0:
320,156,189175,1,8,0:0:0:0:
400,216,190587,1,0,0:0:0:0:
184,216,190940,1,0,0:0:0:0:
324,192,191293,1,8,0:0:0:0:
456,164,191999,1,8,0:0:0:0:
500,248,192705,1,0,0:0:0:0:
216,264,193411,1,8,0:0:0:0:
344,192,194822,1,8,0:0:0:0:
404,192,195528,1,0,0:0:0:0:
320,240,196234,1,8,0:0:0:0:
280,296,196940,1,8,0:0:0:0:
136,272,197293,1,0,0:0:0:0:
184,260,197646,1,0,0:0:0:0:
408,224,198352,1,0,0:0:0:0:
320,276,199058,1,4,0:0:0:0:
OnosakiHito
Finished the Oni, hope you like it!

Download: http://puu.sh/pgnP3/00fb894b66.7z
Topic Starter
_DT3

OnosakiHito wrote:

Finished the Oni, hope you like it!

Download: http://puu.sh/pgnP3/00fb894b66.7z
Thanks Ono! :)
Will put it in the mapset once I'm home :D

Of course it will be good, it's by you :)
[Pw]Forgotten
I love this song so much, may I have a Muzu Guest Diff for you?
Topic Starter
_DT3
If it's good, sure
numbermaniac
What's going on with the Futsuu, btw?
Topic Starter
_DT3
The guy making Futsuu apparently sent it to me already earlier, it just never arrived, I'll ask him again later
[Pw]Forgotten

TurtleStuffs wrote:

If it's good, sure

Finished. Try it ?
http://puu.sh/poGRC/900a44f197.osu
numbermaniac

[Pw]Forgotten wrote:

TurtleStuffs wrote:

If it's good, sure

Finished. Try it ?
http://puu.sh/poGRC/900a44f197.osu
Muzukashii has two "i"s :)
numbermaniac


I wonder why the 4 empty diffs appear when you search for BPM>500?
Topic Starter
_DT3
For sone reason, 0 BPM = whatever BPM
Ayyri
Hello~

NM requested via discord by _DT3.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

General
Make sure the tags match up in all of the difficulties. (Be it standard or taiko.)

I'm skipping Kantan since I've already modded that.

SEE's Futsuu
I will recheck Futsuu when it's actually finished, but here's what I have for now.

00:05:647 - You might want to have the volume lower when the song starts, then gradually make it lower. Because you can barely hear the melody right here, before it fades in. And it kind of just sounds like you're tapping to something that should be there, but it sounds like it's not. (ie. Have it at like 25% here.)
From 00:08:470 - to 00:10:588 - why the need to switch to k? Like I said in the previous point, the melody here is very quiet. I honestly suggest just using d's in this case.
00:11:294 - Here would be a good place to up the volume a bit. Since the melody repeats here. (Maybe like 50% would work. Depends on you. Just going off of my first suggestion here.)
00:16:941 - Like I said above, volume. (75% here.)
00:28:235 - ^ (100%)
00:17:999 - Remove for a small break. (Having a note on every 1/1 tick is not good.
00:19:411 - Same as above. (These removals can be changed, but you get the general idea of them. These are just so the remaining notes are in 3's and don't damage the overall rhythm trying to be conveyed.)
00:21:529 - ^
00:22:941 - ^
00:24:352 - ^
00:24:705 - and 00:25:058 - ctrl+g if you do the above removal.
00:26:470 - Remove. Same reasoning as before.
00:28:235 - Rather than having d-d-d, it's a lot more fitting to have a D. It follows the finish in the background here, rather than trying to follow the echo of it. (You would need to remove00:28:411 - and 00:28:588 - and change 00:28:235 - to D.)
00:29:999 - Remove. Same reasoning as before.
00:31:058 - Why a k instead of a d? Every other time, you've mapped this as a d. (Which makes sense for the faint sound here.) I suggest changing 00:31:058 - to d and removing 00:31:235 - and 00:31:411 - (If you really want a k in this pattern, change 00:30:705 - to a k.)
00:32:470 - ^ (00:32:117 - as k if you wanted that in the pattern.)
00:32:823 - Remove for more emphasis on the repeated faint sound at 00:33:176 -
00:33:176 - Same point as 00:32:470 -
00:40:941 - Change to D. The main melody of the song is starting here. (As well as the bigger impact here.)
00:50:823 - Change to k. This follows the rhythm a lot better than d.
00:52:235 - Change to K. There's a finish in the background here.
00:57:352 - Like the rhythm before, k---d-k sounds good for the sounds here. And this pattern is the same as the last one, and I get that you wanted it to be the opposite, but this one sounds stronger than the last one. And it honestly sounds a lot better having 00:57:352 - as k and ctrl+ging 00:57:705 - and 00:57:882 -

Pw's Muzukashii
From 00:05:647 - to 00:28:235 - check Futsuu for what I said about volume in these parts.
00:24:529 - , 00:24:882 - , and 00:25:235 - sound like they've been accidentally moved back two ticks. They aren't following anything, so I would move those three notes to the previous white ticks. (00:24:352 - , 00:24:705 - , and 00:25:058 - )
00:27:352 - Remove, there's a move important note to be following at 00:27:529 - Since you've been following it up until now.
00:27:529 - Add a d.
00:27:705 - Remove. Same reason as above.
00:28:058 - Move to 00:27:882 - same reasoning as before.
00:28:764 - , 00:29:117 - , and 00:29:470 - move forward to the previous white ticks.
00:29:646 - Remove this finisher. Nothing really calls for this here. (At 00:28:235 - it was justified. But here, no.)
00:30:176 - , 00:30:529 - , and 00:30:882 - Same point as before.
00:31:058 - Same point as before.
00:31:588 - Move to 00:31:411 - same reason as all the other times. (The rhythm that these moves are following, is a lot stronger than what you seem(?) to be trying to follow.)
00:31:764 - Same point as before here too.
00:32:294 - , 00:32:646 - , and 00:32:999 - You know what I'm going to say.
00:33:176 - Here too.
If you apply all of the above removals, you might want to remove some notes within 00:27:529 - to 00:33:176 - to it's not just tedious 1/1 tapping.
01:38:117 - Decrease the volume here, since the sounds are rather quiet. (25/50%)
01:49:058 - Increase the volume here. (50/75%)
You're skipping an important note at 01:49:058 - (Which is where the background noises kick in.) So you might want to consider having a pattern like moving 01:48:705 - to 01:49:058 -
01:59:999 - Increase the volume here. (75/100%)
02:11:029 - Move to 02:11:117 - You've never used a double until now, so this seems like a rather odd pattern. (Also it sounds a lot better at 02:11:117 - )
02:32:293 - Remove the finisher here. Nothing really calls for it here.
02:36:705 - , 02:37:234 - , 02:38:117 - 02:38:646 - , 02:39:529 - , 02:42:881 - , 02:43:764 - , and 02:44:293 - Nothing calls for these finishers. Remove them.(You even broke your finish pattern at 02:38:999 - , 02:40:940 - , and 02:44:646 - )
02:45:176 - Change to D. There's a actual finish sound in the background here, and you've mapped to this before.
02:54:529 - Remove for a small break in the long pattern here. (Since you have two triplets in it.)
03:19:058 - Change to D. There's a finish sound here, and you've mapped this previously.
03:29:999 - and 03:30:175 - ctrl+g. This follows the rhythm better, and follows your other patterns of d-d-k before the two k-d-k's.

Ono's Oni
I think this is my favorite difficulty.

00:16:941 - You might want to have the volume a bit quieter here. (I've said this for all the other difficulties too.) Refer to Futsuu for the timestamps, if you need them.
00:40:941 - Change to D. There's a finish sound in the background here, as well as the rhythm is changing. (Also you followed it at 01:03:529 - )
I don't really agree with your use of K's at like 00:52:588 - or 00:53:293 - the kicks aren't that emphasized. (I'd still suggest a D at 00:52:235 - and removing 00:52:323 - but that isn't exactly following with your K's. But you did follow this type of sound at 01:03:529 - )
Within the second half of the first kiai (01:14:823 - to 01:26:117 - ) You've changed how many finishers you're using it's the same rhythm, but you've changed it to doubles as well. Which seems pretty weird. (It'd be nice to know your reasoning behind that if you decide to not do anything about it/you think it's fine as is.)
01:40:058 - Decrease the volume here. (Refer to Muzukashii.)
03:19:058 - Change to D, and remove 03:18:970 - there's a finish sound here.
03:51:528 - I can honestly say I dislike ending on a slider. I think it would be more impactful to shorten the slider to end at 03:52:587 - and have a finisher at 03:52:940 - (D or K. Up to you, if you agree.)
Sylvette
Hope the map gets finished soon.

I may need to give the rest of my map to someone else because I don't have enough inspiration, but hopefully not.
Ayyri
Hello.

Add all GDer's usernames to the tags of this set.


no kds
OnosakiHito
Finally I can check it.

Ayyri wrote:

Ono's Oni
I think this is my favorite difficulty.

00:16:941 - You might want to have the volume a bit quieter here. (I've said this for all the other difficulties too.) Refer to Futsuu for the timestamps, if you need them. Yeah, I think we can do that. Accelerating the volume up from part to part.
00:40:941 - Change to D. There's a finish sound in the background here, as well as the rhythm is changing. (Also you followed it at 01:03:529 - ) Possible, but normaly I do not use finishers at the beginning at a stanza as I use them (as the name indicates) to rather finish a stanza instead of starting it. In the kiai I used it because, it is coherent with the upcoming finishers and scattered through the whole kiai.
I don't really agree with your use of K's at like 00:52:588 - or 00:53:293 - the kicks aren't that emphasized. (I'd still suggest a D at 00:52:235 - and removing 00:52:323 - but that isn't exactly following with your K's. But you did follow this type of sound at 01:03:529 - ) The thing is, I do not follow the song strictly as I am improvising a lot in general. Yes, I can go for a normal k instead of finishers, but without, the 1/4 dons are not really set in retribution. The finishers in the kiai belong to another part of the song, and make it be more emphasized, as D are louder than the previous K.
Within the second half of the first kiai (01:14:823 - to 01:26:117 - ) You've changed how many finishers you're using it's the same rhythm, but you've changed it to doubles as well. Which seems pretty weird. (It'd be nice to know your reasoning behind that if you decide to not do anything about it/you think it's fine as is.) That's something I was thinking about previously as well. While I don't believe the patterns itself are a problem, as they are evenly and coherently placed, I rather believe it is the impact of this part compared to previous one. Previous one had way more finishers, so upcoming one is losing a lot of emphasize here, which loss I tried to minimize by having harder / more 1/4, but looks like it didn't turn that convincingly. Will check that again.
01:40:058 - Decrease the volume here. (Refer to Muzukashii.) It is possible, but I don't really see a reason to do so, as it doesn't really disturb the song itself. I would even say that keeping it is the more proper move here, since the patterns are improvised and hence, should give a clear feedback how it is played.
03:19:058 - Change to D, and remove 03:18:970 - there's a finish sound here. Yeah, I agree. Especially because finisher at 03:07:764 (1) - was standing pretty much alone.
03:51:528 - I can honestly say I dislike ending on a slider. I think it would be more impactful to shorten the slider to end at 03:52:587 - and have a finisher at 03:52:940 - (D or K. Up to you, if you agree.) Good suggestion. Yeah, I kinda had the same issue here. Changed it and expanded slider even a bit futher.
Thank you for your mod!
Download: http://puu.sh/q9aIb/a8421b670f.7z

Yeah, would be nice if our names are into the tags.
Topic Starter
_DT3

OnosakiHito wrote:

Finally I can check it.

Ayyri wrote:

Ono's Oni
I think this is my favorite difficulty.

00:16:941 - You might want to have the volume a bit quieter here. (I've said this for all the other difficulties too.) Refer to Futsuu for the timestamps, if you need them. Yeah, I think we can do that. Accelerating the volume up from part to part.
00:40:941 - Change to D. There's a finish sound in the background here, as well as the rhythm is changing. (Also you followed it at 01:03:529 - ) Possible, but normaly I do not use finishers at the beginning at a stanza as I use them (as the name indicates) to rather finish a stanza instead of starting it. In the kiai I used it because, it is coherent with the upcoming finishers and scattered through the whole kiai.
I don't really agree with your use of K's at like 00:52:588 - or 00:53:293 - the kicks aren't that emphasized. (I'd still suggest a D at 00:52:235 - and removing 00:52:323 - but that isn't exactly following with your K's. But you did follow this type of sound at 01:03:529 - ) The thing is, I do not follow the song strictly as I am improvising a lot in general. Yes, I can go for a normal k instead of finishers, but without, the 1/4 dons are not really set in retribution. The finishers in the kiai belong to another part of the song, and make it be more emphasized, as D are louder than the previous K.
Within the second half of the first kiai (01:14:823 - to 01:26:117 - ) You've changed how many finishers you're using it's the same rhythm, but you've changed it to doubles as well. Which seems pretty weird. (It'd be nice to know your reasoning behind that if you decide to not do anything about it/you think it's fine as is.) That's something I was thinking about previously as well. While I don't believe the patterns itself are a problem, as they are evenly and coherently placed, I rather believe it is the impact of this part compared to previous one. Previous one had way more finishers, so upcoming one is losing a lot of emphasize here, which loss I tried to minimize by having harder / more 1/4, but looks like it didn't turn that convincingly. Will check that again.
01:40:058 - Decrease the volume here. (Refer to Muzukashii.) It is possible, but I don't really see a reason to do so, as it doesn't really disturb the song itself. I would even say that keeping it is the more proper move here, since the patterns are improvised and hence, should give a clear feedback how it is played.
03:19:058 - Change to D, and remove 03:18:970 - there's a finish sound here. Yeah, I agree. Especially because finisher at 03:07:764 (1) - was standing pretty much alone.
03:51:528 - I can honestly say I dislike ending on a slider. I think it would be more impactful to shorten the slider to end at 03:52:587 - and have a finisher at 03:52:940 - (D or K. Up to you, if you agree.) Good suggestion. Yeah, I kinda had the same issue here. Changed it and expanded slider even a bit futher.
Thank you for your mod!
Download: http://puu.sh/q9aIb/a8421b670f.7z

Yeah, would be nice if our names are into the tags.
Thank god finally ^^

Um, I will add in the names into the tags after I am back from vacation (and probably update it too then cause now the BSS if messing me up)
[Pw]Forgotten

Ayyri wrote:

Hello~

NM requested via discord by _DT3.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

General
Make sure the tags match up in all of the difficulties. (Be it standard or taiko.)

I'm skipping Kantan since I've already modded that.


Pw's Muzukashii
From 00:05:647 - to 00:28:235 - check Futsuu for what I said about volume in these parts.
00:24:529 - , 00:24:882 - , and 00:25:235 - sound like they've been accidentally moved back two ticks. They aren't following anything, so I would move those three notes to the previous white ticks. (00:24:352 - , 00:24:705 - , and 00:25:058 - )
00:27:352 - Remove, there's a move important note to be following at 00:27:529 - Since you've been following it up until now.
00:27:529 - Add a d.
00:27:705 - Remove. Same reason as above.
00:28:058 - Move to 00:27:882 - same reasoning as before.
00:28:764 - , 00:29:117 - , and 00:29:470 - move forward to the previous white ticks.
00:29:646 - Remove this finisher. Nothing really calls for this here. (At 00:28:235 - it was justified. But here, no.)
00:30:176 - , 00:30:529 - , and 00:30:882 - Same point as before.
00:31:058 - Same point as before.
00:31:588 - Move to 00:31:411 - same reason as all the other times. (The rhythm that these moves are following, is a lot stronger than what you seem(?) to be trying to follow.)
00:31:764 - Same point as before here too.
00:32:294 - , 00:32:646 - , and 00:32:999 - You know what I'm going to say.
00:33:176 - Here too.
If you apply all of the above removals, you might want to remove some notes within 00:27:529 - to 00:33:176 - to it's not just tedious 1/1 tapping.
01:38:117 - Decrease the volume here, since the sounds are rather quiet. (25/50%)
01:49:058 - Increase the volume here. (50/75%)
You're skipping an important note at 01:49:058 - (Which is where the background noises kick in.) So you might want to consider having a pattern like moving 01:48:705 - to 01:49:058 -
01:59:999 - Increase the volume here. (75/100%)
02:11:029 - Move to 02:11:117 - You've never used a double until now, so this seems like a rather odd pattern. (Also it sounds a lot better at 02:11:117 - )
02:32:293 - Remove the finisher here. Nothing really calls for it here.
02:36:705 - , 02:37:234 - , 02:38:117 - 02:38:646 - , 02:39:529 - , 02:42:881 - , 02:43:764 - , and 02:44:293 - Nothing calls for these finishers. Remove them.(You even broke your finish pattern at 02:38:999 - , 02:40:940 - , and 02:44:646 - )
02:45:176 - Change to D. There's a actual finish sound in the background here, and you've mapped to this before.
02:54:529 - Remove for a small break in the long pattern here. (Since you have two triplets in it.)
03:19:058 - Change to D. There's a finish sound here, and you've mapped this previously.
03:29:999 - and 03:30:175 - ctrl+g. This follows the rhythm better, and follows your other patterns of d-d-k before the two k-d-k's.
thank you Mod, Updated.

http://puu.sh/qkXR7/9af8d236fc.osu
Sylvette
RIP though, can I (try to) continue this?
Topic Starter
_DT3
Reviving this one day with different people for GDing
Haxwill
Will this be further mapped, it would probably be really loved when it's rnaked
Topic Starter
_DT3

destroyerwilly wrote:

Will this be further mapped, it would probably be really loved when it's rnaked
I am gonna revive it sometime early next year with a completely remapped version
Topic Starter
_DT3
Aaand we're back! I'll try to get stuff done as soon as possible!
NeiroYT
Insane toooooooo easy.
Topic Starter
_DT3

Nikitane0 wrote:

Insane toooooooo easy.
Will be finished soon and might be harder by then
rssmv
how else came here because of gd? :^)
Sohham
When i download it, its an .osu file and i cant change it please send help!
BanchoBot
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