M4M!
Sorry for the noob mod.
I hope it helped tho
[General]
- I recommend being able to "hit" the last spinner across all difficulties. Like putting a hitcircle for example.
- 00:23:307 (1) - I suggest making this face the other way.
- 00:24:641 (2) - I think you forgot to change the white anchor to a red anchor here.
- 00:49:974 (3,1) - (Minor) Avoid overlaps (slider-heads of each sliders).
- 00:11:974 (2,1) - Fix Blanket.
- 00:16:641 (3) - Curve this less? I guess? Then you could just fix 00:17:641 (4) - afterwards.
- 00:28:641 (1) - Position this in a way that the slider kinda forms a triangle with 00:27:974 (5) - . I can't describe it well ._.
- 00:29:974 (3,4) - Fix blanket.
- 00:45:974 (1,2,3,4) - For a symmetrical-ish look, position them like this:
- 00:51:307 (1) - Put this a little bit to the left for a better flow.
- I'm not quite sure about the AR here .-.
- 00:19:974 (3,4) - For a hard diff., unstacking these is a good idea imo.
- 00:22:641 (3,4) - Blanket these.
- 00:25:307 (3,4) - Unstack.
- 00:27:307 (1,2) - Blanket these.
- 00:30:641 (3,4) - Unstack.
- Kiai seems pretty good. :3
- 00:22:641 (3) - I suggest curving this upwards instead.
- 00:23:307 (1) - Same as above, but to the right instead.
- 00:40:641 (1,2,3,4,5) - Make this jump more symmetrical.
- 00:38:641 (4,6) - Blanket.
- 00:46:307 (2,4) - Fix blanket.
- 00:47:807 (3,4,5) - Fix stack lol
- 00:43:974 (4,5) - I'm not quite sure about how 00:44:307 (5) - is positioned. But if you'd like to keep it, just fix ze blanket :3.
- 00:53:974 (1,2,3) - lol that ds. Consider decreasing the distance.
- Nothing much to point out on this diff.
Sorry for the noob mod.
I hope it helped tho