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t+pazolite - Intro - Dockaaaahhhnnn!!

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Topic Starter
DeRandom Otaku

Merhur wrote:

Hiya~

So here is my promised mod :P

General

I noticed during my testplays that every single time I was a bit late on the error meter so I looked at the offset and increasing it by 4 worked and the metronome sounded more in sync with the music ( just listen to it with the music slowed down to 25% ) so I suggest you increasing it too ( so it would be 11,312 ) It was 11313 before xd but thanks , changed to 11312

Easy
This one is already pretty good ^_^
00:53:641 (4,1) - I suggest blanketing these just because i think it would look better oki

I couldn't really find any issues in Normal and Hard...

Insane
00:49:978 (1,2,3,4,5,6,7,8) - This pattern here was really confusing for me. It took me literally 6 tries just to read it right and even than I got a few 100s. Even if it's just happens to me, that patters is surely a moderate difficulty spike at least. I suggest you to try something different. its a pattern i stole from skystar's mapping xd and theres nothing really wrong with it so i will leave it as it is for now

Expert
This diff is easier than it should be. It should be higher than 5.25 stars otherwise this is just another Insane ( you could rename it to Another too if you want or make it harder ). Thats not a problem , the map is only 40 seconds long ~ it would be alot harder with same spacing if the map was long so yea dont worry about this
00:53:978 (1,2,3) - I think this huge increasae of DS here is really unnecessary. You used a good DS here for example 00:49:311 (5,6,7) - and the songs pace is the same in both situations. Using 1.0x DS would make it look like this: http://puu.sh/poJN4/829152fc0c.jpg After applying this and testing it out it worked for me so i suggest you to do this too. it wasnt really that hard , idk why was everyone complaining about it . well i did something about it
01:03:307 (1,2,3,4,1,2,1,2,3,4,1,2) - This spacing here also a big difficulty spike for no reason. Decreasing the distance between the circles worked like magic for me ( DS 1.0x ). well ~ That spacing matches the intensity of the song at that point

Overall this mapset is pretty good already so good job! Sorry that this mod is really short :/

Good luck!~
Thanks!~
-Nya-
Hey~ M4M here.

General:
  1. The BG has to be 1366X768. It’s an easy fix.
  2. You can add a hitsound file to silence the sliderslides: http://puu.sh/poNW5/77b6159dac.wav

Expert:
  1. 00:11:345 (1) –This circle isn’t snapped correctly. Snap it to 00:11:304 –
  2. 00:12:637 (1) –I suggest placing a small jump here to emphasize the beat on the head of the slider.
  3. 00:17:970 (1) –A small jump would be nice here as well. This is an Expert diff afterall
  4. 00:19:970 (3,4) –I usually discourage stacks like this since it disrupts flow. Rather unstack. There might be other places as well.
  5. 00:26:637 (2,4) –Try to avoid this overlap? Just place 00:27:637 (4,5) – somewhere else (lower it)
  6. 00:28:637 (1) –A small jump here would be nice as well.
  7. 00:31:303 (1) –Remove NC here to be consistent with 00:20:637 (5,6) –
  8. 00:46:970 (5) –The tail of this slider might be overlapping the body of the slider too much, making it hard to distinguish the shape. I suggest changing the shape entirely:
    Not sure if you’ll like my shape >.< But your current shape may be an issue.
  9. 00:49:637 (7) –Be careful with sliders like this as well.
  10. 00:50:803 (7) –Not a pretty shape. It looks a bit crammed to me. Either straighten it or curve it.
  11. 00:58:637 (6) –I think it can be a nice pattern if you shorten this slider to this tick: 00:58:803 – and then add a circle here: 00:58:887 –
  12. 01:00:803 (2,6,7,8) –This overlap doesn’t look that good. Try to avoid the overlap for neatness reasons.
  13. 01:04:637 (1) –If you listen to the music/vocals closely, you’ll hear that it actually ends here: 01:10:387 – This applies to all diffs with this slider at the end.

Insane:
  1. Why is your HP higher than your Expert’s HP? I highly suggest lowering this HP for a better balanced spread.
  2. 00:11:345 (1) –This has to be snapped correctly as well.
  3. 00:14:470 (2,4) –Try to avoid this overlap.
  4. 00:41:637 (6,1) –This flow can be improved. Move the slider more to the left. Like this:
  5. 00:51:970 (4,1) –A stack here will look good.
  6. 00:49:303 (5,6,7) –This is the only place where you stacked a double-circle like this. I guess it isn’t really an issue but for consistency I guess unstacking would be good.

Hard:
  1. HP 6 for a Hard is a bit too high imo. 5 would fit better. Also for a better balanced spread.
  2. 00:11:345 (1) –Snap correctly.
  3. 00:19:970 (3,4) –Like I mentioned in the Expert, I usually discourage stacks like this. Unstacking this will result in a better flow.
  4. 00:47:303 (1,7) –You can try rearranging the pattern so these two objects stack.
  5. 00:58:220 –You can place a circle here to catch that beat.


Normal:
  1. Lift the HP a bit. Mappers usually use 3 for an Easy diff. Lift this one to 4.
  2. 00:11:345 (1) –Snap correctly.
  3. 00:52:637 (3,4,5,6) –Perhaps make this pattern a bit more exciting by placing it in a curve. A straight line is a bit meh.

Easy:
  1. Maybe AR 3? The current AR feels too low.
  2. 00:55:970 (4,1) –Not the best flow. It can be improved by doing something like this:

Great mapset~
Here’s a star~! :D
DeletedUser_6181859
Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Change "orien" to "orient" (metadata from Youtube)

Easy

  1. 00:11:345 (1) - 1/8 isn't allowed in Easy-diffs, lol.
  2. 00:20:970 (4) - nc?
  3. 00:21:970 (5) - make sliderpoints a bit away from each other
  4. 00:24:637 (2) - strange slider... (just a suggestion, tbh it's normal slider xdxd)
  5. 00:57:637 (2) - move a bit down for better flow

Normal

  1. Change OD to 4
  2. 00:11:970 (2) - move to x=332 y=164 for better blanket
  3. 00:14:637 (3,2) - stack (your pattern isn't a stack)
  4. 00:22:970 (5,1) - move 5 a bit down and 1 a bit right

Hard

  1. 00:25:137 (2,3) - stack here and don't stack 00:25:303 (3,4)
  2. 00:30:637 (3,4) - ^
  3. 00:56:303 (5) - move a bit right
  4. 01:04:637 - add note here and start slider from 01:04:720 (suggestion)
Good luck!
{end of mod}
Topic Starter
DeRandom Otaku

-Nya- wrote:

Hey~ M4M here.

General:
  1. The BG has to be 1366X768. It’s an easy fix. will do it
  2. You can add a hitsound file to silence the sliderslides: [url]http://puu.sh/poNW5/77b6159dac.wav not sure if it was necessary but i used it owo thanks[/url]

Expert:
  1. 00:11:345 (1) –This circle isn’t snapped correctly. Snap it to 00:11:304 – i did it on purpose in all diffs ~ if i snap it to 00:11:304 - it sounds too early so yea i used 1/8 grid for this , i will see what others say about it
  2. 00:12:637 (1) –I suggest placing a small jump here to emphasize the beat on the head of the slider.
  3. 00:17:970 (1) –A small jump would be nice here as well. This is an Expert diff afterall
  4. 00:19:970 (3,4) –I usually discourage stacks like this since it disrupts flow. Rather unstack. There might be other places as well. its fine imo
  5. 00:26:637 (2,4) –Try to avoid this overlap? Just place 00:27:637 (4,5) – somewhere else (lower it)
  6. 00:28:637 (1) –A small jump here would be nice as well.
  7. 00:31:303 (1) –Remove NC here to be consistent with 00:20:637 (5,6) –
  8. 00:46:970 (5) –The tail of this slider might be overlapping the body of the slider too much, making it hard to distinguish the shape. I suggest changing the shape entirely: changed it in a bit different way
    Not sure if you’ll like my shape >.< But your current shape may be an issue.
  9. 00:49:637 (7) –Be careful with sliders like this as well. i guess its fine
  10. 00:50:803 (7) –Not a pretty shape. It looks a bit crammed to me. Either straighten it or curve it.
  11. 00:58:637 (6) –I think it can be a nice pattern if you shorten this slider to this tick: 00:58:803 – and then add a circle here: 00:58:887 – this was on purpose and there are alot of patterns like that in the map
  12. 01:00:803 (2,6,7,8) –This overlap doesn’t look that good. Try to avoid the overlap for neatness reasons.
  13. 01:04:637 (1) –If you listen to the music/vocals closely, you’ll hear that it actually ends here: 01:10:387 – This applies to all diffs with this slider at the end. did it in this diff but idk about the rest , i dont want to overmap them much . i might do it in insane aswell but not in e/n/h

Insane:
  1. Why is your HP higher than your Expert’s HP? I highly suggest lowering this HP for a better balanced spread.
  2. 00:11:345 (1) –This has to be snapped correctly as well. same reason as above
  3. 00:14:470 (2,4) –Try to avoid this overlap.
  4. 00:41:637 (6,1) –This flow can be improved. Move the slider more to the left. Like this:
  5. 00:51:970 (4,1) –A stack here will look good.
  6. 00:49:303 (5,6,7) –This is the only place where you stacked a double-circle like this. I guess it isn’t really an issue but for consistency I guess unstacking would be good. its oki

Hard:
  1. HP 6 for a Hard is a bit too high imo. 5 would fit better. Also for a better balanced spread.
  2. 00:11:345 (1) –Snap correctly. same reason as above
  3. 00:19:970 (3,4) –Like I mentioned in the Expert, I usually discourage stacks like this. Unstacking this will result in a better flow.
  4. 00:47:303 (1,7) –You can try rearranging the pattern so these two objects stack.
  5. 00:58:220 –You can place a circle here to catch that beat.


Normal:
  1. Lift the HP a bit. Mappers usually use 3 for an Easy diff. Lift this one to 4.
  2. 00:11:345 (1) –Snap correctly. same reason as above
  3. 00:52:637 (3,4,5,6) –Perhaps make this pattern a bit more exciting by placing it in a curve. A straight line is a bit meh.

Easy:
  1. Maybe AR 3? The current AR feels too low.
  2. 00:55:970 (4,1) –Not the best flow. It can be improved by doing something like this:

Great mapset~
Here’s a star~! :D
No reply = fixed

Thanks alot for the mod and star!!~
Topic Starter
DeRandom Otaku

100bit wrote:

Hey, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. Change "orien" to "orient" (metadata from Youtube)

Easy

  1. 00:11:345 (1) - 1/8 isn't allowed in Easy-diffs, lol. but its allowed in my map xd
  2. 00:20:970 (4) - nc?
  3. 00:21:970 (5) - make sliderpoints a bit away from each other sorry i like the current shape
  4. 00:24:637 (2) - strange slider... (just a suggestion, tbh it's normal slider xdxd) Yea its fine
  5. 00:57:637 (2) - move a bit down for better flow

Normal

  1. Change OD to 4
  2. 00:11:970 (2) - move to x=332 y=164 for better blanket
  3. 00:14:637 (3,2) - stack (your pattern isn't a stack)
  4. 00:22:970 (5,1) - move 5 a bit down and 1 a bit right

Hard

  1. 00:25:137 (2,3) - stack here and don't stack 00:25:303 (3,4)
  2. 00:30:637 (3,4) - ^ Both are fine imo
  3. 00:56:303 (5) - move a bit right
  4. 01:04:637 - add note here and start slider from 01:04:720 (suggestion) i will think about it
Good luck!
{end of mod}
No reply = fixed

Thanks!~
C00L
Hey light mod
Diff checked - Expert

[General]
  1. your hardest diff imo should be named Insane since expert diffs start from 5.25* as far as im aware, if im wrong please tell me
  2. Inconsistency in Kiai Times:
    [Expert] : Kiai #1: Starts on 00:43:303, ends on 00:53:637
    Kiai #2: Starts on 00:53:970, ends on 01:04:720

    All of the other diffs = Kiai #1: Starts on 00:43:303, ends on 00:53:637
    Kiai #2: Starts on 00:53:970, ends on 01:04:637
[Hitsounds]
  1. seem alright
[Timing]
  1. seems ok

[Expert]
  1. consider a spinner from 00:09:970 to 00:11:304 sounds better than that singular note at the start imo
  2. 00:37:970 (1,2,3,4) - make these 5 note streams more often in this part rather than the normal 00:40:637 (1,2,3) - it sounds so much better http://puu.sh/ppcut/12eb602326.jpg
seems good
Topic Starter
DeRandom Otaku

C00L wrote:

Hey light mod
Diff checked - Expert

[General]
  1. your hardest diff imo should be named Insane since expert diffs start from 5.25* as far as im aware, if im wrong please tell me They say highest difficulty can have a custom name xd
  2. Inconsistency in Kiai Times: oh yes , thanks . fixed
    [Expert] : Kiai #1: Starts on 00:43:303, ends on 00:53:637
    Kiai #2: Starts on 00:53:970, ends on 01:04:720

    All of the other diffs = Kiai #1: Starts on 00:43:303, ends on 00:53:637
    Kiai #2: Starts on 00:53:970, ends on 01:04:637
[Hitsounds]
  1. seem alright
[Timing]
  1. seems ok

[Expert]
  1. consider a spinner from 00:09:970 to 00:11:304 sounds better than that singular note at the start imo imo its not needed
  2. 00:37:970 (1,2,3,4) - make these 5 note streams more often in this part rather than the normal 00:40:637 (1,2,3) - it sounds so much better http://puu.sh/ppcut/12eb602326.jpg ok sir
seems good
Thanks ouo
C00L

DeRandom Otaku wrote:

C00L wrote:

[General]
[list]
[*]your hardest diff imo should be named Insane since expert diffs start from 5.25* as far as im aware, if im wrong please tell me They say highest difficulty can have a custom name xd aaaah yes your right totally forgot about that x-x


seems good
Thanks ouo
Chalwa
Hello!
Mod from my queue!

Easy
00:13:970 (2) - Move it a bit up, cause it looks old
00:24:637 (2) - It looks weird O.o. Make second tick to red
00:45:303 (3,1) - Improve blanket
00:58:637 (4) - Move it a bit to left
Normal
00:53:970 (1,2,3) - Weird pattern
Nice diff m8!
Hard
00:13:304 (3) - White tick on x:41 y:143 looks better
00:15:970 (2,3) - Blanket improve
00:27:970 (3) - End tick to x:443 y:58
00:56:303 (5) - CTRL + H look better imo
Insane
00:46:303 (2,4) - Blanket improve
00:57:303 (5,6) - ^
01:03:970 (1,2,3,4,5,6,7,8) - (It's my sugestion you can leave it) What do you think at make four 1/4 sliders here??

END!
Sorry for short mod!
Good luck!
Topic Starter
DeRandom Otaku

C00L wrote:

aaaah yes your right totally forgot about that x-x
Its oki mate!~

Chalwa wrote:

Hello!
Mod from my queue!

Easy
00:13:970 (2) - Move it a bit up, cause it looks old Its fine :3
00:24:637 (2) - It looks weird O.o. Make second tick to red
00:45:303 (3,1) - Improve blanket
00:58:637 (4) - Move it a bit to left umm nope owo
Normal
00:53:970 (1,2,3) - Weird pattern its oki
Nice diff m8!
Hard
00:13:304 (3) - White tick on x:41 y:143 looks better
00:15:970 (2,3) - Blanket improve
00:27:970 (3) - End tick to x:443 y:58 That makes blanket worse imo
00:56:303 (5) - CTRL + H look better imo i made antiflow there on purpose
Insane
00:46:303 (2,4) - Blanket improve
00:57:303 (5,6) - ^
01:03:970 (1,2,3,4,5,6,7,8) - (It's my sugestion you can leave it) What do you think at make four 1/4 sliders here?? that wont be necessary

END!
Sorry for short mod!
Good luck!
No reply = fixed

Thanks!~
NazuSan
Hey Ren ;)

As promised here's my mod now :3

[General]
  1. maybe you could find out what music genre this is and add it to the tags
  2. I suggest to add a custom normal hitwhistle because the default sounds weird
  3. the rest seems fine ;)
[Easy]
click me
  1. most easy maps use HP 1 or 2 pls use HP 2
  2. no DS problems according to AiMod! good job ;)
  3. 00:11:345 (1) - I'm not sure about this circle... it's snapped but there's not even a rhythm it's just a random
    circle. I wouldn't map this start mapping here 00:11:970 - or here 00:12:637 - (last one recommended because the cadence starts there)
  4. 00:24:637 (2) - I don't like this slider shape here, because the white bos doesn't make sense,
    maybe use sth like this
  5. 00:25:970 (3) - NC for consistency
  6. 00:27:303 (1) - no NC, same reason
  7. 00:28:637 - I suggest to make this clickable because a NC is needed here and it's also a strong beat
  8. 00:50:637 (4) - mt (move to) 44/232, and fix DS to 1 after that
  9. 01:00:303 (2,3) - change position

[Normal]
click me
  1. 00:11:345 (1) - same like in easy
  2. 00:11:970 (2,1) - maybe you could blanket 1 with 2's slider start
  3. 00:16:637 (3) - this super curvy slider looks a bit messy and lonely q.q xD try to make a blanket or
    change the shape. A suggestion ofc this needs some workaround ;)
    http://puu.sh/ppULO/1cf9f1f647.jpg
  4. 00:19:304 (2) - changes to this slider would be necessary if you apply the previous suggestion
  5. 00:27:970 (5) - convert to curvy slider, cause straight is boring ;P
  6. 00:29:970 (2,3) - sth tells me that the blanket is not correct
    lol
  7. 00:32:637 (1) - move a bit down that it's an accurate triangle with 2 and 1
  8. 00:43:970 (2,3) - flow could be a bit nicer
  9. 00:46:637 (2,3,4) - triangle pls
  10. 00:53:970 (1,3) - this is a bit overlappy :P
  11. 00:56:637 (1,2,3,1,2,3) - why suddenly changing the comboing? either you use this
    00:53:970 (1,2,3,4,5) - or make it consistent and add NC here 00:55:303 (3) -
  12. 00:56:637 (1,2) - not a nice flow, 2 should be moved down
  13. 00:54:637 (2,5) - this patterns are not consistent with 00:57:303 (2,3,1) - 00:58:637 (2,3,1) -

[Hard]
click me
  1. AR>8 for a hard?!, pls use 8
  2. Increase HP to 5.5, because that's not an easier hard map (according to the high AR)
  3. 00:11:345 (1) - ~
  4. 00:24:637 (1,2) - fix blanket
  5. 00:27:970 (3,4) - same
  6. 00:38:303 (2,3,4) - DS 1.8 is a bit hard for a hard map, try to lower it a bit for this part
  7. 00:39:303 (1,2,3) - this triplett is not sooo obvious that I would map it in a hard
  8. 00:43:303 - It feels like the DS is a bit to huge for a hard map
  9. 00:43:970 (3,4) - there's no jump
  10. 00:59:303 (1,2) - fix DS
    Small tipp for your next hard maps: try to create difficulty by adding some small jumps for example when a NC starts.
    It's not a good idea to use that high DS and slider velo to make your diff harder

[Insane]
click me
  1. CS 3.8 is a bit... hmm xD but if it fits ...
  2. 00:15:304 (4) - NC
  3. 00:21:970 (3) - keep an eye on your comboing, it should be consistent -> NC
  4. 00:17:970 (1,2) - I recommend to change the pattern that it's the same like here 00:12:637 (1,2,3) -
    I was a bit confused while playing
  5. 00:49:970 (1,2,3) - blanket
  6. 00:50:470 (4,5,6,7) - this feels strange while playing because it's a pattern for an expert,
    try using this pattern only one times pic
  7. 00:55:470 (2,3) - this sounds not that dominant that this jump is possible here
  8. generelly the slider velo seems a bit to high, which makes the map harder than it should be, but maybe it's just me...

[Expert]
just a quick mod because I'm not that experienced in expert mapping
  1. 00:25:470 (4,5) - this could be a blanket
  2. 00:54:637 (4,5) - this seems a bit unnatural for me, ofc this jump is possible, but with this pattern?! hmm it
    rather looks like a 1/2 jump
  3. I think you know better what to do in an expert or not ;)... that's it

Nice map! :)
Good luck with it ^^ I wanna see it ranked soon :P xD
Come[Back]Home
Easy

00:11:304 (1) - This one seems not to be snappe properly
01:04:637 (1) - Shouldnt this one end here 01:10:387 - ?

Normal

00:11:304 (1) - Unsnapped I guess, thats not allowed in Easys or Normals
01:01:970 (1,2,3,4,1,2,3,4) - I would add some sliders here, having only circles to click in a long row is kinda boring in Normals.

Hard

00:22:637 (3,4) - I rarely point out blanks, but this one can be clearly improved.
00:27:970 (3,4) - ^
00:39:470 (3,5) - This overlap might be too confusing in a Hard, please place (5) somewhere else.
00:59:303 (1,2,3) - The flow here is akward since (2) doesnt go well with (1).

Insane

00:50:470 (4,5,6,7) - Kickslider and circles afterwards are okay Insanes, but not like that, the arrangement of the objects makes the whole pattern really confusing in an Insane. Please try to rearrange them.

Expert

Cool Extra

Good Luck. And I think that the first hc in every diff is snapped wrong
Topic Starter
DeRandom Otaku

NazuSan wrote:

Hey Ren ;)

As promised here's my mod now :3

[General]
  1. maybe you could find out what music genre this is and add it to the tags will do maybe
  2. I suggest to add a custom normal hitwhistle because the default sounds weird will do this aswell . i feel lazy atm
  3. the rest seems fine ;)
[Easy]
click me
  1. most easy maps use HP 1 or 2 pls use HP 2 2.5 makes no big difference
  2. no DS problems according to AiMod! good job ;)
  3. 00:11:345 (1) - I'm not sure about this circle... it's snapped but there's not even a rhythm it's just a random
    circle. I wouldn't map this start mapping here 00:11:970 - or here 00:12:637 - (last one recommended because the cadence starts there) The cymbal sound is important to be mapped
  4. 00:24:637 (2) - I don't like this slider shape here, because the white bos doesn't make sense, was fixed from the previous mod
    maybe use sth like this
  5. 00:25:970 (3) - NC for consistency
  6. 00:27:303 (1) - no NC, same reason
  7. 00:28:637 - I suggest to make this clickable because a NC is needed here and it's also a strong beat
  8. 00:50:637 (4) - mt (move to) 44/232, and fix DS to 1 after that changed it in a different way
  9. 01:00:303 (2,3) - change position theres nothing wrong with the current pattern

[Normal]
click me
  1. 00:11:345 (1) - same like in easy ~~
  2. 00:11:970 (2,1) - maybe you could blanket 1 with 2's slider start not a big deal
  3. 00:16:637 (3) - this super curvy slider looks a bit messy and lonely q.q xD try to make a blanket or
    change the shape. A suggestion ofc this needs some workaround ;)
    http://puu.sh/ppULO/1cf9f1f647.jpg
  4. 00:19:304 (2) - changes to this slider would be necessary if you apply the previous suggestion
  5. 00:27:970 (5) - convert to curvy slider, cause straight is boring ;P
  6. 00:29:970 (2,3) - sth tells me that the blanket is not correct
    lol
  7. 00:32:637 (1) - move a bit down that it's an accurate triangle with 2 and 1
  8. 00:43:970 (2,3) - flow could be a bit nicer
  9. 00:46:637 (2,3,4) - triangle pls nope , made pattern like this on purpose
  10. 00:53:970 (1,3) - this is a bit overlappy :P well yea but its fine
  11. 00:56:637 (1,2,3,1,2,3) - why suddenly changing the comboing? either you use this
    00:53:970 (1,2,3,4,5) - or make it consistent and add NC here 00:55:303 (3) -
  12. 00:56:637 (1,2) - not a nice flow, 2 should be moved down
  13. 00:54:637 (2,5) - this patterns are not consistent with 00:57:303 (2,3,1) - 00:58:637 (2,3,1) - Intended

[Hard]
click me
  1. AR>8 for a hard?!, pls use 8 i have seen Hards with AR 9 , dw about this . AR matches density of the map
  2. Increase HP to 5.5, because that's not an easier hard map (according to the high AR)
  3. 00:11:345 (1) - ~ ~~
  4. 00:24:637 (1,2) - fix blanket
  5. 00:27:970 (3,4) - same the blanket is perfect , looks bad cuz of the stack
  6. 00:38:303 (2,3,4) - DS 1.8 is a bit hard for a hard map, try to lower it a bit for this part Not really
  7. 00:39:303 (1,2,3) - this triplett is not sooo obvious that I would map it in a hard What
  8. 00:43:303 - It feels like the DS is a bit to huge for a hard map its ok
  9. 00:43:970 (3,4) - there's no jump There is
  10. 00:59:303 (1,2) - fix DS i didnt even us DS there lol
    Small tipp for your next hard maps: try to create difficulty by adding some small jumps for example when a NC starts.
    It's not a good idea to use that high DS and slider velo to make your diff harder

[Insane]
click me
  1. CS 3.8 is a bit... hmm xD but if it fits ...
  2. 00:15:304 (4) - NC
  3. 00:21:970 (3) - keep an eye on your comboing, it should be consistent -> NC
  4. 00:17:970 (1,2) - I recommend to change the pattern that it's the same like here 00:12:637 (1,2,3) -
    I was a bit confused while playing Its not hard to read it , players can easily tell the length of slider
  5. 00:49:970 (1,2,3) - blanket
  6. 00:50:470 (4,5,6,7) - this feels strange while playing because it's a pattern for an expert, Its not hard it all :3 doesnt even affect the SR
    try using this pattern only one times pic
  7. 00:55:470 (2,3) - this sounds not that dominant that this jump is possible here Its completely fine
  8. generelly the slider velo seems a bit to high, which makes the map harder than it should be, but maybe it's just me...

[Expert]
just a quick mod because I'm not that experienced in expert mapping
  1. 00:25:470 (4,5) - this could be a blanket It will pretty much ruin the 00:25:137 (2,3,4,5) - zigzag pattern so no
  2. 00:54:637 (4,5) - this seems a bit unnatural for me, ofc this jump is possible, but with this pattern?! hmm it
    rather looks like a 1/2 jump well ~ its not that hard . Its an expert difficulty after all , i can be technical here
  3. I think you know better what to do in an expert or not ;)... that's it

Nice map! :)
Good luck with it ^^ I wanna see it ranked soon :P xD
Thanks alot owo
Topic Starter
DeRandom Otaku
Holy shit i m getting Mods while replying to previous mods wtf

Come[Back]Home wrote:

Easy

00:11:304 (1) - This one seems not to be snappe properly well its snapped on 1/8th tick since thats where it sounds good
01:04:637 (1) - Shouldnt this one end here 01:10:387 - ?

Normal

00:11:304 (1) - Unsnapped I guess, thats not allowed in Easys or Normals same reason as above
01:01:970 (1,2,3,4,1,2,3,4) - I would add some sliders here, having only circles to click in a long row is kinda boring in Normals. having sliders there will make it really easy actually and i guess circles there match the intensity of the song better

Hard

00:22:637 (3,4) - I rarely point out blanks, but this one can be clearly improved.
00:27:970 (3,4) - ^
00:39:470 (3,5) - This overlap might be too confusing in a Hard, please place (5) somewhere else. will fix this when i think about some other pattern
00:59:303 (1,2,3) - The flow here is akward since (2) doesnt go well with (1).

Insane

00:50:470 (4,5,6,7) - Kickslider and circles afterwards are okay Insanes, but not like that, the arrangement of the objects makes the whole pattern really confusing in an Insane. Please try to rearrange them. it aint that confusing imo , idk why is every one complaining about this but well i will change it later when i come up with a good pattern

Expert

Cool Extra Thanks :3

Good Luck. And I think that the first hc in every diff is snapped wrong well same reason as described above ;;
No reply = fix
Purple = meh ;;

Thanks alot owo
Euny

came from my queue


  • Normal
  1. 00:13:970 (2,3) - better to change this for 2tempo slider like 00:17:970 (1,2) - them.
  2. 00:32:637 (1) - you think this NC really need for this diff?
  3. 00:58:637 (2,3,1,2,3,4,1) - placing feels really dizzy when play. try to replace them.
  4. 01:01:803 (3,1,2) - if you change (1,2) to 1/1 slider, players will more feels comfortable when play
  • Hard
  1. 00:25:803 (4) - same as insane. this one better to remove.
  2. 00:30:637 (3,4,1) - flow feels weird because each 1/2 objects are different one is overlapped, one is not, so its better to move 4 to 1 https://osu.ppy.sh/ss/5373847
  3. 01:00:637 (1,2,3) - i hope you map this part like 00:57:970 (1,2,3) - them. current one not fit to music.
  • Insane
  1. 00:25:803 (4) - this one better to remove.expert is fine since just slider end. but insane and hard is not fit with music i guess
  2. 00:31:137 (4) - how about move this like this? https://osu.ppy.sh/ss/5373721
  3. 00:41:970 (1,1,1,1) - dont need to care much ds for insane i guess. current your flow bit uncomfortable to play. if you agree with me, 00:42:303 (1,1) - swap them and ctrl G for each sliders.
  4. 00:47:470 (2,3,4,5) - better to swap (2) and (3,4,5) because 00:47:803 (3,4,5,6,7,8) - this feels too direct for play.
  5. 00:49:303 (5,6,7) - isnt better to spacing them like 00:48:637 (1,2,3) - ? since at the same combo.
  • Expert
  1. NC term weird for me. try to make set with same term.
  2. 01:03:637 (1,2) - too closer than 01:04:303 (1,2) - .feels bit weird when play.
easy looks good for me. just hope you remove NC for 00:32:637 (1) - here unless have special reason.
set looks really nice. just hope i can talk with you about BG.. :o


Topic Starter
DeRandom Otaku

Euny wrote:


came from my queue


  • Normal
  1. 00:13:970 (2,3) - better to change this for 2tempo slider like 00:17:970 (1,2) - them. imo its fine
  2. 00:32:637 (1) - you think this NC really need for this diff? Yes :3
  3. 00:58:637 (2,3,1,2,3,4,1) - placing feels really dizzy when play. try to replace them.
  4. 01:01:803 (3,1,2) - if you change (1,2) to 1/1 slider, players will more feels comfortable when play umm nope, the circles match intensity of the song better
  • Hard
  1. 00:25:803 (4) - same as insane. this one better to remove.
  2. 00:30:637 (3,4,1) - flow feels weird because each 1/2 objects are different one is overlapped, one is not, so its better to move 4 to 1 https://osu.ppy.sh/ss/5373847
  3. 01:00:637 (1,2,3) - i hope you map this part like 00:57:970 (1,2,3) - them. current one not fit to music.
  • Insane
  1. 00:25:803 (4) - this one better to remove.expert is fine since just slider end. but insane and hard is not fit with music i guess
  2. 00:31:137 (4) - how about move this like this? https://osu.ppy.sh/ss/5373721
  3. 00:41:970 (1,1,1,1) - dont need to care much ds for insane i guess. current your flow bit uncomfortable to play. if you agree with me, 00:42:303 (1,1) - swap them and ctrl G for each sliders. i didnt had DS turned on when i made this , i just made blankets there and i like my pattern more
  4. 00:47:470 (2,3,4,5) - better to swap (2) and (3,4,5) because 00:47:803 (3,4,5,6,7,8) - this feels too direct for play.
  5. 00:49:303 (5,6,7) - isnt better to spacing them like 00:48:637 (1,2,3) - ? since at the same combo. its no big deal
  • Expert
  1. NC term weird for me. try to make set with same term.
  2. 01:03:637 (1,2) - too closer than 01:04:303 (1,2) - .feels bit weird when play.i did that on purpose :3
easy looks good for me. just hope you remove NC for 00:32:637 (1) - here unless have special reason. Its oki cuz of break
set looks really nice. just hope i can talk with you about BG.. :o


Gonna re-work on all NCs in intro of all diffs

No reply=Fixed

Thanks !!~
SnowNiNo_
whaaa new page XD
from my queue

  • [Expert]
  1. 00:29:803 (4,5,1) - stack together for consistent
  2. 00:45:470 (8,9,10) - here should be a jump instead of triplet since the sound that you are following
  3. 00:48:137 (8) - well is just a suggestion, the pitch obviously got higher here, ill used a larger spacing triplet to express the sound here instead of a 1/4 kickslider, not like 00:53:470 (7,8) - , the pitch is going down so kickslider is pretty nice here
  • [Insane]
  1. 00:17:970 (1) - suggestion, change to 1/1 slider and put a note 00:18:470 - would fit much better, bur ofc is totally fine if you dont change it
  2. 00:47:803 (5) - "personally" i really dont like this kinda stuff in insane... and here is kiai part tho, is really intense so this might not fit that well
  3. 00:53:637 (9,1,2) - could look nicer
  4. 00:56:137 - you are missing a sound here, same 00:57:470 - 01:00:137 - 01:01:470 - , well is fine to skip these...tho, but i would map these either since is the insane diff
  5. 00:58:803 - ^ this is more obvious
:) :) :) :) :) :) :)
GL~
karstgalvis
hello ;D #modreqs m4m
easy diff:
00:11:970 (2) - what about giving it a curve?
00:15:304 (3,4,5) - http://puu.sh/prqXg/9dff73fdc6.png idk, give it a bit of flow :D
normal diff:
this diff is all fine! :D plays well
hard diff:
00:16:637 (3) - slider? feels more natural
00:20:971 (1,1,1) - NC's? the sound gets dimmer with each slider\
00:55:303 (5) - circle
00:55:470 (6,7,8) - triplet (listen to the beat)
insane:
00:13:887 (5) - remove circle? feels better
expert:
'00:40:637 (1,2,3) - space these
00:37:970 (1,2,3,4) - DS 0,5 space :D

that's it, good luck ranking this, song is good :D i'm out with my headache :c
Topic Starter
DeRandom Otaku

SnowNiNo_ wrote:

whaaa new page XD Hype! xdd
from my queue

  • [Expert]
  1. 00:29:803 (4,5,1) - stack together for consistent its fine eh
  2. 00:45:470 (8,9,10) - here should be a jump instead of triplet since the sound that you are following Theres a triplet there for that sound in the whole kiai
  3. 00:48:137 (8) - well is just a suggestion, the pitch obviously got higher here, ill used a larger spacing triplet to express the sound here instead of a 1/4 kickslider, not like 00:53:470 (7,8) - , the pitch is going down so kickslider is pretty nice here i will change it to your suggestion if someone else complains
  • [Insane]
  1. 00:17:970 (1) - suggestion, change to 1/1 slider and put a note 00:18:470 - would fit much better, bur ofc is totally fine if you dont change it
  2. 00:47:803 (5) - "personally" i really dont like this kinda stuff in insane... and here is kiai part tho, is really intense so this might not fit that well i dont wanna make this exactly similar the expert
  3. 00:53:637 (9,1,2) - could look nicer
  4. 00:56:137 - you are missing a sound here, same 00:57:470 - 01:00:137 - 01:01:470 - , well is fine to skip these...tho, but i would map these either since is the insane diff i followed that sound like this in the whole second kiais of both extra and insane
  5. 00:58:803 - ^ this is more obvious is this a mod? xd
:) :) :) :) :) :) :)
GL~
No reply = Fixed
Thank you!!~

snoopeh wrote:

hello ;D #modreqs m4m
easy diff:
00:11:970 (2) - what about giving it a curve?
00:15:304 (3,4,5) - http://puu.sh/prqXg/9dff73fdc6.png idk, give it a bit of flow :D
normal diff:
this diff is all fine! :D plays well
hard diff:
00:16:637 (3) - slider? feels more natural its okay imo
00:20:971 (1,1,1) - NC's? the sound gets dimmer with each slider\ its not needed
00:55:303 (5) - circle umm circle? what circle?
00:55:470 (6,7,8) - triplet (listen to the beat) u might have not noticed but i skipped those beats many times since this is only Hard not an extra and i dont want to overmap it much
insane:
00:13:887 (5) - remove circle? feels better imo its fine
expert:
'00:40:637 (1,2,3) - space these i stacked them like this on purpose
00:37:970 (1,2,3,4) - DS 0,5 space :D ^

that's it, good luck ranking this, song is good :D i'm out with my headache :c aww xc
No reply = fixed

i will get to your map tomorrow since its night here and i have to sleep x-x sorry for delaying

Thank you for the mod!
Izzywing
NM from queue

[Easy]

looks good ~

[Normal]

00:15:970 (2) - slightly move this so that the end of it stacks with the end of 00:14:637 (3)

00:16:637 (3,4) - You have the end of 3 shaped for a blanket, I think, but then didn't position 4 properly to match the blanket? feels weird

[Hard]

Minor comment, but you have a triplet here 00:39:303 (1,2,3) but nowhere else in this little section, consider adding another one.

01:03:637 (2,4) - ctrl+g these?

01:04:637 (1) - I'd put a hit circle here and move the spinner to 01:04:720 or 01:04:803

[Insane]

No comments on this or Expert, couldn't find anything.

Nice mapset, gl! Sorry for short mod but this set looks pretty good. Don't kds if you don't apply anything c:
Topic Starter
DeRandom Otaku

Hobbes2 wrote:

NM from queue

[Easy]

looks good ~

[Normal]

00:15:970 (2) - slightly move this so that the end of it stacks with the end of 00:14:637 (3)

00:16:637 (3,4) - You have the end of 3 shaped for a blanket, I think, but then didn't position 4 properly to match the blanket? feels weird making blanket there wasnt my intention actually lol , i just made a random slider there that came to my mind out of nowhere

[Hard]

Minor comment, but you have a triplet here 00:39:303 (1,2,3) but nowhere else in this little section, consider adding another one. well yes , i put a triplet there since thats the strongest beat in that part . dont wanna use it much since its only a hard diff

01:03:637 (2,4) - ctrl+g these?

01:04:637 (1) - I'd put a hit circle here and move the spinner to 01:04:720 or 01:04:803 u might have noticed , but i did it in insane and extra but i dont wanna do it e/n/h since its not necessary imo

[Insane]

No comments on this or Expert, couldn't find anything.

Nice mapset, gl! Sorry for short mod but this set looks pretty good. Don't kds if you don't apply anything c:
No reply=fixed

Thanks!~
Mazziv
rename expert
kds pls
Topic Starter
DeRandom Otaku
Meh

brdzxh
from my queue~

This has too much unmapped space, you might have to cut the mp3 :P

Expert
00:45:970 (1) - maybe lower the first anchor point a little so it transitions a little bit better from the previous note?
00:46:303 (2) - ^following up on this; move it a bit to the right
the spaced streams towards the end were a bit unnecessary to me, but they are alright.

Insane
00:41:970 (1,1,1,1) - welp might be tough considering the star rating

Honestly, there were just those few things that I noticed while looking at them, considering this is just a nm
Very cool map, good luck with rank! :)
Topic Starter
DeRandom Otaku

brdzxh wrote:

from my queue~

This has too much unmapped space, you might have to cut the mp3 :P

Expert
00:45:970 (1) - maybe lower the first anchor point a little so it transitions a little bit better from the previous note?
00:46:303 (2) - ^following up on this; move it a bit to the right
the spaced streams towards the end were a bit unnecessary to me, but they are alright.

Insane
00:41:970 (1,1,1,1) - welp might be tough considering the star ratingmeh ~ this is not even hard . its easy to hit and doesnt effect SR

Honestly, there were just those few things that I noticed while looking at them, considering this is just a nm
Very cool map, good luck with rank! :)
No Reply = fixed

Thanks!~
miyukiko
Hi~ That's all what I wanted to say in this mod...

Easy
00:11:345 (1) - maybe move to 00:11:304

Normal
00:11:345 (1) - maybe move to 00:11:304
00:24:303 (2) - maybe move to x:416 y:224
00:27:637 (4) - maybe move to x:244 y:176
00:45:637 (6) - maybe move to x:368 y:264
00:48:303 (5) - maybe move to x:176 y:80
00:50:970 (6) - maybe move to x:100 y:216
00:56:637 (1) - maybe move to x:248 y:172
00:57:803 (3) - maybe move to x:60 y:300
00:59:137 (3) - maybe move to x:240 y:108
00:59:637 (2) - maybe move to x:360 y:180

Hard
00:11:345 (1) - maybe move to 00:11:304

Insane
00:11:345 (1) - maybe move to 00:11:304

Expert
00:11:345 (1) - maybe move to 00:11:304
00:12:304 (3) - maybe move to x:160 y:228
00:13:137 (2) - maybe move to x:176 y:48
00:14:470 (2) - maybe move to x:340 y:280
00:25:637 (5) - maybe move to x:464 y:316
00:28:470 (5) - maybe move to x:172 y:56

I think that will be great map, good luck! :D
Plaudible
NM from my queue!~ sup :D newbie mapper, hopefully I'll be of some help.
____


Easy
00:45:970 (1) - Very minor fix, just to make the blanket perfect. Turn on grid snap and snap the end of the reverse slider to the upper left of the square it's in.
00:49:970 (3,4,1) - Space this so 3 is just as far to 1 as 4 is to 1

Normal
00:29:970 (2,3) - Blanket


Hard
No things I can really see to fix, good job mapping this diff.

Insane
00:13:804 (4,5,1) - This would be better like 00:13:137 (2,3) IMO. I'd kill 5.
00:19:137 (4,5,1) - ^ Feels a bit unnecessary as well
00:24:553 (4,5,1) - ^
00:29:803 (4,5,1) - ^
Also consider this as an option for these if you want to just vary it and keep it as it is: http://puu.sh/psFR6/ed3722d816.jpg
Gonna argue that it's better to have it like this for sake of having the mellow part of the song play mellow as well. :)
No other issues here that I see ^_^

Expert
Gonna say that the triples work better here since it's almost 5 star and still easy part.
Got nothing else!

I love your hitsounding and mapping in general here, I'll throw kudosu since my mod was so short. Great map! ^_^ GL~
Topic Starter
DeRandom Otaku

Morroni wrote:

Hi~ That's all what I wanted to say in this mod...

Easy
00:11:345 (1) - maybe move to 00:11:304 not changing this , if u want to know the reason , see my response to other mods

Normal
00:11:345 (1) - maybe move to 00:11:304
00:24:303 (2) - maybe move to x:416 y:224
00:27:637 (4) - maybe move to x:244 y:176
00:45:637 (6) - maybe move to x:368 y:264
00:48:303 (5) - maybe move to x:176 y:80
00:50:970 (6) - maybe move to x:100 y:216
00:56:637 (1) - maybe move to x:248 y:172
00:57:803 (3) - maybe move to x:60 y:300
00:59:137 (3) - maybe move to x:240 y:108
00:59:637 (2) - maybe move to x:360 y:180 i think all my placements are correct here ~ i had Distance snap turned on

Hard
00:11:345 (1) - maybe move to 00:11:304

Insane
00:11:345 (1) - maybe move to 00:11:304

Expert
00:11:345 (1) - maybe move to 00:11:304
00:12:304 (3) - maybe move to x:160 y:228
00:13:137 (2) - maybe move to x:176 y:48
00:14:470 (2) - maybe move to x:340 y:280
00:25:637 (5) - maybe move to x:464 y:316
00:28:470 (5) - maybe move to x:172 y:56 All these placements are correct since i put More spacing on downbeats

I think that will be great map, good luck! :D
nothing changed ~ Thanks for checking

Plaudible wrote:

NM from my queue!~ sup :D newbie mapper, hopefully I'll be of some help.
____


Easy
00:45:970 (1) - Very minor fix, just to make the blanket perfect. Turn on grid snap and snap the end of the reverse slider to the upper left of the square it's in. can u tell me the grid co-ordinate?
00:49:970 (3,4,1) - Space this so 3 is just as far to 1 as 4 is to 1

Normal
00:29:970 (2,3) - Blanket


Hard
No things I can really see to fix, good job mapping this diff.

Insane
00:13:804 (4,5,1) - This would be better like 00:13:137 (2,3) IMO. I'd kill 5.
00:19:137 (4,5,1) - ^ Feels a bit unnecessary as well
00:24:553 (4,5,1) - ^
00:29:803 (4,5,1) - ^ imo its fine , they follow the song and in expert the patterns are same
Also consider this as an option for these if you want to just vary it and keep it as it is: http://puu.sh/psFR6/ed3722d816.jpg
Gonna argue that it's better to have it like this for sake of having the mellow part of the song play mellow as well. :)
No other issues here that I see ^_^

Expert
Gonna say that the triples work better here since it's almost 5 star and still easy part.
Got nothing else!

I love your hitsounding and mapping in general here, oh why thanks!~
I'll throw kudosu since my mod was so short. Great map! did u throw a star? i cant see ^_^ GL~
No reply = fixed

Thanks!~
Plaudible
x:112 y188
no kudos :)
miyukiko

DeRandom Otaku wrote:

Morroni wrote:

Normal
00:24:303 (2) - maybe move to x:416 y:224
00:27:637 (4) - maybe move to x:244 y:176
00:45:637 (6) - maybe move to x:368 y:264
00:48:303 (5) - maybe move to x:176 y:80
00:50:970 (6) - maybe move to x:100 y:216
00:56:637 (1) - maybe move to x:248 y:172
00:57:803 (3) - maybe move to x:60 y:300
00:59:137 (3) - maybe move to x:240 y:108
00:59:637 (2) - maybe move to x:360 y:180 i think all my placements are correct here ~ i had Distance snap turned on

Expert
00:12:304 (3) - maybe move to x:160 y:228
00:13:137 (2) - maybe move to x:176 y:48
00:14:470 (2) - maybe move to x:340 y:280
00:25:637 (5) - maybe move to x:464 y:316
00:28:470 (5) - maybe move to x:172 y:56 All these placements are correct since i put More spacing on downbeats
nothing changed ~ Thanks for checking
Those objects that I linked in Normal and Expert... I thought they may be just a little more beautiful :3
So, I tried to make more similar spacing and more round/fine placing here...
Thank you for attention ^_^
Topic Starter
DeRandom Otaku

Plaudible wrote:

x:112 y188
no kudos :)
oki Fixed! Thanks~


Morroni wrote:

Those objects that I linked in Normal and Expert... I thought they may be just a little more beautiful :3
So, I tried to make more similar spacing and more round/fine placing here...
Thank you for attention ^_^
Its oki bruh~ u didnt know the actual purpose of those so yea
Momochikun
hi

timing is pretty weird, having this object 00:11:345 (1) - appeared later doesn't make sense. i think you should set it there and then adding 1 more red line to reset the stanza at 00:11:345 (1) - or 00:12:637 - if you prefer downbeat. isn't offset was supposed to be the first beat of the song, right ?
00:32:637 - i'm not sure if this break makes sense since the song's phase itself is still the same, which make you seems lazy or something. but that's just my personal opinion


[Expert]
00:38:303 (5) - i'm kind of suprised by this sudden sv changing when the song actually doesn't change much. how about gradually increase the speed ? i mean 0,9 > 1 > 1.1 > 1.2 before kiai so player would be more ready
00:58:637 (6) - how about ditch this into 1/2 slider ? will be more comfortable to play since you don't need to skip the instrument at the red tick which pretty noticeable
01:03:303 (1,2,3,4,1,2,1,2,3,4,1,2,1) - omg..

[Insane]
00:19:304 (1) - missing normal sampleset, you did so to emphasize the drum at 00:14:637 (3) - which is similiar with this one
00:53:970 (1,2) - this 1/4 spacing is pretty large compared to the other similiar pattern across the diff, get rid with it ?

[Hard]
00:11:970 (2,1) - try moving it further, this 1/1-like-1/2 spacing kinda confusing imo
00:27:803 (2) - missing normal sampleset, the drum is clearly playing there
00:40:303 (6) - why a drum clap here ? the other diffs doesnt have this and it didn't fit the music just now
00:41:970 (1,2,3,4) - i was expecting for 1/2 sliders for better spread since the insane got massive 1/4 sliders
00:59:303 (1) - missing clap for obvious 2/4 rhythm reason
01:04:637 - i feel like want to hit a note here before starting the spinner ._.

[Normal]
00:24:303 (2) - there're nothing on the slidertail (different with 00:27:637 (4) - who has drumhit on the red tick ) which make this a kind of overdone. try a single note instead
00:37:970 (1) - map this pls, easy diff is enough for spinner. normal should be a bit dense to fit the spread


easy diff looks fine imo, gl !
Lasse
d

[g]
I'd put another red line on 00:11:970 - and move the current offset to 00:11:345 -, makes more sense instead of snapping the first beat to 1/8

00:41:970 (1,1,1,1) - drum whistles on those make no sense since that is some hihat hitsound. use normal whistles or sth instead

[ex]
00:15:637 - sound is clickable all the time before but now on a slidertail?
00:20:637 (1) - ^ and some more
so you start with spacing that actually makes sense 00:12:637 (1,2,3) - where the stronger sound on 3 gets more spacing, but the sudden stop doing it later
=> 00:17:304 (3) - 00:18:637 (3) - etc
and then having a nearly straight line on 00:19:803 (2,3) - doesnt make much sense since it gives the strongest sound (3) no emphasis at all
00:20:470 (4) - is suddenly stacked even though it was spaced normally all the time before
00:37:970 (1,2) - http://i.imgur.com/nB4CK8T.jpg makes more sense, both rhythm and emphasis wise
00:39:387 - ^overmapped again
I dont get it, you overmap some single+triples into quints, but then skip lots of audible 1/4
the main problem with overmapping those is how it shifts the emphasis since it removes emphasis from the first note etc.
00:40:637 (1) - here you actually couldve put a quint lol
00:53:637 (8) - was mapped as 3/4 slider all the time before, so why not here? maybe even with some sv change
00:54:637 (4,5) - makes no sense compared to music and your other 1/4 spacings
00:58:970 (7) - ^

[i]
00:30:637 (3) - why is this a repeat slider there is nothing on the repeat and you didnt do it before
most points from ex apply here too

[h]
00:16:637 (1,2,3) - only diff you made this clickable, not even i/ex have it lol
00:23:803 (2) - noticeable spacing difference looks really bad here
00:31:303 (1) - way stronger than 4, so stacking makes no sense, normal spacing or jump fits better
00:39:387 - the blue tick on 00:39:553 - is way stronger and putting a triplet there also makes much more sense with the music

[n]
00:37:970 (1) - would end spinner earlier or even remove so you can map the lead into the chorus, which is way more important
gap bewteen n-h is way too big, especially noticeable in the kiai. spots like 00:47:303 (4) - where normal is basically a 3/1 slider and hard spams 1/4. also normal uses so many 1/1 for the chorus in general while hard is extremely 1/4 heavy
starting from 00:58:637 - it gets a little better at least

[e]
the sv/ds you chose is really awkward since movement on slider is so much slower than movement between objects

gl
Topic Starter
DeRandom Otaku

Momochikun wrote:

hi

timing is pretty weird, having this object 00:11:345 (1) - appeared later doesn't make sense. i think you should set it there and then adding 1 more red line to reset the stanza at 00:11:345 (1) - or 00:12:637 - if you prefer downbeat. isn't offset was supposed to be the first beat of the song, right ? I did try that but it messes up everything ;w;
00:32:637 - i'm not sure if this break makes sense since the song's phase itself is still the same, which make you seems lazy or something. but that's just my personal opinion i m lazy lo


[Expert]
00:38:303 (5) - i'm kind of suprised by this sudden sv changing when the song actually doesn't change much. how about gradually increase the speed ? i mean 0,9 > 1 > 1.1 > 1.2 before kiai so player would be more ready will remap this part later .w.
00:58:637 (6) - how about ditch this into 1/2 slider ? will be more comfortable to play since you don't need to skip the instrument at the red tick which pretty noticeable its same as 00:55:970 (6,7) - and i did it on purpose
01:03:303 (1,2,3,4,1,2,1,2,3,4,1,2,1) - omg.. what? -3-

[Insane]
00:19:304 (1) - missing normal sampleset, you did so to emphasize the drum at 00:14:637 (3) - which is similiar with this one
00:53:970 (1,2) - this 1/4 spacing is pretty large compared to the other similiar pattern across the diff, get rid with it ?

[Hard]
00:11:970 (2,1) - try moving it further, this 1/1-like-1/2 spacing kinda confusing imo
00:27:803 (2) - missing normal sampleset, the drum is clearly playing there
00:40:303 (6) - why a drum clap here ? the other diffs doesnt have this and it didn't fit the music just now
00:41:970 (1,2,3,4) - i was expecting for 1/2 sliders for better spread since the insane got massive 1/4 sliders
00:59:303 (1) - missing clap for obvious 2/4 rhythm reason
01:04:637 - i feel like want to hit a note here before starting the spinner ._.

[Normal]
00:24:303 (2) - there're nothing on the slidertail (different with 00:27:637 (4) - who has drumhit on the red tick ) which make this a kind of overdone. try a single note instead
00:37:970 (1) - map this pls, easy diff is enough for spinner. normal should be a bit dense to fit the spread


easy diff looks fine imo, gl !

Lasse wrote:

d d

[g]
I'd put another red line on 00:11:970 - and move the current offset to 00:11:345 -, makes more sense instead of snapping the first beat to 1/8 same reason as above ;w;

00:41:970 (1,1,1,1) - drum whistles on those make no sense since that is some hihat hitsound. use normal whistles or sth instead

[ex]
00:15:637 - sound is clickable all the time before but now on a slidertail? i didnt make this clickable anywhere
00:20:637 (1) - ^ and some more ^
so you start with spacing that actually makes sense 00:12:637 (1,2,3) - where the stronger sound on 3 gets more spacing, but the sudden stop doing it later
=> 00:17:304 (3) - 00:18:637 (3) - etc
and then having a nearly straight line on 00:19:803 (2,3) - doesnt make much sense since it gives the strongest sound (3) no emphasis at all
00:20:470 (4) - is suddenly stacked even though it was spaced normally all the time before
00:37:970 (1,2) - http://i.imgur.com/nB4CK8T.jpg makes more sense, both rhythm and emphasis wise
00:39:387 - ^overmapped again will remap this part
I dont get it, you overmap some single+triples into quints, but then skip lots of audible 1/4
the main problem with overmapping those is how it shifts the emphasis since it removes emphasis from the first note etc.
00:40:637 (1) - here you actually couldve put a quint lol ^
00:53:637 (8) - was mapped as 3/4 slider all the time before, so why not here? maybe even with some sv change i guess u linked me wrong time
00:54:637 (4,5) - makes no sense compared to music and your other 1/4 spacings was changed from previous mod
00:58:970 (7) - ^ This one isnt that big

[i]
00:30:637 (3) - why is this a repeat slider there is nothing on the repeat and you didnt do it before
most points from ex apply here too

[h]
00:16:637 (1,2,3) - only diff you made this clickable, not even i/ex have it lol
00:23:803 (2) - noticeable spacing difference looks really bad here but spacing is same there -w-
00:31:303 (1) - way stronger than 4, so stacking makes no sense, normal spacing or jump fits better
00:39:387 - the blue tick on 00:39:553 - is way stronger and putting a triplet there also makes much more sense with the music

[n]
00:37:970 (1) - would end spinner earlier or even remove so you can map the lead into the chorus, which is way more important
gap bewteen n-h is way too big, especially noticeable in the kiai. was fixed from previous mod
spots like 00:47:303 (4) - where normal is basically a 3/1 slider and hard spams 1/4. also normal uses so many 1/1 for the chorus in general while hard is extremely 1/4 heavy i guess its fine . there are maps out there with way bigger gaps than this
starting from 00:58:637 - it gets a little better at least

[e]
the sv/ds you chose is really awkward since movement on slider is so much slower than movement between objects Lets remap

gl
No reply = Fixed

Thanks alot for your mods!~
Kujinn
M4M sorry it took so long.

Decided to do this instead cause it was shorter.

[Expert]

^ change diff name to something custom or another

With the way its mapped, ar9.3 would be better

00:12:637 (1,2,3,4,5) - You can map this better
00:17:637 (4) - Ctrl G
00:26:387 - You could do something similar to what you did here 00:20:637 (1,2) - makes it more fun to play.
00:41:970 (1,1,1,1) - You can map this better, or gradually increase sv. When playing it multiple times i keep getting 100's at the end of sliders.
00:45:470 (8,9,10) - Try having kick sliders here.
01:03:970 (1,2,3,4) - curve more

fc'ed this during gameplay, but I don't really like it so much. The way it was mapped feels so different compared to the others.

[Insane]

Loved this diff, was able to SS first try.

00:20:303 (4) - ctrl g?
00:41:970 (1,1,1,1) - lower sv, can cause annoying breaks

ar4 no?

[Hard]

Good diff

01:03:303 (1,2,3,4,1) - I'm sure you can do something better.



Mapset looks pretty good so far, sorry for short mods. Good Luck!
Topic Starter
DeRandom Otaku

Panda King wrote:

M4M sorry it took so long.

Decided to do this instead cause it was shorter.

[Expert]

^ change diff name to something custom or another I already mentioned on first page to not ask me to rename this , i named it expert on purpose

With the way its mapped, ar9.3 would be better Changed to AR 9.2 for now ~ AR 9.3 wont be necessary i guess

00:12:637 (1,2,3,4,5) - You can map this better It already looks good according to my mapping style
00:17:637 (4) - Ctrl G oki
00:26:387 - You could do something similar to what you did here 00:20:637 (1,2) - makes it more fun to play. its no big deal~Also i wont want to have same patterns over and over again
00:41:970 (1,1,1,1) - You can map this better, or gradually increase sv. When playing it multiple times i keep getting 100's at the end of sliders. Thats what i want ~ its an expert diff so i only want Experts to play it properly . if this makes sense
00:45:470 (8,9,10) - Try having kick sliders here. Not necessary and will be inconsistent
01:03:970 (1,2,3,4) - curve more Made the little curve there myself

fc'ed this during gameplay, but I don't really like it so much. The way it was mapped feels so different compared to the others.

[Insane]

Loved this diff, was able to SS first try.

00:20:303 (4) - ctrl g? i made the intro pretty simple here so i dont want anything fancy
00:41:970 (1,1,1,1) - lower sv, can cause annoying breaks nah ~ the pattern is easy to hit

ar4 no? d?

[Hard]

Good diff

01:03:303 (1,2,3,4,1) - I'm sure you can do something better. well i did something about this , not much but still something


Mapset looks pretty good so far, sorry for short mods. Good Luck!
Thank you!
Chihara Minori
NM from my Queue

Normal:
• 00:17:637 (4) - blanket
• 00:23:303 (1) - add light down angle as much as (3)
• 00:59:970 (3) - add light up curve
• 01:03:303 (1,2) - slider instead

Hard:
• 00:32:637 (1) - stack at (3)?
• 00:47:803 (5) - add light down curve
• 01:01:637 (6) - ^

Insane:
• 00:32:637 (1) - stack with last (1)
• 00:39:303 (1,2) - light down curve for (1), light up curve for (2)
• 00:59:137 (8) - this meant to stack with next end (3)?

Thats all i can found there, good luck
Topic Starter
DeRandom Otaku

eclipselotus wrote:

NM from my Queue

Normal:
• 00:17:637 (4) - blanket Changed pattern in a different way
• 00:23:303 (1) - add light down angle as much as (3) ok fixed
• 00:59:970 (3) - add light up curve not necessary
• 01:03:303 (1,2) - slider instead that would mess up the entire thing

Hard:
• 00:32:637 (1) - stack at (3)? Stacked it with 2 on purpose
• 00:47:803 (5) - add light down curve its not needed
• 01:01:637 (6) - ^ ok fixed

Insane:
• 00:32:637 (1) - stack with last (1) that would mess up the pattern i want there
• 00:39:303 (1,2) - light down curve for (1), light up curve for (2) i guess the current pattern is fine
• 00:59:137 (8) - this meant to stack with next end (3)? Didnt notice this but fixed

Thats all i can found there, good luck
Thanks~
meii18
Greetings! As requested

[General]
  1. fashionable-samurai-girl-digital-art-hd-wallpaper-1920x1080-3229 is unused.You have to remove it from the song's folder.Moreover, you have an unused OSB file so you have to remove it too
  2. I see that you have soft sample too in non-kiai parts so adding a sliderslide for soft sample would be good to silence the sliderslide because when the calm part have noisy silderslides and the kiais which are more way stronger have silenced sliderslides which is not good.If you are adding it, you have to rename to soft-sliderslide.wav and changing S to S:C1 into Timing Panel -> Audio
[Normal]
  1. 00:19:204(2,3)- As I can see here is a spacing error because here it is supposed to be 1.20 and not 1.10.It's minor but it can be fixed anyway
  2. 01:02:303(2,3,4,1,2,3,4)- I think you can nerf this part a little bit by using like 2 1/2 sliders? Just because normal difficulty is for newbie players too ;3
I will continue this modding tomorrow stay tuned!
Topic Starter
DeRandom Otaku
Thanks!! <3 ~ i will reply to your mod when you are finished modding owo
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