d
[g]
I'd put another red line on 00:11:970 - and move the current offset to 00:11:345 -, makes more sense instead of snapping the first beat to 1/8
00:41:970 (1,1,1,1) - drum whistles on those make no sense since that is some hihat hitsound. use normal whistles or sth instead
[ex]
00:15:637 - sound is clickable all the time before but now on a slidertail?
00:20:637 (1) - ^ and some more
so you start with spacing that actually makes sense 00:12:637 (1,2,3) - where the stronger sound on 3 gets more spacing, but the sudden stop doing it later
=> 00:17:304 (3) - 00:18:637 (3) - etc
and then having a nearly straight line on 00:19:803 (2,3) - doesnt make much sense since it gives the strongest sound (3) no emphasis at all
00:20:470 (4) - is suddenly stacked even though it was spaced normally all the time before
00:37:970 (1,2) -
http://i.imgur.com/nB4CK8T.jpg makes more sense, both rhythm and emphasis wise
00:39:387 - ^overmapped again
I dont get it, you overmap some single+triples into quints, but then skip lots of audible 1/4
the main problem with overmapping those is how it shifts the emphasis since it removes emphasis from the first note etc.
00:40:637 (1) - here you actually couldve put a quint lol
00:53:637 (8) - was mapped as 3/4 slider all the time before, so why not here? maybe even with some sv change
00:54:637 (4,5) - makes no sense compared to music and your other 1/4 spacings
00:58:970 (7) - ^
[i]
00:30:637 (3) - why is this a repeat slider there is nothing on the repeat and you didnt do it before
most points from ex apply here too
[h]
00:16:637 (1,2,3) - only diff you made this clickable, not even i/ex have it lol
00:23:803 (2) - noticeable spacing difference looks really bad here
00:31:303 (1) - way stronger than 4, so stacking makes no sense, normal spacing or jump fits better
00:39:387 - the blue tick on 00:39:553 - is way stronger and putting a triplet there also makes much more sense with the music
[n]
00:37:970 (1) - would end spinner earlier or even remove so you can map the lead into the chorus, which is way more important
gap bewteen n-h is way too big, especially noticeable in the kiai. spots like 00:47:303 (4) - where normal is basically a 3/1 slider and hard spams 1/4. also normal uses so many 1/1 for the chorus in general while hard is extremely 1/4 heavy
starting from 00:58:637 - it gets a little better at least
[e]
the sv/ds you chose is really awkward since movement on slider is so much slower than movement between objects
gl