Aaaaah, thanks a lot for your effort, Doyak! :3
I'll reply when the mod is complete and I find the time to fix everything!
updated my diffs and general stuff in Aia's diff! Yays. :3
replyyy
Doyak wrote:
no kudosu as I already got aye!
Omg sorry for being late... No worries, good mods take time. :3
[General]
* As far as I know, if you don't have a storyboard, you need to turn off Widescreen Support. oops, fixed.
* You can literally cut off after 300ms on soft-hitwhistle3.wav. It's 100% muted after that, so it only makes the file bigger to have 1400ms muted section. (wav file is really big compared to mp3) I didn't even notice, fixed! (fun fact: both files are 295kb xD)
* 00:37:911 - 01:39:626 - 02:33:626 - I think it's much better to start the kiais on here and also start NC from here. You know, there's a 'foundation effect' when the kiai is triggered. It's better when it appears on the downbeat and also the instruments together start to be intense. Yesss, changed.
[Easy]
So you made an easier diff now, that's good. the more diffs, the better!
* On the first place, if you'd make an easier diff than Normal, I hoped it doesn't have any 1/2 beats at all (not red line, but the gaps or 1/2 sliders) as Normal is already an easy Normal. Having 1/2 beats itself is pretty hard, so there's not much gap between Easy and Normal now. It's not a big problem, but to be honest, you could never use any 1/2s on this diff and go with 2/1 beats primarily.
Another thing that bugs me is that, since the sv is extremely slow on this diff, 1/2 sliders look really short, and I think it's even harder for newbies to 'read' such gaps. In the perspective of newbies, readability is much more important than just being slow.
It's still enough to be the lowest diff (and to be named as an Easy), so it should be fine. Just my 2 cents that could make this mapset more balanced.
I think I changed basically all of them. ovo
* 00:09:840 (3) - 00:13:268 (3) - 00:16:697 (3) - Even though they fit with the music well, as you already have that Normal to put this kind of hard rhythm, I think it's enough to keep 1/1s here. The guitar sound still supports 1/1s, so rhythm simplication would be better for newbie's gameplay. changed
* 00:26:983 (4) - 01:11:554 (3) - 01:14:983 (3) - Oh especially for this one, I don't think it really needs to be 1/2. Just follow consistent 1/1 drum here. changed
* 00:39:197 (2) - 00:41:768 (2,3) - Compare these two. The former one keeps following the drum sound even though the vocal on 00:39:411 - is the strongest. But on the latter one, you could just keep following the drum to represent 00:42:626 - 00:43:054 - but you chose the vocal there. I recommend to change the latter part because as I said, this diff doesn't really need 1/2s and I think it's more important to provide more simpler rhythm for newbies. Actually if I were you, I would use http://puu.sh/nCzYc/fb22260a1c.jpg for the former part because that's definitely really strong, while I'd use http://puu.sh/nCzZA/dc46403c9f.jpg for the latter one because it still fits with the main drums and it's easier. Same goes for similar parts, check them yourself. I kept the first part as it is, because leaving a beat blank before the vocals feels wrong, but I changed the latter to the same rhythm as the first in all Kiais!
* 01:03:626 (2) - Reverse a 3/2 slider? this part's drum is fun, so why not represent it? Same for 01:07:054 (2) - 02:05:341 (2) - 02:58:483 (2) - . It doesn't increase the difficulty much xD I love the idea! Changed
* 01:15:626 (1) - You can reduce it to a 3/2 slider too as the vocal pitch there is strong. Oh you did it 01:29:340 (1) - nicely I prefer to kepp the 2/1 here, because the beat's more dominant
* 01:52:483 (3,1) - fix this blanket I knew I had to do that someday. >:C
* 02:43:054 (1) - Oh this on the other hand, doesn't need to be a 3/2 because 1/1 drums are prominent here... try http://puu.sh/nCAjI/76d8b4e5f7.jpg I prefer the 3/2 here, because the melody of the first sliderpart repeats and I didn't want to split this into two sliders.
[Normal]
* I think you could use CS 3.5 here as the map seems to be pretty dense, and also for the sake of widening the gap between Easy and reducing with Advanced. And the 1/2 overlaps feel too deep, reducing the circle size would help it less overlapped too. I agree, changed CS.
* 00:19:911 (4,5) - the clap on the middle is strong as you were representing, so how about http://puu.sh/nCArm/cbb6befd25.jpg ? sure, changed. also changed 00:33:626 (4,5) - cause it's basically the same.
* 00:36:840 - add a circle? It would represent the drum sound well and make it less boring. I want to keep the little 'gap' in-between (1,2), because I imagine it to be very tiring to click almost every beat. Also, I ended the first slider on the downbeat where the new sound starts, so I'd have to split it up to emphasize this correctly. And I prefer the simple rhythm here over the other.
* 00:50:340 - add a circle here too, this drum is strong. yep, added
* 01:03:626 (2) - 02:05:340 (2) - o.o if you accept my suggestion on Easy then this would be a must... tbh 01:01:911 (1,2) - these long sliders feel too boring while the song is intense... For this diff, you can even do http://puu.sh/nCAKw/820ee61d71.jpg this yep, went with the suggested rhythm :3
* 01:38:340 - 01:52:054 - add a circle changed the first because stronger beat than before the first Kiai, and sthe second too because changed this in the other Kiai as well.
* 02:58:483 (3,4,5) - 3/2 drum term is really strong, so why not represent 02:59:126 - in some way? I did, but the combo was too long, just as you mentioned in your first mod. ;-;
* 03:03:626 (1,2) - Ahhh too boring, fill something out please like http://puu.sh/nCAUc/a23b871b8b.jpg changed differently
[Advanced]
* 00:36:840 - Same as Normal added here
* 01:06:197 (3) - As the sound is strong on 01:06:411 - , I'd suggest this intead: http://puu.sh/nCB4O/7e0db90a9c.jpg or use 2 circles for 3 on that picture I only shortened (3) because there's a little break in the beat
* 01:22:483 (1) - Personally I don't think this represents the song well... the music suddenly 'stops' there but the notes are not stopping at all. Could you explain why you use this thing on higher diffs? Maybe something like http://puu.sh/nCBd8/39fc6dbd6e.jpg is understandable if you slow down the brown slider, but clicking on the downbeat and keeping the speed doesn't make sense imo. changed the rhythm, but didn't slow it down, cause I don't feel like a slow down matches here. Yes, it's a different sound that kinda fades out, but overall the pace feels the same.
* 01:38:340 - Yeah again like Normal, why leave this strong drum empty? yup changed.
* 02:43:054 (1,2) - This doesn't fit. 1/1 term is strong there... so using 1/2 repeat sliders doesn't make sense... as the stronger beats 02:43:483 - 02:43:911 - are not clicked while the weaker beat 02:43:697 - is clicked... Same for 02:56:768 (1,2) - I kind of agree that the reverses didn't fit, but I find the melody more important than the beat on the 3rd white tick, so I changed the rhythm for something more simple. :3
[Hard]
* 00:34:054 (4,5,6,1,2,3,4) - Maybe a bit harsh to click that much for this part. Use some sliders maybe? I wouldn't call it harsh, it's a little more to click than before, but it's the built-up to the Kiai so that's fine, imo. That's just the song becoming more intense.
* 00:36:197 (1,2) - I think click should be on 00:36:840 - instead of 00:36:626 - because that's how the drum sounds. Maybe, reverse (1) and put a circle after that. changed, replaced (2) with two circles tho.
* 01:22:483 (1) - Yee same with Advanced yep, changed.
* 02:14:340 (2,3,4) - Persoanlly it would be great if you highlight 02:14:554 (3) - in some way. Right now, it's just in the middle of the stacks so it's not emphasized at all, but the drum there is stronger than others. Same for 02:16:268 (3) - nice catch, changed!
* 02:45:411 (3) - Unlike the previous kiais, here doesn't have 1/4 drums so it's overmapped. Try some 1/2 pattern here. oooh, ya. changed!
[Insane]
* Not much to say individually, but the spacing of notes looks pretty unstable, like 00:09:626 (4,5,6) - why the ds became 1.40 suddenly while it was 1.60 before actually, it was 1.4 before, but I changed it to 1.6 because these two sounds are stronger and stand out from the other sounds.
or 00:16:911 (6,1) - 00:17:768 (2,4) - these blankets have different distance which looks untidy, and so on. I think you can make them look neater.
well, they're at no point visible at the same time while playing, so I don't really mind.
* Also the points you put jumps feels inconsistent too, like 00:38:340 (2,3,4,5,1) - has no jumps, but 00:45:197 (2,3,4,5) - these are jumps that gets bigger, 00:52:054 (2,3,4,5,1) - these gets smaller, 00:58:911 (2,3,4,5,1) - random distance jump... idk how to say this, but this kind of inconsistency doesn't feel good imo...
hmmh, I guess I could change that, but I don't feel like there's any need to, because personally I _love_ ireggular spacing in Insane. I just used jumps at places where I felt the music becomes stronger/louder/more intense in some way, and sometimes I just increased spacing a little to avoid overlaps (like 00:45:197 (2,3,4,5) - where 4 shouldn't overlap with 00:44:768 (1) - because it makes this unnecessarily hard to read).
The rhythms look good, but personally I don't like random spacings. Like I said, I really like them for some reason, so I don't plan on changing them >-<
Ok that's all from me. Good luck! (and wow you're a BN, can I call you on my map later? xD)
Thanks a lot again! :3 I owe you one, so feel free to drop me a note with your map! I can't promise anything, tho.
updated my diffs and general stuff in Aia's diff! Yays. :3