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All Time Low - Backseat Serenade

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Total Posts
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Aia
Hey! Sorry it took me so long D:

Here's my difficulty (not hitsounded)
osu file format v14

[General]
AudioFilename: hiHaxwell.mp3
AudioLeadIn: 0
PreviewTime: 151858
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 3626,20768,34483,37054,37911,50768,51626,65340,68768,82483,96197,98768,99626,112483,113340,127054,133911,140768,149340,151911,152768,165626,166483,180197,187054,190268,193911
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Backseat Serenade
TitleUnicode:Backseat Serenade
Artist:All Time Low
ArtistUnicode:All Time Low
Creator:Squirrel
Version:Aia's Insane
Source:
Tags:hopeless records
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dontpanic.jpg",0,0
//Break Periods
2,127254,133236
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
3626,428.571428571429,4,2,1,40,1,0
37054,-100,4,2,1,50,0,1
37911,-83.3333333333333,4,2,1,50,0,1
65340,-100,4,2,1,40,0,0
98768,-83.3333333333333,4,2,1,50,0,1
127054,-100,4,2,1,40,0,0
152768,-83.3333333333333,4,2,1,50,0,1
180197,-100,4,2,1,40,0,0


[Colours]
Combo1 : 176,98,94
Combo2 : 199,213,104
Combo3 : 247,219,134
Combo4 : 106,174,146

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244,176,187697,1,0,0:0:0:0:
188,240,187911,2,0,L|96:224,1,85
196,256,188340,1,0,0:0:0:0:
244,176,188554,6,0,P|243:91|176:40,1,170
28,88,189197,1,0,0:0:0:0:
108,120,189411,1,0,0:0:0:0:
71,13,189626,1,0,0:0:0:0:
23,176,189840,1,0,0:0:0:0:
78,2,190054,1,0,0:0:0:0:
159,222,190268,5,0,0:0:0:0:
256,192,190376,12,0,193911,0:0:0:0:
Topic Starter
Squichu
Thanks a lot! I'm going to update the map asap! :3
(In a few hours hopefully..)

edit
added the diff with hitsounds and fixed tags etc.
yay :3
Doyak
Hi~ I'll start modding this soon, as I am quite busy atm, I'll just put a placeholder and a warning about the Easy diff.

Maybe it's dangerous
17:03 Doyak: Hmmmmmm Natsu
17:04 Natsu: yeah?
17:04 Doyak: Is stack really that discouraged on Easies?
17:04 *Doyak is editing [http://osu.ppy.sh/b/900040 All Time Low - Backseat Serenade [Easy]]
17:04 Natsu: case bye case
17:04 Doyak: Like this
17:04 Doyak: It uses quite a lot of 1/2 stacks
17:04 Natsu: if those are 1/1 stacks from circle to slider I'd agree
17:04 Doyak: They're 1/2s
17:05 Doyak: They are circle to sliders
17:05 Natsu: mmm probably some bn could agree, but not me
17:05 Natsu: let me see
17:06 Doyak: also it has some 1/2 sliders and another note right after that
17:07 Doyak: Tbh this just looks like an Normal with slow sv and small ds
17:07 Doyak: a* Normal
17:08 Natsu: yeah is a normal diff wit low spacing
17:08 Natsu: bpm make it have an E icon
17:08 Doyak: So what would you do if you're about to nominate this?
17:08 Natsu: but usually easy dont have 1/2 stack ot transitions like this
17:08 Natsu: i'll not nominate this
17:09 Doyak: hmm alright, I'll tell the mapper about this
17:09 Natsu: unless hi remove stacks and 1/2 transitions
17:09 Natsu: but other bn can agree
17:09 Natsu: since we dont think the same

It's your decision, but I think this Easy is just a Normal, with very little movements so it has very low star rating. 140bpm isn't that low to use that many 1/2s imo. Not only stacks, but 02:52:483 (4,1) - a circle after a slider, 02:58:483 (3,4,5,1) - too long chain of 1/2 gaps and many 1/2 sliders worries me a lot.

I'll come back when I have some more time, please consider this before then!
Topic Starter
Squichu
Aah, thank you very much! :3

about 02:53:340 (1) - I don't really agree 100%, but I changed this and the last pattern, because they were the only slider-to-circle-1/2-patterns anyway.
and 02:59:340 (4) - agreed, this was a little too much. changed one slider for a single circle

about stacks and 1/2's -
I don't think there's a problem with the stacks tbh. I get where the concerns are coming from, because I considered stacks to be "too much" in Easy diffs for Idk.. 2 years maybe? The same goes for 1/2's in lower diffs; in theory this was always a big big biiig NO for me, but when I started experimenting with that and asked low skilled players for testplays and opinions they didn't complain about stacks or 1/2 beats.
They had trouble with too many 1/2's in a row, which is the reason I changed the pattern you mentioned.
And they struggled with "inconsistend" stacks (2/1 + 1/1 + 1/2 stacks etc), so in this Easy I just made all stacks 100% consistent. -all of them 1/2 and a circle followed by a slider. The number of them isn't relevant, I think, it's (again) about consistency. If I used them sparingly players have to think more about how they have to click each time they see the pattern, but when it's regularly used it's maybe "omg what's that" at first and then "oh okay, that's how it works" and then they stop thinking about it because it's the same again and again and again and again and.. yep. There are exceptions, yes, but in my experience most new players aren't troubled by these things.

I'll consider renaming Normal to Advanced and Easy to Normal, tho. Might be better to place this kind of "warning" on the diffs for new players.. xD
Thanks again!

Map's not updated yet, because I can't connect to bancho. meh. ;_; I'll do that asap.
edit: updated the Easy diff!
edit2: just mapped another diff and changed the names, but bancho won't let me updated atm. I'll try again later :c
edit3: was able to update now > back to looking for mods! :3
Fatfan Kolek
placeholder
Doyak
no kudosu as I already got

Omg sorry for being late...

[General]
* As far as I know, if you don't have a storyboard, you need to turn off Widescreen Support.
* You can literally cut off after 300ms on soft-hitwhistle3.wav. It's 100% muted after that, so it only makes the file bigger to have 1400ms muted section. (wav file is really big compared to mp3)
* 00:37:911 - 01:39:626 - 02:33:626 - I think it's much better to start the kiais on here and also start NC from here. You know, there's a 'foundation effect' when the kiai is triggered. It's better when it appears on the downbeat and also the instruments together start to be intense.

[Easy]
So you made an easier diff now, that's good.
* On the first place, if you'd make an easier diff than Normal, I hoped it doesn't have any 1/2 beats at all (not red line, but the gaps or 1/2 sliders) as Normal is already an easy Normal. Having 1/2 beats itself is pretty hard, so there's not much gap between Easy and Normal now. It's not a big problem, but to be honest, you could never use any 1/2s on this diff and go with 2/1 beats primarily.
Another thing that bugs me is that, since the sv is extremely slow on this diff, 1/2 sliders look really short, and I think it's even harder for newbies to 'read' such gaps. In the perspective of newbies, readability is much more important than just being slow.
It's still enough to be the lowest diff (and to be named as an Easy), so it should be fine. Just my 2 cents that could make this mapset more balanced.
* 00:09:840 (3) - 00:13:268 (3) - 00:16:697 (3) - Even though they fit with the music well, as you already have that Normal to put this kind of hard rhythm, I think it's enough to keep 1/1s here. The guitar sound still supports 1/1s, so rhythm simplication would be better for newbie's gameplay.
* 00:26:983 (4) - 01:11:554 (3) - 01:14:983 (3) - Oh especially for this one, I don't think it really needs to be 1/2. Just follow consistent 1/1 drum here.
* 00:39:197 (2) - 00:41:768 (2,3) - Compare these two. The former one keeps following the drum sound even though the vocal on 00:39:411 - is the strongest. But on the latter one, you could just keep following the drum to represent 00:42:626 - 00:43:054 - but you chose the vocal there. I recommend to change the latter part because as I said, this diff doesn't really need 1/2s and I think it's more important to provide more simpler rhythm for newbies. Actually if I were you, I would use http://puu.sh/nCzYc/fb22260a1c.jpg for the former part because that's definitely really strong, while I'd use http://puu.sh/nCzZA/dc46403c9f.jpg for the latter one because it still fits with the main drums and it's easier. Same goes for similar parts, check them yourself.
* 01:03:626 (2) - Reverse a 3/2 slider? this part's drum is fun, so why not represent it? Same for 01:07:054 (2) - 02:05:341 (2) - 02:58:483 (2) - . It doesn't increase the difficulty much xD
* 01:15:626 (1) - You can reduce it to a 3/2 slider too as the vocal pitch there is strong. Oh you did it 01:29:340 (1) - nicely :D
* 01:52:483 (3,1) - fix this blanket
* 02:43:054 (1) - Oh this on the other hand, doesn't need to be a 3/2 because 1/1 drums are prominent here... try http://puu.sh/nCAjI/76d8b4e5f7.jpg

[Normal]
* I think you could use CS 3.5 here as the map seems to be pretty dense, and also for the sake of widening the gap between Easy and reducing with Advanced. And the 1/2 overlaps feel too deep, reducing the circle size would help it less overlapped too.
* 00:19:911 (4,5) - the clap on the middle is strong as you were representing, so how about http://puu.sh/nCArm/cbb6befd25.jpg ?
* 00:36:840 - add a circle? It would represent the drum sound well and make it less boring.
* 00:50:340 - add a circle here too, this drum is strong.
* 01:03:626 (2) - 02:05:340 (2) - o.o if you accept my suggestion on Easy then this would be a must... tbh 01:01:911 (1,2) - these long sliders feel too boring while the song is intense... For this diff, you can even do http://puu.sh/nCAKw/820ee61d71.jpg this
* 01:38:340 - 01:52:054 - add a circle
* 02:58:483 (3,4,5) - 3/2 drum term is really strong, so why not represent 02:59:126 - in some way?
* 03:03:626 (1,2) - Ahhh too boring, fill something out please like http://puu.sh/nCAUc/a23b871b8b.jpg

[Advanced]
* 00:36:840 - Same as Normal
* 01:06:197 (3) - As the sound is strong on 01:06:411 - , I'd suggest this intead: http://puu.sh/nCB4O/7e0db90a9c.jpg or use 2 circles for 3 on that picture
* 01:22:483 (1) - Personally I don't think this represents the song well... the music suddenly 'stops' there but the notes are not stopping at all. Could you explain why you use this thing on higher diffs? Maybe something like http://puu.sh/nCBd8/39fc6dbd6e.jpg is understandable if you slow down the brown slider, but clicking on the downbeat and keeping the speed doesn't make sense imo.
* 01:38:340 - Yeah again like Normal, why leave this strong drum empty?
* 02:43:054 (1,2) - This doesn't fit. 1/1 term is strong there... so using 1/2 repeat sliders doesn't make sense... as the stronger beats 02:43:483 - 02:43:911 - are not clicked while the weaker beat 02:43:697 - is clicked... Same for 02:56:768 (1,2) -

[Hard]
* 00:34:054 (4,5,6,1,2,3,4) - Maybe a bit harsh to click that much for this part. Use some sliders maybe?
* 00:36:197 (1,2) - I think click should be on 00:36:840 - instead of 00:36:626 - because that's how the drum sounds. Maybe, reverse (1) and put a circle after that.
* 01:22:483 (1) - Yee same with Advanced
* 02:14:340 (2,3,4) - Persoanlly it would be great if you highlight 02:14:554 (3) - in some way. Right now, it's just in the middle of the stacks so it's not emphasized at all, but the drum there is stronger than others. Same for 02:16:268 (3) -
* 02:45:411 (3) - Unlike the previous kiais, here doesn't have 1/4 drums so it's overmapped. Try some 1/2 pattern here.

[Insane]
* Not much to say individually, but the spacing of notes looks pretty unstable, like 00:09:626 (4,5,6) - why the ds became 1.40 suddenly while it was 1.60 before, or 00:16:911 (6,1) - 00:17:768 (2,4) - these blankets have different distance which looks untidy, and so on. I think you can make them look neater.
* Also the points you put jumps feels inconsistent too, like 00:38:340 (2,3,4,5,1) - has no jumps, but 00:45:197 (2,3,4,5) - these are jumps that gets bigger, 00:52:054 (2,3,4,5,1) - these gets smaller, 00:58:911 (2,3,4,5,1) - random distance jump... idk how to say this, but this kind of inconsistency doesn't feel good imo...
The rhythms look good, but personally I don't like random spacings.

[Aia's Insane]
* 00:46:054 (6,1) - jump like 00:39:197 (10,1) -
* 00:52:911 (6,1) - Same, but why 00:52:697 (5,6) - is jump here now? It's different than before.
* 01:36:626 (2,3,4) - Why suddenly a triplet? It looks too random and I don't hear a legit 1/4s
* 01:54:197 (5,1) - ^
* 02:14:554 (3,4,5) - I know you're trying to emphasize, but a moving triplet is too overdone imo, I would just use a 1/2 slider and put a jump instead.
* 02:22:054 (6,7) - 02:22:911 (2,3) - 02:23:768 (6,7) - Using stacks is weird imo, there's literally no difference from other similar ones but why only those? It only makes the cursor stop moving with no reason.
* 03:00:197 - I think you used tooooo shrinked ds here, it almost looks like a Hard. You didn't use this small ds even on 00:07:054 - , while 03:01:697 - feels even intense. I think this part should be like sub-kiai. This is too easy.

Ok that's all from me. Good luck! (and wow you're a BN, can I call you on my map later? xD)
Topic Starter
Squichu
Aaaaah, thanks a lot for your effort, Doyak! :3
I'll reply when the mod is complete and I find the time to fix everything!

replyyy

Doyak wrote:

no kudosu as I already got aye!

Omg sorry for being late... No worries, good mods take time. :3

[General]
* As far as I know, if you don't have a storyboard, you need to turn off Widescreen Support. oops, fixed.
* You can literally cut off after 300ms on soft-hitwhistle3.wav. It's 100% muted after that, so it only makes the file bigger to have 1400ms muted section. (wav file is really big compared to mp3) I didn't even notice, fixed! (fun fact: both files are 295kb xD)
* 00:37:911 - 01:39:626 - 02:33:626 - I think it's much better to start the kiais on here and also start NC from here. You know, there's a 'foundation effect' when the kiai is triggered. It's better when it appears on the downbeat and also the instruments together start to be intense. Yesss, changed.

[Easy]
So you made an easier diff now, that's good. the more diffs, the better!
* On the first place, if you'd make an easier diff than Normal, I hoped it doesn't have any 1/2 beats at all (not red line, but the gaps or 1/2 sliders) as Normal is already an easy Normal. Having 1/2 beats itself is pretty hard, so there's not much gap between Easy and Normal now. It's not a big problem, but to be honest, you could never use any 1/2s on this diff and go with 2/1 beats primarily.
Another thing that bugs me is that, since the sv is extremely slow on this diff, 1/2 sliders look really short, and I think it's even harder for newbies to 'read' such gaps. In the perspective of newbies, readability is much more important than just being slow.
It's still enough to be the lowest diff (and to be named as an Easy), so it should be fine. Just my 2 cents that could make this mapset more balanced.
I think I changed basically all of them. ovo
* 00:09:840 (3) - 00:13:268 (3) - 00:16:697 (3) - Even though they fit with the music well, as you already have that Normal to put this kind of hard rhythm, I think it's enough to keep 1/1s here. The guitar sound still supports 1/1s, so rhythm simplication would be better for newbie's gameplay. changed
* 00:26:983 (4) - 01:11:554 (3) - 01:14:983 (3) - Oh especially for this one, I don't think it really needs to be 1/2. Just follow consistent 1/1 drum here. changed
* 00:39:197 (2) - 00:41:768 (2,3) - Compare these two. The former one keeps following the drum sound even though the vocal on 00:39:411 - is the strongest. But on the latter one, you could just keep following the drum to represent 00:42:626 - 00:43:054 - but you chose the vocal there. I recommend to change the latter part because as I said, this diff doesn't really need 1/2s and I think it's more important to provide more simpler rhythm for newbies. Actually if I were you, I would use http://puu.sh/nCzYc/fb22260a1c.jpg for the former part because that's definitely really strong, while I'd use http://puu.sh/nCzZA/dc46403c9f.jpg for the latter one because it still fits with the main drums and it's easier. Same goes for similar parts, check them yourself. I kept the first part as it is, because leaving a beat blank before the vocals feels wrong, but I changed the latter to the same rhythm as the first in all Kiais!
* 01:03:626 (2) - Reverse a 3/2 slider? this part's drum is fun, so why not represent it? Same for 01:07:054 (2) - 02:05:341 (2) - 02:58:483 (2) - . It doesn't increase the difficulty much xD I love the idea! Changed
* 01:15:626 (1) - You can reduce it to a 3/2 slider too as the vocal pitch there is strong. Oh you did it 01:29:340 (1) - nicely :D I prefer to kepp the 2/1 here, because the beat's more dominant
* 01:52:483 (3,1) - fix this blanket I knew I had to do that someday. >:C
* 02:43:054 (1) - Oh this on the other hand, doesn't need to be a 3/2 because 1/1 drums are prominent here... try http://puu.sh/nCAjI/76d8b4e5f7.jpg I prefer the 3/2 here, because the melody of the first sliderpart repeats and I didn't want to split this into two sliders.

[Normal]
* I think you could use CS 3.5 here as the map seems to be pretty dense, and also for the sake of widening the gap between Easy and reducing with Advanced. And the 1/2 overlaps feel too deep, reducing the circle size would help it less overlapped too. I agree, changed CS.
* 00:19:911 (4,5) - the clap on the middle is strong as you were representing, so how about http://puu.sh/nCArm/cbb6befd25.jpg ? sure, changed. also changed 00:33:626 (4,5) - cause it's basically the same.
* 00:36:840 - add a circle? It would represent the drum sound well and make it less boring. I want to keep the little 'gap' in-between (1,2), because I imagine it to be very tiring to click almost every beat. Also, I ended the first slider on the downbeat where the new sound starts, so I'd have to split it up to emphasize this correctly. And I prefer the simple rhythm here over the other.
* 00:50:340 - add a circle here too, this drum is strong. yep, added
* 01:03:626 (2) - 02:05:340 (2) - o.o if you accept my suggestion on Easy then this would be a must... tbh 01:01:911 (1,2) - these long sliders feel too boring while the song is intense... For this diff, you can even do http://puu.sh/nCAKw/820ee61d71.jpg this yep, went with the suggested rhythm :3
* 01:38:340 - 01:52:054 - add a circle changed the first because stronger beat than before the first Kiai, and sthe second too because changed this in the other Kiai as well.
* 02:58:483 (3,4,5) - 3/2 drum term is really strong, so why not represent 02:59:126 - in some way? I did, but the combo was too long, just as you mentioned in your first mod. ;-;
* 03:03:626 (1,2) - Ahhh too boring, fill something out please like http://puu.sh/nCAUc/a23b871b8b.jpg changed differently

[Advanced]
* 00:36:840 - Same as Normal added here
* 01:06:197 (3) - As the sound is strong on 01:06:411 - , I'd suggest this intead: http://puu.sh/nCB4O/7e0db90a9c.jpg or use 2 circles for 3 on that picture I only shortened (3) because there's a little break in the beat
* 01:22:483 (1) - Personally I don't think this represents the song well... the music suddenly 'stops' there but the notes are not stopping at all. Could you explain why you use this thing on higher diffs? Maybe something like http://puu.sh/nCBd8/39fc6dbd6e.jpg is understandable if you slow down the brown slider, but clicking on the downbeat and keeping the speed doesn't make sense imo. changed the rhythm, but didn't slow it down, cause I don't feel like a slow down matches here. Yes, it's a different sound that kinda fades out, but overall the pace feels the same.
* 01:38:340 - Yeah again like Normal, why leave this strong drum empty? yup changed.
* 02:43:054 (1,2) - This doesn't fit. 1/1 term is strong there... so using 1/2 repeat sliders doesn't make sense... as the stronger beats 02:43:483 - 02:43:911 - are not clicked while the weaker beat 02:43:697 - is clicked... Same for 02:56:768 (1,2) - I kind of agree that the reverses didn't fit, but I find the melody more important than the beat on the 3rd white tick, so I changed the rhythm for something more simple. :3

[Hard]
* 00:34:054 (4,5,6,1,2,3,4) - Maybe a bit harsh to click that much for this part. Use some sliders maybe? I wouldn't call it harsh, it's a little more to click than before, but it's the built-up to the Kiai so that's fine, imo. That's just the song becoming more intense.
* 00:36:197 (1,2) - I think click should be on 00:36:840 - instead of 00:36:626 - because that's how the drum sounds. Maybe, reverse (1) and put a circle after that. changed, replaced (2) with two circles tho.
* 01:22:483 (1) - Yee same with Advanced yep, changed.
* 02:14:340 (2,3,4) - Persoanlly it would be great if you highlight 02:14:554 (3) - in some way. Right now, it's just in the middle of the stacks so it's not emphasized at all, but the drum there is stronger than others. Same for 02:16:268 (3) - nice catch, changed!
* 02:45:411 (3) - Unlike the previous kiais, here doesn't have 1/4 drums so it's overmapped. Try some 1/2 pattern here. oooh, ya. changed!

[Insane]
* Not much to say individually, but the spacing of notes looks pretty unstable, like 00:09:626 (4,5,6) - why the ds became 1.40 suddenly while it was 1.60 before actually, it was 1.4 before, but I changed it to 1.6 because these two sounds are stronger and stand out from the other sounds.
or 00:16:911 (6,1) - 00:17:768 (2,4) - these blankets have different distance which looks untidy, and so on. I think you can make them look neater.
well, they're at no point visible at the same time while playing, so I don't really mind.
* Also the points you put jumps feels inconsistent too, like 00:38:340 (2,3,4,5,1) - has no jumps, but 00:45:197 (2,3,4,5) - these are jumps that gets bigger, 00:52:054 (2,3,4,5,1) - these gets smaller, 00:58:911 (2,3,4,5,1) - random distance jump... idk how to say this, but this kind of inconsistency doesn't feel good imo...
hmmh, I guess I could change that, but I don't feel like there's any need to, because personally I _love_ ireggular spacing in Insane. I just used jumps at places where I felt the music becomes stronger/louder/more intense in some way, and sometimes I just increased spacing a little to avoid overlaps (like 00:45:197 (2,3,4,5) - where 4 shouldn't overlap with 00:44:768 (1) - because it makes this unnecessarily hard to read).
The rhythms look good, but personally I don't like random spacings. Like I said, I really like them for some reason, so I don't plan on changing them >-<

Ok that's all from me. Good luck! (and wow you're a BN, can I call you on my map later? xD)
Thanks a lot again! :3 I owe you one, so feel free to drop me a note with your map! I can't promise anything, tho.

updated my diffs and general stuff in Aia's diff! Yays. :3
Aia

Doyak wrote:

[Aia's Insane]
* 00:46:054 (6,1) - jump like 00:39:197 (10,1) - Fixed
* 00:52:911 (6,1) - Same, but why 00:52:697 (5,6) - is jump here now? It's different than before. Fixed
* 01:36:626 (2,3,4) - Why suddenly a triplet? It looks too random and I don't hear a legit 1/4s Had a chat with Natsu about this, and decided to keep it and see what a BN for this map will say.
* 01:54:197 (5,1) - ^ I don't know what you mean with this one.
* 02:14:554 (3,4,5) - I know you're trying to emphasize, but a moving triplet is too overdone imo, I would just use a 1/2 slider and put a jump instead. Don't think it's overdone at all.
* 02:22:054 (6,7) - 02:22:911 (2,3) - 02:23:768 (6,7) - Using stacks is weird imo, there's literally no difference from other similar ones but why only those? It only makes the cursor stop moving with no reason. Fixed
* 03:00:197 - I think you used tooooo shrinked ds here, it almost looks like a Hard. You didn't use this small ds even on 00:07:054 - , while 03:01:697 - feels even intense. I think this part should be like sub-kiai. This is too easy. I like having it this way, it's supposed to become a lot easier towards the end so this is fine. (Asked Natsu about this one too)
update
osu file format v14

[General]
AudioFilename: hiHaxwell.mp3
AudioLeadIn: 0
PreviewTime: 151858
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 3626,20768,34483,37054,37911,50768,51626,65340,68768,82483,96197,98768,99626,112483,113340,127054,133911,140768,149340,151911,152768,165626,166483,180197,187054,190268,193911
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Backseat Serenade
TitleUnicode:Backseat Serenade
Artist:All Time Low
ArtistUnicode:All Time Low
Creator:Squirrel
Version:Aia's Insane
Source:
Tags:hopeless records dont panic its longer now pop punk aia
BeatmapID:915687
BeatmapSetID:415339

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"dontpanic.jpg",0,0
Video,0,"yay.flv"
//Break Periods
2,127254,133236
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Doyak
@Aia: 01:54:197 (5,1) - I mean, jump like 00:39:197 (10,1) - too
Nyukai
I remember when Haxwell asked me to map it... If you somehow won't rank it I might map it *runs* xD
Aia
Here, fixed that one too @Doyak

updatev2
osu file format v14

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[Metadata]
Title:Backseat Serenade
TitleUnicode:Backseat Serenade
Artist:All Time Low
ArtistUnicode:All Time Low
Creator:Squirrel
Version:Aia's Insane
Source:
Tags:hopeless records dont panic its longer now pop punk aia
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291,44,123840,1,0,0:0:0:0:
337,238,124054,1,8,0:0:0:0:
164,100,124268,1,0,0:0:0:0:
404,55,124483,1,2,0:0:0:0:
154,106,124697,1,0,0:0:0:0:
429,261,124911,1,8,0:0:0:0:
272,27,125126,1,0,0:0:0:0:
210,298,125340,5,6,0:0:0:0:
419,154,125554,1,0,0:0:0:0:
419,154,125768,1,8,0:0:0:0:
164,76,125983,1,0,0:0:0:0:
292,340,126197,1,2,0:0:0:0:
292,340,126411,1,0,0:0:0:0:
336,66,126626,1,8,0:0:0:0:
295,71,126733,1,0,0:0:0:0:
255,76,126840,1,8,0:0:0:0:
214,81,126947,1,0,0:0:0:0:
174,98,127054,5,6,0:0:0:0:
69,79,133911,6,0,L|174:69,1,85,6|0,0:0|0:0,0:0:0:0:
240,124,134340,1,8,0:0:0:0:
181,203,134554,1,0,0:0:0:0:
188,236,134661,1,0,0:0:0:0:
194,269,134768,2,0,L|292:284,1,85,2|0,0:0|0:0,0:0:0:0:
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276,300,136268,1,0,0:0:0:0:
242,291,136376,1,0,0:0:0:0:
209,282,136483,1,2,0:0:0:0:
326,215,136697,1,0,0:0:0:0:
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332,224,137983,1,0,0:0:0:0:
365,219,138090,1,0,0:0:0:0:
398,215,138197,1,2,0:0:0:0:
476,148,138411,1,0,0:0:0:0:
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220,104,139483,1,8,0:0:0:0:
292,176,139697,1,0,0:0:0:0:
288,208,139804,1,0,0:0:0:0:
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84,160,140340,1,8,0:0:0:0:
80,118,140447,1,0,0:0:0:0:
98,79,140554,1,8,0:0:0:0:
132,55,140661,1,0,0:0:0:0:
174,51,140768,6,0,L|271:65,1,85,6|0,0:0|0:0,0:0:0:0:
352,157,141197,1,2,0:0:0:0:
271,53,141411,1,0,0:0:0:0:
264,217,141626,1,2,0:0:0:0:
370,150,141840,1,0,0:0:0:0:
187,93,142054,1,2,0:0:0:0:
340,20,142268,1,0,0:0:0:0:
277,205,142483,6,0,L|189:197,1,85,12|0,0:0|0:0,0:0:0:0:
68,280,142911,1,8,0:0:0:0:
201,191,143126,1,0,0:0:0:0:
148,367,143340,1,8,0:0:0:0:
69,182,143554,1,0,0:0:0:0:
153,380,143768,1,8,0:0:0:0:
227,174,143983,1,0,0:0:0:0:
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500,212,144626,1,2,0:0:0:0:
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261,198,145483,1,2,0:0:0:0:
512,268,145697,1,0,0:0:0:0:
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285,245,146554,1,0,0:0:0:0:
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186,28,147197,1,2,0:0:0:0:
292,253,147411,1,0,0:0:0:0:
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290,328,149232,5,0,0:0:0:0:
256,192,149340,12,0,151483,0:0:0:0:
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143,260,152340,1,0,0:0:0:0:
133,250,152768,6,0,L|165:128,1,101.999996887207,6|0,0:0|0:0,0:0:0:0:
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281,207,153411,1,0,0:0:0:0:
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354,84,153840,1,0,0:0:0:0:
272,224,154054,1,0,0:0:0:0:
200,62,154268,6,0,P|105:59|56:148,1,203.999993774414,0|0,0:0|0:0,0:0:0:0:
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239,123,156626,1,8,0:0:0:0:
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244,268,157268,1,0,0:0:0:0:
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351,233,160268,1,0,0:0:0:0:
222,369,160483,1,2,0:0:0:0:
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363,329,160911,1,8,0:0:0:0:
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340,68,161768,1,8,0:0:0:0:
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160,60,162626,1,8,0:0:0:0:
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268,116,163268,1,0,0:0:0:0:
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246,242,163697,1,0,0:0:0:0:
148,24,163911,1,2,0:0:0:0:
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130,30,164340,1,8,0:0:0:0:
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295,105,164875,1,0,0:0:0:0:
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357,176,165089,1,0,0:0:0:0:
344,225,165196,1,8,0:0:0:0:
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253,101,165626,1,2,0:0:0:0:
318,337,165840,1,2,0:0:0:0:
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248,93,166483,5,6,0:0:0:0:
213,254,166697,1,6,0:0:0:0:
369,203,166911,1,6,0:0:0:0:
369,203,167341,1,2,0:0:0:0:
194,280,167554,1,0,0:0:0:0:
236,65,167768,1,8,0:0:0:0:
393,218,167983,6,0,B|372:280|369:346|369:346|353:309|321:277,1,203.999993774414,0|0,0:0|0:0,0:0:0:0:
232,212,168626,2,0,P|183:211|124:228,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
64,324,169054,1,2,0:0:0:0:
64,324,169268,1,0,0:0:0:0:
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198,49,170340,1,8,0:0:0:0:
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230,222,170768,1,2,0:0:0:0:
104,48,170983,1,0,0:0:0:0:
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314,186,171411,2,0,L|104:173,1,203.999993774414,0|0,0:0|0:0,0:0:0:0:
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201,91,172268,1,0,0:0:0:0:
72,277,172483,5,2,0:0:0:0:
34,243,172590,1,0,0:0:0:0:
11,197,172697,1,2,0:0:0:0:
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184,174,173126,2,0,L|118:158,1,50.9999984436036,8|0,0:0|0:0,0:0:0:0:
257,96,173340,5,6,0:0:0:0:
292,144,173447,1,0,0:0:0:0:
292,204,173554,1,2,0:0:0:0:
260,256,173661,1,0,0:0:0:0:
200,272,173768,2,0,L|83:258,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
36,152,174197,1,2,0:0:0:0:
36,152,174411,1,0,0:0:0:0:
126,337,174626,1,8,0:0:0:0:
210,168,174840,6,0,L|422:152,1,203.999993774414,0|0,0:0|0:0,0:0:0:0:
492,220,175483,2,0,P|491:273|466:338,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
263,313,175911,1,2,0:0:0:0:
359,237,176126,1,0,0:0:0:0:
339,379,176340,1,8,0:0:0:0:
273,200,176554,1,0,0:0:0:0:
273,200,176661,1,0,0:0:0:0:
273,200,176768,5,6,0:0:0:0:
462,231,176983,1,0,0:0:0:0:
329,305,177197,1,8,0:0:0:0:
404,107,177411,1,0,0:0:0:0:
471,311,177626,1,2,0:0:0:0:
403,87,177840,1,0,0:0:0:0:
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318,357,178697,1,0,0:0:0:0:
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225,57,179126,1,0,0:0:0:0:
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184,319,179768,1,8,0:0:0:0:
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175,237,179982,1,8,0:0:0:0:
171,197,180089,1,0,0:0:0:0:
166,156,180197,6,0,B|200:141|200:141|272:127,1,85,6|0,0:0|0:0,0:0:0:0:
328,160,180626,1,8,0:0:0:0:
308,244,180840,1,0,0:0:0:0:
368,304,181054,2,0,L|464:280,1,85,2|0,0:0|0:0,0:0:0:0:
359,321,181483,1,8,0:0:0:0:
308,244,181697,6,0,P|314:169|412:123,1,170,0|0,0:0|0:0,0:0:0:0:
460,168,182340,2,0,L|440:272,1,85,8|0,0:0|0:0,0:0:0:0:
478,157,182768,1,2,0:0:0:0:
400,72,182983,1,0,0:0:0:0:
324,108,183197,2,0,L|200:84,1,85,8|0,0:0|0:0,0:0:0:0:
160,120,183626,5,6,0:0:0:0:
180,204,183840,1,0,0:0:0:0:
100,306,184054,1,8,0:0:0:0:
192,199,184268,1,0,0:0:0:0:
252,260,184483,2,0,L|357:247,1,85,2|0,0:0|0:0,0:0:0:0:
239,275,184911,1,8,0:0:0:0:
192,199,185126,6,0,P|204:115|288:69,1,170,0|0,0:0|0:0,0:0:0:0:
471,123,185768,2,0,B|425:140|425:140|345:142,1,127.5,2|0,0:0|0:0,0:0:0:0:
312,164,186197,2,0,P|304:206|319:255,1,85,8|0,0:0|0:0,0:0:0:0:
481,113,186626,1,8,0:0:0:0:
465,73,186733,1,0,0:0:0:0:
435,44,186840,1,0,0:0:0:0:
396,28,186947,1,0,0:0:0:0:
353,29,187054,6,0,B|327:37|327:37|241:39,1,85,6|0,0:0|0:0,0:0:0:0:
208,100,187483,1,8,0:0:0:0:
244,176,187697,1,0,0:0:0:0:
188,240,187911,2,0,L|96:224,1,85,2|0,0:0|0:0,0:0:0:0:
196,256,188340,1,8,0:0:0:0:
244,176,188554,6,0,P|243:91|176:40,1,170,0|0,0:0|0:0,0:0:0:0:
28,88,189197,1,8,0:0:0:0:
108,120,189411,1,0,0:0:0:0:
71,13,189626,1,2,0:0:0:0:
23,176,189840,1,0,0:0:0:0:
78,2,190054,1,8,0:0:0:0:
159,222,190268,5,4,0:0:0:0:
256,192,190376,12,0,193911,0:0:0:0:
Topic Starter
Squichu
Alright, updated! :3
Shmiklak
M4M

Hey ( ͡° ͜ʖ ͡°)

General

  1. Nothing \:D/

Easy

  1. 00:03:626 (1) - I all understand but this 1/2 rythm a bit hard for newbies. Better make std 1/1 rythm http://puu.sh/nPIl3/630c1c4063.jpg
  2. 00:05:340 (2) - Same
  3. 00:23:340 (3) - U broke flow imo. Fix it pls
  4. Ignoring of these beats 01:16:054 - 01:16:911 - a bit confusing me. U have same problem in all diff.
  5. 02:13:911 (1) - I suggest make this http://puu.sh/nPIOn/f485461f0d.jpg It better complies to music.
  6. 02:15:626 (2) - Same for this
  7. 02:17:340 (1,2) - ^
    Nice diff, but u missing some strong diffs and imo it's not really cool

Normal


  • I didn't found anything, but using DS lower then in Easy lol

Advanced

  1. 00:53:126 (5,6) - Pls fix blanket
    I didn't found more

Hard


  • Nothing. Sorry.

Insane

    1. 00:15:411 (1) - Offscreen object. Hitobjects must never be off-screen. It's RC.

Best of luck!!!! Hope for rank!!!
Slayed_old_1
hello is it m4m or whatever

easy diffs look very nice and neat, so ill take a look at the insanes
the only thing is adv has hp4 and hard has hp6, thats not really good

aia

probably if i was a ppmapshater, i would say smth like these jumps are ridiculous and too forced, but in this situation they are really cool and supported by the music. btw i think that for the better effect, you should make them a bit louder, for example check these 02:43:054 (1,2,3,4,5,6,7,8) - jumps with 75-80% volume and u will understand (i hope xd)
if u will rank it as it is now, it will be the easiest dtppfarm

hp7 is too high with your pattering, i suggest u to use at least 6.5, 6 will be the best idea

00:19:054 (1,2) - dont understand ur mapping on instruments, when there is pretty strong vocal .-. same goes 00:17:340 (1,2) - here and too some other places. if u dont really want to fix all that, fix at least the first place that i mention

00:29:126 (1) - 1/2 slider with the reverse arrow fits here better imo

01:05:232 (4,5) - spacing error? even if u will make it consistent, it wont change anything. at least nc this if u wont change the spacing

01:09:197 (2,3) - why spacing here is so low? probably u should increase it a bit, since uve never used such low spacing before (00:07:483 (2,3) - even here, in the slow part its lesser)

01:17:983 (3) - maybe a smooth curved slider for a better flow? smth like this http://cs631518.vk.me/v631518809/1d190/prpACmscdBA.jpg

01:34:911 (3,6) - kinda strange minor overlap that doesnt look cool .-.

01:54:197 (5) - what is this slider following?

02:13:911 - 02:19:054 - dont know what u were following while mapping this part, but it should be 1/6 and 1/12, no t 1/4 and 1/8 o.o so. this 02:14:554 (3,4) - should be like this http://cs631518.vk.me/v631518809/1d1a9/Hk_EtuE794Y.jpg, and, for example, this slider should be 02:15:197 (7) - 1/12 kickslider
i may be wrong, ask pro

thats all i think, very good diff

ins

thats really strange how do u miss the vocals. for example, aia missed them too, but at least not all of them. so i suggest u to rearrange the part before this bookmark 00:34:483 - and add some 1/1 sliders that will miss the big white ticks

00:15:411 (1) - its offscreen a bit

00:55:268 (2) - probably u could stack this note with the end of this 00:56:554 (1) - slider, since u didnt use such overlaps before

01:02:983 (4,5,6,1) - i expected to see a bit bigger spacing in this part.. check 00:41:340 (1,2,3,4) - these jumps that are mapped on the vocals. compare to the jumps u got 01:02:983 (4,5,6,1) - here, they seem to be just too small

01:16:268 (4,6) - probably u could unstack them for the better playability

01:34:483 (1,2,3,4) - what is this spacing? looks kinda strange

01:37:697 (8,1) - this pattern is a bit hard to play, caz most players will start streaming from this slider and they will probably sliderbreak or miss.. http://cs631518.vk.me/v631518809/1d1dc/aZhzdKPLUvE.jpg - i suggest u to use smth like this

02:13:911 - check mod on aia's diff for this part

02:28:697 (6,7,8,9,10,11) - small suggestions about this stream: http://cs631518.vk.me/v631518809/1d1e3/4Aq6oQuyabo.jpg (converted from the long wave slider)

probably thats all, good diff
the only thing is strange jumps, theit problem is random spacing, caz in vocal parts its bigger than in jumps bass parts lol. check that and it will be fine

hope this will help u

gl, cool song
Diasios
Yo!


[General]

  • • Try Offset: 3634, seems better but I might be wrong.
    • How about you use these combo colours? I think they fits with your BG/video: (increase saturation a bit if you think these colours are too dull)
    SPOILER
    [Colours]
    Combo1 : 185,111,102
    Combo2 : 102,165,185
    Combo3 : 185,185,102
    Combo4 : 102,185,133

[Easy]

  • • Check AiMod, there are unsnapped objects.
    • 01:12:626 (2) - How about a ~ shape for a better flow? Or just flip this slider horizzontally and rotate it a little:
    • 02:05:341 (2,1) - Flip this slider too, for example you could do something like this:
    • 02:31:054 (2) - Start a slider here and end it at 02:31:911, I think it fits here.
    • 03:10:483 (1) - How about ending this spinner at 03:17:340? Seems better imo.

[Normal]

  • • 00:14:340 (2) - I don't like the flow here, if I were you I'd rotate this slider a little and curve it upwards or use this 00:12:197 (3) slider again, maybe reversed and flipped horizzontally.
    • 02:29:340 (1) - End this spinner at 02:31:911 or just add a circle there.
    • 03:06:197 (x) - Add a circle or another 1/2 slider like this one 03:06:626 (2).
    • 03:10:483 (1) - Same suggestion I did before, end this spinner at 03:17:340.

[Advanced]

  • • 00:26:340 (5,6,7) - Try this spacing, it flows way better:
    • 00:35:340 (3) - You could shape this slider like this one 00:37:054 (1), I kinda like it more:
    • 02:29:340 (1) - Add a spinner like you did on Normal to keep consistency between your diffs.
    • 02:31:911 (x) - Add a circle.
    • 03:10:483 (1) - End this spinner at 03:17:340.

[Hard]

  • • 02:29:340 (1) - Add a spinner like you did on Normal to keep consistency between your diffs.
    • 02:31:911 (x) - Add a circle here and another one at 02:32:340, you could also make them stack with this slider 02:32:768 (1) like Aia did on his/her diff:
    • 03:10:483 (1) - End this spinner at 03:17:340.

[Insane]

  • • 00:37:054 (1) - I don't think this NC is necessary, remove it.
    • 01:10:268 (1) - I hate the fact that the end of this slider doesn't stack with this 01:09:197 (3) circle; move this slider a bit down or rotate it a little:
    • 01:38:768 (1) - Remove this NC, if you really want it then move it here 01:39:197 (4) and consider removing this NC 01:39:626 (1) as well. (don't forget this 01:51:625 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) pattern, consistency is a nice thing to have in your map)
    • 02:22:483 (5,1) - Move the NC on the previous circle.
    • 02:29:340 (1) - Add a spinner like you did on Normal to keep consistency between your diffs.
    • 03:10:483 (1) - End this spinner at 03:17:340.

[Aia's Insane]

  • • 03:10:483 (1) - End this spinner at 03:17:340, everything else looks fine.

Good job!
Topic Starter
Squichu
Thanks guys! ovo
reply Dia

Diasios wrote:

Yo!


[General]

  • • Try Offset: 3634, seems better but I might be wrong.
    I'll try after applying all mods, thank you!
    • How about you use these combo colours? I think they fits with your BG/video: (increase saturation a bit if you think these colours are too dull) I prefer my colours, sorry.

[Easy]

  • • Check AiMod, there are unsnapped objects. eep, all fixed!
    • 01:12:626 (2) - How about a ~ shape for a better flow? Or just flip this slider horizzontally and rotate it a little. Oh, I like the ~ idea, changed
    • 02:05:341 (2,1) - Flip this slider too, for example you could do something like this: changed differently!
    • 02:31:054 (2) - Start a slider here and end it at 02:31:911, I think it fits here. I don't want to end the slider here, because the beats stop 1/4 beat before and on the white tick is only the vocals which is not enough for me to map this in lower diffs. I didn't even map it in any other except for Insane
    • 03:10:483 (1) - How about ending this spinner at 03:17:340? Seems better imo. I get the point, but I prefer to end the spinner earlier, because long spinners are super tiring and especially in Easy that would be too much.

[Normal]

  • • 00:14:340 (2) - I don't like the flow here, if I were you I'd rotate this slider a little and curve it upwards or use this 00:12:197 (3) slider again, maybe reversed and flipped horizzontally. ye, changed
    • 02:29:340 (1) - End this spinner at 02:31:911 or just add a circle there. Nah, same reason as in Easy; want to keep the vocals blank
    • 03:06:197 (x) - Add a circle or another 1/2 slider like this one 03:06:626 (2). sure
    • 03:10:483 (1) - Same suggestion I did before, end this spinner at 03:17:340. * as in Easy

[Advanced]

  • • 00:26:340 (5,6,7) - Try this spacing, it flows way better: changed differently
    • 00:35:340 (3) - You could shape this slider like this one 00:37:054 (1), I kinda like it more: I prefer the curved one here .o.
    • 02:29:340 (1) - Add a spinner like you did on Normal to keep consistency between your diffs. I don't want to add a spinner here because I want it to be different from Normal tbh. But I'm thinking about removing the spinner in Easy again, to keep that consistent with all other diffs~~
    • 02:31:911 (x) - Add a circle. * as in prev diffs
    • 03:10:483 (1) - End this spinner at 03:17:340. * this, too

[Hard]

  • • 02:29:340 (1) - Add a spinner like you did on Normal to keep consistency between your diffs.
    • 02:31:911 (x) - Add a circle here and another one at 02:32:340, you could also make them stack with this slider 02:32:768 (1) like Aia did on his/her diff:
    • 03:10:483 (1) - End this spinner at 03:17:340.
    * for all

[Insane]

  • • 00:37:054 (1) - I don't think this NC is necessary, remove it. Oh, I wanted this NC to be consistent with 01:38:768 (1) - and 02:31:911 (1) - so I'll keep that
    • 01:10:268 (1) - I hate the fact that the end of this slider doesn't stack with this 01:09:197 (3) circle; move this slider a bit down or rotate it a little: oke
    • 01:38:768 (1) - Remove this NC, if you really want it then move it here 01:39:197 (4) and consider removing this NC 01:39:626 (1) as well. (don't forget this 01:51:625 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,1) pattern, consistency is a nice thing to have in your map)
    Ah, already mentioned this above. But ye, should be consistent with the last stream too so I added NC here 01:52:483 - and also in the other Kiais at 00:50:768 - and 02:45:626 (1) -
    • 02:22:483 (5,1) - Move the NC on the previous circle. oops. Fixed!
    • 02:29:340 (1) - Add a spinner like you did on Normal to keep consistency between your diffs. *
    • 03:10:483 (1) - End this spinner at 03:17:340. * not because it's too much ta higher diffs, but I prefer all diffs to end at the same time with exceptiosn of GDs ofc :3
reply Slayed

Slayed wrote:

hello is it m4m or whatever

easy diffs look very nice and neat, so ill take a look at the insanes
the only thing is adv has hp4 and hard has hp6, thats not really good didn't notice that, changed to 4.5 for now!

ins

thats really strange how do u miss the vocals. for example, aia missed them too, but at least not all of them. so i suggest u to rearrange the part before this bookmark 00:34:483 - and add some 1/1 sliders that will miss the big white ticks I don't want to miss big white ticks when there's a beat there, because they are some silent ones and the silent ones already are mapped with 1/1s.

00:15:411 (1) - its offscreen a bit fixed!

00:55:268 (2) - probably u could stack this note with the end of this 00:56:554 (1) - slider, since u didnt use such overlaps before sure

01:02:983 (4,5,6,1) - i expected to see a bit bigger spacing in this part.. check 00:41:340 (1,2,3,4) - these jumps that are mapped on the vocals. compare to the jumps u got 01:02:983 (4,5,6,1) - here, they seem to be just too small I made them different on purpose, because the first ones have the vocals too which makes the song more lively and the smaller ones are mapped to the beat since there are no vocals, so the spacing is different.

01:16:268 (4,6) - probably u could unstack them for the better playability there shouldn't be any problem with readabilty, there's so much time between the objects öö

01:34:483 (1,2,3,4) - what is this spacing? looks kinda strange I don't have any problem with them, but changed. should be better now

01:37:697 (8,1) - this pattern is a bit hard to play, caz most players will start streaming from this slider and they will probably sliderbreak or miss.. http://cs631518.vk.me/v631518809/1d1dc/aZhzdKPLUvE.jpg - i suggest u to use smth like this I want (8) to be different from the stream cause it's a different sound but I'll keep that in mind. Might change it later!

02:13:911 - check mod on aia's diff for this part oh, thanks. fixed!

02:28:697 (6,7,8,9,10,11) - small suggestions about this stream: http://cs631518.vk.me/v631518809/1d1e3/4Aq6oQuyabo.jpg (converted from the long wave slider) changed differently

probably thats all, good diff
the only thing is strange jumps, theit problem is random spacing, caz in vocal parts its bigger than in jumps bass parts lol. check that and it will be fine Ye, as I said, that was kinda my intention, but I'm not too fimilar with mapping Insanes so I'll work on them eventually! :3

hope this will help u It did, thank you!
reply Shmik

Shmiklak wrote:

M4M

Hey ( ͡° ͜ʖ ͡°) Aloha! :3

General

  1. Nothing \:D/

Easy

  1. 00:03:626 (1) - I all understand but this 1/2 rythm a bit hard for newbies. Better make std 1/1 rythm http://puu.sh/nPIl3/630c1c4063.jpg well, it might be hard if they were used to 1/1 rhythm already, but this is the very first object and there is nothing they can compare the distance to, so maybe they get confused by the 1/1 later on, but I really doubt it. I need them at some parts anyway, because there are sooo many strong sounds on the 1/2s, so I figured it's bet to introduce them early :3
  2. 00:05:340 (2) - Same * same too
  3. 00:23:340 (3) - U broke flow imo. Fix it pls I like the flow. o-o
  4. Ignoring of these beats 01:16:054 - 01:16:911 - a bit confusing me. U have same problem in all diff. There is a slidertick to emphasize them. o:
  5. 02:13:911 (1) - I suggest make this http://puu.sh/nPIOn/f485461f0d.jpg It better complies to music.
  6. 02:15:626 (2) - Same for this
  7. 02:17:340 (1,2) - ^ I want to keep this parts as simple as possible, because it's different from the rest of the song and imo it's more intersting to map it diffreently then, too.
    Nice diff, but u missing some strong diffs and imo it's not really cool
    I know what you mean! I feel bad for the ignored beats but there's no way around ignoring some when mapping Easy diffs. :c

Normal


  • I didn't found anything, but using DS lower then in Easy lol
    Well, why not? DS works with SV and that's different :b

Advanced

  1. 00:53:126 (5,6) - Pls fix blanket oh, sure!
    I didn't found more

Hard


  • Nothing. Sorry.

Insane

    1. 00:15:411 (1) - Offscreen object. Hitobjects must never be off-screen. It's RC. yes, fixed that! c:

Best of luck!!!! Hope for rank!!! Thank you!

Thanks again!
CSLM
hi, m4m

General

  1. i suggest delete the kiai between 02:46:483 - and 02:47:983 - make a wowz feeling, really cool :3

Easy

  1. 00:15:197 (2,3) - idk about this polarity change, 'cause before you only follow 1/1 snaps
  2. 00:42:626 (2,1) - blanket?
  3. 02:13:911 (1,2) - why not make the of the same arc? flows better imo
  4. 02:31:054 (2) - delete this circle, doesn't follow anything, and make a weird feeling imo

Normal

  1. 00:36:626 - you should add a circle here, the drums are very audible, also before you only follow 1/1 and 1/2
  2. 02:29:340 (1) - this spinner... idk, you didn't add it in the another diffs, also it should end in 02:31:911 - which is where the vocal start and the noisy sound ends
  3. 03:01:054 (2,3,4) - this is very unusual, you didn't make it in any another part of the diff, and could be confusing, imo is better delete (3), make (2) 1/1, move (4) to 03:01:697 - and make it 2/3
  4. 03:05:768 - again, add a circle, the beat is very audible
  5. 03:07:054 (1) - make it 2/1 better, now it doen't make a nice feeling

Advanced

  1. 00:21:411 - add a circle, it doesn't follow so much the song that unmapped part, also doesn't make consistency with the next patterns, also with 00:25:207 -
  2. 00:42:197 (3,4) - *nazi* they aren't parallel
  3. 00:43:911 (6) - making a 2/3 slider doesn't prepare the players for a major challenge, 'cause in the Normal diff you make the same, meanwhile in the Hard diff you make a Triplet and a Quintuplet. I suggest adding 2 1/2 sliders, or at least 1 1/1 slider and add a circle in 00:44:554 - same with 00:57:626 (6) - 01:45:626 (6) - 01:59:340 (6) - 02:38:768 (6) - and 02:52:483 (6) -
  4. 02:17:340 (1,2,3,4,5,6,7,8) - this pattern is confusing. The pattern of before (02:13:911 (1,2,3,4,5,6,7,8) - ) follow the guitar pitch, and this one only follow the drums. The main problem is that when the players are playing the first pattern, they're thinking that the mapping is following the Guitar, but then changing the pattern to the drums (specially in the same part) could be confusing. There's more ways of make variation, but try of keep the same polarity in the diff (specially low diffs).
  5. 02:31:054 (1) - delete this circle, for the same reason that i said in Easy
  6. 02:43:054 (1,2,3,4,5) - again, try of keep the consistency. The kiais of before make the 1/1 clickeables, why the change?
  7. 02:56:768 (1,2,3,4,5) - ^
  8. 03:00:840 - add a circle, the guitar sound is very strong
  9. 03:07:697 - ^

Hard

  1. 00:24:840 - add a circle, as i said before, making a 1/1 space after so many 1/2 is strange, and unconsistent
  2. 00:36:626 (2,3) - this DS change looks unnecesary, because 00:37:054 (1,2) - have the same intensity (even a major one for the vocal) and they're with the same 1.2x DS of always
  3. 00:41:554 (2,5) - overlap, try of stack them, it would look better imo
  4. 00:49:054 - make this clickeable, as you make in the low diffs. Leave it without click doesn't follow so much the song, because those beats are very strong. Please don't skip them, same with 01:02:768 - 01:50:768 - 02:43:911 -
  5. 02:06:626 (5,6,7,8,1) - try of avoid this. The people who'll pass the Advanced diff won't be ready for a pattern like this
  6. 02:17:340 (1) - make this a hitcircle, for consistency in the patterns
  7. 02:31:054 (1) - delete, i said it before in Easy
  8. 02:45:197 (2,3) - don't make a stack after a kick slider. (3) could be confused with a stream
  9. 02:59:768 (5,6,7,8) - again, people won't be ready for a quintuplet

Insane

  1. 00:07:911 (5,6,1) - this pattern doesn't make a good flow, mostly because (1) is a broken slider, instead of a curve, which it makes an strange flow imo 'cause it's so sudden.
  2. 00:16:054 (2,3,4,5) - this jumps are not working right, they're making a bad sensation. (2) and (3) are going to the right (which is good), but (4) and (5) aren't, that's the main problem. (4) and (5) must go to the right for make this same feeling of remoteness that you're making with (2) and (3). 00:16:697 (5,6) - this 2 have to got the longest space, for make it work (also it fits very well with the intensity, due both are following the claps)
  3. 00:21:626 (3) - move this to x481 y204. Make 00:21:626 (3,4) - angle more soft and match better with 00:22:054 (5,6) - giving a better flow
  4. 00:28:483 (4,1) - this stack looks weird if you ask me, because they're not of the same way (even if they're going in the same direction). Making (4) curve face down would be better. Face down because 00:28:911 (5) - is down ;3
  5. 00:49:054 - again, make it clickeable, same with similars
  6. 01:11:768 (6) - i think this would be more stylish if you move it to x307 y119 (between 01:11:125 (3,4) - )
  7. 01:22:268 (6,1) - make this as you make in the Hard and Advanced diff, a slider since 01:22:268 - to 01:22:804 - , 01:22:483 - is a empty noise, that's why it shouldn't be emphatized
  8. 02:31:054 (1) - well, you know what i'm going to say here ;3
  9. 03:10:268 (7) - mmm, why don't you move this circle to x171 y44 or anywhere to the left of 03:10:054 (6) - ? would be a great variation imo

Aia's Insane

  • I really enjoyed this diff, i love the jumps, very well structured (how i would love make such so beautiful jumps ;w;)
  1. 00:05:983 (3,4,5) - why don't you better stack this notes with 00:07:054 (1) - tail? of that way make a nice blanket with 00:06:411 (5) - (which by the way you can make it better)
  2. 00:10:268 (1) - the first curve it's archer than the second one, is this intentional?
  3. 00:11:126 (3) - make this slider a little bit more arched, of that way it seems the flow better
  4. 00:46:268 (1,2,3) - blanket maybe?
  5. 01:17:126 (1) - make this slider rect instead, flows better imo
  6. 01:32:768 (1) - Ctrl - G?
  7. 01:35:768 (7,8) - imo it's better that you delete (8) and make a anti-jump with (7) and 01:36:197 (1) - like you did before
  8. 02:06:626 (7,8,9,10,1) - this stream is a little bit odd, (1) it's in a position which ruins the pattern imo. It's better make an simple rect stream
  9. Since 03:00:197 - to the end - i know that is a calm part, but you shouldn't emphaized so much, it looks so strange and ruins the diff itself. Try of make it a little more like you've doing before (but ofc leaving a little effect of softly)

Really nice! i love the song, can i make some taiko diffs? plz
Anyway, my map: https://osu.ppy.sh/s/262993
GL with rank
choo choo~
Lanturn
hi

Maybe swap combos 2 and 3? 1 and 2 are really similar so it's hard to tell them apart sometimes.

mostly rhythm mod?

[Easy]
The only thing I found a little strange was that you skipped the powerful vocals and drums every time at places like 00:38:340 - throughout the song. I really think they should be mapped, but up to you.
  1. 02:46:483 (1,2) - small DS error, doesn't really matter but yeah.
  2. 02:31:054 (2) - Because this is a fade out note, it doesn't really feel comfortable to play. Personally a think a second small break here would be best. I'd recommend this for Easy and Normal at the very least.
  3. 02:47:340 (2,3) - I really do think you should go with a 3/2 reverse here. First off, you place the (3) in the middle of the drums so the only feedback you get is the bass kick when 1/2 later you get a much more powerful sound. The last snare before it was 1/1 where you play 02:47:340 - So this is a good starting point. The other is that the vocals are in the middle leading up to 02:47:983 - where again, it completely dominates. I know you don't like having notes placed on offbeats, so I proposed you use a 3/2 reverse slider starting at 02:47:340 - At least the reverse can hit that crazy note, instead of nothing.
[Normal]
  1. 01:49:911 (1) - Bounce to the beat? http://puu.sh/nXmYf.jpg or http://puu.sh/nXn0m.jpg even.
  2. 02:29:340 (1) - As I mentioned in Easy, you should probably delete this.. or if you'd rather, extend this to 02:31:911 - which is enough of a gap from the upcoming note.
  3. 02:59:126 - are you sure you want to skip this? it makes 02:59:340 (4) - feel very underwhelming. A rhythm like http://puu.sh/nXnlu.jpg would feel much better to play at this point... Or if you want consistency, do like 02:05:340 (2,3,4) - which also plays nicely.
  4. 03:05:768 - normally I'd welcome a nice 2/1 gap like this but it feels a little random at this point... Mostly after the fact you use the 1/2s at 03:06:197 (2,3) - which basically takes you from a 2/1 to 1/2 right away and doesn't lead in to it.
  5. 03:06:197 (2,3) - Since the tail of (3) is so powerful. Why not use a 1/2 reverse and then a circle where the tail of (3) was?
[Advanced]
  1. 00:22:268 (4,5) - stuff like this there is no drum beat playing on the (5) so it doesn't really make sense to map it this way as the offbeat is more dominant. A rhythm like this suits it better: http://puu.sh/nXoMJ.jpg | you do this at 01:23:983 (5,6) - as well.
  2. 00:35:340 (3,4) - This rhythm? http://puu.sh/nXp38.jpg Where I have the (5) is pretty powerful even if it is lead-in.
  3. 00:43:911 (6) - This is just more of a personal opinion but.. don't you think the 3/2 sliders here don't really work in an advanced? You're doing a lot of 1/1 and 1/2 so making these 3/2 here skips out on a lot of important vocals/drums. It makes perfect sense in Easy, and even Normal, but I think Advanced should probably avoid using them. Just a thought. Either or, it works regardless.. It just felt odd to play at this difficulty level. 00:57:626 (6) - 01:45:626 (6) - 01:59:340 (6) - 02:38:768 (6) - 02:52:483 (6) -
  4. 02:18:626 (4,8) - Prefer these as circles like 02:15:197 (4,8) - I don't really get a 'hold' vibe from them.
[Hard]
  1. 01:38:661 (3) - you don't need this (Yes. I know it has sound). It just makes this already complicated rhythm for a hard, even worse. I would also argue that 01:37:804 (5) - while it has sound, could easily be removed to make it more appropriate for the diff. Regardless, the (3) should really be deleted. having multiple types of 1/4 rhythms in a row is undoubtedly very difficult to play for some, and it shouldn't be used in hard difficulties.
  2. 02:44:768 (1,2,3,4,5,1) - this is a good rhythm, and I really think you should use it over 00:49:911 (1,2,3,4,5) - and 01:51:626 (1,2,3,4,5) - since the offbeat 1/4 repeat can get confusing to some. Consider replacing them with this one.
  3. 00:54:840 (5) - deleting or a 1/2 slider on (4) even would definitely fit better here since there's no real sound to support this. make sure to change everywhere else like 00:40:911 (4,5) - 01:42:626 (4,5) - etc. if you do this.
  4. 02:53:340 (1,2) - this can't just be two circles instead? Also you normally don't put the extra reverse on 02:52:483 (4) - even though it does have a sound this time. (see Insane.. You don't use it there either.)
[Insane]
A lot of circular motion... It's nice otherwise, and gives it some nice flow.

[Aia]
  1. 00:52:697 (5,6) - A bit close to each other. I think the (5) would be better off if played to the top right of (3) at around like x460 y28
  2. 02:29:340 (1) - spinner would make more sense to end back at 02:31:054 - or where the upcoming note is.. which probably isn't an option. Consider moving this back 1/1
  3. 02:18:090 (4) - doesn't actually hit anything. the drum hit plays on the 1/8 at 02:18:036 -
Was a bit rushed, but hopefully something can help. Good luck! nice map.
Topic Starter
Squichu
reply CSLM

CSLM wrote:

hi, m4m hi o/

General

  1. i suggest delete the kiai between 02:46:483 - and 02:47:983 - make a wowz feeling, really cool :3
    I prefer to keep it as it is, because depending on the diffs there are some rhythms starting at 02:46:483 - and it feels weird to end Kiai there if I pick it up again immediately afterwards. But the idea is quite nice. :3

Easy

  1. 00:15:197 (2,3) - idk about this polarity change, 'cause before you only follow 1/1 snaps Actually, there are some 3/2s, too, but a, it feels off to leave the beat blank here, so changed!
  2. 00:42:626 (2,1) - blanket? sure
  3. 02:13:911 (1,2) - why not make the of the same arc? flows better imo I prefer the current sliders, because variety. ;w;
  4. 02:31:054 (2) - delete this circle, doesn't follow anything, and make a weird feeling imo It does, it's the same sound as 02:29:340 -

[Normal

  1. 00:36:626 - you should add a circle here, the drums are very audible, also before you only follow 1/1 and 1/2 ah, I wanted to keep this part simple, but since it's being mentioned quite often, changed! :3
  2. 02:29:340 (1) - this spinner... idk, you didn't add it in the another diffs, also it should end in 02:31:911 - which is where the vocal start and the noisy sound ends Ye, changed!
  3. 03:01:054 (2,3,4) - this is very unusual, you didn't make it in any another part of the diff, and could be confusing, imo is better delete (3), make (2) 1/1, move (4) to 03:01:697 - and make it 2/3
  4. 03:05:768 - again, add a circle, the beat is very audible changed
  5. 03:07:054 (1) - make it 2/1 better, now it doen't make a nice feeling changed

Advanced

  1. 00:21:411 - add a circle, it doesn't follow so much the song that unmapped part, also doesn't make consistency with the next patterns, also with 00:25:207 - oops, fixed
  2. 00:42:197 (3,4) - *nazi* they aren't parallel :c fixed
  3. 00:43:911 (6) - making a 2/3 slider doesn't prepare the players for a major challenge, 'cause in the Normal diff you make the same, meanwhile in the Hard diff you make a Triplet and a Quintuplet. I suggest adding 2 1/2 sliders, or at least 1 1/1 slider and add a circle in 00:44:554 - same with 00:57:626 (6) - 01:45:626 (6) - 01:59:340 (6) - 02:38:768 (6) - and 02:52:483 (6) - True, I changed all. There probably are some more things un-fitting for Adv diff, as this was suppposed to be the Normal and only later on got changed to Adv
  4. 02:17:340 (1,2,3,4,5,6,7,8) - this pattern is confusing. The pattern of before (02:13:911 (1,2,3,4,5,6,7,8) - ) follow the guitar pitch, and this one only follow the drums. The main problem is that when the players are playing the first pattern, they're thinking that the mapping is following the Guitar, but then changing the pattern to the drums (specially in the same part) could be confusing. There's more ways of make variation, but try of keep the same polarity in the diff (specially low diffs). I'll see what I can do to improve that! c:
  5. 02:31:054 (1) - delete this circle, for the same reason that i said in Easy (*)
  6. 02:43:054 (1,2,3,4,5) - again, try of keep the consistency. The kiais of before make the 1/1 clickeables, why the change? I changed it here, because in this Kiai the vocals become stronger, so I'm emphasizing them more
  7. 02:56:768 (1,2,3,4,5) - ^ (*)
  8. 03:00:840 - add a circle, the guitar sound is very strong
  9. 03:07:697 - ^ both added

Hard

  1. 00:24:840 - add a circle, as i said before, making a 1/1 space after so many 1/2 is strange, and unconsistent fixed
  2. 00:36:626 (2,3) - this DS change looks unnecesary, because 00:37:054 (1,2) - have the same intensity (even a major one for the vocal) and they're with the same 1.2x DS of always Feels to me like they are different, because they are really strong drums where the DS change is
  3. 00:41:554 (2,5) - overlap, try of stack them, it would look better imo changed differently
  4. 00:49:054 - make this clickeable, as you make in the low diffs. Leave it without click doesn't follow so much the song, because those beats are very strong. Please don't skip them, same with 01:02:768 - 01:50:768 - 02:43:911 - hmmh, changed
  5. 02:06:626 (5,6,7,8,1) - try of avoid this. The people who'll pass the Advanced diff won't be ready for a pattern like this well, if they're able to hit the triplets, two more circles shouldn't kill them. :/ And I want to introduce short streams in this diff as there are are longer ones in the Insane.
  6. 02:17:340 (1) - make this a hitcircle, for consistency in the patterns There's a different background sound here, so I want to keep this. <:
  7. 02:31:054 (1) - delete, i said it before in Easy (*)
  8. 02:45:197 (2,3) - don't make a stack after a kick slider. (3) could be confused with a stream ooh, sure! Fixed!
  9. 02:59:768 (5,6,7,8) - again, people won't be ready for a quintuplet (*)

Insane

  1. 00:07:911 (5,6,1) - this pattern doesn't make a good flow, mostly because (1) is a broken slider, instead of a curve, which it makes an strange flow imo 'cause it's so sudden. I didn't find it that bad, but changed, because might be better for some people. :3
  2. 00:16:054 (2,3,4,5) - this jumps are not working right, they're making a bad sensation. (2) and (3) are going to the right (which is good), but (4) and (5) aren't, that's the main problem. (4) and (5) must go to the right for make this same feeling of remoteness that you're making with (2) and (3). 00:16:697 (5,6) - this 2 have to got the longest space, for make it work (also it fits very well with the intensity, due both are following the claps) changed the pattern completely
  3. 00:21:626 (3) - move this to x481 y204. Make 00:21:626 (3,4) - angle more soft and match better with 00:22:054 (5,6) - giving a better flow I think the current flow is better, also I don't want to add a jump on (3), that doesn't make any sense
  4. 00:28:483 (4,1) - this stack looks weird if you ask me, because they're not of the same way (even if they're going in the same direction). Making (4) curve face down would be better. Face down because 00:28:911 (5) - is down ;3 Doesn't look weird to me and I really like how it plays, so I'll keep it for now. >-<
  5. 00:49:054 - again, make it clickeable, same with similars Yep, changed
  6. 01:11:768 (6) - i think this would be more stylish if you move it to x307 y119 (between 01:11:125 (3,4) - ) That flows extremely bad, imo. D:
  7. 01:22:268 (6,1) - make this as you make in the Hard and Advanced diff, a slider since 01:22:268 - to 01:22:804 - , 01:22:483 - is a empty noise, that's why it shouldn't be emphatized oke
  8. 02:31:054 (1) - well, you know what i'm going to say here ;3 Yessss, but same here. ;w;
  9. 03:10:268 (7) - mmm, why don't you move this circle to x171 y44 or anywhere to the left of 03:10:054 (6) - ? would be a great variation imo I can't. :C Well I could, but I have the habit of ending a diff at the exact same coordiante where I started it and I really like that, so keep. >-<

Really nice! i love the song, can i make some taiko diffs? plz Just read that now, oops. D: send you a pm!
And thank you very much for your mod!
reply Lanturn

Lanturn wrote:

hi hellow! o/

Maybe swap combos 2 and 3? 1 and 2 are really similar so it's hard to tell them apart sometimes. Oh. Sure!

mostly rhythm mod?

[Easy]
The only thing I found a little strange was that you skipped the powerful vocals and drums every time at places like 00:38:340 - throughout the song. I really think they should be mapped, but up to you. welp, I kinda feel sorry for these beats, but I wanted to keep this as easy as possible, so I prefer to keep them like this. (At least there are sliderticks so there is at least something. >-<)
  1. 02:46:483 (1,2) - small DS error, doesn't really matter but yeah. oops, killed it
  2. 02:31:054 (2) - Because this is a fade out note, it doesn't really feel comfortable to play. Personally a think a second small break here would be best. I'd recommend this for Easy and Normal at the very least. It's fine, imo. (Replied in more detail to this in prev mod)
  3. 02:47:340 (2,3) - I really do think you should go with a 3/2 reverse here. First off, you place the (3) in the middle of the drums so the only feedback you get is the bass kick when 1/2 later you get a much more powerful sound. The last snare before it was 1/1 where you play 02:47:340 - So this is a good starting point. The other is that the vocals are in the middle leading up to 02:47:983 - where again, it completely dominates. I know you don't like having notes placed on offbeats, so I proposed you use a 3/2 reverse slider starting at 02:47:340 - At least the reverse can hit that crazy note, instead of nothing. I agree, changed!
[Normal]
  1. 01:49:911 (1) - Bounce to the beat? http://puu.sh/nXmYf.jpg or http://puu.sh/nXn0m.jpg even. Nice idea, changed!
  2. 02:29:340 (1) - As I mentioned in Easy, you should probably delete this.. or if you'd rather, extend this to 02:31:911 - which is enough of a gap from the upcoming note. (*)
  3. 02:59:126 - are you sure you want to skip this? it makes 02:59:340 (4) - feel very underwhelming. A rhythm like http://puu.sh/nXnlu.jpg would feel much better to play at this point... Or if you want consistency, do like 02:05:340 (2,3,4) - which also plays nicely. changed!
  4. 03:05:768 - normally I'd welcome a nice 2/1 gap like this but it feels a little random at this point... Mostly after the fact you use the 1/2s at 03:06:197 (2,3) - which basically takes you from a 2/1 to 1/2 right away and doesn't lead in to it. changed this with prev mod :3
  5. 03:06:197 (2,3) - Since the tail of (3) is so powerful. Why not use a 1/2 reverse and then a circle where the tail of (3) was? changed differently
[Advanced]
  1. 00:22:268 (4,5) - stuff like this there is no drum beat playing on the (5) so it doesn't really make sense to map it this way as the offbeat is more dominant. A rhythm like this suits it better: http://puu.sh/nXoMJ.jpg | you do this at 01:23:983 (5,6) - as well. Fixed!
  2. 00:35:340 (3,4) - This rhythm? http://puu.sh/nXp38.jpg Where I have the (5) is pretty powerful even if it is lead-in. changed
  3. 00:43:911 (6) - This is just more of a personal opinion but.. don't you think the 3/2 sliders here don't really work in an advanced? You're doing a lot of 1/1 and 1/2 so making these 3/2 here skips out on a lot of important vocals/drums. It makes perfect sense in Easy, and even Normal, but I think Advanced should probably avoid using them. Just a thought. Either or, it works regardless.. It just felt odd to play at this difficulty level. 00:57:626 (6) - 01:45:626 (6) - 01:59:340 (6) - 02:38:768 (6) - 02:52:483 (6) - I agree, I (think I have) changed all of them now. This was originally mapped as a Normal so I messed up while changing the diff with stuff like this. >-<
  4. 02:18:626 (4,8) - Prefer these as circles like 02:15:197 (4,8) - I don't really get a 'hold' vibe from them. changed (4), but kept (8) because of the drumroll
[Hard]
  1. 01:38:661 (3) - you don't need this (Yes. I know it has sound). It just makes this already complicated rhythm for a hard, even worse. I would also argue that 01:37:804 (5) - while it has sound, could easily be removed to make it more appropriate for the diff. Regardless, the (3) should really be deleted. having multiple types of 1/4 rhythms in a row is undoubtedly very difficult to play for some, and it shouldn't be used in hard difficulties. Good point, deleted both.
  2. 02:44:768 (1,2,3,4,5,1) - this is a good rhythm, and I really think you should use it over 00:49:911 (1,2,3,4,5) - and 01:51:626 (1,2,3,4,5) - since the offbeat 1/4 repeat can get confusing to some. Consider replacing them with this one. I prefer to keep them as they are, because they're all different so I'd like to have them mapped differently, too.
  3. 00:54:840 (5) - deleting or a 1/2 slider on (4) even would definitely fit better here since there's no real sound to support this. make sure to change everywhere else like 00:40:911 (4,5) - 01:42:626 (4,5) - etc. if you do this. I think about this. I get your point, but the vocals match this nicely so I'm not sure if I want to change this. >-<
  4. 02:53:340 (1,2) - this can't just be two circles instead? Also you normally don't put the extra reverse on 02:52:483 (4) - even though it does have a sound this time. (see Insane.. You don't use it there either.) I changed (1,2) as suggested, but kept the reverse on (4). That was actually a mistake in Insane, so I fixed that there. >-<
[Insane]
A lot of circular motion... It's nice otherwise, and gives it some nice flow.
I really like circular motion. xD But yes, I need to work on that so it won't stay this monotonous. -don't know how to map Insanes eeh-

Was a bit rushed, but hopefully something can help. Good luck! nice map. Thank you very much, the mod was very helpful! :3

all replied and updated!
Lasse
the "it's actually not m4m but still somehow is" mod d

General

  1. 02:20:768 - this section would work really well with some greenlines to gradually increase volume
  2. 02:15:197 - you and aia should probably find a conclusion on how to snap those xd

aia

  1. 00:36:626 (3) - why'd you stack a clap under a weak beat? it doesn't really work imo
    00:39:197 (10) - is even weirder in that aspect, since you space this pattern normally in both other kiais
    most of your other stacks make way more sense to me xd
  2. 00:49:911 (1,2,3,4,5,6,7,1,2,3,4,5) - 01:51:626 (1,2,3,4,5,6,1,2,3,4,5,6) - 02:44:768 (1,2,3,4,5,6,7,8,9) - you could probably decide on how you want to combos this :v
  3. 01:05:340 (5) - could nc for emphasis + your typical nc on downbeat. also looks less like you misplaced the last note of the stream that way
    also 02:07:054 - there you did it
  4. 01:06:911 - wtf is the snap here o 1/8 and 1/6 ?? a 1/6 kickslider on 01:06:911 - sounds correct to me and would also not mess up acc or anything due to the weird snap
  5. 01:08:126 - drums before were clicked and this is put on a sliderend, even if the slider doesnt really work with any held sound? how about shortening 01:07:697 (4) - to 1/2 and adding a circle?
  6. 01:38:768 (1,2) - if you overlap them anyways you might as well use the ds of the following stream whcih would look nicer imo
  7. 02:14:554 (3,4,5) - sound on 3 is so much stronger than 5, yet making this a triple puts much more emphasis on the latter. if you want to put a 1/4 here, a kickslider would work better
    02:16:268 (3,4,5) - too
    same for the two similar triples after
  8. 02:38:768 (1,2,3) - rip consistency, this was spaced both other times and doesnt sound really different here
    02:42:840 (6,7,1) - too
    02:56:554 (6,7,1) -
    they even feel overmapped to me ad nothing really justifies clickable 1/4 and if you do sth liek that at least don't shift the emphasis to sth that doesnt work
    yes, some variation is nice, but having it like exactly the same for two choruses and then so different seems kinda odd. making them consistent, or changing the pattern in chorus 1 or 2 to have three different ones would be nice
  9. 02:46:483 (1,2,3) - could actually use more spacing considering how strong it is and how high your overall spacing in this part is it feels a bit too weak atm
  10. 02:46:483 (1,4) - what happened to overlapping those 1/1 gaps instead of stacking them?
movement is really nice

insane

  1. 00:16:697 (5,6) - so the clap on 5 gets emphasized with more spacing, but 6 which also has a clap + stronger vocals get the normal spacing again? maybe sth like http://i.imgur.com/BXMA6Z2.jpg ?
  2. 00:52:911 (5,1) - lowered spacing with such an obtuse angle isnt that nice movement wise. easiest solution would probably be stacking 00:53:126 (1) - head on 00:52:054 (2) - head, but there are most likely better ways to change this
  3. 01:06:947 (7) - pretty sure this is snapped wrongly since the only sounds are on the 1/6 surrounding it it seems. probably sth like http://i.imgur.com/QN1Gp5o.jpg ?
  4. 01:28:911 (5) - so strong, but actually gets less spacing than the next object etc?
  5. 01:57:626 (5,6) - you use this fluid circular movement the whole time and then this kills it http://i.imgur.com/ErfptzP.jpg sth in the red area would work way nicer
  6. 02:25:911 (1,2,3,4,5,6,7,8,1,2,3,4,5) - intensity is building up but I just move in a circle with the same spacing :'(
  7. 02:51:411 (1) - shape feels really out of place compared to your others which are either straight ones or curvy ones
    03:01:697 (1) - here at least it kinda works with the guitar, but then also making 03:05:126 (1) - similar would be nice
  8. 03:10:268 (7) - more acute angle to make it feel more emphasized?


hard

  1. was about to write sth, but lanturn pretty much said everything that would've included, lol

lower diffs look pretty okay and should be nice after you applied lanturn's mod anyways

gl
Aia
Slayed

Slayed wrote:

aia

probably if i was a ppmapshater, i would say smth like these jumps are ridiculous and too forced, but in this situation they are really cool and supported by the music. btw i think that for the better effect, you should make them a bit louder, for example check these 02:43:054 (1,2,3,4,5,6,7,8) - jumps with 75-80% volume and u will understand (i hope xd)
if u will rank it as it is now, it will be the easiest dtppfarm

hp7 is too high with your pattering, i suggest u to use at least 6.5, 6 will be the best idea

00:19:054 (1,2) - dont understand ur mapping on instruments, when there is pretty strong vocal .-. same goes 00:17:340 (1,2) - here and too some other places. if u dont really want to fix all that, fix at least the first place that i mention

00:29:126 (1) - 1/2 slider with the reverse arrow fits here better imo

01:05:232 (4,5) - spacing error? even if u will make it consistent, it wont change anything. at least nc this if u wont change the spacing

01:09:197 (2,3) - why spacing here is so low? probably u should increase it a bit, since uve never used such low spacing before (00:07:483 (2,3) - even here, in the slow part its lesser)

01:17:983 (3) - maybe a smooth curved slider for a better flow? smth like this http://cs631518.vk.me/v631518809/1d190/prpACmscdBA.jpg

01:34:911 (3,6) - kinda strange minor overlap that doesnt look cool .-.

01:54:197 (5) - what is this slider following?

02:13:911 - 02:19:054 - dont know what u were following while mapping this part, but it should be 1/6 and 1/12, no t 1/4 and 1/8 o.o so. this 02:14:554 (3,4) - should be like this http://cs631518.vk.me/v631518809/1d1a9/Hk_EtuE794Y.jpg, and, for example, this slider should be 02:15:197 (7) - 1/12 kickslider
i may be wrong, ask pro

thats all i think, very good diff
Diasios

Diasios wrote:

[Aia's Insane]

  • • 03:10:483 (1) - End this spinner at 03:17:340, everything else looks fine.
CSLM

CSLM wrote:

Aia's Insane

  • I really enjoyed this diff, i love the jumps, very well structured (how i would love make such so beautiful jumps ;w;)
  1. 00:05:983 (3,4,5) - why don't you better stack this notes with 00:07:054 (1) - tail? of that way make a nice blanket with 00:06:411 (5) - (which by the way you can make it better)
  2. 00:10:268 (1) - the first curve it's archer than the second one, is this intentional?
  3. 00:11:126 (3) - make this slider a little bit more arched, of that way it seems the flow better
  4. 00:46:268 (1,2,3) - blanket maybe?
  5. 01:17:126 (1) - make this slider rect instead, flows better imo
  6. 01:32:768 (1) - Ctrl - G?
  7. 01:35:768 (7,8) - imo it's better that you delete (8) and make a anti-jump with (7) and 01:36:197 (1) - like you did before
  8. 02:06:626 (7,8,9,10,1) - this stream is a little bit odd, (1) it's in a position which ruins the pattern imo. It's better make an simple rect stream
  9. Since 03:00:197 - to the end - i know that is a calm part, but you shouldn't emphaized so much, it looks so strange and ruins the diff itself. Try of make it a little more like you've doing before (but ofc leaving a little effect of softly)
Lanturn

Lanturn wrote:

[Aia]
  1. 00:52:697 (5,6) - A bit close to each other. I think the (5) would be better off if played to the top right of (3) at around like x460 y28
  2. 02:29:340 (1) - spinner would make more sense to end back at 02:31:054 - or where the upcoming note is.. which probably isn't an option. Consider moving this back 1/1
  3. 02:18:090 (4) - doesn't actually hit anything. the drum hit plays on the 1/8 at 02:18:036 -
Lasse

Lasse wrote:

aia

  1. 00:36:626 (3) - why'd you stack a clap under a weak beat? it doesn't really work imo
    00:39:197 (10) - is even weirder in that aspect, since you space this pattern normally in both other kiais
    most of your other stacks make way more sense to me xd
  2. 00:49:911 (1,2,3,4,5,6,7,1,2,3,4,5) - 01:51:626 (1,2,3,4,5,6,1,2,3,4,5,6) - 02:44:768 (1,2,3,4,5,6,7,8,9) - you could probably decide on how you want to combos this :v
  3. 01:05:340 (5) - could nc for emphasis + your typical nc on downbeat. also looks less like you misplaced the last note of the stream that way
    also 02:07:054 - there you did it
  4. 01:06:911 - wtf is the snap here o 1/8 and 1/6 ?? a 1/6 kickslider on 01:06:911 - sounds correct to me and would also not mess up acc or anything due to the weird snap
  5. 01:08:126 - drums before were clicked and this is put on a sliderend, even if the slider doesnt really work with any held sound? how about shortening 01:07:697 (4) - to 1/2 and adding a circle?
  6. 01:38:768 (1,2) - if you overlap them anyways you might as well use the ds of the following stream whcih would look nicer imo
  7. 02:14:554 (3,4,5) - sound on 3 is so much stronger than 5, yet making this a triple puts much more emphasis on the latter. if you want to put a 1/4 here, a kickslider would work better
    02:16:268 (3,4,5) - too
    same for the two similar triples after
  8. 02:38:768 (1,2,3) - rip consistency, this was spaced both other times and doesnt sound really different here
    02:42:840 (6,7,1) - too
    02:56:554 (6,7,1) -
    they even feel overmapped to me ad nothing really justifies clickable 1/4 and if you do sth liek that at least don't shift the emphasis to sth that doesnt work
    yes, some variation is nice, but having it like exactly the same for two choruses and then so different seems kinda odd. making them consistent, or changing the pattern in chorus 1 or 2 to have three different ones would be nice
  9. 02:46:483 (1,2,3) - could actually use more spacing considering how strong it is and how high your overall spacing in this part is it feels a bit too weak atm
  10. 02:46:483 (1,4) - what happened to overlapping those 1/1 gaps instead of stacking them?
movement is really nice

Sorry it would take me years to write everything about these mods, but I fixed most of the mentioned things in all the mods.

Thanks for the mods

Sorry for being so late D:

update
osu file format v14

[General]
AudioFilename: hiHaxwell.mp3
AudioLeadIn: 0
PreviewTime: 151858
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.3

[Metadata]
Title:Backseat Serenade
TitleUnicode:Backseat Serenade
Artist:All Time Low
ArtistUnicode:All Time Low
Creator:Squirrel
Version:Aia's Insane
Source:
Tags:hopeless records dont panic its longer now pop punk aia
BeatmapID:915687
BeatmapSetID:415339

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:8.5
SliderMultiplier:1.7
SliderTickRate:1

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201,91,172054,1,8,0:0:0:0:
201,91,172268,1,0,0:0:0:0:
72,277,172483,5,2,0:0:0:0:
34,243,172590,1,0,0:0:0:0:
11,197,172697,1,2,0:0:0:0:
7,147,172804,1,0,0:0:0:0:
23,99,172911,2,0,L|88:83,1,50.9999984436036,8|0,0:0|0:0,0:0:0:0:
184,174,173126,2,0,L|118:158,1,50.9999984436036,8|0,0:0|0:0,0:0:0:0:
257,96,173340,5,6,0:0:0:0:
292,144,173447,1,0,0:0:0:0:
292,204,173554,1,2,0:0:0:0:
260,256,173661,1,0,0:0:0:0:
200,272,173768,2,0,L|83:258,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
36,152,174197,1,2,0:0:0:0:
36,152,174411,1,0,0:0:0:0:
126,337,174626,1,8,0:0:0:0:
210,168,174840,6,0,L|422:152,1,203.999993774414,0|0,0:0|0:0,0:0:0:0:
492,220,175483,2,0,P|491:273|466:338,1,101.999996887207,8|0,0:0|0:0,0:0:0:0:
263,313,175911,1,2,0:0:0:0:
359,237,176126,1,0,0:0:0:0:
339,379,176340,1,8,0:0:0:0:
273,200,176554,1,0,0:0:0:0:
273,200,176661,1,0,0:0:0:0:
273,200,176768,5,6,0:0:0:0:
462,231,176983,1,0,0:0:0:0:
329,305,177197,1,8,0:0:0:0:
404,107,177411,1,0,0:0:0:0:
471,311,177626,1,2,0:0:0:0:
403,87,177840,1,0,0:0:0:0:
325,339,178054,1,8,0:0:0:0:
187,148,178268,1,0,0:0:0:0:
412,67,178483,5,6,0:0:0:0:
318,357,178697,1,0,0:0:0:0:
318,357,178911,1,8,0:0:0:0:
225,57,179126,1,0,0:0:0:0:
504,174,179340,1,2,0:0:0:0:
504,174,179554,1,0,0:0:0:0:
184,319,179768,1,8,0:0:0:0:
179,278,179875,1,0,0:0:0:0:
175,237,179982,1,8,0:0:0:0:
171,197,180089,1,0,0:0:0:0:
166,156,180197,6,0,B|200:141|200:141|272:127,1,85,6|0,0:0|0:0,0:0:0:0:
328,160,180626,1,8,0:0:0:0:
308,244,180840,1,0,0:0:0:0:
368,304,181054,2,0,L|464:280,1,85,2|0,0:0|0:0,0:0:0:0:
359,321,181483,1,8,0:0:0:0:
308,244,181697,6,0,P|314:169|412:123,1,170,0|0,0:0|0:0,0:0:0:0:
460,168,182340,2,0,L|440:272,1,85,8|0,0:0|0:0,0:0:0:0:
478,157,182768,1,2,0:0:0:0:
400,72,182983,1,0,0:0:0:0:
324,108,183197,2,0,L|200:84,1,85,8|0,0:0|0:0,0:0:0:0:
160,120,183626,5,6,0:0:0:0:
180,204,183840,1,0,0:0:0:0:
100,306,184054,1,8,0:0:0:0:
192,199,184268,1,0,0:0:0:0:
252,260,184483,2,0,L|357:247,1,85,2|0,0:0|0:0,0:0:0:0:
239,275,184911,1,8,0:0:0:0:
192,199,185126,6,0,P|204:115|288:69,1,170,0|0,0:0|0:0,0:0:0:0:
471,123,185768,2,0,B|425:140|425:140|345:142,1,127.5,2|0,0:0|0:0,0:0:0:0:
312,164,186197,2,0,P|304:206|319:255,1,85,8|0,0:0|0:0,0:0:0:0:
481,113,186626,1,8,0:0:0:0:
465,73,186733,1,0,0:0:0:0:
435,44,186840,1,0,0:0:0:0:
396,28,186947,1,0,0:0:0:0:
353,29,187054,6,0,B|327:37|327:37|241:39,1,85,6|0,0:0|0:0,0:0:0:0:
208,100,187483,1,8,0:0:0:0:
244,176,187697,1,0,0:0:0:0:
188,240,187911,2,0,L|96:224,1,85,2|0,0:0|0:0,0:0:0:0:
196,256,188340,1,8,0:0:0:0:
244,176,188554,6,0,P|243:91|176:40,1,170,0|0,0:0|0:0,0:0:0:0:
28,88,189197,1,8,0:0:0:0:
108,120,189411,1,0,0:0:0:0:
71,13,189626,1,2,0:0:0:0:
23,176,189840,1,0,0:0:0:0:
78,2,190054,1,8,0:0:0:0:
159,222,190268,5,4,0:0:0:0:
256,192,190376,12,0,193911,0:0:0:0:
Topic Starter
Squichu
reply Lasse

Lasse wrote:

the "it's actually not m4m but still somehow is" mod d

General

  1. 02:20:768 - this section would work really well with some greenlines to gradually increase volume Niceeee idea!
  2. 02:15:197 - you and aia should probably find a conclusion on how to snap those xd We'll talk about it!

insane

  1. 00:16:697 (5,6) - so the clap on 5 gets emphasized with more spacing, but 6 which also has a clap + stronger vocals get the normal spacing again? maybe sth like http://i.imgur.com/BXMA6Z2.jpg ? fixed differently
  2. 00:52:911 (5,1) - lowered spacing with such an obtuse angle isnt that nice movement wise. easiest solution would probably be stacking 00:53:126 (1) - head on 00:52:054 (2) - head, but there are most likely better ways to change this yep, changed differently
  3. 01:06:947 (7) - pretty sure this is snapped wrongly since the only sounds are on the 1/6 surrounding it it seems. probably sth like http://i.imgur.com/QN1Gp5o.jpg ? I hate random 1/6-- :C fixed
  4. 01:28:911 (5) - so strong, but actually gets less spacing than the next object etc? changed
  5. 01:57:626 (5,6) - you use this fluid circular movement the whole time and then this kills it http://i.imgur.com/ErfptzP.jpg sth in the red area would work way nicer re-arranged!
  6. 02:25:911 (1,2,3,4,5,6,7,8,1,2,3,4,5) - intensity is building up but I just move in a circle with the same spacing :'( Welp, I don't want to overdo this. This part is pretty simple overall so I don't think increasing spacing here would match the overall design.
  7. 02:51:411 (1) - shape feels really out of place compared to your others which are either straight ones or curvy ones I like it as it is, the movement isn't that different from a straight slider
    03:01:697 (1) - here at least it kinda works with the guitar, but then also making 03:05:126 (1) - similar would be nice (*)
  8. 03:10:268 (7) - more acute angle to make it feel more emphasized? Imo the current movement is perfectly fine o:


hard

  1. was about to write sth, but lanturn pretty much said everything that would've included, lol

lower diffs look pretty okay and should be nice after you applied lanturn's mod anyways

gl
Thank you very much! :3

updated all diffs now!
I need to work on the Insane, so it's going to take a while before I look for more mods~~ >-<
Video
completely irrelevant to any sort of input but all maps for this song was hella fun in mania xD
Topic Starter
Squichu
I don't have a clue about mania, but glad to hear it's fun! :3

edit Jun 12th
finally was able to fix the timing (I think)!
sahuang
Placehold here for 2 kds :)

Try to mod as much as possible for the ticket

[Easy]
  1. 00:56:774 - why not add a note?
  2. 01:29:346 (1) - how about making angle with horizontal line lower to look better?
    e.g. move tail to 405|67 lol
  3. 01:49:060 (3) - touching hp bar
  4. 01:58:489 - still should add a note, the sudden rhythm blank seems weird
  5. 02:15:632 (2) - move it higher for better flow
  6. 02:37:489 (2) - shape can be improved
  7. 02:51:632 - add a note?
  8. 03:02:774 (3,2) - stack can be better imo

[Normal]
  1. 00:34:060 (5,2) - stack?
  2. Really nice kiai lol
  3. 01:21:632 (4) - try 2 1/2 sliders?maybe this fits song better

[Advanced]
  1. 00:20:132 (2,3) - i think they should be stacked as you did before,it's a little bit too hard now?
  2. 01:13:917 (1,2) - blanket
  3. 02:33:632 (2) - curve it more? 02:35:774 (4) - looks better for example
  4. 03:03:203 (4,1,2) - angle between them seems poor imo
  5. 03:09:203 (2,3,4,5) - hmm
    http://puu.sh/pqDIh/84fe5f63f5.jpg
    how about this?

[Hard]
  1. 00:25:060 (3,4) - any reason to stack? imo 00:24:846 (2,3,4) - should be the same
  2. 00:36:632 (2,3,1,2) - rip ds? i would do sth like http://puu.sh/pqDQC/e4a79f3bd8.jpg
  3. 02:46:489 (1,2,3) - try a bigger angle?
    Looks fine

pp here we go!
(rip pp so many streams

[Insane]
  1. 00:22:060 (5) - more it further right so 00:21:632 (3,4,5) - looks better
  2. 00:56:560 (1) - improve it: http://puu.sh/pqE7l/919170f63d.jpg (can still be better)
  3. 00:58:060 (7,8,9,10) - curve more
  4. 02:29:774 - consider a break here cuz hp quite high
  5. 02:52:489 (4,5,6,7,8,9,10,11,1,2,3) - imo the stream doesn't really fit in this music here and the shape is poor

The second insane sounds good to me

gl :)
Doyak
Oh why is this map still on WIP xD
Just rank it already
Topic Starter
Squichu
It has too few mods and major parts of the Insane still need some polishing ><
Lily Bread
mod for ticket from your queue

[Easy]
02:31:060 (2) - this circle is a bit weird imo. what about moving it to - 02:31:917 -?

[Normal]
02:31:060 (1) - as Easy diff

[Advance]
01:24:417 - a strong drum beat here. what about to make - 01:24:203 (6) - into a 1/2 reverse slider?

02:31:060 (1) - ^ i won't repeat this in other diffs.

[Hard]
02:05:346 (1,2) - what about this. because - 02:05:989 - is very strong, i want to make it a slider beginning.
http://puu.sh/ppVdO/4e36c78c79.jpg
(the cursor is at white tick.)

[Insane]
nothing found.

good luck!
Cellina
M4M from your queue

Hard

  1. 00:49:917 (1,2) - this pattern might be hard for hard diff. i really suggest to change all of those patterns into this.
  2. 02:06:632 (5,6,7,8,1) - too large imo... idk xD
  3. 02:59:774 (5,6,7,8,1) - ^

Insane

  1. 00:14:132 (2) - x 244 y 212?
  2. 00:26:989 (4,5) - overdistanced imo. i cant hear any sound that is strong enough for that ds.
  3. 01:19:060 (1,4) - half stack?
  4. 01:23:989 (1) - put a white dot between slider head and first red dot? cuz it looks nice xD
  5. 02:46:489 (1,2,3) - make it as jump? i think that part has a strong sound and imo stack can represent that sound...

Aia's Insane

  1. 00:23:989 (4) - NC and remove nc 00:23:346 (1) - ?
  2. 01:11:774 (6) - imo replace this with circle and put 1/1 slider on 01:11:989 - sounds much better
  3. 01:16:489 (3,1) - bit messy overlap
  4. 01:20:560 (1) - what about this
  5. 01:59:346 (1,2,3) - tiny thing, make them straight
  6. 02:38:774 (1,2,3) - this is the only part that you have used stack for this section, so consider to make them same as others

Other diff seems fine (actually awesome xD), GL!
Deppyforce
m4ticket from your queue!

[Advanced]
00:32:346 (4) - change to just circle on head? too long 1/2 imo
00:53:132 (5) - plz try this rhythm! http://puu.sh/ppVfo/f0eb1fc74c.jpg
01:21:632 (6,1) - make them parallel for better aesthetics (nazi) also i think 7 -> 1 should be jump cuz its same volume as 6 -> 7
01:52:060 (6) - change to curve slider to highlight the emphasis on 01:52:489 (1) - with slidershape?
02:31:917 - useless timing point (same with other diffs!)
02:38:774 - is this too long 1/2? :ooooooo
02:47:989 (7) - maybe nc this cuz combo 10 in this diff looks too much
02:54:632 - also too long :ooooo

[Hard]
00:34:060 (4,5,6) - shouldnt this have high spacing too like 00:26:774 (3,4) - ??
00:40:917 (4,5) - change to 1/2 slider kinda fits better with vocals thing
01:39:203 (2) - all 1/4s are prety equal here, so hitsound all of them instead of just head?
01:47:774 (5,1) - move this down a bit flows better!
02:35:774 (4,5) - same as 00:40:917 (4,5) -
02:53:346 (1,2) - theres still drum here so make these kicksliders too?

[Insane]
00:09:632 (3,4,5) - not sure why 4 -> 5 have less spacing than 3 -> 4 even though theyre stronger, same for other parts with same rhythm
00:33:632 (4,5) - should emphasize more like before!
01:39:203 (4) - nc this to emphasize that 4567 is stronger than 67123 since yu used same spacing!
02:06:632 (1,2,3,4,1) - is this supposed to be blanketing 02:05:989 (1) - :o if it is, then its off pls fix blanket
02:22:489 (1,2,3,4) - undermapped? lol

good luck!
Battle
i like the part where everyone ignored your rules :^)

[Easy]
00:07:917 (2) - You can improve the slider shape to go along with the vocals a bit better, by moving the second red anchor to the left a bit
01:12:632 (2) - Could improve with the wave slider here, currently the way it is, it clashes with the aesthetics of the sliders in the section, so you may want a simpler slider shape instead
01:14:774 (3) - You should really make the slider end of this clickable, I know that easy diffs can end on strong ticks but the beat on the slider end is p loud compared to like, everything else xd
02:17:346 (1) - If you want to do a uniquely shaped slide here, you should at least try to make the beat on 02:17:989 - distinctive or sth by making the slider become flat there
02:43:060 (1) - I disagree with this repeat slider, because rn it ignores the strong beats on the white ticks, you may just want to go for a 1/1 repeat rather than a 3/2 repeat here

[Normal]
01:14:774 (4) - Maybe just do a 1/2 slider and a single tap instead of a repeat since the beat on that white tick is still pretty strong

[Hard]
00:26:774 (3,4) - DS 1.8 maybe to be consistent w/ last jump?
00:58:917 (2,3,4) - This jump really doesn't make a whole lot of sense considering how 3 really isn't a strong beat at all
01:04:060 (4) - Having a slider here really doesn't work due to the really strong beat on 01:04:274 -
01:07:703 (4,5) - Perhaps make 4 into a 1/1 slider? There's nothing too significant on the white tick and it would follow the rhythm a bit better imo
01:43:060 (1,2,3,4) - Quite linear compared too all the other times this happens in the chorus, you may want to add a little bit more movement to match the other choruses?
02:22:489 (1,2,3,4) - I don't know, I know you're trying to emphasize the increasing intensity of the music, but I feel like it's done in a rather awkward manner, because although 02:22:489 - gets slightly quieter, the really big drop in density feels awkward, I feel like maybe a sv multiplier change and sliders would do the trick better

[Insane]
00:09:632 (3,4,5) - Even though breaking flow is like, emphasizing it, I would think it would be better to maintain flow while emphasizing, meaning spacing 3 -> 4 still high but not at such a sharp angle
00:20:346 (5,6) - Wouldn't both of them be basically emphasized? I feel like 6 is still a pretty strong beat that shouldn't have such small emphasis
00:36:203 (1,2,3,1,2,3) - It would make a bit more sense if 00:36:203 (1,2,3) - were had smaller spacing compared to 00:36:846 (1,2,3) - since it builds up toward the chorus
00:57:632 (4,5,6,7,8,9,10,1) - You might want to adjust the shape of 4,5,6 to flow more into 7, or sharp flow is maybe what you're going for? I dunno lol
01:04:060 (3,1) - REALLY needs more space in between these,1 is such a strong not but is so unemphasized :/\/\/
01:07:060 (1,2,3,4) - You could group up 1,2,3 w/ smaller spacing and emphasize 4, but if you want to keep ds that's fine too, gonna suggest what I did in hard w/ 4 being a 1/1 slider since the white tick isn't too strong, plus the fact that the slider end ends up on a strong beat and when it's a 1/2 slider I don't think it's good xd
01:42:203 (3,5,1,2) - I really feel like this is like, pretty hard to read, since you only have been doing like single overlaps w/ notes instead of consecutively overlapping, people may tap 5 twice since they might miss 1 appearing
02:22:489 - Suggest same thing as hard
02:46:489 (1,2,3) - This is more like, a personal problem with it, but I always hated when people put single taps after a stream because it's sooooo easy to break accidentally by tapping too fast :(

furries *shudders*

gl~
Akitoshi
yes
osu needs more ATL
hi from your q not rly good modder but let me try my best

Easy
  1. 00:55:060 (1,2,3) - so, this is followed some vocals on two first white ticks which is 00:55:060 - and 00:55:489 - for emphasize them, but I'm not really sure if you did some variation thingy with 00:41:346 (1,2) - so maybe do the same here as well imo
  2. 01:56:774 (1,2,3) - similar to ^
  3. 02:46:489 (1) - um, consider this to make 1/1 slider because there's a strong drum sound on 02:46:917 - as well
  4. 03:03:632 (1) - I'm not sure about this one, you skipped many strong beats on just 1 reverse slider. maybe this pattern works imo
Normal
  1. 00:43:917 (4) - since we're on normal, and we can use some 1/2 beats as well, how about you trim this to 1/1 slider and add a note on 00:44:560 - ? It can follows the drums fine as well. And 00:44:774 (1,2) - is 1/1 gap so maybe you can safely put that imo
  2. 00:57:632 (4) - and similar to this slider on other parts, same ^
  3. 02:03:632 (1) - the tail part of slider is a bit weird imo, I prefer more noticeable for the average-new players
  4. 02:20:560 - maybe can add note here for the drums.
  5. 02:28:917 (2,3) - A bit sad for 1/1 notes even the drums goind to faster, maybe 02:28:917 (2) - can be 1/2 slider imo
  6. 02:43:060 (1,2) - I wish you did like this on other long vocal part too ;w;
  7. 02:56:560 - Add note for vocal? I think.
Advanced
  1. 00:27:632 (1,5) - not really an issue but this stack is kinda weird :3
  2. 00:37:917 (2) - maybe NC should be here
  3. 02:28:703 (4) - uhm, this whole section 02:24:203 (1,2,3,4,5,6,7,8,1,2,3,4,1) - was all 1/2 and this is the only one you used 1/1. How about convert this to 1/2 related as well?
  4. 03:10:274 (9) - NC? xd
Hard
  1. I only want to say on this diff is the 1/2 stack between triples may misleads the player, example of 00:43:489 (2,3) - between 00:43:917 (4,5,6) - and other related with this. maybe you can unstack the 00:43:703 (3) - for less confusion to the players. Other than that, great diff
Insane
  1. 00:13:489 (5,2) - uhm, how about balance this semi-stack like how 00:12:632 (2,4) - was?
  2. 00:36:846 (1,2,3) - why you holding back the DS? I think this distance should be same as how 00:36:203 (1,2,3) - was... Or opposite of this.
  3. 00:50:560 (6,7,1,2,3) - nice flower xd
  4. 01:01:489 (4) - make it further to 01:01:703 (5) - for emphasis?
  5. 01:21:632 (4,5,6,1) - Scale it up imo, I think this feels holding back a bit.
  6. 01:36:203 (1,2,3,1,2,3) - same to my 2nd suggestion
  7. 01:39:096 - I can clearly hear the drums here as well, even I played with 25% PR :<
  8. 01:54:846 (1) - Hmm, this feels forced to just make a curve from 01:54:632 (5) - even when I was playing, how about this curve instead?
Rank Alone Together or We Riot
  1. 00:37:917 (5) - you don't want to NC for entering the kiai?
  2. 02:01:489 (5,1) - idk maybe you can spread them more for the emphasis
  3. 02:46:489 (1,2,3) - maybe this circles' spacing is how 02:47:346 (4,5,6) - was, and spacing on 02:47:346 (4,5,6) - is how 02:46:489 (1,2,3) - was. I believe the first three notes are much stronger than second one.
that's all for me
Rank pls :D
Topic Starter
Squichu
Thanks, guys! I applied all mods, I'll try to reply in detail with what I changed/didn't change! :3

Lily Bread - changed everything, except for the slider in Advanced, as that is following the vocals.
Cellina - I kept the reverse sliders in Hard, they're no problem, imo, and kept 00:26:989 (4,5) - in Insane because the beat is much louder than everything else. Changed everything else.
Deppyforce

Deppyforce wrote:

only replied to what I didn't change!
[Advanced]
00:32:346 (4) - change to just circle on head? too long 1/2 imo is fine, since it's Adv diff and there are two lower diffs
01:52:060 (6) - change to curve slider to highlight the emphasis on 01:52:489 (1) - with slidershape? can't rmember if I changed this orz
02:38:774 - is this too long 1/2? :ooooooo *
02:54:632 - also too long :ooooo *

[Hard]
00:40:917 (4,5) - change to 1/2 slider kinda fits better with vocals thing I prefer current ryhthm
02:35:774 (4,5) - same as 00:40:917 (4,5) - *
02:53:346 (1,2) - theres still drum here so make these kicksliders too? left this blank for the sake of not making this too complicated

[Insane]
02:06:632 (1,2,3,4,1) - is this supposed to be blanketing 02:05:989 (1) - :o if it is, then its off pls fix blanket nah, just wanted nice curve xD
02:22:489 (1,2,3,4) - undermapped? lol it's simplified so this section works as a built up to following Kiai
Battle

Battle wrote:

i like the part where everyone ignored your rules :^) they never learn.. =o= I only replied to what I didn't change!

[Easy]
02:43:060 (1) - I disagree with this repeat slider, because rn it ignores the strong beats on the white ticks, you may just want to go for a 1/1 repeat rather than a 3/2 repeat here kept this because of the repeating rhythm that starts on the 3/2

[Hard]
02:22:489 (1,2,3,4) - I don't know, I know you're trying to emphasize the increasing intensity of the music, but I feel like it's done in a rather awkward manner, because although 02:22:489 - gets slightly quieter, the really big drop in density feels awkward, I feel like maybe a sv multiplier change and sliders would do the trick better I'll think about changing this, but I really like how it works actually.. so no changes yet, but I guess I'll do so when I come up with something better!

[Insane]
00:36:203 (1,2,3,1,2,3) - It would make a bit more sense if 00:36:203 (1,2,3) - were had smaller spacing compared to 00:36:846 (1,2,3) - since it builds up toward the chorus increased spacing for 2nd pattern instead
02:22:489 - Suggest same thing as hard *

furries *shudders* LOL, but they're so cute!! XD
Akitoshi

Akitoshi wrote:

yes
osu needs more ATL
hi from your q not rly good modder but let me try my best
I only replied to what I declined! (and I agree, osu needs more english stuff in general ;b)

Easy
  1. 00:55:060 (1,2,3) - so, this is followed some vocals on two first white ticks which is 00:55:060 - and 00:55:489 - for emphasize them, but I'm not really sure if you did some variation thingy with 00:41:346 (1,2) - so maybe do the same here as well imo yep, this is for variation, because it's really just too monotonous if it's the same. ><
  2. 01:56:774 (1,2,3) - similar to ^ *
  3. 03:03:632 (1) - I'm not sure about this one, you skipped many strong beats on just 1 reverse slider. maybe this pattern works imo I prefer current rhythm, cause it's the ouro and I want to keep this as simple as possible
Normal
  1. 02:28:917 (2,3) - A bit sad for 1/1 notes even the drums goind to faster, maybe 02:28:917 (2) - can be 1/2 slider imo I don't remember if I changed this tbh D:
Advanced
  1. 03:10:274 (9) - NC? xd I only used NCs on downbeat and sliders that cover downbeats, so this doesn't need one ;o;
Insane
  1. 00:50:560 (6,7,1,2,3) - nice flower xd Thanks XD
  2. 01:54:846 (1) - Hmm, this feels forced to just make a curve from 01:54:632 (5) - even when I was playing, how about this curve instead? I prefer current shape, but I'll consider changing it when more people complain about it! ><
Sotarks
Hi~ !

Aia's Insane

  1. 00:04:703 (5,5) - I feel like this 2 notes can have a little bit morre emphasis since it's a guitar down beat, and you use like small spacing here, compared to the spacing you give to 00:04:489 (4,4) - those notes.
  2. 00:10:274 (1) - What about if you redo your slider for something like that, it's just my opinion tho here.
  3. 00:11:989 (5,3) - Those notes worries me a bit because for 00:11:989 (5) - this one you give a small spacing for the voice, and for exemple this 00:12:846 (3) - one you give more spacing for no reasons, it feels a bit random for me.
  4. 00:37:917 (5) - This downbeat can have a NC here.
  5. 00:42:846 (7) - Same for this one, like you did before.
  6. Why you stack 00:48:632 (3,4) - those, and you don't stack 00:49:489 (7,8) -. It's better to keep the consistency by stacking them or not.
  7. 00:52:917 (6,1) - This flow is really bad, and the spacing is really low for that big downbeat you've got here. Like if you put it somewhere x232 y62 it makes a nice V flow and gives a good emphasis on this vocal. If ever you decide to do that, make sure to fix the rest of the patern after it.
  8. 00:57:953 (4) - There's litterally no sound on this note, and please keep the consistency like you did before, looks weird otherwise.
  9. 01:11:774 (6) - Ayy you're not clicing the voice downbeat like you do before, makes me sad.
  10. 01:16:489 (3,1) - This overlap doesn't looks good, even tho 01:16:703 (4) - this one looks perfectly fine.
  11. 01:17:774 (2) - Try and space this one a bit more, something like this 01:20:132 (4,5) - spacing.
  12. 01:22:917 (7) - Tbh you can make this a slider and finish it on the 2nd blue tic !
  13. 01:25:703 (8) - Making this sound a drum whistle sampleset is sexy af !
  14. 01:27:417 (6) - I think you can NC this.
  15. 02:01:703 (1) - RIP spacing...
  16. 02:01:703 (1,2) - Blanket is off
  17. 02:31:917 (1,2) - this with more more more spacing would be sooooo sexy
  18. 02:37:703 (8) - NC

Insane

  1. 00:25:274 (4) - That overlap is kinda meh, but I have an alternative for that. What about moving 00:23:989 (1) - a bit more down, and taking 00:25:274 (4) - and blanket it with that slider end, it could be cool.
  2. 01:16:060 (3) - Maybe you can space it more like you did with 01:34:917 (3) - could be cool.
  3. 02:05:989 (1) - This could have more emphasis tbh..
  4. 02:19:060 (1,2) - Please add a note between those 2, looks really empty since you mapped it before.
  5. 02:29:346 (1,2) - You could place a spinner between those 2, because rip HP bar xd
  6. 02:47:346 (4) - NC for anti-jump's readability :V
  7. 03:05:774 (2) - Missing clap on head
  8. 03:10:274 (7) - NC this down-beat end pls :V

Nice map!~
Topic Starter
Squichu
Thank you very much!

I fixed everything except
03:10:274 (7) - NC this down-beat end pls :V
because it's not a downbeat, just a strong last note. c:

updated with all mods.
Janpai
Hi Squee~ Mod for Ticket :D

General
  1. Nothing found xD

Easy
  1. 00:07:917 (2) - How about making these a solid slider shape so that beginners could easily distinguish what they are following and also makes it look neat imo like move the second red point to 214|363
  2. 01:54:632 (2) - Add clap?
  3. 02:01:489 (2) - ^
  4. 02:58:489 (2) - Add whistle and finish to the reverse arrow?

Normal
  1. 03:09:632 (4,5) - Maybe turn them into 1/1 and a circle? so players have time to prepare for the spinner

Hard
  1. 00:32:774 (1,2) - You can swap these two for vocals, i think you were supposed to follow the vocal?
  2. 02:17:346 (1) - Convert to a single circle since this is the only rhythm that have 1/2 among the others and if your following the guitar then you should make others use 1/2 instead or be consistent with the drums xD

Aia's Insane
  1. 00:06:417 (5,1) - Fix Blanket?
  2. 00:22:274 (7) - NC, remove NC at 00:23:346 (1) -
  3. 00:23:989 (4) - NC
  4. 00:32:774 (1,2) - Swap these ? same reason as hard
  5. 00:37:917 (5) - NC
  6. 01:13:703 (4) - NC
  7. 02:14:560 (3,4,5) - I think having triple here seems follows nothing
  8. 02:28:489 (5) - Almost touching the HP bar lo
  9. 02:37:703 (8) - NC
  10. 02:51:417 (7) - NC remove NC at 02:52:489 (1) -
  11. 03:10:060 (6) - Almost touching the HP bar xD
Now I know why some of my schoolmates go crazy on ATL, this song rocks \m/ goodluck Squiiii~ hope it helps a little xD no kd if didn't help xD
sahuang
double post so you won't miss my mod above ^^
Topic Starter
Squichu
Janpai - thank you! Fixed everything except the thing in Normal, because I don't think it's necessary to prepare players for the spinner there. The rhythm is quite simple and the spinner pretty long, so they shouldn't have any problems. And I kept 00:32:774 (1,2) - in Hard because I think the current rhythm fits the vocals better
sahuang

sahuang wrote:

Only replying to the suggestions I declined!

[Easy]
  1. 02:37:489 (2) - shape can be improved I think current shape is perefctly fine >o<
  2. 03:02:774 (3,2) - stack can be better imo not supposed to be stacked for better flow. And they're not visible at the same time, so no readability issues here

[Normal]
  1. 01:21:632 (4) - try 2 1/2 sliders?maybe this fits song better went with 1/1 slider + circle instead

[Advanced]
  1. 02:33:632 (2) - curve it more? 02:35:774 (4) - looks better for example I prefer the current shape
  2. 03:09:203 (2,3,4,5) - hmm http://puu.sh/pqDIh/84fe5f63f5.jpg how about this? changed differently

[Hard]
  1. 00:36:632 (2,3,1,2) - rip ds? i would do sth like http://puu.sh/pqDQC/e4a79f3bd8.jpg it's intentional, because of the strong drum. But I adjusted the NCs to increase readability
  2. 02:46:489 (1,2,3) - try a bigger angle? looks perfectly fine to me o:

[Insane]
  1. 02:29:774 - consider a break here cuz hp quite high I think this is alright without a break; even if players miss half the stream they'll live (except if they failed the easy part before, but that shouldn't happen)
  2. 02:52:489 (4,5,6,7,8,9,10,11,1,2,3) - imo the stream doesn't really fit in this music here and the shape is poor kept the stream, cause it fits fine, imo, but chnged the shape

Thanks to both of you! updated
09kami

09kami wrote:

m4m ticket from your queue

[Aia's Insane]

00:41:560 (2,3,4) - I think it should be decline .
http://puu.sh/prZ2H/889fca6da6.jpg

00:42:203 (5,6) - need space out

00:46:274 (1,2) - ......blanket?

01:20:774 - sound?

01:22:917 (7,1) - swap nc

01:27:203 (5) - NC

01:38:774 (1,2) - need space out

02:25:703 (7) - offscreen?

02:51:417 (7) - mabey this? i think need more
http://puu.sh/prZwo/6a5f250347.jpg


[Insane]

00:50:560 (1,2,3,4,5) - test this
http://puu.sh/prZFW/32f2498e82.jpg

02:38:774 (4) - nc

02:53:667 - i think need add cirlcle

02:57:632 (3) - nc
Topic Starter
Squichu
09kami

09kami wrote:

m4m ticket from your queue

[Insane]
00:50:560 (1,2,3,4,5) - test this http://puu.sh/prZFW/32f2498e82.jpg there's no rhythm like that, tho?

02:38:774 (4) - nc okay

02:53:667 - i think need add cirlcle there isn't any strong sound here, so I prefer to leave it blank.

02:57:632 (3) - nc why?

Thank you! updated
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