Selestial wrote:
Hmm, I don't really know the best way to say it, but when your snapping from circle to circle, it's like liquid. When snapping really fast towards a circle, you'll tend to have an initial forward motion as you try to get your cursor to the hit circle/slider, then once you reach that destination, there will be a backwards motion to keep it in place.
Would you say the difference is shown between these two gifs, where I've exaggerated the motions?:
flowy/liquid:
https://gfycat.com/MadeupAlertAmericanbulldogrigid:
https://gfycat.com/GoodnaturedYellowGartersnakeIf not, bleh ok oh well
Imagine tracing your cursor's path:
- When you land and press on the circle, your cursor should briefly stop, as if drawing the corner of a polygon
- Compare your cursor's movement to the autopilot's (which is near-optimal, if not optimal), you'll notice the autopilot far more rigid, precise, in its cursor movement. It moves to a circle, stops, presses, moves to the next one
- The autopilot won't sweep over circles while clicking on the way through them, which is what "flowy" looks like (the gist of it)
- This seems a bit odd at first but it's to build solid consistency and lets people play faster without getting into a mess
But I'm sure some people out there make it work somehow...