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Topic Starter
Kert
The project is in beta, so yeah, the tweaking of absolute values will be made at some point too.
unko

Khelly wrote:

I think 1000 stamina is nearly impossible to get
Image material DT is only 1100 points to put things into perspective 8-)
Yuudachi-kun

Microsoft Vista wrote:

Khelly wrote:

I think 1000 stamina is nearly impossible to get
Image material DT is only 1100 points to put things into perspective 8-)
How do you know?
unko
I added a blatant cheater out of curiosity a little while ago
Diabolica
I love this project.
keep up the awesome work your doing on it.
snyviper
I know this idea was brought here a while ago, but I'd like to polish it a bit and show you, so you can tell me what you think about it.

Someone said that HD should give memory points too, because it requires memory to remember that little time after the circle is gone. Here's what I think:
I think memory achieved by FL plays should remain the same, and HD plays should be added to the memory skill, but with much lower rewards than FL plays. Plus, the amount of circles on the screen should be taken into account, which would make EZ mod to become an ally to increase memory (even more than HD would increase). So, imo the rewards for memory should be something like this:
(HD) <= (EZ) < (FL) < (EZ+FL) <= (EZ+HD) < (HD+FL) = (HD+FL+EZ)

This would give some memory to most of those 22200 players who have 0 memory...

Notes:
Some really easy maps are harder to play with HD than with EZ or FL
CS sometimes matters when it comes with HD and/or flashlight
OD may be important when it comes to HD
Remember jumps is harder than to remember streams with EZ
Higher AR might make EZ easier than with lower AR (is it true?)
My memory isn't good enough for FL or EZ

So, what do you guys think?
Endaris
Please rethink what memory is about snyviper.
It is about memorization.
It's a simple fact that you don't have to memorize stuff outside of playing FL. If you think that EZ-players memorize the maps they play let me tell you that you are wrong. Even when playing EZHD I certainly don't memorize the map and unlike with FL I can get high combos on sightread if the map allows it.
abraker

Endaris wrote:

Please rethink what memory is about snyviper.
It is about memorization.
It's a simple fact that you don't have to memorize stuff outside of playing FL. If you think that EZ-players memorize the maps they play let me tell you that you are wrong. Even when playing EZHD I certainly don't memorize the map and unlike with FL I can get high combos on sightread if the map allows it.
EZHD does require some form of short-term memory if the AR is low enough, right?

Even if so, it's not comparable to the long-term memory needed for FL. So snyviper, I don't think EZHD would go into the memory skill. If it is still a skill, at this point there is an issue with there being too many skills and it calls for some sort of solution.
Koizumi Chineko
seems like score update doesn't work on precision ;-;
Endaris
EZHD is not especially different from playing HD on lower AR regarding its short-term memory aspect therefore it wouldn't make sense to give it an own reward.
abraker

Endaris wrote:

EZHD is not especially different from playing HD on lower AR regarding its short-term memory aspect therefore it wouldn't make sense to give it an own reward.
Well when I say EZHD, I mean the exaggerated form of HD on lower AR. Reading and short-term can be can seen as two seperate things due to the delay and lack of visual cue to see where and when to hit a note in EZHD?
Endaris
Not in particular. You can tweak animated line followpoints in a way that they give you a very good hint of where the next circle is located. The timing of followpoints is related to the circle appearing so you just have to put loads of blank files in there and only have a small area covered. Could even go as far as making calculations based on the map's bpm and altering the animation framerate accordingly.
And keeping the right order and reading is no different from EZ.
On top of it, the new HD makes it a lot easier to read correctly on EZHD as you can tell from the progression of the slider fade when the slider has to be played.
timemon
my stats only updated when I submitted plays that entered my top ranks. I have 2 other plays, they're not on my top ranks but they're top 1000.
it's been 20 hours, is this normal?

this is one of them https://osu.ppy.sh/ss/5066590
Topic Starter
Kert

timemon wrote:

my stats only updated when I submitted plays that entered my top ranks. I have 2 other plays, they're not on my top ranks but they're top 1000.
it's been 20 hours, is this normal?

this is one of them https://osu.ppy.sh/ss/5066590
Look at the top bar of your profile page.
Latest scores: from 2 days ago (from 1st of May 2016 17:20:44)
Wait a day or so and it should appear
unko

Kert wrote:

Latest scores: from 2 days ago (from 1st of May 2016 17:20:44)
This seems to be inaccurate for me, always saying 2 days ago, even though I have a score from 1 day ago in there.

Also, is there any reason why it ignores my C rank top 1000 scores? It's kind of strange, and I'm missing a (n abeit undeserved) top stamina score due to it.
Topic Starter
Kert

Microsoft Vista wrote:

This seems to be inaccurate for me, always saying 2 days ago, even though I have a score from 1 day ago in there.
Because it's from your top PP, these are updated separately

Microsoft Vista wrote:

Also, is there any reason why it ignores my C rank top 1000 scores? It's kind of strange, and I'm missing a (n abeit undeserved) top stamina score due to it.
Which one? Depends on how old it is. But it shouldn't be ignored.
If you mean Granrodeo - Modern Strange Cowboy [DJPop's Insane] then wait a bit more
unko

Kert wrote:

If you mean Granrodeo - Modern Strange Cowboy [DJPop's Insane] then wait a bit more
I hope it does appear. Last 2(?) times I had Cs they never appeared until I replaced with B+. Though I don't see why this would happen.

Oh by the way I finally beat my nomod on fascination marisa so no more moaning abuot that :oops:
snyviper
I thought having so many players with 0 memory in a game which we sometimes get to know a nomod map before trying to fc it was... kinda weird xD that's why I put this suggestion here.
I do think Flashlight requires much more memory than any other mod, but some mods requires memory to play too. I gave an example on the suggestion post: "My memory isn't good enough for FL or EZ"
I'm bad at both mods, the same way many other people are, and I think the source of me being bad at them is the same, I have bad memory, the same way it seems you seem to get along with some both FL and EZHD maps, because you have better memory than me and about 22350 other players who have 0 memory.
It's ok, FL can require more memory than EZHD on most maps, but I think EZHD deserves some memory too.. I played your 123 memory map, I tried it with both FL and EZHD, my combo and accuracy were way lower on EZHD than on FL, because I couldn't remember which one I should have clicked first, so EZHD is also memory related. What worries me is what Abraker said...

abraker wrote:

at this point there is an issue with there being too many skills and it calls for some sort of solution.
So, more important than approaching a skill to reality is finding a way to make each one of them unique, right? Or do you want to get rid of some skills? Not sure about what you meant...
abraker

snyviper wrote:

It's ok, FL can require more memory than EZHD on most maps, but I think EZHD deserves some memory too.. I played your 123 memory map, I tried it with both FL and EZHD, my combo and accuracy were way lower on EZHD than on FL, because I couldn't remember which one I should have clicked first, so EZHD is also memory related.
Endaris did mention that there are skinning tricks to make this easier. That is something we cannot account for. Also don't compare EZHD with FL. EZHD is more similiar to EZ than to FL. Start out by saying, "I can EZ this map, but on EZHD....".

snyviper wrote:

So, more important than approaching a skill to reality is finding a way to make each one of them unique, right? Or do you want to get rid of some skills? Not sure about what you meant...
That is in regard of adding a new skill. Having too many skills will look like a mess. We would add it if it is clear as day that it's a lacking factor which can't be integrated into any of the existing skills.
snyviper

abraker wrote:

Also don't compare EZHD with FL. EZHD is more similiar to EZ than to FL.
If you say so... Both EZ, EZHD and FL are similarly hard for me, and I need to memorize the 3 of them, but like I said from the start, it was just a suggestion, I was making my point, and I wanted to know what you thought about it... Plus, I never tried any skinning trick for EZ, so I can't really say anything about that. Well, at least I learned memory is about memorization.

Alright, so... will EZ be implemented on reading then?
Endaris

snyviper wrote:

will reading be implemented then?
ftfy

Just try to learn all the mods with some patience before you make a judgement on their characteristics and specific difficulty.
The skinning tricks are also rather hypothetical(I didn't try anything yet) but there is no doubt that the new HD acts like approach circles on EZHD sliders.
Topic Starter
Kert
The fact that the larger part of the playerbase has 0 Memory is closely related to the fact that barely anyone plays FL.
You could say that sightreading AR11 also requires some memory and a certain rhythmically hard map too, but it's just that it's not guaranteed that memory will be used.
FL is a different case
unko
yay i was extremely correct the c rank did not add
Topic Starter
Kert
Just after your previous post it seems like the event feed we're getting top1000 scores from started to work differently.
That means we'll soon drop the support for this (if it won't fix itself for some reason) and implement alternative solution like allowing to add scores by hand (all scores are supported in this case).
XII

Khelly wrote:

I think 1000 stamina is nearly impossible to get. The highest score I've seen is 855 from mathew for a 2 miss on gekishow which has one 300 bpm longstream at the very end - so let's say 0 miss is 900 points. That means that you need to longstream 330 bpm or have some outrageous 300 bpm tower of heaven like map to get 1,000? Aoiro step at 323 short streams is only 714ish stamina.
There are a few people with higher than mithew's
unko

XII wrote:

Khelly wrote:

I think 1000 stamina is nearly impossible to get. The highest score I've seen is 855 from mathew for a 2 miss on gekishow which has one 300 bpm longstream at the very end - so let's say 0 miss is 900 points. That means that you need to longstream 330 bpm or have some outrageous 300 bpm tower of heaven like map to get 1,000? Aoiro step at 323 short streams is only 714ish stamina.
There are a few people with higher than mithew's
same map though!
silmarilen

Kert wrote:

Just after your previous post it seems like the event feed we're getting top1000 scores from started to work differently.
That means we'll soon drop the support for this (if it won't fix itself for some reason) and implement alternative solution like allowing to add scores by hand (all scores are supported in this case).
So that's why my recent cs7 score didnt get added?
Yuudachi-kun

Kert wrote:

Just after your previous post it seems like the event feed we're getting top1000 scores from started to work differently.
That means we'll soon drop the support for this (if it won't fix itself for some reason) and implement alternative solution like allowing to add scores by hand (all scores are supported in this case).

Now I don't have to fc ojamajo ahahaha
blahpy
Not sure if this has already been asked, but are there any plans to remove banned players?
Poncho
shouldnt accuracy weigh in atleast 5-10% into tenacity rating? being able to stream given bpm will allow you to acc it better so it would be a more accurate representation of the tenacity rating.
Yuudachi-kun

Khelly wrote:

To be honest, I think stamina should be renamed to speed since it's way more highly affected by speed than longstreams. I do consider stamina an aspect of speed so I don't think its formulas or whatever need to be renamed. On the other hand, tenacity is like stamina's sad cousin. It's affected by acc iirc but always tails a little bit behind stamina for basically all the same plays. What if you got an fc on road of resistance hr? I'd definitely put that really high in the tenacity stat a the stream aim is incredibly hard and tenacity's description is just "streaming." Shouldn't that be all types of streaming from hard to read/aim/fc streams as well as just speedy ones?

Edit: 15 more points in stamina would be just about impossible for me at my current level. If I can somehow ecke out the hardest top 1k 0 misses I could and probably should have already had, I would add a 790 and a 768 to my plays. How many points would those two give me?
XII

Poncho wrote:

shouldnt accuracy weigh in atleast 5-10% into tenacity rating? being able to stream given bpm will allow you to acc it better so it would be a more accurate representation of the tenacity rating.
IIRC he's already working on it.
unko

abraker wrote:

Khelly wrote:

I don't know why there's a ??? for just having stamina as a skill
Edit: Rlsc seems to almost have it...
Does this mean i almost have it too then? Because my stamina/tenacity are even more imbalanced than his lol
Endaris

XII wrote:

Poncho wrote:

shouldnt accuracy weigh in atleast 5-10% into tenacity rating? being able to stream given bpm will allow you to acc it better so it would be a more accurate representation of the tenacity rating.
IIRC he's already working on it.
I had some discussion with abraker on this matter as well and he rather seemed eager to isolate tenacity as a skill and narrow it down to:
How long can you still move your fingers at a speed that is fast enough to not make you miss?
I told him that I think that such mashing stamina has nothing to do with streaming but I don't know what happened to his progress on it.
semaphore
i was checking out the ranking section and i noticed that the flag filters are in an unusual order, maybe sort them by number of active players or performance? https://osu.ppy.sh/p/countryranking
Flami
It's like a whole new ranking system all together. Nice job!
[Dark Wolf]
just only std mod?no takio?CTB?
mizuki-chan_old_1
Nice idea, but i dont think that i'll need such a feature.
However, keep up the good work!

[Dark Wolf] wrote:

just only std mod?no takio?CTB?
Only standard so far.
Houtarou Oreki
it doesn't update some scores (techno syndrome in my precision, got better acc more than day ago)
Kao
The time stamp for the "Latest scores" is always "1 hour ago" but in reality, is just in UTC -1

SPOILER
As you can see here, second and minutes are the same, except for the hour which is at UTC -1.
What's weird is that it says "1 hour ago" while it's actually

9 hours from now.

Eltech
I can't wait for a CTB version! :D I'd love to compare my skills with my friend's! :)
Houtarou Oreki


lmao
DroidBass
Made a revision of the accuracy rankings and noticed that the top 2 of that tier are banned users due the use of hacks. Could anyone remove banned users from the osu!skills data?

Also as an aditional topic, could there be a national country which shows the position of each player in all the existing categories in a kind of table?
Yuudachi-kun

Houtarou Oreki wrote:



lmao
Look, they're sharing.
Topic Starter
Kert
2Kao: fixed
2Houtarou Oreki: fixed

Someone, please, compile a list of banned players to be removed from our db. Thanks
Koizumi Chineko
I've got a question, could you add score manually ?

I've just lost a third score in amount of over 1000 points. ;_; :(
Koizumi Chineko

Houtarou Oreki wrote:



lmao

Dragon Ball Fusion xD
Kao
Maybe don't double post, you could've just edited your last post. :D
Genki1000
Kert for some reason my page doesn't load, can you get it fixed?

Kao

Genki1000 wrote:

Kert for some reason my page doesn't load, can you get it fixed?

Entering your username in the main page will cause it to load longer even if there's a score already built if you visit it directly, like in http://osuskills.tk/user/Kao

http://osuskills.tk/user/Genki1000 is still calculating :/
AyyAyye
1 min waiting andd...

Xyrus_old_1

Genki1000 wrote:

I've also had this problem since yesterday, is it due to changing my username?
Houtarou Oreki
Woo, manual score submitting \o/
Topic Starter
Kert
New update.

- Custom score updater. Just refresh the page when you're done adding scores
- Recent added scores for you to see which of your scores reached our database

Don't forget to clean browser cache (ctrl-f5) on one of osu!Skills profile pages

The livefeed updater is still working and tries to catch as much scores as it can\
Also I've removed a bunch of cheaters from the db
And fixed profile access for some users
Yuudachi-kun
I keep getting invalid map id -does the score still have to be top 1k?
Michiiii-
It took my old score before I got #1 on this map: https://osu.ppy.sh/b/79553
XII
https://osu.ppy.sh/b/164266 this map shows up as "invalid ID and invalid beatmap"
Yuudachi-kun
Nevermind I was doing /s/ and not /b/
PatZar
the thread never end
Yuudachi-kun
709 stamina up from 698 now guys, yeeeah.

Why do I have a 1 miss tear vid 200k points below my 5 miss it's bullshit /cry
Topic Starter
Kert

Synxx3 wrote:

It took my old score before I got #1 on this map: https://osu.ppy.sh/b/79553
Try using new manual score submission next time. I did that for you and now new score is in the list

XII wrote:

https://osu.ppy.sh/b/164266 this map shows up as "invalid ID and invalid beatmap"
Yeah, weird. I'll check it out soon
UPD: Fixed
Damnjelly
It gives me a invalid map/player id notification for every map i try to submit with the manual submitter
Topic Starter
Kert

Damnjelly wrote:

It gives me a invalid map/player id notification for every map i try to submit with the manual submitter
Check that the map link is https://osu.ppy.sh/b/922172?m=0
and not https://osu.ppy.sh/s/427166

I just tried it on a random map you played and it worked
Damnjelly

Kert wrote:

Damnjelly wrote:

It gives me a invalid map/player id notification for every map i try to submit with the manual submitter
Check that the map link is https://osu.ppy.sh/b/922172?m=0
and not https://osu.ppy.sh/s/427166

I just tried it on a random map you played and it worked
I tried that a couple of times on different maps, but it still gives the invalid map/player id everytime.

I also tried restarting the browser and refreshing but that didn't help either.
Damnjelly
I just got it worken, thanks for helping anyways :)
abraker

Damnjelly wrote:

I just got it worken, thanks for helping anyways :)
Might be helpful if you mentioned how.
Damnjelly

abraker wrote:

Damnjelly wrote:

I just got it worken, thanks for helping anyways :)
Might be helpful if you mentioned how.
I posted the entire link in the map ID, i didn't know you only had to post the numbers at the end. My bad, sorry
E m i
can someone tell me why am I not fearless yet http://osuskills.tk/user/Momiji
http://osuskills.tk/user/PortalLife for example is
Kao

Khelly wrote:

I keep getting invalid map id -does the score still have to be top 1k?
Probably, as the osu! api limits scores up to only 1k.

Kao wrote:

Genki1000 wrote:

Kert for some reason my page doesn't load, can you get it fixed?
http://osuskills.tk/user/Genki1000 is still calculating :/
Edit: Your profile seems to be working now

Momiji wrote:

can someone tell me why am I not fearless yet http://osuskills.tk/user/Momiji
http://osuskills.tk/user/PortalLife for example is
Versatile is better than Fearless.

You might wonder why the titles are separated into two, that's because you can get two titles at once, like how I have Spirited and Sharpshooter because my Agility, Accuracy (Spirited) & Precision (Sharpshooter) is much higher than all the rest. And as for you, Stamina, Tenacity, Agility & Accuracy are all at the same level, thus giving you the title Versatile.
Yuudachi-kun

Khelly wrote:

Nevermind I was doing /s/ and not /b/
Kao

Khelly wrote:

Khelly wrote:

Nevermind I was doing /s/ and not /b/
The manual add should have a notice about this, or just have the IDs automatically omit the /s/ anf change it to /b/
Yuudachi-kun
The s id number is different from the b id number - it doesn't work that way
Kao

Khelly wrote:

The s id number is different from the b id number - it doesn't work that way
Guess that's helpful information, but still confusing nonetheless, a notice or a warning will still be useful
E m i

Kao wrote:

Versatile is better than Fearless.
Well in at least one way I guess, but not to me as I hate aim so much I'd like to lack it even in a simple title.

Kao wrote:

And as for you, Stamina, Tenacity, Agility & Accuracy are all at the same level, thus giving you the title Versatile.

exceeding by points ( stamina + tenacity + accuracy - agility*3)
233 > 185, done.
exceeding by ratio (exceeding by points/agility)
~0.452>~0.381, done.
minimum exceeding (second lowest stat - agility)
50>10, done.
maximum exceeding (highest stat - agility)
110<129, not done.

i am suing osuskills if I don't get fearless after fulfilling 4th something
exceeding is good word!
Kao

Momiji wrote:

SPOILER

Kao wrote:

Versatile is better than Fearless.
Well in at least one way I guess, but not to me as I hate aim so much I'd like to lack it even in a simple title.

Kao wrote:

And as for you, Stamina, Tenacity, Agility & Accuracy are all at the same level, thus giving you the title Versatile.

exceeding by points ( stamina + tenacity + accuracy - agility*3)
233 > 185, done.
exceeding by ratio (exceeding by points/agility)
~0.452>~0.381, done.
minimum exceeding (second lowest stat - agility)
50>10, done.
maximum exceeding (highest stat - agility)
110<129, not done.

i am suing osuskills if I don't get fearless after fulfilling 4th something
exceeding is good word!
Woah woah woah, why not make the devs make the skill title put some glitters and diamonds beside it, because of how much harder to get this title is
(or maybe not that hard)
Yuudachi-kun
I wish I had the stamina only title
The Gambler
I'm pretty sure Beserk means I'm shit doesn't it?
Endaris

The Gambler wrote:

I'm pretty sure Beserk means I'm shit doesn't it?
It means that you traded parts of your sanity for exceptional tapping force.
Foxtrot

Endaris wrote:

The Gambler wrote:

I'm pretty sure Beserk means I'm shit doesn't it?
It means that you traded parts of your sanity for exceptional tapping force.
That's fucking metal, dude.
Xyrus_old_1

The Gambler wrote:

I'm pretty sure Beserk means I'm shit doesn't it?
It means you don't SS enough DT maps

...wish I had Adamant or Fearless ._.
E m i
but seriously, can we get some (more) accurate information on the requirements of titles? i-i really want a new title
Xyrus_old_1

Momiji wrote:

but seriously, can we get some (more) accurate information on the requirements of titles? i-i really want a new title
This is just guesswork but as far as I can tell...

You start by determining your highest stat, e.g. Accuracy at 614, then calculate ~80% of that == 491.2 and your title is determined by whichever stats are at 491.2 or higher, e.g. Accuracy, Stamina and Tenacity, giving you fearless.

So since your accuracy increased to 625, the requirement changed to 500,. Since your Agility went from 485 (below the threashold) to 515 (above it), you went from Fearless to Versatile.
Endaris
abraker kert reading when
TheLukay
Either Precision Rating or me is broken

Edit: CS9.1 seems to be very effective

abraker

Endaris wrote:

abraker kert reading when
Life effort reading when

Joking aside, I took a one month break to work on something else since kert is busy with irl stuff. There is still an update waiting to be pushed which fixes the precision skill a bit and adds the reaction skill, and that update has been waiting since May. I plan to resume working on the reading skill after this month.
Endaris
damn
so accuracy will remain as my lowest skill cause only OD and tenacity decide about acc-rating :(
E m i

Xyrus wrote:

Momiji wrote:

but seriously, can we get some (more) accurate information on the requirements of titles? i-i really want a new title
This is just guesswork but as far as I can tell...

You start by determining your highest stat, e.g. Accuracy at 614, then calculate ~80% of that == 491.2 and your title is determined by whichever stats are at 491.2 or higher, e.g. Accuracy, Stamina and Tenacity, giving you fearless.

So since your accuracy increased to 625, the requirement changed to 500,. Since your Agility went from 485 (below the threashold) to 515 (above it), you went from Fearless to Versatile.
You are god
achyoo

abraker wrote:

Endaris wrote:

abraker kert reading when
Life effort reading when

Joking aside, I took a one month break to work on something else since kert is busy with irl stuff. There is still an update waiting to be pushed which fixes the precision skill a bit and adds the reaction skill, and that update has been waiting since May. I plan to resume working on the reading skill after this month.
reaction? i assume that's high AR reading?
can't wait for that update tho :>
TheLukay

Ayucchi wrote:

reaction? i assume that's high AR reading?
can't wait for that update tho :>
I really really hope the reading skill is not high AR, almost anybody that played for a decent time can do ar9/10. Low AR at the same object densitiy usually requires so much more training. and 99.9% of the players don't even touch Easy Mod.
I hope its a mix of AR and stuff like object density/spacing.
abraker

TheLukay wrote:

I really really hope the reading skill is not high AR
It's not.

TheLukay wrote:

I hope its a mix of AR and stuff like object density/spacing.
It is.
achyoo

TheLukay wrote:

Ayucchi wrote:

reaction? i assume that's high AR reading?
can't wait for that update tho :>
I really really hope the reading skill is not high AR, almost anybody that played for a decent time can do ar9/10. Low AR at the same object densitiy usually requires so much more training. and 99.9% of the players don't even touch Easy Mod.
I hope its a mix of AR and stuff like object density/spacing.
oh in his reply he said the update waiting to be pushed adds this skill called "reaction" it isnt shown on the website or anything so im not to sure about that, just based on what he said in his reply, so I assume THAT is high ar reading

but yea nice that the reading skill takes into account the spacing and object density.
Jinn
I'm literally bad at everything except for agility . How do I improve?
snyviper

Jinn wrote:

I'm literally bad at everything except for agility . How do I improve?
You are kinda good at accuracy too (check global ranking), so it means you are good at jumps and at making high accuracy. If you want to improve stamina and tenacity, try to play more stream focused maps o/
Yuudachi-kun
I wish I had less tenacity and agility
Jinn

snyviper wrote:

Jinn wrote:

I'm literally bad at everything except for agility . How do I improve?
You are kinda good at accuracy too (check global ranking), so it means you are good at jumps and at making high accuracy. If you want to improve stamina and tenacity, try to play more stream focused maps o/
Thx ;D
blahpy
I understand that it's probably not final or complete but I'd like to offer a few thoughts about the Memory skill. I think it's currently looking too much at the spacing and not enough at the bpm/circle size/combo length/actual difficulty of maps.

To help illustrate this I underlined 2 scores that took next to no effort in red and a much better score that took hundreds of tries in green...



edit: I'm fairly sure adding hidden to flashlight currently doesn't make a difference either, correct me if I'm wrong. I feel like that should add more points too because it's a lot harder when the two are combined
Namii

blahpy wrote:

I understand that it's probably not final or complete but I'd like to offer a few thoughts about the Memory skill. I think it's currently looking too much at the spacing and not enough at the bpm/circle size/combo length/actual difficulty of maps.
Also doesn't take into account repeating patterns, there's plenty of memory scores I have that are hugely sight-readable mostly due to speed and repeating patterns..


blahpy wrote:

edit: I'm fairly sure adding hidden to flashlight currently doesn't make a difference either, correct me if I'm wrong. I feel like that should add more points too because it's a lot harder when the two are combined
HD does make a difference, but only adds like 20 points extra usually in my experience. Imo FL by itself needs to be nerf'd and at the same time adding HD be buffed

Seriously though, just take a look at my memory scores and you'll see how broken it is
worst fl player
The memory skill is all about memorising not speed. Spread out new combos what you cant see in your FL radius after you finished the combo before makes the memory skill go higher.
abraker
Thanks for the feedback about memory! Out of all of the problems, the following is the one I have an issue with:

Namii wrote:

Also doesn't take into account repeating patterns, there's plenty of memory scores I have that are hugely sight-readable mostly due to speed and repeating patterns..
I still have little clue on how to detect repeating patterns in a way which doesn't take forever. If you want, suggest your ideas in the reading thread.
Toy
Yo Kert, what's this new Reaction skill and how do you plan on implementing it?

Sightreading seems like something that's easily gameable and difficult to measure.
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