I thought having so many players with 0 memory in a game which we sometimes get to know a nomod map before trying to fc it was... kinda weird xD that's why I put this suggestion here.
I do think Flashlight requires much more memory than any other mod, but some mods requires memory to play too. I gave an example on the suggestion post: "My memory isn't good enough for FL or EZ"
I'm bad at both mods, the same way many other people are, and I think the source of me being bad at them is the same, I have bad memory, the same way it seems you seem to get along with some both FL and EZHD maps, because you have better memory than me and about 22350 other players who have 0 memory.
It's ok, FL can require more memory than EZHD on most maps, but I think EZHD deserves some memory too.. I played your 123 memory map, I tried it with both FL and EZHD, my combo and accuracy were way lower on EZHD than on FL, because I couldn't remember which one I should have clicked first, so EZHD is also memory related. What worries me is what Abraker said...
I do think Flashlight requires much more memory than any other mod, but some mods requires memory to play too. I gave an example on the suggestion post: "My memory isn't good enough for FL or EZ"
I'm bad at both mods, the same way many other people are, and I think the source of me being bad at them is the same, I have bad memory, the same way it seems you seem to get along with some both FL and EZHD maps, because you have better memory than me and about 22350 other players who have 0 memory.
It's ok, FL can require more memory than EZHD on most maps, but I think EZHD deserves some memory too.. I played your 123 memory map, I tried it with both FL and EZHD, my combo and accuracy were way lower on EZHD than on FL, because I couldn't remember which one I should have clicked first, so EZHD is also memory related. What worries me is what Abraker said...
So, more important than approaching a skill to reality is finding a way to make each one of them unique, right? Or do you want to get rid of some skills? Not sure about what you meant...abraker wrote:
at this point there is an issue with there being too many skills and it calls for some sort of solution.