Very useful mod, points that have been answered have been fixed as you said, thank you so much !- Magic Bomb - wrote:
Halozy, nice.
[Something about Grapes]
00:12:937 (4,5) - Very slight reduction in the jump distance here would play nicely imo, this jump feels a tiny bit awkward because of the stairlike pattern mixed with very strong distancing. Try x:48 on this section.
00:16:005 (6) - A higher distance here would better emphasise this higher pitched and stronger note. Try x:336.
00:18:221 (2) - I don't really like the weird feel here, it seems like holding down dash is the best way to do it but that doesn't really fit the nature of the song at this point. Try reducing this distance to x:272. Okay, but moved to x:320
00:20:437 (1) - This is purely personal opinion, but I think mapping this section out would feel better. However, I understand why you put the spinner here, so if you prefer it then that's fine. Sorry I want to keep this spinner
00:24:528 (1) - x:240, this is a stronger note, at least make the player dash to it.
00:26:914 (2,1) - I think 2 would be a great place to put the first HDash, due to the strength of the piano as well as the other instrument here. Try ctrl+g on 2, and then moving the next note to x:192. I agree with this, improved some stuffs too
00:47:198 (4) - Slight reduction in the distance here would be nice, x:176 could work nicely. Yeah, but x:160 is more consistent imo
00:48:733 (6) - I feel as though a HDash to this could help to emphasise the piano better here. Ctrl+G, and then move it to x:160, plays very nicely.Very nice, also changed some stuffs after this part to improve the flow
00:49:073 (1,2) - Move this section away from the wall just slightly, the HDash feels a tiny bit strong and makes the catcher feel a bit off balance. Try x:480, that should be fine.
00:49:755 (5,6,7,8) - HDash against the wall is unrankable and will cause DQs. Try moving 5,6 to x:264, and then 7,8 to x:496, to fix this issue whilst keeping the HDash.
00:58:619 (2,3,4,5,6,7) - Again, HDash against the wall can cause dqs. Move this section to x:328, and this fixes the HDash whilst still keeping flow fine in the rest of this section.
01:01:005 (7,1) - Again, avoid the HDash forcing the player against the wall by moving this to x:488.
01:06:289 (5,6,7) - x:256 to get rid of the HDash against the wall.
01:07:142 (2) - x:32, same reason as above.
01:18:733 (5) - This feels a bit apart from the triple, just move it to x:272 for better feeling in the spacing here.
01:27:085 (4) - x:400 makes the double HDash play more comfortably. moved 01:27:255 (1) - too, to make it more consistent
01:42:937 (1) - x:496 to fix the HDash against the wall, and then move 2 to x:320 to make sure flow is still good.
01:45:494 (4) - Not having a movement in the opposite direction here feels really strange. I would keep the same distancing as you have here, but move it in the opposite direction, so x:384.
01:46:175 (4) - Same thing for this one as above. Try x:112.
01:46:687 (1,2,3,4) - Try to get this away from the wall slightly. x:464 works fine.
01:49:755 (3,4) - Slight distance reduction to 3 would be nice considering the antiflow jump straight afterwards. Try x:240.
01:59:301 (1) - x:40, to get it away from the wall.
02:01:005 (6,7) - x:488, same reason as above.
02:13:108 (7) - x:272, the flow feels a bit weird right now because of the very short distance followed by a HDash.
02:15:323 (2) - I would move this to x:336, to make the jump to the next note slightly easier, as it is antiflow after a HDash which can be awkward to catch.
02:22:483 (3) - x:16, to get it away from the wall.
02:26:914 (4) - A HDash to this would be nice for the strong piano note here.
02:29:471 (2) - Reduce this to x:360, this is a jump in the opposite direction right after a HDash so a strong jump like this can break flow. moved 02:29:642 (3) - too
02:31:687 (7,8) - x:416 please, following the flow makes overdashing 7 really easy to do, which is just annoying to play.
02:36:460 (8,9) - x:496 to get it away from the wall.
02:37:823 (7) - ^
02:47:198 (7,8,9,1) - Move this section to x:256 to avoid having HDashes against the wall (I know this is getting repetitive but it's caused DQs before so yeah ;w; )
02:48:562 (6,7,8) - ^
02:50:778 (2) - x:112 to get the HDash away from the wall, and also to weaken it anyway, as this HDash was quite strong for no particular reason.
03:07:823 (5,6,7) - I would move 5 to x:120, 6 to x:264, and 7 to x:496. This gets the HDash away from the wall, whilst also slightly increasing the distance of the jump from 5 to 6 so it flows better.
03:11:233 (2,3,4,5) - Moving this section to x:304 feels a lot better in terms of flow in my opinion. Indeed, also CtrlGed 03:11:403 (3,4,5) - to improve a lot the flow
03:16:005 (3) - x:208 plays a lot better here in my opinion, as the movement from 1 to 2 indicates a dash, and then holding dash feels better here, so an increased distance makes holding dash play well.
03:35:096 (5) - I think x:400 on this plays slightly better in the back-forth pattern.
03:37:142 (3,4) - So little movement after a HDash pattern like that feels weird, I'd move these two notes to x:352.
03:43:448 (11,1,2,3) - x:256 on this section please to get the HDash away from the wall.
04:44:301 (3) - x:488, to get it away from the wall.
04:55:039 (4,5,1) - x:328 on this section, to get the HDash away from the wall.
05:10:721 (6,1,2) - Please move this section to x:256, same reason as above.
05:27:767 (4,1,2) - Move this section to x:240, again, same reason as above.
05:29:131 (4,1,2) - x:256, ^
05:31:346 (1) - x:504, ^
05:32:710 (1) - x:504, ^
Amazing map, very refreshing to see a new amazing mapper in CtB, probably the shortest mod I've ever done on a marathon. This map is more than amazing thanks to you now
Thank you ! Sorry for 01:27:255 (1) - and 03:16:346 (1) -Riari wrote:
Even with a broken headset and such I thought I'd drop by and give you a quick mod.
[Metadata][Lost Grapes]
- You've spelt Princess as 'Priness' , please correct this in your tags.
- 00:18:732 (5) - I don't like where this ends. You end on the downbeat at 00:19:073 - where you have been starting your previous 1/2 patterns that all fit really well. ( 00:10:892 (1,2,3,4,5,6,7,8) - for example.) These all end on the red tick before. However at this point, it sounds to me like it would make more sense to start your new combo & pattern at 00:19:073 -. Personally I would place a circle at the head of 00:18:732 (5) - and add no more. After this I would move 00:19:244 (1,2,3,4,5,6,7) - back 1/2 and maybe add an extra circle to the end. I find that this sounds much better and fits with that you have going previously.
- 00:16:346 (1,2,3,4,5,6,7,8) - I forgot to mention this but it sounds similar to what you have done above, I don't like the sound of the slider here either. I would take these as a personal preference here, I don't think they are bad as they are but I'm just throwing my alternative out here as I find 00:18:732 (5) - to be the most obtrusive of the two.
- 00:27:255 (1) - This feels a little odd by itself, you have a consistent sound that it is placed on then a small gap, you have previous patterns like this that have a 1/2 follow-on circle right after, something that I think would be a good addition at 00:27:426 - .
The reason I do not suggest it at 00:29:301 (1,2,1) - is because it feels much less intense here and I do prefer it the way you have it at this point.- 00:37:653 (8) - Remove this? It doesn't feel consistent with your previous section spanning 00:35:437 (1,2,3,4,5,6,7) - as you are forgoing similar sounds for a much more simple rhythm. No, it justifies the change of patterns, sorry
- 00:49:414 (3) - No hyper into this? You hyper into 00:50:096 (7) - soon after even though they are both quite similar.
- 01:08:164 (7) - NC here rather than at 01:08:505 (1) - ?
- 01:24:528 (1,2,3,4,5,6,7,8,9,10,11) - I personally find this combo to be a bit long, consider a NC at 01:25:551 (6) - maybe?
- 01:27:255 (1) - This is personal preference to the max here, but I would really love to have a nice slow section here. It can contrast with the section before and after in terms of intensity and I think it would add more flavor to the map in general. uhh sorry but add a section here means adding another here 03:16:346 - too, and I think that a break in a marathon is very important
- 02:57:255 (1,2,3,4,5,6,7,8,9,10,11) - Another combo concern for me here, you have a few sliders included so it does stack up quite a bit.
- 03:16:346 (1) - Same as the break plea from above.
- 03:40:892 (1,2,3,4,5,6,7,8,9,10,11) - NC again here, tickrate 2 does stack up combo with these long sliders so I'd suggest cutting this combo somewhere.
Nothing else to point out here, another few combo problems but I'm sure that you can identify them yourself after the ones I have pointed out as they are all extremely similar.
Great set & song, good look with your map
It's fine, I really like slow sections so its something that I personally would've done. It's a bit late to throw it in now so I guess the suggestion was a bit cheeky.Kyuare wrote:
Thank you ! Sorry for 01:27:255 (1) - and 03:16:346 (1) -
BoberOfDarkness wrote:
What da hell people, why everybody lowering the AR?
okay let's mod that, I think we were talking about that before but it was long and nobody rememberThere is some random NC
00:17:880 (9,1) - spam NC pls, placing this on 00:18:051 - does not follow anything
00:22:823 (5) - I feel that NC should be placed here to reduce this long combo
00:25:551 (6) - same ^
00:28:278 (7) - ^
00:29:983 (1,2,3,4,5,6,7) - this combo is on border of guidelines, it contains 15 fruits total,
00:34:074 (5) - NC for new stanza
00:36:801 (5) - ^
00:44:642 (1,2) - swipe new combos, beat on 00:44:983 - is stronger than previous one and it is new stanza
00:47:710 (6,1) - swamp NC
00:58:278 (1,2) - ^
01:04:073 (6) - NC
01:40:210 (1) - random NC, remove it 01:40:892 (3) - place it here instead since here is new stanza and new vocal line starts here
01:42:937 (1) - again unnecessary and random NC having NC on 01:43:619 (1) - is enough here
01:53:164 (8) - this should be NCed
Some additional modding
00:20:437 (1) - spinner feels a bit weird too me here and should end here instead 00:21:801 -
05:39:784 - some easy triplets could be added here and on those 05:40:125 - 05:40:465 - (with lowered vol. ofc) 'No sorry, I won't map echoes, it fits bad.
Good luck
@to BN, check NCs twice here ^>^
Very useful mod, I will check NCs again and wait Ashasaki for the SB. I also made some changes to improve the flow, thank you so much.ZiRoX wrote:
[Lost Grapes]While you asked me to check this as a BN, I can't make any move since I think the map can be improved further and also the SB is uncompleted. Poke me again when this beatmap is in a more complete state. Good luck!
- I was testing this and the SB went over the recommended x5,0 load.It would be good if the load could be reduced. Hopefully that happens when the SB is finished and gets properly modded.
- 00:20:437 (1) - I think you could end the spinner at 00:21:630 - and map a circle at 00:21:801 - so you don't miss the downbeat.
- 00:27:255 (1,2,3,4,5,6,7,8) - I think you could add a bit more distance on this pattern, not only to make it a bit more interesting and funnier to play, but to emphasize that slight "fade out" effect. For example, something like this could work:
- 00:42:255 (1,2) - This part deserves a bit more distance as 00:42:596 (2) - is a strong piano sound. I think you can move 00:42:596 (2,3) - a bit to the right, maybe x:192 or so.
- 00:43:960 (2) - The movement back to this after the hyperdash feels a bit weird to me. I just think it'd have a better flow if this was placed to the left of 00:43:619 (1) - , also rearranging the following notes maybe like this:
- 00:46:346 (1) - This note deserves a bit more emphasis, so I'd put more distance to it and even make it a hyperdash, since it's the beginning of a new stanza.
- 00:58:960 (3,4,5) - The movement here doesn't flow really well, as there's nothing in the music that hints a direction change on that 1/4. I suggest you the following placement:
- 01:02:625 (9,1) - The 1/4 hyperdash here feels a bit exaggerated and the distance to the next object also feels a bit awkward. I would either reduce the strenght of the hyperdash by moving (1) to the left a bit or make it a 1/2 by removing 01:02:625 (9) - .
- 01:06:801 (1) - This object deserves more distance from the previous note, as it's a strong vocal. So move it to the right.
- 01:15:323 (2,3,4) - This pattern could have a bit more strenght, emphasizing the vocals a bit more. Some ideas that you could do here:
(No sorry, a soft pattern is more consistant and it leaves a small "rest" to the player for the 1/8 dash after this- 01:27:255 - I have to agree with Riari that the map would be much better if you mapped this. A lot of structures are repeated throughout the whole diff, so using a calmer part to break that monotony would really benefit the map. (Well, okay, you convinced me
- 01:49:073 (1) - This would flow better if you make it curve to the right at first, following the movement of the hyperdash (similar way as you did on 01:51:715 (6,1) - ).
- 01:52:397 (3) - Maybe you could delete this note to emphasize the 1/2 beats a bit more.
- On the 02:32:710 - part, there are some vertical stacks that feel weird compared to similar patterns in the same section, and become unexpected stillness and break the flow a bit. For example, 02:36:289 (7) - has almost no distance to its previous note, while on 02:33:562 (5) - , which is mapped to the same sound, you added an hyperdash. Also, there are some inconsistencies regarding distance, for example, 02:45:494 (4,5,6) - has a strong dashing movement required, while 02:42:767 (4,5,6) - didn't.
- 02:55:892 (5) - Reduce the distance here, it feels a bit large for a relatively calmer section.
- It is really weird that 02:59:642 (5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6) - requires a lot more dashing than 03:05:437 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - , despite the second section being more prominent because of stronger drums and piano.
- 03:08:761 (3,4) - This is an awkward spacing and doesn't fit the rest of what you've been doing, so I'd reduce it.
- 03:16:346 - Same as with the break before, it's a real loss to the map not having it mapped.
- It is weird again that 03:49:073 (1,2,3,4,5,6,7,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2) - has less dashes than 03:38:164 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9) - , despite having drumbeats and so.
- Same as the beginning of the first Kiai, this could be curved to the right so it follows the movement from the hyperdash better.
- 04:14:301 (3,4,5,6,7) - The stacks again, these notes should have more distance to further emphasize the 1/2 vocals
- 04:24:528 (1,2,3,4,5,6) - This lacks movement :/
- 04:35:437 (1,2,3,4) - This pattern is totally different to what you've been using, so it's a bit overthrowing. Note how it plays totally different from 02:13:619 (1,2,3,4,5) - , which is mapped to the same part of the other kiai.
- 04:54:358 (4,1,2) - 05:05:352 (9,1,2) - These movements in the opposite direction after the hyperdash don't flow too well, and they don't help creating a contrast between the kiai and normal parts. I'd put (2) in a way that it follows the movement of the hyperdash and rearrange the following objects as you deem fit.
- Carefully check your NCs. There are some parts with weird NC placing such as 04:21:119 (1,1,1) - .
- I think the map lacks a bit of contrast between the Kiai and verses. If it weren't because of the glowing fruits one would be barely able to tell the difference between them. Mapping the calmer parts that you current have as breaks will also help break this feeling.
Thank you !- Magic Bomb - wrote:
Been too long, everyone wants to flame so no one has been bubbling ;w; I'm here for you <3
[Lost Grapes]
00:50:096 (7) - Maybe move this to x:480, just so the HDash doesn't feel too forced against the wall.
01:14:983 (1) - Slight reduction in the distance to this would make the flow to it feel slightly better, the end currently feels quite easy to overdash, something like x:272 could work better. I changed the whole pattern, the flow is much better now
03:11:403 (3,4,5) - A HDash to this for the vocal could work well, maybe try 3 on x:72, 4 on x:128, and 5 on x:192. Done, I also fixed 03:11:744 (6,7) - to make it more consistent
03:39:528 (1) - A slightly weaker distance on this would work better in my opinion, like x:272, for flow, as this can feel a bit far how it is now.
03:53:676 (1) - HDash to this for the vocal would also be nice, try x:408. Added a H dash but not in x:408
04:29:983 (1,2,1,2) - Maybe make these a tiny bit more vertical? I feel the antiflow movement feels a bit too strong right now. I fixed it in my way, the antiflow movement is now softer
Call me back.
Lost = reference to the song nameAscendance wrote:
is there a reason its called lost grapes tbh
diff name sounds really weird lo
There should be a notice on threads not to respond to Ascendance posts.Chromoxx wrote:
Lost = reference to the song nameAscendance wrote:
is there a reason its called lost grapes tbh
diff name sounds really weird lo
Grapes = fruit (indicator of ctb mode), which is used to produce wine: a speciality of france, the country where the mapper comes from
Hello, my name is Sherlock.
Nice to meet you
I think this is a reference to Minoriko Aki's title as the "Goddess of Abundant Harvests" (plus the BG context, hence grapes), and the "lost" part refers to the lyrics of the song:Ascendance wrote:
is there a reason its called lost grapes tbh
diff name sounds really weird lo
I laid claim to the flame first, u scrub :^)Ascendance wrote:
i claim flame
Thank you !JBHyperion wrote:
General Comments:All hitsounds contain a large amount of null audio in their respective waveforms that take up unnecessary space in the song folder and may cause lag on older PCs - I fixed them up for you here (Thank you ♥
Difficulty-Specific Comments:Lost GrapesJust as an aside, I felt that 05:39:379 (4,5,6,7) might be incorrectly snapped - they generally sounded a little early to me at present. I asked for a few opinions and we agreed that they aren't perfect, but we feel that leaving them as they is best to avoid needlessly complicating things with new timing sections and whatnot. Just thought I'd include it for if we need to come back to it later
- 01:23:676 (3,4) - Spacing here is unexpectedly low and I find this very easy to overshoot. I'd move 01:23:846 (4,5,6) to x-352, as this gives the strong sound at 01:24:187 (7) a bit more emphasis too
- 04:22:142 (2,3,4) - I find this slight movement forces me to stop halfway to avoid overstreaming, so it spoils the flow for me. Moving (3) a bit to the left, say x-160, so it's similar to 04:22:823 (6,7) -'s spacing would help
- 04:44:982 - From here to the end of the kiai pretty much all the patterns are on the left side of the screen which limits your flow potential and takes away from the emphasis of this intense section since there is little variety. Ctrl+H 04:48:221 (4,5,6,1,2,3,4) and move to x-232 would give you a bit more variety without compromising playability (I fixed them in, my way, this is much better now
I think this is a reference to Minoriko Aki's title as the "Goddess of Abundant Harvests" (plus the BG context, hence grapes), and the "lost" part refers to the lyrics of the song:Ascendance wrote:
is there a reason its called lost grapes tbh
diff name sounds really weird lo
"道無き未知をゆく 裸足で駆けてゆく"
which apparently translates to "I’m running barefooted, towards the unknown road" - essentially the song is about finding one's way back home/to a loved one/something like that. As a diff name I admit it's a little more abstract than what I would normally go for, but I can see it working here. If Kyuare / next BN want to go for something a little different I'd be happy to try and find something though.
https://mai88eternalscarlet.wordpress.c ... noid-lost/ if anyone cares to investigate further
(Sure, If anyone have something different I'll take it if it sounds good
Anyway, back on topic, call me back once you've addressed the above for #2 /o/
Thank you !ursa wrote:
A little suggestion that i think it'll be useful for your map
- 00:43:960 (2,3) - i think giving a distance like this https://osu.ppy.sh/ss/5283166 or giving some distance would be good instead making the beat stacked Sorry I really like the shape when its stacked and it fit well
- 00:52:142 (3,4) - beat stacked issue ,i think moving 00:52:312 (4) - to x=160 would make it better Moved to x:176
- 01:07:653 (5,6,1,2) - I feels the jump flow can cause miss , because the flow after catching 01:08:164 (1,2) - . so i think it would be better to move
01:08:164 (1,2) - for few grinds to left (like x=112) I don't think so, the spacing is good for the transition, sorry- 01:23:846 (4,5,6) - I think you can move 1 grid to right (x=368) to make the jump flow more flexible to catch
- 02:34:414 (3,4,5,6) - well , i think the pattern are visually can be tricky to catch, because the previous pattern had a high dash flow. maybe, by moving to 02:34:585 (4,5,6) - to x=176 would be better Fixed in my way
- 02:43:619 (1,2) - the 02:43:619 (1) - the half shape on this slider are offscreen , & it cause the slider hit the wall (the movement slider also blocked by the wall), so moving 02:43:619 (1,2) - 1 grid to left (x=432) will fix this
- 02:59:642 (5,1) - got a slider offscreen issue here , but i think moving 02:59:642 (5,1) - 1-2 grids to left (x=288) would fix this without deleting the 02:59:642 (5) - hyper Fixed in my way too
- 05:36:971 (10) - i think , should really need to put beat here , because it's for neutralize the movement after cathing the 1/4 hyper
It's a good map & It'll have a nice flow , Goodluck
Thank you !ZiRoX wrote:
Don't give kudosu for this.There are also some weird NC usages:
- 00:54:869 (2,3,4,5) - I think you could rearrange them as https://osu.ppy.sh/ss/5307334, which is more consistent with your previous patterning. To fix flow to the next object, you can Ctrl+H 00:55:892 (1,2,3,4,5,6,7,8,9,1,2,3,4,5) -
- 01:45:323 (3,4) - and 01:46:004 (3,4) - are quite unexpected movements, so they break the flow. I suggest making them follow the left-right movement (i.e. https://osu.ppy.sh/ss/5307382).
- 02:34:585 (4,5,6) - This is rather close to the previous note, which makes it inconsistent with other similar patterns. This works nicely: https://osu.ppy.sh/ss/5307447
- 02:36:971 (2,3,4,5,6) - Same on this one, I think the easiest way to fix is to swap (2) and (3)'s positions
- 02:45:494 (4,5,6,7,8) - I think it's better to reppatern this to make it more consistent with previous usage, e.g. https://osu.ppy.sh/ss/5307434 No sorry I want to use new pattern to make the map less repetitive
- 02:46:346 (1,2,3,4,5,6,7,8) - Similar stuff, could be rearranged as https://osu.ppy.sh/ss/5307464
- 03:36:801 (1,2,3,4) - Since each of the sounds is strong, left-right movement properly emphasizes them https://osu.ppy.sh/ss/5307490
- 03:40:210 (3) - If you're focusing on vocals, this note could be removed. It feels a bit off, especially since you didn't map the next 1/2 beat with a piano sound.
- 03:42:255 (1,2) - This could be mapped as a single 1/1 slider to follow the vocals. It would also serve to increase the emphasis 03:42:767 (2) - sets on the vocals. https://osu.ppy.sh/ss/5307513 Mapped as a single 1/1 slider, but to x:288
- 03:53:164 (7,8,9,1,2,3) - I think you could rearrange this pattern like https://osu.ppy.sh/ss/5307554 to have two hyperdashes. Note how this part is the same as 03:42:255 (1,2) -, except a little stronger
- 04:07:994 (4,1) - The antiflow between these doesn't play too well. I'd Ctrl+H 04:08:164 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3) - and then rearrange 04:10:210 (4,5) - as https://osu.ppy.sh/ss/5307568 No the flow is good as it is imo, and I really like it, sorry but no changes here
- 04:37:483 (1,2) - This is another of those awkwardly short distances that trigger me. You could make a left-right movement on 04:37:483 (1,2,3) - (i.e. https://osu.ppy.sh/ss/5307620) and Ctrl+G 04:37:994 (4,5) - to fix the flow to it.
- 05:05:096 (7,8) - This distance is rather tricky after the hyperdash. I'd move (8) a bit to the right.
- 05:07:483 (4,5) - This short distance is awkward and inconsistent with your previous patterns (like 04:56:403 (3,4,5,6) -). Consider moving 05:07:653 (5) - to the right of the pattern.
- 05:26:233 (2,3) - I think this distance is a bit tricky after the hyperdash. I'd shorten it a bit by moving (3) to x:288.
SPOILER[list]
[*] Add on 00:47:710 (6) - and remove on 00:48:051 (1) -
[*] Remove on 00:58:278 (1) -, add on 00:58:619 (2) - and remove on 00:58:960 (1) -
[*] Add on 01:04:073 (6) -
[*] Add on 01:19:073 (7) - and remove on 01:19:414 (1) -
[*] Remove on 01:25:551 (1) - and add on 01:25:892 (3) -
[*] Remove on 01:26:573 (1) -
[*] Remove on 01:39:187 (1) - and add on 01:39:528 (3) -
[*] Remove on 01:41:914 (1) - and add on 01:42:255 (3) -
[*] Add on 02:28:619 (6) - and remove on 02:29:301 (1) -
[*] Add on 02:53:164 (9) - and remove on 02:53:505 (1) -
[*] Add on 02:54:528 (10) - and remove on 02:54:869 (1) -
[*] Add on 02:55:892 (5) -
[*] Add on 03:08:164 (7) - and remove on 03:08:505 (1) -
[*] Remove on 03:28:278 (1) -
[*] Remove on 03:31:346 (1) -
[*] Add on 03:48:392 (7) - to be consistent with previous similar patterns
[*] Add on 03:53:164 (7) - and remove on 03:53:676 (1) -
[*] Add on 03:56:573 (5) - for consistency
[*] Add on 03:59:301 (5) - for consistency
[*] 00:33:733 (4,5,6,7,8) - and 04:02:710 (1,2,1,2,1,2,1,2) - Make them consistent
[*] Add on 04:09:528 (5) - and remove on 04:09:698 (1) -
[*] Add on 04:14:983 (8) -
[*] Add on 04:21:119 (3) - for consistency
[*] Add on 04:36:801 (8) - and remove on 04:37:483 (1) -
[*] Remove on 04:39:187 (1) - and add on 04:39:528 (3) -
[*] Remove on 04:41:914 (1) - and add on 04:42:255 (3) -
[*] Add on 04:57:255 (8) - and remove on 04:57:767 (1) -
[*] Add on 05:02:710 (6) -
[*] Add on 05:06:801 (9) - and remove on 05:07:142 (1) -
[*] Remove on 05:09:187 (1) - and add on 05:09:528 (3) -
[*] Remove on 05:10:039 (1) -
[*] Remove on 05:13:278 (1) - and add on 05:13:619 (3) -
[*] Remove on 05:13:960 (1) -
[*] Add on 05:36:460 (5) - for consistency