A little suggestion that i think it'll be useful for your map
It's a good map & It'll have a nice flow , Goodluck
- 00:43:960 (2,3) - i think giving a distance like this https://osu.ppy.sh/ss/5283166 or giving some distance would be good instead making the beat stacked
- 00:52:142 (3,4) - beat stacked issue ,i think moving 00:52:312 (4) - to x=160 would make it better
- 01:07:653 (5,6,1,2) - I feels the jump flow can cause miss , because the flow after catching 01:08:164 (1,2) - . so i think it would be better to move
01:08:164 (1,2) - for few grinds to left (like x=112) - 01:23:846 (4,5,6) - I think you can move 1 grid to right (x=368) to make the jump flow more flexible to catch
- 02:34:414 (3,4,5,6) - well , i think the pattern are visually can be tricky to catch, because the previous pattern had a high dash flow. maybe, by moving to 02:34:585 (4,5,6) - to x=176 would be better
- 02:43:619 (1,2) - the 02:43:619 (1) - the half shape on this slider are offscreen , & it cause the slider hit the wall (the movement slider also blocked by the wall), so moving 02:43:619 (1,2) - 1 grid to left (x=432) will fix this
- 02:59:642 (5,1) - got a slider offscreen issue here , but i think moving 02:59:642 (5,1) - 1-2 grids to left (x=288) would fix this without deleting the 02:59:642 (5) - hyper
- 05:36:971 (10) - i think , should really need to put beat here , because it's for neutralize the movement after cathing the 1/4 hyper
It's a good map & It'll have a nice flow , Goodluck