Halozy, nice.
[Something about Grapes]
00:12:937 (4,5) - Very slight reduction in the jump distance here would play nicely imo, this jump feels a tiny bit awkward because of the stairlike pattern mixed with very strong distancing. Try x:48 on this section.
00:16:005 (6) - A higher distance here would better emphasise this higher pitched and stronger note. Try x:336.
00:18:221 (2) - I don't really like the weird feel here, it seems like holding down dash is the best way to do it but that doesn't really fit the nature of the song at this point. Try reducing this distance to x:272.
00:20:437 (1) - This is purely personal opinion, but I think mapping this section out would feel better. However, I understand why you put the spinner here, so if you prefer it then that's fine.
00:24:528 (1) - x:240, this is a stronger note, at least make the player dash to it.
00:26:914 (2,1) - I think 2 would be a great place to put the first HDash, due to the strength of the piano as well as the other instrument here. Try ctrl+g on 2, and then moving the next note to x:192.
00:47:198 (4) - Slight reduction in the distance here would be nice, x:176 could work nicely.
00:48:733 (6) - I feel as though a HDash to this could help to emphasise the piano better here. Ctrl+G, and then move it to x:160, plays very nicely.
00:49:073 (1,2) - Move this section away from the wall just slightly, the HDash feels a tiny bit strong and makes the catcher feel a bit off balance. Try x:480, that should be fine.
00:49:755 (5,6,7,8) - HDash against the wall is unrankable and will cause DQs. Try moving 5,6 to x:264, and then 7,8 to x:496, to fix this issue whilst keeping the HDash.
00:58:619 (2,3,4,5,6,7) - Again, HDash against the wall can cause dqs. Move this section to x:328, and this fixes the HDash whilst still keeping flow fine in the rest of this section.
01:01:005 (7,1) - Again, avoid the HDash forcing the player against the wall by moving this to x:488.
01:06:289 (5,6,7) - x:256 to get rid of the HDash against the wall.
01:07:142 (2) - x:32, same reason as above.
01:18:733 (5) - This feels a bit apart from the triple, just move it to x:272 for better feeling in the spacing here.
01:27:085 (4) - x:400 makes the double HDash play more comfortably.
01:42:937 (1) - x:496 to fix the HDash against the wall, and then move 2 to x:320 to make sure flow is still good.
01:45:494 (4) - Not having a movement in the opposite direction here feels really strange. I would keep the same distancing as you have here, but move it in the opposite direction, so x:384.
01:46:175 (4) - Same thing for this one as above. Try x:112.
01:46:687 (1,2,3,4) - Try to get this away from the wall slightly. x:464 works fine.
01:49:755 (3,4) - Slight distance reduction to 3 would be nice considering the antiflow jump straight afterwards. Try x:240.
01:59:301 (1) - x:40, to get it away from the wall.
02:01:005 (6,7) - x:488, same reason as above.
02:13:108 (7) - x:272, the flow feels a bit weird right now because of the very short distance followed by a HDash.
02:15:323 (2) - I would move this to x:336, to make the jump to the next note slightly easier, as it is antiflow after a HDash which can be awkward to catch.
02:22:483 (3) - x:16, to get it away from the wall.
02:26:914 (4) - A HDash to this would be nice for the strong piano note here.
02:29:471 (2) - Reduce this to x:360, this is a jump in the opposite direction right after a HDash so a strong jump like this can break flow.
02:31:687 (7,8) - x:416 please, following the flow makes overdashing 7 really easy to do, which is just annoying to play.
02:36:460 (8,9) - x:496 to get it away from the wall.
02:37:823 (7) - ^
02:47:198 (7,8,9,1) - Move this section to x:256 to avoid having HDashes against the wall (I know this is getting repetitive but it's caused DQs before so yeah ;w; )
02:48:562 (6,7,8) - ^
02:50:778 (2) - x:112 to get the HDash away from the wall, and also to weaken it anyway, as this HDash was quite strong for no particular reason.
03:07:823 (5,6,7) - I would move 5 to x:120, 6 to x:264, and 7 to x:496. This gets the HDash away from the wall, whilst also slightly increasing the distance of the jump from 5 to 6 so it flows better.
03:11:233 (2,3,4,5) - Moving this section to x:304 feels a lot better in terms of flow in my opinion.
03:16:005 (3) - x:208 plays a lot better here in my opinion, as the movement from 1 to 2 indicates a dash, and then holding dash feels better here, so an increased distance makes holding dash play well.
03:35:096 (5) - I think x:400 on this plays slightly better in the back-forth pattern.
03:37:142 (3,4) - So little movement after a HDash pattern like that feels weird, I'd move these two notes to x:352.
03:43:448 (11,1,2,3) - x:256 on this section please to get the HDash away from the wall.
04:44:301 (3) - x:488, to get it away from the wall.
04:55:039 (4,5,1) - x:328 on this section, to get the HDash away from the wall.
05:10:721 (6,1,2) - Please move this section to x:256, same reason as above.
05:27:767 (4,1,2) - Move this section to x:240, again, same reason as above.
05:29:131 (4,1,2) - x:256, ^
05:31:346 (1) - x:504, ^
05:32:710 (1) - x:504, ^
Amazing map, very refreshing to see a new amazing mapper in CtB, probably the shortest mod I've ever done on a marathon.