Took a loooong time, sorry for the delay, I was really busy.
[Lost Grapes]
Good luck!
[Lost Grapes]
- 00:13:619 (1,2,3,4,5,6,7,8) - This small spacing... it just feels weird to me. There's no significant change in the piano sounds, so it feels really inconsistent with other similar patterns. I'd increase the spacing.
- 00:16:517 (2,3,4,5) - Again, the small spacing doesn't really fit. Move (3) to x:220 and (5) to x:156. It's a really small change, but it gives a whole new look to the pattern, a more interesting one.
- 00:19:244 (1,2,3,4,5,6) - ^Similar stuff here
- 00:24:187 (2) - Move to x:204, the small jump feels really nicely IMO.
- 00:24:528 (3) - NC here so 00:23:846 (1,2,3,4,5,6,7,8,9,10,11) - doesn't become such a large combo.
- 00:26:914 (2) - In the same way as in 00:24:187 (2) -, move this to x:284.
- 00:27:937 (3,4,5,6,7) - I find this spacing a bit weird. I think you can try this placement. I think it plays nicely.
- 00:29:301 (9,10) - Why did you throw a different pattern here? It's bad looking :/ I suggest you replace this one with the same slider shape as 00:24:187 (2) - , placed on x:356. I also think you should move 00:29:983 (1) - a bit to the right so there isn't a stack. Here's a pic if you want to have a visual reference for this suggestion.
- 00:30:494 (3,4,5,6) - I think a little more spacing would benefit this pattern, making it more interesting to play.
- 00:33:733 (2,1) - Uh, this is really close to becoming an hyperdash. That, along the fact that the pattern is quite unexpected (when I tested it threw me off), makes it quite difficult to catch. I think it's better to move 00:34:073 (1) - to x:372 so it triggers the hyperdash and the player gets some help reaching this fruit
- 00:43:193 (6) - There's is no sound here worth placing a circle (yes, there's a hold sound on the back, but that would be better represented by a slider, but not a circle). This note may be removed.
- 00:43:875 (3,6) - This two notes are overmapped, and they don't really add to much. Also, the pattern looks cleaner without them.
- 00:45:835 (4,5) - I think this should be a single 1/2 slider.
- 00:49:073 (1,2,3,1,2,3,1,2,3,4) - The jumps here are not placed right. They should go from each (3) to (1) (circle 4 on the last case), you even marked the strong sounds (that would be emphasized by a jump) with a NC!
- There are a few overmapped 1/4s that don't fit at all, they reaaaally feel disconnected from the song. Pointing them out: 00:54:869 (1,2,3,4,5,1) - , 00:56:914 (1,2,3,4,5,1,2,1,2,3,4,5,6) -
- 01:05:011 (4,1,2,3,4,5) - This flows bad, really bad. Try this:
- 01:09:102 (3) - Why did you add a 1/4 where there's no sound! It would have been more adequate on 01:06:034 - , 01:07:397 - or 01:08:761 - , where you can actually hear a 1/4 sound.
- 01:49:073 (1,2) - Again, forcing 1/4s. Try something like this:
- 01:51:715 (7) - I think the hyperdash flows more natural if this is placed on x:232
- 01:51:801 (1,2) - And again, forcing a 1/4 pattern.
- 01:59:897 (4,3) - Overmapped 1/4s.
- 02:16:261 (6,7,8) - Hyperdash should be between (6,7), not (7,8). (7) is the strongest sound, marked by vocals, piano and drums.
- 02:21:289 (1) - Replace with a single circle, there's no significant sound on the 1/4.
- 02:23:505 (2) - Clearly, there's a strong vocal sound on the red tick.
- 02:31:858 (8,1,2,3,4,5,6,7,8) - Make this have a smaller spacing. The movement back from (8) to (1) might be a bit hard to get after the hyperdash, and the spaced streams with sharp turns doesn't really help to making this comfortable to play.
- 02:58:193 (3,4,5) - Adding a bit more distance will make this pattern nicer. Try this:
- 03:36:801 (1,2,3,4,5,1) - Killer movement, reduce spacing a bit.
- 03:57:255 (7) - NC, the combo is too long.
Good luck!