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ZUN - Ghost Lead [Taiko]

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Topic Starter
kogasa_old_1
This beatmap was submitted using in-game submission on 2016年6月28日 at 23:36:45

Artist: ZUN
Title: Ghost Lead
Source: 東方Project
Tags: yuyuko saigyouji th13 ten desires shinreibyou touhou ayyri
BPM: 167
Filesize: 3315kb
Play Time: 01:21
Difficulties Available:
  1. Ayyri's Inner Oni (3.71 stars, 469 notes)
  2. Futsuu (1.86 stars, 139 notes)
  3. Kantan (1.14 stars, 97 notes)
  4. Muzukashii (2.71 stars, 286 notes)
  5. Oni (3.53 stars, 419 notes)
Download: ZUN - Ghost Lead
Information: Scores/Beatmap Listing
---------------
for rank~

my very first taiko map! open to criticism and suggestions, so please help me improve my mapping!

enjoy!

Changelog
2016/05/29 - applied Oui's mod
2016/05/29 - applied Ayyri's mod and added GD
2016/5/30 - applied eeezzzeee's mod
2016/5/30 - applied Kasha's mod
2016/5/30 - changed/fixed BG
2016/5/30 - applied bank78952's mod
2016/5/30 - applied HimemiyaChikane's mod
2016/6/01 - applied xtrem3x's mod
2016/6/16 - applied Jonawaga's mod
2016/6/22 - applied Stefan's mod
2016/6/22 - heavy changes to Muzukashii

ill fix this mess of a format later
Oui
Hello, from your modding queue (M4M)

In General: Don't abuse of finish hits

The numbers given on this mod can be false. Please, refer you only on the given time
Kantan
00:10:600 (12) - delete
00:17:067 - d
00:22:097 (26) - D
00:27:127 (32) - d
00:28:564 - d
00:35:750 - d
00:36:469 (43) - k
00:56:588 (62) - delete
01:03:055 - d

Futsuu
00:11:499 (18) - delete
00:15:271 - d
00:16:888 - k
00:17:067 - d
00:17:786 (32) - k
00:26:768 - d
00:50:121 (43) - d
01:02:876 - k
01:03:055 (65) - d
01:14:373 - k
01:14:552 (84) - d

Muzukashii
00:02:876 (4) - delete
00:03:235 - d
00:05:930 (10) - delete so make this one: 00:06:289 (11) - become a d
00:06:648 - k
00:07:367 - k
00:37:367 (134) - delete
00:37:726 - k
00:47:247 (166) - d
00:47:427 (167) - delete
Make start this: 00:47:786 (167,168,169,170) - here: 00:47:606 -
00:47:965 (169) - d
00:48:145 (170) - delete
00:48:684 (170,171) - delete
00:49:043 - d
00:49:223 (170) - d
00:49:403 (171) - k
00:51:020 (179) - delete
Move this one: 00:51:379 (179) - here: 00:51:199 -
Move this one: 00:51:558 (180) - here: 00:51:918 -
00:52:816 (185) - k
00:52:996 (186) - d
00:53:175 (187) - delete
Make this: 00:53:535 (187,188,189) - start here: 00:53:355 - 00:54:163 - d
01:02:696 (223) - delete
01:02:876 - k

Oni
00:07:008 (24) - d
00:15:271 (67) - k
00:16:079 - k
00:23:535 (122) - d
00:56:948 (298,299,300,301,302,303,304,305,306) - delete
Start here: 00:56:588 - a 1/4 pattern stream: ddddk (from 00:56:588 - to 00:56:948 - ) and another one from 00:57:307 - to 00:58:026 - wich does: dddkkkddd
Too much finish notes
Ayyri
Hello~

NM. Because you're my friend.

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

General
I like how when you play without background dim on, you don't even see her face. You see other things. (^: WAS THIS INTENDED

Kantan
00:00:531 (1) - Unsnapped object. (Should probably fix that.)
00:45:091 - Add a d here. This is a rather large gap, it feels rather empty here. You don't need such a large space even though this is a Kantan.
00:50:840 (55) - Change to d. The trumpet has a higher pitch here than at 00:50:121 (54) -
01:19:223 (90) - Move to 01:17:786 - It's best to start on the trumpet, rather than the background drum. Because the trumpet is the main melody of the song. And moving this d, provides a nice break for the upcoming D.

Futsuu
00:00:531 (1) - Unsnapped object. (Should probably fix that.)
00:10:600 (16) - Change to d. You previous used k's for the drum/snare in the background at 00:08:984 (14,15) - so using a d for the piano would be nice contrast. (As well as the fact that the piano is a higher pitch than the drum.)
00:11:319 (17,18,19) - Change to kkk. As I said above, you've been using k's for your drum/snare sounds. It sounds bland if you switch to ddd. (Despite having a K right after them.) But overall, I believe kkk sounds better here.
00:17:786 (30) - Change to k. You're following the drum in the background as well as trumpet here. But the trumpet changes pitch at this time. So having all three be d, does not sound right.
00:29:283 (49) - ^
00:32:157 (53,55) - ctrl+g. Having d-d-k-k-k-d sounds rather odd here. When the pitch changes at 00:32:157 (53) - and you're using the same sound ( d ) that you used at 00:31:798 (52) -
00:43:475 (70,71) - Change to k's. You used this pattern at 00:08:624 (13,14,15) - and it's the same rhythm. So consistency is nice. (It also sounds better. Different pitches and all that.)
00:00:531 (1) - Unsapped kiai. (Should probably fix that.)
01:13:115 (118,119) - ctrl+g. The pitches change from 01:12:756 (117) - to 01:13:115 (118) - so they shouldn't have the same sound.
01:13:834 (120) - Change to K. You've been using K's on the stronger trumpet sounds, so it seems right that you should do so here.

Muzukashii
00:02:876 (4,5) - ctrl+g. This feels more intuitive to play, and sounds better.
00:05:750 (10,11) - ^
00:08:984 (18,19) - ^
00:11:858 (28) - Move to 00:11:499 - It follows the drum better here.
00:13:654 (35,36) - ctrl+g. This follows the held out trumpet better.
00:14:193 (37) - Change to d. There's a lot of k's surrounding it, and sounds weird.
00:14:373 (38) - Delete. This note doesn't really serve any purpose, and sounds off here.
00:15:271 (41) - Change to D. The trumpet here has the same intensity as at 00:14:912 (40) -
00:15:630 (43,44,45,46,47) - Change to d-k-d-d-k and remove the note at 00:16:529 - the pattern that you currently has wasn't following the pitches correctly.
00:16:349 (47) - Change to K. After removing the note above, you have a slight pause. And this note has a bit stronger intensity than the previous trumpet parts.
00:18:505 (55,56) - ctrl+g. 00:18:505 (55) - Has a different pitch than the previous note at 00:18:145 (54) -
00:19:043 (57) - Remove. This note comes right before the start of the trumpet, and sounds weird to suddenly follow the drum over the trumpet.
00:19:223 (57,59) - ctrl+g. The trumpet changes pitches.
00:19:942 (60) - Remove. As I previous noted, this comes before the trumpet. And while the note at 00:20:121 (61) - is placed before the trumpet, that note is following the drum in the background, which leads into the trumpet at 00:20:301 (62) -
00:21:199 (65) - Remove. You should add more emphasis to the higher pitched/more important trumpet sounds, such as 00:20:660 (63) - you have a slight pause after this note. So the same should be done for 00:21:020 (64) -
00:21:738 (67) - Change to k. The trumpet changes pitches here.
00:22:457 (70,71) - ctrl+g. There is a drum sound at 00:22:457 (70) - which is identical to 00:22:097 (69) - so I feel that they should be the same tone.
00:24:073 (82,83) - ctrl+g. This adds more emphasis to the higher pitched trumpet at 00:24:253 (83) -
00:24:433 (83) - Remove. This note doesn't really need to be here. It sounds off, as is.
00:24:612 - Add a d. The pause here is a bit big for a Muzukashii. (But it's only made if you remove the note that I said to.)
00:24:972 (86,87) - ctrl+g. The trumpet changes pitches.
00:26:768 (93) - Change to D. This note has the same intensity as 00:26:409 (92) -
00:28:026 (100) - Move to 00:28:205 - This adds more emphasis to the held out trumpet at 00:27:846 (99) - and also leads into the trumpet at 00:28:385 (101) -
00:30:720 (113,114) - ctrl+g. This follows the drum and trumpet better.
00:31:618 (117,119) - ^
00:32:517 (121) - Change to D. This note has the same intensity as 00:32:157 (120) -
00:32:696 (122) - Remove. The trumpet at 00:32:517 (121) - is more powerful than the melody before this note. And should be emphasized.
00:32:876 - Add a D. At this time, is the third part of the trumpet, which you started following at 00:32:157 (120) -
00:37:367 (135) - Change to d. Sounds weird as k-k. And you previous used that pattern at 00:02:876 (4,5) -
00:47:067 (167) - Remove. This doesn't really sound right with the surrounding k's.
00:53:714 (194,195) - ctrl+g. This follows the drum and trumpet better.
01:00:181 (216) - Remove. This note isn't really needed for the lead in at 01:00:361 (217) -
01:00:540 (217,218) - Change to k's. This follows the trumpet better.
01:00:540 (217,218) - ctrl+g. This follows the trumpet better.
01:02:696 (227) - Change to k. Follows the drum/trumpet better.
01:13:834 (269,270) - ctrl+g. This follows the trumpet better.
01:20:301 - Add a d. This will help to lessen the pause here.

Oni
00:00:531 (1) - Unsnapped Object. (Should probably fix that.)
Unfortunately, I don't really want to mod anymore right now. ;w; So please poke me later to mod Oni at a different time.

Also, *click*
It isn't very hard, because I don't feel that this song needs to be mapped super crazy hard. It's a very calm song to me. I think I will fix the amount of finishers than I used later. Go cry your tears of joy now


Good luck on rank!
Topic Starter
kogasa_old_1
blue = changed, comment
purple = unchanged

Oui wrote:

Hello, from your modding queue (M4M)

In General: Don't abuse of finish hits

The numbers given on this mod can be false. Please, refer you only on the given time
Kantan
00:10:600 (12) - delete / i think it's fine, it would cause a weird silence and it hits the piano
00:17:067 - d / added!
00:22:097 (26) - D / changed!
00:27:127 (32) - d / i'll leave it as a kat, the pitch goes up there
00:28:564 - d / added!
00:35:750 - d / added, also changed 00:36:469 (45) to a kat to match and go with the pitch
00:36:469 (43) - k / i disagree, the don is to emphasize the change in tone/feel
00:56:588 (62) - delete / i don't think so, it fills the large gap and hits on the trumpets, similar to the one on the piano from above
01:03:055 - d / added!

Futsuu
00:11:499 (18) - delete / i think i'll leave it, it sounds weirdly empty without it
00:15:271 - d / i left the pause in because of the finisher, and so it didn't get too busy
00:16:888 - k / ehhh... i'm not too sure about this one... maybe if someone else thinks it's a good idea
00:17:067 - d / added!
00:17:786 (32) - k / no, it's a don to fit the pitch of the melody, so it goes d k d
00:26:768 - d / i'll also pass on this one, i don't want it to be too busy, and the pause is because of the finisher
00:50:121 (43) - d / changed!
01:02:876 - k / added!
01:03:055 (65) - d / changed!
01:14:373 - k / added!
01:14:552 (84) - d / changed!

Muzukashii
00:02:876 (4) - delete / no, however i did change it to a don to fit the drums better
00:03:235 - d / also no, the pause is because of the steam-exhaust-like high hat and to emphasize the finisher
00:05:930 (10) - delete so make this one: 00:06:289 (11) - become a d / huh? if i delete 00:05:930 it completely misses a note, and 00:06:289 is already a don :?: :?: :?:
00:06:648 - k / the silence is to put more emphasis on the following note and because the song is still building up
00:07:367 - k / ^ again, im emphasizing the "duuunnn duuunnnn duunnnnn" (lol) here
00:37:367 (134) - delete / no, but again i did change this to a don to better fit the drums
00:37:726 - k / same thing i said before
00:47:247 (166) - d / left as a kat since its hitting the high hat and main note
00:47:427 (167) - delete / it sounds a bit empty... but i'll delete if someone else thinks so
Make start this: 00:47:786 (167,168,169,170) - here: 00:47:606 - / no, it gets too long, causes an emptiness afterwards, and just doesnt fit very well to me
00:47:965 (169) - d / left as in because of the high hat and to match the previous pattern
00:48:145 (170) - delete / no, BUT, i moved it to 00:48:505 and it sounds a lot better now
00:48:684 (170,171) - delete / no, way too empty, BUT, i moved 00:48:864 (174) to 00:49:043 and it sounds much better now
00:49:043 - d / no, it hits the snare and adds emphasis to the dropping feeling from the finisher
00:49:223 (170) - d / ^
00:49:403 (171) - k / leaving as a don...
00:51:020 (179) - delete / moved to 00:51:199 (183) instead
Move this one: 00:51:379 (179) - here: 00:51:199 - / done!
Move this one: 00:51:558 (180) - here: 00:51:918 - / ^
00:52:816 (185) - k / changed!
00:52:996 (186) - d / ^
00:53:175 (187) - delete / no, it feels too empty and hits the actual beat
Make this: 00:53:535 (187,188,189) - start here: 00:53:355 - 00:54:163 - d / moved!
01:02:696 (223) - delete / no, it hits the beat
01:02:876 - k / i'm not hearing it and i don't want the pattern to be that long...

Oni
00:07:008 (24) - d / changed!
00:15:271 (67) - k / it's don to match the bass kicks in the percussion and current pattern
00:16:079 - k / there's nothing here to suggest this...
00:23:535 (122) - d / changed!
00:56:948 (298,299,300,301,302,303,304,305,306) - delete
Start here: 00:56:588 - a 1/4 pattern stream: ddddk (from 00:56:588 - to 00:56:948 - ) and another one from 00:57:307 - to 00:58:026 - wich does: dddkkkddd
/ sorry, but no way. this doesn't match the percussion at all. there's streams where there's nothing in the drums or bass to suggest it, and feels unnecessary
Too much finish notes / i understand why you may feel that way, but the reason i use so many is to emphasize the feel and melody of the song. imo, it's supposed to be and sound intense, especially since most of the main notes have heavy kicks or high hats on them to support this. so imo, there isn't a problem with it. i will recheck the lower difficulties however.
thank you so much for your mod!! <3
Topic Starter
kogasa_old_1

Ayyri wrote:

Hello~

NM. Because you're my friend. / <3

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

If I didn't make a box for something, that doesn't mean I didn't look at it. It just means I didn't find anything wrong with it.

General
I like how when you play without background dim on, you don't even see her face. You see other things. (^: WAS THIS INTENDED


/ oh my god, ok so there's actually a story for this. i picked the background after i finished mapping (i usually do so its easier for me to see), and put it on the map, and i was like, "nice! looks great!" until i actually playtested it again. then i realized, "oh shit, oh my god, it moves the picture down so all you can see are her tits. that the artist drew quite... large." i actually tried to crop it differently in photoshop to fix this, but its impossible. so, instead, just pretend her hand is gesturing to the scroll bar and holding the bar up.

Kantan
00:00:531 (1) - Unsnapped object. (Should probably fix that.) / pr-probably should... (fixed lol)
00:45:091 - Add a d here. This is a rather large gap, it feels rather empty here. You don't need such a large space even though this is a Kantan. / added!
00:50:840 (55) - Change to d. The trumpet has a higher pitch here than at 00:50:121 (54) - / changed!
01:19:223 (90) - Move to 01:17:786 - It's best to start on the trumpet, rather than the background drum. Because the trumpet is the main melody of the song. And moving this d, provides a nice break for the upcoming D. / whoa, sounds and works much better! changed!

Futsuu
00:00:531 (1) - Unsnapped object. (Should probably fix that.) / whoops again
00:10:600 (16) - Change to d. You previous used k's for the drum/snare in the background at 00:08:984 (14,15) - so using a d for the piano would be nice contrast. (As well as the fact that the piano is a higher pitch than the drum.) / agreed, changed!
00:11:319 (17,18,19) - Change to kkk. As I said above, you've been using k's for your drum/snare sounds. It sounds bland if you switch to ddd. (Despite having a K right after them.) But overall, I believe kkk sounds better here. / oops, i didn't notice i did this. fixed!
00:17:786 (30) - Change to k. You're following the drum in the background as well as trumpet here. But the trumpet changes pitch at this time. So having all three be d, does not sound right. / changed!
00:29:283 (49) - ^ / changed!
00:32:157 (53,55) - ctrl+g. Having d-d-k-k-k-d sounds rather odd here. When the pitch changes at 00:32:157 (53) - and you're using the same sound ( d ) that you used at 00:31:798 (52) - / sounds much better, applied!
00:43:475 (70,71) - Change to k's. You used this pattern at 00:08:624 (13,14,15) - and it's the same rhythm. So consistency is nice. (It also sounds better. Different pitches and all that.) / fixed! thanks for pointing that out, i forget patterns i've used sometimes and don't notice the inconsistencies lol
00:00:531 (1) - Unsapped kiai. (Should probably fix that.) / ? i'm not seeing it, i resnapped and checked all the timing points. and i uh, think your timestamp is a bit... off... lol
01:13:115 (118,119) - ctrl+g. The pitches change from 01:12:756 (117) - to 01:13:115 (118) - so they shouldn't have the same sound. / changed!
01:13:834 (120) - Change to K. You've been using K's on the stronger trumpet sounds, so it seems right that you should do so here. / fixed!

Muzukashii
00:02:876 (4,5) - ctrl+g. This feels more intuitive to play, and sounds better. / i think you may have copied the wrong things, those are both just don's... but i think i know what you meant, the don's are like that to fit the bass kicks at that part and not the trumpet, but i might reconsider. although, i did change 00:05:930 (11) to a kat.
00:05:750 (10,11) - ^ / applied!
00:08:984 (18,19) - ^ / applied!
00:11:858 (28) - Move to 00:11:499 - It follows the drum better here. / agreed and changed, i also added a don to 00:11:858 (29) to hit the bass kick that's there
00:13:654 (35,36) - ctrl+g. This follows the held out trumpet better. / applied!
00:14:193 (37) - Change to d. There's a lot of k's surrounding it, and sounds weird. / changed!
00:14:373 (38) - Delete. This note doesn't really serve any purpose, and sounds off here. / there's a bass kick triplet that it's filling in for, actually. but if someone else thinks it sounds off i'll change it
00:15:271 (41) - Change to D. The trumpet here has the same intensity as at 00:14:912 (40) - / changed!
00:15:630 (43,44,45,46,47) - Change to d-k-d-d-k and remove the note at 00:16:529 - the pattern that you currently has wasn't following the pitches correctly. / changed to dkddk, but there is actually a bass kick at 00:16:529 (49) that it's following the beat of
00:16:349 (47) - Change to K. After removing the note above, you have a slight pause. And this note has a bit stronger intensity than the previous trumpet parts. / since i didnt remove the last note, im gonna keep this the same
00:18:505 (55,56) - ctrl+g. 00:18:505 (55) - Has a different pitch than the previous note at 00:18:145 (54) - / applied!
00:19:043 (57) - Remove. This note comes right before the start of the trumpet, and sounds weird to suddenly follow the drum over the trumpet.
didn't remove since it hits a kick, but changed it to a don which i think works out and sounds better
00:19:223 (57,59) - ctrl+g. The trumpet changes pitches. / applied? i think? i switched the don's and kat's if thats what you meant...
00:19:942 (60) - Remove. As I previous noted, this comes before the trumpet. And while the note at 00:20:121 (61) - is placed before the trumpet, that note is following the drum in the background, which leads into the trumpet at 00:20:301 (62) - / it's supposed to be the bass kick triplet in the background like before, so i dont think its a problem, but will change if someone else says so
00:21:199 (65) - Remove. You should add more emphasis to the higher pitched/more important trumpet sounds, such as 00:20:660 (63) - you have a slight pause after this note. So the same should be done for 00:21:020 (64) - / fixed!
00:21:738 (67) - Change to k. The trumpet changes pitches here. / already changed to a kat
00:22:457 (70,71) - ctrl+g. There is a drum sound at 00:22:457 (70) - which is identical to 00:22:097 (69) - so I feel that they should be the same tone. / fixed!
00:24:073 (82,83) - ctrl+g. This adds more emphasis to the higher pitched trumpet at 00:24:253 (83) - / applied!
00:24:433 (83) - Remove. This note doesn't really need to be here. It sounds off, as is. / it sounds really empty to me without it there, but i did move it to 00:24:612 (84) to fill it
00:24:612 - Add a d. The pause here is a bit big for a Muzukashii. (But it's only made if you remove the note that I said to.) / ^
00:24:972 (86,87) - ctrl+g. The trumpet changes pitches. / applied!
00:26:768 (93) - Change to D. This note has the same intensity as 00:26:409 (92) - / fixed!
00:28:026 (100) - Move to 00:28:205 - This adds more emphasis to the held out trumpet at 00:27:846 (99) - and also leads into the trumpet at 00:28:385 (101) - / fixed!
00:30:720 (113,114) - ctrl+g. This follows the drum and trumpet better. / applied!
00:31:618 (117,119) - ^ / applied!
00:32:517 (121) - Change to D. This note has the same intensity as 00:32:157 (120) - / added!
00:32:696 (122) - Remove. The trumpet at 00:32:517 (121) - is more powerful than the melody before this note. And should be emphasized. / moved to 00:32:876
00:32:876 - Add a D. At this time, is the third part of the trumpet, which you started following at 00:32:157 (120) - / fixed!
00:37:367 (135) - Change to d. Sounds weird as k-k. And you previous used that pattern at 00:02:876 (4,5) - / previously changed
00:47:067 (167) - Remove. This doesn't really sound right with the surrounding k's. / removed!
00:53:714 (194,195) - ctrl+g. This follows the drum and trumpet better. / applied!
01:00:181 (216) - Remove. This note isn't really needed for the lead in at 01:00:361 (217) - / it's there to hit the high hat
01:00:540 (217,218) - Change to k's. This follows the trumpet better. / changed!
01:00:540 (217,218) - ctrl+g. This follows the trumpet better. / ^ same timestamp? lol
01:02:696 (227) - Change to k. Follows the drum/trumpet better. / changed!
01:13:834 (269,270) - ctrl+g. This follows the trumpet better. / applied!
01:20:301 - Add a d. This will help to lessen the pause here. / added!

Oni
00:00:531 (1) - Unsnapped Object. (Should probably fix that.) / fixed again
Unfortunately, I don't really want to mod anymore right now. ;w; So please poke me later to mod Oni at a different time. / thats fine!!

Also, *click* / *GASPS*
It isn't very hard, because I don't feel that this song needs to be mapped super crazy hard. It's a very calm song to me. I think I will fix the amount of finishers than I used later. Go cry your tears of joy now
thank you soooo much ari!! ;_; also, i think the difficulty level is just fine, like you said. im trying to hold back my tears


Good luck on rank!
\o/
thank you so much for all your help, and especially your GD!
hopefully i can get your help with my mess of an oni later
eeezzzeee
Hi, M4M from your queue

[General]
Fix volume of that first timing line on KFMO

[Ayyri's Inner Oni]
Use 75% volume like the other diffs
  1. 00:05:211 - add d
  2. 00:07:187 - add d
  3. 00:08:624 (24,25,26,27) - the triple should be starting from the red tick 00:08:624 - actually. compare it to some similar parts 00:05:750 (13,14,15,16) - so i think theres a mistake here.
  4. 00:09:163 (28) - should use a finish here as well since you have been using it for all the downbeats so far
  5. 00:16:888 (74,75) - i suggest changing one of them to k. i think it would make this section sound better and be more interesting to play, which one to change uh they both actually work pretty well imo so up to you!
  6. 00:28:385 (148,149) - ^
  7. 00:40:151 (211) - delete because while overmapping a little on inner oni is ok, here it doesnt make much sense to me to have a 9-plet on the calm section while the rest of the map's intense parts only use 7
  8. 00:43:654 (226) - finish
  9. 00:45:091 (230) - change to d would sound better imo
  10. 00:49:582 (265,266,267,268) - idk about this since all the later parts 01:00:900 (349,350,351) - 01:06:648 (387,388) - etc. you can't place so much there anyway. try using just a k on 00:49:762 -
  11. 00:51:379 (275,276) - same as 00:16:888 -
  12. 01:02:876 (357,358) - ^
  13. 01:14:373 (431,432) - ^
[Oni]
Curious, the lack of kkd since those are generally considered to be easier and more versatile than kdd

Idk, technically its not bad... but for an oni i feel like its a pretty awkward diff due to lack of variety during most sections like 00:12:038 - (it doesn't help that 00:12:397 (50,51,52,53,54,55,56,57) - is so similar to 00:13:834 (59,60,61,62,63,64,65) - )
Yet at the same time too much variety during parts that shouldn't have it like 00:22:996 (115,116,117,118,119,120,121) - 00:16:708 (76,77,78,79,80,81,82,83,84) - etc.

So uh with that being said I won't be looking too much into the actual patterns themselves just yet since i expect some of them will be changed lol
  1. 00:06:289 (22) - use a finish for the downbeat for consistency with the rest
  2. 00:16:708 (76) - change to k
  3. 00:23:535 (121) - you can still use a finisher here if you want.. though i would just recommend deleting 00:23:445 (120) - for consistency with other parts only using kkkkk here
  4. 00:37:187 (196,197) - delete this overmapping just does not sound good imo
  5. 00:37:726 - add k
  6. 00:38:984 - add some stuff
  7. 00:41:499 (215) - finish?
  8. 00:45:630 - add something
  9. 01:14:732 - add something
  10. 01:17:427 (397,398,399,400,401,402) - d kkkkk instead?
  11. 01:20:930 (415) - delete
[Muzukashii]
  1. 00:04:133 (7) - finish cuz really if you use finish on 00:01:259 (2) - 00:07:008 (13) - this just has to be finish also
  2. 00:16:529 (49) - try moving it to the white tick 00:16:708 - because ending the chain at the red just removes all emphasis from the downbeat right before it
  3. 00:26:049 - add something cuz this white tick should be much stronger than other stuff around here since it has melody on this beat
  4. 00:29:283 (107) - finish for consistency with 00:23:535 (80) - 00:17:786 (55) - etc.
  5. 00:32:876 (122) - technically shouldn't use finish here since the other parts are only two finishes at this section 00:26:409 (92,93) -
  6. 00:33:774 - add some stuff theres a lot of action in the music so no reason for the break imo
  7. 00:46:529 - ok so the problem is the melody is basically the same as before but for some reason theres much less finishers used during the kiai?
  8. 01:07:008 (238,239,240,241,242,243,244,245) - should have a break somewhere, try deleting 01:07:546 (241) -
  9. 01:13:834 (269,270) - argh why always using a note after the downbeat
[Futsuu]
I recommend checking over the map for misplaced finishers like 00:31:618 (53) - or missing like 00:00:541 (1,2) - cuz theres a bunch of them messing with the consistency of this diff
  1. 00:55:151 (92,93,94) - its a little too empty imo. maybe try this http://puu.sh/p9GPo/78865aa158.jpg
[Kantan]
  1. 00:23:535 (28) - add finish
  2. 01:12:038 (83) - delete no reason to be here tbh no need to force difficulty on a kantan lol
  3. 01:17:786 (92) - ^
That's all from me, good luck! c:
Kankri
My favorite song..
Go for rank! !

[General]

00:58:026 kiai end isnt snapped in muzukashii

[Kantan]

00:47:966 (56) - hitfinish

[Futsuu]

00:05:930 (9) - move it to 00:05:750

00:33:594 (58) - hitfinish

[Muzukashii]

Looks good!

[Oni]

00:15:630 (70,71,72) - I think kkd sounds better

00:29:193 (157) - don

Rest assure, I don't mod guest diffs, hehe.

Good luck!
Ayyri

eeezzzeee wrote:

Hi, M4M from your queue

[General]
Fix volume of that first timing line on KFMO

[Ayyri's Inner Oni]
Use 75% volume like the other diffs
  1. 00:05:211 - add d
  2. 00:07:187 - add d
  3. 00:08:624 (24,25,26,27) - the triple should be starting from the red tick 00:08:624 - actually. compare it to some similar parts 00:05:750 (13,14,15,16) - so i think theres a mistake here.
  4. 00:09:163 (28) - should use a finish here as well since you have been using it for all the downbeats so far
  5. 00:16:888 (74,75) - i suggest changing one of them to k. i think it would make this section sound better and be more interesting to play, which one to change uh they both actually work pretty well imo so up to you!
  6. 00:28:385 (148,149) - ^
  7. 00:40:151 (211) - delete because while overmapping a little on inner oni is ok, here it doesnt make much sense to me to have a 9-plet on the calm section while the rest of the map's intense parts only use 7
  8. 00:43:654 (226) - finish
  9. 00:45:091 (230) - change to d would sound better imo
  10. 00:49:582 (265,266,267,268) - idk about this since all the later parts 01:00:900 (349,350,351) - 01:06:648 (387,388) - etc. you can't place so much there anyway. try using just a k on 00:49:762 -
  11. 00:51:379 (275,276) - same as 00:16:888 -
  12. 01:02:876 (357,358) - ^
  13. 01:14:373 (431,432) - ^
I actually applied all of these, thank you for the mod!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35022
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Ghost Lead
TitleUnicode:ゴーストリード
Artist:ZUN
ArtistUnicode:ZUN
Creator:kogasa
Version:Ayyri's Inner Oni
Source:Touhou Project
Tags:yuyuko saigyouji th13 ten desires shinreibyou 東方
BeatmapID:989534
BeatmapSetID:460989

[Difficulty]
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CircleSize:2
OverallDifficulty:6
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:1

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Topic Starter
kogasa_old_1

eeezzzeee wrote:

Hi, M4M from your queue

[General]
Fix volume of that first timing line on KFMO / i can't believe i didn't notice that...

[Oni]
Curious, the lack of kkd since those are generally considered to be easier and more versatile than kdd / fixed a bit i think

Idk, technically its not bad... but for an oni i feel like its a pretty awkward diff due to lack of variety during most sections like 00:12:038 - (it doesn't help that 00:12:397 (50,51,52,53,54,55,56,57) - is so similar to 00:13:834 (59,60,61,62,63,64,65) - )
Yet at the same time too much variety during parts that shouldn't have it like 00:22:996 (115,116,117,118,119,120,121) - 00:16:708 (76,77,78,79,80,81,82,83,84) - etc. / i definitely agree, so i took some time to go over it and sort of remap the patterns so they arent so repetitive. hopefully its not as bad now :o

So uh with that being said I won't be looking too much into the actual patterns themselves just yet since i expect some of them will be changed lol
  1. 00:06:289 (22) - use a finish for the downbeat for consistency with the rest / added!
  2. 00:16:708 (76) - change to k / changed!
  3. 00:23:535 (121) - you can still use a finisher here if you want.. though i would just recommend deleting 00:23:445 (120) - for consistency with other parts only using kkkkk here / applied both!
  4. 00:37:187 (196,197) - delete this overmapping just does not sound good imo / it isnt though... theres a little bass kick stream... and sounds fine to me
  5. 00:37:726 - add k / pass, leaving it empty lets more emphasis on the high hit note before and its still a quiet part of the song
  6. 00:38:984 - add some stuff / added! but im a bit worried it might look too busy...
  7. 00:41:499 (215) - finish? / added!
  8. 00:45:630 - add something / added!
  9. 01:14:732 - add something / left it blank for the finisher and since this part is emphasizing the melody
  10. 01:17:427 (397,398,399,400,401,402) - d kkkkk instead? / changed!
  11. 01:20:930 (415) - delete / deleted!
[Muzukashii]
  1. 00:04:133 (7) - finish cuz really if you use finish on 00:01:259 (2) - 00:07:008 (13) - this just has to be finish also / oops, fixed!
  2. 00:16:529 (49) - try moving it to the white tick 00:16:708 - because ending the chain at the red just removes all emphasis from the downbeat right before it / its not supposed to be, theres a kick right where it is and it adds emphasis on the trumpet, but i did add something at 00:17:247 (52) since it sounded really bland to me
  3. 00:26:049 - add something cuz this white tick should be much stronger than other stuff around here since it has melody on this beat / added!
  4. 00:29:283 (107) - finish for consistency with 00:23:535 (80) - 00:17:786 (55) - etc. / fixed!
  5. 00:32:876 (122) - technically shouldn't use finish here since the other parts are only two finishes at this section 00:26:409 (92,93) - / that was actually an accident, i didnt notice that was there... oops... fixed!
  6. 00:33:774 - add some stuff theres a lot of action in the music so no reason for the break imo / i tried to emphasize the trumpet being held out but i agree, added some stuff
  7. 00:46:529 - ok so the problem is the melody is basically the same as before but for some reason theres much less finishers used during the kiai? / tried to add some more
  8. 01:07:008 (238,239,240,241,242,243,244,245) - should have a break somewhere, try deleting 01:07:546 (241) - / deleted!
  9. 01:13:834 (269,270) - argh why always using a note after the downbeat / (shrugs) thats how the songs beat goes... honestly it sounds and plays fine to me
[Futsuu]
I recommend checking over the map for misplaced finishers like 00:31:618 (53) - or missing like 00:00:541 (1,2) - cuz theres a bunch of them messing with the consistency of this diff / oh my goodness, i didnt even realize those were there, definitely going through the whole map and correcting this
  1. 00:55:151 (92,93,94) - its a little too empty imo. maybe try this http://puu.sh/p9GPo/78865aa158.jpg / works nicely, thank you!
[Kantan]
  1. 00:23:535 (28) - add finish / added!
  2. 01:12:038 (83) - delete no reason to be here tbh no need to force difficulty on a kantan lol
  3. 01:17:786 (92) - ^ / its not really there to "force difficulty," it adds/fits in to the trumpet and since its the final kiai of the song i think its perfectly fine, plus its only those 2 notes
That's all from me, good luck! c:
thank you so much for your mod!!
Topic Starter
kogasa_old_1

Kasha wrote:

My favorite song..
Go for rank! !
\o/

[General]

00:58:026 kiai end isnt snapped in muzukashii / fixed, lol

[Kantan]

00:47:966 (56) - hitfinish / i'm not using them in patterns just like this one, and i dont want to put too many finishers in kantan, so i'll pass

[Futsuu]

00:05:930 (9) - move it to 00:05:750 / applied!

00:33:594 (58) - hitfinish / added!

[Muzukashii]

Looks good!

[Oni]

00:15:630 (70,71,72) - I think kkd sounds better / i actually just previously changed these to them, so im glad you think they fit!

00:29:193 (157) - don / left as in since i modified the pattern in a different way previously and the kats are for the snares

Rest assure, I don't mod guest diffs, hehe.

Good luck!
thank you so much!!
bank78952
hi
m4m from your quote
[General]
Uncheck widescreen support please
**Kantan,Futsuu and Muzukashii are fine for me**
Ayyri's Inner Oni
00:06:289 (17) - K is better :3
00:16:888 (74) - k
00:18:684 (88,89,90) - dkd is better?
00:28:385 (148) - k
00:32:517 (178) - K
00:37:906 (201) - k
00:56:948 (320,321) - ctrl+g and delete 00:57:038 (321) -
00:57:666 (327) - d
01:01:259 (351) - K
Oni
00:16:708 (76,77) - ctrl+g
00:17:337 (81) - d
00:21:469 (107,108) - ctrl+g
01:06:289 (340,341) - move 340 to 01:06:199 - and move 341 to 01:06:289 and change 01:06:469 (342) - to k
GL
Topic Starter
kogasa_old_1

bank78952 wrote:

hi
m4m from your quote
[General]
Uncheck widescreen support please
**Kantan,Futsuu and Muzukashii are fine for me**
Oni
00:16:708 (76,77) - ctrl+g / applied!
00:17:337 (81) - d / i think its fine, the snare roll is fading in there
00:21:469 (107,108) - ctrl+g / applied!
01:06:289 (340,341) - move 340 to 01:06:199 - and move 341 to 01:06:289 and change 01:06:469 (342) - to k / sort of done, i moved them to that point but not the kat, applied a different pattern to the triplet instead
GL
thank you so much!!
Ayyri

bank78952 wrote:

Ayyri's Inner Oni
00:06:289 (17) - K is better :3 Changed
00:16:888 (74) - k It's alright k?
00:18:684 (88,89,90) - dkd is better? Doesn't really sound better, imo. But I will change it regardless to see what others say.
00:28:385 (148) - k It's alright k?
00:32:517 (178) - K Changed
00:37:906 (201) - k K is more consistent with this pattern.
00:56:948 (320,321) - ctrl+g and delete 00:57:038 (321) - Changed
00:57:666 (327) - d Changed
01:01:259 (351) - K Changed
Update
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 35032
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Ghost Lead
TitleUnicode:ゴーストリード
Artist:ZUN
ArtistUnicode:ZUN
Creator:kogasa
Version:Ayyri's Inner Oni
Source:Touhou Project
Tags:yuyuko saigyouji th13 ten desires shinreibyou 東方 ayyri
BeatmapID:989534
BeatmapSetID:460989

[Difficulty]
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CircleSize:2
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HimemiyaChikane
Hi from my queue.

At first I want to be a placeholder for waiting you mod my usubeni but I see you've mod my glass doll lol.

[Ayyri's Inner Oni]
00:08:984 - add k.there's a high pitch here.
00:11:049 (38) - delete.
00:14:912 (67,68,69,70,71) - how about D K D K D?
00:45:181 (232,236) - delete.
00:50:481 (271) - a K?
01:12:397 (423,424,425,426,427) - D K D K D.

[Oni]
00:04:133 (10,11) - Ctrl+G.
00:04:582 (12,13,14) - delete.
00:12:487 (51) - delete.
00:18:145 (86,87,88) - change to d k.
00:33:325 (180) - move to 00:33:145 - and change to k.
00:46:978 (241) - delete.
00:52:636 (274,275,276) - change to d k.
01:20:750 (416) - how about d?

[Muzukashii]
00:13:295 (34) - move to 00:13:115 - and change to d.
00:16:169 (47) - delete.If you do this,plz move 00:16:529 (49) - to 00:16:708 -
00:19:043 (60) - move to 00:18:864 - .
00:29:822 (111) - move to 00:30:361 - ,if you do,plz delete 00:30:540 (114) - .
00:53:175 (195) - move to 00:53:355 - ,if you do,plz delete 00:53:535 (196) -
01:01:798 (227) - move to 01:01:978 - ,if you do,plz delete 01:02:517 (230) - .

Sorry for late,I hope my mod can help you.

Good luck for ranking and waiting for your mod!
Topic Starter
kogasa_old_1

HimemiyaChikane wrote:

Hi from my queue.

At first I want to be a placeholder for waiting you mod my usubeni but I see you've mod my glass doll lol.
/ i'll get on that as soon as i can! :o

[Oni]
00:04:133 (10,11) - Ctrl+G. / i would, but the kat hits the high it and all the dons are for the bass kick roll
00:04:582 (12,13,14) - delete. / ^ theres a kick roll thats very clear there
00:12:487 (51) - delete. / there's another roll here, the reason the pattern after it doesnt have that triplet is cause there isnt a roll there
00:18:145 (86,87,88) - change to d k. / not too sure what you mean, but i made them dkd, which i think sounds better
00:33:325 (180) - move to 00:33:145 - and change to k. / it would be inconsistent and i dont hear anything suggesting i move it there
00:46:978 (241) - delete. / once again would ruin consistency and theres a kick roll
00:52:636 (274,275,276) - change to d k. / like i said above
01:20:750 (416) - how about d? / left it as kat for the snares

[Muzukashii]
00:13:295 (34) - move to 00:13:115 - and change to d. / there's a snare right there ;;
00:16:169 (47) - delete.If you do this,plz move 00:16:529 (49) - to 00:16:708 - / lands on a kick
00:19:043 (60) - move to 00:18:864 - . / ^ except it lands on a snare
00:29:822 (111) - move to 00:30:361 - ,if you do,plz delete 00:30:540 (114) - . / that beat is empty and the kat there lands on the high hat
00:53:175 (195) - move to 00:53:355 - ,if you do,plz delete 00:53:535 (196) - / ^
01:01:798 (227) - move to 01:01:978 - ,if you do,plz delete 01:02:517 (230) - . / ^

Sorry for late,I hope my mod can help you.

Good luck for ranking and waiting for your mod!
thank you very much!! <3
Ayyri

HimemiyaChikane wrote:

[Ayyri's Inner Oni]
00:08:984 - add k.there's a high pitch here.
00:11:049 (38) - delete.
00:14:912 (67,68,69,70,71) - how about D K D K D?
00:45:181 (232,236) - delete.
00:50:481 (271) - a K?
01:12:397 (423,424,425,426,427) - D K D K D.
I actually applied all of these, and did a couple self-modded things myself. So thank you for the mod!

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 35032
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 541,12038,23535,35032,46529,58026,69523,81020,92517
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.9

[Metadata]
Title:Ghost Lead
TitleUnicode:ゴーストリード
Artist:ZUN
ArtistUnicode:ZUN
Creator:kogasa
Version:Ayyri's Inner Oni
Source:Touhou Project
Tags:yuyuko saigyouji th13 ten desires shinreibyou 東方 ayyri
BeatmapID:989534
BeatmapSetID:460989

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xtrem3x
Removing my laziness ...


General:

don = d
kat = k
Big Don = D
Big Kat = K

Kantan

  • Same comment as Futsuu.
    HP = 6 or 7 ... no problem, is easy


Futsuu

  • HP = 6
    is curious how this diff is good and rhythm same but in muzukashii is totally different.

    00:28:564 - Add d note here ... that's all.


Muzukashii

  • have a strange rhythm but is ... good?

    00:10:600 - Need a triple here ...
    00:56:588 - ^


Oni

  • 00:02:966 - triple starts in this point ... a little change please...

    00:11:319 - in this 5-notes is better change for kdddk ... have low sound in d notes.

    00:17:337 - Change this note to d ... clap sounds is with 3 notes not 4

    00:22:996 - Change this 5-notes for kkkdk ... sounds almost equal, but in d note have a minimal change in BG sound.

    00:28:924 - Change this 5-notes f
    or kkkkd .. sounds same in k notes and d note is for consistence with rhythm ...

    00:34:493 - Same situation as 00:22:996-

    00:37:187 - Same situation as 00:02:966-

    00:37:726 - Add note here

    00:45:810 - Change this stream for kkddkkk .. have more consistence with BG sound.

    00:56:588 - Fill/Change this part to obtain a 5-notes stream ... my suggest = ddkdk

    01:03:235 - Change this 5-notes for ddkkk ... clap sounds in k notes.

    01:20:301 - Change this stream for ddkkkdk (?)


Ayyri's Inner Oni

  • 00:04:582 Is possible add note here, really in this part need a 5-note stream but without finish ... any option is valid.

    00:10:600 - in this part sounds better a change as ... kkddk d kkddkdk ... specifically focusing in high tones...
    00:22:816 - Change this stream for kdddkkk ... clap sounds are in last 3 notes...


    00:52:008 - not nessesary a 5-notes in this part, is better delete this note.

    00:56:588 - In this part is better a change for ddkdk d kkddkkk ... specifically for high sounds.

    01:08:804 - Same situation as 00:52:008-
Topic Starter
kogasa_old_1

xtrem3x wrote:

Removing my laziness ...


General:

don = d
kat = k
Big Don = D
Big Kat = K

Kantan

  • Same comment as Futsuu.
    HP = 6 or 7 ... no problem, is easy
    / aye aye!


Futsuu

  • HP = 6
    is curious how this diff is good and rhythm same but in muzukashii is totally different.
    / thats cause muzukashii and oni are mapped more the actual percussion, while doing so in kantan and futsuu is just very awkward. also, a lot of the percussion is made of triplets that i cant use that much in muzu, so it ends up rather simplified...

    00:28:564 - Add d note here ... that's all. / added! thank you for pointing that out!


Muzukashii

  • have a strange rhythm but is ... good? / yeah, like i said, the percussion has to be rather simplified, however, the songs actual percussion is actually somewhat... quiet? my intention while mapping to the percussion was to really bring it out more and make the beat more intense. but since its simplified, it sort comes off as "improv mapping," but i dont really think thats a bad thing. imo, the rhythm used is perfectly fine

    00:10:600 - Need a triple here ... / in this part of the song, its still sort of building up. im mapping to the drums and trying to make it come out more, and the high-hat-like-snares are coming in, which falls on the beat the piano starts on. also, using a triple instead of going the full 5 1/4 notes just sounds kinda strange to me here. but if someone else thinks it needs a triple, ill consider
    00:56:588 - ^ ^


Oni

  • 00:02:966 - triple starts in this point ... a little change please... / i have no idea what this means... there is clearly a kick triplet right here, it makes no sense not to map a triple there.

    00:11:319 - in this 5-notes is better change for kdddk ... have low sound in d notes. / im mapping to the snare roll, not the piano...

    00:17:337 - Change this note to d ... clap sounds is with 3 notes not 4 / actually, they start fading in and crescendo-ing, which is why not all of them are mapped to kats, but also not just 3 of them are.

    00:22:996 - Change this 5-notes for kkkdk ... sounds almost equal, but in d note have a minimal change in BG sound. / i think how it currently is plays better.

    00:28:924 - Change this 5-notes f
    or kkkkd .. sounds same in k notes and d note is for consistence with rhythm ... / huh? this is for consistency with the actual patterns and sounds much better, the rhythm isnt effected

    00:34:493 - Same situation as 00:22:996- / ^

    00:37:187 - Same situation as 00:02:966- / once again, there is very clearly a kick roll

    00:37:726 - Add note here / im hearing nothing to suggest this, and leaving that out emphasizes the longer "tshhhh" sound from the high hat. by leaving nothing there, it lets the "tshhh" sink in, holding it out.

    00:45:810 - Change this stream for kkddkkk .. have more consistence with BG sound. / i like how it currently plays, and it sounds fine as is to me

    00:56:588 - Fill/Change this part to obtain a 5-notes stream ... my suggest = ddkdk / its blank for a small pause after the finisher, and im not mapping to the trumpets. also, this would make the pattern too long in comparison to every other pattern and chain

    01:03:235 - Change this 5-notes for ddkkk ... clap sounds in k notes. / this is like this for consistency with the previous patterns

    01:20:301 - Change this stream for ddkkkdk (?) / i like how this sounds, changed!
thank you very much for the mod!
Ayyri

xtrem3x wrote:

Ayyri's Inner Oni

  • 00:04:582 Is possible add note here, really in this part need a 5-note stream but without finish ... any option is valid. I don't think this needs to be changed, that'd be changing a lot of the map tbh.

    00:10:600 - in this part sounds better a change as ... kkddk d kkddkdk ... specifically focusing in high tones... Changed.
    00:22:816 - Change this stream for kdddkkk ... clap sounds are in last 3 notes... Changed.


    00:52:008 - not nessesary a 5-notes in this part, is better delete this note. Changed.

    00:56:588 - In this part is better a change for ddkdk d kkddkkk ... specifically for high sounds. Changed.

    01:08:804 - Same situation as 00:52:008- Changed.
Update
osu file format v14

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256,192,75810,1,8,0:0:0:0:
256,192,75990,1,4,0:0:0:0:
256,192,76169,1,8,0:0:0:0:
256,192,76259,1,0,0:0:0:0:
256,192,76349,1,8,0:0:0:0:
256,192,76528,1,0,0:0:0:0:
256,192,76708,1,4,0:0:0:0:
256,192,76888,1,0,0:0:0:0:
256,192,76978,1,0,0:0:0:0:
256,192,77067,1,8,0:0:0:0:
256,192,77247,1,0,0:0:0:0:
256,192,77427,1,8,0:0:0:0:
256,192,77517,1,0,0:0:0:0:
256,192,77606,1,0,0:0:0:0:
256,192,77786,1,8,0:0:0:0:
256,192,77876,1,8,0:0:0:0:
256,192,77966,1,0,0:0:0:0:
256,192,78145,1,4,0:0:0:0:
256,192,78505,1,12,0:0:0:0:
256,192,78864,1,4,0:0:0:0:
256,192,79223,1,12,0:0:0:0:
256,192,79403,1,8,0:0:0:0:
256,192,79582,1,4,0:0:0:0:
256,192,79762,1,8,0:0:0:0:
256,192,79852,1,0,0:0:0:0:
256,192,79942,1,0,0:0:0:0:
256,192,80121,1,0,0:0:0:0:
256,192,80301,1,8,0:0:0:0:
256,192,80391,1,0,0:0:0:0:
256,192,80481,1,8,0:0:0:0:
256,192,80570,1,8,0:0:0:0:
256,192,80660,1,8,0:0:0:0:
256,192,80750,1,0,0:0:0:0:
256,192,80840,1,8,0:0:0:0:
256,192,81020,1,4,0:0:0:0:
Surono
dem, my R headset will blem this map

>General
* I think HP on this mapset seems, why low diff just 6 and the high diff is 6 too? I give adjust for HP to fits with length of song
Inner: 5, Oni: 6, Muzu: 7, Futsuu & Kantan: 8
https://osu.ppy.sh/wiki/Difficulty_appr ... _Game_Mode HP Should higher for lower diffs

>Ayyri Inner
* well mapped but too bad if make style this diff with mostly finisher and repeating pattern (because its music? lol), I think pattern could be more filling as stream.
I point some necessary to be finisher ex: 00:12:038 - 00:14:912 - and similar sound like these, if you still like to keep it.. thats fine since instrument is really strong to make like that, but consindering it.. pattern could be more improved imo

>Oni
* 00:02:696 (4,5) - what you following? 00:02:876 - the sound correctly from here as 3plet right, ddk?
* 00:03:235 - this will good as contrast sound if you change it to don, kat kat kat seems right? no
* 00:10:690 - delete? 00:10:780 (38,39,40) - you just need these as 3plet to emphasize the main sound imo
* 00:17:337 - delete, 00:17:427 - the main sound started from here. this worst to filling long like this unless you change the color to make better contrast
* 00:37:277 (196) - move to 00:37:726 - here? theres no had sound, just unnecessary sound
* 00:46:079 - delete? too long as Oni, and the gap is close with Inner
* 01:20:391 - ^
I dont care how this mapped on coloring, this good but some long pattern still close with Inner

>Muzukashii
* 00:28:744 - delete, I think this unnecessary to mapped as Muzu. 00:28:564 (104,105) - to follow main sound and give rest imo
* 01:14:732 - same above
too much finisheerr, aaaaa

>Futsuu
* 00:22:816 - add some notes? muzukashii had long pattern, so will not far gap imo
* 01:20:660 - don? ^ a

>Kantan
* 00:04:493 - I think you should make it don if this part cannot spread to delete, you can make it monocolor for newbie
try find some close pattern with futsuu, if theres had it and you wont delete it, make it monocolor imo

GoodLuck
5urface
M4M from my queue

General

It would be nice if you could use a background image with 1366x768 resolution. The current one is rankable of course but why not use the maximum allowed size for optimal quality on widescreen resolutions ;)
The preview point in the Futsuu is off by a couple of milliseconds, please put it on 00:35:032 like you used in the other diffs.
You are still overusing finishers a bit imo. Look at your finishers and ask yourself - does the sound I mapped these on really require a finisher?

Kantan

00:00:541 (1) - k because of the higher pitch
00:03:415 (4) - same, it would also be consistent with 00:06:289 (8) -
00:12:038 (13) - K, it's the same pitch as 00:13:475 (15)
00:15:271 (17,18) - Ctrl + G
00:21:379 (26) - d for pattern consistency with 00:14:912 (16,17,18) if you applied my change
00:26:768 (32,33) - Ctrl + G
00:35:032 (43) - k
00:40:780 (49) - ^
00:43:654 (52) - d?
00:46:529 (54,55) - K d
00:50:840 (59) - k?
00:53:714 (62) - d
01:18:864 (95) - d
01:19:582 (96) - K

Futsuu

00:00:541 (1,2) - K d
00:04:133 (6,7,8) - invert colors
00:08:984 (14) - d
00:23:535 (40,41,42) - invert colors
00:31:798 (54,55,56,57,58,59) - k k k d d K
00:35:032 (60,61,62) - K D K
00:38:624 (65,66,67) - d k d
00:43:475 (73) - d
00:50:840 (86) - d
00:52:277 (89) - k
00:58:026 (98,99,100) - K D K
01:03:774 (109) - K?
01:06:289 (112) - k
01:15:271 (129) - K
01:17:786 (132) - k

Muzukashii

00:02:876 (4,5) - Move these 2 back to 00:03:055
00:04:133 (7) - d
00:05:750 (10,11,12) - How about a 4 note kkdk pattern here
00:11:319 (26) - d?
00:12:038 (30) - K
00:14:912 (42) - K
00:26:409 (94) - ^
00:27:127 (96,97,98) - ddd?
00:32:876 (124,125,126,127,128,129) - k d ddd K
00:35:032 (136) - K
00:35:750 (137) - D
0000:37:367 (139,140) - move back to 00:37:546
00:37:906 (141) - K
00:38:984 - maybe add a k here
00:39:702 (144,145,146) - katus are too harsh here, use a d triplet
00:40:780 (150) - K
00:49:043 (177,178,179) - invert colors
00:57:666 (213,214,215) - ddd
00:58:026 (216) - K
00:59:463 (218) - ^
01:03:415 (234,235,236,237) - same as above
01:10:780 (258,259) - d K
01:11:678 (261,262,263,264,265) - invert colors
01:14:912 (277,278,279,280) - invert

Oni

00:03:055 (7) - d
00:04:493 (11,12,13,14,15) - kkddd
00:06:109 (21,22) - invert colors
00:08:984 (32,33) - ^
00:13:115 (56,57,58) - ^
00:14:912 (66) - K
00:16:169 (74,75) - invert
00:21:738 (109,110,111) - ^
00:23:535 (120) - K
00:24:792 (128,129) - invert
00:26:409 (138) - K
00:27:666 (146,147) - invert
00:33:594 (182) - K
00:35:032 (192) - K
00:36:469 (194) - K?
00:37:187 (195,196,197,198,199) - This is a bit unneccessary, there is not really any sound that requires a 5 note pattern here. How about a simple d d K at 00:37:546?
00:38:624 (201,202,203,204,205) - Invert
00:42:217 (219) - D
00:45:091 (229) - ^
00:46:529 (239) - K
00:47:606 (246,247,248) - Invert
00:49:043 (254,255,256) - ^
00:54:792 (288,289,290) - d k K
00:58:026 (308) - K
00:59:463 (310) - K
01:02:157 (324,325) - Invert colors
01:10:241 (365) - D
01:18:145 (406) - K
01:19:223 (409) - D


Well, I hope this was at least a bit helpful
Good luck :3
Topic Starter
kogasa_old_1

Surono wrote:

dem, my R headset will blem this map

>General
* I think HP on this mapset seems, why low diff just 6 and the high diff is 6 too? I give adjust for HP to fits with length of song
Inner: 5, Oni: 6, Muzu: 7, Futsuu & Kantan: 8
https://osu.ppy.sh/wiki/Difficulty_appr ... _Game_Mode HP Should higher for lower diffs
/i forgot to fix this when i made kantan and futsuu higher, thanks!

>Oni
* 00:02:696 (4,5) - what you following? 00:02:876 - the sound correctly from here as 3plet right, ddk? / oh damn, my bad, fixed!
* 00:03:235 - this will good as contrast sound if you change it to don, kat kat kat seems right? no / i agree, changed!
* 00:10:690 - delete? 00:10:780 (38,39,40) - you just need these as 3plet to emphasize the main sound imo / that would sound really weird to me, missing the beat and piano
* 00:17:337 - delete, 00:17:427 - the main sound started from here. this worst to filling long like this unless you change the color to make better contrast / i'm not too sure what you mean, theres a bass kick roll followed by the crescendoing snare
* 00:37:277 (196) - move to 00:37:726 - here? theres no had sound, just unnecessary sound / no, theres definitely a kick roll there
* 00:46:079 - delete? too long as Oni, and the gap is close with Inner / i think its perfectly fine, it fits the percussion and the trumpet
* 01:20:391 - ^ / definitely not changing this, it fits the percussion and its the very end of the map
I dont care how this mapped on coloring, this good but some long pattern still close with Inner
/ theres only 2 long patterns? i put in a lot of breaks throughout the map...

>Muzukashii
* 00:28:744 - delete, I think this unnecessary to mapped as Muzu. 00:28:564 (104,105) - to follow main sound and give rest imo / it would sound and feel really empty if i did this
* 01:14:732 - same above / ^
too much finisheerr, aaaaa / there is really not... the song is very intense with its grace trumpets and long notes

>Futsuu
* 00:22:816 - add some notes? muzukashii had long pattern, so will not far gap imo / i think itll keep it for now, i was emphasizing the trumpet being held out, and its like this for other parts of the song, but if other people think its too empty ill add something
* 01:20:660 - don? ^ a / added a kat instead for the snare, but it feels better now!

>Kantan
* 00:04:493 - I think you should make it don if this part cannot spread to delete, you can make it monocolor for newbie / i really dont think this is necessary, it would feel really weird pitch wise and i dont think it would cause anyone trouble
try find some close pattern with futsuu, if theres had it and you wont delete it, make it monocolor imo

GoodLuck
really sorry for late reply, thank you very much for your mod!! ill get on yours as soon as i can!


5urface wrote:

M4M from my queue

General

It would be nice if you could use a background image with 1366x768 resolution. The current one is rankable of course but why not use the maximum allowed size for optimal quality on widescreen resolutions ;) / its like that with the black bars so it appears as wide in the actual taiko gameplay and her face actually shows up on the bar.
The preview point in the Futsuu is off by a couple of milliseconds, please put it on 00:35:032 like you used in the other diffs. / fixed, thank you!
You are still overusing finishers a bit imo. Look at your finishers and ask yourself - does the sound I mapped these on really require a finisher? / as i said before, no, i am really not. i have only added them where i feel emphasis is necessary, and for the very last kiai so it feels like the "final rush," as well as putting emphasis on every loud and held out grace note. theres also snare/cymbals on every grace trumpet note, and the song itself, is intense. and i can bet anyone 10 dollars if i took most of them out, someone else who would mod the map would say "add a finisher here." additionally, there are other maps with way more finishers where its not as "in your face," so i really do not see the problem. also, they do not interfere with actual gameplay and i dont use them in any place that would be considered "difficult" (in the middle of a pattern, too quickly, ect).

tl;dr, asked myself if i where i mapped the finishers really required a finisher, the answer was yes.


i will say, however, that i did have some consistency issues that im stilll addressing, as in forgetting to place a finisher where i placed one before/accidentally forgetting to remove a finisher that i meant to remove.

Kantan

00:00:541 (1) - k because of the higher pitch / fixed!
00:03:415 (4) - same, it would also be consistent with 00:06:289 (8) - / no, its like this to add more emphasis on the pitch going up on the kat and for how it plays. (also, those are 2 completely different patterns so im extremely confused)
00:12:038 (13) - K, it's the same pitch as 00:13:475 (15) / its like that for symmetry with the upcoming pattern and so it puts emphasis on the kat
00:15:271 (17,18) - Ctrl + G / it fits better as it is to me
00:21:379 (26) - d for pattern consistency with 00:14:912 (16,17,18) if you applied my change / ^
00:26:768 (32,33) - Ctrl + G / ^
00:35:032 (43) - k / this is for variety and since the song got "quiet" or "calmer," if that makes sense.
00:40:780 (49) - ^ / ^
00:43:654 (52) - d? / no, its going up and puts emphasis on the drop on the next don
00:46:529 (54,55) - K d / fixed!
00:50:840 (59) - k? / its like this for inversion/how it plays
00:53:714 (62) - d / like this for consistency
01:18:864 (95) - d / its a kat so its easier to play for a beginner
01:19:582 (96) - K / changed!

Futsuu

00:00:541 (1,2) - K d / its like this to mirror 00:12:038 (20,21,22), since those are higher/more intense and these are lower/quieter. also, it still fits fine, and again the thing i said about the sound from the D's in muzukashii.
00:04:133 (6,7,8) - invert colors why...? this fits the pitch much better, and the kat lands on the high hat.
00:08:984 (14) - d / left them as both kat so itll be easier to play.
00:23:535 (40,41,42) - invert colors / initially for pattern inversion, which i noticed was inconsistent, so its ddk instead.
00:31:798 (54,55,56,57,58,59) - k k k d d K / no, the pitch goes UP at 00:32:157 (55), changing the first one to kat would remove this emphasis, while the last 2 are going down, + its D for the same reasons ive said before (or in muzukashii, when replying i accidentally skipped futsuu and went back oops)
00:35:032 (60,61,62) - K D K / same thing for variety and consistency + since its "lower" and "calmer"
00:38:624 (65,66,67) - d k d / i like what i have right now better atm
00:43:475 (73) - d / addressed above
00:50:840 (86) - d / why? when its going up and matches the previous pattern?
00:52:277 (89) - k / no? the pitch is going down and the D is adding emphasis, and the same thing i said about being easier.
00:58:026 (98,99,100) - K D K / ive explained this before x_x
01:03:774 (109) - K? / x_x
01:06:289 (112) - k / ive also addressed this before
01:15:271 (129) - K / inverted pattern since its lower than the last part, see: 01:09:523 (118,119,120)
01:17:786 (132) - k / addressed

Muzukashii

00:02:876 (4,5) - Move these 2 back to 00:03:055 / absolutely not, that doesnt fit the percussion at all
00:04:133 (7) - d / changed!
00:05:750 (10,11,12) - How about a 4 note kkdk pattern here / no, the song is still starting up and it doesnt fit the percussion, it removes the emphasis on that high hat/snare being held out
00:11:319 (26) - d? / changed!
00:12:038 (30) - K / its like this for consistency as well as putting more of the emphasis on the deeper drum sound it makes as well as emphasizing the change in song and feel and intensity
00:14:912 (42) - K / ^
00:26:409 (94) - ^ / ^ i save the K's for the end of the song when things are more intense, saving the intense "crashing" sounds for then.
00:27:127 (96,97,98) - ddd? / left for consistency + how it plays
00:32:876 (124,125,126,127,128,129) - k d ddd K / this sounds really weird, i dont hear anything that would warrant the first k, and kkk D adds more emphasis and feels better to play imo
00:35:032 (136) - K / same things ive said before
00:35:750 (137) - D / didnt notice the consistency error, fixed!
0000:37:367 (139,140) - move back to 00:37:546 / once again, does not fit the percussion at all. COMPLETELY misses the emphaasis on the high hat
00:37:906 (141) - K / left for consistency
00:38:984 - maybe add a k here / since this part got quiet, im mainly only mapping to the main notes, so ill pass
00:39:702 (144,145,146) - katus are too harsh here, use a d triplet / ???????? they are clearly mapped to the snares? its not harsh?
00:40:780 (150) - K / left as is for consistency. this part is the "lower" or "quieter" part so thats why im using mono patterns.
00:49:043 (177,178,179) - invert colors / why? theres 2 snares there, plays nicely, fits the trumpet as well, i see no reason to change it
00:57:666 (213,214,215) - ddd / very clearly mapped to the snares, again
00:58:026 (216) - K / left for the same reason i stated above about mono patterns and emphasis
00:59:463 (218) - ^ / ^
01:03:415 (234,235,236,237) - same as above / ^
01:10:780 (258,259) - d K / same thing i said about the deeper drum sound + emphasis
01:11:678 (261,262,263,264,265) - invert colors / theres 2 snares on 01:12:038 (263,264), same thing about the D's, and i feel like it plays well
01:14:912 (277,278,279,280) - invert / once again, very clearly mapped to the snares.

/ god, i ended up repeating myself a LOT, sorry.

Oni

00:03:055 (7) - d / no? it lands... on the high hat/snare...
00:04:493 (11,12,13,14,15) - kkddd / no...? it very clearly goes 4 bass kicks and then the high hat, i dont hear this at all, and i want to keep the streams "simple" while the song is still starting
00:06:109 (21,22) - invert colors / 00:06:648 (22) lands on high hat/snare
00:08:984 (32,33) - ^ / ^^^
00:13:115 (56,57,58) - ^ / this really doesnt make sense to me, i dont understand what youre trying to suggest i map to.
00:14:912 (66) - K / i mentioned this about the D's before
00:16:169 (74,75) - invert / these are both D's, i mightve changed them during the last mod.
00:21:738 (109,110,111) - ^ / consistency plus D emphasissss
00:23:535 (120) - K / ^^^
00:24:792 (128,129) - invert / so im assuming all of the next suggestions are things ive already explained so im just gonna skip over them (as in not reply, not as in not checking)
00:26:409 (138) - K
00:27:666 (146,147) - invert
00:33:594 (182) - K
00:35:032 (192) - K
00:36:469 (194) - K?
00:37:187 (195,196,197,198,199) - This is a bit unneccessary, there is not really any sound that requires a 5 note pattern here. How about a simple d d K at 00:37:546? / no, its mapped to the same exact kick roll at the beginning of the map. i would be missing beats.
00:38:624 (201,202,203,204,205) - Invert / literally WHAT???????¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿??????????
00:42:217 (219) - D / the K's are mapped to the high hat/snares/cymbals/whatever they are. i wouldve made the first D a K too but that would break consistency/emphasis. also, you have me no actual reasoning
00:45:091 (229) - ^
00:46:529 (239) - K
00:47:606 (246,247,248) - Invert / ???????
00:49:043 (254,255,256) - ^ / ???????????????????????????
00:54:792 (288,289,290) - d k K / ???????????????????????????????
00:58:026 (308) - K
00:59:463 (310) - K
01:02:157 (324,325) - Invert colors
01:10:241 (365) - D
01:18:145 (406) - K
01:19:223 (409) - D


Well, I hope this was at least a bit helpful
Good luck :3
thank you very much for your mod! but, in all honesty...

no offense, but i really feel you didn't take my thought process into account, as in you didnt even try to understand what the mapper was doing/intending to do, especially with patterns/consistency/ect., what the mapper was actually mapping to, which is really important when modding. it really felt like you were just trying to remap most of my maps, and you gave ZERO reasoning for pretty much ALL of your suggestions. maybe one of the ones i rejected couldve been good, but you didnt explain to me why i should accept it or anything.

in the future, you should really try and figure out/think about what the mapper was/is doing, what its actually being mapped to, and actually give reasoning for your suggestions, especially when you give so many that are just completely baseless. sorry for sounding mean and ungrateful, it just really frustrated me.

anyway, sorry for the very late response, you two! thank you for your mods!!
5urface
I usually don't reply to mod answer but thought it was neccessary here: Yes, sry I could certainly have added more explanations but I tend to do that mainly where I think it really is needed, not on more (to me at least) obvious points. As you are new to Taiko mapping I should have probably done so. I apologize.
The main issue I had with your map was that many parts are simply mapped against the melody/pitch. While they might follow the drums, where kicks, snares and high hats are it felt really off in many places to me. While I tried to understand the reasoning behind why you placed them like they are in most cases I simply couldn't. Many of my later suggestion then were simply repetitions of previous ones due to song and difficulty repetition to stay consistent, hence the lack of explanations as they should be self explanatory.
There are some cases of a modder and mapper simply not fitting to each other due to wildly different mapping styles and expectations from a map. Seeing how I am devoted to melody mapping and you seem to be fond of mapping the drums that might be true here. I usually try not to mod maps that are entirely drum mapped but here I felt my suggestions would actually improve upon what you already had built, making the whole thing flow better and more interesting/pleasing to play. But well, seems like you didn't agree at all with me but that's very much your right as the mapper. I wish you the best of luck with your map in the future.
Surono
wat again, oh dem wall of text.. ululululu _____________________________________________________ >=|=(``)>
Ayyri

Surono wrote:

>Ayyri Inner
* well mapped but too bad if make style this diff with mostly finisher and repeating pattern (because its music? lol), I think pattern could be more filling as stream.
I point some necessary to be finisher ex: 00:12:038 - 00:14:912 - and similar sound like these, if you still like to keep it.. thats fine since instrument is really strong to make like that, but consindering it.. pattern could be more improved imo
I disagree with changing the finishers in the map. If I were to change one part to a stream, instead of finishers, I would have to change all of the other finishers as well. Because that would be changing what I was mapping to. I don't like to be inconsistent when mapping and go from melody to drums/kicks and then back. (But I understand when some songs kind of force that. ;; ) But in the future, I will see what other people say about this. (I know they have mentioned the use of the finishers to kogasa, but I feel that my difficulty should at least somewhat match the rhythm that he was mapping to, and he wants to keep those finishers in. And I will do the same.)
Surono
oh I see, my mistake.. theres sound have strong to mapped as finisher so well its fine. also you had long pattern and longer spacing for finisher
well is fair mapped, GL for you ayyri!
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