Agora é so tirar o Xayler e colocar Ataraxia nas diffs !
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ops LOLAtaraxia wrote:
Agora é so tirar o Xayler e colocar Ataraxia nas diffs !
BN NOTICE US
Só vim quotar o motivo de 999 Dq's e que faço parte desses memes então cuidado!Marianna wrote:
Hellow~
- Por que essas duas mudanças de volume estão no mesmo lugar?
<3 vou simKalindraz wrote:
me cobre um mod depois que eu faço, bye.
Squirrel wrote:
Hellow~
mod from your request, just making some suggestions
GeneralAtaraxia's Easy
- You can't map any objects (except spinners iirc) before the first timing point. Add another red line at 00:00:612 - to fix that in all diffs.
- conisder adding silent sliderslide, it's quite loud most times and doesn't match that well with the song, imo~
(00:45:202 (1) - in Hard as an example.. pretty loud :c)Normal
- 00:00:940 - and 00:45:038 - useless green lines, please delete them. (Just looks cleaner.. xD)
- try to keep your NC pattern consistent, you put them usually on each second downbeat, so why don't you do the same in the beginning?
00:06:185 (3) - and 00:08:808 (2) - should have NC, but 00:07:497 (1) - shouldn't, I think
add NC on 00:32:743 (5) - and remove it here 00:33:726 (1) -
add on 00:37:661 (3) - and remove 00:38:972 (1) -- 00:06:185 (3,4,1) - movement is really uncomfortable. Move (4) to the left of (3), like 12|216, so beginner players don't struggle as much to get this right
- 00:12:743 (2,3) - shouldn't this be another 3/2 reverse slider? There's a pretty strong sound at 00:13:235 - which should be emphasized, imo, and also this rhythm is different from 00:10:120 (3,4) - so it would be nice if it's mapped the same.
- 00:15:366 (3,1) - I don't care much about blankets, but this could really need some refining. And please move them a little further apart, so (1) isn't closer to (3) than (4), that looks confusing for beginner players
- 00:23:235 (1,2,1) - looks a bit untidy, try to shape the last slider more like http://puu.sh/oPapQ.jpg or http://puu.sh/oPamM.jpg ?
same for following sliders 00:25:858 (2,1,2) -
also for 01:17:005 (1,2) -- and try to avoid the overlap of 00:28:480 (2) - and 00:30:448 (2) -
- 00:50:776 (1) - thhre's a break in the vocals, so http://puu.sh/oPavp.jpg or http://puu.sh/oPaw8.jpg woudl work better, imo
- 01:13:071 (3,4,1) - all objects are visible at the same time which is pretty confusing to beginners because of the stack. Consider re-arranging this to make it better readable.
- 01:19:628 (1,2) - Consider making the straight parts parallel, looks better, imo
Hard
- 00:00:940 - if you don't change SV, why add a green line? You can just use the correct hitsound volume from the beginning..
- 00:01:923 (2,3) - rhythm sound off because there are some pretty strong sounds on the red ticks, try http://puu.sh/oPb9A.jpg instead
- 00:07:333 - I'm missing a circle here, consider adding one? :c
And 00:07:497 (2) - would work better if split into slider + cirlce, because the sound on the slidertail here 00:08:153 - is the same as (3) and would be nice if both were clickable; same for the following rhytm.- 00:11:431 (1) - the anchor point doesn't have any other use except of making the reverse arrow look misleading, please fix that. Or turn it into something like http://puu.sh/oPbyM.jpg
- 00:13:235 - should be emphasized somehow, sicne it's pretty strong and you've mapped it before. Try http://puu.sh/oPbE8.jpg ?
- 00:15:694 (2,3) - ctrl+g this rhythm to better match it to the vocals
- 00:17:989 (3,4) - simialr here, because of the strong sound at 00:18:317 - that should be clickable
- 00:19:300 (1) - two circles would represent the break in the vocals better, I think
same for 00:29:792 (1) -- 00:21:923 (5) - missing NC
- 00:25:530 (2) - new ryhthm is starting on the downbeat, please make it clickable. You could just re-arrange this to http://puu.sh/oPc21.jpg or (imo slightly better because you don't have 5 clickables in a row then) http://puu.sh/oPc4F.jpg
- 00:35:038 (5,1) - feels very weird that you have this gap here, because there's a beat and vocals, too, at 00:35:366 - and at 00:36:677 - and 00:37:989 - , too. I'd prefer if you add circles there, the rhythm is completely okay in a Normal.
And if you pay close attention, the distance for 3/2 is the same as the previous 1/1, because of the slowdown, you should increase spacing to ~1.3 for slow-down parts to make them differentiable from the standard ones. (You can take the Normal here https://osu.ppy.sh/s/391823 as referance, it's totally okay to change DS with SV changes if it helps understanding time/distance relation)
That way you'd also avoid confusing stuff like 00:38:153 (3,4,5,1) -- 00:38:153 (3) - missing NC
- 00:44:218 (3,1) - don't stack other objects below slidertails if in easier diffs if both objects are visible at the same time, please. It's to confusing. Also there's not enough time between the objects to break DS here, please fix that too!
- 01:17:005 (6,1) - kinda similar here, 3/2 stacks feel very unnatural to play :c
also same as 00:35:038 (5,1) - because vocals and beats at 01:17:333 - 01:18:644 - ; also about DS
and 01:19:956 (3) - missing NC- 01:24:874 (1,2) - unreadable at this skill level due to the DS change to 1.5, that's way too much of a variation for Normal
I'm getting a headache listening to this, so that's all from me, sorry. x-x
- 00:00:940 - same as in prev. (and all higher diffs as well)
- 00:00:940 (1,2,3) - rhythm feels very off because you ignore the strong sounds at 00:01:595 - and 00:01:923 - , consider re-arranging this rhythm; example
- 00:02:251 (1,1) - stack makes this unnecessarily hard to read, consider unstacking them for clarity
- 00:09:300 (2) - reverse on the stronger sound feels off, consider using circle + slider instead
- 00:12:743 (1) - reverse doesn't work well, because of the beat here 00:13:235 - . Consider removing the reverse and mapping that
- 00:13:972 - missing a circle? o:
- 00:16:021 (2) - how about two 1/2 sliders here instead? There's a strong vocal starting on the current slidertail, would be nice if it was clickable.
- 00:27:005 - similar here, consider adding another circle or turning 00:26:841 (2) - into a slider
- 00:36:677 - and 00:37:989 - should have circles, too because you mapped 00:35:366 (1) -
Also, they're missing NCs. (since you put them on each downbeat here)- 01:15:038 (2,3,1) - (2,1) almost touch, move them a little further apart?
- 01:18:644 (4) - should be same as 01:17:333 (1,2) - , no? Same for 01:19:956 (1,2) -
- 01:26:021 (2,1,2,3,1,2,3) - hmh, it's somewhat okay, but you can't completely cover the actual melody of the song (which sounds more like http://puu.sh/oPefo.jpg ), and it's noticeable. It feels weird to click 01:26:513 (2) - because ther's no strong sound at all, and it feels off to not follow something between 01:26:677 (3,1) - because (3) is an on-going sound. s: Consider re-arranging this. (Applies to higher diffs, too)
And good luck!
jonathanlfj wrote:
[General]
the right channel for soft-hitnormal was very quiet compared to the left, i boosted the volume a bit for you http://puu.sh/oTn1e.wav
[Ataraxia's Easy]
00:45:530 (1,2,3) - arrangement can be cleaner here I make like this because to Emphasis the voice moment, Thats is why in do this, like 00:56:021 (1,2,3) -
00:57:333 (1) - remove NCFixed !
01:24:546 - i would add a circle here to fill in the vocals wow !
this diff needs hitsounding lol, you can just copy it over from the highest diff This set need hitsound fix, in wait for the Mercusheigan for help him with hitsounds
overall a solid set, just need to fix some things on the lower diffs before calling me back
[HitObjects]
64,52,612,5,0,0:0:0:0:
116,132,940,6,0,P|228:176|340:104,1,240
392,52,2251,2,0,P|429:117|389:197,1,160
208,228,3562,6,0,P|156:264|84:256,2,120
304,216,4874,2,0,P|300:268|256:325,2,120
327,123,6185,6,0,P|283:87|195:75,1,120
88,120,7169,2,0,B|104:152|104:152|144:196,1,80
256,260,7989,6,0,P|368:264|440:188,1,200
307,133,9300,2,0,P|195:129|123:205,1,200
140,280,10448,6,0,P|144:316|176:352,1,80
256,260,11103,1,0,0:0:0:0:
256,192,11431,12,0,14054,0:0:0:0:
204,216,15366,6,0,P|284:240|380:192,1,160
400,132,16349,1,0,0:0:0:0:
452,212,16677,6,0,P|432:280|356:316,1,160
259,316,17661,1,0,0:0:0:0:
162,316,17989,2,0,P|98:280|94:192,1,160
90,103,18972,1,0,0:0:0:0:
172,56,19300,5,0,0:0:0:0:
292,204,19956,2,0,P|328:224|400:220,2,80
392,40,21267,2,0,P|372:76|376:148,2,80
484,208,22579,6,0,P|460:304|396:344,1,160
326,297,23562,2,0,L|224:328,1,80
165,272,24218,1,0,0:0:0:0:
104,200,24546,6,0,P|88:128|171:76,1,160
244,80,25530,1,0,0:0:0:0:
288,164,25858,2,0,P|252:176|188:160,2,80
372,120,26841,1,0,0:0:0:0:
452,68,27169,6,0,P|464:152|424:240,1,160
360,276,28153,1,0,0:0:0:0:
268,308,28480,2,0,P|212:312|172:288,1,80
99,276,29136,2,0,P|95:220|119:180,1,80
171,130,29792,5,0,0:0:0:0:
353,196,30448,2,0,L|361:288,2,80
171,130,31759,2,0,L|163:38,2,80
208,320,33071,2,0,L|240:224,1,80
268,156,33726,6,0,P|292:128|344:116,1,80
400,47,34382,2,0,P|428:71|440:123,1,80
440,207,35038,6,0,P|424:272|376:300,1,120
237,298,36021,1,0,0:0:0:0:
156,244,36349,6,0,P|144:192|172:116,1,120
264,27,37333,1,0,0:0:0:0:
331,94,37661,6,0,P|343:158|319:214,2,120
264,27,38972,2,0,P|224:44|180:39,1,80
92,28,39628,2,0,L|68:112,1,80
49,199,40284,6,0,P|40:276|96:340,1,160
176,300,41267,1,0,0:0:0:0:
260,256,41595,2,0,L|328:304,2,80
188,192,42579,1,0,0:0:0:0:
216,100,42907,6,0,P|280:120|372:92,1,160
440,32,43890,1,0,0:0:0:0:
461,125,44218,6,0,B|448:204|448:204|472:288,1,160
284,336,45530,6,0,B|252:312|252:312|196:304,1,80
116,288,46185,1,0,0:0:0:0:
188,224,46513,1,0,0:0:0:0:
116,160,46841,2,0,P|188:128|264:156,1,160
344,204,47825,1,0,0:0:0:0:
344,108,48153,6,0,P|332:68|348:16,1,80
428,72,48808,2,0,P|435:110|423:148,1,80
344,204,49464,1,0,0:0:0:0:
412,272,49792,2,0,P|348:304|264:264,1,160
236,184,50776,5,0,0:0:0:0:
56,115,51431,2,0,L|66:35,2,80
157,278,52743,2,0,L|146:357,2,80
168,88,54054,6,0,P|244:64|336:96,1,160
319,180,55038,2,0,P|324:224|308:264,1,80
244,325,55694,1,0,0:0:0:0:
337,344,56021,6,0,B|373:349|373:349|413:333,1,80
492,276,56677,1,0,0:0:0:0:
424,208,57005,1,0,0:0:0:0:
480,128,57333,6,0,P|412:96|320:144,1,160
303,214,58317,1,0,0:0:0:0:
216,252,58644,6,0,L|132:240,1,80
68,172,59300,2,0,L|160:128,1,80
236,144,59956,1,0,0:0:0:0:
303,214,60284,2,0,P|367:246|459:202,1,160
476,128,61267,5,0,0:0:0:0:
288,88,61923,2,0,P|244:80|200:88,2,80
156,228,63235,2,0,P|116:232|77:224,2,80
348,248,64546,2,0,P|376:208|368:152,1,80
328,96,65202,5,0,0:0:0:0:
260,163,65530,2,0,P|232:203|240:259,1,80
271,319,66185,1,0,0:0:0:0:
176,320,66513,6,0,B|132:304|132:304|104:272,1,80
44,208,67169,1,0,0:0:0:0:
88,120,67497,1,0,0:0:0:0:
174,84,67825,2,0,P|250:108|358:80,1,160
412,44,68808,1,0,0:0:0:0:
465,123,69136,6,0,P|456:168|409:207,1,80
341,219,69792,2,0,P|296:228|257:275,1,80
215,328,70448,1,0,0:0:0:0:
147,260,70776,2,0,P|123:180|163:88,1,160
212,40,71759,5,0,0:0:0:0:
387,116,72415,2,0,P|448:126|476:118,2,80
212,40,73726,2,0,P|173:29|134:33,2,80
387,116,75038,2,0,L|392:212,1,80
380,292,75694,5,0,0:0:0:0:
288,324,76021,1,0,0:0:0:0:
197,290,76349,2,0,P|184:248|193:202,1,80
240,132,77005,6,0,P|160:120|104:160,2,120
336,132,78317,2,0,P|348:52|308:-4,2,120
364,223,79628,2,0,P|444:235|500:195,2,120
270,200,80939,6,0,L|246:300,1,80
183,345,81595,1,0,0:0:0:0:
115,277,81923,1,0,0:0:0:0:
72,192,82251,6,0,P|72:144|96:108,2,80
115,277,83235,1,0,0:0:0:0:
182,209,83562,2,0,P|199:173|197:133,2,80
256,192,84874,12,0,87333,0:0:0:0:
Squirrel wrote:
Hellow~
mod from your request, just making some suggestionsSPOILERGeneral
- You can't map any objects (except spinners iirc) before the first timing point. Add another red line at 00:00:612 - to fix that in all diffs. both ranked versions do this and they were fine
- conisder adding silent sliderslide, it's quite loud most times and doesn't match that well with the song, imo~
(00:45:202 (1) - in Hard as an example.. pretty loud :c) I tried it but I really don't like very low/silent hitsounds >.<
NormalHard
- 00:00:940 - if you don't change SV, why add a green line? You can just use the correct hitsound volume from the beginning.. removed
- 00:01:923 (2,3) - rhythm sound off because there are some pretty strong sounds on the red ticks, try http://puu.sh/oPb9A.jpg instead I think current does its job well
- 00:07:333 - I'm missing a circle here, consider adding one? :c I'm kinda of trying to avoid red ticks for this diff :3 but changed the slider and added a circle on a white tick
And 00:07:497 (2) - would work better if split into slider + cirlce, because the sound on the slidertail here 00:08:153 - is the same as (3) and would be nice if both were clickable; same for the following rhytm. lol fixed this on your previous suggestion xd.. but not changing the following rhythmn, don't think they're the same- 00:11:431 (1) - the anchor point doesn't have any other use except of making the reverse arrow look misleading, please fix that. Or turn it into something like http://puu.sh/oPbyM.jpg thats actually a mistake lol fixed
- 00:13:235 - should be emphasized somehow, sicne it's pretty strong and you've mapped it before. Try http://puu.sh/oPbE8.jpg ? mapped as I mapped before, so changed
- 00:15:694 (2,3) - ctrl+g this rhythm to better match it to the vocals nice
- 00:17:989 (3,4) - simialr here, because of the strong sound at 00:18:317 - that should be clickable fixed
- 00:19:300 (1) - two circles would represent the break in the vocals better, I think
same for 00:29:792 (1) - nah, current plays better, IMO- 00:21:923 (5) - missing NC NC'd
- 00:25:530 (2) - new ryhthm is starting on the downbeat, please make it clickable. You could just re-arrange this to http://puu.sh/oPc21.jpg or (imo slightly better because you don't have 5 clickables in a row then) http://puu.sh/oPc4F.jpg changed (man this took so long >.> didn't change much because it created some weirdness regarding other combos)
- 00:35:038 (5,1) - feels very weird that you have this gap here, because there's a beat and vocals, too, at 00:35:366 - and at 00:36:677 - and 00:37:989 - , too. I'd prefer if you add circles there, the rhythm is completely okay in a Normal.
And if you pay close attention, the distance for 3/2 is the same as the previous 1/1, because of the slowdown, you should increase spacing to ~1.3 for slow-down parts to make them differentiable from the standard ones. (You can take the Normal here https://osu.ppy.sh/s/391823 as referance, it's totally okay to change DS with SV changes if it helps understanding time/distance relation)
That way you'd also avoid confusing stuff like 00:38:153 (3,4,5,1) - fixed, I guess?- 00:38:153 (3) - missing NC want to make all the slow part in a single combo
- 00:44:218 (3,1) - don't stack other objects below slidertails if in easier diffs if both objects are visible at the same time, please. It's to confusing. Also there's not enough time between the objects to break DS here, please fix that too! ;w;
- 01:17:005 (6,1) - kinda similar here, 3/2 stacks feel very unnatural to play :c
also same as 00:35:038 (5,1) - because vocals and beats at 01:17:333 - 01:18:644 - ; also about DS
and 01:19:956 (3) - missing NC keeping the slow part in a single combo- 01:24:874 (1,2) - unreadable at this skill level due to the DS change to 1.5, that's way too much of a variation for Normal changed, but I still think that overlapping is worse than this >.>
- 00:00:940 - same as in prev. (and all higher diffs as well) ^
- 00:00:940 (1,2,3) - rhythm feels very off because you ignore the strong sounds at 00:01:595 - and 00:01:923 - , consider re-arranging this rhythm; example even tho there's no suggestion (puush might have trolled you lol) It's very unlikely that I would change.. think current is nice
- 00:02:251 (1,1) - stack makes this unnecessarily hard to read, consider unstacking them for clarity keeping
- 00:09:300 (2) - reverse on the stronger sound feels off, consider using circle + slider instead like current better
- 00:12:743 (1) - reverse doesn't work well, because of the beat here 00:13:235 - . Consider removing the reverse and mapping that like current one better
- 00:13:972 - missing a circle? o: I'm slowly increasing this kind of off-beats (is that how this is even called?) on the mapset and I don't think I should map this as a triplet in a hard, so keeping
- 00:16:021 (2) - how about two 1/2 sliders here instead? There's a strong vocal starting on the current slidertail, would be nice if it was clickable. even tho this is kinda nice, I'm doing a slow rhythmn section here
- 00:27:005 - similar here, consider adding another circle or turning 00:26:841 (2) - into a slider like current one better
- 00:36:677 - and 00:37:989 - should have circles, too because you mapped 00:35:366 (1) -
Also, they're missing NCs. (since you put them on each downbeat here) keeping them in the same combo, added circles- 01:15:038 (2,3,1) - (2,1) almost touch, move them a little further apart? slightly changed the shaping of slider 2
- 01:18:644 (4) - should be same as 01:17:333 (1,2) - , no? Same for 01:19:956 (1,2) - wow fixed
- 01:26:021 (2,1,2,3,1,2,3) - hmh, it's somewhat okay, but you can't completely cover the actual melody of the song (which sounds more like http://puu.sh/oPefo.jpg ), and it's noticeable. It feels weird to click 01:26:513 (2) - because ther's no strong sound at all, and it feels off to not follow something between 01:26:677 (3,1) - because (3) is an on-going sound. s: Consider re-arranging this. (Applies to higher diffs, too) TBH I like the current one so much that I can't see it being different lol
I'm getting a headache listening to this, so that's all from me, sorry. x-x sorry for the headache xd... cheering for your wrist surgery!
And good luck! you too!
sahuang wrote:
uhh,probably NC 01:17:005 (9) - in the hardest diff? I tried this once but I think it's not really good because people might get lost in the jump pattern (tho it's like 1% of the players that should be playing this would have this issue lol.. but I think it's healthier to keep as it is
no kd o/
thanks alot jonathan <3 you made my dayjonathanlfj wrote:
[General]SPOILERthe right channel for soft-hitnormal was very quiet compared to the left, i boosted the volume a bit for you http://puu.sh/oTn1e.wav wow, thanks
[Normal]
00:21:923 (5) - NC fixed
00:51:431 (2,3,4) - omg why is this not centered centered lol
01:24:874 (1,2) - this is a bit misleading, since the previous slow section has this spacing as 1/1 you might want to reduce it here so people don't misread the rhythm fixed
if i were you i would have added some 1/2 rhythm in the kiai, since this difficulty still has a lot of room for increased difficulty and reducing the gap to hard added some inbetween sliders, so the single tap spam doesn't make the map weird
[Hard]
01:06:185 (4) - would have gone with an extra repeat here hm I think it would be too much for the sake of consistency
01:18:644 (4) - this plays better if you used the same rhythm from 01:17:333 (1,2) fixed
nothing much to say, but you NC way too frequently in this diff, it would be best if you NC every two measures and keep the current NC frequency only for the kiai sections alright, changed
[Light Insane]
Try AR8.3, fits the tempo of this diff better imo
00:02:251 (1,2,3,4,5) - since the heavy beat is on 00:02:907, you could change up the pattern to start with a repeat slider and end with a stream: sounds nice
00:20:612 (6) - missing NC
00:23:235 (7) - ^
00:37:661 (6) - ^
01:06:185 (4) - kiai sounds pretty hype here, so i wouldn't brush this off with just a repeat slider, a small stream feels much more impactful keeping this on this diff, will leave this for insane and beyond
01:19:628 (5) - NC
01:27:005 (1,2,3) - make these equal distance ops
also fixed all NCs
[Insane]
00:23:890 (3,4) - a little more distance here will make this more comfortable to hit alrighty
00:51:759 (4,1) - symmetry seems a bit forced here, moving 00:51:759 (4) lower will result in much better flow changed
01:19:628 (6) - NC
01:24:874 (10) - ^ fixed both
[Nanadaime Hokage]
00:10:120 (1) - hiding the repeat under the previous slider end might cause readability issues, suggest you remove the stacking tried to unstack but couldn't get to a pattern that fixed this and felt good for me, so keeping, atleast for now
00:45:202 (1) - i would have personally gone with a slower sv to emphasize the pause here, possibly 0.6x (it is extra so some variety is cool, you could do this to Insane too if you wish) very nice
00:55:530 (4,5) - maybe ctrl+g on this, the linear flow doesn't work very well here changed
01:21:595 (1) - NC is not really needed here since the previous combo was all circle alright
overall a solid set, just need to fix some things on the lower diffs before calling me back omg
Kalindraz wrote:
Vamos la é bem detalhado eba :3General
- Em quesito em si de mapping está ótimo em ritmo, hitsounding e etc.. O único problema que vi em relação entre as dificuldades é que todas as diffs tem algumas notas que estão overlap, creio que seria bem melhor para questão estética fixa-los. Irei citar em cada diff okay. okay
- e o flow da ultima diff está meio irregular se quiser saber a respeito de como melhorar o flow, deixarei um utilitárioclique aqui., apenas precisa de polimento principalmente nanadaime hokage. :3
Nanadaime Hokage
- o grande problema dessa diff que tem notas que são colocadas, e seguidas aleatoriamente onde o flow fica quase inexistente vamos la:
- 00:00:940 (1,2,3,4) - tem uma relação que disse logo acima o 00:00:940 (1,2) - esse anti-jump nao tem nexo em relação a musica e mapping, depois disso é feito um outro jump aleatório para o 00:01:595 (3,4) - que ocasionalmente é bem anti-estético. darei uma sugestão: 00:01:267 (2) - transforme isso apenas numa single nota, e aqui 00:01:431 - adicione um slider 1/1(pela guitarra) ou 1/2 para seguir a batida inicial (logo essa nota 00:01:595 (3) - terá que ser deletada por causa do slider 1/1 sugerido, e aqui 00:01:759 (4) - tbm será deletado para ser o final do slider 1/1, nesses 2 pontos 00:01:923 - 00:02:087 - vc adiciona apenas 2 single note para relacionar um jump em direção as streams.) tem que ficar assim > http://puu.sh/oV5EF.jpg or http://puu.sh/oV5GT.jpg desculpa ;w; mas to feliz com o atual :3
- 00:06:185 (1) - remove o reverse arrow e faça outro slider 1/1 aqui 00:06:677 - creio que fica muito mais aplicável em relação a musica e sim a nota localizada aqui 00:06:841 - não deve existir. vou manter
- 00:07:497 (1,2) - seria mais estético fazer um blanket, não acha? sure
- 00:08:317 (3,4,1) - melhor vc arrumar a direção do do "3" e do "4", lembra do que disse que fica algo sem sentido no primeiro item. 00:08:808 (1,2,3) - hm dei uma movida, mas a ideia ainda é a mesma
- 00:14:710 (3) - ficaria melhor se mover para x296 y364. acho que o atual é melhor se não o jump fica ainda mais irregular D:
- comece o slider 1/2 aqui 00:18:317 - para seguir o vocal please. isso era algo que tinha feito antes, mas acho que ritimicamente esse modo atual é mais interessante
- 00:18:972 (6,1) - percebe como a direção do final do "6" está complicada para o "1" tem que ser algo simples e direcionado. intencional
- 00:18:153 (3,1) - 00:19:792 (2,1) - tens que fixar isso está overlap. mas in-game nao é perceptivel D:
- 00:28:153 (5) - creio que não ficou legal esse slider até porque o vocal segue da seguinte forma o "nooiiir" se intensifica muito aqui 00:28:317 - , então voce pode fazer o seguinte: 00:28:153 - aqui voce deixa apenas uma single nota e faça um slider 1/2 aqui 00:28:317 - creio que fica mais aplicável dessa forma. hmmm, tentei mas não curti muito não
- Jogo rapido > 00:29:792 (6) - NC > Remove NC 00:30:284 (1) - > NC 00:30:448 (2) - . foi rapido demais mas acho que deu
- 00:31:759 (1,2) - Sobre Direcionamento e Simples, não deixe confuso e feio. mas está lindo (✿ ◕‿◕)
- 00:33:726 (3,4) - está bem confuso, acho que nao tem relacao com o vocal nem a musica, então apenas transforme isso que citei em apenas 2 sliders 1/2 okay para seguir a musica e o vocal. ta com o vocal e pra criar uma "tensão" pros drums
- 00:35:530 (2) - Reduza esse slider para 00:35:858 -.
- 00:36:841 (5,6,7) - ainda continua na parte lenta/calma, utilizar batidas consecutivas ainda é algo irregular, quebra o ritmo/sincronia, continue apenas com uma single note e um slider 1/2 como citei acima ( 00:35:366 (1,2) - ) vou manter aqui
- 00:41:595 (1,2) - melhor aplicar simetria e dar uma distancia equivalente a cada nota e aqui 00:41:923 (2,1) - está overlap fixe. arrumei a simetria e ingame n da pra ver o overlap
- 00:47:169 (3,4,6) - kiai time tem que enfatizar distanciando jumps, e não aproximando eles, apenas em um certo momento vc aproxima-os. mas o flow aqui eh tao legal D: além do mais, ta vindo de uma sessão meio tensa já, aí alivia um pouco aqui
- 00:51:431 (2,3) - só fixe o jump dessas 2 notas, a direção do 2 é irregular para o 3, deixando sem estética. vou manter
- 00:53:890 (2) - creio que nao tem necessidade de stack-lo com o 00:54:054 (3) - , fica a seu critério. tirei o stack
- 00:55:038 (2,1) - 00:56:349 (2,5) - dammn, overlap. n sei D: acho que vou manter
- 00:58:644 (9) - isso tem que ser blanketed com essa notaa 00:57:825 (4) - aaaaaaaaaaaaaaaaaaaaaaaaaaa. calma, calma td td bem, tem blanket agora.. ja passou
- 01:03:726 (5,1) - jump anti-climático, nao ficou legal, melhor aprimora-lo. Recomendo mudar esse 5 dei uma mudada
- 01:09:792 (3,1) - 01:10:939 (3,5) - overlap. dei uma mudada
- 01:26:349 (1,2,3,1,2,3) - tá. É distante? É. Necessário mudar? Depende. Fica a seu critério. vo pensar se mudo ou nao, mas por enquanto fica do jeito que ta
Insane
- 00:01:267 (2,3,4) - mesma coisa que citei no nanadaime hokage. vo manter
- 00:09:300 (1) - Remove NC. Creio que foi desnecessário ter colocado. lag
- 00:19:300 (7,8) - acho melhor distanciar essas notas, mas fica seu critério. vo manter
- 00:40:284 (1,2) - mesma coisa que disse a respeito de simetria. é meio que intencional pra falar a verdade lol
- 00:41:595 (1,2) - ^ tem que fazer iguais, sabe para ficar bonitinho.
- 00:42:251 (3,4,5) - jump muito aleatorio. Melhor aprimora-lo´ dei uma arrumada mas a ideia é a msm
- 00:46:513 (4,2,3,2) - overlap. ta sexy
- 00:51:759 (4,3,6) - ^ in-game n da pra ver
- 00:57:989 (3,4,5) - substituia por um slider 1/1 para melhor aplicação ao vocal. vo manter
- 01:00:612 (4,5,6) - mesma coisa ^ vo manter
- 01:05:858 (3) - melhor deixar na horizontal imo. vo manter
- 01:06:841 (2,5) - , 01:12:087 (2,5) - overlap. arrumei o primeiro
Lighter Insane
- 00:04:055 (2,5) - overlap :C sei que fica meio feio, mas é intencional, acho que o flow fica muito bacana :3
- 00:24:218 (4) - que tal mover para x148 y128 vou manter aqui
- 00:35:530 (2,5,3) - o mesmo que disse em nanadaime hogake para reduzir e adicionar uma nota..
- 01:19:628 (6) - NC aqui. feito
Hard
- 00:19:956 (2,5) - e 01:15:530 (3,4) - apenas distancie para nao ficarem sobrepostas. Fora isso essa diff está ótima. movi
Bye. <3
Kalindraz wrote:
Ataxaria's Easy
- 01:22:251 (1,2,3) - apenas mude a transição de notas parece que nao bate com o vocal, recomendaria colocar 4 sliders 1/1 que ficaria perfeito amore.Eu acompanhei a batida , mas ja que você é o kalindraz eu vou mudar para os slider 1/1 <3
Bye.
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valeu amorMarianna wrote:
Hellow (Again)Easy
- 00:02:251 (2,1) - O Flow não corre bem com os sliders nessa formação. Tenta assim
- 00:04:874 (2,1) - Ocorre o mesmo aqui. Que tal assimSiim sim?
- 00:11:431 (1) - Por favor tira esse Spinner, tem muita coisa aqui dont be lazy Prontinho
- 00:19:956 (2,3) - Isso fica um pouco desconfortável de se jogar em um easy Suave
- 00:28:480 (3,4) - O mesmo que ocorreu naquelas duas se o cara for bem ruinzão pode pa que vai ser um problema
- 01:21:923 (3,2) - Esse stack ta muito proximo, pode ser um problemaSliders 1/1
Gl²~♥
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Desculpa se pareceu que fui ignorante ou algo, mas não fui.AmigoDoChroome wrote:
Mercusheigan, considere melhor o mod do Kalindraz por favor, ele citou varias coisas que vão fazer o mapa melhorar e evitar futuros DQ's. Penso que deveria deixar a "Extra"para alguém que entenda melhor as técnicas.
Boa Sorte!
jonathanlfj wrote:
no kd
[Ataraxia's Easy]
00:14:054 - whats up with the blank here, should have it filled Added a Circle and remake the sliders, think is okay now
call me back again after you are done
fixed all, thanks alot jonathan! (I also made 2 pattern adjustments in insane on 00:42:579 (4,5) - and 00:56:677 (3,4,5,6) - )jonathanlfj wrote:
no kd
[Ataraxia's Easy]
00:14:054 - whats up with the blank here, should have it filled
[Normal]
there are a few places you can add 1/2, and some parts you should remove since it doesn't fit that well
00:47:333 - add
00:49:956 - add
00:57:825 - add
01:00:448 - add
01:03:726 (5) - remove
01:08:317 - add
01:11:595 (7) - remove
call me back again after you are done
04:18 Sotarks: Hi
04:18 *Sotarks is editing [https://osu.ppy.sh/b/929711 KANA-BOON - Silhouette [Nanadaime Hokage]]
04:18 Mercusheigan: heyo
04:18 Sotarks: Just wanted to point something out, before you start searching BNs for this.
04:19 Mercusheigan: i'm actually going to do a major rework on this
04:19 Sotarks: 00:47:169 (3,4,5,6) - This spacing is really questionnable, and really plays bad.
04:19 Sotarks: 00:47:333 (4,6) - like those 2 notes has no reason to have a small spacing, if you want to jump here, better emphasis them.
04:20 Sotarks: And yeah, this diff could be reworked a bit, like some parts seems random
04:20 Sotarks: Like you have a lot of inconsistence spacing, like this one 00:19:956 (3,4,3,4) -
04:20 Mercusheigan: yup
04:20 Mercusheigan: going to track them down and kill 'em all
04:21 Sotarks: Even tho the Insane looks really cool.
04:21 Sotarks: And really some slider are a bit meh xDDD
04:21 Mercusheigan: oh thanks xd
04:21 Mercusheigan: i'm going to kill those weird shaped sliders too
04:21 Mercusheigan: LOL
04:21 Sotarks: 00:28:153 (5,1,2) - like this is random, and the flow is meeeeeeeeh
04:22 Sotarks: 00:32:087 (2) - 1/4 slider arts are meeeeeeeeeeeeeeeeeh
04:22 Sotarks: 00:32:415 (3,4) - WHY low spacing here since it's a high section, aaaa this makes me sad
04:23 Sotarks: 00:39:628 (6) - this is a bit wrong I would like to clic the end of this slider, so 2 1/4 slider would be cooool
04:23 Sotarks: 00:42:907 (1,2,1,2,1,2,1,2) - and this pp jump is really lame tbh, there's no need to put this flow jump here, just to give cookiezi pp in dt
04:23 Sotarks: 00:53:399 (1) - lame slider shape
04:24 Mercusheigan: xd yeah the pp jump turned out lamefully
04:24 Sotarks: 00:58:644 (9,1) - lame overlap
04:24 Sotarks: 01:02:579 (1) - wtf this slider shape
04:25 Sotarks: 01:17:005 (9,1) - aaaaaaaaaaaaaa why so low spacing, so sad !!! :((
04:25 Sotarks: 01:20:939 (1,2,3,4,5) - poor flow quality
04:25 Sotarks: 01:26:349 (1,2,3,1,2) - pp
04:25 Sotarks: anyway, i'll copy log to your thread so you can work on it
;w; ♪♪♪♪- auhueu - wrote:
sala! oboete naikoto mo takusan atta darou daremo~ karemo~~ silhouette~~~♪
William K wrote:
Hi, I'm a learning mapper. I learn how to mod, so I feel sorry if it's nazi modding.
[Insane]
GeneralMod
- 00:32:741 - Object's end is not snapped thats a weird glitch lol
[Light Insane]
- 00:02:087 (6,1) - The flow here doesn't seem to good. kept the idea, changed placements. Should be better now
- 00:26:841 (3) - NC here might be better for consistency. 00:27:169 (1) - NC'd here instead
- 00:45:038 (6) - You may make this closer or delete it because the sound is not strong. Keeping it.
- 00:44:873 (5) - What about NC-ing this note and Offing the NC of 00:45:202 (1) - NC on 00:45:202 (1) is intended to show the SV change
- 01:26:841 - Putting a note here would be better than nothing or else people might misread this one 01:27:005 (1) - (I misread too lol) lol sry, but i'm following the instrument here(guitar i guess? or drums lol)
- 01:15:858 (2,3,4) - This triplet seems weird, in my opinion you may make them stack rather than straight forward, it'll ruin the flow. removed the triple, flow should be better now
Don't have much to say about this... but 00:04:055 (2,5) - seems bad imo. The overlaps. doesn't look that good but I do think it plays nice
[Hard]
- 00:07:497 (5) - NC this to make it the same as the former diff. I'm actually NCing on each 2 big measures thats why it's not nc'ed
- 01:26:841 - same as Insane. ^
[Normal]
GeneralMod
- Tags conflict. how do you people even notice that
[Easy]
- 00:08:808 (1,2,3) - <3 should i take this as a compliment? if so <3
- 00:35:530 (1,2,3) - Try making the distance spacing same as the others. SV changes
- 01:17:497 (1,2) - This one too ^
- 01:20:939 (4) - This blanket's off. did i do it right this time?
I'll call ata to check on this :3
Só mudei as tags ata! por isso tem update
That's all from me :3 Feel free to ask me anytime, I'll answer if I can answer. See ya. Good luck in ranking. Your flow is not bad thanks, papabless u
Thanks alot! <3 the banner looks awesome!CookieKivi wrote:
LALALALALA
this song will be forever stuck in my head.ataeasy00:00:940 (1) - why do u nc lol
00:07:169 (2) - maybe a bit softer? example http://puu.sh/qQvJ2.jpg
00:14:054 - now tell me, why is this all blank? ;;
00:26:841 (4) - 355 90 - looks much better
shilutettaayy
i like the one with kanji more.
William K wrote:
[Easy]That's all from me :3 Feel free to ask me anytime, I'll answer if I can answer. See ya. Good luck in ranking. Your flow is not bad
- 00:02:251 (2) - Blanketing this will be better due to aesthetic things. its already blanket
- 00:15:366 (2) - to 00:15:366 - Silent isn't good here since there're instruments. Its okay do this don't worry
- 00:49:792 (4) - Blanket's off. wow fixed
Just one thing, Its no Problem do this "blank" in easy'sCookieKivi wrote:
LALALALALA
this song will be forever stuck in my head.ataeasy00:00:940 (1) - why do u nc lol Because all the set have this NC luls
00:07:169 (2) - maybe a bit softer? example http://puu.sh/qQvJ2.jpg added
00:14:054 - now tell me, why is this all blank? ;;because in lazy thingBecause its not a problem to this thing in easy.
00:26:841 (4) - 355 90 - looks much better
shilutettaayy
i like the one with kanji more.
osu file format v14
[General]
AudioFilename: OP Silhouette.mp3
AudioLeadIn: 0
PreviewTime: 45039
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 613,2252,14055,24547,35367,40285,44547,44711,66186,87334
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.400001
[Metadata]
Title:Silhouette
TitleUnicode:シルエット
Artist:KANA-BOON
ArtistUnicode:KANA-BOON
Creator:Mercusheigan
Version:Ataraxia's Easy
Source:NARUTO-ナルト-疾風伝
Tags:naruto shippuden op opening 16 谷口鮪 Taniguchi Maguro TIME Ataraxia tv size seventh 7th
BeatmapID:944374
BeatmapSetID:427471
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
Video,256,"opening.flv"
0,0,"silhouette bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Yohanes wrote:
Hi! hi!
Nindou
- 00:01:267 (2,3) - I don't think stacking it is a good idea, considering you only stack notes like this twice troughout the map. I would suggest you to do something like this, this will make the flow better imo http://puu.sh/rjMSO/c759721cdf.jpg alright! did something quite similar
- 00:02:087 (6,1) - Too far, also the stream's spacing is too close. Make it like this? http://puu.sh/rjMZm/f5a968d96a.jpg (stream spacing is 0,7) kay, changed it. hope its better now
- 00:05:366 (2,3) - same ^ http://puu.sh/rjN1t/c2c04a1e0a.jpg changed, not as you pointed out but changed
- 00:27:661 (2,3,4) - Inconsistent spacing fixed
- 00:34:382 (1,2,3,4,5) - You can make a cleaner pattern out of this, currently it just looks like randomly placed jumps fixed? i hope
- 00:49:382 (5,1) - Make it like this so that the triplets is more easily visible http://puu.sh/rjNd8/84d585ad1f.jpg think current one is better, as it seems/feels more fitting to the music
- 01:12:087 (2,3) - Why you suddenly have 3/4 pattern here when the song calls for jump? You've never done it before. Better make it 1/2s for consistency it was just a prank bro... fixed
- 01:26:677 (3,1) - Spacing difference is not clear, which will make player think that it is a 1/2 pattern. Make it into something like this so that player could guess the snapping difference by looking at the AR http://puu.sh/rjNrL/d6b9ad830b.jpg hm i'm not sure if this is actually needed, since the spacing is ok IMO, and the music follows this rhythmn. If more people point this out as an issue, i'll change for sure, but for now I do think it fits and can be read as it is.
Hard
- 00:35:530 (2) - This passed over many important rhythm, try to break those into slider + cicrle instead fixed
- 00:36:841 (4) - same same
I also took a quick look at other diffs, and I think they're fine ty!
Good Luck! Thanks alot!
Thanks alot for your mod! have a nice weekend!Originality wrote:
Hihi!
[Nindo]
00:28:808 (2) - flow feels off here, this maybe? Direction you have now isn't awful though. You do circle-like sliders throughout the song, this one just feels kinda out of place.
https://puu.sh/rlOJL/743fcd0c2d.png fixed in a different way
00:49:382 (5) - Moving the note to the right feels a lot better, for some reason it being on the left tilted me so hard. xd previous modder also mentioned this.
https://puu.sh/rlP7r/c9a30d9bc3.png omg you guys xD alright, changed
01:26:349 (1,2,3,1,2,3) - Also agree with his comment on spacing for reading. sure, made quite similar to what yohanes suggested
[Light Insane]
00:02:251 (5) - this plays really jerky b/c most players will leave cursor on slider and then have to jump to start stream (which is tough at beginning of any song) changed, not sure if it still players weird... probably still does
00:08:809 (1) - The turn on this slider is pretty ambiguous. Sliders in your nindo difficulty were cleaner I think <3 think it's fine (nindou is clearer because it's the most recent diff... you know remapping and such lol)
00:26:841 (5,1) - Overlap here is a little awkward to play. the overlap has to happen to show the 3/4 slider
00:44:546 (1,2,3,4,5) - Curving these other direction towards next NC feels better for flow. it will probably cause issues with the reading, as people would readily jump to the next slider. going to keep it