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KANA-BOON - Silhouette

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Topic Starter
Mercusheigan
"BR mappers of the world, unite!" - MARX, Karl
Monstrata
[Nanadaime Hokage]

00:04:546 (3,4) - 1/2 slider. I can't see 4 being a circle because theres no note there. Same applies for 00:05:858 (4,5) -
00:08:317 (3,4) - Ctrl+G this rhythm. You might have to mvoe stuff around.
00:08:808 (1,2,3,4,5) - Poor rhythm choice here too...
00:17:661 (1) - Try and map the downbeat. Maybe reduce this slider to 1/2 and add a circle.
00:21:103 (1) - Unnecessary NC
00:28:808 (1,2,3) - This flows really poorly.
00:40:612 (2,3,4) - Ctrl+G the rhythm. Having the circles later fits better with the drums/
00:48:808 (3,4) - Ctrl+G rhythm
01:00:284 (2,3) - Uh I don't get this rhythm at all... there are a lot of better rhythms here.
01:01:103 (5) - Barely audible. Doesn't deserve a kickslider imo.
01:09:628 (2,3) - Ctrl+G rhyth,.
01:14:874 (1,2) - Ctrl+G rhyth,
01:22:251 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - These don't fit at all... There aren't even audible beats on any of the red ticks...
01:24:874 (1,2,3,4,1,2,3) - Why don't you do the jump spam here? Where there are actually audible beats?

[Insane]

00:04:546 (1) - Map that downbeat please xP.
00:20:939 (3,4) - 1/2 slider instead. 4 is barely audible.
00:34:054 (4,5) - Ctrl+G so you can begin the jump sequence on 00:34:382 - instead.
01:21:267 (10) - This is really undermapped. try and map more of the drums here.

Hmm, the rhythms you used on the Insane are a lot better.

[Light Insane]

00:06:186 (3,4,5) - Rhythm is off here too... I think you know what to do now, given the previous mods.
00:34:382 (1) - I think 2 circles is better here...
00:47:989 (7,8) - This just sounds overmapped to me
00:55:939 (8) - ^
01:18:644 (3) - Weird rhythm choice...
01:26:677 (3,1) - This is just going to bait people into clicking too early cuz of the pattern. Do something else,

[Hard]

00:12:087 (3,4) - Ctrl+G rhythm
00:38:153 (4) - End it on the white tick 00:38:644 - instead.
01:09:628 (2,3,4) - Ctrl+G rhythm

You need to rework your NC rhythm for basically every diff. NC on downbeats please. A lot of your NC's are over the place and inconsistent :P

Good luck!
Topic Starter
Mercusheigan

Monstrata wrote:

[Nanadaime Hokage]

00:04:546 (3,4) - 1/2 slider. I can't see 4 being a circle because theres no note there. Same applies for 00:05:858 (4,5) - changed
00:08:317 (3,4) - Ctrl+G this rhythm. You might have to mvoe stuff around. think it's better as it is
00:08:808 (1,2,3,4,5) - Poor rhythm choice here too...changed a bit differently
00:17:661 (1) - Try and map the downbeat. Maybe reduce this slider to 1/2 and add a circle. okey
00:21:103 (1) - Unnecessary NC oops
00:28:808 (1,2,3) - This flows really poorly. hope its better now
00:40:612 (2,3,4) - Ctrl+G the rhythm. Having the circles later fits better with the drums/ think current one is better because of the vocal
00:48:808 (3,4) - Ctrl+G rhythm alright
01:00:284 (2,3) - Uh I don't get this rhythm at all... there are a lot of better rhythms here. i'm not sure what how much it improved but changed
01:01:103 (5) - Barely audible. Doesn't deserve a kickslider imo. ^
01:09:628 (2,3) - Ctrl+G rhyth,.
01:14:874 (1,2) - Ctrl+G rhyth, changed both
01:22:251 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - These don't fit at all... There aren't even audible beats on any of the red ticks... aaaaaaaaaaaa
01:24:874 (1,2,3,4,1,2,3) - Why don't you do the jump spam here? Where there are actually audible beats? I'll see what I can do ;w; will wait for this change because i'm really confused ;w; changed a bit but I'm still not sure if the jumps should be all removed ;w;

[Insane]

00:04:546 (1) - Map that downbeat please xP. alrighty
00:20:939 (3,4) - 1/2 slider instead. 4 is barely audible. ok
00:34:054 (4,5) - Ctrl+G so you can begin the jump sequence on 00:34:382 - instead. prefer current one
01:21:267 (10) - This is really undermapped. try and map more of the drums here. changed

Hmm, the rhythms you used on the Insane are a lot better. thanks, I guess...? mean... gracias señor monstrata

[Light Insane]

00:06:186 (3,4,5) - Rhythm is off here too... I think you know what to do now, given the previous mods. fixed
00:34:382 (1) - I think 2 circles is better here... kay
00:47:989 (7,8) - This just sounds overmapped to me
00:55:939 (8) - ^ fixed both
01:18:644 (3) - Weird rhythm choice... changed
01:26:677 (3,1) - This is just going to bait people into clicking too early cuz of the pattern. Do something else, moves them apart

[Hard]

00:12:087 (3,4) - Ctrl+G rhythm fixed
00:38:153 (4) - End it on the white tick 00:38:644 - instead. fixed
01:09:628 (2,3,4) - Ctrl+G rhythm

You need to rework your NC rhythm for basically every diff. NC on downbeats please. A lot of your NC's are over the place and inconsistent :P sorry ;w; NCs are weird for me because it feels sometimes that I'm using NC on the same sentence, idk.. ;w; I'll make all on downbeats

Good luck! gracias señor monstrata
TheLeviathan
From my mod Q


To be honest... I don't know what to say, mapset by me feels pretty damn good, and i don't want to discover mistakes or stuff on it from nothing. So ill just shoot 2 stars on it
Topic Starter
Mercusheigan

TheLeviathan wrote:

From my mod Q


To be honest... I don't know what to say, mapset by me feels pretty damn good, and i don't want to discover mistakes or stuff on it from nothing. So ill just shoot 2 stars on it
Oh thanks! I'll reply the M4M soon.
Monstrata
I'll see what I can do ;w; will wait for this change because i'm really confused ;w; changed a bit but I'm still not sure if the jumps should be all removed ;w;

---

I'm not saying remove them, more like "replace them". Put the jumps later where there are actually audible 1/2's instead of earlier where it sounds really overmapped.
Topic Starter
Mercusheigan
I feel following the guitars later is a better option than the jumps tho

For jumps I guess I'll probably remap the section then
Ataraxia
After I listened to music with these hitsounds, I never stopped to imagine music without them, and as I listen to normal music, I feel it "incomplete"

Of course, Hitsounds need a little rework

But in the jump pattens i think just need a "aceitable" patten in the moment.

00:42:907 (1,2,1,2,1,2,1,2) - Mix with some sliders or Doubles to facilitate , and so a Unique NC

01:22:251 (1,2,3,4,5,6) - Some like this


Não desista !

Boa sorte e sem kudo :3
Topic Starter
Mercusheigan

Ataraxia wrote:

After I listened to music with these hitsounds, I never stopped to imagine music without them, and as I listen to normal music, I feel it "incomplete"

Of course, Hitsounds need a little rework

But in the jump pattens i think just need a "aceitable" patten in the moment.

00:42:907 (1,2,1,2,1,2,1,2) - Mix with some sliders or Doubles to facilitate , and so a Unique NC

01:22:251 (1,2,3,4,5,6) - Some like this


Não desista !

Boa sorte e sem kudo :3
gracias señor ataraxia, não vou poder arrumar hoje, mas com ctz arrumo isso amanhã! mas ali no 42:907 nao vou mudar as notas, acho que só a posição mesmo :)

edit: feito
Doyak
Hi~ M4M from my queue

[General]
* BG Size should be 16:9 or 4:3. So if the width is 1366, the height should be 768, but yours' height is 738.

[Xayler's Easy]
* 00:07:497 (4,1,2,3) - This rhythm can be confusing, as the 3/2 gaps are already hard, but it's changed to 2 beat again suddenly on 00:09:300 (2,3) - . Also I wouldn't recommend the spinner 00:11:431 (1) - too, as 1300ms is too short for beginners to react and spin properly. I'll recommend this: http://puu.sh/oI1rm/3ad6179411.jpg I used a slider for the gap change instead, which makes it easier to get 300 on it.
* 00:24:546 (1,2,3,4,5) - The rhythm you used here is VERY inconsistent with the previous one 00:14:054 (1,2,3,4,5,6,7) - . Compare these two.

They're musically almost identical. Which means, you need to put notes similarly as well. Where you put notes, where you make clickable, note density, difficulty and things should be mostly the same. That's what makes a map more structured. This is applied to the whole map. You can see that the kiai also used very inconsistent rhythm while the song is very similar from a part to another part. Check this yourself.
* 00:40:284 (1,2,3,4,5,6) - Having only 2/1 beats on this getting-intense part is very boring and unbalanced with the previous part. I mean, you need to make calm parts easy as possible, while putting more notes on intense parts. Don't do this reversed.
* 00:48:153 (4,5,6) - Try to make a better blanket. One way to do this easily is by using the approach circle of the blanketed object. Like this: http://puu.sh/oI2E0/faa4fd8aa7.jpg
* 00:19:300 (7) - 00:29:792 (5) - 00:50:776 (8) - 01:01:267 (5) - 01:11:759 (6) - NC here instead of the next one, as they're downbeats so why not? You didn't strictly bind only those vocals into one comboset so just keeping the downbeat makes more sense. Also NC 01:22:251 (2) - here instead of 01:21:595 (1) -
* 01:09:136 (1) - Remove NC here, as it's the only spot you NCed with 2 stanzas.

This diff needs some work. Try to use consistent rhythm for similar parts. Also try to make the map more visually structured. Some examples are: symmetry, parallel, blanket, keeping same distance between objects (ex: 00:00:612 (1,2,3) - can be like this, see the triangle?), triangles/rectangles and whatever shapes and so on. I see you tried some of these, but I believe you can make it even better.

[Normal]
* Don't use sv changes on Normal. Maybe you can use a slight change on kiai (like 1.0x to 1.1x) but using multiple changes is absolutely discouraged. In fact, this kind of regular changes are not recommended even on Hard. Please remap those parts you changed the SV. If you're not sure about this, here is a guide to BNs (more than a half year old but anyway): http://puu.sh/oI4Qu/4400b67cbe.png You would know that sv change also changes the ds, so it's even more harsh than just ds changes.
* Use NC's on every 2 downbeats. 1 is too short and is a big gap between Easy's 4.
* 00:03:562 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This rhythm isn't nice. First, it's too repetitive and doesn't follow the song's changes. Second, it's too easy considering which rhythm that Easy used. So let me say in detail. 2/1 slider + circle is already a very easy rhythm for a Normal. But you repeated this, 8 times in a row? Even if this was an Easy diff, it's still too easy. You should definitely fill out more 1/1s, and even use some 1/2 beats. Here, you have good electric guitar sounds on red ticks 00:04:054 - 00:05:366 - 00:06:677 - . You can kinda ignore this if you think they're not worth emphasized. But see what Easy did later. 00:07:989 - 00:09:300 - These are so strong so even Easy had to represent it even though it's gonna bad a hard rhythm. You should definitely use these rhythms to make the spread better. 00:11:923 - 00:13:235 - too. The most common rhythm for this part would be this: http://puu.sh/oI40j/b9b74c5bf2.jpg
* 00:16:677 (1,2,1,2,1,2,1,2,1,2,1,2) - Here again. Now the number of repeats has reduced to 6, yeah? But still, it feels extremely boring for me, at least for a Normal diff. This doesn't represent the songs change at all too. What I mean is, that 00:16:677 (1,2,1,2) - and 00:19:300 (1,2,1,2) - are a different 'part' of the song. But there's no difference on rhythm use. So yeah, 00:19:300 (1,2,1,2) - this can be good considering how the vocals are, but 00:16:677 (1,2,1,2) - this is a NO for me. That part should be like this: http://puu.sh/oI4ov/a550bae01e.jpg Furthermore, 00:21:923 (1,2,1,2) - this part is ALSO different. This is a build-up for transisting to the next part, which can be a bit more intense, like this: http://puu.sh/oI4xY/d491a57560.jpg
* 00:26:185 (1,2,3) - I don't get this too. That part is only where the vocals are gone, so it's less intense than other parts. But filling all 1/1s out with all circles? Use some sliders, or THIS can be a good place to use that 2/1 sliders you used all the way.
* 00:27:169 (1,2,1,2,1,2,1,2,1,2) - Same.
* 01:24:874 (1,1) - This is also a NO. You shouldn't use same spacing for 1/1s and 1/2s. It's very hard to read and very confusing.

It's sad that you used too simple rhythms on this diff. There are good 1/2s you can use. Filling 1/1s out only is too boring and doesn't represent the song well. The patterns are good, but please make the rhythm assist the music well. Especially those 2/1 slider - circle repetition was so monotonous. You need to make more difference with Easy.

I'll probably mod one more diff soon... I think I wrote quite a lot with 2 diffs already lol
Topic Starter
Mercusheigan

Doyak wrote:

Hi~ M4M from my queue

[General]
* BG Size should be 16:9 or 4:3. So if the width is 1366, the height should be 768, but yours' height is 738. fuck, I'll fix this ASAP

[Xayler's Easy]
SPOILER
* 00:07:497 (4,1,2,3) - This rhythm can be confusing, as the 3/2 gaps are already hard, but it's changed to 2 beat again suddenly on 00:09:300 (2,3) - . Also I wouldn't recommend the spinner 00:11:431 (1) - too, as 1300ms is too short for beginners to react and spin properly. I'll recommend this: http://puu.sh/oI1rm/3ad6179411.jpg I used a slider for the gap change instead, which makes it easier to get 300 on it.
* 00:24:546 (1,2,3,4,5) - The rhythm you used here is VERY inconsistent with the previous one 00:14:054 (1,2,3,4,5,6,7) - . Compare these two.

They're musically almost identical. Which means, you need to put notes similarly as well. Where you put notes, where you make clickable, note density, difficulty and things should be mostly the same. That's what makes a map more structured. This is applied to the whole map. You can see that the kiai also used very inconsistent rhythm while the song is very similar from a part to another part. Check this yourself.
* 00:40:284 (1,2,3,4,5,6) - Having only 2/1 beats on this getting-intense part is very boring and unbalanced with the previous part. I mean, you need to make calm parts easy as possible, while putting more notes on intense parts. Don't do this reversed.
* 00:48:153 (4,5,6) - Try to make a better blanket. One way to do this easily is by using the approach circle of the blanketed object. Like this: http://puu.sh/oI2E0/faa4fd8aa7.jpg
* 00:19:300 (7) - 00:29:792 (5) - 00:50:776 (8) - 01:01:267 (5) - 01:11:759 (6) - NC here instead of the next one, as they're downbeats so why not? You didn't strictly bind only those vocals into one comboset so just keeping the downbeat makes more sense. Also NC 01:22:251 (2) - here instead of 01:21:595 (1) -
* 01:09:136 (1) - Remove NC here, as it's the only spot you NCed with 2 stanzas.

This diff needs some work. Try to use consistent rhythm for similar parts. Also try to make the map more visually structured. Some examples are: symmetry, parallel, blanket, keeping same distance between objects (ex: 00:00:612 (1,2,3) - can be like this, see the triangle?), triangles/rectangles and whatever shapes and so on. I see you tried some of these, but I believe you can make it even better.

I'll see if Xayler can update this by this weekend since he has been extremely busy IRL, otherwise I'll do something myself about this difficulty since he allowed me to

[Normal]
SPOILER
* Don't use sv changes on Normal. Maybe you can use a slight change on kiai (like 1.0x to 1.1x) but using multiple changes is absolutely discouraged. In fact, this kind of regular changes are not recommended even on Hard. Please remap those parts you changed the SV. If you're not sure about this, here is a guide to BNs (more than a half year old but anyway): http://puu.sh/oI4Qu/4400b67cbe.png You would know that sv change also changes the ds, so it's even more harsh than just ds changes.
* Use NC's on every 2 downbeats. 1 is too short and is a big gap between Easy's 4.
* 00:03:562 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This rhythm isn't nice. First, it's too repetitive and doesn't follow the song's changes. Second, it's too easy considering which rhythm that Easy used. So let me say in detail. 2/1 slider + circle is already a very easy rhythm for a Normal. But you repeated this, 8 times in a row? Even if this was an Easy diff, it's still too easy. You should definitely fill out more 1/1s, and even use some 1/2 beats. Here, you have good electric guitar sounds on red ticks 00:04:054 - 00:05:366 - 00:06:677 - . You can kinda ignore this if you think they're not worth emphasized. But see what Easy did later. 00:07:989 - 00:09:300 - These are so strong so even Easy had to represent it even though it's gonna bad a hard rhythm. You should definitely use these rhythms to make the spread better. 00:11:923 - 00:13:235 - too. The most common rhythm for this part would be this: http://puu.sh/oI40j/b9b74c5bf2.jpg
* 00:16:677 (1,2,1,2,1,2,1,2,1,2,1,2) - Here again. Now the number of repeats has reduced to 6, yeah? But still, it feels extremely boring for me, at least for a Normal diff. This doesn't represent the songs change at all too. What I mean is, that 00:16:677 (1,2,1,2) - and 00:19:300 (1,2,1,2) - are a different 'part' of the song. But there's no difference on rhythm use. So yeah, 00:19:300 (1,2,1,2) - this can be good considering how the vocals are, but 00:16:677 (1,2,1,2) - this is a NO for me. That part should be like this: http://puu.sh/oI4ov/a550bae01e.jpg Furthermore, 00:21:923 (1,2,1,2) - this part is ALSO different. This is a build-up for transisting to the next part, which can be a bit more intense, like this: http://puu.sh/oI4xY/d491a57560.jpg
* 00:26:185 (1,2,3) - I don't get this too. That part is only where the vocals are gone, so it's less intense than other parts. But filling all 1/1s out with all circles? Use some sliders, or THIS can be a good place to use that 2/1 sliders you used all the way.
* 00:27:169 (1,2,1,2,1,2,1,2,1,2) - Same.
* 01:24:874 (1,1) - This is also a NO. You shouldn't use same spacing for 1/1s and 1/2s. It's very hard to read and very confusing.

It's sad that you used too simple rhythms on this diff. There are good 1/2s you can use. Filling 1/1s out only is too boring and doesn't represent the song well. The patterns are good, but please make the rhythm assist the music well. Especially those 2/1 slider - circle repetition was so monotonous. You need to make more difference with Easy.

Thanks for the deep analysis but I want to give the song this "simpler" (is this even a word in english) style, heavily inspired by this normal https://osu.ppy.sh/b/181213 . Does that means its bad? no, definitelly no, just a different approach of the "current meta", a style that has inspired me a lot and still impress me to this day.

I understand your points, I just want to keep it as it is. Regarding the SV changes I will check with a BN if I can keep the 0,75 sections but there 0,9x sections are totally going to get out, as soon as I have patience to move stuff around properly lol

Thanks for the mod, but I hope you understand my stand on this matter <3

I'll change the NCs as you pointed and the last 2 sliders will me moved to properly
Doyak
What I want to tell you is that your map is 'out of spread' and it's "easier than Easy". That's the problem. If it was an Easy diff with high spacing, it wouldn't matter much, as an Easy should be simple. But you already have an Easy diff here, which has harder rhythm than your Normal.

To have a good overall spread, the harder difficulties should introduce harder elements; this includes intense movement, more clicks, harder rhythms, harder-to-read stuffs and harsh flows, etc. But in the case of this map, it has way too simple rhythm so it has no progress from Easy. If I find the only harder thing than Easy on the Normal, it has more dense 1/1s on kiai than Easy, and maybe overall sv and spacing. That's all. Nothing's harder than the Easy.

So, this is not about meta (maybe you could call it a 'spread meta'?) of the Normal. It's about if your map has proper difficulty on the spread. If this was the mapset's easiest difficulty, I would understand these simple rhythms because this map is going to be played by the most newbiest players, but it's not now. You have the Easy diff which should be easier than Normal.

Also have you checked this too? I said, you need to 'discriminate' different parts. Keeping simple rhythm isn't bad itself. But if you use the same simple rhythm all over all different parts, it simply doesn't make sense. Because every parts have their own impact, and they're all different. You can't just use same rhythm over and over again and say "this rhythm represents the song as a whole".
Doyak
So I'll tell you the difference between your map and https://osu.ppy.sh/b/181213 this map you mentioned.

First, both are barely using 1/2s. That's good. I won't force you to use 1/2s on your map if that's not what you want. But have you checked that Easy? It has no beats on any of the red ticks. Also it is mainly focused on 2/1 beats so that makes the difficulty gap pretty wide enough. And that Normal does use some 3/2 reverses to represent some of the beats on red ticks, while your Normal doesn't, while your Easy does.

Second, does that Normal repeat the same rhythm over and over again? I don't think so. The rhythm is simple there, but it uses various kinds of simple rhythms. It doesn't just spam 2/1 - circle x8 on any of the parts. This simple rhythm pattern is already very easy, but repeating same rhythm decreases the difficulty even more. Furthermore, I mean that mapper has changed rhythm because it has all different impact on each parts. But why did you use same rhythm over and over again even when the music is changed? You need a solid reason for this. For me, the rhythm doesn't even collaborate with the music well.

So why I don't tell the Easy GD mapper to nerf his diff instead? Well, this can be called as a meta. But his Easy diff already looks like a proper Easy. But your Normal diff's rhythm is mostly an Easy in nowadays' perspective (except the dense 1/1 spam on the kiai). Also looking at your Hard, it used quite dense 1/2s and even a lot of consecutive clicks, which makes the gap between Normal kinda big if you don't use any 1/2s on it. So it makes more sense to buff your Normal rather than nerfing the Easy.
Topic Starter
Mercusheigan
Alright, I understand now sorry ;w;

Will get that change and will discriminate the sections better and use more reverses

thanks alot doyak!
Ayyri
Hello~

NM. From Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

Easy
Looks fine.

Normal
01:17:497 (1) - Move this further away from 01:17:005 (6) - this might be hard for newer players to read.

Hard
Looks fine.

Light Insane
Looks fine.

Insane
Looks fine.

Nanadaime Hokage
00:47:825 (7) - Move this note a bit closer to 00:48:153 (1) - since they're mapped right after each other.
00:58:644 (9,1) - ^
01:05:858 (3,4,5,6,7) - This overlap does not look nice. Also kind of annoying to play.
Topic Starter
Mercusheigan

Ayyri wrote:

Hello~

NM. From Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

Normal
01:17:497 (1) - Move this further away from 01:17:005 (6) - this might be hard for newer players to read. think it's ok but will change if I see newbies actually struggling here


Nanadaime Hokage
00:47:825 (7) - Move this note a bit closer to 00:48:153 (1) - since they're mapped right after each other.
00:58:644 (9,1) - ^ Like how they are currently
01:05:858 (3,4,5,6,7) - This overlap does not look nice. Also kind of annoying to play. as much as it overlaps, it does not produce any "harm" to the reading of the pattern and about being annoying thats kinda personal... I honestly like that alot
Sry for not applying anything, but thanks alot for your time!
PlasticMemor
sorry but i can't mod anything but in Nanadaime Hokage

01:06:185 (4,5,6,7) - i don't think anyone can be able to see that?
01:26:841 - this could be clickable
Marianna
Hellow~

General



  1. Ranking Criteria - Guidelines Extra~

  2. Por que essas duas mudanças de volume estão no mesmo lugar?

Easy

  1. 00:00:940 (2,3) - The flow would run better if the sliders were positioned that way
  2. 00:03:562 (1,2) - 00:25:530 (2) - Maybe nazi but... It's never good a slider getting turned back the other like this
  3. 00:07:989 (1,2) - There are more things to follow here and think 2/1 is very difficult for beginners
  4. 00:11:431 (1) - I do not see a reason why a spinner here, no extended sound, no sound lowering the volume, nothing
  5. 00:12:743 - Unnecessary finish
  6. 00:16:021 (3,5) - Stacks are not allowed in a eazy, I've had many problems with them
  7. 00:17:333 (5) - The change in the music here is eminent, please NC
  8. 00:27:169 - Here is a very important sound for music, please do not ignore
  9. 00:29:792 (5,1) - 00:50:776 (8,1) - 01:01:267 (5,1) - 01:11:759 (6,1) - Swap NC here please
  10. 01:17:005 (1,2,3,4,5,6,7) - This would be better represented by 1/2 Like this 00:35:038 (1,2,3,4) -

    This difficulty needs many improvements in pace, NC and hitsounds, needs much care and more practice, maybe a remap

Normal

  1. 00:16:021 (3,1) - O Flow dessas notas está meio ruim, tente algo melhor mais criativo
  2. 00:28:480 - Aqui tem uma batida muito importante ela deveria ser clickavel
  3. 00:35:366 - 01:17:497 - Mudança de velocidade não é permitida em low diffs
  4. 00:44:218 (3,1) - Aqui tem um erro muito grande de Snap, outra coisa que não é permitida em low diffs

Hard

  1. 00:22:579 (2,2) - Meio nazi mas esse overlap é ruim kek
  2. 00:36:021 - 00:37:333 - Você ta ignorando muitas coisa nisso
  3. 00:38:972 (5) - Por favor substitua por dois 1/1 ou 1/2
  4. 01:06:185 (4) - Aqui não é um bom lugar para um overmap 1/4

Light Insane

  1. 00:35:038 (7,1,2) - Esse stack pode confundir muito
  2. 01:14:382 (1,1) - Remove um dos nois NCs pls, eles são aleatorios

Monstrata wrote:

You need to rework your NC rhythm for basically every diff. NC on downbeats please. A lot of your NC's are over the place and inconsistent :P
Bem, pelo que eu vi no map você deixa muita coisa importante escapar, eu acho que você deveria mappear todas as partes importantes no mapa e ouvir bem a musica. Gl~
Topic Starter
Mercusheigan
Marianna's mod

SPOILER

Marianna wrote:

Hellow~ hai

General



  1. Ranking Criteria - Guidelines Extra~

    Vo confirmar com um BN mas acho que ta dentro sim... a regra se não me engano é pra quando tem uma diff que dura tipo 30s a menos que as outras mas n tenho ctz

  2. Por que essas duas mudanças de volume estão no mesmo lugar?

a red line implica no mapa inteiro, não?

Easy

  1. 00:00:940 (2,3) - The flow would run better if the sliders were positioned that way
  2. 00:03:562 (1,2) - 00:25:530 (2) - Maybe nazi but... It's never good a slider getting turned back the other like this
  3. 00:07:989 (1,2) - There are more things to follow here and think 2/1 is very difficult for beginners
  4. 00:11:431 (1) - I do not see a reason why a spinner here, no extended sound, no sound lowering the volume, nothing
  5. 00:12:743 - Unnecessary finish
  6. 00:16:021 (3,5) - Stacks are not allowed in a eazy, I've had many problems with them
  7. 00:17:333 (5) - The change in the music here is eminent, please NC
  8. 00:27:169 - Here is a very important sound for music, please do not ignore
  9. 00:29:792 (5,1) - 00:50:776 (8,1) - 01:01:267 (5,1) - 01:11:759 (6,1) - Swap NC here please
  10. 01:17:005 (1,2,3,4,5,6,7) - This would be better represented by 1/2 Like this 00:35:038 (1,2,3,4) -

    This difficulty needs many improvements in pace, NC and hitsounds, needs much care and more practice, maybe a remap

Normal

  1. 00:16:021 (3,1) - O Flow dessas notas está meio ruim, tente algo melhor mais criativo mudei, deve ter ficado melhor (só girei ela lol)
  2. 00:28:480 - Aqui tem uma batida muito importante ela deveria ser clickavel mudei dnv >.>
  3. 00:35:366 - 01:17:497 - Mudança de velocidade não é permitida em low diffs fiquei de confirmar se "dava pra passar" isso com algum BN e esqueci lulz.. se não eu arrumo logo
  4. 00:44:218 (3,1) - Aqui tem um erro muito grande de Snap, outra coisa que não é permitida em low diffs tb qro confirmar pq tem um break e aaaaaaaaa

Hard

  1. 00:22:579 (2,2) - Meio nazi mas esse overlap é ruim kek ruim msm arrumei
  2. 00:36:021 - 00:37:333 - Você ta ignorando muitas coisa nisso vai ficando mais intenso conforme vai indo nas outras diffs... fiz por uma questão de diff spread
  3. 00:38:972 (5) - Por favor substitua por dois 1/1 ou 1/2 ^ quero manter mais simples aqui
  4. 01:06:185 (4) - Aqui não é um bom lugar para um overmap 1/4 acho que a intensidade da musica permite aqui, mas se não vo mudar pra um triangulo :3

Light Insane

  1. 00:35:038 (7,1,2) - Esse stack pode confundir muito mudei
  2. 01:14:382 (1,1) - Remove um dos nois NCs pls, eles são aleatorios ops

Monstrata wrote:

You need to rework your NC rhythm for basically every diff. NC on downbeats please. A lot of your NC's are over the place and inconsistent :P
mas gente eu n posso ser tao burro com nc assim n eh possivel

Bem, pelo que eu vi no map você deixa muita coisa importante escapar, eu acho que você deveria mappear todas as partes importantes no mapa e ouvir bem a musica. Gl~ D: vlw, eu acho :3


PlasticMemor wrote:

sorry but i can't mod anything but in Nanadaime Hokage

01:06:185 (4,5,6,7) - i don't think anyone can be able to see that? yes they can?
01:26:841 - this could be clickable I think it's better as it is but many people said that so I might consider.. very unlikely but who knows
Thanks you 2 for mods <3
Ataraxia
Agora é so tirar o Xayler e colocar Ataraxia nas diffs !

BN NOTICE US
Topic Starter
Mercusheigan

Ataraxia wrote:

Agora é so tirar o Xayler e colocar Ataraxia nas diffs !

BN NOTICE US
ops LOL
Bastionior

Marianna wrote:

Hellow~

  1. Por que essas duas mudanças de volume estão no mesmo lugar?
Só vim quotar o motivo de 999 Dq's e que faço parte desses memes então cuidado!

me cobre um mod depois que eu faço, bye.
Topic Starter
Mercusheigan
mas gente, olha só:

esse aqui é o timing panel do Toumei Elegy na diff do skystar: http://puu.sh/oOyox/d5783a321f.png

e esse aqui é o timing panel do LET'S JUMPS (https://osu.ppy.sh/b/839711): http://puu.sh/oOyDA/1e91b5ad38.jpg

No primeiro, é só por uma questão de SV e no segundo é SV + audio

No meu caso é uma questão de ser apenas de hitsound volume... mas anyway, vo tirar pra evitar problemas lol

Pensava antes que a red line implicava mudança no hitsound volume pra todo o mapa, mas parece que não é o caso xd

Kalindraz wrote:

me cobre um mod depois que eu faço, bye.
<3 vou sim
Squichu
Hellow~
mod from your request, just making some suggestions

General
  1. You can't map any objects (except spinners iirc) before the first timing point. Add another red line at 00:00:612 - to fix that in all diffs.
  2. conisder adding silent sliderslide, it's quite loud most times and doesn't match that well with the song, imo~
    (00:45:202 (1) - in Hard as an example.. pretty loud :c)
Ataraxia's Easy
  1. 00:00:940 - and 00:45:038 - useless green lines, please delete them. (Just looks cleaner.. xD)
  2. try to keep your NC pattern consistent, you put them usually on each second downbeat, so why don't you do the same in the beginning?
    00:06:185 (3) - and 00:08:808 (2) - should have NC, but 00:07:497 (1) - shouldn't, I think
    add NC on 00:32:743 (5) - and remove it here 00:33:726 (1) -
    add on 00:37:661 (3) - and remove 00:38:972 (1) -
  3. 00:06:185 (3,4,1) - movement is really uncomfortable. Move (4) to the left of (3), like 12|216, so beginner players don't struggle as much to get this right
  4. 00:12:743 (2,3) - shouldn't this be another 3/2 reverse slider? There's a pretty strong sound at 00:13:235 - which should be emphasized, imo, and also this rhythm is different from 00:10:120 (3,4) - so it would be nice if it's mapped the same.
  5. 00:15:366 (3,1) - I don't care much about blankets, but this could really need some refining. And please move them a little further apart, so (1) isn't closer to (3) than (4), that looks confusing for beginner players
  6. 00:23:235 (1,2,1) - looks a bit untidy, try to shape the last slider more like http://puu.sh/oPapQ.jpg or http://puu.sh/oPamM.jpg ?
    same for following sliders 00:25:858 (2,1,2) -
    also for 01:17:005 (1,2) -
  7. and try to avoid the overlap of 00:28:480 (2) - and 00:30:448 (2) -
  8. 00:50:776 (1) - thhre's a break in the vocals, so http://puu.sh/oPavp.jpg or http://puu.sh/oPaw8.jpg woudl work better, imo
  9. 01:13:071 (3,4,1) - all objects are visible at the same time which is pretty confusing to beginners because of the stack. Consider re-arranging this to make it better readable.
  10. 01:19:628 (1,2) - Consider making the straight parts parallel, looks better, imo
Normal
  1. 00:00:940 - if you don't change SV, why add a green line? You can just use the correct hitsound volume from the beginning..
  2. 00:01:923 (2,3) - rhythm sound off because there are some pretty strong sounds on the red ticks, try http://puu.sh/oPb9A.jpg instead
  3. 00:07:333 - I'm missing a circle here, consider adding one? :c
    And 00:07:497 (2) - would work better if split into slider + cirlce, because the sound on the slidertail here 00:08:153 - is the same as (3) and would be nice if both were clickable; same for the following rhytm.
  4. 00:11:431 (1) - the anchor point doesn't have any other use except of making the reverse arrow look misleading, please fix that. Or turn it into something like http://puu.sh/oPbyM.jpg
  5. 00:13:235 - should be emphasized somehow, sicne it's pretty strong and you've mapped it before. Try http://puu.sh/oPbE8.jpg ?
  6. 00:15:694 (2,3) - ctrl+g this rhythm to better match it to the vocals
  7. 00:17:989 (3,4) - simialr here, because of the strong sound at 00:18:317 - that should be clickable
  8. 00:19:300 (1) - two circles would represent the break in the vocals better, I think
    same for 00:29:792 (1) -
  9. 00:21:923 (5) - missing NC
  10. 00:25:530 (2) - new ryhthm is starting on the downbeat, please make it clickable. You could just re-arrange this to http://puu.sh/oPc21.jpg or (imo slightly better because you don't have 5 clickables in a row then) http://puu.sh/oPc4F.jpg
  11. 00:35:038 (5,1) - feels very weird that you have this gap here, because there's a beat and vocals, too, at 00:35:366 - and at 00:36:677 - and 00:37:989 - , too. I'd prefer if you add circles there, the rhythm is completely okay in a Normal.
    And if you pay close attention, the distance for 3/2 is the same as the previous 1/1, because of the slowdown, you should increase spacing to ~1.3 for slow-down parts to make them differentiable from the standard ones. (You can take the Normal here https://osu.ppy.sh/s/391823 as referance, it's totally okay to change DS with SV changes if it helps understanding time/distance relation)
    That way you'd also avoid confusing stuff like 00:38:153 (3,4,5,1) -
  12. 00:38:153 (3) - missing NC
  13. 00:44:218 (3,1) - don't stack other objects below slidertails if in easier diffs if both objects are visible at the same time, please. It's to confusing. Also there's not enough time between the objects to break DS here, please fix that too!
  14. 01:17:005 (6,1) - kinda similar here, 3/2 stacks feel very unnatural to play :c
    also same as 00:35:038 (5,1) - because vocals and beats at 01:17:333 - 01:18:644 - ; also about DS
    and 01:19:956 (3) - missing NC
  15. 01:24:874 (1,2) - unreadable at this skill level due to the DS change to 1.5, that's way too much of a variation for Normal
Hard
  1. 00:00:940 - same as in prev. (and all higher diffs as well)
  2. 00:00:940 (1,2,3) - rhythm feels very off because you ignore the strong sounds at 00:01:595 - and 00:01:923 - , consider re-arranging this rhythm; example
  3. 00:02:251 (1,1) - stack makes this unnecessarily hard to read, consider unstacking them for clarity
  4. 00:09:300 (2) - reverse on the stronger sound feels off, consider using circle + slider instead
  5. 00:12:743 (1) - reverse doesn't work well, because of the beat here 00:13:235 - . Consider removing the reverse and mapping that
  6. 00:13:972 - missing a circle? o:
  7. 00:16:021 (2) - how about two 1/2 sliders here instead? There's a strong vocal starting on the current slidertail, would be nice if it was clickable.
  8. 00:27:005 - similar here, consider adding another circle or turning 00:26:841 (2) - into a slider
  9. 00:36:677 - and 00:37:989 - should have circles, too because you mapped 00:35:366 (1) -
    Also, they're missing NCs. (since you put them on each downbeat here)
  10. 01:15:038 (2,3,1) - (2,1) almost touch, move them a little further apart?
  11. 01:18:644 (4) - should be same as 01:17:333 (1,2) - , no? Same for 01:19:956 (1,2) -
  12. 01:26:021 (2,1,2,3,1,2,3) - hmh, it's somewhat okay, but you can't completely cover the actual melody of the song (which sounds more like http://puu.sh/oPefo.jpg ), and it's noticeable. It feels weird to click 01:26:513 (2) - because ther's no strong sound at all, and it feels off to not follow something between 01:26:677 (3,1) - because (3) is an on-going sound. s: Consider re-arranging this. (Applies to higher diffs, too)
I'm getting a headache listening to this, so that's all from me, sorry. x-x
And good luck!
Topic Starter
Mercusheigan
SPOILER

Squirrel wrote:

Hellow~
mod from your request, just making some suggestions

General
  1. You can't map any objects (except spinners iirc) before the first timing point. Add another red line at 00:00:612 - to fix that in all diffs.
  2. conisder adding silent sliderslide, it's quite loud most times and doesn't match that well with the song, imo~
    (00:45:202 (1) - in Hard as an example.. pretty loud :c)
Ataraxia's Easy
  1. 00:00:940 - and 00:45:038 - useless green lines, please delete them. (Just looks cleaner.. xD)
  2. try to keep your NC pattern consistent, you put them usually on each second downbeat, so why don't you do the same in the beginning?
    00:06:185 (3) - and 00:08:808 (2) - should have NC, but 00:07:497 (1) - shouldn't, I think
    add NC on 00:32:743 (5) - and remove it here 00:33:726 (1) -
    add on 00:37:661 (3) - and remove 00:38:972 (1) -
  3. 00:06:185 (3,4,1) - movement is really uncomfortable. Move (4) to the left of (3), like 12|216, so beginner players don't struggle as much to get this right
  4. 00:12:743 (2,3) - shouldn't this be another 3/2 reverse slider? There's a pretty strong sound at 00:13:235 - which should be emphasized, imo, and also this rhythm is different from 00:10:120 (3,4) - so it would be nice if it's mapped the same.
  5. 00:15:366 (3,1) - I don't care much about blankets, but this could really need some refining. And please move them a little further apart, so (1) isn't closer to (3) than (4), that looks confusing for beginner players
  6. 00:23:235 (1,2,1) - looks a bit untidy, try to shape the last slider more like http://puu.sh/oPapQ.jpg or http://puu.sh/oPamM.jpg ?
    same for following sliders 00:25:858 (2,1,2) -
    also for 01:17:005 (1,2) -
  7. and try to avoid the overlap of 00:28:480 (2) - and 00:30:448 (2) -
  8. 00:50:776 (1) - thhre's a break in the vocals, so http://puu.sh/oPavp.jpg or http://puu.sh/oPaw8.jpg woudl work better, imo
  9. 01:13:071 (3,4,1) - all objects are visible at the same time which is pretty confusing to beginners because of the stack. Consider re-arranging this to make it better readable.
  10. 01:19:628 (1,2) - Consider making the straight parts parallel, looks better, imo
Normal
  1. 00:00:940 - if you don't change SV, why add a green line? You can just use the correct hitsound volume from the beginning..
  2. 00:01:923 (2,3) - rhythm sound off because there are some pretty strong sounds on the red ticks, try http://puu.sh/oPb9A.jpg instead
  3. 00:07:333 - I'm missing a circle here, consider adding one? :c
    And 00:07:497 (2) - would work better if split into slider + cirlce, because the sound on the slidertail here 00:08:153 - is the same as (3) and would be nice if both were clickable; same for the following rhytm.
  4. 00:11:431 (1) - the anchor point doesn't have any other use except of making the reverse arrow look misleading, please fix that. Or turn it into something like http://puu.sh/oPbyM.jpg
  5. 00:13:235 - should be emphasized somehow, sicne it's pretty strong and you've mapped it before. Try http://puu.sh/oPbE8.jpg ?
  6. 00:15:694 (2,3) - ctrl+g this rhythm to better match it to the vocals
  7. 00:17:989 (3,4) - simialr here, because of the strong sound at 00:18:317 - that should be clickable
  8. 00:19:300 (1) - two circles would represent the break in the vocals better, I think
    same for 00:29:792 (1) -
  9. 00:21:923 (5) - missing NC
  10. 00:25:530 (2) - new ryhthm is starting on the downbeat, please make it clickable. You could just re-arrange this to http://puu.sh/oPc21.jpg or (imo slightly better because you don't have 5 clickables in a row then) http://puu.sh/oPc4F.jpg
  11. 00:35:038 (5,1) - feels very weird that you have this gap here, because there's a beat and vocals, too, at 00:35:366 - and at 00:36:677 - and 00:37:989 - , too. I'd prefer if you add circles there, the rhythm is completely okay in a Normal.
    And if you pay close attention, the distance for 3/2 is the same as the previous 1/1, because of the slowdown, you should increase spacing to ~1.3 for slow-down parts to make them differentiable from the standard ones. (You can take the Normal here https://osu.ppy.sh/s/391823 as referance, it's totally okay to change DS with SV changes if it helps understanding time/distance relation)
    That way you'd also avoid confusing stuff like 00:38:153 (3,4,5,1) -
  12. 00:38:153 (3) - missing NC
  13. 00:44:218 (3,1) - don't stack other objects below slidertails if in easier diffs if both objects are visible at the same time, please. It's to confusing. Also there's not enough time between the objects to break DS here, please fix that too!
  14. 01:17:005 (6,1) - kinda similar here, 3/2 stacks feel very unnatural to play :c
    also same as 00:35:038 (5,1) - because vocals and beats at 01:17:333 - 01:18:644 - ; also about DS
    and 01:19:956 (3) - missing NC
  15. 01:24:874 (1,2) - unreadable at this skill level due to the DS change to 1.5, that's way too much of a variation for Normal
Hard
  1. 00:00:940 - same as in prev. (and all higher diffs as well)
  2. 00:00:940 (1,2,3) - rhythm feels very off because you ignore the strong sounds at 00:01:595 - and 00:01:923 - , consider re-arranging this rhythm; example
  3. 00:02:251 (1,1) - stack makes this unnecessarily hard to read, consider unstacking them for clarity
  4. 00:09:300 (2) - reverse on the stronger sound feels off, consider using circle + slider instead
  5. 00:12:743 (1) - reverse doesn't work well, because of the beat here 00:13:235 - . Consider removing the reverse and mapping that
  6. 00:13:972 - missing a circle? o:
  7. 00:16:021 (2) - how about two 1/2 sliders here instead? There's a strong vocal starting on the current slidertail, would be nice if it was clickable.
  8. 00:27:005 - similar here, consider adding another circle or turning 00:26:841 (2) - into a slider
  9. 00:36:677 - and 00:37:989 - should have circles, too because you mapped 00:35:366 (1) -
    Also, they're missing NCs. (since you put them on each downbeat here)
  10. 01:15:038 (2,3,1) - (2,1) almost touch, move them a little further apart?
  11. 01:18:644 (4) - should be same as 01:17:333 (1,2) - , no? Same for 01:19:956 (1,2) -
  12. 01:26:021 (2,1,2,3,1,2,3) - hmh, it's somewhat okay, but you can't completely cover the actual melody of the song (which sounds more like http://puu.sh/oPefo.jpg ), and it's noticeable. It feels weird to click 01:26:513 (2) - because ther's no strong sound at all, and it feels off to not follow something between 01:26:677 (3,1) - because (3) is an on-going sound. s: Consider re-arranging this. (Applies to higher diffs, too)
I'm getting a headache listening to this, so that's all from me, sorry. x-x
And good luck!

Thanks squirrel <3 I'll check on sunday, kinda busy IRL :(
sahuang
uhh,probably NC 01:17:005 (9) - in the hardest diff?

no kd o/
jonathanlfj
[General]
the right channel for soft-hitnormal was very quiet compared to the left, i boosted the volume a bit for you http://puu.sh/oTn1e.wav

[Ataraxia's Easy]
00:45:530 (1,2,3) - arrangement can be cleaner here
00:57:333 (1) - remove NC
01:24:546 - i would add a circle here to fill in the vocals
this diff needs hitsounding lol, you can just copy it over from the highest diff

[Normal]
00:21:923 (5) - NC
00:51:431 (2,3,4) - omg why is this not centered
01:24:874 (1,2) - this is a bit misleading, since the previous slow section has this spacing as 1/1 you might want to reduce it here so people don't misread the rhythm
if i were you i would have added some 1/2 rhythm in the kiai, since this difficulty still has a lot of room for increased difficulty and reducing the gap to hard

[Hard]
01:06:185 (4) - would have gone with an extra repeat here
01:18:644 (4) - this plays better if you used the same rhythm from 01:17:333 (1,2)
nothing much to say, but you NC way too frequently in this diff, it would be best if you NC every two measures and keep the current NC frequency only for the kiai sections

[Light Insane]
Try AR8.3, fits the tempo of this diff better imo
00:02:251 (1,2,3,4,5) - since the heavy beat is on 00:02:907, you could change up the pattern to start with a repeat slider and end with a stream: 00:20:612 (6) - missing NC
00:23:235 (7) - ^
00:37:661 (6) - ^
01:06:185 (4) - kiai sounds pretty hype here, so i wouldn't brush this off with just a repeat slider, a small stream feels much more impactful
01:19:628 (5) - NC
01:27:005 (1,2,3) - make these equal distance

[Insane]
00:23:890 (3,4) - a little more distance here will make this more comfortable to hit
00:51:759 (4,1) - symmetry seems a bit forced here, moving 00:51:759 (4) lower will result in much better flow
01:19:628 (6) - NC
01:24:874 (10) - ^

[Nanadaime Hokage]
00:10:120 (1) - hiding the repeat under the previous slider end might cause readability issues, suggest you remove the stacking
00:45:202 (1) - i would have personally gone with a slower sv to emphasize the pause here, possibly 0.6x (it is extra so some variety is cool, you could do this to Insane too if you wish)
00:55:530 (4,5) - maybe ctrl+g on this, the linear flow doesn't work very well here
01:21:595 (1) - NC is not really needed here since the previous combo was all circle

overall a solid set, just need to fix some things on the lower diffs before calling me back
Ataraxia

jonathanlfj wrote:

[General]
the right channel for soft-hitnormal was very quiet compared to the left, i boosted the volume a bit for you http://puu.sh/oTn1e.wav

[Ataraxia's Easy]
00:45:530 (1,2,3) - arrangement can be cleaner here I make like this because to Emphasis the voice moment, Thats is why in do this, like 00:56:021 (1,2,3) -
00:57:333 (1) - remove NCFixed !
01:24:546 - i would add a circle here to fill in the vocals wow !
this diff needs hitsounding lol, you can just copy it over from the highest diff This set need hitsound fix, in wait for the Mercusheigan for help him with hitsounds

overall a solid set, just need to fix some things on the lower diffs before calling me back
Caixa da alegria
[HitObjects]
64,52,612,5,0,0:0:0:0:
116,132,940,6,0,P|228:176|340:104,1,240
392,52,2251,2,0,P|429:117|389:197,1,160
208,228,3562,6,0,P|156:264|84:256,2,120
304,216,4874,2,0,P|300:268|256:325,2,120
327,123,6185,6,0,P|283:87|195:75,1,120
88,120,7169,2,0,B|104:152|104:152|144:196,1,80
256,260,7989,6,0,P|368:264|440:188,1,200
307,133,9300,2,0,P|195:129|123:205,1,200
140,280,10448,6,0,P|144:316|176:352,1,80
256,260,11103,1,0,0:0:0:0:
256,192,11431,12,0,14054,0:0:0:0:
204,216,15366,6,0,P|284:240|380:192,1,160
400,132,16349,1,0,0:0:0:0:
452,212,16677,6,0,P|432:280|356:316,1,160
259,316,17661,1,0,0:0:0:0:
162,316,17989,2,0,P|98:280|94:192,1,160
90,103,18972,1,0,0:0:0:0:
172,56,19300,5,0,0:0:0:0:
292,204,19956,2,0,P|328:224|400:220,2,80
392,40,21267,2,0,P|372:76|376:148,2,80
484,208,22579,6,0,P|460:304|396:344,1,160
326,297,23562,2,0,L|224:328,1,80
165,272,24218,1,0,0:0:0:0:
104,200,24546,6,0,P|88:128|171:76,1,160
244,80,25530,1,0,0:0:0:0:
288,164,25858,2,0,P|252:176|188:160,2,80
372,120,26841,1,0,0:0:0:0:
452,68,27169,6,0,P|464:152|424:240,1,160
360,276,28153,1,0,0:0:0:0:
268,308,28480,2,0,P|212:312|172:288,1,80
99,276,29136,2,0,P|95:220|119:180,1,80
171,130,29792,5,0,0:0:0:0:
353,196,30448,2,0,L|361:288,2,80
171,130,31759,2,0,L|163:38,2,80
208,320,33071,2,0,L|240:224,1,80
268,156,33726,6,0,P|292:128|344:116,1,80
400,47,34382,2,0,P|428:71|440:123,1,80
440,207,35038,6,0,P|424:272|376:300,1,120
237,298,36021,1,0,0:0:0:0:
156,244,36349,6,0,P|144:192|172:116,1,120
264,27,37333,1,0,0:0:0:0:
331,94,37661,6,0,P|343:158|319:214,2,120
264,27,38972,2,0,P|224:44|180:39,1,80
92,28,39628,2,0,L|68:112,1,80
49,199,40284,6,0,P|40:276|96:340,1,160
176,300,41267,1,0,0:0:0:0:
260,256,41595,2,0,L|328:304,2,80
188,192,42579,1,0,0:0:0:0:
216,100,42907,6,0,P|280:120|372:92,1,160
440,32,43890,1,0,0:0:0:0:
461,125,44218,6,0,B|448:204|448:204|472:288,1,160
284,336,45530,6,0,B|252:312|252:312|196:304,1,80
116,288,46185,1,0,0:0:0:0:
188,224,46513,1,0,0:0:0:0:
116,160,46841,2,0,P|188:128|264:156,1,160
344,204,47825,1,0,0:0:0:0:
344,108,48153,6,0,P|332:68|348:16,1,80
428,72,48808,2,0,P|435:110|423:148,1,80
344,204,49464,1,0,0:0:0:0:
412,272,49792,2,0,P|348:304|264:264,1,160
236,184,50776,5,0,0:0:0:0:
56,115,51431,2,0,L|66:35,2,80
157,278,52743,2,0,L|146:357,2,80
168,88,54054,6,0,P|244:64|336:96,1,160
319,180,55038,2,0,P|324:224|308:264,1,80
244,325,55694,1,0,0:0:0:0:
337,344,56021,6,0,B|373:349|373:349|413:333,1,80
492,276,56677,1,0,0:0:0:0:
424,208,57005,1,0,0:0:0:0:
480,128,57333,6,0,P|412:96|320:144,1,160
303,214,58317,1,0,0:0:0:0:
216,252,58644,6,0,L|132:240,1,80
68,172,59300,2,0,L|160:128,1,80
236,144,59956,1,0,0:0:0:0:
303,214,60284,2,0,P|367:246|459:202,1,160
476,128,61267,5,0,0:0:0:0:
288,88,61923,2,0,P|244:80|200:88,2,80
156,228,63235,2,0,P|116:232|77:224,2,80
348,248,64546,2,0,P|376:208|368:152,1,80
328,96,65202,5,0,0:0:0:0:
260,163,65530,2,0,P|232:203|240:259,1,80
271,319,66185,1,0,0:0:0:0:
176,320,66513,6,0,B|132:304|132:304|104:272,1,80
44,208,67169,1,0,0:0:0:0:
88,120,67497,1,0,0:0:0:0:
174,84,67825,2,0,P|250:108|358:80,1,160
412,44,68808,1,0,0:0:0:0:
465,123,69136,6,0,P|456:168|409:207,1,80
341,219,69792,2,0,P|296:228|257:275,1,80
215,328,70448,1,0,0:0:0:0:
147,260,70776,2,0,P|123:180|163:88,1,160
212,40,71759,5,0,0:0:0:0:
387,116,72415,2,0,P|448:126|476:118,2,80
212,40,73726,2,0,P|173:29|134:33,2,80
387,116,75038,2,0,L|392:212,1,80
380,292,75694,5,0,0:0:0:0:
288,324,76021,1,0,0:0:0:0:
197,290,76349,2,0,P|184:248|193:202,1,80
240,132,77005,6,0,P|160:120|104:160,2,120
336,132,78317,2,0,P|348:52|308:-4,2,120
364,223,79628,2,0,P|444:235|500:195,2,120
270,200,80939,6,0,L|246:300,1,80
183,345,81595,1,0,0:0:0:0:
115,277,81923,1,0,0:0:0:0:
72,192,82251,6,0,P|72:144|96:108,2,80
115,277,83235,1,0,0:0:0:0:
182,209,83562,2,0,P|199:173|197:133,2,80
256,192,84874,12,0,87333,0:0:0:0:
Topic Starter
Mercusheigan

Squirrel wrote:

Hellow~
mod from your request, just making some suggestions

SPOILER
General
  1. You can't map any objects (except spinners iirc) before the first timing point. Add another red line at 00:00:612 - to fix that in all diffs. both ranked versions do this and they were fine
  2. conisder adding silent sliderslide, it's quite loud most times and doesn't match that well with the song, imo~
    (00:45:202 (1) - in Hard as an example.. pretty loud :c) I tried it but I really don't like very low/silent hitsounds >.<

Normal
  1. 00:00:940 - if you don't change SV, why add a green line? You can just use the correct hitsound volume from the beginning.. removed
  2. 00:01:923 (2,3) - rhythm sound off because there are some pretty strong sounds on the red ticks, try http://puu.sh/oPb9A.jpg instead I think current does its job well
  3. 00:07:333 - I'm missing a circle here, consider adding one? :c I'm kinda of trying to avoid red ticks for this diff :3 but changed the slider and added a circle on a white tick
    And 00:07:497 (2) - would work better if split into slider + cirlce, because the sound on the slidertail here 00:08:153 - is the same as (3) and would be nice if both were clickable; same for the following rhytm. lol fixed this on your previous suggestion xd.. but not changing the following rhythmn, don't think they're the same
  4. 00:11:431 (1) - the anchor point doesn't have any other use except of making the reverse arrow look misleading, please fix that. Or turn it into something like http://puu.sh/oPbyM.jpg thats actually a mistake lol fixed
  5. 00:13:235 - should be emphasized somehow, sicne it's pretty strong and you've mapped it before. Try http://puu.sh/oPbE8.jpg ? mapped as I mapped before, so changed
  6. 00:15:694 (2,3) - ctrl+g this rhythm to better match it to the vocals nice
  7. 00:17:989 (3,4) - simialr here, because of the strong sound at 00:18:317 - that should be clickable fixed
  8. 00:19:300 (1) - two circles would represent the break in the vocals better, I think
    same for 00:29:792 (1) - nah, current plays better, IMO
  9. 00:21:923 (5) - missing NC NC'd
  10. 00:25:530 (2) - new ryhthm is starting on the downbeat, please make it clickable. You could just re-arrange this to http://puu.sh/oPc21.jpg or (imo slightly better because you don't have 5 clickables in a row then) http://puu.sh/oPc4F.jpg changed (man this took so long >.> didn't change much because it created some weirdness regarding other combos)
  11. 00:35:038 (5,1) - feels very weird that you have this gap here, because there's a beat and vocals, too, at 00:35:366 - and at 00:36:677 - and 00:37:989 - , too. I'd prefer if you add circles there, the rhythm is completely okay in a Normal.
    And if you pay close attention, the distance for 3/2 is the same as the previous 1/1, because of the slowdown, you should increase spacing to ~1.3 for slow-down parts to make them differentiable from the standard ones. (You can take the Normal here https://osu.ppy.sh/s/391823 as referance, it's totally okay to change DS with SV changes if it helps understanding time/distance relation)
    That way you'd also avoid confusing stuff like 00:38:153 (3,4,5,1) - fixed, I guess?
  12. 00:38:153 (3) - missing NC want to make all the slow part in a single combo
  13. 00:44:218 (3,1) - don't stack other objects below slidertails if in easier diffs if both objects are visible at the same time, please. It's to confusing. Also there's not enough time between the objects to break DS here, please fix that too! ;w;
  14. 01:17:005 (6,1) - kinda similar here, 3/2 stacks feel very unnatural to play :c
    also same as 00:35:038 (5,1) - because vocals and beats at 01:17:333 - 01:18:644 - ; also about DS
    and 01:19:956 (3) - missing NC keeping the slow part in a single combo
  15. 01:24:874 (1,2) - unreadable at this skill level due to the DS change to 1.5, that's way too much of a variation for Normal changed, but I still think that overlapping is worse than this >.>
Hard
  1. 00:00:940 - same as in prev. (and all higher diffs as well) ^
  2. 00:00:940 (1,2,3) - rhythm feels very off because you ignore the strong sounds at 00:01:595 - and 00:01:923 - , consider re-arranging this rhythm; example even tho there's no suggestion (puush might have trolled you lol) It's very unlikely that I would change.. think current is nice
  3. 00:02:251 (1,1) - stack makes this unnecessarily hard to read, consider unstacking them for clarity keeping
  4. 00:09:300 (2) - reverse on the stronger sound feels off, consider using circle + slider instead like current better
  5. 00:12:743 (1) - reverse doesn't work well, because of the beat here 00:13:235 - . Consider removing the reverse and mapping that like current one better
  6. 00:13:972 - missing a circle? o: I'm slowly increasing this kind of off-beats (is that how this is even called?) on the mapset and I don't think I should map this as a triplet in a hard, so keeping
  7. 00:16:021 (2) - how about two 1/2 sliders here instead? There's a strong vocal starting on the current slidertail, would be nice if it was clickable. even tho this is kinda nice, I'm doing a slow rhythmn section here
  8. 00:27:005 - similar here, consider adding another circle or turning 00:26:841 (2) - into a slider like current one better
  9. 00:36:677 - and 00:37:989 - should have circles, too because you mapped 00:35:366 (1) -
    Also, they're missing NCs. (since you put them on each downbeat here) keeping them in the same combo, added circles
  10. 01:15:038 (2,3,1) - (2,1) almost touch, move them a little further apart? slightly changed the shaping of slider 2
  11. 01:18:644 (4) - should be same as 01:17:333 (1,2) - , no? Same for 01:19:956 (1,2) - wow fixed
  12. 01:26:021 (2,1,2,3,1,2,3) - hmh, it's somewhat okay, but you can't completely cover the actual melody of the song (which sounds more like http://puu.sh/oPefo.jpg ), and it's noticeable. It feels weird to click 01:26:513 (2) - because ther's no strong sound at all, and it feels off to not follow something between 01:26:677 (3,1) - because (3) is an on-going sound. s: Consider re-arranging this. (Applies to higher diffs, too) TBH I like the current one so much that I can't see it being different lol

I'm getting a headache listening to this, so that's all from me, sorry. x-x sorry for the headache xd... cheering for your wrist surgery! :D
And good luck! you too!

sahuang wrote:

uhh,probably NC 01:17:005 (9) - in the hardest diff? I tried this once but I think it's not really good because people might get lost in the jump pattern (tho it's like 1% of the players that should be playing this would have this issue lol.. but I think it's healthier to keep as it is

no kd o/

jonathanlfj wrote:

[General]

SPOILER
the right channel for soft-hitnormal was very quiet compared to the left, i boosted the volume a bit for you http://puu.sh/oTn1e.wav wow, thanks

[Normal]
00:21:923 (5) - NC fixed
00:51:431 (2,3,4) - omg why is this not centered centered lol
01:24:874 (1,2) - this is a bit misleading, since the previous slow section has this spacing as 1/1 you might want to reduce it here so people don't misread the rhythm fixed
if i were you i would have added some 1/2 rhythm in the kiai, since this difficulty still has a lot of room for increased difficulty and reducing the gap to hard added some inbetween sliders, so the single tap spam doesn't make the map weird

[Hard]
01:06:185 (4) - would have gone with an extra repeat here hm I think it would be too much for the sake of consistency
01:18:644 (4) - this plays better if you used the same rhythm from 01:17:333 (1,2) fixed
nothing much to say, but you NC way too frequently in this diff, it would be best if you NC every two measures and keep the current NC frequency only for the kiai sections alright, changed

[Light Insane]
Try AR8.3, fits the tempo of this diff better imo
00:02:251 (1,2,3,4,5) - since the heavy beat is on 00:02:907, you could change up the pattern to start with a repeat slider and end with a stream: sounds nice
00:20:612 (6) - missing NC
00:23:235 (7) - ^
00:37:661 (6) - ^
01:06:185 (4) - kiai sounds pretty hype here, so i wouldn't brush this off with just a repeat slider, a small stream feels much more impactful keeping this on this diff, will leave this for insane and beyond
01:19:628 (5) - NC
01:27:005 (1,2,3) - make these equal distance ops

also fixed all NCs

[Insane]
00:23:890 (3,4) - a little more distance here will make this more comfortable to hit alrighty
00:51:759 (4,1) - symmetry seems a bit forced here, moving 00:51:759 (4) lower will result in much better flow changed
01:19:628 (6) - NC
01:24:874 (10) - ^ fixed both

[Nanadaime Hokage]
00:10:120 (1) - hiding the repeat under the previous slider end might cause readability issues, suggest you remove the stacking tried to unstack but couldn't get to a pattern that fixed this and felt good for me, so keeping, atleast for now
00:45:202 (1) - i would have personally gone with a slower sv to emphasize the pause here, possibly 0.6x (it is extra so some variety is cool, you could do this to Insane too if you wish) very nice
00:55:530 (4,5) - maybe ctrl+g on this, the linear flow doesn't work very well here changed
01:21:595 (1) - NC is not really needed here since the previous combo was all circle alright

overall a solid set, just need to fix some things on the lower diffs before calling me back omg
thanks alot jonathan <3 you made my day
Bastionior
Vamos la é bem detalhado

General
  1. Em quesito em si de mapping está ótimo em ritmo, hitsounding e etc.. O único problema que vi em relação entre as dificuldades é que todas as diffs tem algumas notas que estão overlap, creio que seria bem melhor para questão estética fixa-los. Irei citar em cada diff okay.
  2. e o flow da ultima diff está meio irregular se quiser saber a respeito de como melhorar o flow, deixarei um utilitárioclique aqui., apenas precisa de polimento principalmente nanadaime hokage.

Nanadaime Hokage

  1. o grande problema dessa diff que tem notas que são colocadas, e seguidas aleatoriamente onde o flow fica quase inexistente vamos la:
  2. 00:00:940 (1,2,3,4) - tem uma relação que disse logo acima o 00:00:940 (1,2) - esse anti-jump nao tem nexo em relação a musica e mapping, depois disso é feito um outro jump aleatório para o 00:01:595 (3,4) - que ocasionalmente é bem anti-estético. darei uma sugestão: 00:01:267 (2) - transforme isso apenas numa single nota, e aqui 00:01:431 - adicione um slider 1/1(pela guitarra) ou 1/2 para seguir a batida inicial (logo essa nota 00:01:595 (3) - terá que ser deletada por causa do slider 1/1 sugerido, e aqui 00:01:759 (4) - tbm será deletado para ser o final do slider 1/1, nesses 2 pontos 00:01:923 - 00:02:087 - vc adiciona apenas 2 single note para relacionar um jump em direção as streams.) tem que ficar assim > http://puu.sh/oV5EF.jpg or http://puu.sh/oV5GT.jpg
  3. 00:06:185 (1) - remove o reverse arrow e faça outro slider 1/1 aqui 00:06:677 - creio que fica muito mais aplicável em relação a musica e sim a nota localizada aqui 00:06:841 - não deve existir.
  4. 00:07:497 (1,2) - seria mais estético fazer um blanket, não acha?
  5. 00:08:317 (3,4,1) - melhor vc arrumar a direção do do "3" e do "4", lembra do que disse que fica algo sem sentido no primeiro item. 00:08:808 (1,2,3) -
  6. 00:14:710 (3) - ficaria melhor se mover para x296 y364.
  7. comece o slider 1/2 aqui 00:18:317 - para seguir o vocal please.
  8. 00:18:972 (6,1) - percebe como a direção do final do "6" está complicada para o "1" tem que ser algo simples e direcionado.
  9. 00:18:153 (3,1) - 00:19:792 (2,1) - tens que fixar isso está overlap.
  10. 00:28:153 (5) - creio que não ficou legal esse slider até porque o vocal segue da seguinte forma o "nooiiir" se intensifica muito aqui 00:28:317 - , então voce pode fazer o seguinte: 00:28:153 - aqui voce deixa apenas uma single nota e faça um slider 1/2 aqui 00:28:317 - creio que fica mais aplicável dessa forma.
  11. Jogo rapido > 00:29:792 (6) - NC > Remove NC 00:30:284 (1) - > NC 00:30:448 (2) - .
  12. 00:31:759 (1,2) - Sobre Direcionamento e Simples, não deixe confuso e feio.
  13. 00:33:726 (3,4) - está bem confuso, acho que nao tem relacao com o vocal nem a musica, então apenas transforme isso que citei em apenas 2 sliders 1/2 okay para seguir a musica e o vocal.
  14. 00:35:530 (2) - Reduza esse slider para 00:35:858 -.
  15. 00:36:841 (5,6,7) - ainda continua na parte lenta/calma, utilizar batidas consecutivas ainda é algo irregular, quebra o ritmo/sincronia, continue apenas com uma single note e um slider 1/2 como citei acima ( 00:35:366 (1,2) - )
  16. 00:41:595 (1,2) - melhor aplicar simetria e dar uma distancia equivalente a cada nota e aqui 00:41:923 (2,1) - está overlap fixe.
  17. 00:47:169 (3,4,6) - kiai time tem que enfatizar distanciando jumps, e não aproximando eles, apenas em um certo momento vc aproxima-os.
  18. 00:51:431 (2,3) - só fixe o jump dessas 2 notas, a direção do 2 é irregular para o 3, deixando sem estética.
  19. 00:53:890 (2) - creio que nao tem necessidade de stack-lo com o 00:54:054 (3) - , fica a seu critério.
  20. 00:55:038 (2,1) - 00:56:349 (2,5) - dammn, overlap.
  21. 00:58:644 (9) - isso tem que ser blanketed com essa notaa 00:57:825 (4) - aaaaaaaaaaaaaaaaaaaaaaaaaaa.
  22. 01:03:726 (5,1) - jump anti-climático, nao ficou legal, melhor aprimora-lo. Recomendo mudar esse 5
  23. 01:09:792 (3,1) - 01:10:939 (3,5) - overlap.
  24. 01:26:349 (1,2,3,1,2,3) - tá. É distante? É. Necessário mudar? Depende. Fica a seu critério.

Insane
  1. 00:01:267 (2,3,4) - mesma coisa que citei no nanadaime hokage.
  2. 00:09:300 (1) - Remove NC. Creio que foi desnecessário ter colocado.
  3. 00:19:300 (7,8) - acho melhor distanciar essas notas, mas fica seu critério.
  4. 00:40:284 (1,2) - mesma coisa que disse a respeito de simetria.
  5. 00:41:595 (1,2) - ^ tem que fazer iguais, sabe para ficar bonitinho.
  6. 00:42:251 (3,4,5) - jump muito aleatorio. Melhor aprimora-lo´
  7. 00:46:513 (4,2,3,2) - overlap.
  8. 00:51:759 (4,3,6) - ^
  9. 00:57:989 (3,4,5) - substituia por um slider 1/1 para melhor aplicação ao vocal.
  10. 01:00:612 (4,5,6) - mesma coisa ^
  11. 01:05:858 (3) - melhor deixar na horizontal imo.
  12. 01:06:841 (2,5) - , 01:12:087 (2,5) - overlap.

Lighter Insane
  1. 00:04:055 (2,5) - overlap :C
  2. 00:24:218 (4) - que tal mover para x148 y128
  3. 00:35:530 (2,5,3) - o mesmo que disse em nanadaime hogake para reduzir e adicionar uma nota..
  4. 01:19:628 (6) - NC aqui.
Hard
  1. 00:19:956 (2,5) - e 01:15:530 (3,4) - apenas distancie para nao ficarem sobrepostas. Fora isso essa diff está ótima.

Ataxaria's Easy
  1. 01:22:251 (1,2,3) - apenas mude a transição de notas parece que nao bate com o vocal, recomendaria colocar 4 sliders 1/1 que ficaria perfeito amore.

Bye.
Topic Starter
Mercusheigan

Kalindraz wrote:

Vamos la é bem detalhado eba :3

General
  1. Em quesito em si de mapping está ótimo em ritmo, hitsounding e etc.. O único problema que vi em relação entre as dificuldades é que todas as diffs tem algumas notas que estão overlap, creio que seria bem melhor para questão estética fixa-los. Irei citar em cada diff okay. okay
  2. e o flow da ultima diff está meio irregular se quiser saber a respeito de como melhorar o flow, deixarei um utilitárioclique aqui., apenas precisa de polimento principalmente nanadaime hokage. :3

Nanadaime Hokage

  1. o grande problema dessa diff que tem notas que são colocadas, e seguidas aleatoriamente onde o flow fica quase inexistente vamos la:
  2. 00:00:940 (1,2,3,4) - tem uma relação que disse logo acima o 00:00:940 (1,2) - esse anti-jump nao tem nexo em relação a musica e mapping, depois disso é feito um outro jump aleatório para o 00:01:595 (3,4) - que ocasionalmente é bem anti-estético. darei uma sugestão: 00:01:267 (2) - transforme isso apenas numa single nota, e aqui 00:01:431 - adicione um slider 1/1(pela guitarra) ou 1/2 para seguir a batida inicial (logo essa nota 00:01:595 (3) - terá que ser deletada por causa do slider 1/1 sugerido, e aqui 00:01:759 (4) - tbm será deletado para ser o final do slider 1/1, nesses 2 pontos 00:01:923 - 00:02:087 - vc adiciona apenas 2 single note para relacionar um jump em direção as streams.) tem que ficar assim > http://puu.sh/oV5EF.jpg or http://puu.sh/oV5GT.jpg desculpa ;w; mas to feliz com o atual :3
  3. 00:06:185 (1) - remove o reverse arrow e faça outro slider 1/1 aqui 00:06:677 - creio que fica muito mais aplicável em relação a musica e sim a nota localizada aqui 00:06:841 - não deve existir. vou manter
  4. 00:07:497 (1,2) - seria mais estético fazer um blanket, não acha? sure
  5. 00:08:317 (3,4,1) - melhor vc arrumar a direção do do "3" e do "4", lembra do que disse que fica algo sem sentido no primeiro item. 00:08:808 (1,2,3) - hm dei uma movida, mas a ideia ainda é a mesma
  6. 00:14:710 (3) - ficaria melhor se mover para x296 y364. acho que o atual é melhor se não o jump fica ainda mais irregular D:
  7. comece o slider 1/2 aqui 00:18:317 - para seguir o vocal please. isso era algo que tinha feito antes, mas acho que ritimicamente esse modo atual é mais interessante
  8. 00:18:972 (6,1) - percebe como a direção do final do "6" está complicada para o "1" tem que ser algo simples e direcionado. intencional
  9. 00:18:153 (3,1) - 00:19:792 (2,1) - tens que fixar isso está overlap. mas in-game nao é perceptivel D:
  10. 00:28:153 (5) - creio que não ficou legal esse slider até porque o vocal segue da seguinte forma o "nooiiir" se intensifica muito aqui 00:28:317 - , então voce pode fazer o seguinte: 00:28:153 - aqui voce deixa apenas uma single nota e faça um slider 1/2 aqui 00:28:317 - creio que fica mais aplicável dessa forma. hmmm, tentei mas não curti muito não
  11. Jogo rapido > 00:29:792 (6) - NC > Remove NC 00:30:284 (1) - > NC 00:30:448 (2) - . foi rapido demais mas acho que deu
  12. 00:31:759 (1,2) - Sobre Direcionamento e Simples, não deixe confuso e feio. mas está lindo (✿ ◕‿◕)
  13. 00:33:726 (3,4) - está bem confuso, acho que nao tem relacao com o vocal nem a musica, então apenas transforme isso que citei em apenas 2 sliders 1/2 okay para seguir a musica e o vocal. ta com o vocal e pra criar uma "tensão" pros drums
  14. 00:35:530 (2) - Reduza esse slider para 00:35:858 -.
  15. 00:36:841 (5,6,7) - ainda continua na parte lenta/calma, utilizar batidas consecutivas ainda é algo irregular, quebra o ritmo/sincronia, continue apenas com uma single note e um slider 1/2 como citei acima ( 00:35:366 (1,2) - ) vou manter aqui
  16. 00:41:595 (1,2) - melhor aplicar simetria e dar uma distancia equivalente a cada nota e aqui 00:41:923 (2,1) - está overlap fixe. arrumei a simetria e ingame n da pra ver o overlap
  17. 00:47:169 (3,4,6) - kiai time tem que enfatizar distanciando jumps, e não aproximando eles, apenas em um certo momento vc aproxima-os. mas o flow aqui eh tao legal D: além do mais, ta vindo de uma sessão meio tensa já, aí alivia um pouco aqui
  18. 00:51:431 (2,3) - só fixe o jump dessas 2 notas, a direção do 2 é irregular para o 3, deixando sem estética. vou manter
  19. 00:53:890 (2) - creio que nao tem necessidade de stack-lo com o 00:54:054 (3) - , fica a seu critério. tirei o stack
  20. 00:55:038 (2,1) - 00:56:349 (2,5) - dammn, overlap. n sei D: acho que vou manter
  21. 00:58:644 (9) - isso tem que ser blanketed com essa notaa 00:57:825 (4) - aaaaaaaaaaaaaaaaaaaaaaaaaaa. calma, calma td td bem, tem blanket agora.. ja passou
  22. 01:03:726 (5,1) - jump anti-climático, nao ficou legal, melhor aprimora-lo. Recomendo mudar esse 5 dei uma mudada
  23. 01:09:792 (3,1) - 01:10:939 (3,5) - overlap. dei uma mudada
  24. 01:26:349 (1,2,3,1,2,3) - tá. É distante? É. Necessário mudar? Depende. Fica a seu critério. vo pensar se mudo ou nao, mas por enquanto fica do jeito que ta

Insane
  1. 00:01:267 (2,3,4) - mesma coisa que citei no nanadaime hokage. vo manter
  2. 00:09:300 (1) - Remove NC. Creio que foi desnecessário ter colocado. lag
  3. 00:19:300 (7,8) - acho melhor distanciar essas notas, mas fica seu critério. vo manter
  4. 00:40:284 (1,2) - mesma coisa que disse a respeito de simetria. é meio que intencional pra falar a verdade lol
  5. 00:41:595 (1,2) - ^ tem que fazer iguais, sabe para ficar bonitinho.
  6. 00:42:251 (3,4,5) - jump muito aleatorio. Melhor aprimora-lo´ dei uma arrumada mas a ideia é a msm
  7. 00:46:513 (4,2,3,2) - overlap. ta sexy
  8. 00:51:759 (4,3,6) - ^ in-game n da pra ver
  9. 00:57:989 (3,4,5) - substituia por um slider 1/1 para melhor aplicação ao vocal. vo manter
  10. 01:00:612 (4,5,6) - mesma coisa ^ vo manter
  11. 01:05:858 (3) - melhor deixar na horizontal imo. vo manter
  12. 01:06:841 (2,5) - , 01:12:087 (2,5) - overlap. arrumei o primeiro

Lighter Insane
  1. 00:04:055 (2,5) - overlap :C sei que fica meio feio, mas é intencional, acho que o flow fica muito bacana :3
  2. 00:24:218 (4) - que tal mover para x148 y128 vou manter aqui
  3. 00:35:530 (2,5,3) - o mesmo que disse em nanadaime hogake para reduzir e adicionar uma nota..
  4. 01:19:628 (6) - NC aqui. feito
Hard
  1. 00:19:956 (2,5) - e 01:15:530 (3,4) - apenas distancie para nao ficarem sobrepostas. Fora isso essa diff está ótima. movi


Bye. <3
Ataraxia

Kalindraz wrote:

Ataxaria's Easy
  1. 01:22:251 (1,2,3) - apenas mude a transição de notas parece que nao bate com o vocal, recomendaria colocar 4 sliders 1/1 que ficaria perfeito amore.Eu acompanhei a batida , mas ja que você é o kalindraz eu vou mudar para os slider 1/1 <3

Bye.
Caixinha da alegria
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Marianna
Hellow (Again)

Easy

  1. 00:02:251 (2,1) - O Flow não corre bem com os sliders nessa formação. Tenta assim
  2. 00:04:874 (2,1) - Ocorre o mesmo aqui. Que tal assim?
  3. 00:11:431 (1) - Por favor tira esse Spinner, tem muita coisa aqui dont be lazy
  4. 00:19:956 (2,3) - Isso fica um pouco desconfortável de se jogar em um easy
  5. 00:28:480 (3,4) - O mesmo que ocorreu naquelas duas
  6. 01:21:923 (3,2) - Esse stack ta muito proximo, pode ser um problema

Gl²~♥
Ataraxia

Marianna wrote:

Hellow (Again)

Easy

  1. 00:02:251 (2,1) - O Flow não corre bem com os sliders nessa formação. Tenta assim
  2. 00:04:874 (2,1) - Ocorre o mesmo aqui. Que tal assimSiim sim?
  3. 00:11:431 (1) - Por favor tira esse Spinner, tem muita coisa aqui dont be lazy Prontinho
  4. 00:19:956 (2,3) - Isso fica um pouco desconfortável de se jogar em um easy Suave
  5. 00:28:480 (3,4) - O mesmo que ocorreu naquelas duas se o cara for bem ruinzão pode pa que vai ser um problema
  6. 01:21:923 (3,2) - Esse stack ta muito proximo, pode ser um problemaSliders 1/1

Gl²~♥
valeu amor

Nao olhe para atras...
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Topic Starter
Mercusheigan
updoot :3
AmigoDoChroome
Mercusheigan, considere melhor o mod do Kalindraz por favor, ele citou varias coisas que vão fazer o mapa melhorar e evitar futuros DQ's. Penso que deveria deixar a "Extra"para alguém que entenda melhor as técnicas.

Boa Sorte!
Topic Starter
Mercusheigan

AmigoDoChroome wrote:

Mercusheigan, considere melhor o mod do Kalindraz por favor, ele citou varias coisas que vão fazer o mapa melhorar e evitar futuros DQ's. Penso que deveria deixar a "Extra"para alguém que entenda melhor as técnicas.

Boa Sorte!
Desculpa se pareceu que fui ignorante ou algo, mas não fui.

Modding e mapping no geral tem muita coisa que é subjetiva, cada um interpreta uma musica de maneira diferente. Haverão coisas que irei concordar, que irei ficar em dúvida e coisas que irei discordar. Nada é exato aqui, ainda mais quando se trata de patterning e flow.

Além disso, enfatizo também o esforço do Kalindraz, que colocou um grande esforço no seu mod, em que ele mesmo se propôs a moddar quando eu pedisse (e o fez muito bem). Mas novamente digo que muitas coisas são bem subjetivas e enfim, criarão discussões aquecidas em prol de uma melhoria teórica que pode ter uma mudança positiva ou negativa. Em nenhuma das sugestões do Kalindraz eu descartei primariamente, tão pouco de maneira ríspida (e novamente peço perdão de pareci ser ríspido), em todas eu tentei aplicar a mudança sugerida e de outros modos, mas ainda preferi a versão que estava antes de qualquer mudança. Isso não é ignorância - isso é opinião, assim como praticamente tudo que foi citado nessa thread e em todas as outras thread de mapsets diferentes.

Quanto à questão das técnicas, é verdade. Mas isso pode ser dito para todas as dificuldades não é mesmo? Quão melhor se conhece as técnicas, melhor o mapper se torna em aplicá-las. Sou relativamente novo nisso, e não tenho nenhum medo em dizer que esse mapa não é nenhum mapa de alto nível como os grandes mapsets que você, eu ou até várias outras pessoas concordamos serem até revolucionários nas questões de ritmo, flow e hitsounding. Entretanto, infiro que todas as discussões tem um impacto positivo nas minhas interpretações que desenvolvo atualmente e também nas futuras, melhorando efetivamente os meus mapas e o aproveitamento de quem joga.

E, por fim, obrigado pela boa sorte! :)
AmigoDoChroome
Entendo seu ponto de vista, realmente as patterns da Extra estão bem "estranhas" sabe? Tudo bem que é o seu estilo, mas tenta dar uma melhorada.
Não precisa ser revolucionário, como disse; no meu ponto de vista, e acredito que de muitos que ainda irão modar aqui, está confuso e misturado.

Enfim. Boa sorte novamente.


PS: Se entendeu errado, quis tentar te "Alertar" o que outras pessoas futuramente podem citar novamente e novamente. Infelizmente, a Bn, Qat, etc, não gostam de coisas "Inovadoras" se posso chamar assim?! Bom, todo o intuito de tudo isso foi para você se dar bem.
jonathanlfj
no kd
[Ataraxia's Easy]
00:14:054 - whats up with the blank here, should have it filled

[Normal]
there are a few places you can add 1/2, and some parts you should remove since it doesn't fit that well
00:47:333 - add
00:49:956 - add
00:57:825 - add
01:00:448 - add
01:03:726 (5) - remove
01:08:317 - add
01:11:595 (7) - remove

call me back again after you are done
Ataraxia

jonathanlfj wrote:

no kd
[Ataraxia's Easy]
00:14:054 - whats up with the blank here, should have it filled Added a Circle and remake the sliders, think is okay now

call me back again after you are done
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