ayyyAsgore- wrote:
remap everything gimme my kudos
jk
ok so i shot a kudosu bc gg map
#OsuNeedsMoreAkitoshi
#AkitoRoad4BN
Thanks!
ayyyAsgore- wrote:
remap everything gimme my kudos
jk
ok so i shot a kudosu bc gg map
#OsuNeedsMoreAkitoshi
#AkitoRoad4BN
Thank you ♥Pentori wrote:
really fun to play, take my star
Thanks for le mod and star♥♥Janpai wrote:
Dropping a noob mod here, ik your not gonna apply this General
- AiMod is pointing out unsnapped objects Oh my god pippi y u do dis all of them was like 1ms nazi aaaaaaaaaaaaa
CollabSenpai Aki loves star pattern jumps, take my star! goodluck HAHA WALANG FOREVER
- 00:16:688 (2) - I think it's better if 1/2 then a circle yea natry ko na, but there's no instrumental thingy on red tick but on blue. It applies to 00:27:066 (2,1) - as well
- 00:29:661 (1) - Tick should be clickable imo as you wish~
- 00:34:526 - why not map this part? yes it can be mapped, but I emphasized vocal a a a a on 00:32:580 (1,1,2,3) - so ye it will be so weird if I mapped this part xd
- 00:58:851 (2,3,4,5,6,7) - This part seems uncomfortable to play with me (sorna HAHA), try making them half stack? basta magkapatong xDDD B L A M E M A P P E R maybe fixed xd
- 01:01:445 (5,9,13) - NC? o yea but only on 01:01:769 - since I'm not fabulous xd
- 01:02:743 (2) - Extend slider to the blue tick, sound seems fading out on that ye gonna try that
- 01:17:986 (1) - Put anchor on the middle :v o kaya wag nalang ikaw bahala sure
- 01:50:418 (1,1,1,1) - Increase spacing between those objects, I'm craving for a "jumpy scoop" feeling here tried to move further this 01:51:067 (1) - lel
- 02:47:175 (4,1) - They are close to overlapping :v just adjust one of those sliders why not all :^))))))))))))))))))))))))))))
Thanks Mr.Say KneeSeni wrote:
04:57:067 (5,6,1,2,3,4,5) - Maybe you could space this out more evenly, and perhaps make it all as spaced out as 4 and 5 are, since both the vocals and the music are more intense here than in some other parts of the song. dat (3) lmao I wanted to be like someone but ye failed xd I stacked 3 to 04:57:067 (5,6,1) - lel
Wooo huge mod have a star.
Thank you!Log Off Now wrote:
00:06:634 (1) - This is beautiful *cri evri tim* //no h8 idk how to slider ;w;
00:18:147 - 00:18:228 - Circles here? Just suggesting this because you here 00:18:796 (2,3) - for essentially the same sound makes sense
00:18:796 (2,1) - These two overlap slightly (sorry) idk if it can be an issue, so keep atm but I fixed the blanket instead on 00:18:958 (4,1) -
00:43:283 (2) - I would honestly nerf this spacing just a bit, I don't really see a reason for the spacing to be this high when the music is this calm at the moment (compared to the rest of the song anyway) sure
00:43:445 (3,4) - Am I allowed to point out blankets in diffs like these? not blanket anymore lel
At this point I'm going to mention i'm not a fan of perfect stacking so I would just let it stack normally with more leniency (but i assume this is a stylistic choice so i'm not going to say 'omg its wrong' or anything like that)
01:09:553 (3,5) - nazi blanket o
01:44:256 (1) - I would prefer it if you played this slider the other way around, although this is just a preference, would just make it a bit more interesting (and I also played it the other way round on first play (kek)) idk I want 01:43:283 (1,2,3,4,5,6,7,8,1,1) - is same CCW atm ;w;
02:55:283 (1) - This doesn't flow well imo, it's such a sharp turn that I could barely hit, the initial placement of the slider is fine, but the slider direction just felt really strange to me (I hope that makes sense) tried to make flow better
05:19:283 (1,2,1,2,1,2,1,2) - These are massive for what the music is please nerf them a tiny bit since the spacing is huge compared to the rest of the map (it's not even a chorus/kiai time so that makes these even more out of place imo) done. rip my SR lel
05:23:175 (1,2,3,4,5,6,7,8,1,2,3,4) - I would prefer a more gradual change in spacing compared to relatively small then a large burst at the end nice idea
Hope this shitmod helps!
Log Off Now wrote:
03:09:229 (7,1) - nazi blanket
03:51:553 (2,3) - This spacing doesn't make sense to me since at 03:50:743 (7,1) - is much larger for essentially the same piece of music and it was really jarring flow wise
04:12:797 (3,1) - nazi blanket
04:29:986 (1,2,1,2,1,2,1,2) - Personal opinion - I think this jump section would work better as a cross instead of lines ~it will take a lot of work. The current one is much better to emphasis the alternate drum sounds.
04:33:878 (1) - 04:36:472 (1) - I'm not sure what these long sliders are placed here for, usually you use them to follow the long vocal note like you have 01:45:228 (1) - 01:47:824 (1) - 01:51:391 (1) - 01:53:013 (1) - 01:55:607 (1) - but you have missed the vocal line completely in this small section (you return to it later at 04:40:040 (5) - and keep this consistency to the end. Hence why these feel a bit out of place for me~first of all, the parts you are comparing is aki's part, the second,is that you pointing out different part of the song and you pointed out the chorus on aki's part
Seni wrote:
03:16:526 (3,4,5,6) - The triple in the song is actually between 5 and 6, not 4 and 5. ~actually its between (5)(6) and (4)(5), but the current one is much fitting because of the vocals
03:51:553 (2,3) - Maybe you could increase the spacing here so it looks more like other similar parts since they are all spaced out more.
05:29:175 (5,6,7) - Throughout the whole song you use a slider to emphasize this sound. That makes this part really unexpected, and also the song is just as intense as during other similar parts so in my opinion it's just a bother for the player without actually doing anything. Also, if you don't use it anywhere else except here, does this one time really matter. On the other hand, if you really insist that the ending be much harder than the rest of the map you should leave it.
abanes16 wrote:
:(
Collab
00:06:634 (1) - Make it dick sli... //slapped no lol
00:43:444 (3) - patong mo sa five? looks a bit forced than my current one
01:31:282 (2,3) - gawin mong slider? 01:31:607 (4,5) - tapos gawin mong circle? ok on convert to slider, not on the 2nd suggestion
gl
mod quality 11/10Chara wrote:
mod
blanket triangle
kds pl
thank you!Miel7 wrote:
Hello
00:12:794 The slider put on X:104 and Y:324 it's fine.
00:14:417 The circle put on X:392 and Y:104 ^
00:24:796 the Circle put on X:89 and Y:167 ^
00:28:039 The circle put on there is extended the slider instead
00:43:282 the Circle put on X:400 and Y:232 DS
01:36:147 Put on the slider there is intentional anti-flow
04:54:796 Put on the circle on X:332 and Y:220 moved somewhere else
every suggestion helps[-Chocola-] wrote:
00:52:040 (6) - i prefer a curve slider like this v nice idea
00:06:634 (1) - might want to make the circle more circle it's fine atm imo I'm suk at sliderarts
00:19:282 (1) - ^
02:04:040 (3) - do you mean blankets? Maybe fixed
i was bored
no kds, i dont think this deserve it
Thanks!SkyLifeHope wrote:
Time to mod :^)Collab
00:29:661 (1) - I would prefer this to be centered. stacked to the tail of 00:27:390 (1) - instead
03:00:553 (1) - Why are there timing points inside this spinner? (The one on the end of the spinner is fine though. the clock alarm thingy from audio increasing the volume lil by lil so why not xd
Other than that, great map!
Oh my god lol Thanks xdSkyLifeHope wrote:
screw it
i'm shooting 3 stars more
Thanks for the mod!Phyloukz wrote:
Hello, I've never tried a mod on such a great and perfect map and i may be not experienced enough to say anything. But i want to support this map in any way cuz i like it sooooo much >.< So I'll give it a try, if it is not useful or not useful enough then dont gimme kudo ;_; (I'll shoot my only star to your map although this is most likely nothing) omgggg thank you♥
01:41:013 (7,2) - theres a little overlap, maybe it was intended by you, idk >.< good point, maybe now avoided
01:58:202 (1,2) - blanket these maybe? No, this isn't meant to be blanket but parallel with 01:58:202 (1,3) -
02:01:445 (3,5) - fix blanket (thats maybe unreasonable :s) Talked with Asagi, I will fix if minor things so I fixed lol
04:17:499 (2,4) - ^ ^
04:29:336 (1,1) - ^ (prob unreasonable too) I don't think this is the blanket in first place so no fix imo
02:26:418 (5,2) - overlap ok? prob intended by u again fixed
I hope this helps you a tiny bit and i just see that i already shot a star, so here's my 2nd.
I want to see this map ranked!! (:
no >:CAkitoshi wrote:
Oh my god lol Thanks xdSkyLifeHope wrote:
screw it
i'm shooting 3 stars more
tiem to stop nasasayang ung stars mo xd
Asagi wrote:
grabi na ituu
stop lolSkyLifeHope wrote:
wait let me get some kudosu to shoot more stars
op modder. thanks!Cryptic wrote:
Heyo, I love this song!
[General][Collab]
- Tags, the ranked mapset has "naoyuki sato follow slowly healing" in the tags. Maybe you could add those? ok maybe follow them
- A unique diffname would be nicer than just "Collab" IMO. About this case gonna ask Asagi for something cool diffname that I can also agree with him lol
- 00:01:526 (1) - Why a spinner and why not a slider like you did 00:06:634 (1) - here? I was so lazy on that time lmao changed to 2 changed to wanna-be sliderino arts
- 00:06:634 (1) - Use a circle's approach circle to help make this curve perfect. sure. nice
- 00:16:688 (2) - Pretty sure this ends on the 1/3rd tick. wow pro
- 00:18:147 (3,4,1) - These are 1/6ths, so it should be like this. I'm not sure about this but applied now
- 00:18:850 (2,3,4) - Same here, 1/6th. ^
- 00:19:282 (1) - Use the trick from above on this slider too. ok
- 00:27:066 (2) - Silence the slider end since its not hitting anything. ok
- 00:42:634 (7,8,1) - Why not map the 1/4th stream in the background here by making the 7 and 8 kick sliders? nice
- 00:52:851 (4,5,6) - 1/6th quadruple here. Starts at 4, ends at 6. (There should be two notes inbetween rather than 1). did reverse 1/6
- 00:55:283 (5) - Theres a note of the melody on the blue tick inside this slider. Not sure if you want to hit that or not. for consistency thingy for my 1/2spams maybe keep now
- 01:01:769 (1,2,3,4,5,6,7,8,1) - Use that approach circle method to make this stream more circular. It looks kind of ugly atm. tried
- 01:36:797 (4,5,6,7,1) - Where'd the huge spacing from 5>6 come from? That just seems too large of a jump. woops
- General note for the first kiai: I like it overall but all the stacked triplets and streams contradict the feeling of movement the kiai has. I'd unstack or remap a lot of those to create more flow.
- 02:31:202 (4,5) - 1/6th here, I'd map it like this. replaced 4 as circle and 1/6 reverse.
- 02:43:445 (6,7,1,2,3,4,5,6) - So many unmapped 1/6ths here. Even repeat sliders would work. Theres a quad before 1 (6,7,8,1), a triple before 3 and 5, and then a triple after 5. (Triple being 3 1/6th notes.) tbh I want to put 1/6 but that pattern is not suited for 5.7 tier imo. I gonna collect more opinions about this if I can skip few beat by 1/4 triples.
- 05:08:905 (1,2,1,2,1,2,1,2) - Way too large for what it's mapped to. Please nerf. Its larger than some of your kiai jumps. RIP SR. Nerfed
- 05:19:283 (1,2,1,2,1,2,1,2) - ^ ^
ありがとでしゅ~A s h e m u wrote:
はろー
(既に完成度高い譜面だから少しだけ提案になります)
Tranquility
- 01:55:282 (8) - こことかの拍子変わる所で青線までスライダー伸ばしてみてはどうでしょうか?
個人的にはこちらの方が次のFinishが強調されると思いました
04:47:823 (4,1) - ここみたいな感じって言ったら通じるかな?あーすまん、3/4あまり好きじゃないからサビの前だけで十分だと思う- 03:26:418 (1) - 単発に変えませんか?せやな、アサギさんすまんこ
- 03:36:797 (5) - DnB特有の音の鳴り方に従うならここからNCのが良いかも ye
03:39:391 (1,2,3,4) - ここと同じNCの使い方って言うんですかね?言葉にできなぁ~いぃ^~fixd- 04:32:255 (1) - アクセントの付け方を変えてみませんか(スライダー遅くしませんか) ここは04:31:283 (1,2,1,2,1,2) - が激しい流れになってるから速くしてもいいと思うぞ
- 05:13:120 (3,4) - 05:12:472 (1) - こちらの強調をハッキリさせるために x1.1 or x1.2に下げてみてはどうでしょう 最初はそうだったけどやっぱり05:12:472 (1) - より音がたかいんだよなぁ...
とても綺麗に作られててツッコミどころ探す方が難しすぎる譜面だゾ…(褒め言葉)
Ranked頑張ってー!