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Nekomata Master feat. Misawa Aki - chrono diver -fragment-

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Crowley
remap everything gimme my kudos

jk

ok so i shot a kudosu bc gg map

#OsuNeedsMoreAkitoshi
#AkitoRoad4BN
Topic Starter
Akitoshi

Asgore- wrote:

remap everything gimme my kudos

jk

ok so i shot a kudosu bc gg map

#OsuNeedsMoreAkitoshi
#AkitoRoad4BN
ayyy
Thanks! :)
Pentori
really fun to play, take my star :)
Topic Starter
Akitoshi

Pentori wrote:

really fun to play, take my star :)
Thank you :)
Janpai
Dropping a noob mod here, ik your not gonna apply this

General
  1. AiMod is pointing out unsnapped objects

Collab
  1. 00:16:688 (2) - I think it's better if 1/2 then a circle
  2. 00:29:661 (1) - Tick should be clickable imo
  3. 00:34:526 - why not map this part?
  4. 00:58:851 (2,3,4,5,6,7) - This part seems uncomfortable to play with me (sorna HAHA), try making them half stack? basta magkapatong xDDD
  5. 01:01:445 (5,9,13) - NC?
  6. 01:02:743 (2) - Extend slider to the blue tick, sound seems fading out on that
  7. 01:17:986 (1) - Put anchor on the middle :v o kaya wag nalang ikaw bahala
  8. 01:50:418 (1,1,1,1) - Increase spacing between those objects, I'm craving for a "jumpy scoop" feeling here
  9. 02:47:175 (4,1) - They are close to overlapping :v just adjust one of those sliders
Senpai Aki loves star pattern jumps, take my star! goodluck HAHA WALANG FOREVER
Topic Starter
Akitoshi

Janpai wrote:

Dropping a noob mod here, ik your not gonna apply this

General
  1. AiMod is pointing out unsnapped objects Oh my god pippi y u do dis all of them was like 1ms nazi aaaaaaaaaaaaa

Collab
  1. 00:16:688 (2) - I think it's better if 1/2 then a circle yea natry ko na, but there's no instrumental thingy on red tick but on blue. It applies to 00:27:066 (2,1) - as well
  2. 00:29:661 (1) - Tick should be clickable imo as you wish~
  3. 00:34:526 - why not map this part? yes it can be mapped, but I emphasized vocal a a a a on 00:32:580 (1,1,2,3) - so ye it will be so weird if I mapped this part xd
  4. 00:58:851 (2,3,4,5,6,7) - This part seems uncomfortable to play with me (sorna HAHA), try making them half stack? basta magkapatong xDDD B L A M E M A P P E R maybe fixed xd
  5. 01:01:445 (5,9,13) - NC? o yea but only on 01:01:769 - since I'm not fabulous xd
  6. 01:02:743 (2) - Extend slider to the blue tick, sound seems fading out on that ye gonna try that
  7. 01:17:986 (1) - Put anchor on the middle :v o kaya wag nalang ikaw bahala sure
  8. 01:50:418 (1,1,1,1) - Increase spacing between those objects, I'm craving for a "jumpy scoop" feeling here tried to move further this 01:51:067 (1) - lel
  9. 02:47:175 (4,1) - They are close to overlapping :v just adjust one of those sliders why not all :^))))))))))))))))))))))))))))
Senpai Aki loves star pattern jumps, take my star! goodluck HAHA WALANG FOREVER
Thanks for le mod and star♥♥
Patunayan ko na sayo yung forever S O O N
Log Off Now
#modreqs M4M

Warning: I suck at modding higher difficulties

[General]

Looks fine, hitsounds are really good (sound like they're part of the song good)

[Collab]

00:06:634 (1) - This is beautiful *cri evri tim*

00:18:147 - 00:18:228 - Circles here? Just suggesting this because you here 00:18:796 (2,3) - for essentially the same sound

00:18:796 (2,1) - These two overlap slightly (sorry)

00:43:283 (2) - I would honestly nerf this spacing just a bit, I don't really see a reason for the spacing to be this high when the music is this calm at the moment (compared to the rest of the song anyway)

00:43:445 (3,4) - Am I allowed to point out blankets in diffs like these?

At this point I'm going to mention i'm not a fan of perfect stacking so I would just let it stack normally with more leniency (but i assume this is a stylistic choice so i'm not going to say 'omg its wrong' or anything like that)

01:09:553 (3,5) - nazi blanket

01:44:256 (1) - I would prefer it if you played this slider the other way around, although this is just a preference, would just make it a bit more interesting (and I also played it the other way round on first play (kek))

02:55:283 (1) - This doesn't flow well imo, it's such a sharp turn that I could barely hit, the initial placement of the slider is fine, but the slider direction just felt really strange to me (I hope that makes sense)

03:09:229 (7,1) - nazi blanket

03:51:553 (2,3) - This spacing doesn't make sense to me since at 03:50:743 (7,1) - is much larger for essentially the same piece of music and it was really jarring flow wise

04:12:797 (3,1) - nazi blanket

04:29:986 (1,2,1,2,1,2,1,2) - Personal opinion - I think this jump section would work better as a cross instead of lines

04:33:878 (1) - 04:36:472 (1) - I'm not sure what these long sliders are placed here for, usually you use them to follow the long vocal note like you have 01:45:228 (1) - 01:47:824 (1) - 01:51:391 (1) - 01:53:013 (1) - 01:55:607 (1) - but you have missed the vocal line completely in this small section (you return to it later at 04:40:040 (5) - and keep this consistency to the end. Hence why these feel a bit out of place for me

05:19:283 (1,2,1,2,1,2,1,2) - These are massive for what the music is please nerf them a tiny bit since the spacing is huge compared to the rest of the map (it's not even a chorus/kiai time so that makes these even more out of place imo)

05:23:175 (1,2,3,4,5,6,7,8,1,2,3,4) - I would prefer a more gradual change in spacing compared to relatively small then a large burst at the end

05:50:499 (1) - End spinner 05:55:444 - here instead since this is where the final piano note is played

[]

Hope this shitmod helps!
Seni
Hello! Really love this map so I thought I'd share some of my opinions in hopes you would find it useful.

03:16:526 (3,4,5,6) - The triple in the song is actually between 5 and 6, not 4 and 5.

03:51:553 (2,3) - Maybe you could increase the spacing here so it looks more like other similar parts since they are all spaced out more.

04:53:337 (1,1,1,1) - Spacing here is much smaller compared to other similar parts, you should increase it to improve consistency and emphasize the music better.

04:57:067 (5,6,1,2,3,4,5) - Maybe you could space this out more evenly, and perhaps make it all as spaced out as 4 and 5 are, since both the vocals and the music are more intense here than in some other parts of the song.

05:29:175 (5,6,7) - Throughout the whole song you use a slider to emphasize this sound. That makes this part really unexpected, and also the song is just as intense as during other similar parts so in my opinion it's just a bother for the player without actually doing anything. Also, if you don't use it anywhere else except here, does this one time really matter. On the other hand, if you really insist that the ending be much harder than the rest of the map you should leave it.

+ Some blankets could use minor fixes.

Wooo huge mod :o have a star.
Topic Starter
Akitoshi

Seni wrote:

04:57:067 (5,6,1,2,3,4,5) - Maybe you could space this out more evenly, and perhaps make it all as spaced out as 4 and 5 are, since both the vocals and the music are more intense here than in some other parts of the song. dat (3) lmao I wanted to be like someone but ye failed xd I stacked 3 to 04:57:067 (5,6,1) - lel

Wooo huge mod :o have a star.
Thanks Mr.Say Knee
Topic Starter
Akitoshi

Log Off Now wrote:

00:06:634 (1) - This is beautiful *cri evri tim* //no h8 idk how to slider ;w;

00:18:147 - 00:18:228 - Circles here? Just suggesting this because you here 00:18:796 (2,3) - for essentially the same sound makes sense

00:18:796 (2,1) - These two overlap slightly (sorry) idk if it can be an issue, so keep atm but I fixed the blanket instead on 00:18:958 (4,1) -

00:43:283 (2) - I would honestly nerf this spacing just a bit, I don't really see a reason for the spacing to be this high when the music is this calm at the moment (compared to the rest of the song anyway) sure

00:43:445 (3,4) - Am I allowed to point out blankets in diffs like these? not blanket anymore lel

At this point I'm going to mention i'm not a fan of perfect stacking so I would just let it stack normally with more leniency (but i assume this is a stylistic choice so i'm not going to say 'omg its wrong' or anything like that)

01:09:553 (3,5) - nazi blanket o

01:44:256 (1) - I would prefer it if you played this slider the other way around, although this is just a preference, would just make it a bit more interesting (and I also played it the other way round on first play (kek)) idk I want 01:43:283 (1,2,3,4,5,6,7,8,1,1) - is same CCW atm ;w;

02:55:283 (1) - This doesn't flow well imo, it's such a sharp turn that I could barely hit, the initial placement of the slider is fine, but the slider direction just felt really strange to me (I hope that makes sense) tried to make flow better

05:19:283 (1,2,1,2,1,2,1,2) - These are massive for what the music is please nerf them a tiny bit since the spacing is huge compared to the rest of the map (it's not even a chorus/kiai time so that makes these even more out of place imo) done. rip my SR lel

05:23:175 (1,2,3,4,5,6,7,8,1,2,3,4) - I would prefer a more gradual change in spacing compared to relatively small then a large burst at the end nice idea

Hope this shitmod helps!
Thank you! :)
Asagi
No reply = Fixed
Log Off Now

Log Off Now wrote:

03:09:229 (7,1) - nazi blanket

03:51:553 (2,3) - This spacing doesn't make sense to me since at 03:50:743 (7,1) - is much larger for essentially the same piece of music and it was really jarring flow wise

04:12:797 (3,1) - nazi blanket

04:29:986 (1,2,1,2,1,2,1,2) - Personal opinion - I think this jump section would work better as a cross instead of lines ~it will take a lot of work. The current one is much better to emphasis the alternate drum sounds.

04:33:878 (1) - 04:36:472 (1) - I'm not sure what these long sliders are placed here for, usually you use them to follow the long vocal note like you have 01:45:228 (1) - 01:47:824 (1) - 01:51:391 (1) - 01:53:013 (1) - 01:55:607 (1) - but you have missed the vocal line completely in this small section (you return to it later at 04:40:040 (5) - and keep this consistency to the end. Hence why these feel a bit out of place for me~first of all, the parts you are comparing is aki's part, the second,is that you pointing out different part of the song and you pointed out the chorus on aki's part
Seni

Seni wrote:

03:16:526 (3,4,5,6) - The triple in the song is actually between 5 and 6, not 4 and 5. ~actually its between (5)(6) and (4)(5), but the current one is much fitting because of the vocals

03:51:553 (2,3) - Maybe you could increase the spacing here so it looks more like other similar parts since they are all spaced out more.

05:29:175 (5,6,7) - Throughout the whole song you use a slider to emphasize this sound. That makes this part really unexpected, and also the song is just as intense as during other similar parts so in my opinion it's just a bother for the player without actually doing anything. Also, if you don't use it anywhere else except here, does this one time really matter. On the other hand, if you really insist that the ending be much harder than the rest of the map you should leave it.

Thanks for the mod!
Shishou
:(

Collab
00:06:634 (1) - Make it dick sli... //slapped
00:43:444 (3) - patong mo sa five?
01:31:282 (2,3) - gawin mong slider? 01:31:607 (4,5) - tapos gawin mong circle?
03:38:743 (3) - patonG sa 1?
04:32:499 lagay circle?

gl :(
Topic Starter
Akitoshi

abanes16 wrote:

:(

Collab
00:06:634 (1) - Make it dick sli... //slapped no lol
00:43:444 (3) - patong mo sa five? looks a bit forced than my current one
01:31:282 (2,3) - gawin mong slider? 01:31:607 (4,5) - tapos gawin mong circle? ok on convert to slider, not on the 2nd suggestion
gl :(
:(
Bunnrei
mod

blanket triangle


kds pl
Topic Starter
Akitoshi

Chara wrote:

mod

blanket triangle


kds pl
mod quality 11/10
Shishou
100th post yay!!!
Topic Starter
Akitoshi
This
is
not
your
playground
Miel7
Hello

00:12:794 The slider put on X:104 and Y:324

00:14:417 The circle put on X:392 and Y:104

00:24:796 the Circle put on X:89 and Y:167

00:28:039 The circle put on there is
00:43:282 the Circle put on X:400 and Y:232

01:36:147 Put on the slider there is
04:54:796 Put on the circle on X:332 and Y:220
Topic Starter
Akitoshi

Miel7 wrote:

Hello

00:12:794 The slider put on X:104 and Y:324 it's fine.

00:14:417 The circle put on X:392 and Y:104 ^

00:24:796 the Circle put on X:89 and Y:167 ^

00:28:039 The circle put on there is extended the slider instead
00:43:282 the Circle put on X:400 and Y:232 DS

01:36:147 Put on the slider there is intentional anti-flow
04:54:796 Put on the circle on X:332 and Y:220 moved somewhere else
thank you!
Shocola
00:52:040 (6) - i prefer a curve slider like this v
00:06:634 (1) - might want to make the circle more circle ;)
00:19:282 (1) - ^
02:04:040 (3) -

i was bored

no kds, i dont think this deserve it
Topic Starter
Akitoshi

[-Chocola-] wrote:

00:52:040 (6) - i prefer a curve slider like this v nice idea
00:06:634 (1) - might want to make the circle more circle ;) it's fine atm imo I'm suk at sliderarts
00:19:282 (1) - ^
02:04:040 (3) - do you mean blankets? Maybe fixed

i was bored

no kds, i dont think this deserve it
every suggestion helps
thanks~
softhusky
Time to mod :^)
Collab

00:29:661 (1) - I would prefer this to be centered.
03:00:553 (1) - Why are there timing points inside this spinner? (The one on the end of the spinner is fine though.

Other than that, great map!
Topic Starter
Akitoshi

SkyLifeHope wrote:

Time to mod :^)
Collab

00:29:661 (1) - I would prefer this to be centered. stacked to the tail of 00:27:390 (1) - instead
03:00:553 (1) - Why are there timing points inside this spinner? (The one on the end of the spinner is fine though. the clock alarm thingy from audio increasing the volume lil by lil so why not xd

Other than that, great map!
Thanks!
softhusky
:O np
/me shoots star
softhusky
screw it
i'm shooting 3 stars more
Topic Starter
Akitoshi

SkyLifeHope wrote:

screw it
i'm shooting 3 stars more
Oh my god lol Thanks xd
tiem to stop nasasayang ung stars mo xd
Sakurauchi Riko
Hello, I've never tried a mod on such a great and perfect map and i may be not experienced enough to say anything. But i want to support this map in any way cuz i like it sooooo much >.< So I'll give it a try, if it is not useful or not useful enough then dont gimme kudo ;_; (I'll shoot my only star to your map although this is most likely nothing)

01:41:013 (7,2) - theres a little overlap, maybe it was intended by you, idk >.<
01:58:202 (1,2) - blanket these maybe?
02:01:445 (3,5) - fix blanket (thats maybe unreasonable :s)
04:17:499 (2,4) - ^
04:29:336 (1,1) - ^ (prob unreasonable too)
02:26:418 (5,2) - overlap ok? prob intended by u again

I hope this helps you a tiny bit and i just see that i already shot a star, so here's my 2nd.
I want to see this map ranked!! (:
Topic Starter
Akitoshi

Phyloukz wrote:

Hello, I've never tried a mod on such a great and perfect map and i may be not experienced enough to say anything. But i want to support this map in any way cuz i like it sooooo much >.< So I'll give it a try, if it is not useful or not useful enough then dont gimme kudo ;_; (I'll shoot my only star to your map although this is most likely nothing) omgggg thank you♥

01:41:013 (7,2) - theres a little overlap, maybe it was intended by you, idk >.< good point, maybe now avoided
01:58:202 (1,2) - blanket these maybe? No, this isn't meant to be blanket but parallel with 01:58:202 (1,3) -
02:01:445 (3,5) - fix blanket (thats maybe unreasonable :s) Talked with Asagi, I will fix if minor things so I fixed lol
04:17:499 (2,4) - ^ ^
04:29:336 (1,1) - ^ (prob unreasonable too) I don't think this is the blanket in first place so no fix imo
02:26:418 (5,2) - overlap ok? prob intended by u again fixed

I hope this helps you a tiny bit and i just see that i already shot a star, so here's my 2nd.
I want to see this map ranked!! (:
Thanks for the mod! :)
softhusky

Akitoshi wrote:

SkyLifeHope wrote:

screw it
i'm shooting 3 stars more
Oh my god lol Thanks xd
tiem to stop nasasayang ung stars mo xd
no >:C

shoots 2 stars more
Asagi
grabi na ituu
Topic Starter
Akitoshi

Asagi wrote:

grabi na ituu
softhusky
wait let me get some kudosu to shoot more stars
Topic Starter
Akitoshi

SkyLifeHope wrote:

wait let me get some kudosu to shoot more stars
stop lol
Janpai
I think it's better if you go and get BN for Akitoshi xD He'll be very glad about it xD
Topic Starter
Akitoshi
>calling BN
>Lack of mod
thank ms.janpoi
Cryptic
Heyo, I love this song!

[General]
  1. Tags, the ranked mapset has "naoyuki sato follow slowly healing" in the tags. Maybe you could add those?
[Collab]
  1. A unique diffname would be nicer than just "Collab" IMO.
  2. 00:01:526 (1) - Why a spinner and why not a slider like you did 00:06:634 (1) - here?
  3. 00:06:634 (1) - Use a circle's approach circle to help make this curve perfect.
  4. 00:16:688 (2) - Pretty sure this ends on the 1/3rd tick.
  5. 00:18:147 (3,4,1) - These are 1/6ths, so it should be like this.
  6. 00:18:850 (2,3,4) - Same here, 1/6th.
  7. 00:19:282 (1) - Use the trick from above on this slider too.
  8. 00:27:066 (2) - Silence the slider end since its not hitting anything.
  9. 00:42:634 (7,8,1) - Why not map the 1/4th stream in the background here by making the 7 and 8 kick sliders?
  10. 00:52:851 (4,5,6) - 1/6th quadruple here. Starts at 4, ends at 6. (There should be two notes inbetween rather than 1).
  11. 00:55:283 (5) - Theres a note of the melody on the blue tick inside this slider. Not sure if you want to hit that or not.
  12. 01:01:769 (1,2,3,4,5,6,7,8,1) - Use that approach circle method to make this stream more circular. It looks kind of ugly atm.
  13. 01:36:797 (4,5,6,7,1) - Where'd the huge spacing from 5>6 come from? That just seems too large of a jump.
  14. General note for the first kiai: I like it overall but all the stacked triplets and streams contradict the feeling of movement the kiai has. I'd unstack or remap a lot of those to create more flow.
  15. 02:31:202 (4,5) - 1/6th here, I'd map it like this.
  16. 02:43:445 (6,7,1,2,3,4,5,6) - So many unmapped 1/6ths here. Even repeat sliders would work. Theres a quad before 1 (6,7,8,1), a triple before 3 and 5, and then a triple after 5. (Triple being 3 1/6th notes.)
  17. 03:24:797 (6) - 03:25:121 (1) - Random claps?
  18. 03:33:878 (3,1) - Unstacked blanket.
  19. 04:10:851 (3,4,5,6) - This pattern just has really awkward flow. Not too sure how you'd fix it, but definitely consider changing it.
  20. 04:16:689 (4) - Random drum hitsound?
  21. 04:29:986 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - I really like this pattern, good job.
  22. 04:45:553 (1,2,3,1,2,3,1,2,3,1,2,3) - I think this would be better if every other pattern was going downwards. So the first triple is going upwards, then the second is coming down, third is up, fourth is down.
  23. 05:08:905 (1,2,1,2,1,2,1,2) - Way too large for what it's mapped to. Please nerf. Its larger than some of your kiai jumps.
  24. 05:19:283 (1,2,1,2,1,2,1,2) - ^
  25. 05:34:364 (4,1) - Fix stack.
  26. 05:45:229 (3) - Best slider on the map for sure.
  27. Overall its pretty good. Looks better in game than the editor IMO which makes it a bit harder for me to mod.
Topic Starter
Akitoshi

Cryptic wrote:

Heyo, I love this song!

[General]
  1. Tags, the ranked mapset has "naoyuki sato follow slowly healing" in the tags. Maybe you could add those? ok maybe follow them
[Collab]
  1. A unique diffname would be nicer than just "Collab" IMO. About this case gonna ask Asagi for something cool diffname that I can also agree with him lol
  2. 00:01:526 (1) - Why a spinner and why not a slider like you did 00:06:634 (1) - here? I was so lazy on that time lmao changed to 2 changed to wanna-be sliderino arts
  3. 00:06:634 (1) - Use a circle's approach circle to help make this curve perfect. sure. nice
  4. 00:16:688 (2) - Pretty sure this ends on the 1/3rd tick. wow pro
  5. 00:18:147 (3,4,1) - These are 1/6ths, so it should be like this. I'm not sure about this but applied now
  6. 00:18:850 (2,3,4) - Same here, 1/6th. ^
  7. 00:19:282 (1) - Use the trick from above on this slider too. ok
  8. 00:27:066 (2) - Silence the slider end since its not hitting anything. ok
  9. 00:42:634 (7,8,1) - Why not map the 1/4th stream in the background here by making the 7 and 8 kick sliders? nice
  10. 00:52:851 (4,5,6) - 1/6th quadruple here. Starts at 4, ends at 6. (There should be two notes inbetween rather than 1). did reverse 1/6
  11. 00:55:283 (5) - Theres a note of the melody on the blue tick inside this slider. Not sure if you want to hit that or not. for consistency thingy for my 1/2spams maybe keep now
  12. 01:01:769 (1,2,3,4,5,6,7,8,1) - Use that approach circle method to make this stream more circular. It looks kind of ugly atm. tried
  13. 01:36:797 (4,5,6,7,1) - Where'd the huge spacing from 5>6 come from? That just seems too large of a jump. woops
  14. General note for the first kiai: I like it overall but all the stacked triplets and streams contradict the feeling of movement the kiai has. I'd unstack or remap a lot of those to create more flow.
  15. 02:31:202 (4,5) - 1/6th here, I'd map it like this. replaced 4 as circle and 1/6 reverse.
  16. 02:43:445 (6,7,1,2,3,4,5,6) - So many unmapped 1/6ths here. Even repeat sliders would work. Theres a quad before 1 (6,7,8,1), a triple before 3 and 5, and then a triple after 5. (Triple being 3 1/6th notes.) tbh I want to put 1/6 but that pattern is not suited for 5.7 tier imo. I gonna collect more opinions about this if I can skip few beat by 1/4 triples.
  17. 05:08:905 (1,2,1,2,1,2,1,2) - Way too large for what it's mapped to. Please nerf. Its larger than some of your kiai jumps. RIP SR. Nerfed
  18. 05:19:283 (1,2,1,2,1,2,1,2) - ^ ^
op modder. thanks!
Topic Starter
Akitoshi
o it's been a while and finally got permission from asagi to change his stuff when mod comes
time for revive again
A s h e m u
はろー
(既に完成度高い譜面だから少しだけ提案になります)

Tranquility

  1. 01:55:282 (8) - こことかの拍子変わる所で青線までスライダー伸ばしてみてはどうでしょうか?
    個人的にはこちらの方が次のFinishが強調されると思いました

    04:47:823 (4,1) - ここみたいな感じって言ったら通じるかな?

  2. 03:26:418 (1) - 単発に変えませんか?

  3. 03:36:797 (5) - DnB特有の音の鳴り方に従うならここからNCのが良いかも
    03:39:391 (1,2,3,4) - ここと同じNCの使い方って言うんですかね?言葉にできなぁ~いぃ^~

  4. 04:32:255 (1) - アクセントの付け方を変えてみませんか(スライダー遅くしませんか)

  5. 05:13:120 (3,4) - 05:12:472 (1) - こちらの強調をハッキリさせるために x1.1 or x1.2に下げてみてはどうでしょう

とても綺麗に作られててツッコミどころ探す方が難しすぎる譜面だゾ…(褒め言葉)

Ranked頑張ってー!
Topic Starter
Akitoshi

A s h e m u wrote:

はろー
(既に完成度高い譜面だから少しだけ提案になります)

Tranquility

  1. 01:55:282 (8) - こことかの拍子変わる所で青線までスライダー伸ばしてみてはどうでしょうか?
    個人的にはこちらの方が次のFinishが強調されると思いました

    04:47:823 (4,1) - ここみたいな感じって言ったら通じるかな?あーすまん、3/4あまり好きじゃないからサビの前だけで十分だと思う

  2. 03:26:418 (1) - 単発に変えませんか?せやな、アサギさんすまんこ

  3. 03:36:797 (5) - DnB特有の音の鳴り方に従うならここからNCのが良いかも ye
    03:39:391 (1,2,3,4) - ここと同じNCの使い方って言うんですかね?言葉にできなぁ~いぃ^~ fixd

  4. 04:32:255 (1) - アクセントの付け方を変えてみませんか(スライダー遅くしませんか) ここは04:31:283 (1,2,1,2,1,2) - が激しい流れになってるから速くしてもいいと思うぞ

  5. 05:13:120 (3,4) - 05:12:472 (1) - こちらの強調をハッキリさせるために x1.1 or x1.2に下げてみてはどうでしょう 最初はそうだったけどやっぱり05:12:472 (1) - より音がたかいんだよなぁ...

とても綺麗に作られててツッコミどころ探す方が難しすぎる譜面だゾ…(褒め言葉)

Ranked頑張ってー!
ありがとでしゅ~
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