mod
blanket triangle
kds pl
blanket triangle
kds pl
mod quality 11/10Chara wrote:
mod
blanket triangle
kds pl
thank you!Miel7 wrote:
Hello
00:12:794 The slider put on X:104 and Y:324 it's fine.
00:14:417 The circle put on X:392 and Y:104 ^
00:24:796 the Circle put on X:89 and Y:167 ^
00:28:039 The circle put on there is extended the slider instead
00:43:282 the Circle put on X:400 and Y:232 DS
01:36:147 Put on the slider there is intentional anti-flow
04:54:796 Put on the circle on X:332 and Y:220 moved somewhere else
every suggestion helps[-Chocola-] wrote:
00:52:040 (6) - i prefer a curve slider like this v nice idea
00:06:634 (1) - might want to make the circle more circle it's fine atm imo I'm suk at sliderarts
00:19:282 (1) - ^
02:04:040 (3) - do you mean blankets? Maybe fixed
i was bored
no kds, i dont think this deserve it
Thanks!SkyLifeHope wrote:
Time to mod :^)Collab
00:29:661 (1) - I would prefer this to be centered. stacked to the tail of 00:27:390 (1) - instead
03:00:553 (1) - Why are there timing points inside this spinner? (The one on the end of the spinner is fine though. the clock alarm thingy from audio increasing the volume lil by lil so why not xd
Other than that, great map!
Oh my god lol Thanks xdSkyLifeHope wrote:
screw it
i'm shooting 3 stars more
Thanks for the mod!Phyloukz wrote:
Hello, I've never tried a mod on such a great and perfect map and i may be not experienced enough to say anything. But i want to support this map in any way cuz i like it sooooo much >.< So I'll give it a try, if it is not useful or not useful enough then dont gimme kudo ;_; (I'll shoot my only star to your map although this is most likely nothing) omgggg thank you♥
01:41:013 (7,2) - theres a little overlap, maybe it was intended by you, idk >.< good point, maybe now avoided
01:58:202 (1,2) - blanket these maybe? No, this isn't meant to be blanket but parallel with 01:58:202 (1,3) -
02:01:445 (3,5) - fix blanket (thats maybe unreasonable :s) Talked with Asagi, I will fix if minor things so I fixed lol
04:17:499 (2,4) - ^ ^
04:29:336 (1,1) - ^ (prob unreasonable too) I don't think this is the blanket in first place so no fix imo
02:26:418 (5,2) - overlap ok? prob intended by u again fixed
I hope this helps you a tiny bit and i just see that i already shot a star, so here's my 2nd.
I want to see this map ranked!! (:
no >:CAkitoshi wrote:
Oh my god lol Thanks xdSkyLifeHope wrote:
screw it
i'm shooting 3 stars more
tiem to stop nasasayang ung stars mo xd
Asagi wrote:
grabi na ituu
stop lolSkyLifeHope wrote:
wait let me get some kudosu to shoot more stars
op modder. thanks!Cryptic wrote:
Heyo, I love this song!
[General][Collab]
- Tags, the ranked mapset has "naoyuki sato follow slowly healing" in the tags. Maybe you could add those? ok maybe follow them
- A unique diffname would be nicer than just "Collab" IMO. About this case gonna ask Asagi for something cool diffname that I can also agree with him lol
- 00:01:526 (1) - Why a spinner and why not a slider like you did 00:06:634 (1) - here? I was so lazy on that time lmao changed to 2 changed to wanna-be sliderino arts
- 00:06:634 (1) - Use a circle's approach circle to help make this curve perfect. sure. nice
- 00:16:688 (2) - Pretty sure this ends on the 1/3rd tick. wow pro
- 00:18:147 (3,4,1) - These are 1/6ths, so it should be like this. I'm not sure about this but applied now
- 00:18:850 (2,3,4) - Same here, 1/6th. ^
- 00:19:282 (1) - Use the trick from above on this slider too. ok
- 00:27:066 (2) - Silence the slider end since its not hitting anything. ok
- 00:42:634 (7,8,1) - Why not map the 1/4th stream in the background here by making the 7 and 8 kick sliders? nice
- 00:52:851 (4,5,6) - 1/6th quadruple here. Starts at 4, ends at 6. (There should be two notes inbetween rather than 1). did reverse 1/6
- 00:55:283 (5) - Theres a note of the melody on the blue tick inside this slider. Not sure if you want to hit that or not. for consistency thingy for my 1/2spams maybe keep now
- 01:01:769 (1,2,3,4,5,6,7,8,1) - Use that approach circle method to make this stream more circular. It looks kind of ugly atm. tried
- 01:36:797 (4,5,6,7,1) - Where'd the huge spacing from 5>6 come from? That just seems too large of a jump. woops
- General note for the first kiai: I like it overall but all the stacked triplets and streams contradict the feeling of movement the kiai has. I'd unstack or remap a lot of those to create more flow.
- 02:31:202 (4,5) - 1/6th here, I'd map it like this. replaced 4 as circle and 1/6 reverse.
- 02:43:445 (6,7,1,2,3,4,5,6) - So many unmapped 1/6ths here. Even repeat sliders would work. Theres a quad before 1 (6,7,8,1), a triple before 3 and 5, and then a triple after 5. (Triple being 3 1/6th notes.) tbh I want to put 1/6 but that pattern is not suited for 5.7 tier imo. I gonna collect more opinions about this if I can skip few beat by 1/4 triples.
- 05:08:905 (1,2,1,2,1,2,1,2) - Way too large for what it's mapped to. Please nerf. Its larger than some of your kiai jumps. RIP SR. Nerfed
- 05:19:283 (1,2,1,2,1,2,1,2) - ^ ^
ありがとでしゅ~A s h e m u wrote:
はろー
(既に完成度高い譜面だから少しだけ提案になります)
Tranquility
- 01:55:282 (8) - こことかの拍子変わる所で青線までスライダー伸ばしてみてはどうでしょうか?
個人的にはこちらの方が次のFinishが強調されると思いました
04:47:823 (4,1) - ここみたいな感じって言ったら通じるかな?あーすまん、3/4あまり好きじゃないからサビの前だけで十分だと思う- 03:26:418 (1) - 単発に変えませんか?せやな、アサギさんすまんこ
- 03:36:797 (5) - DnB特有の音の鳴り方に従うならここからNCのが良いかも ye
03:39:391 (1,2,3,4) - ここと同じNCの使い方って言うんですかね?言葉にできなぁ~いぃ^~fixd- 04:32:255 (1) - アクセントの付け方を変えてみませんか(スライダー遅くしませんか) ここは04:31:283 (1,2,1,2,1,2) - が激しい流れになってるから速くしてもいいと思うぞ
- 05:13:120 (3,4) - 05:12:472 (1) - こちらの強調をハッキリさせるために x1.1 or x1.2に下げてみてはどうでしょう 最初はそうだったけどやっぱり05:12:472 (1) - より音がたかいんだよなぁ...
とても綺麗に作られててツッコミどころ探す方が難しすぎる譜面だゾ…(褒め言葉)
Ranked頑張ってー!
thank you for pointing out the 1/6, but i still don't want to ruin the playability on some parts :<transcendental wrote:
sweet map of one of my favorite songs. really disappointed you chose to map the 1/6s as repeats instead of as clickable objects, but to each their own. you did miss a few that were mapped as 1/4, though.
00:57:877 (4,5,6,7,1) - the 1/4 pattern starts at 00:58:120 but the strong sound is on 00:58:201 - , which is my sliderend. Also 00:58:120 - is weak enough to can skip on slider imo
01:13:444 (4) - 1/6 uhm i don't think putting 1/6 here would be nice, both for rhythm and playability
01:23:823 (5) - 1/6 ^
02:31:120 (3,4,5) - 1/6 sure
02:39:390 (5,6,1) - 1/6 ok
02:43:444 (6,7,1,2,3,4,5,6,7) - 1/6 ok
03:27:067 (5) - 1/6 x same reasoning
05:11:012 (5) - 1/6 x
05:16:201 (4) - 1/6 x
omg thank you!nextplay wrote:
Hi Mapping Inspiration!:3
Here -> https://osu.ppy.sh/ss/7248140 is a bad testplay because i'm 76k
( I love this Map)
have a Star!
thanks for re-mod and star!Phyloukz wrote:
Hey, remod cuz I love this map and song and maybe with a little bit more experience xDmodddd00:16:688 (3) - obviously this slider ends on a 1/6 sound but at the same time you ignore the 1/6 sound at 00:16:958 - which makes no sense to me (like mapping the one 1/6 sound but not the other that sounds the exact same). if you add a circle there it sounds more right to me or just dont map it at all (you usually dont map the 1/6's in the intro as i noticed) uhh so yes you mentioned it that don't map the 1/6 for such calm intro, and I made 1/3 gap here for the sound's strength. 00:16:904 - is obviously audible than 00:16:958 - when we play it with 25% playback
00:28:039 - and 00:29:336 - have a bigger emphasis in the song but you treat them the same as 00:28:688 - . 00:27:390 - is even more emphasized in your map cuz of the sliderhead click but in the music its not as emphasized as the spots i pointed out above. so i think the multiple reverses dont fit here removed 2nd reverse
00:59:174 (3,4) - maybe rotate like 20 degrees anticlockwise and re-arrange them to make a better flow into 00:59:823 (1) - current one is fine as i just copypasted from 00:58:526 (1,2) - w
01:44:255 (2,4) - i personally dont like both of them having the exact same slidershape because they represent whole different sounds uhm idk, i might change if necessary
02:08:580 (1,1,1) - same thing here basically: 02:08:580 (1,1) - sound similar so it would be cool to make the same shape for these whereas 02:08:904 (1) - can have a different shape because its different sound vocal emphasis by SV. Slidershapes are still fine for me though :<
01:51:390 (1) - pretty nazi but you can polish this slider a bit more by making the last white line parallel to the other http://puu.sh/tX6Uc/0b66be4e2a.jpg ok
02:05:985 (1) - same here ok
03:25:607 (2) - ^ this and the others have a too wide angle to be parallel in my eyes (last white line) f
03:56:256 (1) - ^ and this too tight, i think you get my nazi problem now XD blame asagi
03:20:418 (2,4) - polish a bit more and make exact parallel http://puu.sh/tX7l1/6578c7b562.jpg maybe they're parallel now
02:44:147 - and 02:44:201 - are also 1/6 sound, why you dont map them too oops
04:05:337 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - i love this xd
04:45:553 (1,2,3,1,2,3,1,2,3,1,2,3) - i think this is really awkward to play, it flows better that way imo http://puu.sh/tX7JX/e4389171d3.jpg changed to all circles like we used to do in similar parts cuz we r evil lo
05:45:229 (3) - beautiful bring asagi back
I love your choice of sliderarts, i really like how you make sliders of 04:19:607 (1) - that type consistently
Okay, thats it for me! I hope i could help you again a bit :3
no kds since i already got some uwu remapped so whyno t
take my invisible stars
Best of Luck in ranking process!!
thx for the lolis uwuScarsnic wrote:
Hello what am I doing :sLolis00:11:823 (5) - here you don't NC but 00:22:201 (1) - is NC f
01:36:147 (1,2,3,4) - Consider changing this structure, currently they are part of a set, so they should have equal significance, but (1) has no vocal. (Vocal seems distinct here in my opinion) I used that pattern as I look with combo color, instruments are still consistent 1/2 so whynott
01:41:985 (5) - Here a slider is used, but after this stacks are used, see 03:45:229 (3,4) - and 04:44:905 (3,4). Consider making consistent c O L L a B dud we don't need to make same on all partsss, at least we're used same 1/2 rhythm lO
01:50:417 (1,1,1) - Is NC absolutely necessary? I understand SV change but it's not such a drastic change as to warrant NC, if you change then just be aware its repeated quite often throughout map ye it's not only about sv, but in the pitch as well to make it more worth with 1 NC per slider.
03:20:418 (2,3,4) - Reconsider this flow, quite unusual from before. idk that wasn't hard on playing, might change it later
03:27:067 (5,6,7) - I believe rotating 03:27:066 (5,6) - something like -90 degree's to incorporate a circle flow might feel more comfortable here rotated but not -90degree as u expecting w
03:30:310 (1,2,3,4,5,6,7,8,1) - Sharp angle here for a reason? Previously there was some curved streams but this one is significantly different from before. What exactly does the ds change reflect here? Perhaps if you wanted to change ds it would fall upon one of the four distinct vocals heard on 03:30:310 (1,7,5,3) - we used same pattern here, 01:27:066 (1,2,3,4,5,6,7,8) - but I changed a bit for asagi
03:58:040 (4,5,6,7,8) - as well as 04:15:878 (2,3,4,5,6,7,8) - and 05:33:716 (2,3,4,5,6,7) - This is unusual, the rhythm choice is different from similar cases such as 01:54:796 (4,5,6,7,8) - and 02:12:958 (4,5,6,7,8) - and 04:57:715 (4,5,6,7,8) - If there was a pattern for diversity perhaps it could be such that the pattern is ABAB but I could not tell if such a pattern was being used 02:12:958 (4,5,6,7,8) - 01:54:796 (4,5,6,7,8) - is mine then others were Asagi. I made it more consistent on Asagi's part as I got permission lol
04:05:337 (1,2,3,4,5) - Perhaps cleaner if you blanket around slider-head of 04:05:013 (3) - ye
04:13:445 (2,3,4,5,6) - consider this flow, quite sharp from 04:13:121 (1,2) - changed in my own way xd
1920x1080 BG change it when necessary xd
Thats all
Great song
Great map
Teach me your ways.
Thank you for playing and modding-NeBu- wrote:
nm
00:15:390 (1) - I think you can remove this NC for consistency and for the hp drain ye, i prefer this current NC settings
00:25:769 (1) - ^ ^
00:47:823 (4,5,6,7) - maybe something close to this? (https://osu.ppy.sh/ss/7722813) ok
01:15:877 (3,4,5) - you may get better flow if you place it somewhere in right corner between 01:15:390 (1,2) - and ctrl+g this (or maybe its just me) 01:15:715 (2) - is already in corner so it looks way too forced if i apply that
02:18:958 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - you probably wont like it, but since you added clap sound on every fourth circle of NC, you can NC this clap sound to make 1/2 jumps oh ye
04:06:634 (1) - make it more "zigzagged" with slider end slightly more down, it may look better (04:07:283 (3) - I don't think this "blanket" matter here that much) ok
04:11:336 (5) - it may be easy to sliderbreak, maybe triple or different placement? i moved to somewhere
04:54:309 (1,3) - small thing for visual experience, but its not perfectly "reflected" [?] from the long slider (when you overlap the slider on the long one, its not enough rounded) maybe fixed
nothing special from my side, but damn good map, I enjoyed that, I love the song, gl!