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KANA-BOON - Silhouette

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Topic Starter
Mercusheigan

SonKungSWK wrote:

Hi from #modreq
I'm modding this because I like the song, and Naruto, and wanna practice my modding skills... lucky ticket
sry if it's a shitmod :( no mod is a shitmod, opinions are opinions and sometimes people will agree and others people will disagree :)

Suggestion: at the last kiai time, just make it till the end? to emphasize the guitar? That's something to think about, but I do think I'll keep it as it currently is.
Hard
00:00:612 (1,1) - i kinda want to stack them ;w; I've changed this back and forth so many times lol.. This will be the last one as I do like it more >.>
00:47:497 (6) - use a slider and remove 00:47:825 (7) (it will feel kinda like this 00:49:464 (3,4,5) ) Hmmm, I like current better
01:06:185 (5) - turn up the volume, i think it should be http://puu.sh/onApM/039829c548.jpg I know but I'm keeping it simple. Want to give the song more depth as you go through the difficulties
01:07:825 (5) - snare missing? What do you mean darling D: fixed
01:26:841 - should be clickable to follow the guitar I do think that the drum is "more important" than the guitar here

Light Insane
00:00:612 (1,1) - stack them maybe? stacked
00:09:301 (5,8) - not sure if correctly blanketed ;w; sry my eyes arent my best these blankets are hard to see tbh lol, moved a bit, hope its better now
00:19:629 (5) - this should be a slider not a slider but added a circle to the red tick
00:44:218 (6) - nc NC'd the stream
00:50:120 (3) - at the big white tick, i think it should be clickable ;w; change a bit, but this white tick in particular is not necessaraly (is this even spelled properly lol) a clickable. The change was to make this diff more consistent with the insane and extra
01:03:562 (2,3) - use distanced blanket improved
01:26:841 - should be clickable (add a circle) same as before

Insane
I think hitsounds in this diff dont fit the song, makes me feel awkward while playing =w= but the criteria I used was the same for all dificulties D:
00:01:759 (4,1,2,3,4,5,6,7,8,9) - weird flow (http://puu.sh/onAHy/ea569ba9f5.png) lmao, ur PS skills are better than mine, I'm impressed hope you like the new shape, it's cleaner.. way more
00:05:858 (5) - why a 1/4 slider? ;w; dunno lol changed
00:14:710 (3,5) - move 00:14:710 (3) a bit closer to 00:15:038 (5) and blanket it? (well, for me, it feels weird from 1.08x to a sudden 2.00x) improved
00:21:267 (1) - move it down a bit, i kinda like the flow that dont make a straight movement while going for a new combo (example of a VERY good pattern 00:22:087 (2,3,4,5) ) moved a bit down
00:45:038 (6) - i'm questioning its existence... why is it here!? T_T (remove?) idk dude he likes to have his life moved it to something a bit more decent, but he keeps his life
00:50:448 (5) - for an insane diff, this should be changed to clickable circles or sliders, my finger feels like mashing the keyboard in a kiai time and this reverse slider killed my finger's dream ;w; (suggestion: make 00:50:120 (3) - a slider too) IDK this slider is OK and I'm very inclined to keep it, BUT i do think the shape kinda kills the mood here, so I changed it and I hope it improves a bit your finger's dreams
00:53:726 (2) - delete and copy 00:53:399 (1) instead? Nah, keeping
00:54:546 (6,1) - comparing to the distancce of 00:54:710 (1,2) they are too close, feels weird for me ;w; ;w; sry keeping
00:58:644 (1,2,3,4,5) - these are some good patterns!!!! (i like them) oh thank god
00:59:956 (6) - combo oopsie
01:00:612 (9,11) - make these sliders instead to fit the vocals? Nah I think current pattern is cool
01:02:579 (6) - nc and remove nc here 01:02:907 (1) Feel like current follows the vocals better (I dont even know dude I suck at NC wtf)
01:05:858 (6) - delete and copy 01:05:530 (5) - instead? nah
01:11:759 (7) - new combo... also make it a bit jumpy pls and remove nc here 01:12:415 (1) aight
01:19:956 (6,7) - stack? nah the stacks are for the same "type" of vocals (lol) so not stacking
01:26:841 - should be clickable same as before

Ill check extra section after... I'm extremely tired >.< papa bless, thank you

Seventh Hokage
00:06:185 (1) - why is it so weird QwQ!! thats sexy
00:10:120 (1,2) - i think its not correctly blanketed wasn't aiming for a blanket at first but yeah looks better
00:17:497 (5,6) - make it a bit jumpier k
00:23:562 (2) - x169 y199 maybe? (prev 1.63x and next 1.63x and it makes straight movement ;w;) nah
00:28:644 (6,1) - instead of stack, use blanket? nah I think it has a better emphasis while stacked
00:29:300 (2,3) - WTF THIS JUMP
00:42:907 (1,2,1,2,1,2,1,2) - fcing this is very satisfying (i like them) noice
00:45:038 (6) - why is it here
00:49:956 (3,4,5,6) - same as insane i think nah
00:53:235 (5) - just change to a triple if you want Feel like the kickslider is better
00:57:989 (5) - make this a slider instead (vocals) ctrl+g'd with the next circle
00:58:644 (9) - nc here and remove nc 00:58:972 (1) here nah
01:00:939 (4,5) - why are they here? I like 'em D:
01:07:825 (6) - nc here instead I think the current NC is better because of the vocals
01:10:776 (2) - make it a slider instead (vocals) ctrl+g'd
01:12:579 (4,5) - instead of stack, use blanket
01:13:890 (3,4) - ^ I like current better, in both cases
01:19:956 (3) - is the finish hitsound intentional? ops
01:21:595 (1) - should be a normal slider, and a reverse nah
01:21:923 - this beat should be clickable hm dont think so, but removed the reverse for something cooler
01:22:251 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - overmapped (too hard a jump all of a sudden)
01:25:202 (2) - shouldnt be a reverse slider I think it should D:
01:26:841 - should be clickable like before, drums are more important here, IMO

Inb4 you ignore everything ;w; it's a noob mod T_T helped a lot yo
Edit: oh if you have time can you mod my map too? link https://osu.ppy.sh/s/435150 I'm extremely busy IRL and have some pending mods to do... Don't think I'll have time to do so, sorry :( (If I do happen to have some free time, I'll try to look at it :3)

CyberX wrote:

Here we go my mod
note that everythings here is just my opinons
Love this song <3
Insane
actually this diff doesnt have a real problematic thing,because even i can get this

00:02:579 (5,6,7,8,9) - way too close from the first 4 stream, try to reposition the entire stream here fixed in previous mod
00:14:710 (3,4,5) - better the blanket fixed in previous mod
00:16:349 (9) - looks ugly, try repattern no sliders look ugly... they're... special
00:28:317 - there is sound here keeping current
00:29:464 (4,6) - better the blanket this ain't a blanket yo
00:35:366 - 0,5 is way too slow at this point, prefer 0,8 nah 0,5 is cool :<
00:45:202 (7) - RNC NC because SV changed
00:48:808 (3,4) - better the blanket improved
00:50:448 (5) - i prefer to map the 'ho ho' sound, then just put a long reverse slider here
01:05:202 (4,5) - better blanket not a blanket
01:05:858 (6) - looks ugly lay down your pitchforks they are beautiful (✿ ◕‿◕) ᓄ✂╰U╯

Nandaime Hokage
same thing with Insane, notning problematic here

00:06:185 (1) - looks ugly
00:15:366 (6) - ^
00:28:153 (5) - should end at red tick, and reverse it nah, like current better
00:38:972 (5) - how bout reposition this to x:196 y:193 looks way too off lol
00:39:628 (6) - if you apply the 4th mod, then please reposition this to
00:44:628 (2,3,4,5,6,1) - i like this section man cool! me too, thanks
00:47:661 (6) - too close to pervious note think that makes a cool effect
00:50:448 (6) - same thing with insane (prefer to map the 'ho ho' sound, then just put a long reverse slider here) nah, keeping the current reverse on both diffs
00:59:628 (3) - too close think is ok
01:00:448 (3,4) - make this 2 too a straight line, and place 01:00:939 (4) - a little downwards fixed
01:27:333 (3) - well, i believe this slider doesnt end at blue tick (✿ ◕‿◕) ᓄ✂╰U╯

Thanks in advance for choosing my ModQ
Come again next time
Good Luck with your map thanks, papa bless you

and here a star :D you're the star yo
I'll check yours mod when I wake up, I'm extremely tired because of IRL stuff >.> sry for this! Thanks guys <3
hyouri
Hello from hyouri's Modding Queue~

NM



  • General
  1. 00:00:612 - Timing should start here, or else don't use a circle here at all 00:00:612 (1) -


    Nanadaime Hokage
  2. 00:01:595 (3) - This is a little too far
  3. 00:01:759 (4) - Move down a little
  4. 00:06:185 (1) - Slider art needs some work
  5. 00:05:366 (2,3) - Bad spacing between those two, move all these three 00:05:694 (3,4,5) - to somewhere like x:340|y:357
  6. 00:12:251 (3) - spacing is off needs to be at like x:290|y:64 or similar
  7. 00:12:415 (4) - unnecessary slider art just make it straight or use same as 00:11:923 (2) -
  8. 00:12:743 (1) - try sliderart like this http://puu.sh/oqu05/54d6b03067.jpg
  9. 00:15:038 (5) - remove red slider point and use normal curve / gray point
  10. 00:15:366 (6) - CTRL + H this and move it to the same spot
  11. 00:16:349 (4) - weird spacing, move it down a little
  12. 00:16:677 (1) - Try normal non-weird slider here
  13. 00:00:940 - use 60% volume starting this green tick
  14. 00:02:251 - New greentick here with ~65% volume
  15. 00:00:612 - 80% volume on only this note
  16. 00:03:562 - 70-75% volume from here and onward
  17. 00:14:054 - 60% volume again here
  18. 00:24:546 - 65% volume
  19. 00:31:431 - 70% volume
  20. 00:35:366 - 65% volume
  21. 00:40:284 - 70% volume
  22. 00:42:907 - 75% volume
  23. 00:45:038 - 60% volume
  24. 00:45:530 - 80% volume
  25. 00:53:235 (5) - Remove this an pillow two circles on top of 00:53:399 (6) - 's stilderstart
  26. 01:05:530 - 65% volume
  27. 01:05:858 - 70% volume
  28. 01:06:185 - 75% volume
  29. 01:12:579 (4,5) - Bad pillowing, 01:12:579 (4) - should be part of 01:12:251 (2,3,4) - 's jumps and so should 01:12:743 (5) -
  30. 01:13:890 (3,4) - ^
  31. 01:17:333 - 70% volume
  32. 01:22:251 - 85% volume
  33. 01:24:874 - 75% volume



    good luck
Topic Starter
Mercusheigan

hyouri wrote:

Hello from hyouri's Modding Queue~ hi~

NM



  • General
  1. 00:00:612 - Timing should start here, or else don't use a circle here at all 00:00:612 (1) - it's fine, both of the current ranked versions use this timing (and a note before the first red tick is ok, at least in this case)


    Nanadaime Hokage
  2. 00:01:595 (3) - This is a little too far
  3. 00:01:759 (4) - Move down a little
  4. 00:06:185 (1) - Slider art needs some work
  5. 00:05:366 (2,3) - Bad spacing between those two, move all these three 00:05:694 (3,4,5) - to somewhere like x:340|y:357
  6. 00:12:251 (3) - spacing is off needs to be at like x:290|y:64 or similar
  7. 00:12:415 (4) - unnecessary slider art just make it straight or use same as 00:11:923 (2) -
  8. 00:12:743 (1) - try sliderart like this http://puu.sh/oqu05/54d6b03067.jpg
  9. 00:15:038 (5) - remove red slider point and use normal curve / gray point
  10. 00:15:366 (6) - CTRL + H this and move it to the same spot
  11. 00:16:349 (4) - weird spacing, move it down a little
  12. 00:16:677 (1) - Try normal non-weird slider here
  13. 00:00:940 - use 60% volume starting this green tick
  14. 00:02:251 - New greentick here with ~65% volume
  15. 00:00:612 - 80% volume on only this note
  16. 00:03:562 - 70-75% volume from here and onward
  17. 00:14:054 - 60% volume again here
  18. 00:24:546 - 65% volume
  19. 00:31:431 - 70% volume
  20. 00:35:366 - 65% volume
  21. 00:40:284 - 70% volume
  22. 00:42:907 - 75% volume
  23. 00:45:038 - 60% volume
  24. 00:45:530 - 80% volume
  25. 00:53:235 (5) - Remove this an pillow two circles on top of 00:53:399 (6) - 's stilderstart
  26. 01:05:530 - 65% volume
  27. 01:05:858 - 70% volume
  28. 01:06:185 - 75% volume
  29. 01:12:579 (4,5) - Bad pillowing, 01:12:579 (4) - should be part of 01:12:251 (2,3,4) - 's jumps and so should 01:12:743 (5) -
  30. 01:13:890 (3,4) - ^
  31. 01:17:333 - 70% volume
  32. 01:22:251 - 85% volume
  33. 01:24:874 - 75% volume


    good luck
Topic Starter
Mercusheigan
MFW I can't edit my own post FeelsBadMan (now I'll have to find someone to clear the previous post >.>)

hyouri wrote:

Hello from hyouri's Modding Queue~ hi~

NM


General
00:00:612 - Timing should start here, or else don't use a circle here at all 00:00:612 (1) - t's fine, both of the current ranked versions use this timing (and a note before the first red tick is ok, at least in this case)


Nanadaime Hokage
SPOILER
00:01:595 (3) - This is a little too far It's fine as it is
00:01:759 (4) - Move down a little is stacking with the first slider
00:06:185 (1) - Slider art needs some work why does everyone call me out for this slider ;w;
00:05:366 (2,3) - Bad spacing between those two, move all these three 00:05:694 (3,4,5) - to somewhere like x:340|y:357 moved hitcircle 3 alone
00:12:251 (3) - spacing is off needs to be at like x:290|y:64 or similar dont think aiming for an even DS would make this better
00:12:415 (4) - unnecessary slider art just make it straight or use same as 00:11:923 (2) - Think it's fine
00:12:743 (1) - try sliderart like this http://puu.sh/oqu05/54d6b03067.jpg kool
00:15:038 (5) - remove red slider point and use normal curve / gray point I'll consider
00:15:366 (6) - CTRL + H this and move it to the same spot current one flows better than this
00:16:349 (4) - weird spacing, move it down a little moved a bit
00:16:677 (1) - Try normal non-weird slider here ok call me everything you want but this very weird slider fits well the vocal
00:00:940 - use 60% volume starting this green tick no
00:02:251 - New greentick here with ~65% volume no
00:00:612 - 80% volume on only this note hell no, green tick before a red tick glitches everything D:
00:03:562 - 70-75% volume from here and onward this one is nice, made it 70%
00:14:054 - 60% volume again here alright
00:24:546 - 65% volume kk
00:31:431 - 70% volume no
00:35:366 - 65% volume no
00:40:284 - 70% volume it's already 70% m9
00:42:907 - 75% volume k
00:45:038 - 60% volume k
00:45:530 - 80% volume already is at 80%
00:53:235 (5) - Remove this an pillow two circles on top of 00:53:399 (6) - 's stilderstart changed but no triple, to add consistency with the previous combo
01:05:530 - 65% volume 75% (added a previous with 70%
01:05:858 - 70% volume 80%
01:06:185 - 75% volume 85%
01:12:579 (4,5) - Bad pillowing, 01:12:579 (4) - should be part of 01:12:251 (2,3,4) - 's jumps and so should 01:12:743 (5) -
01:13:890 (3,4) - ^ change both, hope it plays better now
01:17:333 - 70% volume keeping at 60%
01:22:251 - 85% volume 90%
01:24:874 - 75% volume 85%



good luck thanks
thank you very much, papa bless you
Flowey
Hi! From #modreqs here.

[Nanadaime Hogake]
Replay: http://puu.sh/ostQx/d4ad8a5ec9.osr
General Comments: Check the symmetry of all "3" shaped sliders. Like 00:07:497 (1) - 00:15:366 (6) - etc.

Also, I thought a lot of the hitsounds were boring, and some of them didn't really match the music. Use a wider range of volumes! Like from 10% to 100% instead of 60% to 90%. It'll make your map sound a lot more interesting. (This is just my opinion, but I'm sure I'm not the only one with this opinion.)

A lot of my comments below are on hit sounds, which aren't difficulty-specific, so they're really for all difficulties.

00:02:251 (1,2,3,4,5,6,7,8,9) - Gradually increase the volume on these. For example (add these to the "TimingPoints" section of the osu file):
2251,-100,4,2,1,20,0,0
2333,-100,4,2,1,30,0,0
2415,-100,4,2,1,40,0,0
2497,-100,4,2,1,50,0,0
2579,-100,4,2,1,60,0,0
2661,-100,4,2,1,70,0,0
2743,-100,4,2,1,80,0,0
2825,-100,4,2,1,80,0,0
2907,-100,4,2,1,90,0,0
3562,-100,4,2,1,70,0,0

00:03:562 (1) - I think the hit finish would sound better on 00:02:907 (9).

00:04:054 (2) - Feels like there are too many claps here.

00:06:185 (1) - This shape and placement of this slider is a bit strange. I don't think this shape works very well on its own.

00:14:054 to 00:35:038 - Hitsound volume is a bit too loud.

00:35:038 (1) - 00:36:349 (4) - 00:37:661 (1) - 00:38:972 (5) - Gradually increase volume of hitfinish on these.

00:40:284 to 00:44:874 - At the beginning, suddenly drop the volume down (to maybe around 30%-ish), then gradually increase to 100% at the end.

00:44:874 (5) - Add hitfinish.

00:45:038 (6) - This detracts from the silence in the music.

00:48:153 (1) - Maybe add hitfinish.
00:50:448 (6) - ^
00:52:087 (5) - ^
00:53:399 (6) - ^
00:56:021 (1) - ^, and etc. for the rest of the kiai.

01:00:939 (4,5) - The hitsounds on these sound like a stream, which doesn't match the music.

01:27:333 (3) - A circle would probably make more sense than a slider.


[Insane]
Replay: http://puu.sh/osv0p/3c886c0e2a.osr
General Comments: Same as above. Check "3" shaped slider symmetry and make hitsounds more fun to listen to. Among the difficulties I played, I think that this one is the best of them.

00:02:251 (1,2,3,4,5,6,7,8,9) - Same as above.

00:13:890 (8,9,1) - When you have a triple like this, it doesn't make sense to drop the volume on the last note.

00:22:579 (5) - Slider doesn't really feel like it belongs. (Visually, that is. It's fine rhythmically.)

00:24:546 - Use a wider volume range. The whole point of changing the volume is so that players notice the change, right? So what's the point of changing the volume from 60% to 65%? I don't think anybody can actually tell that the volume changed there, especially when they're playing the map.

00:44:874 (5) - Add hitfinish.

00:45:038 (6) - Same as previous difficulty.

00:45:530 to 01:17:005 - I'm assuming that you haven't gotten to adding hitfinishes to the Kiai section yet, but it'll sound a lot better with them.

01:26:349 (1,2,3,1,2,3) - The gap at 01:26:841 sounds weird. It might just be the hitsounds on 01:26:349 (1,2,3) though.

[Light Insane]
Replay: http://puu.sh/osvzn/a6eea6a29e.osr
General Comments: Same as above.

00:02:251 (1,2,3,4,5) - Same as above.

00:30:448 (1,2) - The mapping of the "nani mo" in this section is inconsistent with the mapping in the previous section - 00:19:957 (1,2,3).

00:35:530 (2) - You might want to remove slider tick noises.

01:26:349 (5,6,7) - Missed a NC somewhere maybe? Insane has a NC here.

01:26:349 (5,6,7,1,2,3) - This rhythm is really confusing, and the spacing on 01:26:349 (5,6,7) makes it harder to read than insane.

[]
Good luck with your map!
Topic Starter
Mercusheigan

Nephroid wrote:

Hi! From #modreqs here.

[Nanadaime Hogake]
Replay: http://puu.sh/ostQx/d4ad8a5ec9.osr
General Comments: Check the symmetry of all "3" shaped sliders. Like 00:07:497 (1) - 00:15:366 (6) - etc. fixed some, some of them are intentional

Also, I thought a lot of the hitsounds were boring, and some of them didn't really match the music. Use a wider range of volumes! Like from 10% to 100% instead of 60% to 90%. It'll make your map sound a lot more interesting. (This is just my opinion, but I'm sure I'm not the only one with this opinion.) I'll try to make the hitsound volume wider, but will avoid the hm lets say less than 40% range because I do not like hitsounds that cant be heard properly

A lot of my comments below are on hit sounds, which aren't difficulty-specific, so they're really for all difficulties. watch me fix for half difficulties and forget for the other half lol

00:02:251 (1,2,3,4,5,6,7,8,9) - Gradually increase the volume on these. For example (add these to the "TimingPoints" section of the osu file):
2251,-100,4,2,1,20,0,0
2333,-100,4,2,1,30,0,0
2415,-100,4,2,1,40,0,0
2497,-100,4,2,1,50,0,0
2579,-100,4,2,1,60,0,0
2661,-100,4,2,1,70,0,0
2743,-100,4,2,1,80,0,0
2825,-100,4,2,1,80,0,0
2907,-100,4,2,1,90,0,0
3562,-100,4,2,1,70,0,0

about the stream: I liked the idea but didn't like how low you started the hitsounding... I'll increase the hitsound volume only slightly because I don't think the stream starts so (what's the word aaaaaaaaaaa) quiet as for 20% hitsound, but slightly increases so I'll do that (from 80 to 96%)

00:03:562 (1) - I think the hit finish would sound better on 00:02:907 (9). added a finish here and kept the one in the slider

00:04:054 (2) - Feels like there are too many claps here. oops.. this will take a while to check all diffs -_-

00:06:185 (1) - This shape and placement of this slider is a bit strange. I don't think this shape works very well on its own. guys pls he's beautiful

00:14:054 to 00:35:038 - Hitsound volume is a bit too loud. reduced, slightly, but reduced

00:35:038 (1) - 00:36:349 (4) - 00:37:661 (1) - 00:38:972 (5) - Gradually increase volume of hitfinish on these. sure

00:40:284 to 00:44:874 - At the beginning, suddenly drop the volume down (to maybe around 30%-ish), then gradually increase to 100% at the end. yo dog thats quite edgy from 30 to 100 but did increase the hitsound volume ceilling, but kept the 70% base

00:44:874 (5) - Add hitfinish. added

00:45:038 (6) - This detracts from the silence in the music. IMO it's even weirder w/o

00:48:153 (1) - Maybe add hitfinish. lets try some uh
00:50:448 (6) - ^ no
00:52:087 (5) - ^ yes
00:53:399 (6) - ^ yes
00:56:021 (1) - ^, and etc. for the rest of the kiai. hm lets see some

01:00:939 (4,5) - The hitsounds on these sound like a stream, which doesn't match the music. weirdly enough sounds worse w/o ;w;

01:27:333 (3) - A circle would probably make more sense than a slider. Nah, I like it D:


[Insane]
Replay: http://puu.sh/osv0p/3c886c0e2a.osr
General Comments: Same as above. Check "3" shaped slider symmetry and make hitsounds more fun to listen to. Among the difficulties I played, I think that this one is the best of them. The plot thickens

00:02:251 (1,2,3,4,5,6,7,8,9) - Same as above. Same as above.

00:13:890 (8,9,1) - When you have a triple like this, it doesn't make sense to drop the volume on the last note. as weird as it is, I think it is as it is

00:22:579 (5) - Slider doesn't really feel like it belongs. (Visually, that is. It's fine rhythmically.) think it's good

00:24:546 - Use a wider volume range. The whole point of changing the volume is so that players notice the change, right? So what's the point of changing the volume from 60% to 65%? I don't think anybody can actually tell that the volume changed there, especially when they're playing the map.

00:44:874 (5) - Add hitfinish. SURE

00:45:038 (6) - Same as previous difficulty. sry, keeping it

00:45:530 to 01:17:005 - I'm assuming that you haven't gotten to adding hitfinishes to the Kiai section yet, but it'll sound a lot better with them. I'll add some as you suggested, to all diffs. Let's see how it rolls

01:26:349 (1,2,3,1,2,3) - The gap at 01:26:841 sounds weird. It might just be the hitsounds on 01:26:349 (1,2,3) though. Yeah that could be it, because many people can swear there's a sound there but I can't hear it... Following the drums here

[Light Insane]
Replay: http://puu.sh/osvzn/a6eea6a29e.osr
General Comments: Same as above.

00:02:251 (1,2,3,4,5) - Same as above. Same as above.

00:30:448 (1,2) - The mapping of the "nani mo" in this section is inconsistent with the mapping in the previous section - 00:19:957 (1,2,3). fixed

00:35:530 (2) - You might want to remove slider tick noises. don't think it will change much

01:26:349 (5,6,7) - Missed a NC somewhere maybe? Insane has a NC here. fixed

01:26:349 (5,6,7,1,2,3) - This rhythm is really confusing, and the spacing on 01:26:349 (5,6,7) makes it harder to read than insane. yeah this has been pointed out before but dunno why I havent changed yet, fixed

[]
Good luck with your map!
I think ur mod added like 20 kb just of inherits lol thanks alot tho, hope it sounds better now :)

ALSO, as dumb as I am I couldn't watch ur replays because of the stream hitsound things LOL FeelsBadMan

I'm now done with your mod but still have to change some of the hitsounds you pointed out. Again, thanks alot <3

Edit: I'm actually backing up with the kiai time finish hitsounds because the setup I made was not entertaining at all and quickly turned into a boring spam.. lol
HappyRocket88
Nanimo Nanimo >w<
Topic Starter
Mercusheigan

HappyRocket88 wrote:

Nanimo Nanimo >w<
;w; daremo daremo
HappyRocket88
Yaa! You have my support. The video of the description is the best.
Topic Starter
Mercusheigan

HappyRocket88 wrote:

Yaa! You have my support. The video of the description is the best.
Oy thanks! yeah the video is hilarious xD
Mekki
osu! needs more BR maps (?
Ataraxia

MkGuh wrote:

osu! needs more BR maps (?
I agree !
Topic Starter
Mercusheigan
"BR mappers of the world, unite!" - MARX, Karl
Monstrata
[Nanadaime Hokage]

00:04:546 (3,4) - 1/2 slider. I can't see 4 being a circle because theres no note there. Same applies for 00:05:858 (4,5) -
00:08:317 (3,4) - Ctrl+G this rhythm. You might have to mvoe stuff around.
00:08:808 (1,2,3,4,5) - Poor rhythm choice here too...
00:17:661 (1) - Try and map the downbeat. Maybe reduce this slider to 1/2 and add a circle.
00:21:103 (1) - Unnecessary NC
00:28:808 (1,2,3) - This flows really poorly.
00:40:612 (2,3,4) - Ctrl+G the rhythm. Having the circles later fits better with the drums/
00:48:808 (3,4) - Ctrl+G rhythm
01:00:284 (2,3) - Uh I don't get this rhythm at all... there are a lot of better rhythms here.
01:01:103 (5) - Barely audible. Doesn't deserve a kickslider imo.
01:09:628 (2,3) - Ctrl+G rhyth,.
01:14:874 (1,2) - Ctrl+G rhyth,
01:22:251 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - These don't fit at all... There aren't even audible beats on any of the red ticks...
01:24:874 (1,2,3,4,1,2,3) - Why don't you do the jump spam here? Where there are actually audible beats?

[Insane]

00:04:546 (1) - Map that downbeat please xP.
00:20:939 (3,4) - 1/2 slider instead. 4 is barely audible.
00:34:054 (4,5) - Ctrl+G so you can begin the jump sequence on 00:34:382 - instead.
01:21:267 (10) - This is really undermapped. try and map more of the drums here.

Hmm, the rhythms you used on the Insane are a lot better.

[Light Insane]

00:06:186 (3,4,5) - Rhythm is off here too... I think you know what to do now, given the previous mods.
00:34:382 (1) - I think 2 circles is better here...
00:47:989 (7,8) - This just sounds overmapped to me
00:55:939 (8) - ^
01:18:644 (3) - Weird rhythm choice...
01:26:677 (3,1) - This is just going to bait people into clicking too early cuz of the pattern. Do something else,

[Hard]

00:12:087 (3,4) - Ctrl+G rhythm
00:38:153 (4) - End it on the white tick 00:38:644 - instead.
01:09:628 (2,3,4) - Ctrl+G rhythm

You need to rework your NC rhythm for basically every diff. NC on downbeats please. A lot of your NC's are over the place and inconsistent :P

Good luck!
Topic Starter
Mercusheigan

Monstrata wrote:

[Nanadaime Hokage]

00:04:546 (3,4) - 1/2 slider. I can't see 4 being a circle because theres no note there. Same applies for 00:05:858 (4,5) - changed
00:08:317 (3,4) - Ctrl+G this rhythm. You might have to mvoe stuff around. think it's better as it is
00:08:808 (1,2,3,4,5) - Poor rhythm choice here too...changed a bit differently
00:17:661 (1) - Try and map the downbeat. Maybe reduce this slider to 1/2 and add a circle. okey
00:21:103 (1) - Unnecessary NC oops
00:28:808 (1,2,3) - This flows really poorly. hope its better now
00:40:612 (2,3,4) - Ctrl+G the rhythm. Having the circles later fits better with the drums/ think current one is better because of the vocal
00:48:808 (3,4) - Ctrl+G rhythm alright
01:00:284 (2,3) - Uh I don't get this rhythm at all... there are a lot of better rhythms here. i'm not sure what how much it improved but changed
01:01:103 (5) - Barely audible. Doesn't deserve a kickslider imo. ^
01:09:628 (2,3) - Ctrl+G rhyth,.
01:14:874 (1,2) - Ctrl+G rhyth, changed both
01:22:251 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - These don't fit at all... There aren't even audible beats on any of the red ticks... aaaaaaaaaaaa
01:24:874 (1,2,3,4,1,2,3) - Why don't you do the jump spam here? Where there are actually audible beats? I'll see what I can do ;w; will wait for this change because i'm really confused ;w; changed a bit but I'm still not sure if the jumps should be all removed ;w;

[Insane]

00:04:546 (1) - Map that downbeat please xP. alrighty
00:20:939 (3,4) - 1/2 slider instead. 4 is barely audible. ok
00:34:054 (4,5) - Ctrl+G so you can begin the jump sequence on 00:34:382 - instead. prefer current one
01:21:267 (10) - This is really undermapped. try and map more of the drums here. changed

Hmm, the rhythms you used on the Insane are a lot better. thanks, I guess...? mean... gracias señor monstrata

[Light Insane]

00:06:186 (3,4,5) - Rhythm is off here too... I think you know what to do now, given the previous mods. fixed
00:34:382 (1) - I think 2 circles is better here... kay
00:47:989 (7,8) - This just sounds overmapped to me
00:55:939 (8) - ^ fixed both
01:18:644 (3) - Weird rhythm choice... changed
01:26:677 (3,1) - This is just going to bait people into clicking too early cuz of the pattern. Do something else, moves them apart

[Hard]

00:12:087 (3,4) - Ctrl+G rhythm fixed
00:38:153 (4) - End it on the white tick 00:38:644 - instead. fixed
01:09:628 (2,3,4) - Ctrl+G rhythm

You need to rework your NC rhythm for basically every diff. NC on downbeats please. A lot of your NC's are over the place and inconsistent :P sorry ;w; NCs are weird for me because it feels sometimes that I'm using NC on the same sentence, idk.. ;w; I'll make all on downbeats

Good luck! gracias señor monstrata
TheLeviathan
From my mod Q


To be honest... I don't know what to say, mapset by me feels pretty damn good, and i don't want to discover mistakes or stuff on it from nothing. So ill just shoot 2 stars on it
Topic Starter
Mercusheigan

TheLeviathan wrote:

From my mod Q


To be honest... I don't know what to say, mapset by me feels pretty damn good, and i don't want to discover mistakes or stuff on it from nothing. So ill just shoot 2 stars on it
Oh thanks! I'll reply the M4M soon.
Monstrata
I'll see what I can do ;w; will wait for this change because i'm really confused ;w; changed a bit but I'm still not sure if the jumps should be all removed ;w;

---

I'm not saying remove them, more like "replace them". Put the jumps later where there are actually audible 1/2's instead of earlier where it sounds really overmapped.
Topic Starter
Mercusheigan
I feel following the guitars later is a better option than the jumps tho

For jumps I guess I'll probably remap the section then
Ataraxia
After I listened to music with these hitsounds, I never stopped to imagine music without them, and as I listen to normal music, I feel it "incomplete"

Of course, Hitsounds need a little rework

But in the jump pattens i think just need a "aceitable" patten in the moment.

00:42:907 (1,2,1,2,1,2,1,2) - Mix with some sliders or Doubles to facilitate , and so a Unique NC

01:22:251 (1,2,3,4,5,6) - Some like this


Não desista !

Boa sorte e sem kudo :3
Topic Starter
Mercusheigan

Ataraxia wrote:

After I listened to music with these hitsounds, I never stopped to imagine music without them, and as I listen to normal music, I feel it "incomplete"

Of course, Hitsounds need a little rework

But in the jump pattens i think just need a "aceitable" patten in the moment.

00:42:907 (1,2,1,2,1,2,1,2) - Mix with some sliders or Doubles to facilitate , and so a Unique NC

01:22:251 (1,2,3,4,5,6) - Some like this


Não desista !

Boa sorte e sem kudo :3
gracias señor ataraxia, não vou poder arrumar hoje, mas com ctz arrumo isso amanhã! mas ali no 42:907 nao vou mudar as notas, acho que só a posição mesmo :)

edit: feito
Doyak
Hi~ M4M from my queue

[General]
* BG Size should be 16:9 or 4:3. So if the width is 1366, the height should be 768, but yours' height is 738.

[Xayler's Easy]
* 00:07:497 (4,1,2,3) - This rhythm can be confusing, as the 3/2 gaps are already hard, but it's changed to 2 beat again suddenly on 00:09:300 (2,3) - . Also I wouldn't recommend the spinner 00:11:431 (1) - too, as 1300ms is too short for beginners to react and spin properly. I'll recommend this: http://puu.sh/oI1rm/3ad6179411.jpg I used a slider for the gap change instead, which makes it easier to get 300 on it.
* 00:24:546 (1,2,3,4,5) - The rhythm you used here is VERY inconsistent with the previous one 00:14:054 (1,2,3,4,5,6,7) - . Compare these two.

They're musically almost identical. Which means, you need to put notes similarly as well. Where you put notes, where you make clickable, note density, difficulty and things should be mostly the same. That's what makes a map more structured. This is applied to the whole map. You can see that the kiai also used very inconsistent rhythm while the song is very similar from a part to another part. Check this yourself.
* 00:40:284 (1,2,3,4,5,6) - Having only 2/1 beats on this getting-intense part is very boring and unbalanced with the previous part. I mean, you need to make calm parts easy as possible, while putting more notes on intense parts. Don't do this reversed.
* 00:48:153 (4,5,6) - Try to make a better blanket. One way to do this easily is by using the approach circle of the blanketed object. Like this: http://puu.sh/oI2E0/faa4fd8aa7.jpg
* 00:19:300 (7) - 00:29:792 (5) - 00:50:776 (8) - 01:01:267 (5) - 01:11:759 (6) - NC here instead of the next one, as they're downbeats so why not? You didn't strictly bind only those vocals into one comboset so just keeping the downbeat makes more sense. Also NC 01:22:251 (2) - here instead of 01:21:595 (1) -
* 01:09:136 (1) - Remove NC here, as it's the only spot you NCed with 2 stanzas.

This diff needs some work. Try to use consistent rhythm for similar parts. Also try to make the map more visually structured. Some examples are: symmetry, parallel, blanket, keeping same distance between objects (ex: 00:00:612 (1,2,3) - can be like this, see the triangle?), triangles/rectangles and whatever shapes and so on. I see you tried some of these, but I believe you can make it even better.

[Normal]
* Don't use sv changes on Normal. Maybe you can use a slight change on kiai (like 1.0x to 1.1x) but using multiple changes is absolutely discouraged. In fact, this kind of regular changes are not recommended even on Hard. Please remap those parts you changed the SV. If you're not sure about this, here is a guide to BNs (more than a half year old but anyway): http://puu.sh/oI4Qu/4400b67cbe.png You would know that sv change also changes the ds, so it's even more harsh than just ds changes.
* Use NC's on every 2 downbeats. 1 is too short and is a big gap between Easy's 4.
* 00:03:562 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This rhythm isn't nice. First, it's too repetitive and doesn't follow the song's changes. Second, it's too easy considering which rhythm that Easy used. So let me say in detail. 2/1 slider + circle is already a very easy rhythm for a Normal. But you repeated this, 8 times in a row? Even if this was an Easy diff, it's still too easy. You should definitely fill out more 1/1s, and even use some 1/2 beats. Here, you have good electric guitar sounds on red ticks 00:04:054 - 00:05:366 - 00:06:677 - . You can kinda ignore this if you think they're not worth emphasized. But see what Easy did later. 00:07:989 - 00:09:300 - These are so strong so even Easy had to represent it even though it's gonna bad a hard rhythm. You should definitely use these rhythms to make the spread better. 00:11:923 - 00:13:235 - too. The most common rhythm for this part would be this: http://puu.sh/oI40j/b9b74c5bf2.jpg
* 00:16:677 (1,2,1,2,1,2,1,2,1,2,1,2) - Here again. Now the number of repeats has reduced to 6, yeah? But still, it feels extremely boring for me, at least for a Normal diff. This doesn't represent the songs change at all too. What I mean is, that 00:16:677 (1,2,1,2) - and 00:19:300 (1,2,1,2) - are a different 'part' of the song. But there's no difference on rhythm use. So yeah, 00:19:300 (1,2,1,2) - this can be good considering how the vocals are, but 00:16:677 (1,2,1,2) - this is a NO for me. That part should be like this: http://puu.sh/oI4ov/a550bae01e.jpg Furthermore, 00:21:923 (1,2,1,2) - this part is ALSO different. This is a build-up for transisting to the next part, which can be a bit more intense, like this: http://puu.sh/oI4xY/d491a57560.jpg
* 00:26:185 (1,2,3) - I don't get this too. That part is only where the vocals are gone, so it's less intense than other parts. But filling all 1/1s out with all circles? Use some sliders, or THIS can be a good place to use that 2/1 sliders you used all the way.
* 00:27:169 (1,2,1,2,1,2,1,2,1,2) - Same.
* 01:24:874 (1,1) - This is also a NO. You shouldn't use same spacing for 1/1s and 1/2s. It's very hard to read and very confusing.

It's sad that you used too simple rhythms on this diff. There are good 1/2s you can use. Filling 1/1s out only is too boring and doesn't represent the song well. The patterns are good, but please make the rhythm assist the music well. Especially those 2/1 slider - circle repetition was so monotonous. You need to make more difference with Easy.

I'll probably mod one more diff soon... I think I wrote quite a lot with 2 diffs already lol
Topic Starter
Mercusheigan

Doyak wrote:

Hi~ M4M from my queue

[General]
* BG Size should be 16:9 or 4:3. So if the width is 1366, the height should be 768, but yours' height is 738. fuck, I'll fix this ASAP

[Xayler's Easy]
SPOILER
* 00:07:497 (4,1,2,3) - This rhythm can be confusing, as the 3/2 gaps are already hard, but it's changed to 2 beat again suddenly on 00:09:300 (2,3) - . Also I wouldn't recommend the spinner 00:11:431 (1) - too, as 1300ms is too short for beginners to react and spin properly. I'll recommend this: http://puu.sh/oI1rm/3ad6179411.jpg I used a slider for the gap change instead, which makes it easier to get 300 on it.
* 00:24:546 (1,2,3,4,5) - The rhythm you used here is VERY inconsistent with the previous one 00:14:054 (1,2,3,4,5,6,7) - . Compare these two.

They're musically almost identical. Which means, you need to put notes similarly as well. Where you put notes, where you make clickable, note density, difficulty and things should be mostly the same. That's what makes a map more structured. This is applied to the whole map. You can see that the kiai also used very inconsistent rhythm while the song is very similar from a part to another part. Check this yourself.
* 00:40:284 (1,2,3,4,5,6) - Having only 2/1 beats on this getting-intense part is very boring and unbalanced with the previous part. I mean, you need to make calm parts easy as possible, while putting more notes on intense parts. Don't do this reversed.
* 00:48:153 (4,5,6) - Try to make a better blanket. One way to do this easily is by using the approach circle of the blanketed object. Like this: http://puu.sh/oI2E0/faa4fd8aa7.jpg
* 00:19:300 (7) - 00:29:792 (5) - 00:50:776 (8) - 01:01:267 (5) - 01:11:759 (6) - NC here instead of the next one, as they're downbeats so why not? You didn't strictly bind only those vocals into one comboset so just keeping the downbeat makes more sense. Also NC 01:22:251 (2) - here instead of 01:21:595 (1) -
* 01:09:136 (1) - Remove NC here, as it's the only spot you NCed with 2 stanzas.

This diff needs some work. Try to use consistent rhythm for similar parts. Also try to make the map more visually structured. Some examples are: symmetry, parallel, blanket, keeping same distance between objects (ex: 00:00:612 (1,2,3) - can be like this, see the triangle?), triangles/rectangles and whatever shapes and so on. I see you tried some of these, but I believe you can make it even better.

I'll see if Xayler can update this by this weekend since he has been extremely busy IRL, otherwise I'll do something myself about this difficulty since he allowed me to

[Normal]
SPOILER
* Don't use sv changes on Normal. Maybe you can use a slight change on kiai (like 1.0x to 1.1x) but using multiple changes is absolutely discouraged. In fact, this kind of regular changes are not recommended even on Hard. Please remap those parts you changed the SV. If you're not sure about this, here is a guide to BNs (more than a half year old but anyway): http://puu.sh/oI4Qu/4400b67cbe.png You would know that sv change also changes the ds, so it's even more harsh than just ds changes.
* Use NC's on every 2 downbeats. 1 is too short and is a big gap between Easy's 4.
* 00:03:562 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - This rhythm isn't nice. First, it's too repetitive and doesn't follow the song's changes. Second, it's too easy considering which rhythm that Easy used. So let me say in detail. 2/1 slider + circle is already a very easy rhythm for a Normal. But you repeated this, 8 times in a row? Even if this was an Easy diff, it's still too easy. You should definitely fill out more 1/1s, and even use some 1/2 beats. Here, you have good electric guitar sounds on red ticks 00:04:054 - 00:05:366 - 00:06:677 - . You can kinda ignore this if you think they're not worth emphasized. But see what Easy did later. 00:07:989 - 00:09:300 - These are so strong so even Easy had to represent it even though it's gonna bad a hard rhythm. You should definitely use these rhythms to make the spread better. 00:11:923 - 00:13:235 - too. The most common rhythm for this part would be this: http://puu.sh/oI40j/b9b74c5bf2.jpg
* 00:16:677 (1,2,1,2,1,2,1,2,1,2,1,2) - Here again. Now the number of repeats has reduced to 6, yeah? But still, it feels extremely boring for me, at least for a Normal diff. This doesn't represent the songs change at all too. What I mean is, that 00:16:677 (1,2,1,2) - and 00:19:300 (1,2,1,2) - are a different 'part' of the song. But there's no difference on rhythm use. So yeah, 00:19:300 (1,2,1,2) - this can be good considering how the vocals are, but 00:16:677 (1,2,1,2) - this is a NO for me. That part should be like this: http://puu.sh/oI4ov/a550bae01e.jpg Furthermore, 00:21:923 (1,2,1,2) - this part is ALSO different. This is a build-up for transisting to the next part, which can be a bit more intense, like this: http://puu.sh/oI4xY/d491a57560.jpg
* 00:26:185 (1,2,3) - I don't get this too. That part is only where the vocals are gone, so it's less intense than other parts. But filling all 1/1s out with all circles? Use some sliders, or THIS can be a good place to use that 2/1 sliders you used all the way.
* 00:27:169 (1,2,1,2,1,2,1,2,1,2) - Same.
* 01:24:874 (1,1) - This is also a NO. You shouldn't use same spacing for 1/1s and 1/2s. It's very hard to read and very confusing.

It's sad that you used too simple rhythms on this diff. There are good 1/2s you can use. Filling 1/1s out only is too boring and doesn't represent the song well. The patterns are good, but please make the rhythm assist the music well. Especially those 2/1 slider - circle repetition was so monotonous. You need to make more difference with Easy.

Thanks for the deep analysis but I want to give the song this "simpler" (is this even a word in english) style, heavily inspired by this normal https://osu.ppy.sh/b/181213 . Does that means its bad? no, definitelly no, just a different approach of the "current meta", a style that has inspired me a lot and still impress me to this day.

I understand your points, I just want to keep it as it is. Regarding the SV changes I will check with a BN if I can keep the 0,75 sections but there 0,9x sections are totally going to get out, as soon as I have patience to move stuff around properly lol

Thanks for the mod, but I hope you understand my stand on this matter <3

I'll change the NCs as you pointed and the last 2 sliders will me moved to properly
Doyak
What I want to tell you is that your map is 'out of spread' and it's "easier than Easy". That's the problem. If it was an Easy diff with high spacing, it wouldn't matter much, as an Easy should be simple. But you already have an Easy diff here, which has harder rhythm than your Normal.

To have a good overall spread, the harder difficulties should introduce harder elements; this includes intense movement, more clicks, harder rhythms, harder-to-read stuffs and harsh flows, etc. But in the case of this map, it has way too simple rhythm so it has no progress from Easy. If I find the only harder thing than Easy on the Normal, it has more dense 1/1s on kiai than Easy, and maybe overall sv and spacing. That's all. Nothing's harder than the Easy.

So, this is not about meta (maybe you could call it a 'spread meta'?) of the Normal. It's about if your map has proper difficulty on the spread. If this was the mapset's easiest difficulty, I would understand these simple rhythms because this map is going to be played by the most newbiest players, but it's not now. You have the Easy diff which should be easier than Normal.

Also have you checked this too? I said, you need to 'discriminate' different parts. Keeping simple rhythm isn't bad itself. But if you use the same simple rhythm all over all different parts, it simply doesn't make sense. Because every parts have their own impact, and they're all different. You can't just use same rhythm over and over again and say "this rhythm represents the song as a whole".
Doyak
So I'll tell you the difference between your map and https://osu.ppy.sh/b/181213 this map you mentioned.

First, both are barely using 1/2s. That's good. I won't force you to use 1/2s on your map if that's not what you want. But have you checked that Easy? It has no beats on any of the red ticks. Also it is mainly focused on 2/1 beats so that makes the difficulty gap pretty wide enough. And that Normal does use some 3/2 reverses to represent some of the beats on red ticks, while your Normal doesn't, while your Easy does.

Second, does that Normal repeat the same rhythm over and over again? I don't think so. The rhythm is simple there, but it uses various kinds of simple rhythms. It doesn't just spam 2/1 - circle x8 on any of the parts. This simple rhythm pattern is already very easy, but repeating same rhythm decreases the difficulty even more. Furthermore, I mean that mapper has changed rhythm because it has all different impact on each parts. But why did you use same rhythm over and over again even when the music is changed? You need a solid reason for this. For me, the rhythm doesn't even collaborate with the music well.

So why I don't tell the Easy GD mapper to nerf his diff instead? Well, this can be called as a meta. But his Easy diff already looks like a proper Easy. But your Normal diff's rhythm is mostly an Easy in nowadays' perspective (except the dense 1/1 spam on the kiai). Also looking at your Hard, it used quite dense 1/2s and even a lot of consecutive clicks, which makes the gap between Normal kinda big if you don't use any 1/2s on it. So it makes more sense to buff your Normal rather than nerfing the Easy.
Topic Starter
Mercusheigan
Alright, I understand now sorry ;w;

Will get that change and will discriminate the sections better and use more reverses

thanks alot doyak!
Ayyri
Hello~

NM. From Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

Easy
Looks fine.

Normal
01:17:497 (1) - Move this further away from 01:17:005 (6) - this might be hard for newer players to read.

Hard
Looks fine.

Light Insane
Looks fine.

Insane
Looks fine.

Nanadaime Hokage
00:47:825 (7) - Move this note a bit closer to 00:48:153 (1) - since they're mapped right after each other.
00:58:644 (9,1) - ^
01:05:858 (3,4,5,6,7) - This overlap does not look nice. Also kind of annoying to play.
Topic Starter
Mercusheigan

Ayyri wrote:

Hello~

NM. From Bow Queue

Keep in mind, these are my suggestions, don't change something I mentioned unless it seems good to you! :)

Normal
01:17:497 (1) - Move this further away from 01:17:005 (6) - this might be hard for newer players to read. think it's ok but will change if I see newbies actually struggling here


Nanadaime Hokage
00:47:825 (7) - Move this note a bit closer to 00:48:153 (1) - since they're mapped right after each other.
00:58:644 (9,1) - ^ Like how they are currently
01:05:858 (3,4,5,6,7) - This overlap does not look nice. Also kind of annoying to play. as much as it overlaps, it does not produce any "harm" to the reading of the pattern and about being annoying thats kinda personal... I honestly like that alot
Sry for not applying anything, but thanks alot for your time!
PlasticMemor
sorry but i can't mod anything but in Nanadaime Hokage

01:06:185 (4,5,6,7) - i don't think anyone can be able to see that?
01:26:841 - this could be clickable
Marianna
Hellow~

General



  1. Ranking Criteria - Guidelines Extra~

  2. Por que essas duas mudanças de volume estão no mesmo lugar?

Easy

  1. 00:00:940 (2,3) - The flow would run better if the sliders were positioned that way
  2. 00:03:562 (1,2) - 00:25:530 (2) - Maybe nazi but... It's never good a slider getting turned back the other like this
  3. 00:07:989 (1,2) - There are more things to follow here and think 2/1 is very difficult for beginners
  4. 00:11:431 (1) - I do not see a reason why a spinner here, no extended sound, no sound lowering the volume, nothing
  5. 00:12:743 - Unnecessary finish
  6. 00:16:021 (3,5) - Stacks are not allowed in a eazy, I've had many problems with them
  7. 00:17:333 (5) - The change in the music here is eminent, please NC
  8. 00:27:169 - Here is a very important sound for music, please do not ignore
  9. 00:29:792 (5,1) - 00:50:776 (8,1) - 01:01:267 (5,1) - 01:11:759 (6,1) - Swap NC here please
  10. 01:17:005 (1,2,3,4,5,6,7) - This would be better represented by 1/2 Like this 00:35:038 (1,2,3,4) -

    This difficulty needs many improvements in pace, NC and hitsounds, needs much care and more practice, maybe a remap

Normal

  1. 00:16:021 (3,1) - O Flow dessas notas está meio ruim, tente algo melhor mais criativo
  2. 00:28:480 - Aqui tem uma batida muito importante ela deveria ser clickavel
  3. 00:35:366 - 01:17:497 - Mudança de velocidade não é permitida em low diffs
  4. 00:44:218 (3,1) - Aqui tem um erro muito grande de Snap, outra coisa que não é permitida em low diffs

Hard

  1. 00:22:579 (2,2) - Meio nazi mas esse overlap é ruim kek
  2. 00:36:021 - 00:37:333 - Você ta ignorando muitas coisa nisso
  3. 00:38:972 (5) - Por favor substitua por dois 1/1 ou 1/2
  4. 01:06:185 (4) - Aqui não é um bom lugar para um overmap 1/4

Light Insane

  1. 00:35:038 (7,1,2) - Esse stack pode confundir muito
  2. 01:14:382 (1,1) - Remove um dos nois NCs pls, eles são aleatorios

Monstrata wrote:

You need to rework your NC rhythm for basically every diff. NC on downbeats please. A lot of your NC's are over the place and inconsistent :P
Bem, pelo que eu vi no map você deixa muita coisa importante escapar, eu acho que você deveria mappear todas as partes importantes no mapa e ouvir bem a musica. Gl~
Topic Starter
Mercusheigan
Marianna's mod

SPOILER

Marianna wrote:

Hellow~ hai

General



  1. Ranking Criteria - Guidelines Extra~

    Vo confirmar com um BN mas acho que ta dentro sim... a regra se não me engano é pra quando tem uma diff que dura tipo 30s a menos que as outras mas n tenho ctz

  2. Por que essas duas mudanças de volume estão no mesmo lugar?

a red line implica no mapa inteiro, não?

Easy

  1. 00:00:940 (2,3) - The flow would run better if the sliders were positioned that way
  2. 00:03:562 (1,2) - 00:25:530 (2) - Maybe nazi but... It's never good a slider getting turned back the other like this
  3. 00:07:989 (1,2) - There are more things to follow here and think 2/1 is very difficult for beginners
  4. 00:11:431 (1) - I do not see a reason why a spinner here, no extended sound, no sound lowering the volume, nothing
  5. 00:12:743 - Unnecessary finish
  6. 00:16:021 (3,5) - Stacks are not allowed in a eazy, I've had many problems with them
  7. 00:17:333 (5) - The change in the music here is eminent, please NC
  8. 00:27:169 - Here is a very important sound for music, please do not ignore
  9. 00:29:792 (5,1) - 00:50:776 (8,1) - 01:01:267 (5,1) - 01:11:759 (6,1) - Swap NC here please
  10. 01:17:005 (1,2,3,4,5,6,7) - This would be better represented by 1/2 Like this 00:35:038 (1,2,3,4) -

    This difficulty needs many improvements in pace, NC and hitsounds, needs much care and more practice, maybe a remap

Normal

  1. 00:16:021 (3,1) - O Flow dessas notas está meio ruim, tente algo melhor mais criativo mudei, deve ter ficado melhor (só girei ela lol)
  2. 00:28:480 - Aqui tem uma batida muito importante ela deveria ser clickavel mudei dnv >.>
  3. 00:35:366 - 01:17:497 - Mudança de velocidade não é permitida em low diffs fiquei de confirmar se "dava pra passar" isso com algum BN e esqueci lulz.. se não eu arrumo logo
  4. 00:44:218 (3,1) - Aqui tem um erro muito grande de Snap, outra coisa que não é permitida em low diffs tb qro confirmar pq tem um break e aaaaaaaaa

Hard

  1. 00:22:579 (2,2) - Meio nazi mas esse overlap é ruim kek ruim msm arrumei
  2. 00:36:021 - 00:37:333 - Você ta ignorando muitas coisa nisso vai ficando mais intenso conforme vai indo nas outras diffs... fiz por uma questão de diff spread
  3. 00:38:972 (5) - Por favor substitua por dois 1/1 ou 1/2 ^ quero manter mais simples aqui
  4. 01:06:185 (4) - Aqui não é um bom lugar para um overmap 1/4 acho que a intensidade da musica permite aqui, mas se não vo mudar pra um triangulo :3

Light Insane

  1. 00:35:038 (7,1,2) - Esse stack pode confundir muito mudei
  2. 01:14:382 (1,1) - Remove um dos nois NCs pls, eles são aleatorios ops

Monstrata wrote:

You need to rework your NC rhythm for basically every diff. NC on downbeats please. A lot of your NC's are over the place and inconsistent :P
mas gente eu n posso ser tao burro com nc assim n eh possivel

Bem, pelo que eu vi no map você deixa muita coisa importante escapar, eu acho que você deveria mappear todas as partes importantes no mapa e ouvir bem a musica. Gl~ D: vlw, eu acho :3


PlasticMemor wrote:

sorry but i can't mod anything but in Nanadaime Hokage

01:06:185 (4,5,6,7) - i don't think anyone can be able to see that? yes they can?
01:26:841 - this could be clickable I think it's better as it is but many people said that so I might consider.. very unlikely but who knows
Thanks you 2 for mods <3
Ataraxia
Agora é so tirar o Xayler e colocar Ataraxia nas diffs !

BN NOTICE US
Topic Starter
Mercusheigan

Ataraxia wrote:

Agora é so tirar o Xayler e colocar Ataraxia nas diffs !

BN NOTICE US
ops LOL
Bastionior

Marianna wrote:

Hellow~

  1. Por que essas duas mudanças de volume estão no mesmo lugar?
Só vim quotar o motivo de 999 Dq's e que faço parte desses memes então cuidado!

me cobre um mod depois que eu faço, bye.
Topic Starter
Mercusheigan
mas gente, olha só:

esse aqui é o timing panel do Toumei Elegy na diff do skystar: http://puu.sh/oOyox/d5783a321f.png

e esse aqui é o timing panel do LET'S JUMPS (https://osu.ppy.sh/b/839711): http://puu.sh/oOyDA/1e91b5ad38.jpg

No primeiro, é só por uma questão de SV e no segundo é SV + audio

No meu caso é uma questão de ser apenas de hitsound volume... mas anyway, vo tirar pra evitar problemas lol

Pensava antes que a red line implicava mudança no hitsound volume pra todo o mapa, mas parece que não é o caso xd

Kalindraz wrote:

me cobre um mod depois que eu faço, bye.
<3 vou sim
Squichu
Hellow~
mod from your request, just making some suggestions

General
  1. You can't map any objects (except spinners iirc) before the first timing point. Add another red line at 00:00:612 - to fix that in all diffs.
  2. conisder adding silent sliderslide, it's quite loud most times and doesn't match that well with the song, imo~
    (00:45:202 (1) - in Hard as an example.. pretty loud :c)
Ataraxia's Easy
  1. 00:00:940 - and 00:45:038 - useless green lines, please delete them. (Just looks cleaner.. xD)
  2. try to keep your NC pattern consistent, you put them usually on each second downbeat, so why don't you do the same in the beginning?
    00:06:185 (3) - and 00:08:808 (2) - should have NC, but 00:07:497 (1) - shouldn't, I think
    add NC on 00:32:743 (5) - and remove it here 00:33:726 (1) -
    add on 00:37:661 (3) - and remove 00:38:972 (1) -
  3. 00:06:185 (3,4,1) - movement is really uncomfortable. Move (4) to the left of (3), like 12|216, so beginner players don't struggle as much to get this right
  4. 00:12:743 (2,3) - shouldn't this be another 3/2 reverse slider? There's a pretty strong sound at 00:13:235 - which should be emphasized, imo, and also this rhythm is different from 00:10:120 (3,4) - so it would be nice if it's mapped the same.
  5. 00:15:366 (3,1) - I don't care much about blankets, but this could really need some refining. And please move them a little further apart, so (1) isn't closer to (3) than (4), that looks confusing for beginner players
  6. 00:23:235 (1,2,1) - looks a bit untidy, try to shape the last slider more like http://puu.sh/oPapQ.jpg or http://puu.sh/oPamM.jpg ?
    same for following sliders 00:25:858 (2,1,2) -
    also for 01:17:005 (1,2) -
  7. and try to avoid the overlap of 00:28:480 (2) - and 00:30:448 (2) -
  8. 00:50:776 (1) - thhre's a break in the vocals, so http://puu.sh/oPavp.jpg or http://puu.sh/oPaw8.jpg woudl work better, imo
  9. 01:13:071 (3,4,1) - all objects are visible at the same time which is pretty confusing to beginners because of the stack. Consider re-arranging this to make it better readable.
  10. 01:19:628 (1,2) - Consider making the straight parts parallel, looks better, imo
Normal
  1. 00:00:940 - if you don't change SV, why add a green line? You can just use the correct hitsound volume from the beginning..
  2. 00:01:923 (2,3) - rhythm sound off because there are some pretty strong sounds on the red ticks, try http://puu.sh/oPb9A.jpg instead
  3. 00:07:333 - I'm missing a circle here, consider adding one? :c
    And 00:07:497 (2) - would work better if split into slider + cirlce, because the sound on the slidertail here 00:08:153 - is the same as (3) and would be nice if both were clickable; same for the following rhytm.
  4. 00:11:431 (1) - the anchor point doesn't have any other use except of making the reverse arrow look misleading, please fix that. Or turn it into something like http://puu.sh/oPbyM.jpg
  5. 00:13:235 - should be emphasized somehow, sicne it's pretty strong and you've mapped it before. Try http://puu.sh/oPbE8.jpg ?
  6. 00:15:694 (2,3) - ctrl+g this rhythm to better match it to the vocals
  7. 00:17:989 (3,4) - simialr here, because of the strong sound at 00:18:317 - that should be clickable
  8. 00:19:300 (1) - two circles would represent the break in the vocals better, I think
    same for 00:29:792 (1) -
  9. 00:21:923 (5) - missing NC
  10. 00:25:530 (2) - new ryhthm is starting on the downbeat, please make it clickable. You could just re-arrange this to http://puu.sh/oPc21.jpg or (imo slightly better because you don't have 5 clickables in a row then) http://puu.sh/oPc4F.jpg
  11. 00:35:038 (5,1) - feels very weird that you have this gap here, because there's a beat and vocals, too, at 00:35:366 - and at 00:36:677 - and 00:37:989 - , too. I'd prefer if you add circles there, the rhythm is completely okay in a Normal.
    And if you pay close attention, the distance for 3/2 is the same as the previous 1/1, because of the slowdown, you should increase spacing to ~1.3 for slow-down parts to make them differentiable from the standard ones. (You can take the Normal here https://osu.ppy.sh/s/391823 as referance, it's totally okay to change DS with SV changes if it helps understanding time/distance relation)
    That way you'd also avoid confusing stuff like 00:38:153 (3,4,5,1) -
  12. 00:38:153 (3) - missing NC
  13. 00:44:218 (3,1) - don't stack other objects below slidertails if in easier diffs if both objects are visible at the same time, please. It's to confusing. Also there's not enough time between the objects to break DS here, please fix that too!
  14. 01:17:005 (6,1) - kinda similar here, 3/2 stacks feel very unnatural to play :c
    also same as 00:35:038 (5,1) - because vocals and beats at 01:17:333 - 01:18:644 - ; also about DS
    and 01:19:956 (3) - missing NC
  15. 01:24:874 (1,2) - unreadable at this skill level due to the DS change to 1.5, that's way too much of a variation for Normal
Hard
  1. 00:00:940 - same as in prev. (and all higher diffs as well)
  2. 00:00:940 (1,2,3) - rhythm feels very off because you ignore the strong sounds at 00:01:595 - and 00:01:923 - , consider re-arranging this rhythm; example
  3. 00:02:251 (1,1) - stack makes this unnecessarily hard to read, consider unstacking them for clarity
  4. 00:09:300 (2) - reverse on the stronger sound feels off, consider using circle + slider instead
  5. 00:12:743 (1) - reverse doesn't work well, because of the beat here 00:13:235 - . Consider removing the reverse and mapping that
  6. 00:13:972 - missing a circle? o:
  7. 00:16:021 (2) - how about two 1/2 sliders here instead? There's a strong vocal starting on the current slidertail, would be nice if it was clickable.
  8. 00:27:005 - similar here, consider adding another circle or turning 00:26:841 (2) - into a slider
  9. 00:36:677 - and 00:37:989 - should have circles, too because you mapped 00:35:366 (1) -
    Also, they're missing NCs. (since you put them on each downbeat here)
  10. 01:15:038 (2,3,1) - (2,1) almost touch, move them a little further apart?
  11. 01:18:644 (4) - should be same as 01:17:333 (1,2) - , no? Same for 01:19:956 (1,2) -
  12. 01:26:021 (2,1,2,3,1,2,3) - hmh, it's somewhat okay, but you can't completely cover the actual melody of the song (which sounds more like http://puu.sh/oPefo.jpg ), and it's noticeable. It feels weird to click 01:26:513 (2) - because ther's no strong sound at all, and it feels off to not follow something between 01:26:677 (3,1) - because (3) is an on-going sound. s: Consider re-arranging this. (Applies to higher diffs, too)
I'm getting a headache listening to this, so that's all from me, sorry. x-x
And good luck!
Topic Starter
Mercusheigan
SPOILER

Squirrel wrote:

Hellow~
mod from your request, just making some suggestions

General
  1. You can't map any objects (except spinners iirc) before the first timing point. Add another red line at 00:00:612 - to fix that in all diffs.
  2. conisder adding silent sliderslide, it's quite loud most times and doesn't match that well with the song, imo~
    (00:45:202 (1) - in Hard as an example.. pretty loud :c)
Ataraxia's Easy
  1. 00:00:940 - and 00:45:038 - useless green lines, please delete them. (Just looks cleaner.. xD)
  2. try to keep your NC pattern consistent, you put them usually on each second downbeat, so why don't you do the same in the beginning?
    00:06:185 (3) - and 00:08:808 (2) - should have NC, but 00:07:497 (1) - shouldn't, I think
    add NC on 00:32:743 (5) - and remove it here 00:33:726 (1) -
    add on 00:37:661 (3) - and remove 00:38:972 (1) -
  3. 00:06:185 (3,4,1) - movement is really uncomfortable. Move (4) to the left of (3), like 12|216, so beginner players don't struggle as much to get this right
  4. 00:12:743 (2,3) - shouldn't this be another 3/2 reverse slider? There's a pretty strong sound at 00:13:235 - which should be emphasized, imo, and also this rhythm is different from 00:10:120 (3,4) - so it would be nice if it's mapped the same.
  5. 00:15:366 (3,1) - I don't care much about blankets, but this could really need some refining. And please move them a little further apart, so (1) isn't closer to (3) than (4), that looks confusing for beginner players
  6. 00:23:235 (1,2,1) - looks a bit untidy, try to shape the last slider more like http://puu.sh/oPapQ.jpg or http://puu.sh/oPamM.jpg ?
    same for following sliders 00:25:858 (2,1,2) -
    also for 01:17:005 (1,2) -
  7. and try to avoid the overlap of 00:28:480 (2) - and 00:30:448 (2) -
  8. 00:50:776 (1) - thhre's a break in the vocals, so http://puu.sh/oPavp.jpg or http://puu.sh/oPaw8.jpg woudl work better, imo
  9. 01:13:071 (3,4,1) - all objects are visible at the same time which is pretty confusing to beginners because of the stack. Consider re-arranging this to make it better readable.
  10. 01:19:628 (1,2) - Consider making the straight parts parallel, looks better, imo
Normal
  1. 00:00:940 - if you don't change SV, why add a green line? You can just use the correct hitsound volume from the beginning..
  2. 00:01:923 (2,3) - rhythm sound off because there are some pretty strong sounds on the red ticks, try http://puu.sh/oPb9A.jpg instead
  3. 00:07:333 - I'm missing a circle here, consider adding one? :c
    And 00:07:497 (2) - would work better if split into slider + cirlce, because the sound on the slidertail here 00:08:153 - is the same as (3) and would be nice if both were clickable; same for the following rhytm.
  4. 00:11:431 (1) - the anchor point doesn't have any other use except of making the reverse arrow look misleading, please fix that. Or turn it into something like http://puu.sh/oPbyM.jpg
  5. 00:13:235 - should be emphasized somehow, sicne it's pretty strong and you've mapped it before. Try http://puu.sh/oPbE8.jpg ?
  6. 00:15:694 (2,3) - ctrl+g this rhythm to better match it to the vocals
  7. 00:17:989 (3,4) - simialr here, because of the strong sound at 00:18:317 - that should be clickable
  8. 00:19:300 (1) - two circles would represent the break in the vocals better, I think
    same for 00:29:792 (1) -
  9. 00:21:923 (5) - missing NC
  10. 00:25:530 (2) - new ryhthm is starting on the downbeat, please make it clickable. You could just re-arrange this to http://puu.sh/oPc21.jpg or (imo slightly better because you don't have 5 clickables in a row then) http://puu.sh/oPc4F.jpg
  11. 00:35:038 (5,1) - feels very weird that you have this gap here, because there's a beat and vocals, too, at 00:35:366 - and at 00:36:677 - and 00:37:989 - , too. I'd prefer if you add circles there, the rhythm is completely okay in a Normal.
    And if you pay close attention, the distance for 3/2 is the same as the previous 1/1, because of the slowdown, you should increase spacing to ~1.3 for slow-down parts to make them differentiable from the standard ones. (You can take the Normal here https://osu.ppy.sh/s/391823 as referance, it's totally okay to change DS with SV changes if it helps understanding time/distance relation)
    That way you'd also avoid confusing stuff like 00:38:153 (3,4,5,1) -
  12. 00:38:153 (3) - missing NC
  13. 00:44:218 (3,1) - don't stack other objects below slidertails if in easier diffs if both objects are visible at the same time, please. It's to confusing. Also there's not enough time between the objects to break DS here, please fix that too!
  14. 01:17:005 (6,1) - kinda similar here, 3/2 stacks feel very unnatural to play :c
    also same as 00:35:038 (5,1) - because vocals and beats at 01:17:333 - 01:18:644 - ; also about DS
    and 01:19:956 (3) - missing NC
  15. 01:24:874 (1,2) - unreadable at this skill level due to the DS change to 1.5, that's way too much of a variation for Normal
Hard
  1. 00:00:940 - same as in prev. (and all higher diffs as well)
  2. 00:00:940 (1,2,3) - rhythm feels very off because you ignore the strong sounds at 00:01:595 - and 00:01:923 - , consider re-arranging this rhythm; example
  3. 00:02:251 (1,1) - stack makes this unnecessarily hard to read, consider unstacking them for clarity
  4. 00:09:300 (2) - reverse on the stronger sound feels off, consider using circle + slider instead
  5. 00:12:743 (1) - reverse doesn't work well, because of the beat here 00:13:235 - . Consider removing the reverse and mapping that
  6. 00:13:972 - missing a circle? o:
  7. 00:16:021 (2) - how about two 1/2 sliders here instead? There's a strong vocal starting on the current slidertail, would be nice if it was clickable.
  8. 00:27:005 - similar here, consider adding another circle or turning 00:26:841 (2) - into a slider
  9. 00:36:677 - and 00:37:989 - should have circles, too because you mapped 00:35:366 (1) -
    Also, they're missing NCs. (since you put them on each downbeat here)
  10. 01:15:038 (2,3,1) - (2,1) almost touch, move them a little further apart?
  11. 01:18:644 (4) - should be same as 01:17:333 (1,2) - , no? Same for 01:19:956 (1,2) -
  12. 01:26:021 (2,1,2,3,1,2,3) - hmh, it's somewhat okay, but you can't completely cover the actual melody of the song (which sounds more like http://puu.sh/oPefo.jpg ), and it's noticeable. It feels weird to click 01:26:513 (2) - because ther's no strong sound at all, and it feels off to not follow something between 01:26:677 (3,1) - because (3) is an on-going sound. s: Consider re-arranging this. (Applies to higher diffs, too)
I'm getting a headache listening to this, so that's all from me, sorry. x-x
And good luck!

Thanks squirrel <3 I'll check on sunday, kinda busy IRL :(
sahuang
uhh,probably NC 01:17:005 (9) - in the hardest diff?

no kd o/
jonathanlfj
[General]
the right channel for soft-hitnormal was very quiet compared to the left, i boosted the volume a bit for you http://puu.sh/oTn1e.wav

[Ataraxia's Easy]
00:45:530 (1,2,3) - arrangement can be cleaner here
00:57:333 (1) - remove NC
01:24:546 - i would add a circle here to fill in the vocals
this diff needs hitsounding lol, you can just copy it over from the highest diff

[Normal]
00:21:923 (5) - NC
00:51:431 (2,3,4) - omg why is this not centered
01:24:874 (1,2) - this is a bit misleading, since the previous slow section has this spacing as 1/1 you might want to reduce it here so people don't misread the rhythm
if i were you i would have added some 1/2 rhythm in the kiai, since this difficulty still has a lot of room for increased difficulty and reducing the gap to hard

[Hard]
01:06:185 (4) - would have gone with an extra repeat here
01:18:644 (4) - this plays better if you used the same rhythm from 01:17:333 (1,2)
nothing much to say, but you NC way too frequently in this diff, it would be best if you NC every two measures and keep the current NC frequency only for the kiai sections

[Light Insane]
Try AR8.3, fits the tempo of this diff better imo
00:02:251 (1,2,3,4,5) - since the heavy beat is on 00:02:907, you could change up the pattern to start with a repeat slider and end with a stream: 00:20:612 (6) - missing NC
00:23:235 (7) - ^
00:37:661 (6) - ^
01:06:185 (4) - kiai sounds pretty hype here, so i wouldn't brush this off with just a repeat slider, a small stream feels much more impactful
01:19:628 (5) - NC
01:27:005 (1,2,3) - make these equal distance

[Insane]
00:23:890 (3,4) - a little more distance here will make this more comfortable to hit
00:51:759 (4,1) - symmetry seems a bit forced here, moving 00:51:759 (4) lower will result in much better flow
01:19:628 (6) - NC
01:24:874 (10) - ^

[Nanadaime Hokage]
00:10:120 (1) - hiding the repeat under the previous slider end might cause readability issues, suggest you remove the stacking
00:45:202 (1) - i would have personally gone with a slower sv to emphasize the pause here, possibly 0.6x (it is extra so some variety is cool, you could do this to Insane too if you wish)
00:55:530 (4,5) - maybe ctrl+g on this, the linear flow doesn't work very well here
01:21:595 (1) - NC is not really needed here since the previous combo was all circle

overall a solid set, just need to fix some things on the lower diffs before calling me back
Ataraxia

jonathanlfj wrote:

[General]
the right channel for soft-hitnormal was very quiet compared to the left, i boosted the volume a bit for you http://puu.sh/oTn1e.wav

[Ataraxia's Easy]
00:45:530 (1,2,3) - arrangement can be cleaner here I make like this because to Emphasis the voice moment, Thats is why in do this, like 00:56:021 (1,2,3) -
00:57:333 (1) - remove NCFixed !
01:24:546 - i would add a circle here to fill in the vocals wow !
this diff needs hitsounding lol, you can just copy it over from the highest diff This set need hitsound fix, in wait for the Mercusheigan for help him with hitsounds

overall a solid set, just need to fix some things on the lower diffs before calling me back
Caixa da alegria
[HitObjects]
64,52,612,5,0,0:0:0:0:
116,132,940,6,0,P|228:176|340:104,1,240
392,52,2251,2,0,P|429:117|389:197,1,160
208,228,3562,6,0,P|156:264|84:256,2,120
304,216,4874,2,0,P|300:268|256:325,2,120
327,123,6185,6,0,P|283:87|195:75,1,120
88,120,7169,2,0,B|104:152|104:152|144:196,1,80
256,260,7989,6,0,P|368:264|440:188,1,200
307,133,9300,2,0,P|195:129|123:205,1,200
140,280,10448,6,0,P|144:316|176:352,1,80
256,260,11103,1,0,0:0:0:0:
256,192,11431,12,0,14054,0:0:0:0:
204,216,15366,6,0,P|284:240|380:192,1,160
400,132,16349,1,0,0:0:0:0:
452,212,16677,6,0,P|432:280|356:316,1,160
259,316,17661,1,0,0:0:0:0:
162,316,17989,2,0,P|98:280|94:192,1,160
90,103,18972,1,0,0:0:0:0:
172,56,19300,5,0,0:0:0:0:
292,204,19956,2,0,P|328:224|400:220,2,80
392,40,21267,2,0,P|372:76|376:148,2,80
484,208,22579,6,0,P|460:304|396:344,1,160
326,297,23562,2,0,L|224:328,1,80
165,272,24218,1,0,0:0:0:0:
104,200,24546,6,0,P|88:128|171:76,1,160
244,80,25530,1,0,0:0:0:0:
288,164,25858,2,0,P|252:176|188:160,2,80
372,120,26841,1,0,0:0:0:0:
452,68,27169,6,0,P|464:152|424:240,1,160
360,276,28153,1,0,0:0:0:0:
268,308,28480,2,0,P|212:312|172:288,1,80
99,276,29136,2,0,P|95:220|119:180,1,80
171,130,29792,5,0,0:0:0:0:
353,196,30448,2,0,L|361:288,2,80
171,130,31759,2,0,L|163:38,2,80
208,320,33071,2,0,L|240:224,1,80
268,156,33726,6,0,P|292:128|344:116,1,80
400,47,34382,2,0,P|428:71|440:123,1,80
440,207,35038,6,0,P|424:272|376:300,1,120
237,298,36021,1,0,0:0:0:0:
156,244,36349,6,0,P|144:192|172:116,1,120
264,27,37333,1,0,0:0:0:0:
331,94,37661,6,0,P|343:158|319:214,2,120
264,27,38972,2,0,P|224:44|180:39,1,80
92,28,39628,2,0,L|68:112,1,80
49,199,40284,6,0,P|40:276|96:340,1,160
176,300,41267,1,0,0:0:0:0:
260,256,41595,2,0,L|328:304,2,80
188,192,42579,1,0,0:0:0:0:
216,100,42907,6,0,P|280:120|372:92,1,160
440,32,43890,1,0,0:0:0:0:
461,125,44218,6,0,B|448:204|448:204|472:288,1,160
284,336,45530,6,0,B|252:312|252:312|196:304,1,80
116,288,46185,1,0,0:0:0:0:
188,224,46513,1,0,0:0:0:0:
116,160,46841,2,0,P|188:128|264:156,1,160
344,204,47825,1,0,0:0:0:0:
344,108,48153,6,0,P|332:68|348:16,1,80
428,72,48808,2,0,P|435:110|423:148,1,80
344,204,49464,1,0,0:0:0:0:
412,272,49792,2,0,P|348:304|264:264,1,160
236,184,50776,5,0,0:0:0:0:
56,115,51431,2,0,L|66:35,2,80
157,278,52743,2,0,L|146:357,2,80
168,88,54054,6,0,P|244:64|336:96,1,160
319,180,55038,2,0,P|324:224|308:264,1,80
244,325,55694,1,0,0:0:0:0:
337,344,56021,6,0,B|373:349|373:349|413:333,1,80
492,276,56677,1,0,0:0:0:0:
424,208,57005,1,0,0:0:0:0:
480,128,57333,6,0,P|412:96|320:144,1,160
303,214,58317,1,0,0:0:0:0:
216,252,58644,6,0,L|132:240,1,80
68,172,59300,2,0,L|160:128,1,80
236,144,59956,1,0,0:0:0:0:
303,214,60284,2,0,P|367:246|459:202,1,160
476,128,61267,5,0,0:0:0:0:
288,88,61923,2,0,P|244:80|200:88,2,80
156,228,63235,2,0,P|116:232|77:224,2,80
348,248,64546,2,0,P|376:208|368:152,1,80
328,96,65202,5,0,0:0:0:0:
260,163,65530,2,0,P|232:203|240:259,1,80
271,319,66185,1,0,0:0:0:0:
176,320,66513,6,0,B|132:304|132:304|104:272,1,80
44,208,67169,1,0,0:0:0:0:
88,120,67497,1,0,0:0:0:0:
174,84,67825,2,0,P|250:108|358:80,1,160
412,44,68808,1,0,0:0:0:0:
465,123,69136,6,0,P|456:168|409:207,1,80
341,219,69792,2,0,P|296:228|257:275,1,80
215,328,70448,1,0,0:0:0:0:
147,260,70776,2,0,P|123:180|163:88,1,160
212,40,71759,5,0,0:0:0:0:
387,116,72415,2,0,P|448:126|476:118,2,80
212,40,73726,2,0,P|173:29|134:33,2,80
387,116,75038,2,0,L|392:212,1,80
380,292,75694,5,0,0:0:0:0:
288,324,76021,1,0,0:0:0:0:
197,290,76349,2,0,P|184:248|193:202,1,80
240,132,77005,6,0,P|160:120|104:160,2,120
336,132,78317,2,0,P|348:52|308:-4,2,120
364,223,79628,2,0,P|444:235|500:195,2,120
270,200,80939,6,0,L|246:300,1,80
183,345,81595,1,0,0:0:0:0:
115,277,81923,1,0,0:0:0:0:
72,192,82251,6,0,P|72:144|96:108,2,80
115,277,83235,1,0,0:0:0:0:
182,209,83562,2,0,P|199:173|197:133,2,80
256,192,84874,12,0,87333,0:0:0:0:
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