I think ur mod added like 20 kb just of inherits lol thanks alot tho, hope it sounds better nowNephroid wrote:
Hi! From #modreqs here.
[Nanadaime Hogake]
Replay: http://puu.sh/ostQx/d4ad8a5ec9.osr
General Comments: Check the symmetry of all "3" shaped sliders. Like 00:07:497 (1) - 00:15:366 (6) - etc. fixed some, some of them are intentional
Also, I thought a lot of the hitsounds were boring, and some of them didn't really match the music. Use a wider range of volumes! Like from 10% to 100% instead of 60% to 90%. It'll make your map sound a lot more interesting. (This is just my opinion, but I'm sure I'm not the only one with this opinion.) I'll try to make the hitsound volume wider, but will avoid the hm lets say less than 40% range because I do not like hitsounds that cant be heard properly
A lot of my comments below are on hit sounds, which aren't difficulty-specific, so they're really for all difficulties. watch me fix for half difficulties and forget for the other half lol
00:02:251 (1,2,3,4,5,6,7,8,9) - Gradually increase the volume on these. For example (add these to the "TimingPoints" section of the osu file):2251,-100,4,2,1,20,0,0
2333,-100,4,2,1,30,0,0
2415,-100,4,2,1,40,0,0
2497,-100,4,2,1,50,0,0
2579,-100,4,2,1,60,0,0
2661,-100,4,2,1,70,0,0
2743,-100,4,2,1,80,0,0
2825,-100,4,2,1,80,0,0
2907,-100,4,2,1,90,0,0
3562,-100,4,2,1,70,0,0
about the stream: I liked the idea but didn't like how low you started the hitsounding... I'll increase the hitsound volume only slightly because I don't think the stream starts so (what's the word aaaaaaaaaaa) quiet as for 20% hitsound, but slightly increases so I'll do that (from 80 to 96%)
00:03:562 (1) - I think the hit finish would sound better on 00:02:907 (9). added a finish here and kept the one in the slider
00:04:054 (2) - Feels like there are too many claps here. oops.. this will take a while to check all diffs -_-
00:06:185 (1) - This shape and placement of this slider is a bit strange. I don't think this shape works very well on its own. guys pls he's beautiful
00:14:054 to 00:35:038 - Hitsound volume is a bit too loud. reduced, slightly, but reduced
00:35:038 (1) - 00:36:349 (4) - 00:37:661 (1) - 00:38:972 (5) - Gradually increase volume of hitfinish on these. sure
00:40:284 to 00:44:874 - At the beginning, suddenly drop the volume down (to maybe around 30%-ish), then gradually increase to 100% at the end. yo dog thats quite edgy from 30 to 100 but did increase the hitsound volume ceilling, but kept the 70% base
00:44:874 (5) - Add hitfinish. added
00:45:038 (6) - This detracts from the silence in the music. IMO it's even weirder w/o
00:48:153 (1) - Maybe add hitfinish. lets try some uh
00:50:448 (6) - ^ no
00:52:087 (5) - ^ yes
00:53:399 (6) - ^ yes
00:56:021 (1) - ^, and etc. for the rest of the kiai. hm lets see some
01:00:939 (4,5) - The hitsounds on these sound like a stream, which doesn't match the music. weirdly enough sounds worse w/o ;w;
01:27:333 (3) - A circle would probably make more sense than a slider. Nah, I like it D:
[Insane]
Replay: http://puu.sh/osv0p/3c886c0e2a.osr
General Comments: Same as above. Check "3" shaped slider symmetry and make hitsounds more fun to listen to. Among the difficulties I played, I think that this one is the best of them. The plot thickens
00:02:251 (1,2,3,4,5,6,7,8,9) - Same as above. Same as above.
00:13:890 (8,9,1) - When you have a triple like this, it doesn't make sense to drop the volume on the last note. as weird as it is, I think it is as it is
00:22:579 (5) - Slider doesn't really feel like it belongs. (Visually, that is. It's fine rhythmically.) think it's good
00:24:546 - Use a wider volume range. The whole point of changing the volume is so that players notice the change, right? So what's the point of changing the volume from 60% to 65%? I don't think anybody can actually tell that the volume changed there, especially when they're playing the map.
00:44:874 (5) - Add hitfinish. SURE
00:45:038 (6) - Same as previous difficulty. sry, keeping it
00:45:530 to 01:17:005 - I'm assuming that you haven't gotten to adding hitfinishes to the Kiai section yet, but it'll sound a lot better with them. I'll add some as you suggested, to all diffs. Let's see how it rolls
01:26:349 (1,2,3,1,2,3) - The gap at 01:26:841 sounds weird. It might just be the hitsounds on 01:26:349 (1,2,3) though. Yeah that could be it, because many people can swear there's a sound there but I can't hear it... Following the drums here
[Light Insane]
Replay: http://puu.sh/osvzn/a6eea6a29e.osr
General Comments: Same as above.
00:02:251 (1,2,3,4,5) - Same as above. Same as above.
00:30:448 (1,2) - The mapping of the "nani mo" in this section is inconsistent with the mapping in the previous section - 00:19:957 (1,2,3). fixed
00:35:530 (2) - You might want to remove slider tick noises. don't think it will change much
01:26:349 (5,6,7) - Missed a NC somewhere maybe? Insane has a NC here. fixed
01:26:349 (5,6,7,1,2,3) - This rhythm is really confusing, and the spacing on 01:26:349 (5,6,7) makes it harder to read than insane. yeah this has been pointed out before but dunno why I havent changed yet, fixed
[]
Good luck with your map!
ALSO, as dumb as I am I couldn't watch ur replays because of the stream hitsound things LOL FeelsBadMan
I'm now done with your mod but still have to change some of the hitsounds you pointed out. Again, thanks alot <3
Edit: I'm actually backing up with the kiai time finish hitsounds because the setup I made was not entertaining at all and quickly turned into a boring spam.. lol