Hi! From #modreqs here.
[Nanadaime Hogake]
Replay: http://puu.sh/ostQx/d4ad8a5ec9.osr
General Comments: Check the symmetry of all "3" shaped sliders. Like 00:07:497 (1) - 00:15:366 (6) - etc.
Also, I thought a lot of the hitsounds were boring, and some of them didn't really match the music. Use a wider range of volumes! Like from 10% to 100% instead of 60% to 90%. It'll make your map sound a lot more interesting. (This is just my opinion, but I'm sure I'm not the only one with this opinion.)
A lot of my comments below are on hit sounds, which aren't difficulty-specific, so they're really for all difficulties.
00:02:251 (1,2,3,4,5,6,7,8,9) - Gradually increase the volume on these. For example (add these to the "TimingPoints" section of the osu file):
00:03:562 (1) - I think the hit finish would sound better on 00:02:907 (9).
00:04:054 (2) - Feels like there are too many claps here.
00:06:185 (1) - This shape and placement of this slider is a bit strange. I don't think this shape works very well on its own.
00:14:054 to 00:35:038 - Hitsound volume is a bit too loud.
00:35:038 (1) - 00:36:349 (4) - 00:37:661 (1) - 00:38:972 (5) - Gradually increase volume of hitfinish on these.
00:40:284 to 00:44:874 - At the beginning, suddenly drop the volume down (to maybe around 30%-ish), then gradually increase to 100% at the end.
00:44:874 (5) - Add hitfinish.
00:45:038 (6) - This detracts from the silence in the music.
00:48:153 (1) - Maybe add hitfinish.
00:50:448 (6) - ^
00:52:087 (5) - ^
00:53:399 (6) - ^
00:56:021 (1) - ^, and etc. for the rest of the kiai.
01:00:939 (4,5) - The hitsounds on these sound like a stream, which doesn't match the music.
01:27:333 (3) - A circle would probably make more sense than a slider.
[Insane]
Replay: http://puu.sh/osv0p/3c886c0e2a.osr
General Comments: Same as above. Check "3" shaped slider symmetry and make hitsounds more fun to listen to. Among the difficulties I played, I think that this one is the best of them.
00:02:251 (1,2,3,4,5,6,7,8,9) - Same as above.
00:13:890 (8,9,1) - When you have a triple like this, it doesn't make sense to drop the volume on the last note.
00:22:579 (5) - Slider doesn't really feel like it belongs. (Visually, that is. It's fine rhythmically.)
00:24:546 - Use a wider volume range. The whole point of changing the volume is so that players notice the change, right? So what's the point of changing the volume from 60% to 65%? I don't think anybody can actually tell that the volume changed there, especially when they're playing the map.
00:44:874 (5) - Add hitfinish.
00:45:038 (6) - Same as previous difficulty.
00:45:530 to 01:17:005 - I'm assuming that you haven't gotten to adding hitfinishes to the Kiai section yet, but it'll sound a lot better with them.
01:26:349 (1,2,3,1,2,3) - The gap at 01:26:841 sounds weird. It might just be the hitsounds on 01:26:349 (1,2,3) though.
[Light Insane]
Replay: http://puu.sh/osvzn/a6eea6a29e.osr
General Comments: Same as above.
00:02:251 (1,2,3,4,5) - Same as above.
00:30:448 (1,2) - The mapping of the "nani mo" in this section is inconsistent with the mapping in the previous section - 00:19:957 (1,2,3).
00:35:530 (2) - You might want to remove slider tick noises.
01:26:349 (5,6,7) - Missed a NC somewhere maybe? Insane has a NC here.
01:26:349 (5,6,7,1,2,3) - This rhythm is really confusing, and the spacing on 01:26:349 (5,6,7) makes it harder to read than insane.
[]
Good luck with your map!
[Nanadaime Hogake]
Replay: http://puu.sh/ostQx/d4ad8a5ec9.osr
General Comments: Check the symmetry of all "3" shaped sliders. Like 00:07:497 (1) - 00:15:366 (6) - etc.
Also, I thought a lot of the hitsounds were boring, and some of them didn't really match the music. Use a wider range of volumes! Like from 10% to 100% instead of 60% to 90%. It'll make your map sound a lot more interesting. (This is just my opinion, but I'm sure I'm not the only one with this opinion.)
A lot of my comments below are on hit sounds, which aren't difficulty-specific, so they're really for all difficulties.
00:02:251 (1,2,3,4,5,6,7,8,9) - Gradually increase the volume on these. For example (add these to the "TimingPoints" section of the osu file):
2251,-100,4,2,1,20,0,0
2333,-100,4,2,1,30,0,0
2415,-100,4,2,1,40,0,0
2497,-100,4,2,1,50,0,0
2579,-100,4,2,1,60,0,0
2661,-100,4,2,1,70,0,0
2743,-100,4,2,1,80,0,0
2825,-100,4,2,1,80,0,0
2907,-100,4,2,1,90,0,0
3562,-100,4,2,1,70,0,0
00:03:562 (1) - I think the hit finish would sound better on 00:02:907 (9).
00:04:054 (2) - Feels like there are too many claps here.
00:06:185 (1) - This shape and placement of this slider is a bit strange. I don't think this shape works very well on its own.
00:14:054 to 00:35:038 - Hitsound volume is a bit too loud.
00:35:038 (1) - 00:36:349 (4) - 00:37:661 (1) - 00:38:972 (5) - Gradually increase volume of hitfinish on these.
00:40:284 to 00:44:874 - At the beginning, suddenly drop the volume down (to maybe around 30%-ish), then gradually increase to 100% at the end.
00:44:874 (5) - Add hitfinish.
00:45:038 (6) - This detracts from the silence in the music.
00:48:153 (1) - Maybe add hitfinish.
00:50:448 (6) - ^
00:52:087 (5) - ^
00:53:399 (6) - ^
00:56:021 (1) - ^, and etc. for the rest of the kiai.
01:00:939 (4,5) - The hitsounds on these sound like a stream, which doesn't match the music.
01:27:333 (3) - A circle would probably make more sense than a slider.
[Insane]
Replay: http://puu.sh/osv0p/3c886c0e2a.osr
General Comments: Same as above. Check "3" shaped slider symmetry and make hitsounds more fun to listen to. Among the difficulties I played, I think that this one is the best of them.
00:02:251 (1,2,3,4,5,6,7,8,9) - Same as above.
00:13:890 (8,9,1) - When you have a triple like this, it doesn't make sense to drop the volume on the last note.
00:22:579 (5) - Slider doesn't really feel like it belongs. (Visually, that is. It's fine rhythmically.)
00:24:546 - Use a wider volume range. The whole point of changing the volume is so that players notice the change, right? So what's the point of changing the volume from 60% to 65%? I don't think anybody can actually tell that the volume changed there, especially when they're playing the map.
00:44:874 (5) - Add hitfinish.
00:45:038 (6) - Same as previous difficulty.
00:45:530 to 01:17:005 - I'm assuming that you haven't gotten to adding hitfinishes to the Kiai section yet, but it'll sound a lot better with them.
01:26:349 (1,2,3,1,2,3) - The gap at 01:26:841 sounds weird. It might just be the hitsounds on 01:26:349 (1,2,3) though.
[Light Insane]
Replay: http://puu.sh/osvzn/a6eea6a29e.osr
General Comments: Same as above.
00:02:251 (1,2,3,4,5) - Same as above.
00:30:448 (1,2) - The mapping of the "nani mo" in this section is inconsistent with the mapping in the previous section - 00:19:957 (1,2,3).
00:35:530 (2) - You might want to remove slider tick noises.
01:26:349 (5,6,7) - Missed a NC somewhere maybe? Insane has a NC here.
01:26:349 (5,6,7,1,2,3) - This rhythm is really confusing, and the spacing on 01:26:349 (5,6,7) makes it harder to read than insane.
[]
Good luck with your map!