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Lime & Kankitsu - Harmony (Long ver.)

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Topic Starter
Yoshimaro
This beatmap was submitted using in-game submission on Tuesday, May 31, 2016 at 5:33:21 PM

Artist: Lime & Kankitsu
Title: Harmony (Long ver.)
Source: BMS
Tags: GroundbreakinG gdbg kawaiicore BMS G2R2014 kanki2 Brilliant Melodies
BPM: 172
Filesize: 10008kb
Play Time: 05:35
Difficulties Available:
  1. Dynamic Congeniality (5.36 stars, 1250 notes)
Download: Lime & Kankitsu - Harmony (Long ver.)
Information: Scores/Beatmap Listing
---------------
REDOWNLOAD AFTER MAY 15TH, 2016... NEW METADATA THX


Mod Count: 15


FINISHED! MODS PLS CUS GOING FOR RANKED! (black background in there cus peppysama hasn't added dim background yet for blankets which will be removed when needed)
Also feel free to suggest hitsounds > <


Water drop noise from - (FELT - In my room | Mapped by Aka)
Purest waifu BG from - http://www.pixiv.net/member_illust.php? ... d=56068247

Testplayers / Modders / Kudosu Donations <3
MODDERS

HML
-Harpuia-
NeilPerry
DeRandom Otaku thx for active modding queue lol
HonestE fam we're so close the dream cmon
Breezy
O-Moei thank you for modding on your own volition!
CookieBite thank you for simple mod! (sometimes its not to not have to do much xD)
snover (from the osu! Mapping Modding discord, he helped out a ton with timing, thank you so much snover!)
PlasticMemor Also, thanks for simple mod!
MouseEz
-TobiKC
Alveryn thanks for metadata fix!
Usernametwo !
Kaifin jesus fuck tiddies dude that was so dense but thanks xD, thanks also for basically building my mapping m9


TESTPLAYERS

iaace <3
Znon
diciestaking - bro you can get top 300 i believe!
Xbox - your spinning speed is fucking insane holY

KUDOSU DONATIONS <3
-Harpuia- thx m8 rank Negastrife
HonestE THANKS COME BACK AND DESTORY SCOREBOARDS PLZ ;)
Breezy Thanks!
CookieBite I will devote the challenge map COMMON CORE to you and Bestellia <3
iaace <3<3<3<3<3<3<3<3<3

Topic Starter
Yoshimaro


haha get it cus this map's fucking fire lmao (im lonely someone cuddle me plz :C)
HML
Here's a mod my dude ;)

MOD
META

______________________________________

HP drain feels a bit low imo. I'd make it 6-6.2
Love the combo colors, but I have no clue if the pink really fits, and there might be too many greens. Four is half of what you have.

HITSOUNDS

______________________________________

They're fine, I just wish there were more.

GAME PLAY

______________________________________


00:25:379 (6) - NC please. This note starts a new pattern, and the combo goes above 9, which I have a bias against.
00:28:170 (6) - ^
00:30:961 (6) - ^
00:36:193 (4,5,6,7,8,9,10) - This pattern wasn't really fun to play. 00:36:891 (7,8) This switch HAS TO GO, even if you don't want to change the other part. I found it really weird, and forced.
00:38:635 (3,4,5) - Change in DS feels too drastic. Maybe do something like this?
00:39:507 (6) - NC?
00:42:124 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Stream should start 00:42:821 (9) - <~~There
00:45:089 (4) - Angle up and to the right more to be inline with 00:43:519 (1) NOT AN OCD THING! It just plays nicer.
01:07:240 (6) - Ctrl+J and move back to where it was to help the player predict the direction of 01:07:763 (8)
01:21:193 (5,6,7,8) - Space a bit more. I dislike how they touch. It just looks nicer imo.
01:23:984 (5,6,7,8) - ^ Ditto
01:29:914 (2,3) - Increase DS. It's a lot less than 01:29:565 (1,2)
01:38:635 (4) - Ctrl+G? I don't know, you decide!
01:39:682 (2,3) - Ctrl+G Then fix hitsound
02:08:635 (1,2,3,4) - DS+?
02:14:914 (1,2,3,4,5,6,7,8,1) - I think this stream shouldn't straighten out, looks wack.
02:21:193 (1) - This part reminds me of Sonic Adventure from the Dreamcast :)
02:44:914 (1,2,3,4) - Increase DS please.
03:49:100 (6) - Ctrl+G
04:23:984 (1,2) - This looks ugly. Make 04:23:984 (1) at a bigger angle.
04:43:519 (1) - What happened to the hitsounds?
04:52:240 (2,3,1,2,3,4) - Same with the other part that looks identical.
05:12:124 (4,5) - Match ends better.
05:33:398 (2,3,4) - All NC, or Take NC away from 05:32:976 (1)
05:35:264 (1) - This slider feels out of place. Maybe add notes to the piano instead? (It's also too fast imo).

Overall a nice map, I can see it getting ranked! :)
Topic Starter
Yoshimaro

HML wrote:

Here's a mod my dude ;)

MOD
META

______________________________________

HP drain feels a bit low imo. I'd make it 6-6.2 I'll change to 6, not trying to kill HR players in slower sections cus drain
Love the combo colors, but I have no clue if the pink really fits, and there might be too many greens. Four is half of what you have. pink are unique rhythm patterns / more emphasized

HITSOUNDS

______________________________________

They're fine, I just wish there were more. same tbh hopefully another mod will suggest some and ill keep digging around too c:

GAME PLAY

______________________________________


00:25:379 (6) - NC please. This note starts a new pattern, and the combo goes above 9, which I have a bias against. same
00:28:170 (6) - ^ same
00:30:961 (6) - ^ OK DAD
00:36:193 (4,5,6,7,8,9,10) - This pattern wasn't really fun to play. 00:36:891 (7,8) This switch HAS TO GO, even if you don't want to change the other part. I found it really weird, and forced. the hidden Saten collab C: jk, if more mods dont find this appealing ill remove and fix
00:38:635 (3,4,5) - Change in DS feels too drastic. Maybe do something like this?
00:39:507 (6) - NC? same length as pattern
00:42:124 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - Stream should start 00:42:821 (9) - <~~There delete the section and listen to song, it doesn't
00:45:089 (4) - Angle up and to the right more to be inline with 00:43:519 (1) NOT AN OCD THING! It just plays nicer. fits into the notch made by 00:42:734 (8,9,10,11,12)
01:07:240 (6) - Ctrl+J and move back to where it was to help the player predict the direction of 01:07:763 (8) 01:05:845 (1,2,3,4,5,6,7,8) - as the key rises, so does the note. the circle slider is below 01:07:589 (7) - because it is lower in pitch, subconsciously im trying to get that affect from the player as well, and from people that i've asked to FC the map, reading hasn't come up in slow sections so if someone else later in modding asks me to change it ill find a way around it i suppose (i really dont think the slow sections need much except maybe i missed some perfect circle sliders)
01:21:193 (5,6,7,8) - Space a bit more. I dislike how they touch. It just looks nicer imo. changed the arrangment
01:23:984 (5,6,7,8) - ^ Ditto same tbh
01:29:914 (2,3) - Increase DS. It's a lot less than 01:29:565 (1,2) pattern makes a pinwheel looking thing xD all of the ends of sliders in that combo are equally spaced when highlighted
01:38:635 (4) - Ctrl+G? I don't know, you decide! C:
01:39:682 (2,3) - Ctrl+G Then fix hitsound sets up the dorito chip triangle jump (all bless kamisama herself momstrata)
02:08:635 (1,2,3,4) - DS+?
02:14:914 (1,2,3,4,5,6,7,8,1) - I think this stream shouldn't straighten out, looks wack. distance increases as the treble piano becomes more apparent... although for the shape same... if someone else dislikes its shape then ill fix. for the most part, streams in this map are curvy (i also like getting multiple opinions on things before i change their shape entirely xD sry im not trying to seem like i dont want the mods im just trying to get more perspectives)
02:21:193 (1) - This part reminds me of Sonic Adventure from the Dreamcast :) (•́⌄•́๑)૭✧
02:44:914 (1,2,3,4) - Increase DS please. spacing increases with crescendo, also trying not to spike the reading / anti aim difficulty here
03:49:100 (6) - Ctrl+G if played properly, players cursor should come down from the tip (lol) of 03:48:752 (5) - to make a smooth circle instead of shifting its direction, but we'll see again i want more perspectives
04:23:984 (1,2) - This looks ugly. Make 04:23:984 (1) at a bigger angle. fixed? i increased the angle on 04:24:507 (2) - actually cus that was the one that was off on rotation factor lmao wupz)
04:43:519 (1) - What happened to the hitsounds? wat? im confused what am i looking for, the hitsounds are the same as the previous sections like this :CCccCccCCc
04:52:240 (2,3,1,2,3,4) - Same with the other part that looks identical. yeah
05:12:124 (4,5) - Match ends better. 05:12:124 (4) - lmao oops this one was off thx m9
05:33:398 (2,3,4) - All NC, or Take NC away from 05:32:976 (1) fixed, also fixed some offset errors in this section
05:35:264 (1) - This slider feels out of place. Maybe add notes to the piano instead? (It's also too fast imo). tbh same but im still trying to find a better way to do it, im sure more mods will comment on this

Overall a nice map, I can see it getting ranked! :) hype
Topic Starter
Yoshimaro
hoYl just realized, first mod and didn't put any of the things:
#1 fxi blankt
#2 rempa entrie dififculyt
#3 gib kodus
waow
-Zeraora
Hi! ( =w=)/

M4M
[Dynamic Congeniality]
  1. Remove countdown.
  2. 00:12:124 (4,5) - Maybe it's just me, but I find the flow between these two weird. A similar style like here: 00:11:600 (2,3) - , would do.
  3. 00:23:635 (4) - NC. SV changed at this point.
  4. 00:51:542 (4,1) - 00:51:891 (1) - Might not be read, so I suggest not stacking it with 00:51:542 (4) - .
  5. 01:30:612 (4) - NC.
  6. 01:33:054 (4) - In my opinion, this should be emphasized more, since the sound here is very significant. Consider increasing the DS between 01:32:879 (3,4) - .
  7. 01:47:356 (5,6,1) - Just a suggestion. Switch 01:47:356 (5,6) - so that it would be like a back and forth style jump. Seems better imo.
  8. 01:53:308 (1) - 1/16 snap? Putting it at the blue tick (1/4) will do.
  9. 02:10:031 (1) - Would be better imo if this slider would face towards 02:10:205 (2) - . You may do this by moving these (02:09:856 (2,3,1) - ) a bit lower.
  10. 02:10:728 (5) - Maybe put a NC here?
  11. 03:11:252 (1) - Same as 00:51:891 (1) - .
  12. 04:09:159 (2) - I'm not quite sure about this (since this a 1/4 slider), but I don't think this slider shape is rankable.
  13. 04:20:845 (4) - , 04:43:170 (4) - NC
  14. 04:34:449 (4) - Emphasis. Same as 01:33:054 (4) - .
  15. 04:45:612 (4) - ^
  16. 05:35:264 (1) - End this slider at the blue tick next to it? It sounds better... I think.
Sorry for the noob mod. :(
Hope it helped, though.
I like the map.
Good luck! :D
Topic Starter
Yoshimaro

-Harpuia- wrote:

Hi! ( =w=)/

M4M same tbh
[Dynamic Congeniality]
  1. Remove countdown. lol oops
  2. 00:12:124 (4,5) - Maybe it's just me, but I find the flow between these two weird. A similar style like here: 00:11:600 (2,3) - , would do. changed, lets see how that settles
  3. 00:23:635 (4) - NC. SV changed at this point. k
  4. 00:51:542 (4,1) - 00:51:891 (1) - Might not be read, so I suggest not stacking it with 00:51:542 (4) - . (HD player) its alright, i ran this like 30 times to make sure it was readable lmao
  5. 01:30:612 (4) - NC. k
  6. 01:33:054 (4) - In my opinion, this should be emphasized more, since the sound here is very significant. Consider increasing the DS between 01:32:879 (3,4) - . I ctrl + g the slider to give it a bit more distance, i agree tho, downbeat and all makes sense so this change will stick
  7. 01:47:356 (5,6,1) - Just a suggestion. Switch 01:47:356 (5,6) - so that it would be like a back and forth style jump. Seems better imo. 01:46:659 (2,3) - i kept the linear flow from this and tried a back and forth jump as suggested, reason for this tho is because i really dont use to many stack jumps in this map so this is actually more consistent with the rest of the map...
  8. 01:53:308 (1) - 1/16 snap? Putting it at the blue tick (1/4) will do. im going to leave it until i get some more opinions, it doesn't affect playability so it should be good (?) but idk we'll see c:
  9. 02:10:031 (1) - Would be better imo if this slider would face towards 02:10:205 (2) - . You may do this by moving these (02:09:856 (2,3,1) - ) a bit lower. hmm idek ill grab some testplayers
  10. 02:10:728 (5) - Maybe put a NC here? will probably change with some more mods
  11. 03:11:252 (1) - Same as 00:51:891 (1) - . same
  12. 04:09:159 (2) - I'm not quite sure about this (since this a 1/4 slider), but I don't think this slider shape is rankable. changed just to be sure c:
  13. 04:20:845 (4) - , 04:43:170 (4) - NC yessirrrr
  14. 04:34:449 (4) - Emphasis. Same as 01:33:054 (4) - . 04:34:100 (2,3) - reversed this to emphasize jump a bit more
  15. 04:45:612 (4) - ^ 04:45:612 (4) - ctrl+G'd m8 (getfujkt)
  16. 05:35:264 (1) - End this slider at the blue tick next to it? It sounds better... I think. o woops i was changing something in that slider and i guess the end snapped 1/4 before where it was, thx m8 good catch
Sorry for the noob mod. :( was good mod watchu mean?
Hope it helped, though.
I like the map.
Good luck! :D you too! Σ(*ノ´>ω<。`)ノ
-Zeraora
Star!
Topic Starter
Yoshimaro

-Harpuia- wrote:

Star!
(ノ´ヮ´)ノ*:・゚✧
NeilPerry
M4M

00:11:252 (7,8) - make this double more readble? ;)
00:53:635 (1,2,3,4,5) - more space i guess.
01:52:240 (3,4) - make space between notes more. All pattern will be more aesthetical IMO
02:01:659 (1,2,3,1,2,3) - close sliders IMO
02:27:211 (3) - no needed note cuz of no beat
02:31:135 (2,3) - same as 01:52:240 (3,4)
02:44:914 (1,2) - make space here like here 02:45:263 (3,4) - or make both patterns more spacy to save ur idea.
02:48:228 (3,4) - dont think it's good flow way D:
03:13:170 (1,2,3,4,5) - more space i guess.
03:23:461 (2,3,4,1) - same
03:47:531 (5,6,1,2,3,4,5,6) - this pattern looks nice but mby snap not too close.
04:07:938 (2) - beat starts on red tick, when ur slider ended. guess in this way will be sounds better
04:34:798 (5,6,1) - bad flow way IMO
05:01:310 (3,4,1) - not overmapped?
05:08:112 (7,8) - notes too close again D:

thats all.
Finally: map very awesome, looks rly smart. GL! ;)
Sory for my bad english. :D
Topic Starter
Yoshimaro
thx for mod! :D
DeRandom Otaku
Ahoy there~ From my queue

General :
  1. BG is larger than 1366,768
  2. Recompress mp3 plox
  3. Unsnapped kiai point
  4. I love all the combo colors except combo color 8 ~ doesnt match the map imo
Dynamic Congeniality :
  1. Unsnapped obj~ check aimod
  2. OD is a bit high imo decrease it ~
  3. 00:51:891 (1) - stack it with slider start not slider end
  4. 00:59:217 - that slider tick produces a high unnecessary sound ~ use a timing point to make it silent
  5. 01:02:007 - ^
  6. 01:06:193 - ^^
  7. 01:08:112 - ^^^
  8. 01:10:379 - ^^^^
  9. 01:13:170 - ^^^^^
  10. 02:50:409 (12,1) - they are too close compared to the rest of the notes in stream
  11. 03:06:368 - add circle
  12. 03:11:077 (4,1) - same as before , stack it with slider start
  13. 03:18:752 - and here ~ all those slider ticks ~ do something about them
  14. 04:52:589 (1) - remove nc
  15. 05:12:124 (4,5,1) - not stacked properly
  16. 05:35:264 (1) - omg this is fucking sick ~ great job
Thats all -w- hope i helped~

Good Luck!!~
-sandAI
MOD
00:35:496 (2) - Make the followpoint parallel with the border

00:35:845 (3) - Angle it more so the follow point from 3 to 4 is parallel with the border

Suggestion : 00:47:007 (2) - all the sliders in this stream should have a higher SV. I was so nervous playing this part because of sliderends and stuff.

Suggestion : 00:58:868 (4) - Make all the circle sliders have some distance between the beginning and end, or increase SV. Not knowing which way the slider goes also made me nervous.

01:30:961 (1) - Why not full kiai in this section?

01:44:914 (1) - I was about to comment on the blanket from 1 and 2, but i noticed 2 blanketed 4 instead. Why not make the 1 have a sharper corner or just be straight and not gay

01:51:891 (1,2) - Should not stack because 01:52:414 (4,5) and 01:52:675 (6,7) stack.

02:18:577 (2,4) -inconsistent with the sliders like this in the beginning, but why not ctrl+g these so it will flow into the stream after it better?

02:30:961 (1,2) - again

02:42:124 (1,2) -

02:52:414 (1) - these 1/3 / 1/6 are pretty difficult to land 300s on sightread. How about slider to connect 02:52:763 (2,3) ?

02:53:286 (1,2) - im marking these because 00:33:752 (1) slider isnt stacked (ofc). It's just easier to read this way.

03:04:798 (1) - your other spinners are 1/16 away from the note behind them, why isn't this one?

03:06:193 (1) - suggestion on the slider velocity again.

03:18:403 (4) - again with circle sliders

03:36:542 (1,2) - Why not blanket?

03:42:124 (1) - Maybe increase slider velocity because pitch is rising?

04:35:496 (2,5) - Perhaps blanket with 04:36:542 (1) ?

05:04:449 (1,2) -

05:07:240 (1,2) -

05:21:193 (1) - see this one matches the one at the beginning of the song..?

05:35:264 (1) - The loop at 05:37:964 should be more circular imo, just because of the circles at the beginning and the end of the slider. Its a pretty slider anyways

Well... It's honesty really good, especially the streams. I feel like since the jumps are pretty big at times, the streams need to be more spaced at times as well. Perhaps make the streams more spaced when the pitch is rising, and less spaced when the pitch is lowering?
Topic Starter
Yoshimaro

DeRandom Otaku wrote:

Ahoy there~ From my queue o shit waddap

General :
  1. BG is larger than 1366,768 thx
  2. Recompress mp3 plox thx
  3. Unsnapped kiai point dafuq howd that happen lol
  4. I love all the combo colors except combo color 8 ~ doesnt match the map imo
ill look for some more, 8 is supposed to be a more saturated 4
Dynamic Congeniality :
  1. Unsnapped obj~ check aimod lol idk how that happened, it was just ctrl c ctrl v ctrl h
  2. OD is a bit high imo decrease it ~ fits SR, ill gather some more testplayers tho
  3. 00:51:891 (1) - stack it with slider start not slider end this was mentioned in an earlier mod i was just looking for more persepectives, as this is a reoccurring mod ima TAKE IT
  4. 00:59:217 - that slider tick produces a high unnecessary sound ~ use a timing point to make it silent o good point fam
  5. 01:02:007 - ^ ^
  6. 01:06:193 - ^^ ^^
  7. 01:08:112 - ^^^ ^^^
  8. 01:10:379 - ^^^^ ^^^^
  9. 01:13:170 - ^^^^^ ^^^^^
  10. 02:50:409 (12,1) - they are too close compared to the rest of the notes in stream fixed both stream shapes
  11. 03:06:368 - add circle 01:59:217 (2,1) - 00:46:659 (1,2) - 03:06:193 (1,2) - noh :C
  12. 03:11:077 (4,1) - same as before , stack it with slider start aaayy baussss iiii fixt a thing
  13. 03:18:752 - and here ~ all those slider ticks ~ do something about them same
  14. 04:52:589 (1) - remove nc same as other section, ill get more opinions since the musical element that the song is mapped switches here for emphasis
  15. 05:12:124 (4,5,1) - not stacked properly woops
  16. 05:35:264 (1) - omg this is fucking sick ~ great job thx m8 but i was actually thinking of switching out this sliderart with a slider that resembles a treble clef... we'll see but thanks!
Thats all -w- hope i helped~ thx for halpfwel mod

Good Luck!!~
Topic Starter
Yoshimaro

HonestE wrote:

MOD
00:35:496 (2) - Make the followpoint parallel with the border gottem

00:35:845 (3) - Angle it more so the follow point from 3 to 4 is parallel with the border parallel with other side tho

Suggestion : 00:47:007 (2) - all the sliders in this stream should have a higher SV. I was so nervous playing this part because of sliderends and stuff.

Suggestion : 00:58:868 (4) - Make all the circle sliders have some distance between the beginning and end, or increase SV. Not knowing which way the slider goes also made me nervous. if played correctly, the direction the player comes from should be the same direction the circle starts in

01:30:961 (1) - Why not full kiai in this section? was thinking about it but there isn't a melodic piano part in the second section of the map, so i decided to leave this part to further emphasize the piano part, and then later kiai'd the same sounding section. still early modding tho and getting more perspectives, if its brought up a lot ill definitely change

01:44:914 (1) - I was about to comment on the blanket from 1 and 2, but i noticed 2 blanketed 4 instead. Why not make the 1 have a sharper corner or just be straight and not gay OK DAD

01:51:891 (1,2) - Should not stack because 01:52:414 (4,5) and 01:52:675 (6,7) stack. wot

02:18:577 (2,4) -inconsistent with the sliders like this in the beginning, but why not ctrl+g these so it will flow into the stream after it better? i think flow is fine

02:30:961 (1,2) - again

02:42:124 (1,2) -

02:52:414 (1) - these 1/3 / 1/6 are pretty difficult to land 300s on sightread. How about slider to connect 02:52:763 (2,3) ? changed distance

02:53:286 (1,2) - im marking these because 00:33:752 (1) slider isnt stacked (ofc). It's just easier to read this way.

03:04:798 (1) - your other spinners are 1/16 away from the note behind them, why isn't this one? good catch m9

03:06:193 (1) - suggestion on the slider velocity again. a

03:18:403 (4) - again with circle sliders b

03:36:542 (1,2) - Why not blanket? will c

03:42:124 (1) - Maybe increase slider velocity because pitch is rising? d

04:35:496 (2,5) - Perhaps blanket with 04:36:542 (1) ? e

05:04:449 (1,2) -

05:07:240 (1,2) -

05:21:193 (1) - see this one matches the one at the beginning of the song..? its also in same slow section... but if more modders want that change ill fikcs

05:35:264 (1) - The loop at 05:37:964 should be more circular imo, just because of the circles at the beginning and the end of the slider. Its a pretty slider anyways tbhaych fam u rite but im thinking about changing its shape all together, to a treble clef (the legend broh)

Well... It's honesty haaaaaaaah get it ex ddddd really good, especially the streams. I feel like since the jumps are pretty big at times, the streams need to be more spaced at times as well. Perhaps make the streams more spaced when the pitch is rising, and less spaced when the pitch is lowering?
THX MAN WAITING FOR YOUR RETURN TO SHIT ON US SCOREBOARD

ALSO THANKS FOR KDUSO (ノ´ヮ´)ノ*:・゚✧
just click
Hey, M4M!


Dynamic Congeniality


00:09:378 (1) - You could probably curve this some more, the curve is very subtle.

00:12:343 (5) - I think it sounds and plays nicer if you use one kickslider and a note at the end because the loud clap at the end of this slider would then be clickable.

00:17:401 (6,7) - The blanket could be improved with these sliders.

00:19:843 (1,4) - I think having these sliders the same shape would go well because the sounds at these two are very similar.

00:22:634 (1) - I hear a buzzing sound here in the music where you could use a repeat slider. I would suggest adding it since the song is building up.

00:26:820 (1) - Maybe curve this so that it blankets with the slider to the left?

00:29:610 (1,4) - Have these the same shape for a sort of mirror effect?

00:33:099 (4,5) - Maybe have these as circle notes instead of sliders to go with the sort of mini-build up that is upcoming? It would make this part more emphasized.

00:37:285 (8) - This slider is not directly in the middle.

00:38:331 (2) - ^

00:39:029 (4) - Maybe find a better spot for this? The spacing between this note and the next make it seem very random unless it's intentional.

00:51:936 (1) - Stack this differently possibly so that the player can see this note better?

01:07:285 (6) - This is sort of nearly overlapping with the (4), maybe slightly adjust it so that it doesn't really touch it?

01:29:610 (1) - Same thing that I mentioned with this towards the beginning of the song, you could use a repeat slider here because of the buzzing in the song.

01:48:099 (2,3) - The direction the (2) is going makes it really awkward to play considering where (3) is. I would adjust the slider shape so it flows much better to the the (3) if you want to keep it there.

01:48:622 (4) - Stack this perfectly with the (5) in the previous combo.

01:53:157 - I think a note here would fit.

01:53:419 - To be honest, the length of this spinner doesn't really fit in. I would shorten it so you can map the buildup.

02:02:052 (3) - CTRL + G so that it ends facing the upcoming notes?

02:05:541 (4,5) - I would switch the positions of these for better playability.

02:06:238 (2,3) - ^

02:09:727 - Kind of an awkward stop here, maybe continue the stream still but more emphasized here?

02:19:843 - You could have done that same thing with the other buildups where you had three sliders here.

02:32:227 - I think a note here would be cooler.

02:52:808 (2,3) - These notes seem really awkward, maybe continue with the same rhythm here still?

02:54:378 (8) - Consider placing this closer to the upcoming slider so that the player doesn't sliderbreak as easily?

02:56:122 - Maybe you could map out the sound here with something more emphasized?

03:11:471 (1) - Similar to the section similar to this song, you could stack this a bit differently so that it's easier to see?

03:42:169 (1,2,3,1) - Maybe space these out more to go with the music?

03:44:959 (1,2,3,4) - ^ (do this for any other sections if you want since the song does the same thing again a bit later)

04:30:308 (3,4) - The flow of with these are really awkward, consider placing (4) somewhere else.

05:05:715 - A note here would also be cooler.

05:08:506 - ^

05:22:459 - ^

05:31:006 - I'm not really a timing expert with bpm changes, but if you listen at a slower pace, these repeat sliders sound slightly off-beat. I would suggest finding someone who is good at timing to maybe help you with this.

05:35:287 - This slider is very dank.

Overall, cool song and map! Some aesthetics could be more polished as well, which probably the other mods will mention as well.

Good luck with this map, here's a star!
Topic Starter
Yoshimaro

Breezy wrote:

Hey, M4M!


Dynamic Congeniality


00:09:378 (1) - You could probably curve this some more, the curve is very subtle. fixed (?)

00:12:343 (5) - I think it sounds and plays nicer if you use one kickslider and a note at the end because the loud clap at the end of this slider would then be clickable. if in a later mod this is mentioned, ill change to a 1/4 repeat slider
00:17:401 (6,7) - The blanket could be improved with these sliders.o shit i wasn't even thinking about blanketing when i put this down lol good idea

00:19:843 (1,4) - I think having these sliders the same shape would go well because the sounds at these two are very similar. same

00:22:634 (1) - I hear a buzzing sound here in the music where you could use a repeat slider. I would suggest adding it since the song is building up. in these sections i map to the metronome thingy (also wtf is that instrument called i know theres a word for it, its like this hollowed out wooden block i cant remember the name of it and im trying to find hitsounds for the name :CCccccCCCcc)

00:26:820 (1) - Maybe curve this so that it blankets with the slider to the left? its k

00:29:610 (1,4) - Have these the same shape for a sort of mirror effect? sets up the triangle combo, also more noticeable not to have it in gameplay

00:33:099 (4,5) - Maybe have these as circle notes instead of sliders to go with the sort of mini-build up that is upcoming? It would make this part more emphasized. 00:33:797 (1,2,3,4,5,6) - had this for build up

00:37:285 (8) - This slider is not directly in the middle. o shit wupz sry im not Saten but i try c:

00:38:331 (2) - ^

00:39:029 (4) - Maybe find a better spot for this? The spacing between this note and the next make it seem very random unless it's intentional. reoriented section

00:51:936 (1) - Stack this differently possibly so that the player can see this note better? i swear i fixed that in the previous mod im so sorry xD

01:07:285 (6) - This is sort of nearly overlapping with the (4), maybe slightly adjust it so that it doesn't really touch it? gottem

01:29:610 (1) - Same thing that I mentioned with this towards the beginning of the song, you could use a repeat slider here because of the buzzing in the song. same

01:48:099 (2,3) - The direction the (2) is going makes it really awkward to play considering where (3) is. I would adjust the slider shape so it flows much better to the the (3) if you want to keep it there. k

01:48:622 (4) - Stack this perfectly with the (5) in the previous combo. k

01:53:157 - I think a note here would fit. d

01:53:419 - To be honest, the length of this spinner doesn't really fit in. I would shorten it so you can map the buildup. thats a new one, ill consider it if its brought up a couple more times. right now i think it fits fine but idk ill get some more opinions

02:02:052 (3) - CTRL + G so that it ends facing the upcoming notes? feels right test playing it, ill get some DT players one of these days though cus i can't comprehend that speed xD

02:05:541 (4,5) - I would switch the positions of these for better playability. the loop

02:06:238 (2,3) - ^ ^

02:09:727 - Kind of an awkward stop here, maybe continue the stream still but more emphasized here? delete these notes and listen, took me a bit to hear it too since originally i mapped it straight through but the song isn't at all emphasized here

02:19:843 - You could have done that same thing with the other buildups where you had three sliders here.mkfd

02:32:227 - I think a note here would be cooler. srygt

02:52:808 (2,3) - These notes seem really awkward, maybe continue with the same rhythm here still? nbcgfd

02:54:378 (8) - Consider placing this closer to the upcoming slider so that the player doesn't sliderbreak as easily? will consider with some more opinions

02:56:122 - Maybe you could map out the sound here with something more emphasized? mghj

03:11:471 (1) - Similar to the section similar to this song, you could stack this a bit differently so that it's easier to see? gottem

03:42:169 (1,2,3,1) - Maybe space these out more to go with the music? possibru... again, early modding phase c: waiting for some more

03:44:959 (1,2,3,4) - ^ (do this for any other sections if you want since the song does the same thing again a bit later)

04:30:308 (3,4) - The flow of with these are really awkward, consider placing (4) somewhere else. jnuywerfg?

05:05:715 - A note here would also be cooler. ntjuhkerw?

05:08:506 - ^ ^

05:22:459 - ^ ^

05:31:006 - I'm not really a timing expert with bpm changes, but if you listen at a slower pace, these repeat sliders sound slightly off-beat. I would suggest finding someone who is good at timing to maybe help you with this. i agree, tbh i have no clue how i even got this close to begin with xD i'd love to ask pishi but i dont want to bother anyone who's important, i feel timid when asking for people to look at my map lol

05:35:287 - This slider is very dank. thx m9 im still thinking about changing it to a treble clef tho bcuz imagine... i'd be a fucking legend

Overall, cool song and map! Some aesthetics could be more polished as well, which probably the other mods will mention as well.

Good luck with this map, here's a star!
THX 4 HALPFEL MUD!
O-Moei
Hello ! From #modreqs ! Really enjoyed the music, so i hope i'm helpful here.

00:18:099 (8) - This Slider End is not snapped (you can snap it manually, so the warning wont come)
I saw lot of Kiai Timings is not controlled (Press "Ctrl + L.Shift + A" to see the warnings)
"Keep the beats on RED or WHITE ticks". I saw lot of spinners almost stacked with the circle before.Better be placed at that red/white tick after
03:11:471 (1) - I suggest separate this circle a little, so it is readable. But if you want to keep it, no problem :D
05:35:287 (1) - I'm not a BPM expert, but i think the BPM for the big slider here is not the accurate one

I hope I'm correct and helpful, really enjoyed this map and song. Hope this will be ranked too ! Good Luck ! :)
Topic Starter
Yoshimaro

O-Moei wrote:

Hello ! From #modreqs ! Really enjoyed the music, so i hope i'm helpful here.

00:18:099 (8) - This Slider End is not snapped (you can snap it manually, so the warning wont come) that's been happening every time i re upload lol idk why its doing that, it wasn't there before thx good catch
I saw lot of Kiai Timings is not controlled (Press "Ctrl + L.Shift + A" to see the warnings) i changed first kiai time, will get more opinions on last kiai time since emphasis plays a part
"Keep the beats on RED or WHITE ticks". I saw lot of spinners almost stacked with the circle before.Better be placed at that red/white tick after moved all sliders to 1/4 after instead of 1/16
03:11:471 (1) - I suggest separate this circle a little, so it is readable. But if you want to keep it, no problem :D its k c:
05:35:287 (1) - I'm not a BPM expert, but i think the BPM for the big slider here is not the accurate one DW FAM WE CALLING IN EXPERTS (idk how pishi does it im asking around for people who are experts in changing bpms to help me time this)

I hope I'm correct and helpful, really enjoyed this map and song. Hope this will be ranked too ! Good Luck ! :) thanks for mod, but more so thank you for being a responsive freelance modder (respect respect)
Topic Starter
Yoshimaro
omfg im a legend

CookieBite
Hello there, from my modding queue!

[Dynamic Congeniality]
00:21:936 (1,2,3,4,5,6,7,8) - the curve is not good enough
01:14:262 (1) - ugly?
01:15:657 (5) - ^
01:18:971 (2) - make it straight?
03:39:378 (1,2) - improve blanket
03:42:169 (1,2) - ^
05:35:287 (1) - wow slider art

srs I'm bad at modding extra diff.
great map for me. kudosu +1

gl with your map! :)
Topic Starter
Yoshimaro

CookieBite wrote:

Hello there, from my modding queue!

[Dynamic Congeniality]
00:21:936 (1,2,3,4,5,6,7,8) - the curve is not good enough fixed
01:14:262 (1) - ugly? hmm...
01:15:657 (5) - ^ will consider these with some more opinions, this mod is fresh and i dont have too many opinions on these shapes yet
01:18:971 (2) - make it straight? sure c:
03:39:378 (1,2) - improve blanket it actually wasn't the blanket it was just the direction of the slider xD, in any case i tried my best to fix both ><
03:42:169 (1,2) - ^ ^
05:35:287 (1) - wow slider art AWH YE MADAFAKA WE GOT THE TREBLE AS LONG AS YOU GOT THE BASS

srs I'm bad at modding extra diff.
great map for me. kudosu +1 O WAOW LUK A STAR <3 (ノ´ヮ´)ノ*:・゚✧

gl with your map! :) yours as well!
Topic Starter
Yoshimaro
I had a very nice conversation with friendly guy from osu! modding discord (snover)... unfortunately he's banned so I can't award kudosu; However he helped a literal fuck ton with the timing points so I'd like for him to be credited with something (and therefore I will mention him as a mod in name and count). Thank you very much snover, you're a timing god!

The mod
https://osu.ppy.sh/u/652457
osu! » Everything you ever wanted to know about _index!
snover - Yesterday at 11:12 PM
nice link
do you still need help with timing
May 9, 2016
snover - Today at 12:25 PM
do you still need help
- Yoshimaro - - Today at 12:33 PM
yes yes
oh did i seriously link index
thats super awkward LOL
snover - Today at 12:33 PM
yes
- Yoshimaro - - Today at 12:33 PM
https://osu.ppy.sh/s/438854
osu! » Detailed difficulty and ranking information for Lime - Harmony (mapped by - Yoshimaro -).
so sorry xD
and thanks so much
snover - Today at 12:34 PM
can't dl from osu website can you puush it instead
- Yoshimaro - - Today at 12:34 PM
oh sure
snover - Today at 12:34 PM
since i'm banned
- Yoshimaro - - Today at 12:35 PM
http://puu.sh/oLQ1x/4130785fbb.osz
do you have anything i can credit you with?
or just snover from modding discord C:
snover - Today at 12:36 PM
something something snover
that's about all you need to mention
- Yoshimaro - - Today at 12:37 PM
oh alright
snover - Today at 12:38 PM
i like your mapping style
it's pretty rare for me to actually like a modern map so gz
- Yoshimaro - - Today at 12:38 PM
oh waow thanks XD means a lot... Xexxar is my mapping senpai and he hates my shit lol
snover - Today at 12:43 PM
ok i think i found a pretty good timing for that part
didn't do it in osu though so you have to put the timings yourself
05:31:006 - 157bpm
05:31:400 - 156.5bpm
05:31:795 - 153.5bpm
05:32:190 - 152.8bpm
or well
not exactly that timing
just every beat
first beat is 157bpm
then 156.5
then 153.5
then 152.8
137.8
128.8
112.5
100
173
you're welcome
- Yoshimaro - - Today at 12:47 PM
thanks so much!
snover - Today at 12:47 PM
i'm going to test it myself quickly
- Yoshimaro - - Today at 12:48 PM
if it works out actually can you just send the puush back?
snover - Today at 12:48 PM
sure
- Yoshimaro - - Today at 12:48 PM
or the copy paste the timing points
would probably be easier
snover - Today at 12:55 PM
how long is the slider at the end supposed to be
- Yoshimaro - - Today at 12:55 PM
long enough to make a treble clef idk
idk what the timing was but
05:41:437 - here sounded like a good stop
snover - Today at 12:56 PM
yeah it was just 100bpm
331006,382.165605095541,4,2,1,100,1,0
331388,383.386581469649,4,2,1,100,1,0
331771,391.134289439374,4,2,1,100,1,0
332162,392.670157068063,4,2,1,100,1,0
332554,435.729847494553,4,2,1,100,1,0
332989,465.83850931677,4,2,1,100,1,0
333454,532.859680284192,4,2,1,100,1,0
333986,601.805416248746,4,2,1,100,1,0
334587,346.820809248555,4,2,1,100,1,0
335280,600,4,2,1,100,1,0
- Yoshimaro - - Today at 12:58 PM
nice! ok thank you so much...(and then conversation continues about mania and all of the reasons i suck at it >:( )
PlasticMemor
my mod will not be good
your mapping is godly

check AImod, alot of things are not snapped
01:42:692 (3) - move this down a little by like 6 grid boxes
01:48:971 (6) - this dips down too low
01:52:459 (4,5,6,7) - these could be 2 sliders
04:19:843 (1) - move this slider a little bit further from 9
05:35:280 (1) - slider art is on point
Topic Starter
Yoshimaro

PlasticMemor wrote:

my mod will not be good
your mapping is godly ♥⃛( ❛ั◡˜ ๑)

check AImod, alot of things are not snapped thanks for checking lol, i suppose what happened when i fixed timing at the end (all hail snover) is the last control point got deleted, it was slower SV so when it got deleted the sliders were a bit fast.
01:42:692 (3) - move this down a little by like 6 grid boxes the stack isn't very noticeable in play thanks to AR, but if another mod mentions ill fix
01:48:971 (6) - this dips down too low emphasized the synth since its before stream section and this is something i want emphasized, but i can see where you're coming from... ill mention this to future testplayers and ask if the spike is too nasty
01:52:459 (4,5,6,7) - these could be 2 sliders im leaning towards making all of these sections the same, 00:33:797 (1,2,3,4,5,6) - 01:51:936 (1,2,3,4,5,6,7,8) - 02:31:006 (1,2,3,4,5,6,7,8) - 02:42:169 (1,2,3,4,5,6,7,8) - 02:53:331 (1,2,3,4,5,6,7,8) - 05:04:494 (1,2,3,4,5,6,7,8) - 05:07:285 (1,2,3,4,5,6,7,8) - 05:21:238 (1,2,3,4,5,6,7) - .... as it stands, slow sections start with a slider and faster sections start with hit circles, but these are awkward sections which is why ill probably map them to be more modder friendly
04:19:843 (1) - move this slider a little bit further from 9 actually just decided to make the shape less awkward all together xD, should definitely be fixed now thx
05:35:280 (1) - slider art is on point <3
THANKS FOR MOD EXCLAMATION POINT !111!!1!11!!!1
Elally
Hello! NM form queues

CR = Cricle
SR = Slider
NC = New combo



Dynamic Congeniality


SPOILER
00:01:704 (1,3,4) - ctrl+g
00:02:924 (7,1) - ^
00:03:622 (3,1) - ^^
00:04:320 (3,1) - ^^^
00:05:715 (7,1) - ^^^^
00:06:413 (3,1) - ^^^^^
00:08:506 (7,1) - ^^^^^^
00:09:204 (3,1) - ^^^^^^^
00:09:901 (3,1) - ^^^^^^^^
00:12:344 (5) -

00:40:424 (11) - NC
00:40:773 (1) - remove NC
01:06:587 (2) - Turn down sound CR
01:41:297 (3) -

04:23:680 (6) - CR?

04:26:471 (6) - ^
04:53:855 (3) -

This is all what I can do
If something is not clear please send me a PM
Your map is good
Good luck!
Topic Starter
Yoshimaro
thx for mod! :D
-sandAI
btw length is 5:35 but stars is 5.36 change that please...
Topic Starter
Yoshimaro

HonestE wrote:

btw length is 5:35 but stars is 5.36 change that please...
LOL 777 circles
Topic Starter
Yoshimaro

Yeah dude I'm all about that treble C:
Topic Starter
Yoshimaro
Thanks iaace for kudosu! <3
-TobiKC
.
Topic Starter
Yoshimaro
Thanks for mod!
just click

- Yoshimaro - wrote:

omfg im a legend

looks more dank than before
show more
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