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Yuudachi-kun
Why is it going to record your S when it has a lower score than your A
Koizumi Chineko

Khelly wrote:

Why is it going to record your S when it has a lower score than your A

I think

478,881 < 602,695
93.36% < 95.91%
1 miss < 0 misses
A < S

why A has bigger score than S ?
Yuudachi-kun

przemo_az wrote:

Khelly wrote:

Why is it going to record your S when it has a lower score than your A

I think

478,881 < 602,695
93.36% < 95.91%
1 miss < 0 misses
A < S

why A has bigger score than S ?
Oops, I misread the scores
Topic Starter
Kert
Sorry, you probably made this score when osu!api and our site had problems with each other :(
Koizumi Chineko

Kert wrote:

Sorry, you probably made this score when osu!api and our site had problems with each other :(
bro it would be 1100 points ;-;
unko
:|

Microsoft Vista wrote:

i mean like scores from your recent plays could be added so if i do a cool that isn't in the top 1000, my top plays or even doesn't beat my nomod score for example fuck fascination marisa, it can still be added to my thingy

ok poop suggestion by poop player who farms this site too much
bumpy

it's totally possible too because osu has an api addon for recent plays, you just wouldn't include failed plays obviously
also it would give me incentive to not play while i was waiting for recent plays to update which would be nice too :!:
abraker

Microsoft Vista wrote:

it's totally possible too because osu has an api addon for recent plays, you just wouldn't include failed plays obviously
also it would give me incentive to not play while i was waiting for recent plays to update which would be nice too :!:
I did bring that up. Here is Kert's statement on this:

kert wrote:

Our API access will be revoked because of get_user_recent. It already is not very stable
Also really, do you want 6 times more amount of scores per user?
Not to mention that get_user_recent catches everything (even failed plays) and trying to calculate all results will be a disaster I guess?
AndrewOmega
So, it appears that hidden really doesn't do anything for osu!skills. getting a hddthr play with higher acc same combo as a hrdt play on a map gives the same precision. i don't really mind this since hidden really doesn't make circles smaller or harder to click, but with that in mind it doesn't appear to contribute to any stat, even though it technically makes the song harder to read. Maybe having hidden play a large part in the reading score? I've just seen so many hidden only players with great scores on maps have super low osu!skills. I just wish there was a stat that hidden really helped such as hr-precision/acc and dt for certain ones, not to mention memory being completely fl based, it must make the hidden mod feel sad for being left out :cry:

Just a suggestion and question, as I love Osu!skills and I love hidden, it would be great to see what happens. I pretty much use this as my primary judgement of my skill now, even if it is still new and weird some times. ;)
unko

abraker wrote:

Microsoft Vista wrote:

it's totally possible too because osu has an api addon for recent plays, you just wouldn't include failed plays obviously
also it would give me incentive to not play while i was waiting for recent plays to update which would be nice too :!:
I did bring that up. Here is Kert's statement on this:

kert wrote:

Our API access will be revoked because of get_user_recent. It already is not very stable
Also really, do you want 6 times more amount of scores per user?
Not to mention that get_user_recent catches everything (even failed plays) and trying to calculate all results will be a disaster I guess?
poopsiedaisy

derminYagami wrote:

So, it appears that hidden really doesn't do anything for osu!skills. getting a hddthr play with higher acc same combo as a hrdt play on a map gives the same precision. i don't really mind this since hidden really doesn't make circles smaller or harder to click, but with that in mind it doesn't appear to contribute to any stat, even though it technically makes the song harder to read. Maybe having hidden play a large part in the reading score? I've just seen so many hidden only players with great scores on maps have super low osu!skills. I just wish there was a stat that hidden really helped such as hr-precision/acc and dt for certain ones, not to mention memory being completely fl based, it must make the hidden mod feel sad for being left out :cry:

Just a suggestion and question, as I love Osu!skills and I love hidden, it would be great to see what happens. I pretty much use this as my primary judgement of my skill now, even if it is still new and weird some times. ;)
It actually does play slightly into the memory skill; my top memory score would be about 20 points higher with hidden. It's probably weighted more on actual hard maps too
AndrewOmega

Microsoft Vista wrote:

derminYagami wrote:

So, it appears that hidden really doesn't do anything for osu!skills. getting a hddthr play with higher acc same combo as a hrdt play on a map gives the same precision. i don't really mind this since hidden really doesn't make circles smaller or harder to click, but with that in mind it doesn't appear to contribute to any stat, even though it technically makes the song harder to read. Maybe having hidden play a large part in the reading score? I've just seen so many hidden only players with great scores on maps have super low osu!skills. I just wish there was a stat that hidden really helped such as hr-precision/acc and dt for certain ones, not to mention memory being completely fl based, it must make the hidden mod feel sad for being left out :cry:

Just a suggestion and question, as I love Osu!skills and I love hidden, it would be great to see what happens. I pretty much use this as my primary judgement of my skill now, even if it is still new and weird some times. ;)
It actually does play slightly into the memory skill; my top memory score would be about 20 points higher with hidden. It's probably weighted more on actual hard maps too
Even so I wish it played a bigger role overall. What if you can't fl but you can hd low ar songs?
E m i

Microsoft Vista wrote:

i mean like scores from your recent plays could be added so if i do a cool that isn't in the top 1000, my top plays or even doesn't beat my nomod score for example fuck fascination marisa, it can still be added to my thingy

ok poop suggestion by poop player who farms this site too much
.osr importing pls :^)
timemon
I think longer maps should give more Accuracy points. One of my best play is worth next nothing while some random TV Size I randomly sightread gives a lot more.
VirtualMuffin
The website seems a little bugged at the moment. I've lost a lot of scores, last viewed players is stuck on the same people and basically everyone is "worse"
Topic Starter
Kert
Try again. My guess is your browser cache is dusty
VirtualMuffin

Kert wrote:

Try again. My guess is your browser cache is dusty
Ah much better. I did try that earlier. Maybe i wasn't going back far enough
unko

Momiji wrote:

Microsoft Vista wrote:

i mean like scores from your recent plays could be added so if i do a cool that isn't in the top 1000, my top plays or even doesn't beat my nomod score for example fuck fascination marisa, it can still be added to my thingy

ok poop suggestion by poop player who farms this site too much
.osr importing pls :^)
omg i would import my hatsune miku no gekishou click+x'd ezdt score and get 850 stamina
Topic Starter
Kert
New update.

- You can now easily compare your present with your past skills by opening the page again after scores reach our database.
- +/- skill change indicators now show the differences in comparison to points you last saw on the page.
Differences reset to 0 if more than 12 hours pass from the last time you opened the page
- NEW labels now appear for scores not older than 1 day
Your browser must support HTML5 localstorage for this to work. Don't worry unless you're using Opera Mini or some ancient IE / Safari.
unko
i got 2 updates but my score on https://osu.ppy.sh/b/62636?m=0 didn't get added for some reason; the rest did though, even one i did after the first update and before the second
E m i
are my scores forever lost if they did not get added but then i did another one and it did get added
Topic Starter
Kert
Most likely they got lost.
unko
i seem to be losing a majority of my scores atm, is something up on one end or the other?
Topic Starter
Kert
The updater was late by around 6 hours yesterday, keep that in mind. Can't check current state
unko
too laze
Houtarou Oreki
Would it be possible to make something like a signature out of this?

The thing Microsoft Vista above me has, but from osu!skills.
Topic Starter
Kert
It's planned.
Houtarou Oreki

Kert wrote:

It's planned.
That's great~

BTW, idk how it precisely works at the moment, but I got a new play for precision more than a day ago, but I checked my profile on osu!stats just recently. I don't see how much points I got, probably 'cause it only shows it for a limited time or someone already saw my profile? If I'm right, would it be possible to compare yourself from a "saved" time? Yeah, I saw that last update post, but I didn't really see any "+200" or anything.. The score is present in "precision". Maybe make it like "save to some kind of cookies when this profile was checked, then after checking it again, load the time and compare the skills to skills from that time". Or to save numbers. Or anything. Though I could be missing something.
Aaand sorry for how badly this post is probably constructed, I'm a bad writer XD
abraker

Houtarou Oreki wrote:

I don't see how much points I got, probably 'cause it only shows it for a limited time or someone already saw my profile? If I'm right, would it be possible to compare yourself from a "saved" time?
It should refresh daily now, independent on whether it was viewed before or not.

Kert wrote:

You can now easily compare your present with your past skills by opening the page again after scores reach our database.
NEW labels now appear for scores not older than 1 day
Your browser must support HTML5 localstorage for this to work. Don't worry unless you're using Opera Mini or some ancient IE / Safari.
Houtarou Oreki
Ok, got it
Endaris
Are Top 100 Scores per map no longer being tracked as compensation for the livefeed thing?
unko

Endaris wrote:

Are Top 100 Scores per map no longer being tracked as compensation for the livefeed thing?
they still are, it's just that a lot of them are getting missed for some reason
Chemistry
does anyone have adamant omg
unko
does anyone have all my missing stamina and accuracy scores omg

edit: i think most are added now :) except one accuracy score which is long gone from my recent activity anyways
Houtarou Oreki
Ok, so. I thought there will be something like "+5" and a green bar when you gain points in something. But there isn't. It would be cool to have something like this.
Topic Starter
Kert

Kert wrote:

- +/- skill change indicators now show the differences in comparison to points you last saw on the page.
Differences reset to 0 if more than 12 hours pass from the last time you opened the page
This may be a problem
Houtarou Oreki

Kert wrote:

Kert wrote:

- +/- skill change indicators now show the differences in comparison to points you last saw on the page.
Differences reset to 0 if more than 12 hours pass from the last time you opened the page
This may be a problem
The thing is just a while ago I checked my profile for the first time after getting four new precision scores (all are top ten in my precision), and it didn't show any +/-. I got the scores in less than 6 hours ago.
Topic Starter
Kert

Houtarou Oreki wrote:

The thing is just a while ago I checked my profile for the first time after getting four new precision scores (all are top ten in my precision), and it didn't show any +/-. I got the scores in less than 6 hours ago.
Try cleaning your browser cache and/or ctrl-f5 (refresh with cache update) on your profile page. And test again tomorrow or later
Houtarou Oreki

Kert wrote:

Try cleaning your browser cache and/or ctrl-f5 (refresh with cache update) on your profile page. And test again tomorrow or later
Okay, I'll clean it now and check after setting some scores.
unko
:!: utakata hanabi actually appeared

i guess that makes no missing scores now! thankies
God Hand
hi pls add me acc to osu!skills lol
unko
i wish i would stop losing 20 points for stamina scores when i miss on a jump 10 combo before the end :(

(or in the case of rage of demon: 2 combo before the end)
blahpy
Looks like one of my scores got missed or something. Will it appear the next time the server automatically goes through top 100s or is it missed for good?
abraker

blahpy wrote:

Looks like one of my scores got missed or something. Will it appear the next time the server automatically goes through top 100s or is it missed for good?
How long did you wait (in addition to the 30 min since your post)?
blahpy

abraker wrote:

blahpy wrote:

Looks like one of my scores got missed or something. Will it appear the next time the server automatically goes through top 100s or is it missed for good?
How long did you wait (in addition to the 30 min since your post)?
44 hours before my post. My profile claims to have updated "less than a minute ago" several times during that period.
Damnjelly
Why do nofail scores count towards precision?

As far as i can tell, the things that precision measures is difficulty of the map and circlesize. Usually the hard scores that give a lot of precision score are cs9.1 maps, usually paired with hp10 or 9 making them quite difficult to pass in the first place. Making nofail score count towards this skill? It goes against that what makes precision challenging, surviving high hp drain maps with extremely low circle size.

ps: really like all the stuff you guys are doing, this was just the one complaint i had :)
Kaidan997
What the hell does ambitious mean?? :p http://prntscr.com/at6cfa
abraker

Aguss wrote:

What the hell does ambitious mean?? :p http://prntscr.com/at6cfa
See FAQ
Yuudachi-kun
Wtb removal of 368 people's scores so this ~800 stamina score can be put into system



heheheheh


:cry:
abraker
I believe this kind of thing will be worse with the reading skill since EZ scores tend to never make it high enough. I am not sure what can be done
Yuudachi-kun

abraker wrote:

I believe this kind of thing will be worse with the reading skill since EZ scores tend to never make it high enough. I am not sure what can be done
You could input it manually for people that submit their score appearing on the leaderboard with all of its stats.

Except that would be unwieldy.
abraker
There are several players telling me that there are issues with scores being recorded. If the there are issues with scores not being recorded, tell to Kert and not me. I don't manage web system, I work on the skill formulas and the software backend.
unko

abraker wrote:

I believe this kind of thing will be worse with the reading skill since EZ scores tend to never make it high enough. I am not sure what can be done
adding user's recent plays (excluding fails) is the only thing i can think of (which you know as i bitch about to this thread everyday would also help for other stats)
but kert's already spoken about the issues of implementing this, so i'm out of ideas :o
Klockster
The FAQ on titles is a bit confusing :|
abraker

Klockster wrote:

The FAQ on titles is a bit confusing :|
Yellow boxes mean which skills the titles are associated with. If the associated skills are higher than any other skills, then thats the title you have.
MillhioreF
The get_scores API function allows for grabbing mod leaderboards, so it would certainly be possible to do an initial population round for all mod combos involving EZ to fill out the leaderboard.
Keeping it maintained would be tricky, probably the best solution would be letting users type in map IDs they want to have re-scanned for new best performances to be added to their list.
blahpy

MillhioreF wrote:

Keeping it maintained would be tricky, probably the best solution would be letting users type in map IDs they want to have re-scanned for new best performances to be added to their list.
This would let people fix their scores that didn't get submitted for whatever reason too
Yuudachi-kun

blahpy wrote:

MillhioreF wrote:

Keeping it maintained would be tricky, probably the best solution would be letting users type in map IDs they want to have re-scanned for new best performances to be added to their list.
This would let people fix their scores that didn't get submitted for whatever reason too
Waiting for this so I can submit ojamajo. ;)
unko
waiting for this so i can submit fascination oh
Houtarou Oreki
not waiting for this
Kao

Looks like osu!skills website is Down...

:|
Rust_omg

Kao wrote:

Looks like osu!skills website is Down...

:|
dont panic
the situation is under control
Yuudachi-kun
Hey abraker, how is your osuskills points calculated? At the moment I basically go with the assumption that only scores above your current point total will increase your score but I have no clue.
abraker

Khelly wrote:

Hey abraker, how is your osuskills points calculated? At the moment I basically go with the assumption that only scores above your current point total will increase your score but I have no clue.
If you mean by how the scores are calculated to come up with the final skill value, then it work like pp. The decay might be set to something else though. As far as I know, top ten are the ones that have any significant value.
Yuudachi-kun
If you only had one score recorded worth X amount of points, how much would you have total.
silmarilen
there are banned people still in the rankings http://osuskills.tk/top/accuracy/country/gb/page/1
abraker

Khelly wrote:

If you only had one score recorded worth X amount of points, how much would you have total.
One recorded score is equal to 0.05*x
Yuudachi-kun
If I get a score that's not top 1k and but it appears on my top 100 then falls out of my top 100, does it get deleted from osuskills when it updates? Mathew told me that happened to him but I don't believe it.
Topic Starter
Kert
If you're talking about top 100 PP scores then Mathew is right.
We'll change this in future though
Yuudachi-kun
Would this extend to replacing existing scores that would lower your osuskills score because of more misses?
Topic Starter
Kert
Only one score per user on a certain map will be stored (that has more score points like in official osu! database) right now
Rad-
Why hasn't this map been added yet? https://osu.ppy.sh/b/912585?m=0

Does it take like a week after a map has been in ranked to add scores?
meii69
Hi there. this card https://osu.ppy.sh/b/893696?m=0 not avaible on osu!skills now. fix pls
Topic Starter
Kert
Should be fine now.
Also, with the help of Auji's feedback I found why the site misses some scores. Will be fixed soon!
I will also try to restore all lost scores from the last 4 days.
The Emperor
when can we expect to see the "Reading" skills?
abraker

Leggo wrote:

when can we expect to see the "Reading" skills?
Maybe in a couple months *fingers crossed*

Meanwhile, the Reaction Skill is 97% complete. Just need to finalize the scale and transfer to the main codebase.
Captain Teemo
I have 2 issues with this page, while it's pretty cool to be able to classify yourself by your strengths, it makes me mad when my friend, who's clearly a lot worse than me in any sense, is on a higher ranking than me in some of the aspects on the page because his top 100 plays has more stamina focused maps while most of my scores are agility focused maps. But that doesn't mean I'm in any means worse than him on stamina maps, in fact, I can FC all his maps easily while he can't even keep up with 220 bpm streams. I'm really consistent at long streams but even if I get better score than him on those maps, if it's not on the top 1000 world ranking it won't count which is absurd because it counts for him just because he has it on his top 100 plays. Long story short, ALL plays you do should be counted for you osu!skills profile or else it won't truly reflect your actual skill as it only displays your top 100 plays and top 1000 which is not always easy to get. I mean, its no "that hard" to get top 1000 on some maps but if it's a popular one, not even with a relatively decent high accuracy FC score will make it.

The second problem I have is the fact that how DT scores absolutely destroys normal-time plays (let it be nomod, hardrock, etc) for the stamina or tenacity stat. I can easily do all my friends DT scores with better accuracy and he struggles FC'ing my scores, but guess what, those DT scores worth more. But that just might be me, just a little complain I have towards to the formula. Hopefully this page will get bigger everyday! Keep up with the good work :)
abraker

Captain Teemo wrote:

The second problem is how DT absolutely destroys normal-time plays (let it be nomod, hardrock, etc) for the stamina or tenacity stat. I can easily do all my friends DT scores with better accuracy and he struggles FC'ing my scores, but guess what, those DT scores worth more.
If we could get all of the scores, this wouldn't be a problem.

Then...

Captain Teemo wrote:

Long story short, ALL plays you do should be counted for you osu!skills profile or it won't truly reflect your actual skill as it only displays a part of it only showing your top 100 plays. I mean, its no "hard" to get top 1000 on some maps but if its popular, not even a relatively decent high accuracy FC will make it.
Read the FAQ
Yuudachi-kun
Tfw if all the plays you had were counted I'd have 700 stamina points by now. At least I think a 790 would get me to 700.

Also tbh road of resistance isn't a good example of a stamina map. 200 bpm is easily infinitely streamable.
Tohru Kobayashi
This is super cool!
Lliria
Is currently existing skill's calculation getting updated continuously?
Dox3n
wow! good job dude :D lovin it.
abraker

Zisa wrote:

Is currently existing skill's calculation getting updated continuously?
If you mean whether it gets new scores, then yes
Izzz

Kert wrote:

New update.
Differences reset to 0 if more than 12 hours pass from the last time you opened the page.
I feel like this should be at least 24 hours, I know when I set scores it only registers the next day, and by then it had already been twelve hours since the last time I visited the page, so I can never tell which stats went up by how much.

Also, I never see the new next to maps for some reason, which makes it harder to tell which scores I recently set.
Keeby
Cool/interesting system. Is it a coincidence that nearly all my friends have the "berserk" title? When I look at much higher rankers though, there is more of a variety. Just an observation.
Yuudachi-kun
I don't know why there's a ??? for just having stamina as a skill above all others while the other 3 have specific names.
abraker

Khelly wrote:

I don't know why there's a ??? for just having stamina as a skill above all others while the other 3 have specific names.
Because nobody has yet to obtain that title yet (as far as we know). To obtain it, your stamina skill must be above all others. And yes, agility being unbalanced (in some cases) and tenacity just tailing behind stamina makes this nearly impossible to do. That needs to be fixed.

As for your stats, you are probably very close to make the difference leap needed. I think 5-15 more points in stamina would do it so long tenacity and agility dont rise

Edit: Rlsc seems to almost have it...
Yuudachi-kun
To be honest, I think stamina should be renamed to speed since it's way more highly affected by speed than longstreams. I do consider stamina an aspect of speed so I don't think its formulas or whatever need to be renamed. On the other hand, tenacity is like stamina's sad cousin. It's affected by acc iirc but always tails a little bit behind stamina for basically all the same plays. What if you got an fc on road of resistance hr? I'd definitely put that really high in the tenacity stat a the stream aim is incredibly hard and tenacity's description is just "streaming." Shouldn't that be all types of streaming from hard to read/aim/fc streams as well as just speedy ones?

Edit: 15 more points in stamina would be just about impossible for me at my current level. If I can somehow ecke out the hardest top 1k 0 misses I could and probably should have already had, I would add a 790 and a 768 to my plays. How many points would those two give me?
abraker

Khelly wrote:

To be honest, I think stamina should be renamed to speed since it's way more highly affected by speed than longstreams. I do consider stamina an aspect of speed so I don't think its formulas or whatever need to be renamed. On the other hand, tenacity is like stamina's sad cousin. It's affected by acc iirc but always tails a little bit behind stamina for basically all the same plays. What if you got an fc on road of resistance hr? I'd definitely put that really high in the tenacity stat a the stream aim is incredibly hard and tenacity's description is just "streaming." Shouldn't that be all types of streaming from hard to read/aim/fc streams as well as just speedy ones?
I actually do plan renaming it to speed. I also plan on making tenacity be oriented towards tapping "balance". It would be sensitive to things like wierd 1/4, 1/6 combinations or other things that would throw your tapping off. This will still apply to streams since there is a "balance" aspect to them as well depending on OD.

Edit: I think you would need at least an 805, 3-5 790's, or >10 750's to make to do a +15
Yuudachi-kun
Yup, not going to happen anytime soon unless I 3 miss or less hatsune miku no gekishou with top 1k.

That seems like a really big leap though. One 805 would give me +15 but it'd take 3-5 790's when I'm only at 698?
abraker
It's really rough estimation. I said at least. It might actually take more than that.

Edit: 805 was a very huge underestimate. You have better chances at raising your skill by setting a bunch of 760-780 scores than setting one or a few ridiculosly high ones. I just inspected the formula, and it favors a bunch of lower scores over a single high one. To make a comparison, a single 1000 score will put you up as high as having 750 for the first 20.
Xyrus_old_1
I'm trying to figure out how my score/rank in each category determines my title?

For example, I'm usually "Berserk" but I've recently, I was "Volcanic" for a short while. According to the FAQ Berserk is determined by Stamina, tenancity and Agility, whereas Volcanic is based on lower Agility. However, my Agility has been just barely above my Tenacity by less than 10 points most of the time with my Stamina about 50 points behind. When I went from Berserk to Volcanic, my stats hadn't changed noticibly and Agility has always been my highest scoring stat.

At what point do I change from Berserk to Volcanic, and how would my stats need to change to get Adamant?
Yuudachi-kun
I think 1000 stamina is nearly impossible to get. The highest score I've seen is 855 from mathew for a 2 miss on gekishow which has one 300 bpm longstream at the very end - so let's say 0 miss is 900 points. That means that you need to longstream 330 bpm or have some outrageous 300 bpm tower of heaven like map to get 1,000? Aoiro step at 323 short streams is only 714ish stamina.
Topic Starter
Kert

Xyrusd0t0 wrote:

When I went from Berserk to Volcanic, my stats hadn't changed noticibly and Agility has always been my highest scoring stat.
It's hard to believe that, because if Agility was your highest stat always it would be impossible for you to get Volcanic
Currently your accuracy is way lower than other skills that's why your title is Berserk
Xyrus_old_1

Kert wrote:

It's hard to believe that, because if Agility was your highest stat always it would be impossible for you to get Volcanic
Currently your accuracy is way lower than other skills that's why your title is Berserk
So to get Volcanic, my Agility would usually have to drop below Tenacity?
Topic Starter
Kert
Below Tenacity and Stamina.
Yuudachi-kun
Kert how do you feel about top scores for stamina/tenacity being far below the very top for agility? Imo it's looking like agility is way easier for people to get than stamina/tenacity. Is that because people are just way better at it in general or shouldn't the top stamina abilities be brought up to the ~1000 level? As much at it means, it makes the stamina and tenacity related titles harder to acquire.

Currently they basically have the lowest top 10 in the entire system besides memory.
Topic Starter
Kert
The project is in beta, so yeah, the tweaking of absolute values will be made at some point too.
unko

Khelly wrote:

I think 1000 stamina is nearly impossible to get
Image material DT is only 1100 points to put things into perspective 8-)
Yuudachi-kun

Microsoft Vista wrote:

Khelly wrote:

I think 1000 stamina is nearly impossible to get
Image material DT is only 1100 points to put things into perspective 8-)
How do you know?
unko
I added a blatant cheater out of curiosity a little while ago
Diabolica
I love this project.
keep up the awesome work your doing on it.
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