I've got a problem with score update, Could anyone help ? ;-;
Huh? If I'm not mistaken, you are not sure what the numbers mean?przemo_az wrote:
I've got a problem with score actualizacion, Could anyone help ? ;-;
I mean update, my mistake sryabraker wrote:
Huh? If I'm not mistaken, you are not sure what the numbers mean?przemo_az wrote:
I've got a problem with score actualizacion, Could anyone help ? ;-;
You mean so you know which map somebody else recently did, saving the time going on their osu! profile, checking the info, and going back to look for the map in the skills listing?Microsoft Vista wrote:
in all realness being able to check recent plays too would be so cool
i mean like scores from your recent plays could be added so if i do a cool that isn't in the top 1000, my top plays or even doesn't beat my nomod score for example fuck fascination marisa, it can still be added to my thingyabraker wrote:
You mean so you know which map somebody else recently did, saving the time going on their osu! profile, checking the info, and going back to look for the map in the skills listing?Microsoft Vista wrote:
in all realness being able to check recent plays too would be so cool
Damn, sorry. Guess I checked it too early.Kert wrote:
Couldn't you be just a little more patient, when I checked the new score was already there
Khelly wrote:
Why is it going to record your S when it has a lower score than your A
Oops, I misread the scoresprzemo_az wrote:
Khelly wrote:
Why is it going to record your S when it has a lower score than your A
I think
478,881 < 602,695
93.36% < 95.91%
1 miss < 0 misses
A < S
why A has bigger score than S ?
bro it would be 1100 points ;-;Kert wrote:
Sorry, you probably made this score when osu!api and our site had problems with each other
bumpyMicrosoft Vista wrote:
i mean like scores from your recent plays could be added so if i do a cool that isn't in the top 1000, my top plays or even doesn't beat my nomod score for example fuck fascination marisa, it can still be added to my thingy
ok poop suggestion by poop player who farms this site too much
I did bring that up. Here is Kert's statement on this:Microsoft Vista wrote:
it's totally possible too because osu has an api addon for recent plays, you just wouldn't include failed plays obviously
also it would give me incentive to not play while i was waiting for recent plays to update which would be nice too
kert wrote:
Our API access will be revoked because of get_user_recent. It already is not very stable
Also really, do you want 6 times more amount of scores per user?
Not to mention that get_user_recent catches everything (even failed plays) and trying to calculate all results will be a disaster I guess?
poopsiedaisyabraker wrote:
I did bring that up. Here is Kert's statement on this:Microsoft Vista wrote:
it's totally possible too because osu has an api addon for recent plays, you just wouldn't include failed plays obviously
also it would give me incentive to not play while i was waiting for recent plays to update which would be nice tookert wrote:
Our API access will be revoked because of get_user_recent. It already is not very stable
Also really, do you want 6 times more amount of scores per user?
Not to mention that get_user_recent catches everything (even failed plays) and trying to calculate all results will be a disaster I guess?
It actually does play slightly into the memory skill; my top memory score would be about 20 points higher with hidden. It's probably weighted more on actual hard maps tooderminYagami wrote:
So, it appears that hidden really doesn't do anything for osu!skills. getting a hddthr play with higher acc same combo as a hrdt play on a map gives the same precision. i don't really mind this since hidden really doesn't make circles smaller or harder to click, but with that in mind it doesn't appear to contribute to any stat, even though it technically makes the song harder to read. Maybe having hidden play a large part in the reading score? I've just seen so many hidden only players with great scores on maps have super low osu!skills. I just wish there was a stat that hidden really helped such as hr-precision/acc and dt for certain ones, not to mention memory being completely fl based, it must make the hidden mod feel sad for being left out![]()
Just a suggestion and question, as I love Osu!skills and I love hidden, it would be great to see what happens. I pretty much use this as my primary judgement of my skill now, even if it is still new and weird some times.
Even so I wish it played a bigger role overall. What if you can't fl but you can hd low ar songs?Microsoft Vista wrote:
It actually does play slightly into the memory skill; my top memory score would be about 20 points higher with hidden. It's probably weighted more on actual hard maps tooderminYagami wrote:
So, it appears that hidden really doesn't do anything for osu!skills. getting a hddthr play with higher acc same combo as a hrdt play on a map gives the same precision. i don't really mind this since hidden really doesn't make circles smaller or harder to click, but with that in mind it doesn't appear to contribute to any stat, even though it technically makes the song harder to read. Maybe having hidden play a large part in the reading score? I've just seen so many hidden only players with great scores on maps have super low osu!skills. I just wish there was a stat that hidden really helped such as hr-precision/acc and dt for certain ones, not to mention memory being completely fl based, it must make the hidden mod feel sad for being left out![]()
Just a suggestion and question, as I love Osu!skills and I love hidden, it would be great to see what happens. I pretty much use this as my primary judgement of my skill now, even if it is still new and weird some times.
.osr importing pls :^)Microsoft Vista wrote:
i mean like scores from your recent plays could be added so if i do a cool that isn't in the top 1000, my top plays or even doesn't beat my nomod score for example fuck fascination marisa, it can still be added to my thingy
ok poop suggestion by poop player who farms this site too much
Ah much better. I did try that earlier. Maybe i wasn't going back far enoughKert wrote:
Try again. My guess is your browser cache is dusty
omg i would import my hatsune miku no gekishou click+x'd ezdt score and get 850 staminaMomiji wrote:
.osr importing pls :^)Microsoft Vista wrote:
i mean like scores from your recent plays could be added so if i do a cool that isn't in the top 1000, my top plays or even doesn't beat my nomod score for example fuck fascination marisa, it can still be added to my thingy
ok poop suggestion by poop player who farms this site too much
That's great~Kert wrote:
It's planned.
It should refresh daily now, independent on whether it was viewed before or not.Houtarou Oreki wrote:
I don't see how much points I got, probably 'cause it only shows it for a limited time or someone already saw my profile? If I'm right, would it be possible to compare yourself from a "saved" time?
Kert wrote:
You can now easily compare your present with your past skills by opening the page again after scores reach our database.
NEW labels now appear for scores not older than 1 day
Your browser must support HTML5 localstorage for this to work. Don't worry unless you're using Opera Mini or some ancient IE / Safari.
they still are, it's just that a lot of them are getting missed for some reasonEndaris wrote:
Are Top 100 Scores per map no longer being tracked as compensation for the livefeed thing?
This may be a problemKert wrote:
- +/- skill change indicators now show the differences in comparison to points you last saw on the page.
Differences reset to 0 if more than 12 hours pass from the last time you opened the page
The thing is just a while ago I checked my profile for the first time after getting four new precision scores (all are top ten in my precision), and it didn't show any +/-. I got the scores in less than 6 hours ago.Kert wrote:
This may be a problemKert wrote:
- +/- skill change indicators now show the differences in comparison to points you last saw on the page.
Differences reset to 0 if more than 12 hours pass from the last time you opened the page
Try cleaning your browser cache and/or ctrl-f5 (refresh with cache update) on your profile page. And test again tomorrow or laterHoutarou Oreki wrote:
The thing is just a while ago I checked my profile for the first time after getting four new precision scores (all are top ten in my precision), and it didn't show any +/-. I got the scores in less than 6 hours ago.
Okay, I'll clean it now and check after setting some scores.Kert wrote:
Try cleaning your browser cache and/or ctrl-f5 (refresh with cache update) on your profile page. And test again tomorrow or later
How long did you wait (in addition to the 30 min since your post)?blahpy wrote:
Looks like one of my scores got missed or something. Will it appear the next time the server automatically goes through top 100s or is it missed for good?
44 hours before my post. My profile claims to have updated "less than a minute ago" several times during that period.abraker wrote:
How long did you wait (in addition to the 30 min since your post)?blahpy wrote:
Looks like one of my scores got missed or something. Will it appear the next time the server automatically goes through top 100s or is it missed for good?
See FAQAguss wrote:
What the hell does ambitious mean?? :p http://prntscr.com/at6cfa
You could input it manually for people that submit their score appearing on the leaderboard with all of its stats.abraker wrote:
I believe this kind of thing will be worse with the reading skill since EZ scores tend to never make it high enough. I am not sure what can be done
adding user's recent plays (excluding fails) is the only thing i can think of (which you know as i bitch about to this thread everyday would also help for other stats)abraker wrote:
I believe this kind of thing will be worse with the reading skill since EZ scores tend to never make it high enough. I am not sure what can be done
Yellow boxes mean which skills the titles are associated with. If the associated skills are higher than any other skills, then thats the title you have.Klockster wrote:
The FAQ on titles is a bit confusing
This would let people fix their scores that didn't get submitted for whatever reason tooMillhioreF wrote:
Keeping it maintained would be tricky, probably the best solution would be letting users type in map IDs they want to have re-scanned for new best performances to be added to their list.
Waiting for this so I can submit ojamajo.blahpy wrote:
This would let people fix their scores that didn't get submitted for whatever reason tooMillhioreF wrote:
Keeping it maintained would be tricky, probably the best solution would be letting users type in map IDs they want to have re-scanned for new best performances to be added to their list.
dont panicKao wrote:
Looks like osu!skills website is Down...
If you mean by how the scores are calculated to come up with the final skill value, then it work like pp. The decay might be set to something else though. As far as I know, top ten are the ones that have any significant value.Khelly wrote:
Hey abraker, how is your osuskills points calculated? At the moment I basically go with the assumption that only scores above your current point total will increase your score but I have no clue.
One recorded score is equal to 0.05*xKhelly wrote:
If you only had one score recorded worth X amount of points, how much would you have total.
Maybe in a couple months *fingers crossed*Leggo wrote:
when can we expect to see the "Reading" skills?
If we could get all of the scores, this wouldn't be a problem.Captain Teemo wrote:
The second problem is how DT absolutely destroys normal-time plays (let it be nomod, hardrock, etc) for the stamina or tenacity stat. I can easily do all my friends DT scores with better accuracy and he struggles FC'ing my scores, but guess what, those DT scores worth more.
Read the FAQCaptain Teemo wrote:
Long story short, ALL plays you do should be counted for you osu!skills profile or it won't truly reflect your actual skill as it only displays a part of it only showing your top 100 plays. I mean, its no "hard" to get top 1000 on some maps but if its popular, not even a relatively decent high accuracy FC will make it.
If you mean whether it gets new scores, then yesZisa wrote:
Is currently existing skill's calculation getting updated continuously?
I feel like this should be at least 24 hours, I know when I set scores it only registers the next day, and by then it had already been twelve hours since the last time I visited the page, so I can never tell which stats went up by how much.Kert wrote:
New update.
Differences reset to 0 if more than 12 hours pass from the last time you opened the page.
Because nobody has yet to obtain that title yet (as far as we know). To obtain it, your stamina skill must be above all others. And yes, agility being unbalanced (in some cases) and tenacity just tailing behind stamina makes this nearly impossible to do. That needs to be fixed.Khelly wrote:
I don't know why there's a ??? for just having stamina as a skill above all others while the other 3 have specific names.
I actually do plan renaming it to speed. I also plan on making tenacity be oriented towards tapping "balance". It would be sensitive to things like wierd 1/4, 1/6 combinations or other things that would throw your tapping off. This will still apply to streams since there is a "balance" aspect to them as well depending on OD.Khelly wrote:
To be honest, I think stamina should be renamed to speed since it's way more highly affected by speed than longstreams. I do consider stamina an aspect of speed so I don't think its formulas or whatever need to be renamed. On the other hand, tenacity is like stamina's sad cousin. It's affected by acc iirc but always tails a little bit behind stamina for basically all the same plays. What if you got an fc on road of resistance hr? I'd definitely put that really high in the tenacity stat a the stream aim is incredibly hard and tenacity's description is just "streaming." Shouldn't that be all types of streaming from hard to read/aim/fc streams as well as just speedy ones?