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Captain Teemo
I have 2 issues with this page, while it's pretty cool to be able to classify yourself by your strengths, it makes me mad when my friend, who's clearly a lot worse than me in any sense, is on a higher ranking than me in some of the aspects on the page because his top 100 plays has more stamina focused maps while most of my scores are agility focused maps. But that doesn't mean I'm in any means worse than him on stamina maps, in fact, I can FC all his maps easily while he can't even keep up with 220 bpm streams. I'm really consistent at long streams but even if I get better score than him on those maps, if it's not on the top 1000 world ranking it won't count which is absurd because it counts for him just because he has it on his top 100 plays. Long story short, ALL plays you do should be counted for you osu!skills profile or else it won't truly reflect your actual skill as it only displays your top 100 plays and top 1000 which is not always easy to get. I mean, its no "that hard" to get top 1000 on some maps but if it's a popular one, not even with a relatively decent high accuracy FC score will make it.

The second problem I have is the fact that how DT scores absolutely destroys normal-time plays (let it be nomod, hardrock, etc) for the stamina or tenacity stat. I can easily do all my friends DT scores with better accuracy and he struggles FC'ing my scores, but guess what, those DT scores worth more. But that just might be me, just a little complain I have towards to the formula. Hopefully this page will get bigger everyday! Keep up with the good work :)
abraker

Captain Teemo wrote:

The second problem is how DT absolutely destroys normal-time plays (let it be nomod, hardrock, etc) for the stamina or tenacity stat. I can easily do all my friends DT scores with better accuracy and he struggles FC'ing my scores, but guess what, those DT scores worth more.
If we could get all of the scores, this wouldn't be a problem.

Then...

Captain Teemo wrote:

Long story short, ALL plays you do should be counted for you osu!skills profile or it won't truly reflect your actual skill as it only displays a part of it only showing your top 100 plays. I mean, its no "hard" to get top 1000 on some maps but if its popular, not even a relatively decent high accuracy FC will make it.
Read the FAQ
Yuudachi-kun
Tfw if all the plays you had were counted I'd have 700 stamina points by now. At least I think a 790 would get me to 700.

Also tbh road of resistance isn't a good example of a stamina map. 200 bpm is easily infinitely streamable.
Tohru Kobayashi
This is super cool!
Riana
Is currently existing skill's calculation getting updated continuously?
Dox3n
wow! good job dude :D lovin it.
abraker

Zisa wrote:

Is currently existing skill's calculation getting updated continuously?
If you mean whether it gets new scores, then yes
Izzz

Kert wrote:

New update.
Differences reset to 0 if more than 12 hours pass from the last time you opened the page.
I feel like this should be at least 24 hours, I know when I set scores it only registers the next day, and by then it had already been twelve hours since the last time I visited the page, so I can never tell which stats went up by how much.

Also, I never see the new next to maps for some reason, which makes it harder to tell which scores I recently set.
Keeby
Cool/interesting system. Is it a coincidence that nearly all my friends have the "berserk" title? When I look at much higher rankers though, there is more of a variety. Just an observation.
Yuudachi-kun
I don't know why there's a ??? for just having stamina as a skill above all others while the other 3 have specific names.
abraker

Khelly wrote:

I don't know why there's a ??? for just having stamina as a skill above all others while the other 3 have specific names.
Because nobody has yet to obtain that title yet (as far as we know). To obtain it, your stamina skill must be above all others. And yes, agility being unbalanced (in some cases) and tenacity just tailing behind stamina makes this nearly impossible to do. That needs to be fixed.

As for your stats, you are probably very close to make the difference leap needed. I think 5-15 more points in stamina would do it so long tenacity and agility dont rise

Edit: Rlsc seems to almost have it...
Yuudachi-kun
To be honest, I think stamina should be renamed to speed since it's way more highly affected by speed than longstreams. I do consider stamina an aspect of speed so I don't think its formulas or whatever need to be renamed. On the other hand, tenacity is like stamina's sad cousin. It's affected by acc iirc but always tails a little bit behind stamina for basically all the same plays. What if you got an fc on road of resistance hr? I'd definitely put that really high in the tenacity stat a the stream aim is incredibly hard and tenacity's description is just "streaming." Shouldn't that be all types of streaming from hard to read/aim/fc streams as well as just speedy ones?

Edit: 15 more points in stamina would be just about impossible for me at my current level. If I can somehow ecke out the hardest top 1k 0 misses I could and probably should have already had, I would add a 790 and a 768 to my plays. How many points would those two give me?
abraker

Khelly wrote:

To be honest, I think stamina should be renamed to speed since it's way more highly affected by speed than longstreams. I do consider stamina an aspect of speed so I don't think its formulas or whatever need to be renamed. On the other hand, tenacity is like stamina's sad cousin. It's affected by acc iirc but always tails a little bit behind stamina for basically all the same plays. What if you got an fc on road of resistance hr? I'd definitely put that really high in the tenacity stat a the stream aim is incredibly hard and tenacity's description is just "streaming." Shouldn't that be all types of streaming from hard to read/aim/fc streams as well as just speedy ones?
I actually do plan renaming it to speed. I also plan on making tenacity be oriented towards tapping "balance". It would be sensitive to things like wierd 1/4, 1/6 combinations or other things that would throw your tapping off. This will still apply to streams since there is a "balance" aspect to them as well depending on OD.

Edit: I think you would need at least an 805, 3-5 790's, or >10 750's to make to do a +15
Yuudachi-kun
Yup, not going to happen anytime soon unless I 3 miss or less hatsune miku no gekishou with top 1k.

That seems like a really big leap though. One 805 would give me +15 but it'd take 3-5 790's when I'm only at 698?
abraker
It's really rough estimation. I said at least. It might actually take more than that.

Edit: 805 was a very huge underestimate. You have better chances at raising your skill by setting a bunch of 760-780 scores than setting one or a few ridiculosly high ones. I just inspected the formula, and it favors a bunch of lower scores over a single high one. To make a comparison, a single 1000 score will put you up as high as having 750 for the first 20.
Xyrus_old_1
I'm trying to figure out how my score/rank in each category determines my title?

For example, I'm usually "Berserk" but I've recently, I was "Volcanic" for a short while. According to the FAQ Berserk is determined by Stamina, tenancity and Agility, whereas Volcanic is based on lower Agility. However, my Agility has been just barely above my Tenacity by less than 10 points most of the time with my Stamina about 50 points behind. When I went from Berserk to Volcanic, my stats hadn't changed noticibly and Agility has always been my highest scoring stat.

At what point do I change from Berserk to Volcanic, and how would my stats need to change to get Adamant?
Yuudachi-kun
I think 1000 stamina is nearly impossible to get. The highest score I've seen is 855 from mathew for a 2 miss on gekishow which has one 300 bpm longstream at the very end - so let's say 0 miss is 900 points. That means that you need to longstream 330 bpm or have some outrageous 300 bpm tower of heaven like map to get 1,000? Aoiro step at 323 short streams is only 714ish stamina.
Topic Starter
Kert

Xyrusd0t0 wrote:

When I went from Berserk to Volcanic, my stats hadn't changed noticibly and Agility has always been my highest scoring stat.
It's hard to believe that, because if Agility was your highest stat always it would be impossible for you to get Volcanic
Currently your accuracy is way lower than other skills that's why your title is Berserk
Xyrus_old_1

Kert wrote:

It's hard to believe that, because if Agility was your highest stat always it would be impossible for you to get Volcanic
Currently your accuracy is way lower than other skills that's why your title is Berserk
So to get Volcanic, my Agility would usually have to drop below Tenacity?
Topic Starter
Kert
Below Tenacity and Stamina.
Yuudachi-kun
Kert how do you feel about top scores for stamina/tenacity being far below the very top for agility? Imo it's looking like agility is way easier for people to get than stamina/tenacity. Is that because people are just way better at it in general or shouldn't the top stamina abilities be brought up to the ~1000 level? As much at it means, it makes the stamina and tenacity related titles harder to acquire.

Currently they basically have the lowest top 10 in the entire system besides memory.
Topic Starter
Kert
The project is in beta, so yeah, the tweaking of absolute values will be made at some point too.
unko

Khelly wrote:

I think 1000 stamina is nearly impossible to get
Image material DT is only 1100 points to put things into perspective 8-)
Yuudachi-kun

Microsoft Vista wrote:

Khelly wrote:

I think 1000 stamina is nearly impossible to get
Image material DT is only 1100 points to put things into perspective 8-)
How do you know?
unko
I added a blatant cheater out of curiosity a little while ago
Diabolica
I love this project.
keep up the awesome work your doing on it.
snyviper
I know this idea was brought here a while ago, but I'd like to polish it a bit and show you, so you can tell me what you think about it.

Someone said that HD should give memory points too, because it requires memory to remember that little time after the circle is gone. Here's what I think:
I think memory achieved by FL plays should remain the same, and HD plays should be added to the memory skill, but with much lower rewards than FL plays. Plus, the amount of circles on the screen should be taken into account, which would make EZ mod to become an ally to increase memory (even more than HD would increase). So, imo the rewards for memory should be something like this:
(HD) <= (EZ) < (FL) < (EZ+FL) <= (EZ+HD) < (HD+FL) = (HD+FL+EZ)

This would give some memory to most of those 22200 players who have 0 memory...

Notes:
Some really easy maps are harder to play with HD than with EZ or FL
CS sometimes matters when it comes with HD and/or flashlight
OD may be important when it comes to HD
Remember jumps is harder than to remember streams with EZ
Higher AR might make EZ easier than with lower AR (is it true?)
My memory isn't good enough for FL or EZ

So, what do you guys think?
Endaris
Please rethink what memory is about snyviper.
It is about memorization.
It's a simple fact that you don't have to memorize stuff outside of playing FL. If you think that EZ-players memorize the maps they play let me tell you that you are wrong. Even when playing EZHD I certainly don't memorize the map and unlike with FL I can get high combos on sightread if the map allows it.
abraker

Endaris wrote:

Please rethink what memory is about snyviper.
It is about memorization.
It's a simple fact that you don't have to memorize stuff outside of playing FL. If you think that EZ-players memorize the maps they play let me tell you that you are wrong. Even when playing EZHD I certainly don't memorize the map and unlike with FL I can get high combos on sightread if the map allows it.
EZHD does require some form of short-term memory if the AR is low enough, right?

Even if so, it's not comparable to the long-term memory needed for FL. So snyviper, I don't think EZHD would go into the memory skill. If it is still a skill, at this point there is an issue with there being too many skills and it calls for some sort of solution.
Koizumi Chineko
seems like score update doesn't work on precision ;-;
Endaris
EZHD is not especially different from playing HD on lower AR regarding its short-term memory aspect therefore it wouldn't make sense to give it an own reward.
abraker

Endaris wrote:

EZHD is not especially different from playing HD on lower AR regarding its short-term memory aspect therefore it wouldn't make sense to give it an own reward.
Well when I say EZHD, I mean the exaggerated form of HD on lower AR. Reading and short-term can be can seen as two seperate things due to the delay and lack of visual cue to see where and when to hit a note in EZHD?
Endaris
Not in particular. You can tweak animated line followpoints in a way that they give you a very good hint of where the next circle is located. The timing of followpoints is related to the circle appearing so you just have to put loads of blank files in there and only have a small area covered. Could even go as far as making calculations based on the map's bpm and altering the animation framerate accordingly.
And keeping the right order and reading is no different from EZ.
On top of it, the new HD makes it a lot easier to read correctly on EZHD as you can tell from the progression of the slider fade when the slider has to be played.
timemon
my stats only updated when I submitted plays that entered my top ranks. I have 2 other plays, they're not on my top ranks but they're top 1000.
it's been 20 hours, is this normal?

this is one of them https://osu.ppy.sh/ss/5066590
Topic Starter
Kert

timemon wrote:

my stats only updated when I submitted plays that entered my top ranks. I have 2 other plays, they're not on my top ranks but they're top 1000.
it's been 20 hours, is this normal?

this is one of them https://osu.ppy.sh/ss/5066590
Look at the top bar of your profile page.
Latest scores: from 2 days ago (from 1st of May 2016 17:20:44)
Wait a day or so and it should appear
unko

Kert wrote:

Latest scores: from 2 days ago (from 1st of May 2016 17:20:44)
This seems to be inaccurate for me, always saying 2 days ago, even though I have a score from 1 day ago in there.

Also, is there any reason why it ignores my C rank top 1000 scores? It's kind of strange, and I'm missing a (n abeit undeserved) top stamina score due to it.
Topic Starter
Kert

Microsoft Vista wrote:

This seems to be inaccurate for me, always saying 2 days ago, even though I have a score from 1 day ago in there.
Because it's from your top PP, these are updated separately

Microsoft Vista wrote:

Also, is there any reason why it ignores my C rank top 1000 scores? It's kind of strange, and I'm missing a (n abeit undeserved) top stamina score due to it.
Which one? Depends on how old it is. But it shouldn't be ignored.
If you mean Granrodeo - Modern Strange Cowboy [DJPop's Insane] then wait a bit more
unko

Kert wrote:

If you mean Granrodeo - Modern Strange Cowboy [DJPop's Insane] then wait a bit more
I hope it does appear. Last 2(?) times I had Cs they never appeared until I replaced with B+. Though I don't see why this would happen.

Oh by the way I finally beat my nomod on fascination marisa so no more moaning abuot that :oops:
snyviper
I thought having so many players with 0 memory in a game which we sometimes get to know a nomod map before trying to fc it was... kinda weird xD that's why I put this suggestion here.
I do think Flashlight requires much more memory than any other mod, but some mods requires memory to play too. I gave an example on the suggestion post: "My memory isn't good enough for FL or EZ"
I'm bad at both mods, the same way many other people are, and I think the source of me being bad at them is the same, I have bad memory, the same way it seems you seem to get along with some both FL and EZHD maps, because you have better memory than me and about 22350 other players who have 0 memory.
It's ok, FL can require more memory than EZHD on most maps, but I think EZHD deserves some memory too.. I played your 123 memory map, I tried it with both FL and EZHD, my combo and accuracy were way lower on EZHD than on FL, because I couldn't remember which one I should have clicked first, so EZHD is also memory related. What worries me is what Abraker said...

abraker wrote:

at this point there is an issue with there being too many skills and it calls for some sort of solution.
So, more important than approaching a skill to reality is finding a way to make each one of them unique, right? Or do you want to get rid of some skills? Not sure about what you meant...
abraker

snyviper wrote:

It's ok, FL can require more memory than EZHD on most maps, but I think EZHD deserves some memory too.. I played your 123 memory map, I tried it with both FL and EZHD, my combo and accuracy were way lower on EZHD than on FL, because I couldn't remember which one I should have clicked first, so EZHD is also memory related.
Endaris did mention that there are skinning tricks to make this easier. That is something we cannot account for. Also don't compare EZHD with FL. EZHD is more similiar to EZ than to FL. Start out by saying, "I can EZ this map, but on EZHD....".

snyviper wrote:

So, more important than approaching a skill to reality is finding a way to make each one of them unique, right? Or do you want to get rid of some skills? Not sure about what you meant...
That is in regard of adding a new skill. Having too many skills will look like a mess. We would add it if it is clear as day that it's a lacking factor which can't be integrated into any of the existing skills.
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