啊 我好危险
richardfeder wrote:
啊 我好危险
Taiwan-NAK wrote:
屌DBDBDBDBDB01:18:774 - ghost
01:20:980 - http://osu.ppy.sh/ss/3850698
01:31:921 (91921|2) - 右移1格
01:32:098 (92098|3) - 左移1格
01:32:451 - https://osu.ppy.sh/ss/3850681
01:34:480 (94480|6,94568|5) - Ctrl+J
01:35:451 - http://osu.ppy.sh/ss/3850670
[其實這類的音不適合階梯 打起來沒感覺 單純會順手 建議後面同音的階梯都修]
01:40:833 (100833|3) - 刪
01:41:186 - https://osu.ppy.sh/ss/3850663
02:32:098 - http://osu.ppy.sh/ss/3850759
02:37:745 - https://osu.ppy.sh/ss/3850764
這樣比較符合音樂 後面同part建議照這類型調整
03:58:568 - http://osu.ppy.sh/ss/3850783
03:59:804 - http://osu.ppy.sh/ss/3850780
這幾個和後面的part千萬不要階梯
04:11:098 - http://osu.ppy.sh/ss/3850791
04:40:039 (280039|2) - Move to 7 [ Line : 1 2 3 4 5 6 7 8 ]
論文就這麼誕生了
ok 改的大部分paperlens wrote:
richardfeder wrote:
啊 我好危险D.D.B.B.D.B.B水完我还是觉得offset505左右 我打小x的图就不会打不出彩300 不如回头让小学生帮你听听
00:20:274 - 或许双键
00:33:157 (33157|0) - delete或放到其他位置(?)
00:43:039 - 这里double 00:43:127 - 这里单键
01:10:921 - 漏音?
01:40:833 (100833|3) - 没音
01:41:539 (101539|6) - 没音
其实想说从01:30:862 - 到01:52:039 - 我都没太搞清楚double是在抓什么音 打起来也有点怪 你自己有准就好
中间没问题的样子
04:30:686 - 这里开始就有鼓音了 感觉是三键
05:21:245 - 双键?
Dick.Dick.Bass.Bass.Dick.Bass.Bass
感谢摸图 莫得太认真了 我基本都做了修改pocket-Gao wrote:
woc 这BG真的大丈夫?
so god how to mod 只能给建议和灵感 真不会摸D.D.B.B.D.B.B.Column: | S | 1 | 2 | 3 | 4 | | 5 | 6 | 7 |
不知为啥 00:28:745 - 这白线要摆4个note 没有多的音呀 00:23:098- 这里也是
00:41:274 (41274|3) - 建议保持和后面的摆位一样在|2|
00:43:127 (43127|2,43127|4) - 为什么这里是两个note....
00:47:098 (47098|5,47451|1,47804|5,48157|1,48509|5) - 这一段推荐和前面一样 按音阶高低来摆
01:09:862 (69862|4,69951|5,70039|6) - 建议和前面 01:08:451 (68451|2,68539|3,68627|4) - 的摆列位置一样 毕竟洗脑(不要担心某些玩家嫌没变化
01:16:039 - 到 01:16:745 - 建议摆出对称的摆法,01:27:333 - 同
01:18:774 (78774|4) - 慢放来听可以听得出,但打的时候根本就没听不出来 不要好点
01:37:657 (97657|2) - 建议|3|
01:40:833 (100833|3) - 这里的音与后面|3|道的音明显不一样呀,改一下位置
01:41:539 (101539|6) - ^ 总感觉这两段交替很奇怪的感觉 你再听一听音?
01:53:451 - 开始 woc 盘抓Bass.Kick 简直打得爽飞 赞
01:57:862 - 这里故意1note吗... 这一段音和后面1/2是重复的 可以考虑摆位一样
03:25:039 (205039|6,205039|4,205039|2) - 为啥3note
03:26:715 (206715|3,206804|4,206892|5) - 和前面一样 没必要太多变化 弄成楼梯的话难度不一感觉更不好
先是 03:29:715 (209715|3) - 这音摆了一个note 那为何 03:31:127 (211127|3,211127|5) - 又多出一个,后面这类 03:32:539 (212539|3) - 电音(没错是叫电音吧) 都只选择摆1note 2个没
03:34:215 (214215|1,214304|3,214480|5) - 建议|4|→|2|→|3|
03:48:333 (228333|4,228333|2,228333|6) - 我还是不知道抓了哪3个音vocal吗
03:55:833 - 这里故意空的吗
04:01:392 - 加1note 毕竟两种电音
04:07:745 - ^
04:02:627 (242627|2,242627|5,242715|4,242804|6,242804|2,242892|4,242980|7,242980|3,243068|5,243157|7,243157|2,243245|5) - 和前面一样,像这种摆位光看上去就爽爆了
04:05:186 (245186|6,245274|5) - 建议轨道换过来
04:18:598 (258598|4,258686|5) - 对应音, |7|→|5|→|6| 有转折的感觉
04:28:392 - 这前后可以考虑前面那样的摆法
04:47:804 (287804|7,287804|1,287804|4) - 为啥是3note 没听到多的音
漏音:
01:35:627 -
01:39:598 -
01:46:657 -
01:49:480 -
03:42:421 -
03:43:480 -
又是论文(坏笑),不过摸得爽啊 所以全程各种洗脑到吐 耳朵疼死,整个认真摸了一把
真心赞啊 good luck
thanks for modshionelove wrote:
S1234567
[the diff]
00:00:510 -
00:14:627 -
00:20:274 -
00:45:598 (45598|4) - delete
00:55:392 (55392|1) - delete
01:18:686 (78686|4,78774|4) - wrong note
01:45:509 (105509|1) - 5
02:31:568 (151568|7) - delete 3
03:09:686 -
03:22:039 (202039|3) - 1
03:52:039 (232039|6,232039|7,232039|4,232039|1) - add or move for S plzk
03:56:274 -
05:17:098 (317098|0) - delete
05:28:039 (328039|5,328039|3) - delete
good luck
鸡巴三小 我改了3条ZZHBOY wrote:
o.o
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
[Bass Kick]几把
- 是不是应该设一个预览点啊?
- 00:17:009 (17009|1,17009|3) - 其他类似的音你都没跟 这个也去了吧
- 00:37:039 (37039|3,37039|6) - 这两个是不是可以删掉一个? 两个我觉得多了
- 00:38:098 (38098|3,38274|3) - 这两个感觉可以不用放一栏 移开?
- 00:40:392 - 为啥这里这些音不用4个note了?
- 00:44:804 (44804|0) - 01:07:392 (67392|0) - 这个我觉得也可以不放note的
- 01:09:157 - 和01:09:509 - 是不是应该放两个note啊 后面这个音都是两个也
- 01:18:686 (78686|4,78774|4) - 这啥jb 01:18:774 - 这没任何音啊 是不是overmap了
- 01:19:215 (79215|4,79392|4) - 放到6如何啊 我听这里三个音一样的
- 01:19:745 - 后面这个音都是一个 我觉得要么都两个要么都一个比较好
- 01:52:392 (112392|0) - 01:52:480 - 应该从这里开始吧
- 02:03:862 (123862|5) - 放8然后02:04:039 (124039|1) - 放4?感觉那几个音差不多
- 02:07:568 - 02:10:392 - 02:11:804 - 这里不再加个note?
- 02:19:745 (139745|0,139833|0,139921|0,140009|0,140098|0,140186|0,140274|0) - 会不会过于几把了 考虑移开?
- 03:10:392 - 这里不再加个note?
- 03:12:686 (192686|5,192686|3) - 和03:13:480 (193480|5,193480|7) - 我觉得一个note就可以了 后面类似的音都一个note 统一点比较好
- 03:26:715 (206715|3) - 这里放note干嘛 删了
- 03:29:539 (209539|3) - 03:32:362 (212362|3) - 03:33:068 (213068|2) - ^这种我听不到什么明显的音 感觉overmap不好
- 03:55:745 - 这里为啥空了 明明你03:55:039 - 这里有跟
fix somek1suke wrote:
打不动8k,不挑键位了,意识流摸图,反正你们都不理
[Bass Kick]
01:32:804 - 红线的音。你前面有抓,这里的别忘了。
01:41:451 - 加一个note
01:51:157 - 加一个note
02:05:098 - 这里鼓点有加重,建议考虑加一个note。
02:11:009 - 加个note,感觉更好。
02:13:921 - 这边打乱排列会舒服一点。
03:35:098 - 从这里开始好像有漏VOCAL,建议复查一下。
03:46:745 - 重鼓点,加个note。
03:58:039 - 加一个note
04:22:657 - 鼓音应该是漏了。
04:37:568 - 加一个note
Good Luck
MeowPaz wrote:
Yahalo.victorica
Column: | S | 1 | 2 | 3 | 4 | 5 | 6 | 7 |Open[Bass Kick]
00:20:627 (20627|4,21333|1) - 全部移到7
01:02:627 - 这边开始已经可以双键了
03:09:686 - http://puu.sh/n2Gtn/af35d3922d.jpg 增加难度
lol #2 is goodKuo Kyoka wrote:
who will take #2 and qualify?
btw mark me in one slot too
Kuo Kyoka wrote:
nora2r - B.B.K.K.B.K.K. (Extended Mix) [OsuMania Modding]
===
Beatmap Nominator Modding / Iconning
Mod Requested by victorica_db
[Generals]
- BPM: Okay
- Offset: 505 is more fit then
- AiMod: Okay
- Tags: Okay
- BG: Okay
- Kiai: Okay
- Metadata: Okay
- Folder’s problem: Fine
- Hitsound: soft-hitwhistle.wav is delayed, here is your fixer: http://puu.sh/noty4/6564d7d1b6.wav
- Timing: Okay
- Other: OkayColumn
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
“Here come of some suggest for your map, I always check fullmap, if I’m too tried I will come back soon, or only check that keys by the request! And remember to reply the mod when you’re accepcted it or not! And dont forget my kuds if my suggest is useful ~ Thanks for requested me ~means I will come back
[Bass Kick] SPOILER
- how about change name to: BASS KICK
cap will be more fit with the title
Hitsound is quite hard to hearing well, increase it to 50%
00:00:862 (862|1,1568|1,2274|1,2980|1,3686|1,4392|1,5098|1,5804|1,6157|1,6862|1,7568|1,8274|1,8980|1,9686|1,10392|1,11098|1) - how about move this to 8th column, as it's only for kick sound, no other sound than this on 1/1 here, only have hihat but it's on 1/2
01:30:421 (90421|4,90686|4) - it's higher pitch than 01:29:715 (89715|4,89980|4) - , move this to another column to make it fit with music i prefer now
02:03:686 - making this will be more fit with music: http://puu.sh/notbJ/f69ededc2a.jpg
02:11:362 - low kick, you also mapped two kickes on here 02:11:627 - so on there add one more note
02:14:980 - from to 02:20:274 - are unsnapped, make it blank is the best resolution thenbut i dont want to blank it i i check the snap
04:13:921 - my suggestion is http://puu.sh/noton/3ea1448706.jpg for patterns and also pitch[Overall]
man, i love this song, also your map constructed so well, i'm very love itfix all thanks
call me back soon
others are fixedFeerum wrote:
Requested Check
Column: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
======================================================
Red means Unrankable stuff
Big means Important stuff
Normal are Suggestions
// means comments
======================================================
Hello victorica_db
Check as requestedGeneral
Artist: Right
Title: Right
Source: Right
Tags: Right
AiMod: Right
Background: Right
BPM/Offset: Right
mp3/Hitsounds: Two hitsounds have some delay. I cut it for you. | click
Other: -00:38:093 (38093|3) - Move this to 3 to avoid here 00:38:093 (38093|3,38269|3) - a 1/2 beat Jack. You don't have any 1/2 jack in this part so.. this shouldn't be one too.
Bass Kick
00:45:593 (45593|4) - You really want to have this note here? I mean sure there is a sound but it's really not audible on 100% playback, what is Normal while playing. Please Consider to remove it because it doesn't feel like a 1/4 note should be here.
00:55:387 (55387|1) - I highly recommend to remove this. The tripple is not a bad idea but you started it on the wrong place. This Triple here is fine 00:56:622 (56622|1,56799|3,56975|5) - since you emphasize the ending of a Part or rather a part where the music starts to get louder.
01:25:210 (85210|0) - Missing Finish Hitsound?
02:10:916 (130916|2,130916|7,131004|6,131004|4) - -> 02:12:328 (132328|7,132328|4,132416|6) - are same but you have different amount of notes. Add or Remove a note.
03:07:563 (187563|5,187563|7,187563|2) - Why here three notes? It's the only triple in this part.
03:30:857 (210857|1) - Why has this kick only single note? pretty sure it's same like 03:25:210 (205210|7,205210|1) - .
03:42:152 (222152|4,222328|4,222504|4,222681|4) - Please try to arrange here a bit the notes. This is just uagh.
03:51:328 (231328|3,231504|3,231681|3,231857|3) - Same thing here, recommend to CTRL + G these 03:51:857 no(231857|3,231946|2) - .
03:53:269 (233269|3) - Move to 5, better playability.
03:54:681 (234681|3,234857|4,235034|3) - CTRL + H here.
04:12:681 - Missing note? You used always doubles on the red beats.
04:04:563 - Here too?
03:57:857 - Too?
04:03:504 - Here too?
04:07:740 - ?
04:14:093 (254093|7,254093|3) - Either you have here a Note too much or 04:14:446 - is a missing note, see 03:59:975 (239975|5,240328|5) - .
04:28:299 (268299|4) - -> 04:22:652 (262652|6,262652|4) - ?_? They are absolute same.
04:41:093 (281093|3,281181|2,281269|4,281357|3) - I'm pretty sure you should remove here the "finish" hitsound.
04:56:799 (296799|5) - move to 7 to avoid 04:56:269 (296269|5,296446|5,296622|5,296799|5) - .
05:03:857 (303857|0) - Uh for what this scratch here. Seems kinda random placed.
05:17:093 (317093|0) - Also this one, the previous one i understand because of the cymbal but for what this one?mistake xD
05:17:004 (317004|4,318416|4,319828|4) - When you mapped all these only with single note you should keep consistency and remove 05:21:240 (321240|4) - ?
Ok that's all.
Maybe recheck the kiai 2-3 Times after apply my mod, it seems pretty inconsistent for me.
Call me back then
Feerum wrote:
Alright, recheck time. Looks like i "overlook" some minor things.
[Bass Kick]
00:23:269 (23269|4,23269|6) - You should delete one note here. See 00:24:681 - , 00:26:093 - etc.k
I saw from here 01:08:269 - to 01:13:916 - you used two notes on some red beats. Like 01:08:446 - , 01:09:857 - . I mean i have no problem with that, but before you used only 1 Note. and later, from 01:13:916 - you start again using only one note?one note one sound i have check it xD
01:19:740 (79740|6,79740|2) - Delete one note? See also 01:21:152 - , 01:22:563 - etc.k
01:39:593 (99593|3,99593|6) - One note too much? See 01:36:769 - , 01:38:181 - etc.change to 2 notes
01:42:681 (102681|5,102681|2,102769|1,102769|6) - -> 01:44:093 (104093|7,104093|5,104181|3) - inconsistency in notes. Delete a nite here. 01:42:769 - i think it is fine
02:59:093 (179093|7,179269|5) - Jack these Pattern to keep consistency with your Style herek
03:05:975 - Missing note?k
03:12:681 - Delete a note? See 03:15:504 - and 03:18:328 - etc.kk
03:30:946 - Delete a Note? See 03:25:299 - .k
04:55:652 (295652|3,295652|5) - Delete a note here? See 04:58:475 - .
05:00:593 - Not sure but i think here's a note missing.i think nothing here xD
Okay, these should solve the last inconsistency errors.
Call me back
others are fixedFeerum wrote:
Hm.. i don't know why but.. i'm still not really satisfied with the Map now.
I mean yeah i will qualify it probably and sorry for such a nazi mod of me but i want to be sure everything will be fine.
So here are some last suggestions:
[Bass Kick]
03:27:857 (207857|4,207857|6,207857|2) - This should be definitely only two Notes. It's pretty same like 03:25:034 - and 03:26:446 - .there is one more sound
03:26:622 - should have only two notes. Has only kick here, no clap.
04:28:299 - I think here's a note missing, according to 04:22:652 (262652|4,262652|6) -
04:45:240 (285240|6,285240|4) - This one is somehow strange for me. It's literally same like 04:48:063 - and 04:50:887 - .. Please delete a note here to keep it consistent.
little selfchange
Ok, that's really the last thing.
Sorry not sorry for nazi mod. Hehe.
Call me back
Fully agreed.iJinjin wrote:
Damn I wish the alternating scratch issue gets solved quickly so that I won't have too many problems playing that scratch jack section. Very solid map otherwise, good job ^^
Yes it is, you mapped the poor pattern in the first place. Maybe you meant something else when you said this and it got lost in translation, but if you mean what this part says then, yes it's your issue.victorica_db wrote:
i wont change that part. the technical problem is not my issue.i have already say it again and again to u in other map
You're right in a way. There needs to be more discussion than just between me and you. Other people should be giving their input here.victorica_db wrote:
it is unmeaningness to disscuss with u about this.problem
Because the majority of your maps have the same problem with scratches. I'm just trying to get the point across. Right now we're just at a standoff. Neither one of us is going to change our minds, we can only really listen to whatever QAT has to say about it. If QAT is ok with the scratches, so be it, but seeing as how QAT denied Gekkou Ranbu for the scratches, I wouldn't be surprised if the same situation showed up here.victorica_db wrote:
i dont know why u always do this kind of thing in almost every my 8k map
It's not just the mapper's opinion that needs to be going into a ranked map. If a mapper just wanted his map to remain the way it was without listening to any feedback on it, osumania would have much worse maps being ranked. I can't really understand this post well, so hopefully I responded to what you were trying to say.MeowPaz wrote:
victor is truly hardwork think about this part.then became this the best.
you cant only use your finger talk about it.or thinking
since when the map quality decide by the high rank playerperoperoplayer wrote:
you want it to go for ranking right? then look through why he said these patterns don't work, you guys just circlejerking like idiots won't change the fact the game is terrible at handling dual scratching, if a high ranker player says they can't enjoy/can't play it properly due to limitations, then actually listen and make changes or say why you don't want to change instead of thinking you can get away with shit.
map quality is decided generally by players who are able to hit patterns correctly and competently. they know what patterns are good, what patterns are bad, what patterns are fun, what patterns are not fun. I think it would make sense that a player who knows patterns, you know, knows patternsSanadaYukimura wrote:
since when the map quality decide by the high rank player
since this game actually got a decently sized community that seems to slip by you guys.SanadaYukimura wrote:
since when the map quality decide by the high rank player
Think about it like this, the game can't do shit properly, you have to cater to the game to do shit properly, and you are responsible for it, if you can't fulfill it, then don't bother with making it in the first place. Honestly, how hard is it to explain with google translate. Either make the mods, or explain properly why the fuck you even use those patterns in a game that barely supports those patterns.Spy wrote:
snip
is brutal and baity. the map itself is pretty decent but any reason which isnt "this is my map" are welcomeSpy wrote:
Is there any BMS ★9dan player coming to teach how to mapping
We can flyRumia- wrote:
may you fly
You know what it is FLYpuxtu wrote:
yes please fly far away and never comeback again
they are giving feedbacks to the mapper. however, the mapper's "friends" kinda "defends" the whole pattern. giving answer to the feedbacks as "you cant play 8k" and something similiar. you might want to take the feedback seriously and answer their question with reasonable answer.pocket-Gao wrote:
cant play 8K = have no right to meme
plz stop
xanibabe wrote:
02:16:034 (136034|0,136299|0,136607|0,136916|0,137210|0,137446|0,137681|0,137916|0) - While I understand the reasoning behind the scratch jacks, I don't think it's playable.
It is definitely playable. It is hard but absolutely manageable.
It's all on one column so the player will most likely attempt to read this as a jack and expect consistent spacing, however the spacing is not consistent throughout the section.
It doesn't look like a consistent spacing jack at all, especially with a high scroll speed. A player with good reading skill should notice that easily.
Sure it follows the song, but so would a stair pattern spread across all fingers or a trill or some other pattern that could be much more readable and playable.
I agree and indeed maybe some players prefer a easier/more readable pattern, but it is not mandatory for vitorica to provide such a pattern. He has his own pattern in mind and he likes it, and it is totally reasonable and playable. I don't see the necessity for victorica to make any change.
Gekido- wrote:
Okay my opinion is going to be the same whether or not the dual-scratch functionality is good or not. I don't think that having a bunch of scratches at a non-consistent speed is a good idea.
It is definitely not player-friendly but whether it is a good idea or not is very subjective. Think about jack/LN walls or any other "controversial" pattern in general. There are always people out there against certain patterns that they don't like or they believe improper. In my opinion, the pattern "having a bunch of scratches at a non-consistent speed" is challenging(however, fits the overall difficulty of this chart), but pretty fun at the same time and follows the music well.
You don't see that on really any other maps whether it is 8k or any other keymode.
There are actually plenty of BMS charts that have this patterns I believe.
It's like the same as mapping the drums all to one key and making a completely unnecessary jack. In this case it is especially bad because the scratches do not follow a consistent speed, and it makes it really hard to read. There is no reason for it here in my opinion. I would suggest using a stair pattern instead that leads into a scratch hold as the last note, as this would be much easier to read and much more justifiable.
As I said above, I do believe a stair pattern would be much better, but I also would like to remind all modders/players to respect victorica's opinions. This is after all his map.
Choofers wrote:
the scratch-jacks are unable to be played due to an inherent issue with the osu!mania engine
you need to fix them
Mapper has no responsibility to fix any game issue.
随它去xxxvictorica_db wrote:
,可以 可以
烦的一比
Yeah it's an game issue, not an issue in your Map. But this issue exist and when too many player complain about it you should consider to change it.victorica_db wrote:
i only want to say nice DQ which is impossible for me to do rerank again because i wont change that part. never.although thats as your said that the osu mania itself cant do scratch well
Agree here with you. You did nothing wrong.victorica_db wrote:
]1.it is the part to connect the early Part
2.scratch pattern is the best way to express this part in my opinion
3.it just a normal pattern for 7+1 map
4.it just follow the rc
You can find so many testers for you map as you wont. The most ppl start to play a Map when it get's qualified.victorica_db wrote:
]6.i think most people cant use double scratch key. so the problem wont exist. and most u all are keyboard player.although there are some jacks here ,no other keys here .u can use all your energy to press. if u can achieve A rank on this map i think it wont be a problem.i find many testers they dont tell me "this part cant play "
The DQ is because of the Scratch Part. We can really long discuss about this and i think both sides are right. A ingame Bug should not affect the rankability of a Map but you also have to understand that while this Bug exist you should avoid to Map like this. No one said these are bad Pattern (That's why i didn't mention them in my qualify check), they are just not playable while this bug exist, that's all.victorica_db wrote:
]i cant understand why dQ my map ? i cant understand the when one people come to said that this part is hard to play and cant play it well ,then a lot of people that i haven't seen before come to here to attack me again and agian. i cant understand the way of how u mapping . i cant understand that u all always want to find something to start drama in all my map
I confess i didn't read the whole thread but i think no one said your map is shit. On the contrary player even like your map.victorica_db wrote:
]i think 99% of u think my map is shit. i cant deny. i still just study from day to day.
i never use style to express mapping
i just choose the best way in my mind to map a song
iJinJin wrote:
Very solid map otherwise, good job ^^
Where you can read here this Map is shit? No one said this! Don't imagine something that does not exist.stupud man wrote:
I really like everything about this map, except for one part
Name one. BMS charts may have scratches in them (the game also supports doublescratching!!!), but not a long stream of inconsistently spaced ones. Thats the issue with this map. Will respond to your other comments when I get home.richardfeder wrote:
There are actually plenty of BMS charts that have this patterns I believe.Gekido- wrote:
Okay my opinion is going to be the same whether or not the dual-scratch functionality is good or not. I don't think that having a bunch of scratches at a non-consistent speed is a good idea.
You don't see that on really any other maps whether it is 8k or any other keymode.
this is called climax theoryvictorica_db wrote:
1.it is the part to connect the early Part
2.scratch pattern is the best way to express this part in my opinionit may be the "best way" to express what's going on musically, and
3.it just a normal pattern for 7+1 mapI know that scratch jacks are a thing in iidx/bms, but
5.if u cant play this part ok u just cant play this map it is the easy part in this mapit's actually not the easier part in the map
6.i think most people cant use double scratch key. so the problem wont exist. and most u all are keyboard player.although there are some jacks here ,no other keys here .u can use all your energy to press. if u can achieve A rank on this map i think it wont be a problem.i find many testers they dont tell me "this part cant play "there's a difference between achieving an A on a map due to a player's lack of skill, and achieving an A on a map due to an inherent issue with the engine. I have a few maps on o!m that are probably harder than anything you'll ever make, but they are not limited by the engine itself.
i cant understand why dQ my map ?because you fail to see why the scratch jack section is an objective issue
i cant understand the when one people come to said that this part is hard to play and cant play it well ,then a lot of people that i havent seen before come to here to attack me again and agian.it's because you're victoria; you have a certain type of arrogance that warrants people starting drama
i cant understand the way of how u mapping . i cant understand that u all always want to find something to start drama in all my mapit's not your maps that cause drama. it's your attitude that causes drama
i think 99% of u think my map is shit. i cant deny. i still just study from day to day.I'm almost certain that the people who have posted in this thread think that your map has a section that's stupid. we don't think your map is shit lol
i never use style to express mappingthen I think the best thing for you to do is to not ask for your maps to be ranked.
i just choose the best way in my mind to map a song
Replay: http://www.youtube.com/watch?v=tDBB3Kw3 ... e=youtu.be You know I don't like people who don't even play 8k and come to complain about the arrangemts just because they can't play it well.Choofers wrote:
replay plsCWRU-RYU Li wrote:
FCed scratch part by only using left pinky finger. There are no other notes during that 2:16 period except a series of scratch notes and thus I really dont understand why people complain about it.
Charts that have "long streams of inconsistently spaced scratches". I can list more if you want.stupud man wrote:
Name one.
osu!mania also supports doublescratching, but not fully, and we all know that mapper shouldn't be responsible for it. As Loctav said,stupud man wrote:
BMS charts may have scratches in them (the game also supports doublescratching!!!), but not a long stream of inconsistently spaced ones.
Loctav wrote:
A bug in the game engine won't make the map self unrankable, since the map self is not bugged.
I don't even know why this is turned into a problem.
叩きにくいけど、できる人はたくさんいますと思います。このパターンが昔からあって、今までも使っていますが、私はどうして今さら彼たちがこのパターンについて文句を言うか全然わかりません。shionelove wrote:
IIDXやってる身からすると、議論の種になっているスクラッチがどうこう以前にパターン全体がバラバラで音を詰め込みすぎててすごく叩きにくいけど、誰もそこは指摘しないのね
Honestly yeah you're right. Was acting a bit cocky sorry.richardfeder wrote:
-snip-
stupud man wrote:
@RYU Lirichardfeder wrote:
-snip-
I understand that the mapper can take my opinion with a grain of salt. However this mapper (from what I can see and had seen in the past) has a history of refusing to take decent advice. I don't know if I (or others) seemed like trying to shove opinions down someone's throat but I know that I was only trying to get my point across in the most civil way possible without being outright ignored or given a lazily thought out response. There are people in this thread that I can definitely name that have absolutely no experience in somewhat difficult 8k games/charts/maps. However, there are others I can name that at least possess the common sense to determine whether or not some ideas/opinions hold their ground. But yeah absolutely anybody with no experience whatsoever shouldn't be here.
Thanks for your reply and I have a couple of points to say responding to not only you but all modders/QAT members.stupud man wrote:
Honestly yeah you're right. Was acting a bit cocky sorry.richardfeder wrote:
-snip-
You bring up some really good points that I couldn't really see before (eg. BMS charts having similar if not worse scratch patterns on the insane scale). So is this going to change my opinion on the pattern? Slightly, but no. I'm still going to uphold my opinion about the pattern being underrated and hard to time (for example, when I was scratching the first section, the notes speed up just after the 5th scratch or so so I ended up hitting the majority of the next scratches late, almost missing a couple of i didn't catch myself). That being said, I'm not going to try to shove my opinion down someone's throat (I feel like I may have made an attempt at that today, sorry). I may respond to someone if I feel like what they say has something wrong with it, but that's where I'm trying to make it as far as it goes.