Heeey, from my q!
[Easy]
[Normal]
This difficulty needs a bit of polishing and stuff. First of all, the slider velocity compared with Easy - Normal - Hard is pretty much unbalanced. Nerfing the SV of the Normal to 1.2 will definitely help quite a bit.
On a side note, you are not taking cares of your aesthetics and overlaps overall by focusing onto the spacing of the map. Listing a few of them:
00:19:524 (5,7) -
00:21:179 (2,5) -
00:30:283 (7,2) -
[Zexous]
Objects are not snapped!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
[Sharkie]
[Easy]
- 00:03:800 (4) - NC probably?
- 00:05:248 (5) - Alright, this is pretty random.
- 00:07:110 (1,3) - Ayy, try to ignore this overlap, looks kinda bad
[Normal]
This difficulty needs a bit of polishing and stuff. First of all, the slider velocity compared with Easy - Normal - Hard is pretty much unbalanced. Nerfing the SV of the Normal to 1.2 will definitely help quite a bit.
On a side note, you are not taking cares of your aesthetics and overlaps overall by focusing onto the spacing of the map. Listing a few of them:
00:19:524 (5,7) -
00:21:179 (2,5) -
00:30:283 (7,2) -
- 00:08:352 (1) - There should not be an NC here if you ask me.
[Zexous]
Objects are not snapped!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
- 00:00:490 (1,2) - These are not stacked. 00:02:145 (1,2) - 00:03:800 (1,2) - these are. That makes Yuii- sad .
- 00:31:110 (5,6) - A bit more of spacing would leave this pattern in a more polished spot, in my opinion. That's what you do on 00:32:765 (5,6) - so heeey!
[Sharkie]
- 00:01:317 (3,4) - If you compare it with 00:04:627 (3,4) - you'll definitely see the amount of impact the second pattern is losing for having a kind of anti-jump for no reason at all because it creates an inconsistency with what you did a couple of seconds ago.
- 00:14:972 (6,7,8) - Seems a bit messy over here, what about http://puu.sh/newzX/4d6e019c58.jpg for a better angle and transition?
- 00:19:938 (1,1) - You could make this spacing even more bigger, compared to the other finishes on the Kiai, this is a bit easy . Something similar would apply to 00:33:179 (1,1) - that is... stacked? Why? Come on, you can space them out.
- 00:25:869 (3) - I really don't know why but I feel like should be placed to the left of 00:25:731 (2,4) - based on how the flow goes in this part. Probably x172 y196 would work pretty cool and the transition to the following pattern will still be decent.
- 00:00:903 (2,3) - For some reason here you are overlapping these notes. Problem comes when you take a look at the patterns that come after this one don't have any sort of overlap with its previous object at all. This creates a kind of little inconsistency that should be avoided.
- 00:07:524 (3,4,5,6) - I wasn't really expecting moving below after (3) being placed as such. The player will definitely move its cursor to the top of the screen. This is mainly cause due to how (3) was mapped and curved into such way that forces that movement. I'd strongly recommend you to ctrl+g 00:07:938 (5,6) - in order to have two small jumps but a very emphasised one instead of the current placement. This will also leave with two different patterns with very similar spacing, so consider them as a small group.
- 00:10:834 (2,3) - Could you Ctrl+G them on the timeline? The current rhythm doesn't sound that good. Besides, I think that 00:11:110 - should really be clickable instead. The vocals sound waaaay better this way.
- 00:24:903 (9) - This angle is so hard to follow, dammit ;_;
- 00:26:558 (11,1) - If you compare this pattern to 00:33:179 (10,1) - you'll notice how much emphasis you've put onto the second one compared to the first one even though they should be more or less equal in terms of spacing.