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Renard - Layers of Shit

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grumd

Smoothie World wrote:

[grumd's Hell]
  1. Your spacing in the intro seems very random. It's essentially the same thing played twice, and it doesn't feel like you have any correlation between the two halves of the introduction before the lyrics. For example, at 00:00:903 (2,3) you have these two notes stacked, whereas later at 00:04:214 (2,3) there is a large gap. I won't state everything wrong with the intro but take this and consider my suggestion to have the intro's spacing make a bit more sense.
    The spacing in the intro actually makes sense.
    All 1/1 notes are being played slowly, and all 1/3 notes are played as fast jumps.
    1/1 notes are all placed with a spacing either lower than 1.6x, or as a stack, and they are played in an easy and relaxing way, but when a player gets to 1/3 notes, he needs to change to fast jumpy movements, which clearly fits the rhythm.
    While there indeed are two patterns, one of which is a stack and one is two notes placed at a long distance, there's around half a second between those 1/1 notes in these patterns, which makes both patterns feel almost the same calm way.
  2. 00:14:972 (7,1) - Spacing here can be increased to emphasize the kick. 1.1x just seems super inconsistent and uncomfortable compared to the rest of this part preceding the kiai time.
    fixed
  3. 00:17:869 (5,6) - Same point as above. This can be increased for better emphasis on the kick.
    fixed
  4. 00:21:731 (9,10) - Nothing in the song warrants a huge spike to 3.50x spacing here. This needs to be reduced.
    The music pitch literally became twice as high as before, that's why I increased the overall difficulty of this part.
    However, even in previous less hard part there were jumps with spacing like 4.0x here 00:11:110 (3,4) - and overall a lot of 3.0x jumps everywhere. The change in jump sizes is not that huge as you're describing, and there is an obvious reason for that: music pitch.
  5. 00:23:248 (4,5) - This jump is literally 3.60x for nothing but difficulty. WHY in the world is this jump so big? There's no percussion or anything here, just a vocal that isn't even a major vocal (-yers).
    If you really can't hear the difference in the music between this pattern and all the others, I can only suggest you to get a pair of decent headphones. Excuse my innocent banter :)
    To explain the biggest jumps in kiais:
    00:22:834 (1,2,3,4) -
    00:26:145 (1,2,3,4) -
    00:29:455 (1,2,3,4) -
    00:32:765 (1,2,3,4) -
    These four parts are the patterns with the biggest jumps in this map. What was the reason to make them bigger than the rest, you ask?
    The bass sounds. These are the only parts where bass is placed on the every single note in a pattern.
    During all other parts in the song, bass is only heard once every 1/1, but here it's on every single 1/3 tick.
    You can see how spacing increases right when the bass pattern is coming in play here 00:22:834 (1,2,3,4) - and how spacing decreases greatly after bass sounds stop being so intense here 00:23:386 (5,6,1) -
  6. 00:26:145 (1,2,3,4) - This is a calmer part than the kiai yet you decide to increase spacing by an entire 1.0x, making it 4.57x for 0 reason again. Too difficult for a part thats supposed to BUILD UP to a harder part. With this you make the kiai's power nearly irrelevant since that's supposed to be the climax of the song.
    I was emphasizing the bass sounds which, for me, suggest a lot harder and heavy patterns than other parts. I totally disagree that these parts are supposed to be only a build up, more like a culmination in my song view. It's totally not a calmer part than the kiai, it's the heaviest one.
  7. 00:26:558 (4,1) - Add more spacing here or create a break in flow for bigger emphasis on the cymbal.
    The emphasis here lays in the sudden change of the slider speed, from 0.8x to 1.2x, and I don't feel a need to increase spacing here even more.
    Offtopic: 00:26:558 (4) - this is, actually, indeed a build-up for the following cymbal and fast part after it. Not the heavy bass part before that.
  8. 00:29:593 (2,3) - Are you kidding me lol... 5.50x spacing whereas at 00:23:110 (3,4) you used 3.60x. Completely inconsistent and I'm convinced this is completely mapped for difficulty at this point.
    00:23:110 (3,4) - indeed are placed at 3.60x, but the previous note 00:22:972 (2) - is actually prev: 4.14x and next: 4.51x, which is not that far apart from 5.50x (19% difference).
    I might assume you're so "convinced" that it's mapped for difficulty only because you couldn't bother to hear the bass sounds and understand that I'm mapping to emphasize them. There are plenty of instruments in that song and the probability is quite high that we could interpret the song differently and we could think different parts of this song are the culmination parts. But I hope that after I explained my reasons for mapping it like that, you'll see my point of view.
I'm glad you worded your mod differently from what Styx forwarded to me previously and that you took your time to actually explain your points of view here objectively. I hope my explanations were clear enough. If you still have any questions, feel free to poke me directly.
Thanks.

Edit: I decided to change 5.5x jump to 5.0x. Here's the diff for now: http://pastebin.com/raw/iWzzAfUW
Secretpipe
Mapping is maths mapping is life ♥

( but i hate maths www)
Sharkie
Applied Green Delete change.
No other changes, Thank you.
Arphimigon
Lots of diffs + lazy modder = brrrrrr

I'll just say one or few for any diff idk

[Easy]
00:30:696 (1,2,3) - Nazi but fix spacin, its a lot more obvious than it shows on the values to the eye

[Normal]
00:02:972 (2,3) - Pls switch this and later case of this with 1/3reverse + note, makes more sense rhythmically to emphasise start and end sounds
00:07:110 (4,1) - 4 should be NCed, not the slider
00:27:800 (3,4) - Pls follow curve bettr

[Sexy's Hard]
00:05:455 - Yknow imma tell you to make this clickable, but u are gonna argue about slider. Ur choice.
00:19:110 (2,3,4) - I'd make the sliderbody space in the blanket the same as the spacing inbetween the sliders for l o o k s
00:23:386 (5) - Feels too dense here and sudden, can you remove this note for simplicity and overall better map spread too?
00:30:007 (5) - And here

[Fizzzzzzzzzzzzzzz]
00:10:145 (7,1) - I found this stack to be awfully confusing in play since the last note was 1/3 after a down beat 00:10:145 - when usually in cases like these there is no sound there but one at 00:10:283 -
so ye, the stack just makes it weirder for a rhythmical reason...
just remove stack pls
00:22:283 (2,1) - No touchy!

[Pusheen Insane]
00:25:317 (1,2,3) - Call this subjective as much as you like but I think it ruins it how there is one triple that starts on a slider end but the rest don't. Either remove this or maybe add one more case of it.

[Jaws]
00:11:248 (5) - Dangerously close to offscreen. Not unrankable, but close. I'd just keep that top node within the normal editor grid.
00:16:214 (4,5,6,1) - That slider 1 is so hard to catch after all that fast momentum gain, space it more.

[Dragon's Hell]
Nope nothing. Good to go.

[grimd]
You tried too hard here yo, it feels more like jump spam than playing to anything in the music that's worth it.
00:16:214 (1,2,3,4,5) - Like in Sharkie's and same point, its too close for likability. Doesn't need to be too far, but space 5 more so all that momentum doesnt ago against the player.
Everything else would just be "whoa thats a lot of notes" so ya

ok i done my mod gl

ps: where is my gd? meanie
Mismagius
oops i kinda forgot this, i'll check in a bit
Okoratu
grumd
00:09:593 (1,2,3,4) - 00:12:903 (1,2,3,4) - 00:16:214 (1,2,3,4) - shouldnt these be more spacing than the other patterns surrounding them to emphasise the drums which are going on there? they kind of feel the same while you do really huge spacing for these kind of things in the kiai, i recommend increasing spacing on these to put a bit more pressure on the player, would probably also make the intro a tad more interesting
grumd

Okoratu wrote:

grumd
00:09:593 (1,2,3,4) - 00:12:903 (1,2,3,4) - 00:16:214 (1,2,3,4) - shouldnt these be more spacing than the other patterns surrounding them to emphasise the drums which are going on there? they kind of feel the same while you do really huge spacing for these kind of things in the kiai, i recommend increasing spacing on these to put a bit more pressure on the player, would probably also make the intro a tad more interesting
My idea there was to use only 1/2 circles on these parts, and to use sliders in other parts, that's how I emphasized the drums in non-kiai sections. However, you've got a point and it's actually a good idea to increase spacing there slightly too.

Update:
http://pastebin.com/raw/qnixTVux
Spagett
Hi, noob mapper here, gonna just start this off with a little preamble :
This mod is composed of suggestions, and should be taken as such. Remember, I'm still a beginner, so if you think my opinion is wrong, please please PLEASE tell me why, me helping you can also come back to you helping me. Thank you!

{P.S} I don't know much about high star (5.5*+) diffs, so I didn't suggest distance spacing, that is solely up to you. Cheers!
Fizz's Insane
SPOILER
00:13:455 (7) - Doesn't need to be here
actually thats it.

Pishi's Insane
SPOILER
Combo colors difference!
00:24:007 (3) - unnecessary 1/6th
00:25:662 (2) - unnecessary 1/6th
00:30:627 (3) - unnecessary 1/6th
00:32:283 (3) - unnecessary 1/6th
Spinner what (no other diffs have spinners)

Sharkie's Insane
SPOILER
Como colors difference!
00:24:007 (2) - unnecessary 1/6th
00:25:662 (2) - unnecessary 1/6th
00:30:627 (2) - unnecessary 1/6th
00:32:283 (2) - unnecessary 1/6th

grumd's Hell
SPOILER
00:24:007 (3) - unnecessary 1/6th
00:25:662 (4) - unnecessary 1/6th
00:30:627 (3) - unnecessary 1/6th
00:32:283 (3) - unnecessary 1/6th

Overall, everyone who participated in this mapset did a fantastic job, of course, I didn't mod spacing, but personally, I think it looked just fine. Good job *thumbs up*
grumd
i'm on mobile so cant look at the diff, but i'm pretty sure my 1/6th all are mapped to the music
pishifat

grumd wrote:

i'm on mobile so cant look at the diff, but i'm pretty sure my 1/6th all are mapped to the music
same

Mismagius

Smoothie World wrote:

[Nogard's Extra]
  1. 00:01:593 (4,5) - Spacing can be increased here likewise to how you had more intense spacing at 00:02:972 (3,4,5,6) to emphasize the kicks. nah, the point was that the second/fourth kick is much stronger
  2. 00:04:903 (4,5) - This can be increased as well. ^
Yuii-
BD ignored my mod i cry

Someone push this forward zzz
Topic Starter
Styx
h OLY
Okoratu
00:10:007 (3,1) - is that spacing intended in normal lol
Topic Starter
Styx

Okorin wrote:

00:10:007 (3,1) - is that spacing intended in normal lol

o shit my b lol

fixed
Topic Starter
Styx
rip this map i guess
Yuii-
BNs don't like to come here :(
meii18
Hopefully I will get into this mapset this night :o
Yuii-
That'd be lovely, ByBy! Looking forward to help you with this set like we've done it with many others
Topic Starter
Styx
hahahahahahahaha

sigh
Topic Starter
Styx
nice meme
dytedy
Topic Starter
Styx
i am now fully convinced that this map is rip
Mismagius
dw they're getting to this mapset tonight hopefully
Topic Starter
Styx
goddamnit bd i saw a reply and got all hypu

:(
Cryptic
Gonna get into this mapset last night
Topic Starter
Styx
funny MEME right?????
Monstrata
Hi, this mapset was nominated by Cryptic on my Modding Queue: p/5355747

grumd

00:10:007 (4,5) - What do you think of using a lower spacing here? Since 5 is a noticeably different sound than 1,2,3,4. It's quite a bit softer. It would also make the jump from 5>1 more noticeable since the spacing changes from low, back to high when the drum comes back.
00:13:455 (5,6) - Here too, imo a lower DS, and 1/2 slider would fit better.
00:16:627 (4,5) - Like, this just fits so well, aaah.
00:21:179 (5,6) - 1/2 slider seems more appropriate here. I can't really hear a not that would qualify 6 being a circle. And even then, it seems kinda odd to put a jump there considering its a lot softer than beats like 00:21:179 (5,7,8) - .
00:21:455 (7) - Whistle? Sounds really similar to 00:21:179 (5) - .
00:23:524 (6) - Sounds overmapped here too unfortunately xP. If you want to keep the star rating, you could buff 00:23:110 (3,4) - actually. Those jumps don't feel that big tbh. Cuz of the screen resolution, vertical jumps don't feel as big as horizontal jumps, well, for me anyways.

A few overmaps here and there that I think we should try to avoid.

Nogard

00:11:662 (4,1) - I think because of slider leniency, 4>1 will feel significantly less impactful than the spacing would suggest.

Sharkie

00:16:490 (6,1) - I think this could still be a large jump. Considering 00:13:179 (6,1) - .
00:18:558 (8,1) - And how about a larger jump here too? Would emphasize the downbeat a bit better.

pishi

00:17:455 (2) - Idk... This felt quite weird to play. I don't really see what the hold is mapping to.

Fizz

HP 6 please. So there's room for the Extra's to have a higher HP.
00:14:972 (4,1,2) - I wonder if its possible to make this arrangement more structurally even?
00:22:834 (1,2,3) - This rhythm just feels really off because you mapped to the vocals the measure before. I don't think its a good idea to switch to instruments here, especially when the rhythm becomes this drastically different. 00:23:248 (2,3) - Maybe just use a 1/3 repeat slider?
00:26:145 (5) - Try placing it at 75||241. It'll create a nice parallelogram placement with 00:25:317 (1,2,3) - and make the pattern look cleaner.
00:29:869 (2,3) - Same as before. I think my main cause for concern is 00:30:007 (3) - not really landing on much of a beat compared to the other notes.

Zexous

HP 5 to balance with Insane.
00:06:283 (2,3,4,5) - Doesn't look good when they're overlapped by like 2 pixels xP.
00:16:214 (2,3,4,5) - ^
00:23:386 (5,6) - I would make this a 1/3 slider too. 6 doesn't really land on anything that audible so a slider-end would fit better imo.
00:30:007 (5,6) - ^

Normal

00:07:524 (2) - Your method for creating these wave sliders is kinda not ideal imo... It's resulting in the sliders having overcurved head/tail areas.
I'd recommend redoing the other sliders too. It's minor, but it makes the sliders look cleaner imo.
00:19:110 (2,3) - I don't really like the angle from 2>3 and the way 3 is pointing.
00:22:834 (2,3,1,2,3) - I wonder if you can do a square pattern here? On low AR's geometric patterns are nice. Patterns that are almost geometry but not tend to be extra noticeable on low AR's.
00:24:076 (2,3) - As well, the spacing here is 1.00x instead of your usual 0.9x
00:26:145 (2) - Here i'd also angle 2 more vertically.

Easy

Hate to say it, but the blanket's off...
Heres the code for a perfectly blanketted slider, cuz double blankets like this are quite tricky
200,229,3800,6,0,B|277:166|277:166|221:135|224:68|258:39,1,240,2|8,0:0|0:0,0:0:0:0:
00:05:455 (2) - I would avoid doing a blanket pattern here. It really seems like you were trying to blanket the bump of the previous slider.

[]

Do you have metadata source?

Anyways, Call me back when everyone's replied~
sahuang

ByBy13 wrote:

Hopefully I will get into this mapset this night :o
:)
Topic Starter
Styx

Monstrata wrote:

Hi, this mapset was nominated by Cryptic on my Modding Queue: p/5355747


Normal

00:07:524 (2) - Your method for creating these wave sliders is kinda not ideal imo... It's resulting in the sliders having overcurved head/tail areas.
Yeah, you're right on the aesthetics, fixed.
I'd recommend redoing the other sliders too. It's minor, but it makes the sliders look cleaner imo.
00:19:110 (2,3) - I don't really like the angle from 2>3 and the way 3 is pointing.
took me a bit to get what you meant, then understood. reduced the angle here too
00:22:834 (2,3,1,2,3) - I wonder if you can do a square pattern here? On low AR's geometric patterns are nice. Patterns that are almost geometry but not tend to be extra noticeable on low AR's.sure, looks better as well
00:24:076 (2,3) - As well, the spacing here is 1.00x instead of your usual 0.9xAccident, fixed.
00:26:145 (2) - Here i'd also angle 2 more vertically.fixed lol
Didn't make it completely vertical, but reduced the angle it took.

Easy

Hate to say it, but the blanket's off...uh, which one..?
Heres the code for a perfectly blanketted slider, cuz double blankets like this are quite tricky
200,229,3800,6,0,B|277:166|277:166|221:135|224:68|258:39,1,240,2|8,0:0|0:0,0:0:0:0:
00:05:455 (2) - I would avoid doing a blanket pattern here. It really seems like you were trying to blanket the bump of the previous slider. Jesus christ how did I let this happen

[]

Do you have metadata source? Song itself isn't from anywhere, from a scrap album labeled "full techno jackass"

Anyways, Call me back when everyone's replied~
it's odd looking back and seeing simple stuff I missed like the sliders, also fixed noticeable blanket issues

thanks monstrata <3
Mismagius
Styx: 00:12:076 (1) - move this to 372;212
beaw
Hello friend it is I, Generous.

Easy
00:23:662 - Here, the rhythm is screwed up. Why not use the same rhythm as you did 00:25:317 (2,3,4) - here? The 1, 1, 1 2 pattern. It's also weird because you even have an NC there as well, and it isn't on a main downbeat. Once you change it (if you decide to), change 4 to a NC. Of course, you don't have to. It just seems reeeeally weird.

Dang son. Where'd you find this quality mapping?

Normal
Ayyy funky slider shapes

00:06:283 (2,3) - lmaowutrudoing. Move 3 over to match up with 2.
00:07:110 (1,2) - Might wanna blanket this, boo. ok I did a blanket mod give me my kd now
00:07:524 (2,4) - Dude this looks weird af bc they're the same slider. It looks bad ;-; like not bad bad but like bad.
00:09:593 (5,6) - Match these up, boo.
00:21:179 (3,4) - Move 4 a bit to match with 3. You might need to adjust the next slider after it.
00:27:386 (2,3) - Wynaut blanket? ok that's like 8 kd now you might as well just give me your entire kd stash

frick you and your dumb map >:o jk bby ilysm
Topic Starter
Styx

Stingy wrote:

Hello friend it is I, Generous.

Easy
00:23:662 - Here, the rhythm is screwed up. Why not use the same rhythm as you did 00:25:317 (2,3,4) - here? The 1, 1, 1 2 pattern. It's also weird because you even have an NC there as well, and it isn't on a main downbeat. Once you change it (if you decide to), change 4 to a NC. Of course, you don't have to. It just seems reeeeally weird. bruh u still confusing me hella hard

Dang son. Where'd you find this quality mapping?

Normal
Ayyy funky slider shapes

00:06:283 (2,3) - lmaowutrudoing. Move 3 over to match up with 2sure.
00:07:110 (1,2) - Might wanna blanket this, boo. ok I did a blanket mod give me my kd nownah fam
00:07:524 (2,4) - Dude this looks weird af bc they're the same slider. It looks bad ;-; like not bad bad but like bad.nah, its aight
00:09:593 (5,6) - Match these up, boo.sure
00:21:179 (3,4) - Move 4 a bit to match with 3. You might need to adjust the next slider after it.ez pz
00:27:386 (2,3) - Wynaut blanket? ok that's like 8 kd now you might as well just give me your entire kd stashno blanket cos i want square lookin pattern

frick you and your dumb map >:o jk bby ilysm
Cryptic
Make sure to pester the shit out of your GDers so they'll respond so you can get this pushed forward, Styx.
pishifat
the vocal is doing some scratchy thing there :(
grumd

Monstrata wrote:

grumd

00:10:007 (4,5) - What do you think of using a lower spacing here? Since 5 is a noticeably different sound than 1,2,3,4. It's quite a bit softer. It would also make the jump from 5>1 more noticeable since the spacing changes from low, back to high when the drum comes back.
00:13:455 (5,6) - Here too, imo a lower DS, and 1/2 slider would fit better.
00:16:627 (4,5) - Like, this just fits so well, aaah.
Yes, good points, I did it here but forgot to do the same earlier
I didn't change it here 00:19:938 (4,5,6) - to make the transition into the kiai smoother.

00:21:179 (5,6) - 1/2 slider seems more appropriate here. I can't really hear a not that would qualify 6 being a circle. And even then, it seems kinda odd to put a jump there considering its a lot softer than beats like 00:21:179 (5,7,8) - .
There's no sound here indeed, so I changed it to a slider. Also I did the same here 00:21:593 - and here 00:27:386 - . I didn't change anything here 00:22:421 (3,4,5,1) - because there are vocals to back up circles.
00:21:455 (7) - Whistle? Sounds really similar to 00:21:179 (5) - .
Yes, and same done for 00:24:765 (9) - 00:28:076 (7) - 00:31:386 (9) -
Also changed 00:32:903 (2) - here a clap to a whistle (was a mistake)

00:23:524 (6) - Sounds overmapped here too unfortunately xP. If you want to keep the star rating, you could buff 00:23:110 (3,4) - actually. Those jumps don't feel that big tbh. Cuz of the screen resolution, vertical jumps don't feel as big as horizontal jumps, well, for me anyways.
00:23:386 (5,6) - I made this jump significantly smaller, and previous stuff bigger. I won't replace these with a slider because both notes are backed up by vocals.

A few overmaps here and there that I think we should try to avoid.
Also I changed 00:22:007 - this slider from 1/2 to a 1/1 to match this pattern 00:28:627 (1) -
00:24:627 - I added this circle to match second kiai's pattern and changed 00:25:317 - these two circles to single slider for same reason
Now both both kiai are a lot more consistent and follow the music far better.
All good points that made me go ahead and also fix a lot of similar mistakes. Now the map looks a lot more consistent. Thank you for the modderino.

Diff: http://pastebin.com/raw/ycZhvz9x
Sharkie
Applied changes to both. Thanks monstrata!

http://puu.sh/qxScX/038bb00a82.txt
Fizz

Monstrata wrote:

Fizz

HP 6 please. So there's room for the Extra's to have a higher HP. yeh
00:14:972 (4,1,2) - I wonder if its possible to make this arrangement more structurally even? i did a thing
00:22:834 (1,2,3) - This rhythm just feels really off because you mapped to the vocals the measure before. I don't think its a good idea to switch to instruments here, especially when the rhythm becomes this drastically different. 00:23:248 (2,3) - Maybe just use a 1/3 repeat slider? i streamlined this bit a lot to appease the gods
00:26:145 (5) - Try placing it at 75||241. It'll create a nice parallelogram placement with 00:25:317 (1,2,3) - and make the pattern look cleaner. sure
00:29:869 (2,3) - Same as before. I think my main cause for concern is 00:30:007 (3) - not really landing on much of a beat compared to the other notes. yuh
fug
osu file format v14

[General]
AudioFilename: Renard - FULL TECHNO JACKASS - 32 Layers of Shit.mp3
AudioLeadIn: 0
PreviewTime: 20352
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 2.3
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Layers of Shit
TitleUnicode:Layers of Shit
Artist:Renard
ArtistUnicode:Renard
Creator:Styx
Version:Fizz's Insane
Source:
Tags:Lapfox Lapfoxtrax Renard hardstyle full techno jackass fizz zexous sharkie grumd pishifat bd blue dragon
BeatmapID:753872
BeatmapSetID:335214

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7.2
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"lapfox-trax(1).jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
490,413.793103448276,4,2,1,80,1,0
20352,-100,4,2,1,100,0,1
26558,-166.666666666667,4,2,1,100,0,0
26972,-100,4,2,1,100,0,1
33179,-166.666666666667,4,2,1,100,0,1
33593,-100,4,2,1,100,0,0


[Colours]
Combo1 : 179,179,255
Combo2 : 92,214,254
Combo3 : 187,185,186
Combo4 : 242,24,57

[HitObjects]
281,253,490,6,0,L|83:229,1,170,2|8,0:0|0:0,0:0:0:0:
203,56,1317,2,0,P|256:83|327:78,1,113.333333333333,2|2,0:0|0:0,0:0:0:0:
414,29,1731,1,8,0:0:0:0:
371,180,2145,6,0,P|337:242|406:333,1,170,2|8,0:0|0:0,0:0:0:0:
244,268,2972,1,2,0:0:0:0:
421,249,3110,1,2,0:0:0:0:
244,268,3248,1,2,0:0:0:0:
279,118,3386,2,0,P|266:54|281:8,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
163,43,3800,6,0,L|-8:30,1,170,2|8,0:0|0:0,0:0:0:0:
62,193,4627,2,0,P|101:239|98:303,1,113.333333333333,2|2,0:0|0:0,0:0:0:0:
36,369,5041,1,8,0:0:0:0:
227,303,5455,6,0,P|299:346|383:327,1,170,2|8,0:0|0:0,0:0:0:0:
475,174,6283,1,2,0:0:0:0:
494,55,6421,1,2,0:0:0:0:
377,34,6558,1,2,0:0:0:0:
356,152,6696,1,8,0:0:0:0:
356,152,7110,6,0,L|279:140,2,56.6666666666667,4|0|0,0:0|0:0|0:0,0:0:0:0:
243,248,7524,2,0,L|166:236,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
383,328,7938,2,0,P|441:353|516:318,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
213,333,8352,2,0,L|95:315,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
243,248,8765,5,2,0:0:0:0:
360,268,8903,1,0,0:0:0:0:
445,186,9041,1,0,0:0:0:0:
445,186,9179,2,0,L|317:175,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
225,87,9593,2,0,P|220:56|223:23,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
104,258,10007,1,8,0:0:0:0:
167,319,10145,1,0,0:0:0:0:
167,319,10421,6,0,L|230:341,2,56.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,205,10834,2,0,L|130:186,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
297,179,11248,2,0,P|350:203|436:152,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
247,68,11662,2,0,P|194:44|108:95,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
60,168,12076,5,2,0:0:0:0:
120,276,12214,1,0,0:0:0:0:
42,372,12352,1,0,0:0:0:0:
42,372,12490,2,0,B|27:315|27:315|44:245,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
200,208,12903,2,0,L|275:213,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
348,138,13317,1,8,0:0:0:0:
320,51,13455,1,0,0:0:0:0:
320,51,13731,6,0,P|365:62|388:62,2,56.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
167,83,14145,2,0,P|122:72|99:72,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
338,155,14558,2,0,P|326:216|326:291,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
191,247,14972,2,0,P|136:259|80:262,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
183,121,15386,5,2,0:0:0:0:
281,40,15524,1,0,0:0:0:0:
398,90,15662,1,0,0:0:0:0:
370,214,15800,2,0,P|350:269|368:330,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
507,191,16214,2,0,P|511:162|505:134,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
357,88,16627,1,8,0:0:0:0:
295,150,16765,1,0,0:0:0:0:
295,150,17041,6,0,L|226:156,2,56.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
125,37,17455,2,0,L|182:33,2,56.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
51,177,17869,2,0,P|27:235|49:285,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
176,339,18283,2,0,B|200:342|219:332|219:332|251:335|251:335|301:326,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
398,272,18696,5,2,0:0:0:0:
425,142,18834,1,0,0:0:0:0:
398,272,18972,1,0,0:0:0:0:
283,172,19110,2,0,L|162:176,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
80,67,19524,2,0,L|15:69,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
125,287,19938,1,8,0:0:0:0:
201,253,20076,1,0,0:0:0:0:
345,43,20352,5,4,0:0:0:0:
307,196,20627,1,0,0:0:0:0:
336,222,20765,2,0,P|384:252|448:234,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
497,113,21179,2,0,L|484:-11,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
288,102,21593,2,0,P|234:76|176:90,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
52,234,22007,6,0,L|61:297,1,56.6666666666667,2|0,0:0|0:0,0:0:0:0:
296,158,22283,2,0,L|287:101,1,56.6666666666667,0|8,0:0|0:0,0:0:0:0:
38,255,22558,2,0,L|47:318,1,56.6666666666667
245,61,22834,6,0,L|161:72,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
435,292,23248,1,8,0:0:0:0:
435,292,23386,2,0,P|375:295|358:288,1,56.6666666666667
164,169,23662,6,0,P|87:181|60:228,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
102,331,24076,1,8,0:0:0:0:
229,356,24214,1,0,0:0:0:0:
347,302,24352,1,0,0:0:0:0:
248,216,24490,2,0,L|307:208,1,56.6666666666667,2|0,0:0|0:0,0:0:0:0:
335,113,24765,1,0,0:0:0:0:
487,43,24903,2,0,B|506:103|506:103|499:155,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
324,179,25317,6,0,L|207:168,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
111,157,25731,1,8,0:0:0:0:
176,253,25869,1,0,0:0:0:0:
132,360,26007,1,0,0:0:0:0:
75,241,26145,2,0,L|10:246,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
201,266,26558,6,0,L|299:276,1,67.9999979248048,8|0,0:0|0:0,0:0:0:0:
293,253,26972,5,4,0:0:0:0:
332,58,27248,1,0,0:0:0:0:
359,77,27386,2,0,L|491:62,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
508,234,27800,2,0,L|395:246,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
176,340,28214,2,0,L|288:352,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
262,206,28627,6,0,P|251:176|254:138,1,56.6666666666667,2|0,0:0|0:0,0:0:0:0:
483,23,28903,2,0,P|493:52|491:91,1,56.6666666666667,0|8,0:0|0:0,0:0:0:0:
242,231,29179,2,0,P|231:201|234:163,1,56.6666666666667
98,39,29455,6,0,L|32:47,2,56.6666666666667,2|2|2,0:0|0:0|0:0,0:0:0:0:
197,339,29869,1,8,0:0:0:0:
197,339,30007,2,0,P|206:318|211:271,1,56.6666666666667
301,111,30283,6,0,L|426:117,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
492,205,30696,1,8,0:0:0:0:
398,276,30834,1,0,0:0:0:0:
310,198,30972,1,0,0:0:0:0:
344,85,31110,2,0,L|337:21,1,56.6666666666667,2|0,0:0|0:0,0:0:0:0:
289,200,31386,1,0,0:0:0:0:
97,64,31524,2,0,B|75:114|75:114|85:184,1,113.333333333333,8|0,0:0|0:0,0:0:0:0:
226,259,31938,6,0,P|203:200|230:137,1,113.333333333333,2|0,0:0|0:0,0:0:0:0:
306,38,32352,1,8,0:0:0:0:
445,35,32490,1,0,0:0:0:0:
473,171,32627,1,0,0:0:0:0:
371,266,32765,2,0,L|381:332,1,56.6666666666667,2|8,0:0|0:0,0:0:0:0:
219,200,33041,1,2,0:0:0:0:
229,177,33179,6,0,L|296:166,1,67.9999979248048,8|0,0:0|0:0,0:0:0:0:
116,51,33593,5,4,0:0:0:0:
Zexous

Monstrata wrote:

Zexous

HP 5 to balance with Insane. Changed
00:06:283 (2,3,4,5) - Doesn't look good when they're overlapped by like 2 pixels xP. lmao changed
00:16:214 (2,3,4,5) - ^ changed
00:23:386 (5,6) - I would make this a 1/3 slider too. 6 doesn't really land on anything that audible so a slider-end would fit better imo. changed
00:30:007 (5,6) - ^
Also changed 00:29:041 (2) -

http://puu.sh/qFkeQ/c34f150ec4.txt
Monstrata
Rechecked, and everything looks good, so here's your bubble!
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