fixed all except of 01:41:572 pattern, hitsounds fixed tho cuz variety
log
JBHyperion - 03/25/2016
@Battle did you still want me to do some hitsounding shit for this, or are you happy with what you have atm?
https://osu.ppy.sh/s/432289
osu! » Detailed difficulty and ranking information for Joe Hisaishi - Itsumo Nando demo (mapped by Battle).
Battle - 03/25/2016
um
I think it should be fine
rocket thought it was fine soooo idkkk
JBHyperion - 03/25/2016
fair enough
I guess I'll just mod it then xddd
Battle - 03/25/2016
mk xd
inb4 hitsounds are shit 😦
JBHyperion - 03/25/2016
nah they're fine
JBHyperion - 03/25/2016
lol
did have one question tho
what do you think about Normal being the easiest diff considering it's pretty much all 1/2 patterns
I mean if Normal is your easiest diff it should still kinda feel like an Easy
to an extent
Battle - 03/25/2016
I don't exactly feel like it's too big of an issue since i wanted like, a decent lead-in to the hard difficulty
granted, this is the fastest music box I've mapped so far
JBHyperion - 03/25/2016
yeah I was about to say the bpm isn't exactly slow for this type of music
those 1/2 stacked circle circle slider patters would be pretty out of place on an Easy I think
Battle - 03/25/2016
ye
at the same time, since it's a pretty fast music box compared to some of the things I mapped, it would leave out a lot more things if it were just like, i dunno a 3/1 slider pause and the sort :/
wow that face does not look good in discord /////
JBHyperion - 03/25/2016
ayy
I don't think you'd have to skip too many beats to make a fitting lower diff, it could easily be based around 1/1 slider/circle alternation
since Normal also uses majority 1/2 to 1/1 slider patterns
Battle - 03/25/2016
hmm
tru
JBHyperion - 03/25/2016
like you can replace some of the 1/2 sliders with circles, the odd 1/2 circle can be skipped, etc.
Battle - 03/25/2016
the sr still claims that the difficulty is pretty niec on newbies but ya know
sr is a liar lol
JBHyperion - 03/25/2016
well I am a mostly convert player on ctb, so I have learned not to trust SR at all xD
Battle - 03/25/2016
xd
I dunno, I just feel it's kinda weird, I feel like Normal may be sufficient enough due to the sort of "pause" players get most of the time after hitting a note
since 1/2 unclicked in something like 120 bpm is a pretty long time, but I dunno, I'm sure some newer players disagree with that
JBHyperion - 03/25/2016
well I would say that the 1/1 pauses would be fine if the 1/2 patterns were inly used occasionally, but when they're used constantly like that it builds pressure over time
Battle - 03/25/2016
should I simplify some of the 1/2 patterns?
at the same time, some of the orgel would be like
ignored
😦
JBHyperion - 03/25/2016
see the thing is I really like the diff
I wouldn't want it to get messed with just for the sake of spread
which is why I think adding an easier diff would be better
Battle - 03/25/2016
hmm
but even the easy would need some 1/2
JBHyperion - 03/25/2016
perhaps a little
Battle - 03/25/2016
since there's a few places where the orgel starts on 1/2 and is followed up by another 1/2 sound
JBHyperion - 03/25/2016
but quite a buit less than what Normal currently has
Battle - 03/25/2016
hmm
mk
JBHyperion - 03/25/2016
I could make one if you don't want to yourself lol
Battle - 03/25/2016
mm
I think I can do it
lol
it'll be done in a bit probs
JBHyperion - 03/25/2016
fair nuff
time to start next hitsounding project since I said I would get them all done today
lol
Battle - 03/25/2016
wao
lol
i kinda just noticed
that this wasn't in ctbmodhelp lol